jscript: Added Object function invocation implementation.
[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36         IDirect3DCubeTexture9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
47     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52     return ref;
53 }
54
55 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
56     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
57     ULONG ref = InterlockedDecrement(&This->ref);
58
59     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60
61     if (ref == 0) {
62         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
63
64         wined3d_mutex_lock();
65         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture);
66         IDirect3DDevice9Ex_Release(This->parentDevice);
67         wined3d_mutex_unlock();
68
69         HeapFree(GetProcessHeap(), 0, This);
70     }
71     return ref;
72 }
73
74 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
75 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
76     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
77     IWineD3DDevice *wined3d_device;
78     HRESULT hr;
79     TRACE("(%p) Relay\n" , This);
80
81     wined3d_mutex_lock();
82     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
83     if (SUCCEEDED(hr))
84     {
85         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
86         IWineD3DDevice_Release(wined3d_device);
87     }
88     wined3d_mutex_unlock();
89
90     return hr;
91 }
92
93 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
94     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
95     HRESULT hr;
96     TRACE("(%p) Relay\n", This);
97
98     wined3d_mutex_lock();
99     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
100     wined3d_mutex_unlock();
101
102     return hr;
103 }
104
105 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
106     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
107     HRESULT hr;
108     TRACE("(%p) Relay\n", This);
109
110     wined3d_mutex_lock();
111     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
112     wined3d_mutex_unlock();
113
114     return hr;
115 }
116
117 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
118     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
119     HRESULT hr;
120     TRACE("(%p) Relay\n", This);
121
122     wined3d_mutex_lock();
123     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
124     wined3d_mutex_unlock();
125
126     return hr;
127 }
128
129 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
130     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
131     DWORD ret;
132     TRACE("(%p) Relay\n", This);
133
134     wined3d_mutex_lock();
135     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
136     wined3d_mutex_unlock();
137
138     return ret;
139 }
140
141 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
142     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
143     DWORD ret;
144     TRACE("(%p) Relay\n", This);
145
146     wined3d_mutex_lock();
147     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
148     wined3d_mutex_unlock();
149
150     return ret;
151 }
152
153 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
154     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
155     TRACE("(%p) Relay\n", This);
156
157     wined3d_mutex_lock();
158     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
159     wined3d_mutex_unlock();
160 }
161
162 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
163     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
164     D3DRESOURCETYPE ret;
165     TRACE("(%p) Relay\n", This);
166
167     wined3d_mutex_lock();
168     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
169     wined3d_mutex_unlock();
170
171     return ret;
172 }
173
174 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
175 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
176     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
177     DWORD ret;
178     TRACE("(%p) Relay\n", This);
179
180     wined3d_mutex_lock();
181     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
182     wined3d_mutex_unlock();
183
184     return ret;
185 }
186
187 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
188     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
189     DWORD ret;
190     TRACE("(%p) Relay\n", This);
191
192     wined3d_mutex_lock();
193     ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
194     wined3d_mutex_unlock();
195
196     return ret;
197 }
198
199 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
200     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
201     DWORD ret;
202     TRACE("(%p) Relay\n", This);
203
204     wined3d_mutex_lock();
205     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
206     wined3d_mutex_unlock();
207
208     return ret;
209 }
210
211 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
212     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
213     HRESULT hr;
214     TRACE("(%p) Relay\n", This);
215
216     wined3d_mutex_lock();
217     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
218     wined3d_mutex_unlock();
219
220     return hr;
221 }
222
223 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
224     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
225     D3DTEXTUREFILTERTYPE ret;
226     TRACE("(%p) Relay\n", This);
227
228     wined3d_mutex_lock();
229     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
230     wined3d_mutex_unlock();
231
232     return ret;
233 }
234
235 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
236     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
237     TRACE("(%p) Relay\n", This);
238
239     wined3d_mutex_lock();
240     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
241     wined3d_mutex_unlock();
242 }
243
244 /* IDirect3DCubeTexture9 Interface follow: */
245 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
246     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
247     WINED3DSURFACE_DESC wined3ddesc;
248     HRESULT hr;
249
250     TRACE("(%p) Relay\n", This);
251
252     wined3d_mutex_lock();
253     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
254     wined3d_mutex_unlock();
255
256     if (SUCCEEDED(hr))
257     {
258         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
259         pDesc->Type = wined3ddesc.resource_type;
260         pDesc->Usage = wined3ddesc.usage;
261         pDesc->Pool = wined3ddesc.pool;
262         pDesc->MultiSampleType = wined3ddesc.multisample_type;
263         pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
264         pDesc->Width = wined3ddesc.width;
265         pDesc->Height = wined3ddesc.height;
266     }
267
268     return hr;
269 }
270
271 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
272     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
273     HRESULT hrc = D3D_OK;
274     IWineD3DSurface *mySurface = NULL;
275
276     TRACE("(%p) Relay\n", This);
277
278     wined3d_mutex_lock();
279     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
280     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
281        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
282        IWineD3DCubeTexture_Release(mySurface);
283     }
284     wined3d_mutex_unlock();
285
286     return hrc;
287 }
288
289 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
290     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
291     HRESULT hr;
292     TRACE("(%p) Relay\n", This);
293
294     wined3d_mutex_lock();
295     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
296     wined3d_mutex_unlock();
297
298     return hr;
299 }
300
301 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
302     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
303     HRESULT hr;
304     TRACE("(%p) Relay\n", This);
305
306     wined3d_mutex_lock();
307     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
308     wined3d_mutex_unlock();
309
310     return hr;
311 }
312
313 static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
314     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
315     HRESULT hr;
316     TRACE("(%p) Relay\n", This);
317
318     wined3d_mutex_lock();
319     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
320     wined3d_mutex_unlock();
321
322     return hr;
323 }
324
325
326 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
327 {
328     /* IUnknown */
329     IDirect3DCubeTexture9Impl_QueryInterface,
330     IDirect3DCubeTexture9Impl_AddRef,
331     IDirect3DCubeTexture9Impl_Release,
332     /* IDirect3DResource9 */
333     IDirect3DCubeTexture9Impl_GetDevice,
334     IDirect3DCubeTexture9Impl_SetPrivateData,
335     IDirect3DCubeTexture9Impl_GetPrivateData,
336     IDirect3DCubeTexture9Impl_FreePrivateData,
337     IDirect3DCubeTexture9Impl_SetPriority,
338     IDirect3DCubeTexture9Impl_GetPriority,
339     IDirect3DCubeTexture9Impl_PreLoad,
340     IDirect3DCubeTexture9Impl_GetType,
341     /* IDirect3DBaseTexture9 */
342     IDirect3DCubeTexture9Impl_SetLOD,
343     IDirect3DCubeTexture9Impl_GetLOD,
344     IDirect3DCubeTexture9Impl_GetLevelCount,
345     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
346     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
347     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
348     IDirect3DCubeTexture9Impl_GetLevelDesc,
349     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
350     IDirect3DCubeTexture9Impl_LockRect,
351     IDirect3DCubeTexture9Impl_UnlockRect,
352     IDirect3DCubeTexture9Impl_AddDirtyRect
353 };
354
355
356
357
358 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
359 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
360                                                         UINT EdgeLength, UINT Levels, DWORD Usage,
361                                                         D3DFORMAT Format, D3DPOOL Pool,
362                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
363
364     IDirect3DCubeTexture9Impl *object;
365     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
366     HRESULT hr = D3D_OK;
367
368     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)  Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
369
370     /* Allocate the storage for the device */
371     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
372
373     if (NULL == object) {
374         ERR("(%p) allocation of CubeTexture failed\n", This);
375         return D3DERR_OUTOFVIDEOMEMORY;
376     }
377     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
378     object->ref = 1;
379
380     wined3d_mutex_lock();
381     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
382             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
383     wined3d_mutex_unlock();
384
385     if (hr != D3D_OK){
386
387         /* free up object */
388         WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
389         HeapFree(GetProcessHeap(), 0, object);
390     } else {
391         IDirect3DDevice9Ex_AddRef(iface);
392         object->parentDevice = iface;
393         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
394         TRACE("(%p) : Created cube texture %p\n", This, object);
395     }
396
397     TRACE("(%p) returning %p\n",This, *ppCubeTexture);
398     return hr;
399 }