2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct d3d10_shader_info *shader_info = ctx;
35 hr = shader_parse_signature(data, data_size, shader_info->output_signature);
36 if (FAILED(hr)) return hr;
40 shader_info->shader_code = (const DWORD *)data;
44 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag, 4));
51 HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info)
55 shader_info->shader_code = NULL;
56 memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
58 hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
59 if (!shader_info->shader_code) hr = E_FAIL;
63 ERR("Failed to parse shader, hr %#x\n", hr);
64 shader_free_signature(shader_info->output_signature);
70 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
72 struct wined3d_shader_signature_element *e;
73 unsigned int string_data_offset;
74 unsigned int string_data_size;
75 const char *ptr = data;
80 read_dword(&ptr, &count);
81 TRACE("%u elements\n", count);
83 skip_dword_unknown(&ptr, 1);
85 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
88 ERR("Failed to allocate input signature memory.\n");
92 /* 2 DWORDs for the header, 6 for each element. */
93 string_data_offset = 2 * sizeof(DWORD) + count * 6 * sizeof(DWORD);
94 string_data_size = data_size - string_data_offset;
95 string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
98 ERR("Failed to allocate string data memory.\n");
99 HeapFree(GetProcessHeap(), 0, e);
100 return E_OUTOFMEMORY;
102 memcpy(string_data, data + string_data_offset, string_data_size);
104 for (i = 0; i < count; ++i)
108 read_dword(&ptr, &name_offset);
109 e[i].semantic_name = string_data + (name_offset - string_data_offset);
110 read_dword(&ptr, &e[i].semantic_idx);
111 read_dword(&ptr, &e[i].sysval_semantic);
112 read_dword(&ptr, &e[i].component_type);
113 read_dword(&ptr, &e[i].register_idx);
114 read_dword(&ptr, &e[i].mask);
116 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
117 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
118 debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
119 e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
123 s->element_count = count;
124 s->string_data = string_data;
129 void shader_free_signature(struct wined3d_shader_signature *s)
131 HeapFree(GetProcessHeap(), 0, s->string_data);
132 HeapFree(GetProcessHeap(), 0, s->elements);
135 /* IUnknown methods */
137 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
138 REFIID riid, void **object)
140 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
142 if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
143 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
144 || IsEqualGUID(riid, &IID_IUnknown))
146 IUnknown_AddRef(iface);
151 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
154 return E_NOINTERFACE;
157 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
159 struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface;
160 ULONG refcount = InterlockedIncrement(&This->refcount);
162 TRACE("%p increasing refcount to %u\n", This, refcount);
167 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
169 struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface;
170 ULONG refcount = InterlockedDecrement(&This->refcount);
172 TRACE("%p decreasing refcount to %u\n", This, refcount);
176 IWineD3DVertexShader_Release(This->wined3d_shader);
177 shader_free_signature(&This->output_signature);
178 HeapFree(GetProcessHeap(), 0, This);
184 /* ID3D10DeviceChild methods */
186 static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
188 FIXME("iface %p, device %p stub!\n", iface, device);
191 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
192 REFGUID guid, UINT *data_size, void *data)
194 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
195 iface, debugstr_guid(guid), data_size, data);
200 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
201 REFGUID guid, UINT data_size, const void *data)
203 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
204 iface, debugstr_guid(guid), data_size, data);
209 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
210 REFGUID guid, const IUnknown *data)
212 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
217 const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
219 /* IUnknown methods */
220 d3d10_vertex_shader_QueryInterface,
221 d3d10_vertex_shader_AddRef,
222 d3d10_vertex_shader_Release,
223 /* ID3D10DeviceChild methods */
224 d3d10_vertex_shader_GetDevice,
225 d3d10_vertex_shader_GetPrivateData,
226 d3d10_vertex_shader_SetPrivateData,
227 d3d10_vertex_shader_SetPrivateDataInterface,
230 /* IUnknown methods */
232 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
233 REFIID riid, void **object)
235 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
237 if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
238 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
239 || IsEqualGUID(riid, &IID_IUnknown))
241 IUnknown_AddRef(iface);
246 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
249 return E_NOINTERFACE;
252 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
254 struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
255 ULONG refcount = InterlockedIncrement(&This->refcount);
257 TRACE("%p increasing refcount to %u\n", This, refcount);
262 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
264 struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
265 ULONG refcount = InterlockedDecrement(&This->refcount);
267 TRACE("%p decreasing refcount to %u\n", This, refcount);
271 HeapFree(GetProcessHeap(), 0, This);
277 /* ID3D10DeviceChild methods */
279 static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
281 FIXME("iface %p, device %p stub!\n", iface, device);
284 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
285 REFGUID guid, UINT *data_size, void *data)
287 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
288 iface, debugstr_guid(guid), data_size, data);
293 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
294 REFGUID guid, UINT data_size, const void *data)
296 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
297 iface, debugstr_guid(guid), data_size, data);
302 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
303 REFGUID guid, const IUnknown *data)
305 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
310 const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
312 /* IUnknown methods */
313 d3d10_geometry_shader_QueryInterface,
314 d3d10_geometry_shader_AddRef,
315 d3d10_geometry_shader_Release,
316 /* ID3D10DeviceChild methods */
317 d3d10_geometry_shader_GetDevice,
318 d3d10_geometry_shader_GetPrivateData,
319 d3d10_geometry_shader_SetPrivateData,
320 d3d10_geometry_shader_SetPrivateDataInterface,
323 /* IUnknown methods */
325 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
326 REFIID riid, void **object)
328 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
330 if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
331 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
332 || IsEqualGUID(riid, &IID_IUnknown))
334 IUnknown_AddRef(iface);
339 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
342 return E_NOINTERFACE;
345 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
347 struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface;
348 ULONG refcount = InterlockedIncrement(&This->refcount);
350 TRACE("%p increasing refcount to %u\n", This, refcount);
355 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
357 struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface;
358 ULONG refcount = InterlockedDecrement(&This->refcount);
360 TRACE("%p decreasing refcount to %u\n", This, refcount);
364 IWineD3DPixelShader_Release(This->wined3d_shader);
365 shader_free_signature(&This->output_signature);
366 HeapFree(GetProcessHeap(), 0, This);
372 /* ID3D10DeviceChild methods */
374 static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
376 FIXME("iface %p, device %p stub!\n", iface, device);
379 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
380 REFGUID guid, UINT *data_size, void *data)
382 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
383 iface, debugstr_guid(guid), data_size, data);
388 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
389 REFGUID guid, UINT data_size, const void *data)
391 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
392 iface, debugstr_guid(guid), data_size, data);
397 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
398 REFGUID guid, const IUnknown *data)
400 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
405 const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
407 /* IUnknown methods */
408 d3d10_pixel_shader_QueryInterface,
409 d3d10_pixel_shader_AddRef,
410 d3d10_pixel_shader_Release,
411 /* ID3D10DeviceChild methods */
412 d3d10_pixel_shader_GetDevice,
413 d3d10_pixel_shader_GetPrivateData,
414 d3d10_pixel_shader_SetPrivateData,
415 d3d10_pixel_shader_SetPrivateDataInterface,