d3dx9: Add a stub for D3DXLoadSurfaceFromMemory.
[wine] / dlls / d3d9 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32     || IsEqualGUID(riid, &IID_IDirect3DResource9)
33     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35         IDirect3DVolumeTexture9_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
46     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
55     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59
60     if (ref == 0) {
61         EnterCriticalSection(&d3d9_cs);
62         IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
63         LeaveCriticalSection(&d3d9_cs);
64         IDirect3DDevice9Ex_Release(This->parentDevice);
65         HeapFree(GetProcessHeap(), 0, This);
66     }
67     return ref;
68 }
69
70 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
71 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
72     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
73     IWineD3DDevice *wined3d_device;
74     HRESULT hr;
75
76     TRACE("(%p) Relay\n", This);
77
78     EnterCriticalSection(&d3d9_cs);
79     hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
80     if (SUCCEEDED(hr))
81     {
82         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
83         IWineD3DDevice_Release(wined3d_device);
84     }
85     LeaveCriticalSection(&d3d9_cs);
86
87     return hr;
88 }
89
90 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
91     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
92     HRESULT hr;
93
94     TRACE("(%p) Relay\n", This);
95
96     EnterCriticalSection(&d3d9_cs);
97
98     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
99
100     LeaveCriticalSection(&d3d9_cs);
101
102     return hr;
103 }
104
105 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
106     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
107     HRESULT hr;
108
109     TRACE("(%p) Relay\n", This);
110
111     EnterCriticalSection(&d3d9_cs);
112
113     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
114
115     LeaveCriticalSection(&d3d9_cs);
116
117     return hr;
118 }
119
120 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
121     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
122     HRESULT hr;
123
124     TRACE("(%p) Relay\n", This);
125
126     EnterCriticalSection(&d3d9_cs);
127
128     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
129
130     LeaveCriticalSection(&d3d9_cs);
131
132     return hr;
133 }
134
135 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
136     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
137     DWORD priority;
138
139     TRACE("(%p) Relay\n", This);
140
141     EnterCriticalSection(&d3d9_cs);
142
143     priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
144
145     LeaveCriticalSection(&d3d9_cs);
146
147     return priority;
148 }
149
150 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
151     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
152     DWORD priority;
153
154     TRACE("(%p) Relay\n", This);
155
156     EnterCriticalSection(&d3d9_cs);
157
158     priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
159
160     LeaveCriticalSection(&d3d9_cs);
161
162     return priority;
163 }
164
165 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
166     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
167
168     TRACE("(%p) Relay\n", This);
169
170     EnterCriticalSection(&d3d9_cs);
171
172     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
173
174     LeaveCriticalSection(&d3d9_cs);
175 }
176
177 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
178     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
179     D3DRESOURCETYPE type;
180
181     TRACE("(%p) Relay\n", This);
182
183     EnterCriticalSection(&d3d9_cs);
184
185     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
186
187     LeaveCriticalSection(&d3d9_cs);
188
189     return type;
190 }
191
192 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
193 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
194     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
195     DWORD lod;
196
197     TRACE("(%p) Relay\n", This);
198
199     EnterCriticalSection(&d3d9_cs);
200
201     lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
202
203     LeaveCriticalSection(&d3d9_cs);
204
205     return lod;
206 }
207
208 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
209     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
210     DWORD lod;
211
212     TRACE("(%p) Relay\n", This);
213
214     EnterCriticalSection(&d3d9_cs);
215
216     lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
217
218     LeaveCriticalSection(&d3d9_cs);
219
220     return lod;
221 }
222
223 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
224     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
225     DWORD level_count;
226
227     TRACE("(%p) Relay\n", This);
228
229     EnterCriticalSection(&d3d9_cs);
230
231     level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
232
233     LeaveCriticalSection(&d3d9_cs);
234
235     return level_count;
236 }
237
238 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
239     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
240     HRESULT hr;
241
242     TRACE("(%p) Relay\n", This);
243
244     EnterCriticalSection(&d3d9_cs);
245
246     hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
247
248     LeaveCriticalSection(&d3d9_cs);
249
250     return hr;
251 }
252
253 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
254     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
255     D3DTEXTUREFILTERTYPE filter_type;
256
257     TRACE("(%p) Relay\n", This);
258
259     EnterCriticalSection(&d3d9_cs);
260
261     filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
262
263     LeaveCriticalSection(&d3d9_cs);
264
265     return filter_type;
266 }
267
268 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
269     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
270
271     TRACE("(%p) Relay\n", This);
272
273     EnterCriticalSection(&d3d9_cs);
274
275     IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
276
277     LeaveCriticalSection(&d3d9_cs);
278 }
279
280 /* IDirect3DVolumeTexture9 Interface follow: */
281 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
282     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
283     WINED3DVOLUME_DESC     wined3ddesc;
284     HRESULT hr;
285
286     TRACE("(%p) Relay\n", This);
287
288     EnterCriticalSection(&d3d9_cs);
289
290     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
291
292     LeaveCriticalSection(&d3d9_cs);
293
294     if (SUCCEEDED(hr))
295     {
296         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
297         pDesc->Type = wined3ddesc.Type;
298         pDesc->Usage = wined3ddesc.Usage;
299         pDesc->Pool = wined3ddesc.Pool;
300         pDesc->Width = wined3ddesc.Width;
301         pDesc->Height = wined3ddesc.Height;
302         pDesc->Depth = wined3ddesc.Depth;
303     }
304
305     return hr;
306 }
307
308 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
309     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
310     HRESULT hrc = D3D_OK;
311     IWineD3DVolume *myVolume = NULL;
312
313     TRACE("(%p) Relay\n", This);
314
315     EnterCriticalSection(&d3d9_cs);
316
317     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
318     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
319        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
320        IWineD3DVolumeTexture_Release(myVolume);
321     }
322
323     LeaveCriticalSection(&d3d9_cs);
324
325     return hrc;
326 }
327
328 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
329     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
330     HRESULT hr;
331
332     TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
333
334     EnterCriticalSection(&d3d9_cs);
335
336     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
337             (const WINED3DBOX *)pBox, Flags);
338
339     LeaveCriticalSection(&d3d9_cs);
340
341     return hr;
342 }
343
344 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
345     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
346     HRESULT hr;
347
348     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
349
350     EnterCriticalSection(&d3d9_cs);
351
352     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
353
354     LeaveCriticalSection(&d3d9_cs);
355
356     return hr;
357 }
358
359 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
360     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
361     HRESULT hr;
362
363     TRACE("(%p) Relay\n", This);
364
365     EnterCriticalSection(&d3d9_cs);
366
367     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
368
369     LeaveCriticalSection(&d3d9_cs);
370
371     return hr;
372 }
373
374
375 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
376 {
377     /* IUnknown */
378     IDirect3DVolumeTexture9Impl_QueryInterface,
379     IDirect3DVolumeTexture9Impl_AddRef,
380     IDirect3DVolumeTexture9Impl_Release,
381     /* IDirect3DResource9 */
382     IDirect3DVolumeTexture9Impl_GetDevice,
383     IDirect3DVolumeTexture9Impl_SetPrivateData,
384     IDirect3DVolumeTexture9Impl_GetPrivateData,
385     IDirect3DVolumeTexture9Impl_FreePrivateData,
386     IDirect3DVolumeTexture9Impl_SetPriority,
387     IDirect3DVolumeTexture9Impl_GetPriority,
388     IDirect3DVolumeTexture9Impl_PreLoad,
389     IDirect3DVolumeTexture9Impl_GetType,
390     /* IDirect3DBaseTexture9 */
391     IDirect3DVolumeTexture9Impl_SetLOD,
392     IDirect3DVolumeTexture9Impl_GetLOD,
393     IDirect3DVolumeTexture9Impl_GetLevelCount,
394     IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
395     IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
396     IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
397     /* IDirect3DVolumeTexture9 */
398     IDirect3DVolumeTexture9Impl_GetLevelDesc,
399     IDirect3DVolumeTexture9Impl_GetVolumeLevel,
400     IDirect3DVolumeTexture9Impl_LockBox,
401     IDirect3DVolumeTexture9Impl_UnlockBox,
402     IDirect3DVolumeTexture9Impl_AddDirtyBox
403 };
404
405
406 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
407 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface,
408                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
409                                                           D3DFORMAT Format, D3DPOOL Pool, 
410                                                           IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
411
412     IDirect3DVolumeTexture9Impl *object;
413     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
414     HRESULT hrc = D3D_OK;
415
416     TRACE("(%p) Relay\n", This);
417
418     /* Allocate the storage for the device */
419     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
420     if (NULL == object) {
421         ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
422         return D3DERR_OUTOFVIDEOMEMORY;
423     }
424
425     object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
426     object->ref = 1;
427
428     EnterCriticalSection(&d3d9_cs);
429
430     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
431             Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
432             Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
433
434     LeaveCriticalSection(&d3d9_cs);
435
436     if (hrc != D3D_OK) {
437
438         /* free up object */
439         WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
440         HeapFree(GetProcessHeap(), 0, object);
441     } else {
442         IDirect3DDevice9Ex_AddRef(iface);
443         object->parentDevice = iface;
444         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
445         TRACE("(%p) : Created volume texture %p\n", This, object);
446     }
447     TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
448     return hrc;
449 }