1 /* Copyright 2000 TransGaming Technologies Inc. */
3 #ifndef DDRAW_DSURFACE_DIB_H_INCLUDED
4 #define DDRAW_DSURFACE_DIB_H_INCLUDED
6 #define DIB_PRIV(surf) ((DIB_DirectDrawSurfaceImpl*)((surf)->private))
8 #define DIB_PRIV_VAR(name, surf) \
9 DIB_DirectDrawSurfaceImpl* name = DIB_PRIV(surf)
12 struct DIB_DirectDrawSurfaceImpl_Part
18 DWORD d3d_data[4]; /* room for Direct3D driver data */
23 struct DIB_DirectDrawSurfaceImpl_Part dib;
24 } DIB_DirectDrawSurfaceImpl;
27 DIB_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl *This,
29 const DDSURFACEDESC2 *pDDSD);
31 DIB_DirectDrawSurface_Create(IDirectDrawImpl *pDD,
32 const DDSURFACEDESC2 *pDDSD,
33 LPDIRECTDRAWSURFACE7 *ppSurf,
36 void DIB_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This);
37 void DIB_DirectDrawSurface_flip_data(IDirectDrawSurfaceImpl* front,
38 IDirectDrawSurfaceImpl* back);
40 void DIB_DirectDrawSurface_set_palette(IDirectDrawSurfaceImpl* This,
41 IDirectDrawPaletteImpl* pal);
42 void DIB_DirectDrawSurface_update_palette(IDirectDrawSurfaceImpl* This,
43 IDirectDrawPaletteImpl* pal,
44 DWORD dwStart, DWORD dwCount,
45 LPPALETTEENTRY palent);
47 HRESULT DIB_DirectDrawSurface_get_dc(IDirectDrawSurfaceImpl* This, HDC* phDC);
48 HRESULT DIB_DirectDrawSurface_release_dc(IDirectDrawSurfaceImpl* This,HDC hDC);
50 HRESULT DIB_DirectDrawSurface_alloc_dc(IDirectDrawSurfaceImpl* This,HDC* phDC);
51 HRESULT DIB_DirectDrawSurface_free_dc(IDirectDrawSurfaceImpl* This, HDC hDC);
55 DIB_DirectDrawSurface_Blt(LPDIRECTDRAWSURFACE7 iface, LPRECT prcDest,
56 LPDIRECTDRAWSURFACE7 pSrcSurf, LPRECT prcSrc,
57 DWORD dwFlags, LPDDBLTFX pBltFx);
59 DIB_DirectDrawSurface_BltFast(LPDIRECTDRAWSURFACE7 iface, DWORD dwX,
60 DWORD dwY, LPDIRECTDRAWSURFACE7 pSrcSurf,
61 LPRECT prcSrc, DWORD dwTrans);
63 DIB_DirectDrawSurface_Restore(LPDIRECTDRAWSURFACE7 iface);
65 DIB_DirectDrawSurface_SetSurfaceDesc(LPDIRECTDRAWSURFACE7 iface,
66 LPDDSURFACEDESC2 pDDSD, DWORD dwFlags);