jscript: Added Object function invocation implementation.
[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29     if (IsEqualGUID(riid, &IID_IUnknown)
30         || IsEqualGUID(riid, &IID_IDirect3DResource8)
31         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
44     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     return ref;
50 }
51
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
53     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58     if (ref == 0) {
59         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
60
61         wined3d_mutex_lock();
62         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture);
63         wined3d_mutex_unlock();
64
65         IUnknown_Release(This->parentDevice);
66         HeapFree(GetProcessHeap(), 0, This);
67     }
68     return ref;
69 }
70
71 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
72 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
73     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
74     IWineD3DDevice *wined3d_device;
75     HRESULT hr;
76     TRACE("(%p) Relay\n" , This);
77
78     wined3d_mutex_lock();
79     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
80     if (SUCCEEDED(hr))
81     {
82         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
83         IWineD3DDevice_Release(wined3d_device);
84     }
85     wined3d_mutex_unlock();
86
87     return hr;
88 }
89
90 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
91     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
92     HRESULT hr;
93     TRACE("(%p) Relay\n", This);
94
95     wined3d_mutex_lock();
96     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
97     wined3d_mutex_unlock();
98
99     return hr;
100 }
101
102 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
103     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
104     HRESULT hr;
105     TRACE("(%p) Relay\n", This);
106
107     wined3d_mutex_lock();
108     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
109     wined3d_mutex_unlock();
110
111     return hr;
112 }
113
114 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
115     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
116     HRESULT hr;
117     TRACE("(%p) Relay\n", This);
118
119     wined3d_mutex_lock();
120     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
121     wined3d_mutex_unlock();
122
123     return hr;
124 }
125
126 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
127     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
128     DWORD ret;
129     TRACE("(%p) Relay\n", This);
130
131     wined3d_mutex_lock();
132     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
133     wined3d_mutex_unlock();
134
135     return ret;
136 }
137
138 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
139     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
140     DWORD ret;
141     TRACE("(%p) Relay\n", This);
142
143     wined3d_mutex_lock();
144     ret =  IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
145     wined3d_mutex_unlock();
146
147     return ret;
148 }
149
150 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
151     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
152     TRACE("(%p) Relay\n", This);
153
154     wined3d_mutex_lock();
155     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
156     wined3d_mutex_unlock();
157 }
158
159 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
160     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
161     D3DRESOURCETYPE type;
162     TRACE("(%p) Relay\n", This);
163
164     wined3d_mutex_lock();
165     type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
166     wined3d_mutex_unlock();
167
168     return type;
169 }
170
171 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
172 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
173     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
174     DWORD lod;
175     TRACE("(%p) Relay\n", This);
176
177     wined3d_mutex_lock();
178     lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
179     wined3d_mutex_unlock();
180
181     return lod;
182 }
183
184 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
185     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
186     DWORD lod;
187     TRACE("(%p) Relay\n", This);
188
189     wined3d_mutex_lock();
190     lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
191     wined3d_mutex_unlock();
192
193     return lod;
194 }
195
196 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
197     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
198     DWORD cnt;
199     TRACE("(%p) Relay\n", This);
200
201     wined3d_mutex_lock();
202     cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
203     wined3d_mutex_unlock();
204
205     return cnt;
206 }
207
208 /* IDirect3DCubeTexture8 Interface follow: */
209 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
210     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
211     HRESULT hr;
212     WINED3DSURFACE_DESC    wined3ddesc;
213
214     TRACE("(%p) Relay\n", This);
215
216     wined3d_mutex_lock();
217     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
218     wined3d_mutex_unlock();
219
220     if (SUCCEEDED(hr))
221     {
222         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
223         pDesc->Type = wined3ddesc.resource_type;
224         pDesc->Usage = wined3ddesc.usage;
225         pDesc->Pool = wined3ddesc.pool;
226         pDesc->Size = wined3ddesc.size;
227         pDesc->MultiSampleType = wined3ddesc.multisample_type;
228         pDesc->Width = wined3ddesc.width;
229         pDesc->Height = wined3ddesc.height;
230     }
231
232     return hr;
233 }
234
235 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
236     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
237     HRESULT hrc = D3D_OK;
238     IWineD3DSurface *mySurface = NULL;
239
240     TRACE("(%p) Relay\n", This);
241
242     wined3d_mutex_lock();
243     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
244     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
245        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
246        IWineD3DCubeTexture_Release(mySurface);
247     }
248     wined3d_mutex_unlock();
249
250     return hrc;
251 }
252
253 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
254     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
255     HRESULT hr;
256     TRACE("(%p) Relay\n", This);
257
258     wined3d_mutex_lock();
259     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
260     wined3d_mutex_unlock();
261
262     return hr;
263 }
264
265 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
266     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
267     HRESULT hr;
268     TRACE("(%p) Relay\n", This);
269
270     wined3d_mutex_lock();
271     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
272     wined3d_mutex_unlock();
273
274     return hr;
275 }
276
277 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
278     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
279     HRESULT hr;
280     TRACE("(%p) Relay\n", This);
281
282     wined3d_mutex_lock();
283     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
284     wined3d_mutex_unlock();
285
286     return hr;
287 }
288
289
290 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
291 {
292     /* IUnknown */
293     IDirect3DCubeTexture8Impl_QueryInterface,
294     IDirect3DCubeTexture8Impl_AddRef,
295     IDirect3DCubeTexture8Impl_Release,
296     /* IDirect3DResource8 */
297     IDirect3DCubeTexture8Impl_GetDevice,
298     IDirect3DCubeTexture8Impl_SetPrivateData,
299     IDirect3DCubeTexture8Impl_GetPrivateData,
300     IDirect3DCubeTexture8Impl_FreePrivateData,
301     IDirect3DCubeTexture8Impl_SetPriority,
302     IDirect3DCubeTexture8Impl_GetPriority,
303     IDirect3DCubeTexture8Impl_PreLoad,
304     IDirect3DCubeTexture8Impl_GetType,
305     /* IDirect3DBaseTexture8 */
306     IDirect3DCubeTexture8Impl_SetLOD,
307     IDirect3DCubeTexture8Impl_GetLOD,
308     IDirect3DCubeTexture8Impl_GetLevelCount,
309     /* IDirect3DCubeTexture8 */
310     IDirect3DCubeTexture8Impl_GetLevelDesc,
311     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
312     IDirect3DCubeTexture8Impl_LockRect,
313     IDirect3DCubeTexture8Impl_UnlockRect,
314     IDirect3DCubeTexture8Impl_AddDirtyRect
315 };