Improve {Uninstall,Install}ColorProfile{A,W}.
[wine] / dlls / ddraw / d3dviewport.c
1 /* Direct3D Viewport
2  * Copyright (c) 1998 Lionel ULMER
3  *
4  * This file contains the implementation of Direct3DViewport2.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include <stdarg.h>
24
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
27 #include "windef.h"
28 #include "winbase.h"
29 #include "winerror.h"
30 #include "objbase.h"
31 #include "wingdi.h"
32 #include "ddraw.h"
33 #include "d3d.h"
34 #include "wine/debug.h"
35
36 #include "d3d_private.h"
37
38 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
39
40 static void activate(IDirect3DViewportImpl* This) {
41     IDirect3DLightImpl* light;
42     D3DVIEWPORT7 vp;
43     
44     /* Activate all the lights associated with this context */
45     light = This->lights;
46
47     while (light != NULL) {
48         light->activate(light);
49         light = light->next;
50     }
51
52     /* And copy the values in the structure used by the device */
53     if (This->use_vp2) {
54         vp.dwX = This->viewports.vp2.dwX;
55         vp.dwY = This->viewports.vp2.dwY;
56         vp.dwHeight = This->viewports.vp2.dwHeight;
57         vp.dwWidth = This->viewports.vp2.dwWidth;
58         vp.dvMinZ = This->viewports.vp2.dvMinZ;
59         vp.dvMaxZ = This->viewports.vp2.dvMaxZ;
60     } else {
61         vp.dwX = This->viewports.vp1.dwX;
62         vp.dwY = This->viewports.vp1.dwY;
63         vp.dwHeight = This->viewports.vp1.dwHeight;
64         vp.dwWidth = This->viewports.vp1.dwWidth;
65         vp.dvMinZ = This->viewports.vp1.dvMinZ;
66         vp.dvMaxZ = This->viewports.vp1.dvMaxZ;
67     }
68     
69     /* And also set the viewport */
70     IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp);
71 }
72
73
74 static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp)
75 {
76     TRACE("    - dwSize = %ld   dwX = %ld   dwY = %ld\n",
77           lpvp->dwSize, lpvp->dwX, lpvp->dwY);
78     TRACE("    - dwWidth = %ld   dwHeight = %ld\n",
79           lpvp->dwWidth, lpvp->dwHeight);
80     TRACE("    - dvScaleX = %f   dvScaleY = %f\n",
81           lpvp->dvScaleX, lpvp->dvScaleY);
82     TRACE("    - dvMaxX = %f   dvMaxY = %f\n",
83           lpvp->dvMaxX, lpvp->dvMaxY);
84     TRACE("    - dvMinZ = %f   dvMaxZ = %f\n",
85           lpvp->dvMinZ, lpvp->dvMaxZ);
86 }
87
88 static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp)
89 {
90     TRACE("    - dwSize = %ld   dwX = %ld   dwY = %ld\n",
91           lpvp->dwSize, lpvp->dwX, lpvp->dwY);
92     TRACE("    - dwWidth = %ld   dwHeight = %ld\n",
93           lpvp->dwWidth, lpvp->dwHeight);
94     TRACE("    - dvClipX = %f   dvClipY = %f\n",
95           lpvp->dvClipX, lpvp->dvClipY);
96     TRACE("    - dvClipWidth = %f   dvClipHeight = %f\n",
97           lpvp->dvClipWidth, lpvp->dvClipHeight);
98     TRACE("    - dvMinZ = %f   dvMaxZ = %f\n",
99           lpvp->dvMinZ, lpvp->dvMaxZ);
100 }
101
102 HRESULT WINAPI
103 Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface,
104                                                 REFIID riid,
105                                                 LPVOID* obp)
106 {
107     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
108     TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
109
110     *obp = NULL;
111
112     if ( IsEqualGUID(&IID_IUnknown,  riid) ||
113          IsEqualGUID(&IID_IDirect3DViewport, riid) ||
114          IsEqualGUID(&IID_IDirect3DViewport2, riid) ||
115          IsEqualGUID(&IID_IDirect3DViewport3, riid) ) {
116         IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3));
117         *obp = ICOM_INTERFACE(This, IDirect3DViewport3);
118         TRACE("  Creating IDirect3DViewport1/2/3 interface %p\n", *obp);
119         return S_OK;
120     }
121     FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
122     return OLE_E_ENUM_NOMORE;
123 }
124
125 ULONG WINAPI
126 Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface)
127 {
128     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
129     TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
130     return ++(This->ref);
131 }
132
133 ULONG WINAPI
134 Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface)
135 {
136     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
137     TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
138     if (!--(This->ref)) {
139         HeapFree(GetProcessHeap(), 0, This);
140         return 0;
141     }
142     return This->ref;
143 }
144
145
146 HRESULT WINAPI
147 Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface,
148                                             LPDIRECT3D lpDirect3D)
149 {
150     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
151     TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
152     return DD_OK;
153 }
154
155 HRESULT WINAPI
156 Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface,
157                                              LPD3DVIEWPORT lpData)
158 {
159     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
160     DWORD dwSize;
161     TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
162     if (This->use_vp2 != 0) {
163         ERR("  Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
164         return DDERR_INVALIDPARAMS;
165     }
166     dwSize = lpData->dwSize;
167     memset(lpData, 0, dwSize);
168     memcpy(lpData, &(This->viewports.vp1), dwSize);
169
170     if (TRACE_ON(ddraw)) {
171         TRACE("  returning D3DVIEWPORT :\n");
172         _dump_D3DVIEWPORT(lpData);
173     }
174     
175     return DD_OK;
176 }
177
178 HRESULT WINAPI
179 Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface,
180                                              LPD3DVIEWPORT lpData)
181 {
182     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
183     LPDIRECT3DVIEWPORT3 current_viewport;
184     TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
185
186     if (TRACE_ON(ddraw)) {
187         TRACE("  getting D3DVIEWPORT :\n");
188         _dump_D3DVIEWPORT(lpData);
189     }
190
191     This->use_vp2 = 0;
192     memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
193     memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
194
195     /* Tests on two games shows that these values are never used properly so overide
196        them with proper ones :-)
197     */
198     This->viewports.vp1.dvMinZ = 0.0;
199     This->viewports.vp1.dvMaxZ = 1.0;
200
201     if (This->active_device) {
202       IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), &current_viewport);
203       if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This)
204           This->activate(This);
205       IDirect3DViewport3_Release(current_viewport);
206     }
207
208     return DD_OK;
209 }
210
211 HRESULT WINAPI
212 Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface,
213                                                    DWORD dwVertexCount,
214                                                    LPD3DTRANSFORMDATA lpData,
215                                                    DWORD dwFlags,
216                                                    LPDWORD lpOffScreen)
217 {
218     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
219     FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This, iface, dwVertexCount, lpData, dwFlags, lpOffScreen);
220     if (lpOffScreen)
221         *lpOffScreen = 0;
222     return DD_OK;
223 }
224
225 HRESULT WINAPI
226 Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface,
227                                                DWORD dwElementCount,
228                                                LPD3DLIGHTDATA lpData)
229 {
230     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
231     FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwElementCount, lpData);
232     return DD_OK;
233 }
234
235 HRESULT WINAPI
236 Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface,
237                                                D3DMATERIALHANDLE hMat)
238 {
239     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
240     TRACE("(%p/%p)->(%08lx)\n", This, iface, (DWORD) hMat);
241     
242     This->background = (IDirect3DMaterialImpl *) hMat;
243     TRACE(" setting background color : %f %f %f %f\n",
244           This->background->mat.u.diffuse.u1.r,
245           This->background->mat.u.diffuse.u2.g,
246           This->background->mat.u.diffuse.u3.b,
247           This->background->mat.u.diffuse.u4.a);
248
249     return DD_OK;
250 }
251
252 HRESULT WINAPI
253 Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface,
254                                                LPD3DMATERIALHANDLE lphMat,
255                                                LPBOOL lpValid)
256 {
257     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
258     FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lphMat, lpValid);
259     return DD_OK;
260 }
261
262 HRESULT WINAPI
263 Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
264                                                     LPDIRECTDRAWSURFACE lpDDSurface)
265 {
266     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
267     FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDSurface);
268     return DD_OK;
269 }
270
271 HRESULT WINAPI
272 Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
273                                                     LPDIRECTDRAWSURFACE* lplpDDSurface,
274                                                     LPBOOL lpValid)
275 {
276     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
277     FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDSurface, lpValid);
278     return DD_OK;
279 }
280
281 HRESULT WINAPI
282 Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface,
283                                        DWORD dwCount,
284                                        LPD3DRECT lpRects,
285                                        DWORD dwFlags)
286 {
287     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
288     DWORD color = 0x00000000;
289     
290     TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwCount, lpRects, dwFlags);
291     if (This->active_device == NULL) {
292         ERR(" Trying to clear a viewport not attached to a device !\n");
293         return D3DERR_VIEWPORTHASNODEVICE;
294     }
295     if (dwFlags & D3DCLEAR_TARGET) {
296         if (This->background == NULL) {
297             ERR(" Trying to clear the color buffer without background material !\n");
298         } else {
299             color = 
300               ((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) |
301               ((int) ((This->background->mat.u.diffuse.u2.g) * 255) <<  8) |
302               ((int) ((This->background->mat.u.diffuse.u3.b) * 255) <<  0) |
303               ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
304         }
305     }
306     return This->active_device->clear(This->active_device, dwCount, lpRects, 
307                                       dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET),
308                                       color, 1.0, 0x00000000);
309 }
310
311 HRESULT WINAPI
312 Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface,
313                                           LPDIRECT3DLIGHT lpDirect3DLight)
314 {
315     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
316     IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
317     DWORD i = 0;
318     DWORD map = This->map_lights;
319     
320     TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
321     
322     if (This->num_lights >= 8)
323         return DDERR_INVALIDPARAMS;
324
325     /* Find a light number and update both light and viewports objects accordingly */
326     while(map&1) {
327         map>>=1;
328         i++;
329     }
330     lpDirect3DLightImpl->dwLightIndex = i;
331     This->num_lights++;
332     This->map_lights |= 1<<i;
333
334     /* Add the light in the 'linked' chain */
335     lpDirect3DLightImpl->next = This->lights;
336     This->lights = lpDirect3DLightImpl;
337
338     /* Attach the light to the viewport */
339     lpDirect3DLightImpl->active_viewport = This;
340     
341     /* If active, activate the light */
342     if (This->active_device != NULL) {
343         lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
344     }
345     
346     return DD_OK;
347 }
348
349 HRESULT WINAPI
350 Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface,
351                                              LPDIRECT3DLIGHT lpDirect3DLight)
352 {
353     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
354     IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
355     IDirect3DLightImpl *cur_light, *prev_light = NULL;
356     
357     TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
358     cur_light = This->lights;
359     while (cur_light != NULL) {
360         if (cur_light == lpDirect3DLightImpl) {
361             lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl);
362             if (prev_light == NULL) This->lights = cur_light->next;
363             else prev_light->next = cur_light->next;
364             /* Detach the light to the viewport */
365             cur_light->active_viewport = NULL;
366             This->num_lights--;
367             This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
368             return DD_OK;
369         }
370         prev_light = cur_light;
371         cur_light = cur_light->next;
372     }
373     return DDERR_INVALIDPARAMS;
374 }
375
376 HRESULT WINAPI
377 Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface,
378                                            LPDIRECT3DLIGHT lpDirect3DLight,
379                                            LPDIRECT3DLIGHT* lplpDirect3DLight,
380                                            DWORD dwFlags)
381 {
382     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
383     FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DLight, lplpDirect3DLight, dwFlags);
384     return DD_OK;
385 }
386
387 HRESULT WINAPI
388 Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface,
389                                             LPD3DVIEWPORT2 lpData)
390 {
391     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
392     DWORD dwSize;
393     TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
394     if (This->use_vp2 != 1) {
395         ERR("  Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
396         return DDERR_INVALIDPARAMS;
397     }
398     dwSize = lpData->dwSize;
399     memset(lpData, 0, dwSize);
400     memcpy(lpData, &(This->viewports.vp2), dwSize);
401
402     if (TRACE_ON(ddraw)) {
403         TRACE("  returning D3DVIEWPORT2 :\n");
404         _dump_D3DVIEWPORT2(lpData);
405     }
406     
407     return DD_OK;
408 }
409
410 HRESULT WINAPI
411 Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface,
412                                             LPD3DVIEWPORT2 lpData)
413 {
414     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
415     LPDIRECT3DVIEWPORT3 current_viewport;
416     TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
417
418     if (TRACE_ON(ddraw)) {
419         TRACE("  getting D3DVIEWPORT2 :\n");
420         _dump_D3DVIEWPORT2(lpData);
421     }
422
423     This->use_vp2 = 1;
424     memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
425     memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
426
427     if (This->active_device) {
428       IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), &current_viewport);
429       if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This)
430         This->activate(This);
431       IDirect3DViewport3_Release(current_viewport);
432     }
433
434     return DD_OK;
435 }
436
437 HRESULT WINAPI
438 Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
439                                                  LPDIRECTDRAWSURFACE4 lpDDS)
440 {
441     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
442     FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDS);
443     return DD_OK;
444 }
445
446 HRESULT WINAPI
447 Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
448                                                  LPDIRECTDRAWSURFACE4* lplpDDS,
449                                                  LPBOOL lpValid)
450 {
451     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
452     FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid);
453     return DD_OK;
454 }
455
456 HRESULT WINAPI
457 Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface,
458                                     DWORD dwCount,
459                                     LPD3DRECT lpRects,
460                                     DWORD dwFlags,
461                                     DWORD dwColor,
462                                     D3DVALUE dvZ,
463                                     DWORD dwStencil)
464 {
465     ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
466     TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
467     if (This->active_device == NULL) {
468         ERR(" Trying to clear a viewport not attached to a device !\n");
469         return D3DERR_VIEWPORTHASNODEVICE;
470     }
471     return This->active_device->clear(This->active_device, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
472 }
473
474 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
475 # define XCAST(fun)     (typeof(VTABLE_IDirect3DViewport3.fun))
476 #else
477 # define XCAST(fun)     (void*)
478 #endif
479
480 IDirect3DViewport3Vtbl VTABLE_IDirect3DViewport3 =
481 {
482     XCAST(QueryInterface) Main_IDirect3DViewportImpl_3_2_1_QueryInterface,
483     XCAST(AddRef) Main_IDirect3DViewportImpl_3_2_1_AddRef,
484     XCAST(Release) Main_IDirect3DViewportImpl_3_2_1_Release,
485     XCAST(Initialize) Main_IDirect3DViewportImpl_3_2_1_Initialize,
486     XCAST(GetViewport) Main_IDirect3DViewportImpl_3_2_1_GetViewport,
487     XCAST(SetViewport) Main_IDirect3DViewportImpl_3_2_1_SetViewport,
488     XCAST(TransformVertices) Main_IDirect3DViewportImpl_3_2_1_TransformVertices,
489     XCAST(LightElements) Main_IDirect3DViewportImpl_3_2_1_LightElements,
490     XCAST(SetBackground) Main_IDirect3DViewportImpl_3_2_1_SetBackground,
491     XCAST(GetBackground) Main_IDirect3DViewportImpl_3_2_1_GetBackground,
492     XCAST(SetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth,
493     XCAST(GetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth,
494     XCAST(Clear) Main_IDirect3DViewportImpl_3_2_1_Clear,
495     XCAST(AddLight) Main_IDirect3DViewportImpl_3_2_1_AddLight,
496     XCAST(DeleteLight) Main_IDirect3DViewportImpl_3_2_1_DeleteLight,
497     XCAST(NextLight) Main_IDirect3DViewportImpl_3_2_1_NextLight,
498     XCAST(GetViewport2) Main_IDirect3DViewportImpl_3_2_GetViewport2,
499     XCAST(SetViewport2) Main_IDirect3DViewportImpl_3_2_SetViewport2,
500     XCAST(SetBackgroundDepth2) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2,
501     XCAST(GetBackgroundDepth2) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2,
502     XCAST(Clear2) Main_IDirect3DViewportImpl_3_Clear2,
503 };
504
505 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
506 #undef XCAST
507 #endif
508
509
510
511
512 HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d)
513 {
514     IDirect3DViewportImpl *object;
515
516     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
517     if (object == NULL) return DDERR_OUTOFMEMORY;
518
519     object->ref = 1;
520     object->d3d = d3d;
521     object->activate = activate;
522     object->use_vp2 = 0xFF;
523     object->next = NULL;
524     object->lights = NULL;
525     object->num_lights = 0;
526     object->map_lights = 0;
527     
528     ICOM_INIT_INTERFACE(object, IDirect3DViewport3, VTABLE_IDirect3DViewport3);
529
530     *obj = object;
531
532     TRACE(" creating implementation at %p.\n", *obj);
533     
534     return D3D_OK;
535 }