jscript: Added Object function invocation implementation.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36         IDirect3DTexture9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
47     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52     return ref;
53 }
54
55 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
56     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
57     ULONG ref = InterlockedDecrement(&This->ref);
58
59     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60
61     if (ref == 0) {
62         wined3d_mutex_lock();
63         IWineD3DTexture_Destroy(This->wineD3DTexture);
64         wined3d_mutex_unlock();
65
66         IDirect3DDevice9Ex_Release(This->parentDevice);
67         HeapFree(GetProcessHeap(), 0, This);
68     }
69     return ref;
70 }
71
72 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
73 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
74     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
75     IWineD3DDevice *wined3d_device;
76     HRESULT hr;
77     TRACE("(%p) Relay\n", This);
78
79     wined3d_mutex_lock();
80     hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
81     if (SUCCEEDED(hr))
82     {
83         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
84         IWineD3DDevice_Release(wined3d_device);
85     }
86     wined3d_mutex_unlock();
87
88     return hr;
89 }
90
91 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
92     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
93     HRESULT hr;
94     TRACE("(%p) Relay\n", This);
95
96     wined3d_mutex_lock();
97     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
98     wined3d_mutex_unlock();
99
100     return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
104     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
105     HRESULT hr;
106     TRACE("(%p) Relay\n", This);
107
108     wined3d_mutex_lock();
109     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
110     wined3d_mutex_unlock();
111
112     return hr;
113 }
114
115 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
116     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
117     HRESULT hr;
118     TRACE("(%p) Relay\n", This);
119
120     wined3d_mutex_lock();
121     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
122     wined3d_mutex_unlock();
123
124     return hr;
125 }
126
127 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
128     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
129     DWORD ret;
130     TRACE("(%p) Relay\n", This);
131
132     wined3d_mutex_lock();
133     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
134     wined3d_mutex_unlock();
135
136     return ret;
137 }
138
139 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
140     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
141     DWORD ret;
142     TRACE("(%p) Relay\n", This);
143
144     wined3d_mutex_lock();
145     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
146     wined3d_mutex_unlock();
147
148     return ret;
149 }
150
151 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
152     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
153     TRACE("(%p) Relay\n", This);
154
155     wined3d_mutex_lock();
156     IWineD3DTexture_PreLoad(This->wineD3DTexture);
157     wined3d_mutex_unlock();
158 }
159
160 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
161     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
162     HRESULT ret;
163     TRACE("(%p) Relay\n", This);
164
165     wined3d_mutex_lock();
166     ret = IWineD3DTexture_GetType(This->wineD3DTexture);
167     wined3d_mutex_unlock();
168
169     return ret;
170 }
171
172 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
173 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
174     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
175     DWORD ret;
176     TRACE("(%p) Relay\n", This);
177
178     wined3d_mutex_lock();
179     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
180     wined3d_mutex_unlock();
181
182     return ret;
183 }
184
185 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
186     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
187     DWORD ret;
188     TRACE("(%p) Relay\n", This);
189
190     wined3d_mutex_lock();
191     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
192     wined3d_mutex_unlock();
193
194     return ret;
195 }
196
197 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
198     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
199     DWORD ret;
200     TRACE("(%p) Relay\n", This);
201
202     wined3d_mutex_lock();
203     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
204     wined3d_mutex_unlock();
205
206     return ret;
207 }
208
209 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
210     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
211     HRESULT hr;
212     TRACE("(%p) Relay\n", This);
213
214     wined3d_mutex_lock();
215     hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
216     wined3d_mutex_unlock();
217
218     return hr;
219 }
220
221 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
222     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
223     D3DTEXTUREFILTERTYPE ret;
224     TRACE("(%p) Relay\n", This);
225
226     wined3d_mutex_lock();
227     ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
228     wined3d_mutex_unlock();
229
230     return ret;
231 }
232
233 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
234     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
235     TRACE("(%p) Relay\n", This);
236
237     wined3d_mutex_lock();
238     IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
239     wined3d_mutex_unlock();
240 }
241
242 /* IDirect3DTexture9 Interface follow: */
243 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
244     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
245     WINED3DSURFACE_DESC wined3ddesc;
246     HRESULT hr;
247
248     TRACE("(%p) Relay\n", This);
249
250     wined3d_mutex_lock();
251     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
252     wined3d_mutex_unlock();
253
254     if (SUCCEEDED(hr))
255     {
256         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
257         pDesc->Type = wined3ddesc.resource_type;
258         pDesc->Usage = wined3ddesc.usage;
259         pDesc->Pool = wined3ddesc.pool;
260         pDesc->MultiSampleType = wined3ddesc.multisample_type;
261         pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
262         pDesc->Width = wined3ddesc.width;
263         pDesc->Height = wined3ddesc.height;
264     }
265
266     return hr;
267 }
268
269 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
270     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
271     HRESULT hrc = D3D_OK;
272     IWineD3DSurface *mySurface = NULL;
273
274     TRACE("(%p) Relay\n", This);
275
276     wined3d_mutex_lock();
277     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
278     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
279        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
280        IWineD3DSurface_Release(mySurface);
281     }
282     wined3d_mutex_unlock();
283
284     return hrc;
285 }
286
287 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
288     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
289     HRESULT hr;
290     TRACE("(%p) Relay\n", This);
291
292     wined3d_mutex_lock();
293     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
294     wined3d_mutex_unlock();
295
296     return hr;
297 }
298
299 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
300     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
301     HRESULT hr;
302     TRACE("(%p) Relay\n", This);
303
304     wined3d_mutex_lock();
305     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
306     wined3d_mutex_unlock();
307
308     return hr;
309 }
310
311 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
312     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
313     HRESULT hr;
314     TRACE("(%p) Relay\n", This);
315
316     wined3d_mutex_lock();
317     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
318     wined3d_mutex_unlock();
319
320     return hr;
321 }
322
323 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
324 {
325     /* IUnknown */
326     IDirect3DTexture9Impl_QueryInterface,
327     IDirect3DTexture9Impl_AddRef,
328     IDirect3DTexture9Impl_Release,
329      /* IDirect3DResource9 */
330     IDirect3DTexture9Impl_GetDevice,
331     IDirect3DTexture9Impl_SetPrivateData,
332     IDirect3DTexture9Impl_GetPrivateData,
333     IDirect3DTexture9Impl_FreePrivateData,
334     IDirect3DTexture9Impl_SetPriority,
335     IDirect3DTexture9Impl_GetPriority,
336     IDirect3DTexture9Impl_PreLoad,
337     IDirect3DTexture9Impl_GetType,
338     /* IDirect3dBaseTexture9 */
339     IDirect3DTexture9Impl_SetLOD,
340     IDirect3DTexture9Impl_GetLOD,
341     IDirect3DTexture9Impl_GetLevelCount,
342     IDirect3DTexture9Impl_SetAutoGenFilterType,
343     IDirect3DTexture9Impl_GetAutoGenFilterType,
344     IDirect3DTexture9Impl_GenerateMipSubLevels,
345     /* IDirect3DTexture9 */
346     IDirect3DTexture9Impl_GetLevelDesc,
347     IDirect3DTexture9Impl_GetSurfaceLevel,
348     IDirect3DTexture9Impl_LockRect,
349     IDirect3DTexture9Impl_UnlockRect,
350     IDirect3DTexture9Impl_AddDirtyRect
351 };
352
353
354 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
355 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
356                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
357     IDirect3DTexture9Impl *object;
358     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
359     HRESULT hrc = D3D_OK;
360
361     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
362
363     /* Allocate the storage for the device */
364     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
365
366     if (NULL == object) {
367         ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
368         return D3DERR_OUTOFVIDEOMEMORY;
369     }
370
371     object->lpVtbl = &Direct3DTexture9_Vtbl;
372     object->ref = 1;
373
374     wined3d_mutex_lock();
375     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
376             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
377     wined3d_mutex_unlock();
378
379     if (FAILED(hrc))
380     {
381         /* free up object */
382         WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
383         HeapFree(GetProcessHeap(), 0, object);
384    } else {
385         IDirect3DDevice9Ex_AddRef(iface);
386         object->parentDevice = iface;
387         *ppTexture= (LPDIRECT3DTEXTURE9) object;
388         TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
389    }
390
391    return hrc;
392 }