- Add support (as far as was previously) for the VertexBuffer and
[wine] / dlls / d3d9 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer9 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
34         IDirect3DVertexBuffer9Impl_AddRef(iface);
35         *ppobj = This;
36         return D3D_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     return E_NOINTERFACE;
41 }
42
43 ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
44     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
45     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
46     return InterlockedIncrement(&This->ref);
47 }
48
49 ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
50     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
51     ULONG ref = InterlockedDecrement(&This->ref);
52     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
53     if (ref == 0) {
54         IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
55         HeapFree(GetProcessHeap(), 0, This);
56     }
57     return ref;
58 }
59
60 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
61 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
62     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
63     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
64 }
65
66 HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
67     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
68     return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
69 }
70
71 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
72     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
73     return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
74 }
75
76 HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
77     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
78     return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
79 }
80
81 DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
82     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
83     return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
84 }
85
86 DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
87     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
88     return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
89 }
90
91 void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
92     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
93     IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
94     return ;
95 }
96
97 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
98     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
99     return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
100 }
101
102 /* IDirect3DVertexBuffer9 Interface follow: */
103 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
104     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
105     return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
106 }
107
108 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
109     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
110     return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
111 }
112
113 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
114     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
115     return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, pDesc);
116 }
117
118 IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
119 {
120     IDirect3DVertexBuffer9Impl_QueryInterface,
121     IDirect3DVertexBuffer9Impl_AddRef,
122     IDirect3DVertexBuffer9Impl_Release,
123     IDirect3DVertexBuffer9Impl_GetDevice,
124     IDirect3DVertexBuffer9Impl_SetPrivateData,
125     IDirect3DVertexBuffer9Impl_GetPrivateData,
126     IDirect3DVertexBuffer9Impl_FreePrivateData,
127     IDirect3DVertexBuffer9Impl_SetPriority,
128     IDirect3DVertexBuffer9Impl_GetPriority,
129     IDirect3DVertexBuffer9Impl_PreLoad,
130     IDirect3DVertexBuffer9Impl_GetType,
131     IDirect3DVertexBuffer9Impl_Lock,
132     IDirect3DVertexBuffer9Impl_Unlock,
133     IDirect3DVertexBuffer9Impl_GetDesc
134 };
135
136
137 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
138 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, 
139                                                        UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, 
140                                                        IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
141     
142     IDirect3DVertexBuffer9Impl *object;
143     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
144
145     /* Allocate the storage for the device */
146     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
147     object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
148     object->ref = 1;
149     object->device = This;
150     IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle);
151     *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
152
153     return D3D_OK;
154 }