d3d9/tests: Don't test texture states beyond the supported maximum.
[wine] / dlls / d3d9 / tests / texture.c
1 /*
2  * Copyright (C) 2006 Henri Verbeet
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 #define COBJMACROS
19 #include <d3d9.h>
20 #include "wine/test.h"
21
22 static HWND create_window(void)
23 {
24     WNDCLASS wc = {0};
25     wc.lpfnWndProc = &DefWindowProc;
26     wc.lpszClassName = "d3d9_test_wc";
27     RegisterClass(&wc);
28
29     return CreateWindow("d3d9_test_wc", "d3d9_test",
30             0, 0, 0, 0, 0, 0, 0, 0, 0);
31 }
32
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
34 {
35     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36     IDirect3D9 *d3d9_ptr = 0;
37     IDirect3DDevice9 *device_ptr = 0;
38     D3DPRESENT_PARAMETERS present_parameters;
39     HRESULT hr;
40
41     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43     if (!d3d9_create) return NULL;
44
45     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
47     if (!d3d9_ptr) return NULL;
48
49     ZeroMemory(&present_parameters, sizeof(present_parameters));
50     present_parameters.Windowed = TRUE;
51     present_parameters.hDeviceWindow = create_window();
52     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
53
54     hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
55             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
56     ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#lx\n", hr);
57
58     return device_ptr;
59 }
60
61 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
62 {
63     DWORD value;
64
65     HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
66     ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#lx, type %#x) returned: hr %#lx, value %#lx. "
67         "Expected hr %#lx, value %#lx\n", stage, type, hr, value, D3D_OK, expected);
68 }
69
70 /* Test the default texture stage state values */
71 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
72 {
73     int i;
74     for (i = 0; i < num_stages; ++i)
75     {
76         test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
77         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
78         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
79         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
80         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
81         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
82         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
83         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
84         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
85         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
86         test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
87         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
88         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
89         test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
90         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
91         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
92         test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
93         test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
94         test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
95     }
96 }
97
98 START_TEST(texture)
99 {
100     D3DCAPS9 caps;
101     HMODULE d3d9_handle;
102     IDirect3DDevice9 *device_ptr;
103
104     d3d9_handle = LoadLibraryA("d3d9.dll");
105     if (!d3d9_handle)
106     {
107         trace("Could not load d3d9.dll, skipping tests\n");
108         return;
109     }
110
111     device_ptr = init_d3d9(d3d9_handle);
112     if (!device_ptr) return;
113
114     IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
115
116     test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
117 }