2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36 IDirect3DTexture9_AddRef(iface);
41 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
46 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
47 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
55 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
56 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
57 ULONG ref = InterlockedDecrement(&This->ref);
59 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
63 IWineD3DTexture_Destroy(This->wineD3DTexture);
64 wined3d_mutex_unlock();
66 IDirect3DDevice9Ex_Release(This->parentDevice);
67 HeapFree(GetProcessHeap(), 0, This);
72 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
73 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
74 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
75 IWineD3DDevice *wined3d_device;
77 TRACE("(%p) Relay\n", This);
80 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
83 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
84 IWineD3DDevice_Release(wined3d_device);
86 wined3d_mutex_unlock();
91 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
92 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
94 TRACE("(%p) Relay\n", This);
97 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
98 wined3d_mutex_unlock();
103 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
104 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
106 TRACE("(%p) Relay\n", This);
108 wined3d_mutex_lock();
109 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
110 wined3d_mutex_unlock();
115 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
116 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
118 TRACE("(%p) Relay\n", This);
120 wined3d_mutex_lock();
121 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
122 wined3d_mutex_unlock();
127 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
128 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
130 TRACE("(%p) Relay\n", This);
132 wined3d_mutex_lock();
133 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
134 wined3d_mutex_unlock();
139 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
140 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
142 TRACE("(%p) Relay\n", This);
144 wined3d_mutex_lock();
145 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
146 wined3d_mutex_unlock();
151 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
152 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
153 TRACE("(%p) Relay\n", This);
155 wined3d_mutex_lock();
156 IWineD3DTexture_PreLoad(This->wineD3DTexture);
157 wined3d_mutex_unlock();
160 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
161 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
163 TRACE("(%p) Relay\n", This);
165 wined3d_mutex_lock();
166 ret = IWineD3DTexture_GetType(This->wineD3DTexture);
167 wined3d_mutex_unlock();
172 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
173 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
174 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
176 TRACE("(%p) Relay\n", This);
178 wined3d_mutex_lock();
179 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
180 wined3d_mutex_unlock();
185 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
186 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
188 TRACE("(%p) Relay\n", This);
190 wined3d_mutex_lock();
191 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
192 wined3d_mutex_unlock();
197 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
198 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
200 TRACE("(%p) Relay\n", This);
202 wined3d_mutex_lock();
203 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
204 wined3d_mutex_unlock();
209 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
210 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
212 TRACE("(%p) Relay\n", This);
214 wined3d_mutex_lock();
215 hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
216 wined3d_mutex_unlock();
221 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
222 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
223 D3DTEXTUREFILTERTYPE ret;
224 TRACE("(%p) Relay\n", This);
226 wined3d_mutex_lock();
227 ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
228 wined3d_mutex_unlock();
233 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
234 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
235 TRACE("(%p) Relay\n", This);
237 wined3d_mutex_lock();
238 IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
239 wined3d_mutex_unlock();
242 /* IDirect3DTexture9 Interface follow: */
243 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
244 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
245 WINED3DSURFACE_DESC wined3ddesc;
248 TRACE("(%p) Relay\n", This);
250 wined3d_mutex_lock();
251 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
252 wined3d_mutex_unlock();
256 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
257 pDesc->Type = wined3ddesc.resource_type;
258 pDesc->Usage = wined3ddesc.usage;
259 pDesc->Pool = wined3ddesc.pool;
260 pDesc->MultiSampleType = wined3ddesc.multisample_type;
261 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
262 pDesc->Width = wined3ddesc.width;
263 pDesc->Height = wined3ddesc.height;
269 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
270 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
271 HRESULT hrc = D3D_OK;
272 IWineD3DSurface *mySurface = NULL;
274 TRACE("(%p) Relay\n", This);
276 wined3d_mutex_lock();
277 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
278 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
279 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
280 IWineD3DSurface_Release(mySurface);
282 wined3d_mutex_unlock();
287 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
288 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
290 TRACE("(%p) Relay\n", This);
292 wined3d_mutex_lock();
293 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
294 wined3d_mutex_unlock();
299 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
300 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
302 TRACE("(%p) Relay\n", This);
304 wined3d_mutex_lock();
305 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
306 wined3d_mutex_unlock();
311 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
312 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
314 TRACE("(%p) Relay\n", This);
316 wined3d_mutex_lock();
317 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
318 wined3d_mutex_unlock();
323 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
326 IDirect3DTexture9Impl_QueryInterface,
327 IDirect3DTexture9Impl_AddRef,
328 IDirect3DTexture9Impl_Release,
329 /* IDirect3DResource9 */
330 IDirect3DTexture9Impl_GetDevice,
331 IDirect3DTexture9Impl_SetPrivateData,
332 IDirect3DTexture9Impl_GetPrivateData,
333 IDirect3DTexture9Impl_FreePrivateData,
334 IDirect3DTexture9Impl_SetPriority,
335 IDirect3DTexture9Impl_GetPriority,
336 IDirect3DTexture9Impl_PreLoad,
337 IDirect3DTexture9Impl_GetType,
338 /* IDirect3dBaseTexture9 */
339 IDirect3DTexture9Impl_SetLOD,
340 IDirect3DTexture9Impl_GetLOD,
341 IDirect3DTexture9Impl_GetLevelCount,
342 IDirect3DTexture9Impl_SetAutoGenFilterType,
343 IDirect3DTexture9Impl_GetAutoGenFilterType,
344 IDirect3DTexture9Impl_GenerateMipSubLevels,
345 /* IDirect3DTexture9 */
346 IDirect3DTexture9Impl_GetLevelDesc,
347 IDirect3DTexture9Impl_GetSurfaceLevel,
348 IDirect3DTexture9Impl_LockRect,
349 IDirect3DTexture9Impl_UnlockRect,
350 IDirect3DTexture9Impl_AddDirtyRect
354 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
355 HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
356 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
357 IDirect3DTexture9Impl *object;
358 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
359 HRESULT hrc = D3D_OK;
361 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
363 /* Allocate the storage for the device */
364 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
366 if (NULL == object) {
367 ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
368 return D3DERR_OUTOFVIDEOMEMORY;
371 object->lpVtbl = &Direct3DTexture9_Vtbl;
374 wined3d_mutex_lock();
375 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
376 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
377 wined3d_mutex_unlock();
382 WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
383 HeapFree(GetProcessHeap(), 0, object);
385 IDirect3DDevice9Ex_AddRef(iface);
386 object->parentDevice = iface;
387 *ppTexture= (LPDIRECT3DTEXTURE9) object;
388 TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);