d3d9: Remove unreachable return.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59
60     if (ref == 0) {
61       IWineD3DDevice_Uninit3D(This->WineD3DDevice);
62       IWineD3DDevice_Release(This->WineD3DDevice);
63       HeapFree(GetProcessHeap(), 0, This);
64     }
65     return ref;
66 }
67
68 /* IDirect3DDevice Interface follow: */
69 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
70     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
71     
72     TRACE("(%p) : Relay\n", This);
73     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
74 }
75
76 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
77     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78     
79     TRACE("(%p) Relay\n", This);
80     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
81 }
82
83 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
84     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85
86     TRACE("(%p) : Relay\n", This);
87     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
88 }
89
90 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
91     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
92     HRESULT hr = D3D_OK;
93     IWineD3D* pWineD3D;
94
95     TRACE("(%p) Relay\n", This);
96
97     if (NULL == ppD3D9) {
98         return D3DERR_INVALIDCALL;
99     }
100     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
101     if (hr == D3D_OK && pWineD3D != NULL)
102     {
103         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
104         IWineD3D_Release(pWineD3D);
105     } else {
106         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
107         *ppD3D9 = NULL;
108     }
109     TRACE("(%p) returning %p\n", This, *ppD3D9);
110     return hr;
111 }
112
113 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
114     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
115     HRESULT hrc = D3D_OK;
116     WINED3DCAPS *pWineCaps;
117
118     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
119     if(NULL == pCaps){
120         return D3DERR_INVALIDCALL;
121     }
122     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
123     if(pWineCaps == NULL){
124         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
125     }
126
127     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
128     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
129     HeapFree(GetProcessHeap(), 0, pWineCaps);
130     TRACE("Returning %p %p\n", This, pCaps);
131     return hrc;
132 }
133
134 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
135     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136     TRACE("(%p) Relay\n", This);
137     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
138 }
139
140 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
141     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
142     TRACE("(%p) Relay\n", This);
143     return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
144 }
145
146 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
147     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
148     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
149     TRACE("(%p) Relay\n", This);
150     if(!pCursorBitmap) {
151         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
152         return WINED3DERR_INVALIDCALL;
153     }
154     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
155 }
156
157 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
158     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
159     TRACE("(%p) Relay\n", This);
160     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
161 }
162
163 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
164     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
165     TRACE("(%p) Relay\n", This);
166
167     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
168 }
169
170 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
171     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
172     WINED3DPRESENT_PARAMETERS localParameters;
173     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
174         
175     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
176     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
177     localParameters.BackBufferFormat               = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
178     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
179     localParameters.MultiSampleType                = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;            
180     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
181     localParameters.SwapEffect                     = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;                 
182     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
183     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
184     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
185     localParameters.AutoDepthStencilFormat         = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;     
186     localParameters.Flags                          = &pPresentationParameters->Flags;                      
187     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
188     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
189     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
190 }
191
192 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
193  pDirtyRegion) {
194     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
195     TRACE("(%p) Relay\n", This);
196     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
197 }
198
199 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
200     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
201     IWineD3DSurface *retSurface = NULL;
202     HRESULT rc = D3D_OK;
203
204     TRACE("(%p) Relay\n", This);
205
206     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
207     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
208         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
209         IWineD3DSurface_Release(retSurface);
210     }
211     return rc;
212 }
213 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
214     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
215     TRACE("(%p) Relay\n", This);
216     
217     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);        
218 }
219
220 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
221     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
222     TRACE("(%p) Relay\n", This);
223     
224     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
225 }
226
227 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
228     
229     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
230     TRACE("(%p) Relay\n", This);
231    
232     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ 
233     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
234 }
235
236 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
237     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
238     TRACE("(%p) Relay\n", This);
239     
240     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
241     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
242 }
243
244
245 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
246     HRESULT hrc;
247     IDirect3DSurface9Impl *object;
248     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
249     TRACE("(%p) Relay\n", This);
250     if(MultisampleQuality < 0) { 
251         FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
252     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
253         MultisampleQuality=0;
254     }
255     
256     if(MultisampleQuality > 0){
257         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
258     /*
259     MultisampleQuality
260  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
261  */
262  
263         MultisampleQuality=0;
264     }
265     /*FIXME: Check MAX bounds of MultisampleQuality*/
266
267     /* Allocate the storage for the device */
268     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
269     if (NULL == object) {
270         FIXME("Allocation of memory failed\n");
271         return D3DERR_OUTOFVIDEOMEMORY;
272     }
273
274     object->lpVtbl = &Direct3DSurface9_Vtbl;
275     object->ref = 1;
276     
277     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
278            
279     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
280     
281     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
282
283        /* free up object */
284         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
285         HeapFree(GetProcessHeap(), 0, object);
286     } else {
287         IUnknown_AddRef(iface);
288         object->parentDevice = iface;
289         TRACE("(%p) : Created surface %p\n", This, object);
290         *ppSurface = (LPDIRECT3DSURFACE9) object;
291     }
292     return hrc;
293 }
294
295
296
297 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
298                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
299                                                          DWORD MultisampleQuality, BOOL Lockable, 
300                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
301    TRACE("Relay\n");
302    /* Is this correct? */
303    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
304      
305
306 }
307
308 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
309                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
310                                                                 DWORD MultisampleQuality, BOOL Discard,
311                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
312      TRACE("Relay\n");
313      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
314                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
315                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
316 }
317
318
319 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
320     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
321     TRACE("(%p) Relay\n" , This);
322     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
323 }
324
325 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
326     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
327     TRACE("(%p) Relay\n" , This);
328     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
329 }
330
331 /* This isn't in MSDN!
332 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
333     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
334     FIXME("(%p) : stub\n", This);
335     return D3D_OK;
336 }
337 */
338
339 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
340     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
341     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
342     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
343     TRACE("(%p) Relay\n" , This);
344     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
345 }
346
347 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
348     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
349     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
350     TRACE("(%p) Relay\n" , This);
351     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
352 }
353
354 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
355     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
356     TRACE("(%p) Relay\n" , This);
357     return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);            
358 }
359
360 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
361     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
362     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
363     TRACE("(%p) Relay\n" , This);
364
365     /* Note: D3DRECT is compatible with WINED3DRECT */
366     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);    
367 }
368
369 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
370     TRACE("Relay\n");
371     if(Pool == D3DPOOL_MANAGED ){
372         FIXME("Attempting to create a managed offscreen plain surface\n");
373         return D3DERR_INVALIDCALL;
374     }    
375         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
376         
377         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
378         but then...
379         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
380         Why, their always lockable?
381         should I change the usage to dynamic?        
382         */
383     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
384 }
385
386 /* TODO: move to wineD3D */
387 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
388     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
389     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
390     TRACE("(%p) Relay\n" , This);
391     return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
392 }
393
394 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
395     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
396     HRESULT hr = D3D_OK;
397     IWineD3DSurface *pRenderTarget;
398
399     TRACE("(%p) Relay\n" , This);
400
401     if (ppRenderTarget == NULL) {
402         return D3DERR_INVALIDCALL;
403     }
404     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
405
406     if (hr == D3D_OK && pRenderTarget != NULL) {
407         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
408         IWineD3DSurface_Release(pRenderTarget);
409     } else {
410         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
411         *ppRenderTarget = NULL;
412     }
413     return hr;
414 }
415
416 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
417     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
418     IDirect3DSurface9Impl *pSurface;
419
420     TRACE("(%p) Relay\n" , This);
421
422     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
423     return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
424 }
425
426 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
427     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
428     HRESULT hr = D3D_OK;
429     IWineD3DSurface *pZStencilSurface;
430
431     TRACE("(%p) Relay\n" , This);
432     if(ppZStencilSurface == NULL){
433         return D3DERR_INVALIDCALL;
434     }
435
436     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
437     if(hr == D3D_OK && pZStencilSurface != NULL){
438         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
439         IWineD3DSurface_Release(pZStencilSurface);
440     }else{
441         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
442         *ppZStencilSurface = NULL;
443     }
444     return D3D_OK;
445 }
446
447 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
448     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
449     TRACE("(%p) Relay\n" , This);
450     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
451 }
452
453 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
454     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
455     TRACE("(%p) Relay\n" , This);
456     return IWineD3DDevice_EndScene(This->WineD3DDevice);
457     
458 }
459
460 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
461     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
462     TRACE("(%p) Relay\n" , This);
463
464     /* Note: D3DRECT is compatible with WINED3DRECT */
465     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
466 }
467
468 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
469     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470     TRACE("(%p) Relay\n" , This);
471
472     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
473     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
474 }
475
476 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
477     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
478     TRACE("(%p) Relay\n" , This);
479
480     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
481     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
482 }
483
484 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
485     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
486     TRACE("(%p) Relay\n" , This);
487
488     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
489     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
490 }
491
492 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
493     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
494     TRACE("(%p) Relay\n" , This);
495
496     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
497     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
498 }
499
500 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
501     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502     TRACE("(%p) Relay\n" , This);
503
504     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
505     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
506 }
507
508 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
509     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
510     TRACE("(%p) Relay\n" , This);
511
512     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
513     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
514 }
515
516 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
517     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
518     TRACE("(%p) Relay\n" , This);
519
520     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
521     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
522 }
523
524 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
525     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526     TRACE("(%p) Relay\n" , This);
527
528     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
529     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
530 }
531
532 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
533     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
534     TRACE("(%p) Relay\n" , This);
535
536     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
537     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
538 }
539
540 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
541     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
542     TRACE("(%p) Relay\n" , This);
543     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
544 }
545
546 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
547     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
548     TRACE("(%p) Relay\n" , This);
549     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
550 }
551
552 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
553     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
554     TRACE("(%p) Relay\n" , This);
555     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
556 }
557
558 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
559     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560     TRACE("(%p) Relay\n" , This);
561     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
562 }
563
564 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
565     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
566     TRACE("(%p) Relay\n" , This);
567     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
568 }
569
570 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
571     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
572     TRACE("(%p) Relay\n" , This);
573     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
574 }
575
576 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
577     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
578     TRACE("(%p) Relay\n" , This);
579     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
580 }
581
582 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
583     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
584     TRACE("(%p) Relay\n" , This);
585     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
586 }
587
588 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
589     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590     IWineD3DBaseTexture *retTexture = NULL;
591     HRESULT rc = D3D_OK;
592
593     TRACE("(%p) Relay\n" , This);
594
595     if(ppTexture == NULL){
596         return D3DERR_INVALIDCALL;
597     }
598
599     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
600     if (rc == D3D_OK && NULL != retTexture) {
601         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
602         IWineD3DBaseTexture_Release(retTexture);
603     }else{
604         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
605         *ppTexture = NULL;
606     }
607     return rc;
608 }
609
610 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
611     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
612     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
613     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
614                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
615 }
616
617 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
618     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
619     TRACE("(%p) Relay\n" , This);
620     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
621 }
622
623 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
624     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625     TRACE("(%p) Relay\n" , This);
626     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
627 }
628
629 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
630     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
631     TRACE("(%p) Relay\n" , This);
632     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
633 }
634
635 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
636     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
637     TRACE("(%p) Relay\n" , This);
638     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
639 }
640
641 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
642     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
643     TRACE("(%p) Relay\n" , This);
644     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
645 }
646
647 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
648     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
649     TRACE("(%p) Relay\n" , This);
650     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
651 }
652
653 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
654     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
655     TRACE("(%p) Relay\n" , This);
656     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
657 }
658
659 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
660     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
661     TRACE("(%p) Relay\n" , This);
662     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
663 }
664
665 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
666     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
667     TRACE("(%p) Relay\n" , This);
668     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
669 }
670
671 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
672     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
673     TRACE("(%p) Relay\n" , This);
674     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
675 }
676
677 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
678     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
679     TRACE("(%p) Relay\n" , This);
680     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
681 }
682
683 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
684     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
685     TRACE("(%p) Relay\n" , This);
686     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
687 }
688
689 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
690     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
691     TRACE("(%p) Relay\n" , This);
692     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
693 }
694
695 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
696     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
697     TRACE("(%p) Relay\n" , This);
698     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
699 }
700
701 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
702     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
703     TRACE("(%p) Relay\n" , This);
704     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
705 }
706
707 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
708     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
709     TRACE("(%p) Relay\n" , This);
710     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
711 }
712
713 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
714                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
715     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; 
716     TRACE("(%p) Relay\n" , This);
717     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
718 }
719
720 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
721     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
722     TRACE("(%p) Relay\n" , This);
723     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
724 }
725
726 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
727                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
728                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
729     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
730     TRACE("(%p) Relay\n" , This);
731     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
732                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
733 }
734
735 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
736     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737     TRACE("(%p) Relay\n" , This);
738     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
739 }
740
741 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
742     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
743     TRACE("(%p) Relay\n" , This);
744
745     if (0 != FVF) {
746          HRESULT hr;
747          D3DVERTEXELEMENT9* elements = NULL;
748          IDirect3DVertexDeclaration9* pDecl = NULL;
749
750          hr = vdecl_convert_fvf(FVF, &elements);
751          if (hr != S_OK) goto exit;
752
753          hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl);
754          if (hr != S_OK) goto exit;
755              
756          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
757          if (hr != S_OK) goto exit;
758          pDecl = NULL;
759
760          exit:
761          HeapFree(GetProcessHeap(), 0, elements);
762          if (pDecl) IUnknown_Release(pDecl);
763          if (hr != S_OK) return hr;
764     }
765
766     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
767 }
768
769 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
770     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
771     TRACE("(%p) Relay\n" , This);
772     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
773 }
774
775 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
776     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
777     TRACE("(%p) Relay\n" , This);
778     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
779                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
780                                           OffsetInBytes, Stride);
781 }
782
783 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
784     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
785     IWineD3DVertexBuffer *retStream = NULL;
786     HRESULT rc = D3D_OK;
787
788     TRACE("(%p) Relay\n" , This);
789
790     if(pStream == NULL){
791         return D3DERR_INVALIDCALL;
792     }
793
794     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
795     if (rc == D3D_OK  && NULL != retStream) {
796         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
797         IWineD3DVertexBuffer_Release(retStream);
798     }else{
799         FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
800         *pStream = NULL;
801     }
802     return rc;
803 }
804
805 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
806     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
807     TRACE("(%p) Relay\n" , This);
808     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
809     return D3D_OK;
810 }
811
812 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
813     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
814     TRACE("(%p) Relay\n" , This);
815     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
816 }
817
818 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
819     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
820     TRACE("(%p) Relay\n", This);
821     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
822                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
823                                      0);
824 }
825
826 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
827     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
828     IWineD3DIndexBuffer *retIndexData = NULL;
829     HRESULT rc = D3D_OK;
830     UINT tmp;
831
832     TRACE("(%p) Relay\n", This);
833
834     if(ppIndexData == NULL){
835         return D3DERR_INVALIDCALL;
836     }
837
838     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
839     if (rc == D3D_OK && NULL != retIndexData) {
840         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
841         IWineD3DIndexBuffer_Release(retIndexData);
842     }else{
843         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
844         *ppIndexData = NULL;
845     }
846     return rc;
847 }
848
849 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
850     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
851     TRACE("(%p) Relay\n", This);
852     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
853 }
854 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
855 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
856     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
857     TRACE("(%p) Relay\n", This);
858     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
859 }
860
861 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
862     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
863     TRACE("(%p) Relay\n", This);
864     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
865 }
866
867 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
868 {
869     /* IUnknown */
870     IDirect3DDevice9Impl_QueryInterface,
871     IDirect3DDevice9Impl_AddRef,
872     IDirect3DDevice9Impl_Release,
873     /* IDirect3DDevice9 */
874     IDirect3DDevice9Impl_TestCooperativeLevel,
875     IDirect3DDevice9Impl_GetAvailableTextureMem,
876     IDirect3DDevice9Impl_EvictManagedResources,
877     IDirect3DDevice9Impl_GetDirect3D,
878     IDirect3DDevice9Impl_GetDeviceCaps,
879     IDirect3DDevice9Impl_GetDisplayMode,
880     IDirect3DDevice9Impl_GetCreationParameters,
881     IDirect3DDevice9Impl_SetCursorProperties,
882     IDirect3DDevice9Impl_SetCursorPosition,
883     IDirect3DDevice9Impl_ShowCursor,
884     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
885     IDirect3DDevice9Impl_GetSwapChain,
886     IDirect3DDevice9Impl_GetNumberOfSwapChains,
887     IDirect3DDevice9Impl_Reset,
888     IDirect3DDevice9Impl_Present,
889     IDirect3DDevice9Impl_GetBackBuffer,
890     IDirect3DDevice9Impl_GetRasterStatus,
891     IDirect3DDevice9Impl_SetDialogBoxMode,
892     IDirect3DDevice9Impl_SetGammaRamp,
893     IDirect3DDevice9Impl_GetGammaRamp,
894     IDirect3DDevice9Impl_CreateTexture,
895     IDirect3DDevice9Impl_CreateVolumeTexture,
896     IDirect3DDevice9Impl_CreateCubeTexture,
897     IDirect3DDevice9Impl_CreateVertexBuffer,
898     IDirect3DDevice9Impl_CreateIndexBuffer,
899     IDirect3DDevice9Impl_CreateRenderTarget,
900     IDirect3DDevice9Impl_CreateDepthStencilSurface,
901     IDirect3DDevice9Impl_UpdateSurface,
902     IDirect3DDevice9Impl_UpdateTexture,
903     IDirect3DDevice9Impl_GetRenderTargetData,
904     IDirect3DDevice9Impl_GetFrontBufferData,
905     IDirect3DDevice9Impl_StretchRect,
906     IDirect3DDevice9Impl_ColorFill,
907     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
908     IDirect3DDevice9Impl_SetRenderTarget,
909     IDirect3DDevice9Impl_GetRenderTarget,
910     IDirect3DDevice9Impl_SetDepthStencilSurface,
911     IDirect3DDevice9Impl_GetDepthStencilSurface,
912     IDirect3DDevice9Impl_BeginScene,
913     IDirect3DDevice9Impl_EndScene,
914     IDirect3DDevice9Impl_Clear,
915     IDirect3DDevice9Impl_SetTransform,
916     IDirect3DDevice9Impl_GetTransform,
917     IDirect3DDevice9Impl_MultiplyTransform,
918     IDirect3DDevice9Impl_SetViewport,
919     IDirect3DDevice9Impl_GetViewport,
920     IDirect3DDevice9Impl_SetMaterial,
921     IDirect3DDevice9Impl_GetMaterial,
922     IDirect3DDevice9Impl_SetLight,
923     IDirect3DDevice9Impl_GetLight,
924     IDirect3DDevice9Impl_LightEnable,
925     IDirect3DDevice9Impl_GetLightEnable,
926     IDirect3DDevice9Impl_SetClipPlane,
927     IDirect3DDevice9Impl_GetClipPlane,
928     IDirect3DDevice9Impl_SetRenderState,
929     IDirect3DDevice9Impl_GetRenderState,
930     IDirect3DDevice9Impl_CreateStateBlock,
931     IDirect3DDevice9Impl_BeginStateBlock,
932     IDirect3DDevice9Impl_EndStateBlock,
933     IDirect3DDevice9Impl_SetClipStatus,
934     IDirect3DDevice9Impl_GetClipStatus,
935     IDirect3DDevice9Impl_GetTexture,
936     IDirect3DDevice9Impl_SetTexture,
937     IDirect3DDevice9Impl_GetTextureStageState,
938     IDirect3DDevice9Impl_SetTextureStageState,
939     IDirect3DDevice9Impl_GetSamplerState,
940     IDirect3DDevice9Impl_SetSamplerState,
941     IDirect3DDevice9Impl_ValidateDevice,
942     IDirect3DDevice9Impl_SetPaletteEntries,
943     IDirect3DDevice9Impl_GetPaletteEntries,
944     IDirect3DDevice9Impl_SetCurrentTexturePalette,
945     IDirect3DDevice9Impl_GetCurrentTexturePalette,
946     IDirect3DDevice9Impl_SetScissorRect,
947     IDirect3DDevice9Impl_GetScissorRect,
948     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
949     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
950     IDirect3DDevice9Impl_SetNPatchMode,
951     IDirect3DDevice9Impl_GetNPatchMode,
952     IDirect3DDevice9Impl_DrawPrimitive,
953     IDirect3DDevice9Impl_DrawIndexedPrimitive,
954     IDirect3DDevice9Impl_DrawPrimitiveUP,
955     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
956     IDirect3DDevice9Impl_ProcessVertices,
957     IDirect3DDevice9Impl_CreateVertexDeclaration,
958     IDirect3DDevice9Impl_SetVertexDeclaration,
959     IDirect3DDevice9Impl_GetVertexDeclaration,
960     IDirect3DDevice9Impl_SetFVF,
961     IDirect3DDevice9Impl_GetFVF,
962     IDirect3DDevice9Impl_CreateVertexShader,
963     IDirect3DDevice9Impl_SetVertexShader,
964     IDirect3DDevice9Impl_GetVertexShader,
965     IDirect3DDevice9Impl_SetVertexShaderConstantF,
966     IDirect3DDevice9Impl_GetVertexShaderConstantF,
967     IDirect3DDevice9Impl_SetVertexShaderConstantI,
968     IDirect3DDevice9Impl_GetVertexShaderConstantI,
969     IDirect3DDevice9Impl_SetVertexShaderConstantB,
970     IDirect3DDevice9Impl_GetVertexShaderConstantB,
971     IDirect3DDevice9Impl_SetStreamSource,
972     IDirect3DDevice9Impl_GetStreamSource,
973     IDirect3DDevice9Impl_SetStreamSourceFreq,
974     IDirect3DDevice9Impl_GetStreamSourceFreq,
975     IDirect3DDevice9Impl_SetIndices,
976     IDirect3DDevice9Impl_GetIndices,
977     IDirect3DDevice9Impl_CreatePixelShader,
978     IDirect3DDevice9Impl_SetPixelShader,
979     IDirect3DDevice9Impl_GetPixelShader,
980     IDirect3DDevice9Impl_SetPixelShaderConstantF,
981     IDirect3DDevice9Impl_GetPixelShaderConstantF,
982     IDirect3DDevice9Impl_SetPixelShaderConstantI,
983     IDirect3DDevice9Impl_GetPixelShaderConstantI,
984     IDirect3DDevice9Impl_SetPixelShaderConstantB,
985     IDirect3DDevice9Impl_GetPixelShaderConstantB,
986     IDirect3DDevice9Impl_DrawRectPatch,
987     IDirect3DDevice9Impl_DrawTriPatch,
988     IDirect3DDevice9Impl_DeletePatch,
989     IDirect3DDevice9Impl_CreateQuery
990 };
991
992
993 /* Internal function called back during the CreateDevice to create a render target  */
994 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
995                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
996                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
997     
998     HRESULT res = D3D_OK;
999     IDirect3DSurface9Impl *d3dSurface = NULL;
1000     BOOL Lockable = TRUE;
1001     
1002     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
1003         Lockable = FALSE;
1004         
1005     TRACE("relay\n");
1006     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1007                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1008                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1009
1010     if (SUCCEEDED(res)) {
1011         *ppSurface = d3dSurface->wineD3DSurface;
1012         IUnknown_Release(d3dSurface->parentDevice);
1013         d3dSurface->parentDevice = NULL;
1014     } else {
1015         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1016     }
1017     return res;
1018 }