jscript: Added Object function invocation implementation.
[wine] / dlls / d3d8 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
32         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
45     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
54     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         wined3d_mutex_lock();
61         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
62         wined3d_mutex_unlock();
63
64         IUnknown_Release(This->parentDevice);
65         HeapFree(GetProcessHeap(), 0, This);
66     }
67
68     return ref;
69 }
70
71 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
72 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
73     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
74     IWineD3DDevice *wined3d_device;
75     HRESULT hr;
76     TRACE("(%p) Relay\n", This);
77
78     wined3d_mutex_lock();
79     hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
80     if (SUCCEEDED(hr))
81     {
82         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
83         IWineD3DDevice_Release(wined3d_device);
84     }
85     wined3d_mutex_unlock();
86
87     return hr;
88 }
89
90 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
91     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
92     HRESULT hr;
93     TRACE("(%p) Relay\n", This);
94
95     wined3d_mutex_lock();
96     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
97     wined3d_mutex_unlock();
98
99     return hr;
100 }
101
102 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
103     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
104     HRESULT hr;
105     TRACE("(%p) Relay\n", This);
106
107     wined3d_mutex_lock();
108     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
109     wined3d_mutex_unlock();
110
111     return hr;
112 }
113
114 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
115     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
116     HRESULT hr;
117     TRACE("(%p) Relay\n", This);
118
119     wined3d_mutex_lock();
120     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
121     wined3d_mutex_unlock();
122
123     return hr;
124 }
125
126 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
127     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
128     DWORD ret;
129     TRACE("(%p) Relay\n", This);
130
131     wined3d_mutex_lock();
132     ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
133     wined3d_mutex_unlock();
134
135     return ret;
136 }
137
138 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
139     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
140     DWORD ret;
141     TRACE("(%p) Relay\n", This);
142
143     wined3d_mutex_lock();
144     ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
145     wined3d_mutex_unlock();
146
147     return ret;
148 }
149
150 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
151     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
152     TRACE("(%p) Relay\n", This);
153
154     wined3d_mutex_lock();
155     IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
156     wined3d_mutex_unlock();
157 }
158
159 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
160     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
161     TRACE("(%p)\n", This);
162
163     return D3DRTYPE_VERTEXBUFFER;
164 }
165
166 /* IDirect3DVertexBuffer8 Interface follow: */
167 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
168     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
169     HRESULT hr;
170     TRACE("(%p) Relay\n", This);
171
172     wined3d_mutex_lock();
173     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
174     wined3d_mutex_unlock();
175
176     return hr;
177 }
178
179 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
180     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
181     HRESULT hr;
182     TRACE("(%p) Relay\n", This);
183
184     wined3d_mutex_lock();
185     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
186     wined3d_mutex_unlock();
187
188     return hr;
189 }
190
191 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
192     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
193     HRESULT hr;
194     WINED3DBUFFER_DESC desc;
195     TRACE("(%p) Relay\n", This);
196
197     wined3d_mutex_lock();
198     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
199     wined3d_mutex_unlock();
200
201     if (SUCCEEDED(hr)) {
202         pDesc->Type = D3DRTYPE_VERTEXBUFFER;
203         pDesc->Usage = desc.Usage;
204         pDesc->Pool = desc.Pool;
205         pDesc->Size = desc.Size;
206         pDesc->FVF = This->fvf;
207         pDesc->Format = D3DFMT_VERTEXDATA;
208     }
209
210     return hr;
211 }
212
213 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
214 {
215     /* IUnknown */
216     IDirect3DVertexBuffer8Impl_QueryInterface,
217     IDirect3DVertexBuffer8Impl_AddRef,
218     IDirect3DVertexBuffer8Impl_Release,
219     /* IDirect3DResource8 */
220     IDirect3DVertexBuffer8Impl_GetDevice,
221     IDirect3DVertexBuffer8Impl_SetPrivateData,
222     IDirect3DVertexBuffer8Impl_GetPrivateData,
223     IDirect3DVertexBuffer8Impl_FreePrivateData,
224     IDirect3DVertexBuffer8Impl_SetPriority,
225     IDirect3DVertexBuffer8Impl_GetPriority,
226     IDirect3DVertexBuffer8Impl_PreLoad,
227     IDirect3DVertexBuffer8Impl_GetType,
228     /* IDirect3DVertexBuffer8 */
229     IDirect3DVertexBuffer8Impl_Lock,
230     IDirect3DVertexBuffer8Impl_Unlock,
231     IDirect3DVertexBuffer8Impl_GetDesc
232 };