comctl32/listview: Update focus index when new item data is already there.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
42
43 /*****************************************************************************
44  * IDirectDraw implementation structure
45  *****************************************************************************/
46 struct FvfToDecl
47 {
48     DWORD fvf;
49     struct wined3d_vertex_declaration *decl;
50 };
51
52 struct ddraw
53 {
54     /* Interfaces */
55     IDirectDraw7 IDirectDraw7_iface;
56     IDirectDraw4 IDirectDraw4_iface;
57     IDirectDraw2 IDirectDraw2_iface;
58     IDirectDraw IDirectDraw_iface;
59     IDirect3D7 IDirect3D7_iface;
60     IDirect3D3 IDirect3D3_iface;
61     IDirect3D2 IDirect3D2_iface;
62     IDirect3D IDirect3D_iface;
63     struct wined3d_device_parent device_parent;
64
65     /* See comment in IDirectDraw::AddRef */
66     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
67     BOOL initialized;
68
69     struct wined3d *wined3d;
70     struct wined3d_device *wined3d_device;
71     BOOL d3d_initialized;
72     BOOL restore_mode;
73
74     struct ddraw_surface *primary;
75     RECT primary_lock;
76     struct wined3d_surface *wined3d_frontbuffer;
77     struct wined3d_swapchain *wined3d_swapchain;
78     HWND swapchain_window;
79
80     /* DirectDraw things, which are not handled by WineD3D */
81     DWORD                   cooperative_level;
82
83     /* D3D things */
84     HWND                    d3d_window;
85     struct d3d_device *d3ddevice;
86     int                     d3dversion;
87
88     /* Various HWNDs */
89     HWND                    focuswindow;
90     HWND                    devicewindow;
91     HWND                    dest_window;
92
93     /* For the dll unload cleanup code */
94     struct list ddraw_list_entry;
95     /* The surface list - can't relay this to WineD3D
96      * because of IParent
97      */
98     struct list surface_list;
99
100     /* FVF management */
101     struct FvfToDecl       *decls;
102     UINT                    numConvertedDecls, declArraySize;
103 };
104
105 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
106
107 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
108 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
109
110 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
111 {
112     if (window == GetDesktopWindow())
113         window = NULL;
114     ddraw->swapchain_window = window;
115 }
116
117 /* Utility functions */
118 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
119 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
120 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
121
122 /* The default surface type */
123 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
124
125 /*****************************************************************************
126  * IDirectDrawSurface implementation structure
127  *****************************************************************************/
128
129 struct ddraw_surface
130 {
131     /* IUnknown fields */
132     IDirectDrawSurface7 IDirectDrawSurface7_iface;
133     IDirectDrawSurface4 IDirectDrawSurface4_iface;
134     IDirectDrawSurface3 IDirectDrawSurface3_iface;
135     IDirectDrawSurface2 IDirectDrawSurface2_iface;
136     IDirectDrawSurface IDirectDrawSurface_iface;
137     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
138     IDirect3DTexture2 IDirect3DTexture2_iface;
139     IDirect3DTexture IDirect3DTexture_iface;
140
141     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
142     IUnknown                *ifaceToRelease;
143     IUnknown *texture_outer;
144
145     int                     version;
146
147     /* Connections to other Objects */
148     struct ddraw *ddraw;
149     struct wined3d_surface *wined3d_surface;
150     struct wined3d_texture *wined3d_texture;
151     struct d3d_device *device1;
152
153     /* This implementation handles attaching surfaces to other surfaces */
154     struct ddraw_surface *next_attached;
155     struct ddraw_surface *first_attached;
156     IUnknown                *attached_iface;
157
158     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
159      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
160      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
161      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
162      */
163 #define MAX_COMPLEX_ATTACHED 6
164     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
165     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
166      * but no pointer to prevent temptations to traverse it in the wrong direction.
167      */
168     BOOL                    is_complex_root;
169
170     /* Surface description, for GetAttachedSurface */
171     DDSURFACEDESC2          surface_desc;
172
173     /* Misc things */
174     DWORD                   uniqueness_value;
175     UINT                    mipmap_level;
176
177     /* Clipper objects */
178     struct ddraw_clipper *clipper;
179
180     /* For the ddraw surface list */
181     struct list             surface_list_entry;
182
183     DWORD                   Handle;
184 };
185
186 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
187 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
188         DDSURFACEDESC2 *desc, UINT version) DECLSPEC_HIDDEN;
189 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
190
191 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
192 {
193     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
194 }
195
196 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
197 {
198     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
199 }
200
201 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
202 {
203     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
204 }
205
206 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
207 {
208     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
209 }
210
211 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
212 {
213     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
214 }
215
216 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
217 {
218     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
219 }
220
221 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
222 {
223     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
224 }
225
226 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
227 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
228 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
229
230 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
231 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
232
233 #define DDRAW_INVALID_HANDLE ~0U
234
235 enum ddraw_handle_type
236 {
237     DDRAW_HANDLE_FREE,
238     DDRAW_HANDLE_MATERIAL,
239     DDRAW_HANDLE_MATRIX,
240     DDRAW_HANDLE_STATEBLOCK,
241     DDRAW_HANDLE_SURFACE,
242 };
243
244 struct ddraw_handle_entry
245 {
246     void *object;
247     enum ddraw_handle_type type;
248 };
249
250 struct ddraw_handle_table
251 {
252     struct ddraw_handle_entry *entries;
253     struct ddraw_handle_entry *free_entries;
254     UINT table_size;
255     UINT entry_count;
256 };
257
258 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
259 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
260 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
261 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
262 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
263
264 struct d3d_device
265 {
266     /* IUnknown */
267     IDirect3DDevice7 IDirect3DDevice7_iface;
268     IDirect3DDevice3 IDirect3DDevice3_iface;
269     IDirect3DDevice2 IDirect3DDevice2_iface;
270     IDirect3DDevice IDirect3DDevice_iface;
271     IUnknown IUnknown_inner;
272     LONG ref;
273     UINT version;
274
275     IUnknown *outer_unknown;
276     struct wined3d_device *wined3d_device;
277     struct ddraw *ddraw;
278     struct ddraw_surface *target;
279
280     struct wined3d_buffer *index_buffer;
281     UINT index_buffer_size;
282     UINT index_buffer_pos;
283
284     struct wined3d_buffer *vertex_buffer;
285     UINT vertex_buffer_size;
286     UINT vertex_buffer_pos;
287
288     /* Viewport management */
289     struct list viewport_list;
290     struct d3d_viewport *current_viewport;
291     D3DVIEWPORT7 active_viewport;
292
293     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
294     BOOL legacyTextureBlending;
295
296     D3DMATRIX legacy_projection;
297     D3DMATRIX legacy_clipspace;
298
299     /* Light state */
300     DWORD material;
301
302     /* Rendering functions to wrap D3D(1-3) to D3D7 */
303     D3DPRIMITIVETYPE primitive_type;
304     DWORD vertex_type;
305     DWORD render_flags;
306     DWORD nb_vertices;
307     LPBYTE sysmem_vertex_buffer;
308     DWORD vertex_size;
309     DWORD buffer_size;
310
311     /* Handle management */
312     struct ddraw_handle_table handle_table;
313     D3DMATRIXHANDLE          world, proj, view;
314 };
315
316 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
317         UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
318 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
319
320 /* The IID */
321 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
322
323 /* Helper functions */
324 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
325         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
326
327 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
328 {
329     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
330 }
331
332 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
333 {
334     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
335 }
336
337 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
338 {
339     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
340 }
341
342 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
343 {
344     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
345 }
346
347 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
348 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
349 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
350 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
351
352 struct ddraw_clipper
353 {
354     IDirectDrawClipper IDirectDrawClipper_iface;
355     LONG ref;
356     HWND window;
357     HRGN region;
358     BOOL initialized;
359 };
360
361 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
362 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
363
364 /*****************************************************************************
365  * IDirectDrawPalette implementation structure
366  *****************************************************************************/
367 struct ddraw_palette
368 {
369     /* IUnknown fields */
370     IDirectDrawPalette IDirectDrawPalette_iface;
371     LONG ref;
372
373     struct wined3d_palette *wineD3DPalette;
374
375     /* IDirectDrawPalette fields */
376     IUnknown                  *ifaceToRelease;
377 };
378
379 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
380 {
381     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
382 }
383
384 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
385
386 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
387         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
388
389 /* Helper structures */
390 struct object_creation_info
391 {
392     const CLSID *clsid;
393     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
394                                  void **ppObj);
395 };
396
397 /******************************************************************************
398  * IDirect3DLight implementation structure - Wraps to D3D7
399  ******************************************************************************/
400 struct d3d_light
401 {
402     IDirect3DLight IDirect3DLight_iface;
403     LONG ref;
404
405     /* IDirect3DLight fields */
406     struct ddraw *ddraw;
407
408     /* If this light is active for one viewport, put the viewport here */
409     struct d3d_viewport *active_viewport;
410
411     D3DLIGHT2 light;
412     D3DLIGHT7 light7;
413
414     DWORD dwLightIndex;
415
416     struct list entry;
417 };
418
419 /* Helper functions */
420 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
421 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
422 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
423 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
424
425 /******************************************************************************
426  * IDirect3DMaterial implementation structure - Wraps to D3D7
427  ******************************************************************************/
428 struct d3d_material
429 {
430     IDirect3DMaterial3 IDirect3DMaterial3_iface;
431     IDirect3DMaterial2 IDirect3DMaterial2_iface;
432     IDirect3DMaterial IDirect3DMaterial_iface;
433     LONG  ref;
434
435     /* IDirect3DMaterial2 fields */
436     struct ddraw *ddraw;
437     struct d3d_device *active_device;
438
439     D3DMATERIAL mat;
440     DWORD Handle;
441 };
442
443 /* Helper functions */
444 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
445 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
446
447 /*****************************************************************************
448  * IDirect3DViewport - Wraps to D3D7
449  *****************************************************************************/
450 struct d3d_viewport
451 {
452     IDirect3DViewport3 IDirect3DViewport3_iface;
453     LONG ref;
454
455     /* IDirect3DViewport fields */
456     struct ddraw *ddraw;
457
458     /* If this viewport is active for one device, put the device here */
459     struct d3d_device *active_device;
460
461     DWORD                     num_lights;
462     DWORD                     map_lights;
463
464     int                       use_vp2;
465
466     union
467     {
468         D3DVIEWPORT vp1;
469         D3DVIEWPORT2 vp2;
470     } viewports;
471
472     struct list entry;
473     struct list light_list;
474     struct d3d_material *background;
475 };
476
477 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
478 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
479 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
480
481 /* Helper functions */
482 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
483 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
484
485 /*****************************************************************************
486  * IDirect3DExecuteBuffer - Wraps to D3D7
487  *****************************************************************************/
488 struct d3d_execute_buffer
489 {
490     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
491     LONG ref;
492     /* IDirect3DExecuteBuffer fields */
493     struct ddraw *ddraw;
494     struct d3d_device *d3ddev;
495
496     D3DEXECUTEBUFFERDESC desc;
497     D3DEXECUTEDATA       data;
498
499     /* This buffer will store the transformed vertices */
500     void                 *vertex_data;
501     WORD                 *indices;
502     unsigned int         nb_indices;
503     unsigned int         nb_vertices;
504
505     /* This flags is set to TRUE if we allocated ourselves the
506      * data buffer
507      */
508     BOOL                 need_free;
509 };
510
511 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
512         struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
513 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
514
515 /* The execute function */
516 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
517         struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
518
519 /*****************************************************************************
520  * IDirect3DVertexBuffer
521  *****************************************************************************/
522 struct d3d_vertex_buffer
523 {
524     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
525     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
526     LONG ref;
527
528     /*** WineD3D and ddraw links ***/
529     struct wined3d_buffer *wineD3DVertexBuffer;
530     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
531     struct ddraw *ddraw;
532
533     /*** Storage for D3D7 specific things ***/
534     DWORD                Caps;
535     DWORD                fvf;
536     DWORD                size;
537     BOOL                 dynamic;
538
539     BOOL                 read_since_last_map;
540 };
541
542 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
543         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
544 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
545 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
546
547 /*****************************************************************************
548  * Helper functions from utils.c
549  *****************************************************************************/
550
551 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
552     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
553
554 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
555     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
556
557 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
558 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
559 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
560 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
561 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
562 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
563 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
564 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
565 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
566 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
567
568 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
569
570 /* Used for generic dumping */
571 struct flag_info
572 {
573     DWORD val;
574     const char *name;
575 };
576
577 #define FE(x) { x, #x }
578
579 struct member_info
580 {
581     DWORD val;
582     const char *name;
583     void (*func)(const void *);
584     ptrdiff_t offset;
585 };
586
587 /* Structure copy */
588 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
589
590 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
591     do {                                                          \
592         DWORD __size = (to)->dwSize;                              \
593         DWORD __resetsize = min(__size, sizeof(*to));             \
594         DWORD __copysize = min(__resetsize, from_size);           \
595         assert(to != from);                                       \
596         memcpy(to, from, __copysize);                             \
597         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
598         (to)->dwSize = __size; /* restore size */                 \
599     } while (0)
600
601 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
602
603 #define SIZEOF_END_PADDING(type, last_field) \
604     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
605
606 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
607 {
608     DWORD from_size = from->dwSize;
609     if (from_size == sizeof(DDSURFACEDESC))
610         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
611     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
612     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
613 }
614
615 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
616
617 #endif