2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
32 /* TRACE helper functions */
33 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
34 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c);
35 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t);
37 void *d3d10_rb_alloc(size_t size);
38 void *d3d10_rb_realloc(void *ptr, size_t size);
39 void d3d10_rb_free(void *ptr);
41 enum d3d10_effect_object_type
43 D3D10_EOT_VERTEXSHADER = 6,
44 D3D10_EOT_PIXELSHADER = 7,
45 D3D10_EOT_GEOMETRYSHADER = 8,
48 struct d3d10_effect_object
50 struct d3d10_effect_pass *pass;
51 enum d3d10_effect_object_type type;
56 struct d3d10_effect_shader_variable
58 char *input_signature;
59 UINT input_signature_size;
62 ID3D10VertexShader *vs;
63 ID3D10PixelShader *ps;
64 ID3D10GeometryShader *gs;
68 /* ID3D10EffectType */
69 struct d3d10_effect_type
71 const struct ID3D10EffectTypeVtbl *vtbl;
74 struct wine_rb_entry entry;
84 D3D10_SHADER_VARIABLE_TYPE basetype;
85 D3D10_SHADER_VARIABLE_CLASS type_class;
88 /* ID3D10EffectVariable */
89 struct d3d10_effect_variable
91 const struct ID3D10EffectVariableVtbl *vtbl;
93 struct d3d10_effect_local_buffer *buffer;
94 struct d3d10_effect *effect;
99 DWORD annotation_count;
101 struct d3d10_effect_type *type;
102 struct d3d10_effect_variable *annotations;
105 struct d3d10_effect_local_buffer
107 const struct ID3D10EffectConstantBufferVtbl *vtbl;
109 struct d3d10_effect *effect;
112 DWORD variable_count;
113 DWORD annotation_count;
114 struct d3d10_effect_variable *variables;
115 struct d3d10_effect_variable *annotations;
118 /* ID3D10EffectPass */
119 struct d3d10_effect_pass
121 const struct ID3D10EffectPassVtbl *vtbl;
123 struct d3d10_effect_technique *technique;
127 DWORD annotation_count;
128 struct d3d10_effect_object *objects;
129 struct d3d10_effect_variable *annotations;
132 /* ID3D10EffectTechnique */
133 struct d3d10_effect_technique
135 const struct ID3D10EffectTechniqueVtbl *vtbl;
137 struct d3d10_effect *effect;
140 DWORD annotation_count;
141 struct d3d10_effect_pass *passes;
142 struct d3d10_effect_variable *annotations;
146 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl;
149 const struct ID3D10EffectVtbl *vtbl;
152 ID3D10Device *device;
154 DWORD local_buffer_count;
155 DWORD variable_count;
157 DWORD sharedbuffers_count;
158 DWORD sharedobjects_count;
159 DWORD technique_count;
162 DWORD dephstencilstate_count;
163 DWORD blendstate_count;
164 DWORD rasterizerstate_count;
165 DWORD samplerstate_count;
166 DWORD rendertargetview_count;
167 DWORD depthstencilview_count;
168 DWORD shader_call_count;
169 DWORD shader_compile_count;
171 struct wine_rb_tree types;
172 struct d3d10_effect_local_buffer *local_buffers;
173 struct d3d10_effect_technique *techniques;
176 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size);
179 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
180 UINT flags, DWORD unknown0, ID3D10Device **device);
182 #endif /* __WINE_D3D10_PRIVATE_H */