user32: Remove a unused variable from ES_PASSWORD test.
[wine] / dlls / d3d9 / directx.c
1 /*
2  * IDirect3D9 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  * Copyright 2005 Oliver Stieber
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
29 {
30     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3D9)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
45     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
54     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3D_Release(This->WineD3D);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63
64     return ref;
65 }
66
67 /* IDirect3D9 Interface follow: */
68 static HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
69     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
70     return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
71 }
72
73 static UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
74     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
75     return IWineD3D_GetAdapterCount(This->WineD3D);
76 }
77
78 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
79     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
80     WINED3DADAPTER_IDENTIFIER adapter_id;
81
82     /* dx8 and dx9 have different structures to be filled in, with incompatible 
83        layouts so pass in pointers to the places to be filled via an internal 
84        structure                                                                */
85     adapter_id.Driver           = pIdentifier->Driver;          
86     adapter_id.Description      = pIdentifier->Description;     
87     adapter_id.DeviceName       = pIdentifier->DeviceName;      
88     adapter_id.DriverVersion    = &pIdentifier->DriverVersion;   
89     adapter_id.VendorId         = &pIdentifier->VendorId;        
90     adapter_id.DeviceId         = &pIdentifier->DeviceId;        
91     adapter_id.SubSysId         = &pIdentifier->SubSysId;        
92     adapter_id.Revision         = &pIdentifier->Revision;        
93     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
94     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;       
95
96     return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
97 }
98
99 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
100     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
101
102     /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
103     if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
104         return 0;
105     }
106
107     return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
108 }
109
110 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
111     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
112     /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
113        It's supposed to fail anyway, so no harm returning failure. */
114     if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
115         return D3DERR_INVALIDCALL;
116     return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
117 }
118
119 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
120     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
121     return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
122 }
123
124 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
125                                               UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
126                                               D3DFORMAT BackBufferFormat, BOOL Windowed) {
127     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
128     return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
129                                     BackBufferFormat, Windowed);
130 }
131
132 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
133                                                   UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
134                                                   DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
135     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
136     return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
137                                     Usage, RType, CheckFormat);
138 }
139
140 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
141                                                            UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
142                                                            BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
143     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
144     return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
145                                                Windowed, MultiSampleType, pQualityLevels);
146 }
147
148 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, 
149                                                        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
150                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
151     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
152     return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
153                                            RenderTargetFormat, DepthStencilFormat);
154 }
155
156 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
157     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
158     return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
159                                                 TargetFormat);
160 }
161
162 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
163     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
164     HRESULT hrc = D3D_OK;
165     WINED3DCAPS *pWineCaps;
166
167     TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
168
169     if(NULL == pCaps){
170         return D3DERR_INVALIDCALL;
171     }
172     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
173     if(pWineCaps == NULL){
174         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
175     }
176     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
177     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
178     HeapFree(GetProcessHeap(), 0, pWineCaps);
179
180     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
181     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
182     TRACE("(%p) returning %p\n", This, pCaps);
183     return hrc;
184 }
185
186 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
187     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
188     return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
189 }
190
191 /* Internal function called back during the CreateDevice to create a render target */
192 HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
193                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
194                                          DWORD MultisampleQuality, BOOL Lockable,
195                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
196     HRESULT res = D3D_OK;
197     IDirect3DSurface9Impl *d3dSurface = NULL;
198     TRACE("(%p) call back\n", device);
199     res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height, 
200                                          (D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
201                                          (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
202
203     if (SUCCEEDED(res)) {
204         *ppSurface = d3dSurface->wineD3DSurface;
205         d3dSurface->container = pSuperior;
206         d3dSurface->isImplicit = TRUE;
207         /* Implicit surfaces are created with an refcount of 0 */
208         IUnknown_Release((IUnknown *)d3dSurface);
209     } else {
210         *ppSurface = NULL;
211     }
212     return res;
213 }
214
215 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
216     IDirect3DSurface9Impl* surfaceParent;
217     TRACE("(%p) call back\n", pSurface);
218
219     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
220     surfaceParent->isImplicit = FALSE;
221     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
222     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
223 }
224
225 static HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
226                                                        WINED3DPRESENT_PARAMETERS* pPresentationParameters,
227                                                        IWineD3DSwapChain ** ppSwapChain) {
228     HRESULT res = D3D_OK;
229     IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
230     D3DPRESENT_PARAMETERS localParameters;
231     TRACE("(%p) call back\n", device);
232
233     /* Copy the presentation parameters */
234     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
235     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
236     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
237     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
238     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
239     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
240     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
241     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
242     localParameters.Windowed                            = pPresentationParameters->Windowed;
243     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
244     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
245     localParameters.Flags                               = pPresentationParameters->Flags;
246     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
247     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
248
249     res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
250
251     if (SUCCEEDED(res)) {
252         *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
253         d3dSwapChain->isImplicit = TRUE;
254         /* Implicit swap chains are created with an refcount of 0 */
255         IUnknown_Release((IUnknown *)d3dSwapChain);
256     } else {
257         *ppSwapChain = NULL;
258     }
259
260     /* Copy back the presentation parameters */
261     pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
262     pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
263     pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
264     pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
265     pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
266     pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
267     pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
268     pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
269     pPresentationParameters->Windowed                   = localParameters.Windowed;
270     pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
271     pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
272     pPresentationParameters->Flags                      = localParameters.Flags;
273     pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
274     pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
275
276     return res;
277 }
278
279 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
280     IDirect3DSwapChain9Impl* swapChainParent;
281     TRACE("(%p) call back\n", pSwapChain);
282
283     IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
284     swapChainParent->isImplicit = FALSE;
285     /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
286     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
287 }
288
289 /* Internal function called back during the CreateDevice to create a render target */
290 HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
291                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
292                                          DWORD MultisampleQuality, BOOL Discard,
293                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
294     HRESULT res = D3D_OK;
295     IDirect3DSurface9Impl *d3dSurface = NULL;
296     TRACE("(%p) call back\n", device);
297
298     res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height, 
299                                          (D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard, 
300                                          (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
301     if (SUCCEEDED(res)) {
302         *ppSurface = d3dSurface->wineD3DSurface;
303         d3dSurface->container = device;
304         d3dSurface->isImplicit = TRUE;
305         /* Implicit surfaces are created with an refcount of 0 */
306         IUnknown_Release((IUnknown *)d3dSurface);
307     }
308     return res;
309 }
310
311 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
312     IDirect3DSurface9Impl* surfaceParent;
313     TRACE("(%p) call back\n", pSurface);
314
315     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
316     surfaceParent->isImplicit = FALSE;
317     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
318     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
319 }
320
321 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
322                                                   HWND hFocusWindow, DWORD BehaviourFlags,
323                                                   D3DPRESENT_PARAMETERS* pPresentationParameters,
324                                                   IDirect3DDevice9** ppReturnedDeviceInterface) {
325
326     IDirect3D9Impl       *This   = (IDirect3D9Impl *)iface;
327     IDirect3DDevice9Impl *object = NULL;
328     WINED3DPRESENT_PARAMETERS localParameters;
329     HRESULT hr;
330     TRACE("(%p) Relay\n", This);
331
332     /* Check the validity range of the adapter parameter */
333     if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
334         *ppReturnedDeviceInterface = NULL;
335         return D3DERR_INVALIDCALL;
336     }
337
338     /* Allocate the storage for the device object */
339     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
340     if (NULL == object) {
341         FIXME("Allocation of memory failed\n");
342         *ppReturnedDeviceInterface = NULL;
343         return D3DERR_OUTOFVIDEOMEMORY;
344     }
345
346     object->lpVtbl = &Direct3DDevice9_Vtbl;
347     object->ref = 1;
348     *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
349
350     /* Allocate an associated WineD3DDevice object */
351     hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
352
353     if (hr != D3D_OK) {
354         HeapFree(GetProcessHeap(), 0, object);
355         *ppReturnedDeviceInterface = NULL;
356         return hr;
357     }
358
359     TRACE("(%p) : Created Device %p\n", This, object);
360
361     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
362     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
363     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
364     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
365     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
366     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
367     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
368     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
369     localParameters.Windowed                            = pPresentationParameters->Windowed;
370     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
371     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
372     localParameters.Flags                               = pPresentationParameters->Flags;
373     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
374     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
375
376     if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
377         IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
378     }
379
380     hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
381
382     pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
383     pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
384     pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
385     pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
386     pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
387     pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
388     pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
389     pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
390     pPresentationParameters->Windowed                   = localParameters.Windowed;
391     pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
392     pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
393     pPresentationParameters->Flags                      = localParameters.Flags;
394     pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
395     pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
396
397     if (hr != D3D_OK) {
398         FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
399         HeapFree(GetProcessHeap(), 0, object);
400         *ppReturnedDeviceInterface = NULL;
401     }
402
403     /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
404      * can be used without further checking
405      */
406     object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
407
408     return hr;
409 }
410
411
412
413 const IDirect3D9Vtbl Direct3D9_Vtbl =
414 {
415     /* IUnknown */
416     IDirect3D9Impl_QueryInterface,
417     IDirect3D9Impl_AddRef,
418     IDirect3D9Impl_Release,
419     /* IDirect3D9 */
420     IDirect3D9Impl_RegisterSoftwareDevice,
421     IDirect3D9Impl_GetAdapterCount,
422     IDirect3D9Impl_GetAdapterIdentifier,
423     IDirect3D9Impl_GetAdapterModeCount,
424     IDirect3D9Impl_EnumAdapterModes,
425     IDirect3D9Impl_GetAdapterDisplayMode,
426     IDirect3D9Impl_CheckDeviceType,
427     IDirect3D9Impl_CheckDeviceFormat,
428     IDirect3D9Impl_CheckDeviceMultiSampleType,
429     IDirect3D9Impl_CheckDepthStencilMatch,
430     IDirect3D9Impl_CheckDeviceFormatConversion,
431     IDirect3D9Impl_GetDeviceCaps,
432     IDirect3D9Impl_GetAdapterMonitor,
433     IDirect3D9Impl_CreateDevice
434 };