2 * Copyright (C) 2005 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
23 static HMODULE d3d9_handle = 0;
25 static HWND create_window(void)
28 wc.lpfnWndProc = DefWindowProc;
29 wc.lpszClassName = "d3d9_test_wc";
32 return CreateWindow("d3d9_test_wc", "d3d9_test",
33 0, 0, 0, 0, 0, 0, 0, 0, 0);
36 static IDirect3DDevice9 *init_d3d9(void)
38 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
39 IDirect3D9 *d3d9_ptr = 0;
40 IDirect3DDevice9 *device_ptr = 0;
41 D3DPRESENT_PARAMETERS present_parameters;
44 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
45 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
46 if (!d3d9_create) return NULL;
48 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
51 skip("could not create D3D9\n");
55 ZeroMemory(&present_parameters, sizeof(present_parameters));
56 present_parameters.Windowed = TRUE;
57 present_parameters.hDeviceWindow = create_window();
58 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
60 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
64 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres);
71 static int get_refcount(IUnknown *object)
73 IUnknown_AddRef(object);
74 return IUnknown_Release(object);
77 static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
80 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
81 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
82 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
83 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
84 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
85 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
86 0x0000FFFF}; /* END */
88 IDirect3DVertexShader9 *shader_ptr = 0;
89 IDirect3DVertexShader9 *current_shader_ptr = 0;
91 int shader_refcount = 0;
94 hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr);
95 ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%x, shader_ptr %p. "
96 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
97 if (hret != D3D_OK || shader_ptr == NULL) return;
99 /* SetVertexShader should not touch the shader's refcount. */
100 i = get_refcount((IUnknown *)shader_ptr);
101 hret = IDirect3DDevice9_SetVertexShader(device_ptr, shader_ptr);
102 shader_refcount = get_refcount((IUnknown *)shader_ptr);
103 ok(hret == D3D_OK && shader_refcount == i, "SetVertexShader returned: hret 0x%x, refcount %d. "
104 "Expected hret 0x%x, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
106 /* GetVertexShader should increase the shader's refcount by one. */
107 i = shader_refcount+1;
108 hret = IDirect3DDevice9_GetVertexShader(device_ptr, ¤t_shader_ptr);
109 shader_refcount = get_refcount((IUnknown *)shader_ptr);
110 ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
111 "GetVertexShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
112 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
113 IDirect3DVertexShader9_Release(current_shader_ptr);
115 IDirect3DVertexShader9_Release(shader_ptr);
118 static void test_vertex_shader_constant(IDirect3DDevice9 *device_ptr, DWORD consts)
120 float c[4] = { 0.0, 0.0, 0.0, 0.0 };
121 float d[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
124 /* A simple check that the stuff works at all */
125 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, 0, c, 1);
126 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
128 /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 consts from
131 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts - 1, c, 1);
132 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
133 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts + 0, c, 1);
134 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
135 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts + 1, c, 1);
136 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
137 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts - 1, d, 4);
138 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
141 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, -1, c, 1);
142 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
145 static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
147 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
148 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
149 0x00000042, 0xB00F0000, /* tex t0 */
150 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
151 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
152 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
153 0x0000FFFF}; /* END */
155 IDirect3DPixelShader9 *shader_ptr = 0;
156 IDirect3DPixelShader9 *current_shader_ptr = 0;
158 int shader_refcount = 0;
161 hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr);
162 ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%x, shader_ptr %p. "
163 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
164 if (hret != D3D_OK || shader_ptr == NULL) return;
166 /* SetPixelsShader should not touch the shader's refcount. */
167 i = get_refcount((IUnknown *)shader_ptr);
168 hret = IDirect3DDevice9_SetPixelShader(device_ptr, shader_ptr);
169 shader_refcount = get_refcount((IUnknown *)shader_ptr);
170 ok(hret == D3D_OK && shader_refcount == i, "SetPixelShader returned: hret 0x%x, refcount %d. "
171 "Expected hret 0x%x, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
173 /* GetPixelShader should increase the shader's refcount by one. */
174 i = shader_refcount+1;
175 hret = IDirect3DDevice9_GetPixelShader(device_ptr, ¤t_shader_ptr);
176 shader_refcount = get_refcount((IUnknown *)shader_ptr);
177 ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
178 "GetPixelShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
179 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
180 IDirect3DPixelShader9_Release(current_shader_ptr);
182 IDirect3DPixelShader9_Release(shader_ptr);
185 static void test_pixel_shader_constant(IDirect3DDevice9 *device_ptr)
187 float c[4] = { 0.0, 0.0, 0.0, 0.0 };
188 float d[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
192 /* A simple check that the stuff works at all */
193 hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, 0, c, 1);
194 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
196 /* Is there really no max pixel shader constant value??? Test how far I can go */
197 while(SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, consts++, c, 1)));
199 trace("SetPixelShaderConstantF was able to set %d shader constants\n", consts);
201 /* Test corner cases: writing 4 consts from MAX - 1, everything else is pointless
202 * given the way the constant limit was found out
204 hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, consts - 1, d, 4);
205 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr);
208 hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, -1, c, 1);
209 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr);
215 IDirect3DDevice9 *device_ptr;
218 d3d9_handle = LoadLibraryA("d3d9.dll");
221 skip("Could not load d3d9.dll\n");
225 device_ptr = init_d3d9();
226 if (!device_ptr) return;
228 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
230 if (caps.VertexShaderVersion & 0xffff)
232 test_get_set_vertex_shader(device_ptr);
233 test_vertex_shader_constant(device_ptr, caps.MaxVertexShaderConst);
235 else skip("No vertex shader support\n");
237 if (caps.PixelShaderVersion & 0xffff)
239 test_get_set_pixel_shader(device_ptr);
240 /* No max pixel shader constant value??? */
241 test_pixel_shader_constant(device_ptr);
243 else skip("No pixel shader support\n");
245 refcount = IDirect3DDevice9_Release(device_ptr);
246 ok(!refcount, "Device has %u references left\n", refcount);