1 /* Direct3D Common functions
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all common miscellaneous code that spans
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
32 #include "wine/debug.h"
34 #include "d3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
38 const char *_get_renderstate(D3DRENDERSTATETYPE type) {
39 static const char * const states[] = {
41 "D3DRENDERSTATE_TEXTUREHANDLE",
42 "D3DRENDERSTATE_ANTIALIAS",
43 "D3DRENDERSTATE_TEXTUREADDRESS",
44 "D3DRENDERSTATE_TEXTUREPERSPECTIVE",
45 "D3DRENDERSTATE_WRAPU",
46 "D3DRENDERSTATE_WRAPV",
47 "D3DRENDERSTATE_ZENABLE",
48 "D3DRENDERSTATE_FILLMODE",
49 "D3DRENDERSTATE_SHADEMODE",
50 "D3DRENDERSTATE_LINEPATTERN",
51 "D3DRENDERSTATE_MONOENABLE",
52 "D3DRENDERSTATE_ROP2",
53 "D3DRENDERSTATE_PLANEMASK",
54 "D3DRENDERSTATE_ZWRITEENABLE",
55 "D3DRENDERSTATE_ALPHATESTENABLE",
56 "D3DRENDERSTATE_LASTPIXEL",
57 "D3DRENDERSTATE_TEXTUREMAG",
58 "D3DRENDERSTATE_TEXTUREMIN",
59 "D3DRENDERSTATE_SRCBLEND",
60 "D3DRENDERSTATE_DESTBLEND",
61 "D3DRENDERSTATE_TEXTUREMAPBLEND",
62 "D3DRENDERSTATE_CULLMODE",
63 "D3DRENDERSTATE_ZFUNC",
64 "D3DRENDERSTATE_ALPHAREF",
65 "D3DRENDERSTATE_ALPHAFUNC",
66 "D3DRENDERSTATE_DITHERENABLE",
67 "D3DRENDERSTATE_ALPHABLENDENABLE",
68 "D3DRENDERSTATE_FOGENABLE",
69 "D3DRENDERSTATE_SPECULARENABLE",
70 "D3DRENDERSTATE_ZVISIBLE",
71 "D3DRENDERSTATE_SUBPIXEL",
72 "D3DRENDERSTATE_SUBPIXELX",
73 "D3DRENDERSTATE_STIPPLEDALPHA",
74 "D3DRENDERSTATE_FOGCOLOR",
75 "D3DRENDERSTATE_FOGTABLEMODE",
76 "D3DRENDERSTATE_FOGTABLESTART",
77 "D3DRENDERSTATE_FOGTABLEEND",
78 "D3DRENDERSTATE_FOGTABLEDENSITY",
79 "D3DRENDERSTATE_STIPPLEENABLE",
80 "D3DRENDERSTATE_EDGEANTIALIAS",
81 "D3DRENDERSTATE_COLORKEYENABLE",
83 "D3DRENDERSTATE_BORDERCOLOR",
84 "D3DRENDERSTATE_TEXTUREADDRESSU",
85 "D3DRENDERSTATE_TEXTUREADDRESSV",
86 "D3DRENDERSTATE_MIPMAPLODBIAS",
87 "D3DRENDERSTATE_ZBIAS",
88 "D3DRENDERSTATE_RANGEFOGENABLE",
89 "D3DRENDERSTATE_ANISOTROPY",
90 "D3DRENDERSTATE_FLUSHBATCH",
91 "D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
92 "D3DRENDERSTATE_STENCILENABLE",
93 "D3DRENDERSTATE_STENCILFAIL",
94 "D3DRENDERSTATE_STENCILZFAIL",
95 "D3DRENDERSTATE_STENCILPASS",
96 "D3DRENDERSTATE_STENCILFUNC",
97 "D3DRENDERSTATE_STENCILREF",
98 "D3DRENDERSTATE_STENCILMASK",
99 "D3DRENDERSTATE_STENCILWRITEMASK",
100 "D3DRENDERSTATE_TEXTUREFACTOR",
104 "D3DRENDERSTATE_STIPPLEPATTERN00",
105 "D3DRENDERSTATE_STIPPLEPATTERN01",
106 "D3DRENDERSTATE_STIPPLEPATTERN02",
107 "D3DRENDERSTATE_STIPPLEPATTERN03",
108 "D3DRENDERSTATE_STIPPLEPATTERN04",
109 "D3DRENDERSTATE_STIPPLEPATTERN05",
110 "D3DRENDERSTATE_STIPPLEPATTERN06",
111 "D3DRENDERSTATE_STIPPLEPATTERN07",
112 "D3DRENDERSTATE_STIPPLEPATTERN08",
113 "D3DRENDERSTATE_STIPPLEPATTERN09",
114 "D3DRENDERSTATE_STIPPLEPATTERN10",
115 "D3DRENDERSTATE_STIPPLEPATTERN11",
116 "D3DRENDERSTATE_STIPPLEPATTERN12",
117 "D3DRENDERSTATE_STIPPLEPATTERN13",
118 "D3DRENDERSTATE_STIPPLEPATTERN14",
119 "D3DRENDERSTATE_STIPPLEPATTERN15",
120 "D3DRENDERSTATE_STIPPLEPATTERN16",
121 "D3DRENDERSTATE_STIPPLEPATTERN17",
122 "D3DRENDERSTATE_STIPPLEPATTERN18",
123 "D3DRENDERSTATE_STIPPLEPATTERN19",
124 "D3DRENDERSTATE_STIPPLEPATTERN20",
125 "D3DRENDERSTATE_STIPPLEPATTERN21",
126 "D3DRENDERSTATE_STIPPLEPATTERN22",
127 "D3DRENDERSTATE_STIPPLEPATTERN23",
128 "D3DRENDERSTATE_STIPPLEPATTERN24",
129 "D3DRENDERSTATE_STIPPLEPATTERN25",
130 "D3DRENDERSTATE_STIPPLEPATTERN26",
131 "D3DRENDERSTATE_STIPPLEPATTERN27",
132 "D3DRENDERSTATE_STIPPLEPATTERN28",
133 "D3DRENDERSTATE_STIPPLEPATTERN29",
134 "D3DRENDERSTATE_STIPPLEPATTERN30",
135 "D3DRENDERSTATE_STIPPLEPATTERN31"
137 static const char * const states_2[] = {
138 "D3DRENDERSTATE_WRAP0",
139 "D3DRENDERSTATE_WRAP1",
140 "D3DRENDERSTATE_WRAP2",
141 "D3DRENDERSTATE_WRAP3",
142 "D3DRENDERSTATE_WRAP4",
143 "D3DRENDERSTATE_WRAP5",
144 "D3DRENDERSTATE_WRAP6",
145 "D3DRENDERSTATE_WRAP7",
146 "D3DRENDERSTATE_CLIPPING",
147 "D3DRENDERSTATE_LIGHTING",
148 "D3DRENDERSTATE_EXTENTS",
149 "D3DRENDERSTATE_AMBIENT",
150 "D3DRENDERSTATE_FOGVERTEXMODE",
151 "D3DRENDERSTATE_COLORVERTEX",
152 "D3DRENDERSTATE_LOCALVIEWER",
153 "D3DRENDERSTATE_NORMALIZENORMALS",
154 "D3DRENDERSTATE_COLORKEYBLENDENABLE",
155 "D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
156 "D3DRENDERSTATE_SPECULARMATERIALSOURCE",
157 "D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
158 "D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
161 "D3DRENDERSTATE_VERTEXBLEND",
162 "D3DRENDERSTATE_CLIPPLANEENABLE",
164 if (type >= D3DRENDERSTATE_WRAP0) {
165 type -= D3DRENDERSTATE_WRAP0;
166 if (type >= (sizeof(states_2) / sizeof(states_2[0]))) return "ERR";
167 return states_2[type];
169 if (type >= (sizeof(states) / sizeof(states[0]))) return "ERR";
174 dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol)
176 DPRINTF("%f %f %f %f", lpCol->u1.r, lpCol->u2.g, lpCol->u3.b, lpCol->u4.a);
180 dump_D3DVECTOR(D3DVECTOR *lpVec)
182 DPRINTF("%f %f %f", lpVec->u1.x, lpVec->u2.y, lpVec->u3.z);
186 dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat)
188 DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpMat->u.diffuse)); DPRINTF("\n");
189 DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpMat->u1.ambient)); DPRINTF("\n");
190 DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpMat->u2.specular)); DPRINTF("\n");
191 DPRINTF(" - emissive : "); dump_D3DCOLORVALUE(&(lpMat->u3.emissive)); DPRINTF("\n");
192 DPRINTF(" - power : %f\n", lpMat->u4.power);
196 dump_D3DLIGHT7(LPD3DLIGHT7 lpLight)
198 DPRINTF(" - light type : %s\n", (lpLight->dltType == D3DLIGHT_POINT ? "D3DLIGHT_POINT" :
199 (lpLight->dltType == D3DLIGHT_SPOT ? "D3DLIGHT_SPOT" :
200 (lpLight->dltType == D3DLIGHT_DIRECTIONAL ? "D3DLIGHT_DIRECTIONAL" :
202 DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpLight->dcvDiffuse)); DPRINTF("\n");
203 DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpLight->dcvSpecular)); DPRINTF("\n");
204 DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpLight->dcvAmbient)); DPRINTF("\n");
205 DPRINTF(" - position : "); dump_D3DVECTOR(&(lpLight->dvPosition)); DPRINTF("\n");
206 DPRINTF(" - direction : "); dump_D3DVECTOR(&(lpLight->dvDirection)); DPRINTF("\n");
207 DPRINTF(" - dvRange : %f\n", lpLight->dvRange);
208 DPRINTF(" - dvFalloff : %f\n", lpLight->dvFalloff);
209 DPRINTF(" - dvAttenuation : %f %f %f\n", lpLight->dvAttenuation0, lpLight->dvAttenuation1, lpLight->dvAttenuation2);
210 DPRINTF(" - dvTheta : %f\n", lpLight->dvTheta);
211 DPRINTF(" - dvPhi : %f\n", lpLight->dvPhi);
215 dump_DPFLAGS(DWORD dwFlags)
217 static const flag_info flags[] =
220 FE(D3DDP_OUTOFORDER),
222 FE(D3DDP_DONOTUPDATEEXTENTS),
226 DDRAW_dump_flags(dwFlags, flags, sizeof(flags)/sizeof(flags[0]));
230 dump_D3DMATRIX(D3DMATRIX *mat)
232 DPRINTF(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
233 DPRINTF(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
234 DPRINTF(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
235 DPRINTF(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
239 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
243 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
244 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
245 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
246 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
247 switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
248 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
249 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
250 default: TRACE(" matrix weighting not handled yet...\n");
252 size += 2 * sizeof(D3DVALUE) * ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT);
257 void dump_flexible_vertex(DWORD d3dvtVertexType)
259 static const flag_info flags[] = {
261 FE(D3DFVF_RESERVED1),
267 if (d3dvtVertexType & D3DFVF_RESERVED0) DPRINTF("D3DFVF_RESERVED0 ");
268 switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
269 #define GEN_CASE(a) case a: DPRINTF(#a " "); break
270 GEN_CASE(D3DFVF_XYZ);
271 GEN_CASE(D3DFVF_XYZRHW);
272 GEN_CASE(D3DFVF_XYZB1);
273 GEN_CASE(D3DFVF_XYZB2);
274 GEN_CASE(D3DFVF_XYZB3);
275 GEN_CASE(D3DFVF_XYZB4);
276 GEN_CASE(D3DFVF_XYZB5);
278 DDRAW_dump_flags_(d3dvtVertexType, flags, sizeof(flags)/sizeof(flags[0]), FALSE);
279 switch (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) {
280 GEN_CASE(D3DFVF_TEX0);
281 GEN_CASE(D3DFVF_TEX1);
282 GEN_CASE(D3DFVF_TEX2);
283 GEN_CASE(D3DFVF_TEX3);
284 GEN_CASE(D3DFVF_TEX4);
285 GEN_CASE(D3DFVF_TEX5);
286 GEN_CASE(D3DFVF_TEX6);
287 GEN_CASE(D3DFVF_TEX7);
288 GEN_CASE(D3DFVF_TEX8);
291 for (i = 0; i < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); i++) {
292 DPRINTF(" T%d-s%ld", i + 1, (((d3dvtVertexType >> (16 + (2 * i))) + 1) & 0x03) + 1);
298 convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex)
300 int current_offset = 0;
301 unsigned int tex_index;
302 int size = get_flexible_vertex_size(d3dvtVertexType);
304 lpvVertices = ((BYTE *) lpvVertices) + (size * dwStartVertex);
306 if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
307 strided->position.lpvData = lpvVertices;
308 current_offset += 3 * sizeof(D3DVALUE);
310 strided->position.lpvData = lpvVertices;
311 current_offset += 4 * sizeof(D3DVALUE);
313 if (d3dvtVertexType & D3DFVF_RESERVED1) {
314 current_offset += sizeof(DWORD);
316 if (d3dvtVertexType & D3DFVF_NORMAL) {
317 strided->normal.lpvData = ((char *) lpvVertices) + current_offset;
318 current_offset += 3 * sizeof(D3DVALUE);
320 if (d3dvtVertexType & D3DFVF_DIFFUSE) {
321 strided->diffuse.lpvData = ((char *) lpvVertices) + current_offset;
322 current_offset += sizeof(DWORD);
324 if (d3dvtVertexType & D3DFVF_SPECULAR) {
325 strided->specular.lpvData = ((char *) lpvVertices) + current_offset;
326 current_offset += sizeof(DWORD);
328 for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
329 strided->textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
330 current_offset += 2 * sizeof(D3DVALUE);
332 strided->position.dwStride = current_offset;
333 strided->normal.dwStride = current_offset;
334 strided->diffuse.dwStride = current_offset;
335 strided->specular.dwStride = current_offset;
336 for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
337 strided->textureCoords[tex_index].dwStride = current_offset;
341 dump_D3DVOP(DWORD dwVertexOp)
343 static const flag_info flags[] =
350 DDRAW_dump_flags(dwVertexOp, flags, sizeof(flags)/sizeof(flags[0]));
354 dump_D3DPV(DWORD dwFlags)
356 if (dwFlags == D3DPV_DONOTCOPYDATA) DPRINTF("D3DPV_DONOTCOPYDATA\n");
357 else if (dwFlags != 0) DPRINTF("Unknown !!!\n");
361 void multiply_matrix(LPD3DMATRIX dest, LPD3DMATRIX src1, LPD3DMATRIX src2)
365 /* Now do the multiplication 'by hand'.
366 I know that all this could be optimised, but this will be done later :-) */
367 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
368 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
369 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
370 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
372 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
373 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
374 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
375 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
377 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
378 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
379 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
380 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
382 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
383 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
384 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
385 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
387 /* And copy the new matrix in the good storage.. */
388 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));