wined3d: texturefactor-> fragment states.
[wine] / dlls / d3d9 / tests / visual.c
1 /*
2  * Copyright 2005, 2007 Henri Verbeet
3  * Copyright (C) 2007-2008 Stefan Dösinger(for CodeWeavers)
4  * Copyright (C) 2008 Jason Green(for TransGaming)
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 /* This test framework allows limited testing of rendering results. Things are rendered, shown on
22  * the framebuffer, read back from there and compared to expected colors.
23  *
24  * However, neither d3d nor opengl is guaranteed to be pixel exact, and thus the capability of this test
25  * is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enough
26  * area which shows specific behavior(like a quad on the whole screen), and try to get resulting colors with
27  * all bits set or unset in all channels(like pure red, green, blue, white, black). Hopefully everything that
28  * causes visible results in games can be tested in a way that does not depend on pixel exactness
29  */
30
31 #define COBJMACROS
32 #include <d3d9.h>
33 #include "wine/test.h"
34
35 static HMODULE d3d9_handle = 0;
36
37 static HWND create_window(void)
38 {
39     WNDCLASS wc = {0};
40     HWND ret;
41     wc.lpfnWndProc = DefWindowProc;
42     wc.lpszClassName = "d3d9_test_wc";
43     RegisterClass(&wc);
44
45     ret = CreateWindow("d3d9_test_wc", "d3d9_test",
46                         WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
47     return ret;
48 }
49
50 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
51 {
52     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53     c1 >>= 8; c2 >>= 8;
54     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
55     c1 >>= 8; c2 >>= 8;
56     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
57     c1 >>= 8; c2 >>= 8;
58     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
59     return TRUE;
60 }
61
62 /* Locks a given surface and returns the color at (x,y).  It's the caller's
63  * responsibility to only pass in lockable surfaces and valid x,y coordinates */
64 static DWORD getPixelColorFromSurface(IDirect3DSurface9 *surface, UINT x, UINT y)
65 {
66     DWORD color;
67     HRESULT hr;
68     D3DSURFACE_DESC desc;
69     RECT rectToLock = {x, y, x+1, y+1};
70     D3DLOCKED_RECT lockedRect;
71
72     hr = IDirect3DSurface9_GetDesc(surface, &desc);
73     if(FAILED(hr))  /* This is not a test */
74     {
75         trace("Can't get the surface description, hr=%08x\n", hr);
76         return 0xdeadbeef;
77     }
78
79     hr = IDirect3DSurface9_LockRect(surface, &lockedRect, &rectToLock, D3DLOCK_READONLY);
80     if(FAILED(hr))  /* This is not a test */
81     {
82         trace("Can't lock the surface, hr=%08x\n", hr);
83         return 0xdeadbeef;
84     }
85     switch(desc.Format) {
86         case D3DFMT_A8R8G8B8:
87         {
88             color = ((DWORD *) lockedRect.pBits)[0] & 0xffffffff;
89             break;
90         }
91         default:
92             trace("Error: unknown surface format: %d\n", desc.Format);
93             color = 0xdeadbeef;
94             break;
95     }
96     hr = IDirect3DSurface9_UnlockRect(surface);
97     if(FAILED(hr))
98     {
99         trace("Can't unlock the surface, hr=%08x\n", hr);
100     }
101     return color;
102 }
103
104 static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
105 {
106     DWORD ret;
107     IDirect3DSurface9 *surf;
108     HRESULT hr;
109     D3DLOCKED_RECT lockedRect;
110     RECT rectToLock = {x, y, x+1, y+1};
111
112     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
113     if(FAILED(hr) || !surf )  /* This is not a test */
114     {
115         trace("Can't create an offscreen plain surface to read the render target data, hr=%08x\n", hr);
116         return 0xdeadbeef;
117     }
118
119     hr = IDirect3DDevice9_GetFrontBufferData(device, 0, surf);
120     if(FAILED(hr))
121     {
122         trace("Can't read the front buffer data, hr=%08x\n", hr);
123         ret = 0xdeadbeed;
124         goto out;
125     }
126
127     hr = IDirect3DSurface9_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
128     if(FAILED(hr))
129     {
130         trace("Can't lock the offscreen surface, hr=%08x\n", hr);
131         ret = 0xdeadbeec;
132         goto out;
133     }
134
135     /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
136      * really important for these tests
137      */
138     ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff;
139     hr = IDirect3DSurface9_UnlockRect(surf);
140     if(FAILED(hr))
141     {
142         trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
143     }
144
145 out:
146     if(surf) IDirect3DSurface9_Release(surf);
147     return ret;
148 }
149
150 static IDirect3DDevice9 *init_d3d9(void)
151 {
152     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
153     IDirect3D9 *d3d9_ptr = 0;
154     IDirect3DDevice9 *device_ptr = 0;
155     D3DPRESENT_PARAMETERS present_parameters;
156     HRESULT hr;
157     D3DADAPTER_IDENTIFIER9 identifier;
158
159     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
160     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
161     if (!d3d9_create) return NULL;
162
163     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
164     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
165     if (!d3d9_ptr) return NULL;
166
167     ZeroMemory(&present_parameters, sizeof(present_parameters));
168     present_parameters.Windowed = FALSE;
169     present_parameters.hDeviceWindow = create_window();
170     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
171     present_parameters.BackBufferWidth = 640;
172     present_parameters.BackBufferHeight = 480;
173     present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
174     present_parameters.EnableAutoDepthStencil = TRUE;
175     present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
176
177     memset(&identifier, 0, sizeof(identifier));
178     hr = IDirect3D9_GetAdapterIdentifier(d3d9_ptr, 0, 0, &identifier);
179     ok(hr == D3D_OK, "Failed to get adapter identifier description\n");
180     trace("Driver string: \"%s\"\n", identifier.Driver);
181     trace("Description string: \"%s\"\n", identifier.Description);
182     trace("Device name string: \"%s\"\n", identifier.DeviceName);
183     trace("Driver version %d.%d.%d.%d\n",
184           HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
185           HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
186
187     hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
188     if(FAILED(hr)) {
189         present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
190         hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
191         if(FAILED(hr)) {
192             hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
193         }
194     }
195     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
196
197     return device_ptr;
198 }
199
200 struct vertex
201 {
202     float x, y, z;
203     DWORD diffuse;
204 };
205
206 struct tvertex
207 {
208     float x, y, z, rhw;
209     DWORD diffuse;
210 };
211
212 struct nvertex
213 {
214     float x, y, z;
215     float nx, ny, nz;
216     DWORD diffuse;
217 };
218
219 static void lighting_test(IDirect3DDevice9 *device)
220 {
221     HRESULT hr;
222     DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
223     DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
224     DWORD color;
225
226     float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
227                       0.0f, 1.0f, 0.0f, 0.0f,
228                       0.0f, 0.0f, 1.0f, 0.0f,
229                       0.0f, 0.0f, 0.0f, 1.0f };
230
231     struct vertex unlitquad[] =
232     {
233         {-1.0f, -1.0f,   0.1f,                          0xffff0000},
234         {-1.0f,  0.0f,   0.1f,                          0xffff0000},
235         { 0.0f,  0.0f,   0.1f,                          0xffff0000},
236         { 0.0f, -1.0f,   0.1f,                          0xffff0000},
237     };
238     struct vertex litquad[] =
239     {
240         {-1.0f,  0.0f,   0.1f,                          0xff00ff00},
241         {-1.0f,  1.0f,   0.1f,                          0xff00ff00},
242         { 0.0f,  1.0f,   0.1f,                          0xff00ff00},
243         { 0.0f,  0.0f,   0.1f,                          0xff00ff00},
244     };
245     struct nvertex unlitnquad[] =
246     {
247         { 0.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
248         { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
249         { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
250         { 1.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
251     };
252     struct nvertex litnquad[] =
253     {
254         { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
255         { 0.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
256         { 1.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
257         { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
258     };
259     WORD Indices[] = {0, 1, 2, 2, 3, 0};
260
261     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
262     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
263
264     /* Setup some states that may cause issues */
265     hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), (D3DMATRIX *) mat);
266     ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
267     hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, (D3DMATRIX *)mat);
268     ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
269     hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, (D3DMATRIX *) mat);
270     ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
271     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
272     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
273     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
274     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
275     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
276     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
277     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
278     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
279     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, FALSE);
280     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
281     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
282     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
283     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE);
284     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
285     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
286     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
287     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
288     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
289
290     hr = IDirect3DDevice9_SetFVF(device, fvf);
291     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
292
293     hr = IDirect3DDevice9_BeginScene(device);
294     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
295     if(hr == D3D_OK)
296     {
297         /* No lights are defined... That means, lit vertices should be entirely black */
298         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
299         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
300         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
301                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitquad, sizeof(unlitquad[0]));
302         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
303
304         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE);
305         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
306         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
307                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, litquad, sizeof(litquad[0]));
308         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
309
310         hr = IDirect3DDevice9_SetFVF(device, nfvf);
311         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
312
313         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
314         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
315         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
316                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitnquad, sizeof(unlitnquad[0]));
317         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
318
319         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE);
320         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
321         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
322                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, litnquad, sizeof(litnquad[0]));
323         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
324
325         IDirect3DDevice9_EndScene(device);
326         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
327     }
328
329     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
330
331     color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
332     ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
333     color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
334     ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
335     color = getPixelColor(device, 480, 360); /* lower left quad - unlit with normals */
336     ok(color == 0x000000ff, "Unlit quad with normals has color %08x\n", color);
337     color = getPixelColor(device, 480, 120); /* upper left quad - lit with normals */
338     ok(color == 0x00000000, "Lit quad with normals has color %08x\n", color);
339
340     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
341     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
342 }
343
344 static void clear_test(IDirect3DDevice9 *device)
345 {
346     /* Tests the correctness of clearing parameters */
347     HRESULT hr;
348     D3DRECT rect[2];
349     D3DRECT rect_negneg;
350     DWORD color;
351     D3DVIEWPORT9 old_vp, vp;
352     RECT scissor;
353     DWORD oldColorWrite;
354     BOOL invalid_clear_failed = FALSE;
355
356     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
357     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
358
359     /* Positive x, negative y */
360     rect[0].x1 = 0;
361     rect[0].y1 = 480;
362     rect[0].x2 = 320;
363     rect[0].y2 = 240;
364
365     /* Positive x, positive y */
366     rect[1].x1 = 0;
367     rect[1].y1 = 0;
368     rect[1].x2 = 320;
369     rect[1].y2 = 240;
370     /* Clear 2 rectangles with one call. The refrast returns an error in this case, every real driver tested so far
371      * returns D3D_OK, but ignores the rectangle silently
372      */
373     hr = IDirect3DDevice9_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
374     ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
375     if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE;
376
377     /* negative x, negative y */
378     rect_negneg.x1 = 640;
379     rect_negneg.y1 = 240;
380     rect_negneg.x2 = 320;
381     rect_negneg.y2 = 0;
382     hr = IDirect3DDevice9_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
383     ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
384     if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE;
385
386     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
387
388     color = getPixelColor(device, 160, 360); /* lower left quad */
389     ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
390     color = getPixelColor(device, 160, 120); /* upper left quad */
391     if(invalid_clear_failed) {
392         /* If the negative rectangle was refused, the other rectangles in the list shouldn't be cleared either */
393         ok(color == 0x00ffffff, "Clear rectangle 1(pos, pos) has color %08x\n", color);
394     } else {
395         /* If the negative rectangle was dropped silently, the correct ones are cleared */
396         ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
397     }
398     color = getPixelColor(device, 480, 360); /* lower right quad  */
399     ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
400     color = getPixelColor(device, 480, 120); /* upper right quad */
401     ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
402
403     /* Test how the viewport affects clears */
404     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
405     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
406     hr = IDirect3DDevice9_GetViewport(device, &old_vp);
407     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
408
409     vp.X = 160;
410     vp.Y = 120;
411     vp.Width = 160;
412     vp.Height = 120;
413     vp.MinZ = 0.0;
414     vp.MaxZ = 1.0;
415     hr = IDirect3DDevice9_SetViewport(device, &vp);
416     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
417     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
418     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
419
420     vp.X = 320;
421     vp.Y = 240;
422     vp.Width = 320;
423     vp.Height = 240;
424     vp.MinZ = 0.0;
425     vp.MaxZ = 1.0;
426     hr = IDirect3DDevice9_SetViewport(device, &vp);
427     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
428     rect[0].x1 = 160;
429     rect[0].y1 = 120;
430     rect[0].x2 = 480;
431     rect[0].y2 = 360;
432     hr = IDirect3DDevice9_Clear(device, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
433     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
434
435     hr = IDirect3DDevice9_SetViewport(device, &old_vp);
436     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
437
438     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
439     color = getPixelColor(device, 158, 118);
440     ok(color == 0x00ffffff, "(158,118) has color %08x\n", color);
441     color = getPixelColor(device, 162, 118);
442     ok(color == 0x00ffffff, "(162,118) has color %08x\n", color);
443     color = getPixelColor(device, 158, 122);
444     ok(color == 0x00ffffff, "(158,122) has color %08x\n", color);
445     color = getPixelColor(device, 162, 122);
446     ok(color == 0x000000ff, "(162,122) has color %08x\n", color);
447
448     color = getPixelColor(device, 318, 238);
449     ok(color == 0x000000ff, "(318,238) has color %08x\n", color);
450     color = getPixelColor(device, 322, 238);
451     ok(color == 0x00ffffff, "(322,328) has color %08x\n", color);
452     color = getPixelColor(device, 318, 242);
453     ok(color == 0x00ffffff, "(318,242) has color %08x\n", color);
454     color = getPixelColor(device, 322, 242);
455     ok(color == 0x0000ff00, "(322,242) has color %08x\n", color);
456
457     color = getPixelColor(device, 478, 358);
458     ok(color == 0x0000ff00, "(478,358 has color %08x\n", color);
459     color = getPixelColor(device, 482, 358);
460     ok(color == 0x00ffffff, "(482,358) has color %08x\n", color);
461     color = getPixelColor(device, 478, 362);
462     ok(color == 0x00ffffff, "(478,362) has color %08x\n", color);
463     color = getPixelColor(device, 482, 362);
464     ok(color == 0x00ffffff, "(482,362) has color %08x\n", color);
465
466     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
467     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
468
469     scissor.left = 160;
470     scissor.right = 480;
471     scissor.top = 120;
472     scissor.bottom = 360;
473     hr = IDirect3DDevice9_SetScissorRect(device, &scissor);
474     ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
475     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, TRUE);
476     ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
477
478     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
479     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
480     hr = IDirect3DDevice9_Clear(device, 1, &rect[1], D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
481     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
482
483     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE);
484     ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
485
486     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
487     color = getPixelColor(device, 158, 118);
488     ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color);
489     color = getPixelColor(device, 162, 118);
490     ok(color == 0x00ffffff, "Pixel 162/118 has color %08x\n", color);
491     color = getPixelColor(device, 158, 122);
492     ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color);
493     color = getPixelColor(device, 162, 122);
494     ok(color == 0x00ff0000, "Pixel 162/122 has color %08x\n", color);
495
496     color = getPixelColor(device, 158, 358);
497     ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color);
498     color = getPixelColor(device, 162, 358);
499     ok(color == 0x0000ff00, "Pixel 162/358 has color %08x\n", color);
500     color = getPixelColor(device, 158, 358);
501     ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color);
502     color = getPixelColor(device, 162, 362);
503     ok(color == 0x00ffffff, "Pixel 162/362 has color %08x\n", color);
504
505     color = getPixelColor(device, 478, 118);
506     ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color);
507     color = getPixelColor(device, 478, 122);
508     ok(color == 0x0000ff00, "Pixel 162/118 has color %08x\n", color);
509     color = getPixelColor(device, 482, 122);
510     ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color);
511     color = getPixelColor(device, 482, 358);
512     ok(color == 0x00ffffff, "Pixel 162/122 has color %08x\n", color);
513
514     color = getPixelColor(device, 478, 358);
515     ok(color == 0x0000ff00, "Pixel 478/358 has color %08x\n", color);
516     color = getPixelColor(device, 478, 362);
517     ok(color == 0x00ffffff, "Pixel 478/118 has color %08x\n", color);
518     color = getPixelColor(device, 482, 358);
519     ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color);
520     color = getPixelColor(device, 482, 362);
521     ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color);
522
523     color = getPixelColor(device, 318, 238);
524     ok(color == 0x00ff0000, "Pixel 318/238 has color %08x\n", color);
525     color = getPixelColor(device, 318, 242);
526     ok(color == 0x0000ff00, "Pixel 318/242 has color %08x\n", color);
527     color = getPixelColor(device, 322, 238);
528     ok(color == 0x0000ff00, "Pixel 322/238 has color %08x\n", color);
529     color = getPixelColor(device, 322, 242);
530     ok(color == 0x0000ff00, "Pixel 322/242 has color %08x\n", color);
531
532     hr = IDirect3DDevice9_GetRenderState(device, D3DRS_COLORWRITEENABLE, &oldColorWrite);
533     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
534     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED);
535     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
536
537     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
538     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
539
540     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, oldColorWrite);
541     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
542
543     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
544
545     /* Colorwriteenable does not affect the clear */
546     color = getPixelColor(device, 320, 240);
547     ok(color == 0x00ffffff, "Color write protected clear returned color %08x\n", color);
548 }
549
550 typedef struct {
551     float in[4];
552     DWORD out;
553 } test_data_t;
554
555 /*
556  *  c7      mova    ARGB            mov     ARGB
557  * -2.4     -2      0x00ffff00      -3      0x00ff0000
558  * -1.6     -2      0x00ffff00      -2      0x00ffff00
559  * -0.4      0      0x0000ffff      -1      0x0000ff00
560  *  0.4      0      0x0000ffff       0      0x0000ffff
561  *  1.6      2      0x00ff00ff       1      0x000000ff
562  *  2.4      2      0x00ff00ff       2      0x00ff00ff
563  */
564 static void test_mova(IDirect3DDevice9 *device)
565 {
566     static const DWORD mova_test[] = {
567         0xfffe0200,                                                             /* vs_2_0                       */
568         0x0200001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
569         0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0   */
570         0x05000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0   */
571         0x05000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0   */
572         0x05000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0   */
573         0x05000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0   */
574         0x05000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0   */
575         0x05000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0   */
576         0x0200002e, 0xb0010000, 0xa0000007,                                     /* mova a0.x, c7.x              */
577         0x03000001, 0xd00f0000, 0xa0e42003, 0xb0000000,                         /* mov oD0, c[a0.x + 3]         */
578         0x02000001, 0xc00f0000, 0x90e40000,                                     /* mov oPos, v0                 */
579         0x0000ffff                                                              /* END                          */
580     };
581     static const DWORD mov_test[] = {
582         0xfffe0101,                                                             /* vs_1_1                       */
583         0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
584         0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0   */
585         0x00000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0   */
586         0x00000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0   */
587         0x00000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0   */
588         0x00000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0   */
589         0x00000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0   */
590         0x00000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0   */
591         0x00000001, 0xb0010000, 0xa0000007,                                     /* mov a0.x, c7.x               */
592         0x00000001, 0xd00f0000, 0xa0e42003,                                     /* mov oD0, c[a0.x + 3]         */
593         0x00000001, 0xc00f0000, 0x90e40000,                                     /* mov oPos, v0                 */
594         0x0000ffff                                                              /* END                          */
595     };
596
597     static const test_data_t test_data[2][6] = {
598         {
599             {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000},
600             {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
601             {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ff00},
602             {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
603             {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x000000ff},
604             {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
605         },
606         {
607             {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
608             {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
609             {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
610             {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
611             {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff},
612             {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
613         }
614     };
615
616     static const float quad[][3] = {
617         {-1.0f, -1.0f, 0.0f},
618         {-1.0f,  1.0f, 0.0f},
619         { 1.0f, -1.0f, 0.0f},
620         { 1.0f,  1.0f, 0.0f},
621     };
622
623     static const D3DVERTEXELEMENT9 decl_elements[] = {
624         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
625         D3DDECL_END()
626     };
627
628     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
629     IDirect3DVertexShader9 *mova_shader = NULL;
630     IDirect3DVertexShader9 *mov_shader = NULL;
631     HRESULT hr;
632     UINT i, j;
633
634     hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
635     ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
636     hr = IDirect3DDevice9_CreateVertexShader(device, mov_test, &mov_shader);
637     ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
638     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
639     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
640     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
641     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
642
643     hr = IDirect3DDevice9_SetVertexShader(device, mov_shader);
644     ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
645     for(j = 0; j < 2; ++j)
646     {
647         for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i)
648         {
649             DWORD color;
650
651             hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[j][i].in, 1);
652             ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
653
654             hr = IDirect3DDevice9_BeginScene(device);
655             ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
656
657             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
658             ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
659
660             hr = IDirect3DDevice9_EndScene(device);
661             ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
662
663             hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
664             ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
665
666             color = getPixelColor(device, 320, 240);
667             ok(color == test_data[j][i].out, "Expected color %08x, got %08x (for input %f, instruction %s)\n",
668                test_data[j][i].out, color, test_data[j][i].in[0], j == 0 ? "mov" : "mova");
669
670             hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
671             ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr);
672         }
673         hr = IDirect3DDevice9_SetVertexShader(device, mova_shader);
674         ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
675     }
676
677     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
678     ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
679
680     IDirect3DVertexDeclaration9_Release(vertex_declaration);
681     IDirect3DVertexShader9_Release(mova_shader);
682     IDirect3DVertexShader9_Release(mov_shader);
683 }
684
685 struct sVertex {
686     float x, y, z;
687     DWORD diffuse;
688     DWORD specular;
689 };
690
691 struct sVertexT {
692     float x, y, z, rhw;
693     DWORD diffuse;
694     DWORD specular;
695 };
696
697 static void fog_test(IDirect3DDevice9 *device)
698 {
699     HRESULT hr;
700     DWORD color;
701     BYTE r, g, b;
702     float start = 0.0f, end = 1.0f;
703     D3DCAPS9 caps;
704     int i;
705
706     /* Gets full z based fog with linear fog, no fog with specular color */
707     struct sVertex unstransformed_1[] = {
708         {-1,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
709         {-1,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
710         { 0,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
711         { 0,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
712     };
713     /* Ok, I am too lazy to deal with transform matrices */
714     struct sVertex unstransformed_2[] = {
715         {-1,     0,   1.0f,         0xFFFF0000,     0xFF000000  },
716         {-1,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
717         { 0,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
718         { 0,     0,   1.0f,         0xFFFF0000,     0xFF000000  },
719     };
720     /* Untransformed ones. Give them a different diffuse color to make the test look
721      * nicer. It also makes making sure that they are drawn correctly easier.
722      */
723     struct sVertexT transformed_1[] = {
724         {320,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
725         {640,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
726         {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
727         {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
728     };
729     struct sVertexT transformed_2[] = {
730         {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
731         {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
732         {640,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
733         {320,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
734     };
735     struct vertex rev_fog_quads[] = {
736        {-1.0,   -1.0,   0.1,    0x000000ff},
737        {-1.0,    0.0,   0.1,    0x000000ff},
738        { 0.0,    0.0,   0.1,    0x000000ff},
739        { 0.0,   -1.0,   0.1,    0x000000ff},
740
741        { 0.0,   -1.0,   0.9,    0x000000ff},
742        { 0.0,    0.0,   0.9,    0x000000ff},
743        { 1.0,    0.0,   0.9,    0x000000ff},
744        { 1.0,   -1.0,   0.9,    0x000000ff},
745
746        { 0.0,    0.0,   0.4,    0x000000ff},
747        { 0.0,    1.0,   0.4,    0x000000ff},
748        { 1.0,    1.0,   0.4,    0x000000ff},
749        { 1.0,    0.0,   0.4,    0x000000ff},
750
751        {-1.0,    0.0,   0.7,    0x000000ff},
752        {-1.0,    1.0,   0.7,    0x000000ff},
753        { 0.0,    1.0,   0.7,    0x000000ff},
754        { 0.0,    0.0,   0.7,    0x000000ff},
755     };
756     WORD Indices[] = {0, 1, 2, 2, 3, 0};
757
758     memset(&caps, 0, sizeof(caps));
759     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
760     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %08x\n", hr);
761     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
762     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
763
764     /* Setup initial states: No lighting, fog on, fog color */
765     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
766     ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
767     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
768     ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
769     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
770     ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
771
772     /* First test: Both table fog and vertex fog off */
773     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
774     ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
775     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
776     ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
777
778     /* Start = 0, end = 1. Should be default, but set them */
779     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
780     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
781     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
782     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
783
784     if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
785     {
786         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
787         ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
788         /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
789         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
790                                                      2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
791                                                      sizeof(unstransformed_1[0]));
792         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
793
794         /* That makes it use the Z value */
795         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
796         ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
797         /* Untransformed, vertex fog != none (or table fog != none):
798          * Use the Z value as input into the equation
799          */
800         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
801                                                      2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
802                                                      sizeof(unstransformed_1[0]));
803         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
804
805         /* transformed verts */
806         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
807         ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
808         /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
809         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
810                                                      2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1,
811                                                      sizeof(transformed_1[0]));
812         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
813
814         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
815         ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
816         /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
817          * equation
818          */
819         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
820                                                      2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_2,
821                                                      sizeof(transformed_2[0]));
822
823         hr = IDirect3DDevice9_EndScene(device);
824         ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
825     }
826     else
827     {
828         ok(FALSE, "BeginScene failed\n");
829     }
830
831     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
832     color = getPixelColor(device, 160, 360);
833     ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
834     color = getPixelColor(device, 160, 120);
835     ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
836     color = getPixelColor(device, 480, 120);
837     ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
838     if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
839     {
840         color = getPixelColor(device, 480, 360);
841         ok(color == 0x0000FF00 || color == 0x0000FE00, "Transformed vertex with linear table fog has color %08x\n", color);
842     }
843     else
844     {
845         /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
846          * The settings above result in no fogging with vertex fog
847          */
848         color = getPixelColor(device, 480, 120);
849         ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
850         trace("Info: Table fog not supported by this device\n");
851     }
852
853     /* Now test the special case fogstart == fogend */
854     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
855     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
856
857     if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
858     {
859         start = 512;
860         end = 512;
861         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
862         ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
863         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
864         ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
865
866         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
867         ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
868         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
869         ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
870         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
871         ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
872
873         /* Untransformed vertex, z coord = 0.1, fogstart = 512, fogend = 512. Would result in
874          * a completely fog-free primitive because start > zcoord, but because start == end, the primitive
875          * is fully covered by fog. The same happens to the 2nd untransformed quad with z = 1.0.
876          * The third transformed quad remains unfogged because the fogcoords are read from the specular
877          * color and has fixed fogstart and fogend.
878          */
879         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
880                 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
881                 sizeof(unstransformed_1[0]));
882         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
883         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
884                 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
885                 sizeof(unstransformed_1[0]));
886         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
887
888         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
889         ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
890         /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
891         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
892                 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1,
893                 sizeof(transformed_1[0]));
894         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
895
896         hr = IDirect3DDevice9_EndScene(device);
897         ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
898     }
899     else
900     {
901         ok(FALSE, "BeginScene failed\n");
902     }
903     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
904     color = getPixelColor(device, 160, 360);
905     ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with vertex fog and z = 0.1 has color %08x\n", color);
906     color = getPixelColor(device, 160, 120);
907     ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with vertex fog and z = 1.0 has color %08x\n", color);
908     color = getPixelColor(device, 480, 120);
909     ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
910
911     /* Test "reversed" fog without shaders. With shaders this fails on a few Windows D3D implementations,
912      * but without shaders it seems to work everywhere
913      */
914     end = 0.2;
915     start = 0.8;
916     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
917     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
918     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
919     ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
920     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
921     ok( hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
922
923     /* Test reversed fog without shaders. ATI cards have problems with reversed fog and shaders, so
924      * it doesn't seem very important for games. ATI cards also have problems with reversed table fog,
925      * so skip this for now
926      */
927     for(i = 0; i < 1 /*2 - Table fog test disabled, fails on ATI */; i++) {
928         const char *mode = (i ? "table" : "vertex");
929         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
930         ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
931         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, i == 0 ? D3DFOG_LINEAR : D3DFOG_NONE);
932         ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
933         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, i == 0 ? D3DFOG_NONE : D3DFOG_LINEAR);
934         ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
935         hr = IDirect3DDevice9_BeginScene(device);
936         ok( hr == D3D_OK, "IDirect3DDDevice9_BeginScene returned %08x\n", hr);
937         if(SUCCEEDED(hr)) {
938             WORD Indices2[] = { 0,  1,  2,  2,  3, 0,
939                                 4,  5,  6,  6,  7, 4,
940                                 8,  9, 10, 10, 11, 8,
941                             12, 13, 14, 14, 15, 12};
942
943             hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */,
944                     16 /* NumVerts */, 8 /*PrimCount */, Indices2, D3DFMT_INDEX16, rev_fog_quads,
945                     sizeof(rev_fog_quads[0]));
946
947             hr = IDirect3DDevice9_EndScene(device);
948             ok( hr == D3D_OK, "IDirect3DDDevice9_EndScene returned %08x\n", hr);
949         }
950         IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
951         color = getPixelColor(device, 160, 360);
952         ok(color == 0x0000FF00 || color == 0x0000FE00, "Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00\n", mode, color);
953
954         color = getPixelColor(device, 160, 120);
955         r = (color & 0x00ff0000) >> 16;
956         g = (color & 0x0000ff00) >>  8;
957         b = (color & 0x000000ff);
958         ok(r == 0x00 && g >= 0x29 && g <= 0x2d && b >= 0xd2 && b <= 0xd6,
959            "Reversed %s fog: z=0.7 has color 0x%08x, expected\n", mode, color);
960
961         color = getPixelColor(device, 480, 120);
962         r = (color & 0x00ff0000) >> 16;
963         g = (color & 0x0000ff00) >>  8;
964         b = (color & 0x000000ff);
965         ok(r == 0x00 && g >= 0xa8 && g <= 0xac && b >= 0x53 && b <= 0x57,
966            "Reversed %s fog: z=0.4 has color 0x%08x, expected\n", mode, color);
967
968         color = getPixelColor(device, 480, 360);
969         ok(color == 0x000000ff, "Reversed %s fog: z=0.9 has color 0x%08x, expected 0x000000ff\n", mode, color);
970
971         if(!(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)) {
972             skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping reversed table fog test\n");
973             break;
974         }
975     }
976     /* Turn off the fog master switch to avoid confusing other tests */
977     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
978     ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
979     start = 0.0;
980     end = 1.0;
981     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
982     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
983     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
984     ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
985     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
986     ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
987     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
988     ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
989 }
990
991 /* This test verifies the behaviour of cube maps wrt. texture wrapping.
992  * D3D cube map wrapping always behaves like GL_CLAMP_TO_EDGE,
993  * regardless of the actual addressing mode set. */
994 static void test_cube_wrap(IDirect3DDevice9 *device)
995 {
996     static const float quad[][6] = {
997         {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
998         {-1.0f,  1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
999         { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
1000         { 1.0f,  1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
1001     };
1002
1003     static const D3DVERTEXELEMENT9 decl_elements[] = {
1004         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1005         {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1006         D3DDECL_END()
1007     };
1008
1009     static const struct {
1010         D3DTEXTUREADDRESS mode;
1011         const char *name;
1012     } address_modes[] = {
1013         {D3DTADDRESS_WRAP, "D3DTADDRESS_WRAP"},
1014         {D3DTADDRESS_MIRROR, "D3DTADDRESS_MIRROR"},
1015         {D3DTADDRESS_CLAMP, "D3DTADDRESS_CLAMP"},
1016         {D3DTADDRESS_BORDER, "D3DTADDRESS_BORDER"},
1017         {D3DTADDRESS_MIRRORONCE, "D3DTADDRESS_MIRRORONCE"},
1018     };
1019
1020     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1021     IDirect3DCubeTexture9 *texture = NULL;
1022     IDirect3DSurface9 *surface = NULL;
1023     D3DLOCKED_RECT locked_rect;
1024     HRESULT hr;
1025     UINT x;
1026     INT y, face;
1027
1028     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1029     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1030     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1031     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1032
1033     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
1034             D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL);
1035     ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (0x%08x)\n", hr);
1036
1037     hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
1038     ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1039
1040     for (y = 0; y < 128; ++y)
1041     {
1042         DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1043         for (x = 0; x < 64; ++x)
1044         {
1045             *ptr++ = 0xffff0000;
1046         }
1047         for (x = 64; x < 128; ++x)
1048         {
1049             *ptr++ = 0xff0000ff;
1050         }
1051     }
1052
1053     hr = IDirect3DSurface9_UnlockRect(surface);
1054     ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
1055
1056     hr = IDirect3DDevice9_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8,
1057             D3DPOOL_DEFAULT, &texture, NULL);
1058     ok(SUCCEEDED(hr), "CreateCubeTexture failed (0x%08x)\n", hr);
1059
1060     /* Create cube faces */
1061     for (face = 0; face < 6; ++face)
1062     {
1063         IDirect3DSurface9 *face_surface = NULL;
1064
1065         hr= IDirect3DCubeTexture9_GetCubeMapSurface(texture, face, 0, &face_surface);
1066         ok(SUCCEEDED(hr), "GetCubeMapSurface failed (0x%08x)\n", hr);
1067
1068         hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, face_surface, NULL);
1069         ok(SUCCEEDED(hr), "UpdateSurface failed (0x%08x)\n", hr);
1070
1071         IDirect3DSurface9_Release(face_surface);
1072     }
1073
1074     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
1075     ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1076
1077     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1078     ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1079     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1080     ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1081     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_BORDERCOLOR, 0xff00ff00);
1082     ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_BORDERCOLOR failed (0x%08x)\n", hr);
1083
1084     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1085     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1086
1087     for (x = 0; x < (sizeof(address_modes) / sizeof(*address_modes)); ++x)
1088     {
1089         DWORD color;
1090
1091         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, address_modes[x].mode);
1092         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU (%s) failed (0x%08x)\n", address_modes[x].name, hr);
1093         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, address_modes[x].mode);
1094         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV (%s) failed (0x%08x)\n", address_modes[x].name, hr);
1095
1096         hr = IDirect3DDevice9_BeginScene(device);
1097         ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1098
1099         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1100         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1101
1102         hr = IDirect3DDevice9_EndScene(device);
1103         ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1104
1105         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1106         ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1107
1108         /* Due to the nature of this test, we sample essentially at the edge
1109          * between two faces. Because of this it's undefined from which face
1110          * the driver will sample. Fortunately that's not important for this
1111          * test, since all we care about is that it doesn't sample from the
1112          * other side of the surface or from the border. */
1113         color = getPixelColor(device, 320, 240);
1114         ok(color == 0x00ff0000 || color == 0x000000ff,
1115                 "Got color 0x%08x for addressing mode %s, expected 0x00ff0000 or 0x000000ff.\n",
1116                 color, address_modes[x].name);
1117
1118         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
1119         ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
1120     }
1121
1122     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1123     ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1124
1125     IDirect3DVertexDeclaration9_Release(vertex_declaration);
1126     IDirect3DCubeTexture9_Release(texture);
1127     IDirect3DSurface9_Release(surface);
1128 }
1129
1130 static void offscreen_test(IDirect3DDevice9 *device)
1131 {
1132     HRESULT hr;
1133     IDirect3DTexture9 *offscreenTexture = NULL;
1134     IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
1135     DWORD color;
1136
1137     static const float quad[][5] = {
1138         {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
1139         {-0.5f,  0.5f, 0.1f, 0.0f, 1.0f},
1140         { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
1141         { 0.5f,  0.5f, 0.1f, 1.0f, 1.0f},
1142     };
1143
1144     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
1145     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1146
1147     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
1148     ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
1149     if(!offscreenTexture) {
1150         trace("Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5\n");
1151         hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
1152         ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
1153         if(!offscreenTexture) {
1154             skip("Cannot create an offscreen render target\n");
1155             goto out;
1156         }
1157     }
1158
1159     hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
1160     ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
1161     if(!backbuffer) {
1162         goto out;
1163     }
1164
1165     hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
1166     ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
1167     if(!offscreen) {
1168         goto out;
1169     }
1170
1171     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
1172     ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
1173
1174     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
1175     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
1176     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
1177     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
1178     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
1179     ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1180     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
1181     ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1182     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1183     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1184
1185     if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
1186         hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
1187         ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
1188         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1189         ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1190
1191         /* Draw without textures - Should result in a white quad */
1192         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
1193         ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
1194
1195         hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
1196         ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
1197         hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
1198         ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
1199
1200         /* This time with the texture */
1201         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
1202         ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
1203
1204         IDirect3DDevice9_EndScene(device);
1205     }
1206
1207     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1208
1209     /* Center quad - should be white */
1210     color = getPixelColor(device, 320, 240);
1211     ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1212     /* Some quad in the cleared part of the texture */
1213     color = getPixelColor(device, 170, 240);
1214     ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
1215     /* Part of the originally cleared back buffer */
1216     color = getPixelColor(device, 10, 10);
1217     ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1218     if(0) {
1219         /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
1220          * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
1221          * the offscreen rendering mode this test would succeed or fail
1222          */
1223         color = getPixelColor(device, 10, 470);
1224         ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1225     }
1226
1227 out:
1228     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1229
1230     /* restore things */
1231     if(backbuffer) {
1232         IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
1233         IDirect3DSurface9_Release(backbuffer);
1234     }
1235     if(offscreenTexture) {
1236         IDirect3DTexture9_Release(offscreenTexture);
1237     }
1238     if(offscreen) {
1239         IDirect3DSurface9_Release(offscreen);
1240     }
1241 }
1242
1243 /* This test tests fog in combination with shaders.
1244  * What's tested: linear fog (vertex and table) with pixel shader
1245  *                linear table fog with non foggy vertex shader
1246  *                vertex fog with foggy vertex shader
1247  * What's not tested: non linear fog with shader
1248  *                    table fog with foggy vertex shader
1249  */
1250 static void fog_with_shader_test(IDirect3DDevice9 *device)
1251 {
1252     HRESULT hr;
1253     DWORD color;
1254     union {
1255         float f;
1256         DWORD i;
1257     } start, end;
1258     unsigned int i, j;
1259
1260     /* basic vertex shader without fog computation ("non foggy") */
1261     static const DWORD vertex_shader_code1[] = {
1262         0xfffe0101,                                                             /* vs_1_1                       */
1263         0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
1264         0x0000001f, 0x8000000a, 0x900f0001,                                     /* dcl_color0 v1                */
1265         0x00000001, 0xc00f0000, 0x90e40000,                                     /* mov oPos, v0                 */
1266         0x00000001, 0xd00f0000, 0x90e40001,                                     /* mov oD0, v1                  */
1267         0x0000ffff
1268     };
1269     /* basic vertex shader with reversed fog computation ("foggy") */
1270     static const DWORD vertex_shader_code2[] = {
1271         0xfffe0101,                                                             /* vs_1_1                        */
1272         0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0               */
1273         0x0000001f, 0x8000000a, 0x900f0001,                                     /* dcl_color0 v1                 */
1274         0x00000051, 0xa00f0000, 0xbfa00000, 0x00000000, 0xbf666666, 0x00000000, /* def c0, -1.25, 0.0, -0.9, 0.0 */
1275         0x00000001, 0xc00f0000, 0x90e40000,                                     /* mov oPos, v0                  */
1276         0x00000001, 0xd00f0000, 0x90e40001,                                     /* mov oD0, v1                   */
1277         0x00000002, 0x800f0000, 0x90aa0000, 0xa0aa0000,                         /* add r0, v0.z, c0.z            */
1278         0x00000005, 0xc00f0001, 0x80000000, 0xa0000000,                         /* mul oFog, r0.x, c0.x          */
1279         0x0000ffff
1280     };
1281     /* basic pixel shader */
1282     static const DWORD pixel_shader_code[] = {
1283         0xffff0101,                                                             /* ps_1_1     */
1284         0x00000001, 0x800f0000, 0x90e40000,                                     /* mov r0, vo */
1285         0x0000ffff
1286     };
1287
1288     static struct vertex quad[] = {
1289         {-1.0f, -1.0f,  0.0f,          0xFFFF0000  },
1290         {-1.0f,  1.0f,  0.0f,          0xFFFF0000  },
1291         { 1.0f, -1.0f,  0.0f,          0xFFFF0000  },
1292         { 1.0f,  1.0f,  0.0f,          0xFFFF0000  },
1293     };
1294
1295     static const D3DVERTEXELEMENT9 decl_elements[] = {
1296         {0,  0, D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1297         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1298         D3DDECL_END()
1299     };
1300
1301     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1302     IDirect3DVertexShader9      *vertex_shader[3]   = {NULL, NULL, NULL};
1303     IDirect3DPixelShader9       *pixel_shader[2]    = {NULL, NULL};
1304
1305     /* This reference data was collected on a nVidia GeForce 7600GS driver version 84.19 DirectX version 9.0c on Windows XP */
1306     static const struct test_data_t {
1307         int vshader;
1308         int pshader;
1309         D3DFOGMODE vfog;
1310         D3DFOGMODE tfog;
1311         unsigned int color[11];
1312     } test_data[] = {
1313         /* only pixel shader: */
1314         {0, 1, 0, 3,
1315         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1316         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1317         {0, 1, 1, 3,
1318         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1319         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1320         {0, 1, 2, 3,
1321         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1322         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1323         {0, 1, 3, 0,
1324         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1325         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1326         {0, 1, 3, 3,
1327         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1328         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1329
1330         /* vertex shader */
1331         {1, 0, 0, 0,
1332         {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
1333          0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}},
1334         {1, 0, 0, 3,
1335         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1336         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1337         {1, 0, 1, 3,
1338         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1339         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1340
1341         {1, 0, 2, 3,
1342         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1343         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1344         {1, 0, 3, 3,
1345         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1346         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1347
1348         /* vertex shader and pixel shader */
1349         {1, 1, 0, 3,
1350         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1351         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1352         {1, 1, 1, 3,
1353         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1354         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1355         {1, 1, 2, 3,
1356         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1357         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1358
1359         {1, 1, 3, 3,
1360         {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1361         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1362
1363
1364 #if 0  /* FIXME: these fail on GeForce 8500 */
1365         /* foggy vertex shader */
1366         {2, 0, 0, 0,
1367         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1368          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1369         {2, 0, 1, 0,
1370         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1371          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1372         {2, 0, 2, 0,
1373         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1374          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1375         {2, 0, 3, 0,
1376         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1377          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1378 #endif
1379
1380         /* foggy vertex shader and pixel shader */
1381         {2, 1, 0, 0,
1382         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1383          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1384         {2, 1, 1, 0,
1385         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1386          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1387         {2, 1, 2, 0,
1388         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1389          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1390         {2, 1, 3, 0,
1391         {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1392          0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1393
1394     };
1395
1396     /* NOTE: changing these values will not affect the tests with foggy vertex shader, as the values are hardcoded in the shader*/
1397     start.f=0.1f;
1398     end.f=0.9f;
1399
1400     hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code1, &vertex_shader[1]);
1401     ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
1402     hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code2, &vertex_shader[2]);
1403     ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
1404     hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader[1]);
1405     ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1406     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1407     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
1408
1409     /* Setup initial states: No lighting, fog on, fog color */
1410     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1411     ok(hr == D3D_OK, "Turning off lighting failed (%08x)\n", hr);
1412     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
1413     ok(hr == D3D_OK, "Turning on fog calculations failed (%08x)\n", hr);
1414     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
1415     ok(hr == D3D_OK, "Setting fog color failed (%08x)\n", hr);
1416     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1417     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1418
1419     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
1420     ok(hr == D3D_OK, "Turning off table fog failed (%08x)\n", hr);
1421     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
1422     ok(hr == D3D_OK, "Turning off vertex fog failed (%08x)\n", hr);
1423
1424     /* Use fogtart = 0.1 and end = 0.9 to test behavior outside the fog transition phase, too*/
1425     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, start.i);
1426     ok(hr == D3D_OK, "Setting fog start failed (%08x)\n", hr);
1427     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, end.i);
1428     ok(hr == D3D_OK, "Setting fog end failed (%08x)\n", hr);
1429
1430     for (i = 0; i < sizeof(test_data)/sizeof(test_data[0]); i++)
1431     {
1432         hr = IDirect3DDevice9_SetVertexShader(device, vertex_shader[test_data[i].vshader]);
1433         ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1434         hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader[test_data[i].pshader]);
1435         ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1436         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, test_data[i].vfog);
1437         ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR failed (%08x)\n", hr);
1438         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, test_data[i].tfog);
1439         ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR failed (%08x)\n", hr);
1440
1441         for(j=0; j < 11; j++)
1442         {
1443             /* Don't use the whole zrange to prevent rounding errors */
1444             quad[0].z = 0.001f + (float)j / 10.02f;
1445             quad[1].z = 0.001f + (float)j / 10.02f;
1446             quad[2].z = 0.001f + (float)j / 10.02f;
1447             quad[3].z = 0.001f + (float)j / 10.02f;
1448
1449             hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1450             ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
1451
1452             hr = IDirect3DDevice9_BeginScene(device);
1453             ok( hr == D3D_OK, "BeginScene returned failed (%08x)\n", hr);
1454
1455             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1456             ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
1457
1458             hr = IDirect3DDevice9_EndScene(device);
1459             ok(hr == D3D_OK, "EndScene failed (%08x)\n", hr);
1460
1461             IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1462
1463             /* As the red and green component are the result of blending use 5% tolerance on the expected value */
1464             color = getPixelColor(device, 128, 240);
1465             ok(color_match(color, test_data[i].color[j], 13),
1466                "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
1467                test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
1468         }
1469     }
1470
1471     /* reset states */
1472     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
1473     ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1474     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1475     ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1476     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1477     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1478     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
1479     ok(hr == D3D_OK, "Turning off fog calculations failed (%08x)\n", hr);
1480
1481     IDirect3DVertexShader9_Release(vertex_shader[1]);
1482     IDirect3DVertexShader9_Release(vertex_shader[2]);
1483     IDirect3DPixelShader9_Release(pixel_shader[1]);
1484     IDirect3DVertexDeclaration9_Release(vertex_declaration);
1485 }
1486
1487 static void generate_bumpmap_textures(IDirect3DDevice9 *device) {
1488     unsigned int i, x, y;
1489     HRESULT hr;
1490     IDirect3DTexture9 *texture[2] = {NULL, NULL};
1491     D3DLOCKED_RECT locked_rect;
1492
1493     /* Generate the textures */
1494     for(i=0; i<2; i++)
1495     {
1496         hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, i?D3DFMT_A8R8G8B8:D3DFMT_V8U8,
1497                                             D3DPOOL_MANAGED, &texture[i], NULL);
1498         ok(SUCCEEDED(hr), "CreateTexture failed (0x%08x)\n", hr);
1499
1500         hr = IDirect3DTexture9_LockRect(texture[i], 0, &locked_rect, NULL, 0);
1501         ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1502         for (y = 0; y < 128; ++y)
1503         {
1504             if(i)
1505             { /* Set up black texture with 2x2 texel white spot in the middle */
1506                 DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1507                 for (x = 0; x < 128; ++x)
1508                 {
1509                     if(y>62 && y<66 && x>62 && x<66)
1510                         *ptr++ = 0xffffffff;
1511                     else
1512                         *ptr++ = 0xff000000;
1513                 }
1514             }
1515             else
1516             { /* Set up a displacement map which points away from the center parallel to the closest axis.
1517                * (if multiplied with bumpenvmat)
1518               */
1519                 WORD *ptr = (WORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1520                 for (x = 0; x < 128; ++x)
1521                 {
1522                     if(abs(x-64)>abs(y-64))
1523                     {
1524                         if(x < 64)
1525                             *ptr++ = 0xc000;
1526                         else
1527                             *ptr++ = 0x4000;
1528                     }
1529                     else
1530                     {
1531                         if(y < 64)
1532                             *ptr++ = 0x0040;
1533                         else
1534                             *ptr++ = 0x00c0;
1535                     }
1536                 }
1537             }
1538         }
1539         hr = IDirect3DTexture9_UnlockRect(texture[i], 0);
1540         ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
1541
1542         hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture[i]);
1543         ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1544
1545         /* Disable texture filtering */
1546         hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MINFILTER, D3DTEXF_POINT);
1547         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1548         hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
1549         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1550
1551         hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1552         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU failed (0x%08x)\n", hr);
1553         hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1554         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV failed (0x%08x)\n", hr);
1555     }
1556 }
1557
1558 /* test the behavior of the texbem instruction
1559  * with normal 2D and projective 2D textures
1560  */
1561 static void texbem_test(IDirect3DDevice9 *device)
1562 {
1563     HRESULT hr;
1564     DWORD color;
1565     int i;
1566
1567     static const DWORD pixel_shader_code[] = {
1568         0xffff0101,                         /* ps_1_1*/
1569         0x00000042, 0xb00f0000,             /* tex t0*/
1570         0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0*/
1571         0x00000001, 0x800f0000, 0xb0e40001, /* mov r0, t1*/
1572         0x0000ffff
1573     };
1574     static const DWORD double_texbem_code[] =  {
1575         0xffff0103,                                         /* ps_1_3           */
1576         0x00000042, 0xb00f0000,                             /* tex t0           */
1577         0x00000043, 0xb00f0001, 0xb0e40000,                 /* texbem t1, t0    */
1578         0x00000042, 0xb00f0002,                             /* tex t2           */
1579         0x00000043, 0xb00f0003, 0xb0e40002,                 /* texbem t3, t2    */
1580         0x00000002, 0x800f0000, 0xb0e40001, 0xb0e40003,     /* add r0, t1, t3   */
1581         0x0000ffff                                          /* end              */
1582     };
1583
1584
1585     static const float quad[][7] = {
1586         {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f},
1587         {-128.0f/640.0f,  128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f},
1588         { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
1589         { 128.0f/640.0f,  128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
1590     };
1591     static const float quad_proj[][9] = {
1592         {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f,   0.0f,   0.0f, 0.0f, 128.0f},
1593         {-128.0f/640.0f,  128.0f/480.0f, 0.1f, 0.0f, 1.0f,   0.0f, 128.0f, 0.0f, 128.0f},
1594         { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 128.0f,   0.0f, 0.0f, 128.0f},
1595         { 128.0f/640.0f,  128.0f/480.0f, 0.1f, 1.0f, 1.0f, 128.0f, 128.0f, 0.0f, 128.0f},
1596     };
1597
1598     static const D3DVERTEXELEMENT9 decl_elements[][4] = { {
1599         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1600         {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1601         {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1602         D3DDECL_END()
1603     },{
1604         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1605         {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1606         {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1607         D3DDECL_END()
1608     } };
1609
1610     /* use asymmetric matrix to test loading */
1611     float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
1612
1613     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1614     IDirect3DPixelShader9       *pixel_shader       = NULL;
1615     IDirect3DTexture9           *texture            = NULL, *texture1, *texture2;
1616     D3DLOCKED_RECT locked_rect;
1617
1618     generate_bumpmap_textures(device);
1619
1620     IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1621     IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1622     IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1623     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1624     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
1625
1626     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
1627     ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1628
1629     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1630     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
1631
1632     for(i=0; i<2; i++)
1633     {
1634         if(i)
1635         {
1636             hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4|D3DTTFF_PROJECTED);
1637             ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr);
1638         }
1639
1640         hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements[i], &vertex_declaration);
1641         ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1642         hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1643         ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1644
1645         hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader);
1646         ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1647         hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader);
1648         ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1649
1650         hr = IDirect3DDevice9_BeginScene(device);
1651         ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1652
1653         if(!i)
1654             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1655         else
1656             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad_proj[0], sizeof(quad_proj[0]));
1657         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1658
1659         hr = IDirect3DDevice9_EndScene(device);
1660         ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1661
1662         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1663         ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1664
1665         color = getPixelColor(device, 320-32, 240);
1666         ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1667         color = getPixelColor(device, 320+32, 240);
1668         ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1669         color = getPixelColor(device, 320, 240-32);
1670         ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1671         color = getPixelColor(device, 320, 240+32);
1672         ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1673
1674         hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1675         ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1676         IDirect3DPixelShader9_Release(pixel_shader);
1677
1678         hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1679         ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1680         IDirect3DVertexDeclaration9_Release(vertex_declaration);
1681     }
1682
1683     /* clean up */
1684     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
1685     ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
1686
1687     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
1688     ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr);
1689
1690     for(i=0; i<2; i++)
1691     {
1692         hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **) &texture);
1693         ok(SUCCEEDED(hr), "IDirect3DDevice9_GetTexture failed (0x%08x)\n", hr);
1694         IDirect3DTexture9_Release(texture); /* For the GetTexture */
1695         hr = IDirect3DDevice9_SetTexture(device, i, NULL);
1696         ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1697         IDirect3DTexture9_Release(texture);
1698     }
1699
1700     /* Test double texbem */
1701     hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_V8U8, D3DPOOL_MANAGED, &texture, NULL);
1702     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1703     hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_V8U8, D3DPOOL_MANAGED, &texture1, NULL);
1704     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1705     hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture2, NULL);
1706     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1707     hr = IDirect3DDevice9_CreatePixelShader(device, double_texbem_code, &pixel_shader);
1708     ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1709
1710     hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
1711     ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1712     ((signed char *) locked_rect.pBits)[0] = (-1.0 / 8.0) * 127;
1713     ((signed char *) locked_rect.pBits)[1] = ( 1.0 / 8.0) * 127;
1714
1715     hr = IDirect3DTexture9_UnlockRect(texture, 0);
1716     ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1717
1718     hr = IDirect3DTexture9_LockRect(texture1, 0, &locked_rect, NULL, 0);
1719     ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1720     ((signed char *) locked_rect.pBits)[0] = (-2.0 / 8.0) * 127;
1721     ((signed char *) locked_rect.pBits)[1] = (-4.0 / 8.0) * 127;
1722     hr = IDirect3DTexture9_UnlockRect(texture1, 0);
1723     ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1724
1725     {
1726         /* Some data without any meaning, just to have an 8x8 array to see which element is picked */
1727 #define tex  0x00ff0000
1728 #define tex1 0x0000ff00
1729 #define origin 0x000000ff
1730         static const DWORD pixel_data[] = {
1731             0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1732             0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1733             0x000000ff, tex1      , 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1734             0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1735             0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, origin,     0x000000ff, tex       , 0x000000ff,
1736             0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1737             0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1738             0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1739         };
1740 #undef tex1
1741 #undef tex2
1742 #undef origin
1743
1744         hr = IDirect3DTexture9_LockRect(texture2, 0, &locked_rect, NULL, 0);
1745         ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1746         for(i = 0; i < 8; i++) {
1747             memcpy(((char *) locked_rect.pBits) + i * locked_rect.Pitch, pixel_data + 8 * i, 8 * sizeof(DWORD));
1748         }
1749         hr = IDirect3DTexture9_UnlockRect(texture2, 0);
1750         ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1751     }
1752
1753     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
1754     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1755     hr = IDirect3DDevice9_SetTexture(device, 1, (IDirect3DBaseTexture9 *) texture2);
1756     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1757     hr = IDirect3DDevice9_SetTexture(device, 2, (IDirect3DBaseTexture9 *) texture1);
1758     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1759     hr = IDirect3DDevice9_SetTexture(device, 3, (IDirect3DBaseTexture9 *) texture2);
1760     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1761     hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader);
1762     ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1763     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX4);
1764     ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1765
1766     bumpenvmat[0] =-1.0;  bumpenvmat[2] =  2.0;
1767     bumpenvmat[1] = 0.0;  bumpenvmat[3] =  0.0;
1768     IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1769     IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1770     IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1771     IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1772
1773     bumpenvmat[0] = 1.5; bumpenvmat[2] =  0.0;
1774     bumpenvmat[1] = 0.0; bumpenvmat[3] =  0.5;
1775     IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1776     IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1777     IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1778     IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1779
1780     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1781     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1782     hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1783     hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1784     hr = IDirect3DDevice9_SetSamplerState(device, 2, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1785     hr = IDirect3DDevice9_SetSamplerState(device, 2, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1786     hr = IDirect3DDevice9_SetSamplerState(device, 3, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1787     hr = IDirect3DDevice9_SetSamplerState(device, 3, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1788
1789     hr = IDirect3DDevice9_BeginScene(device);
1790     ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1791     if(SUCCEEDED(hr)) {
1792         static const float double_quad[] = {
1793             -1.0,   -1.0,   0.0,    0.0,    0.0,    0.5,    0.5,    0.0,    0.0,    0.5,    0.5,
1794              1.0,   -1.0,   0.0,    0.0,    0.0,    0.5,    0.5,    0.0,    0.0,    0.5,    0.5,
1795             -1.0,    1.0,   0.0,    0.0,    0.0,    0.5,    0.5,    0.0,    0.0,    0.5,    0.5,
1796              1.0,    1.0,   0.0,    0.0,    0.0,    0.5,    0.5,    0.0,    0.0,    0.5,    0.5,
1797         };
1798
1799         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, double_quad, sizeof(float) * 11);
1800         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1801         hr = IDirect3DDevice9_EndScene(device);
1802         ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1803     }
1804     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1805     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1806     color = getPixelColor(device, 320, 240);
1807     ok(color == 0x00ffff00, "double texbem failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1808
1809     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1810     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1811     hr = IDirect3DDevice9_SetTexture(device, 1, NULL);
1812     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1813     hr = IDirect3DDevice9_SetTexture(device, 2, NULL);
1814     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1815     hr = IDirect3DDevice9_SetTexture(device, 3, NULL);
1816     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1817     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1818     ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1819
1820     IDirect3DPixelShader9_Release(pixel_shader);
1821     IDirect3DTexture9_Release(texture);
1822     IDirect3DTexture9_Release(texture1);
1823     IDirect3DTexture9_Release(texture2);
1824 }
1825
1826 static void z_range_test(IDirect3DDevice9 *device)
1827 {
1828     const struct vertex quad[] =
1829     {
1830         {-1.0f,  0.0f,   1.1f,                          0xffff0000},
1831         {-1.0f,  1.0f,   1.1f,                          0xffff0000},
1832         { 1.0f,  0.0f,  -1.1f,                          0xffff0000},
1833         { 1.0f,  1.0f,  -1.1f,                          0xffff0000},
1834     };
1835     const struct vertex quad2[] =
1836     {
1837         {-1.0f,  0.0f,   1.1f,                          0xff0000ff},
1838         {-1.0f,  1.0f,   1.1f,                          0xff0000ff},
1839         { 1.0f,  0.0f,  -1.1f,                          0xff0000ff},
1840         { 1.0f,  1.0f,  -1.1f,                          0xff0000ff},
1841     };
1842
1843     const struct tvertex quad3[] =
1844     {
1845         {    0,   240,   1.1f,  1.0,                    0xffffff00},
1846         {    0,   480,   1.1f,  1.0,                    0xffffff00},
1847         {  640,   240,  -1.1f,  1.0,                    0xffffff00},
1848         {  640,   480,  -1.1f,  1.0,                    0xffffff00},
1849     };
1850     const struct tvertex quad4[] =
1851     {
1852         {    0,   240,   1.1f,  1.0,                    0xff00ff00},
1853         {    0,   480,   1.1f,  1.0,                    0xff00ff00},
1854         {  640,   240,  -1.1f,  1.0,                    0xff00ff00},
1855         {  640,   480,  -1.1f,  1.0,                    0xff00ff00},
1856     };
1857     HRESULT hr;
1858     DWORD color;
1859     IDirect3DVertexShader9 *shader;
1860     IDirect3DVertexDeclaration9 *decl;
1861     D3DCAPS9 caps;
1862     const DWORD shader_code[] = {
1863         0xfffe0101,                                     /* vs_1_1           */
1864         0x0000001f, 0x80000000, 0x900f0000,             /* dcl_position v0  */
1865         0x00000001, 0xc00f0000, 0x90e40000,             /* mov oPos, v0     */
1866         0x00000001, 0xd00f0000, 0xa0e40000,             /* mov oD0, c0      */
1867         0x0000ffff                                      /* end              */
1868     };
1869     static const D3DVERTEXELEMENT9 decl_elements[] = {
1870         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1871         D3DDECL_END()
1872     };
1873     /* Does the Present clear the depth stencil? Clear the depth buffer with some value != 0,
1874      * then call Present. Then clear the color buffer to make sure it has some defined content
1875      * after the Present with D3DSWAPEFFECT_DISCARD. After that draw a plane that is somewhere cut
1876      * by the depth value.
1877      */
1878     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0);
1879     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
1880     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1881     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
1882
1883     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE);
1884     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1885     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
1886     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1887     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE);
1888     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1889     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
1890     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1891     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
1892     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
1893
1894     hr = IDirect3DDevice9_BeginScene(device);
1895     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1896     if(hr == D3D_OK)
1897     {
1898         /* Test the untransformed vertex path */
1899         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
1900         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1901         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS);
1902         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1903         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0]));
1904         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1905
1906         /* Test the transformed vertex path */
1907         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
1908         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
1909
1910         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad4, sizeof(quad4[0]));
1911         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1912         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
1913         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1914         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad3, sizeof(quad3[0]));
1915         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1916
1917         hr = IDirect3DDevice9_EndScene(device);
1918         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1919     }
1920
1921     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1922     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1923
1924     /* Do not test the exact corner pixels, but go pretty close to them */
1925
1926     /* Clipped because z > 1.0 */
1927     color = getPixelColor(device, 28, 238);
1928     ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1929     color = getPixelColor(device, 28, 241);
1930     ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1931
1932     /* Not clipped, > z buffer clear value(0.75) */
1933     color = getPixelColor(device, 31, 238);
1934     ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1935     color = getPixelColor(device, 31, 241);
1936     ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1937     color = getPixelColor(device, 100, 238);
1938     ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1939     color = getPixelColor(device, 100, 241);
1940     ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1941
1942     /* Not clipped, < z buffer clear value */
1943     color = getPixelColor(device, 104, 238);
1944     ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
1945     color = getPixelColor(device, 104, 241);
1946     ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color);
1947     color = getPixelColor(device, 318, 238);
1948     ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
1949     color = getPixelColor(device, 318, 241);
1950     ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color);
1951
1952     /* Clipped because z < 0.0 */
1953     color = getPixelColor(device, 321, 238);
1954     ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1955     color = getPixelColor(device, 321, 241);
1956     ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1957
1958     /* Test the shader path */
1959     IDirect3DDevice9_GetDeviceCaps(device, &caps);
1960     if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) {
1961         skip("Vertex shaders not supported\n");
1962         goto out;
1963     }
1964     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1965     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1966     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1967     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
1968
1969     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
1970
1971     IDirect3DDevice9_SetVertexDeclaration(device, decl);
1972     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
1973     IDirect3DDevice9_SetVertexShader(device, shader);
1974     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
1975
1976     hr = IDirect3DDevice9_BeginScene(device);
1977     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1978     if(hr == D3D_OK)
1979     {
1980         float colorf[] = {1.0, 0.0, 0.0, 1.0};
1981         float colorf2[] = {0.0, 0.0, 1.0, 1.0};
1982         IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf, 1);
1983         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
1984         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1985         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS);
1986         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1987         IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf2, 1);
1988         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0]));
1989         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1990
1991         hr = IDirect3DDevice9_EndScene(device);
1992         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1993     }
1994
1995     IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1996     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
1997     IDirect3DDevice9_SetVertexShader(device, NULL);
1998     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
1999
2000     IDirect3DVertexDeclaration9_Release(decl);
2001     IDirect3DVertexShader9_Release(shader);
2002
2003     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2004     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2005     /* Z < 1.0 */
2006     color = getPixelColor(device, 28, 238);
2007     ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
2008
2009     /* 1.0 < z < 0.75 */
2010     color = getPixelColor(device, 31, 238);
2011     ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
2012     color = getPixelColor(device, 100, 238);
2013     ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
2014
2015     /* 0.75 < z < 0.0 */
2016     color = getPixelColor(device, 104, 238);
2017     ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
2018     color = getPixelColor(device, 318, 238);
2019     ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
2020
2021     /* 0.0 < z */
2022     color = getPixelColor(device, 321, 238);
2023     ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
2024
2025     out:
2026     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
2027     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2028     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
2029     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2030     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
2031     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2032 }
2033
2034 static void fill_surface(IDirect3DSurface9 *surface, DWORD color)
2035 {
2036     D3DSURFACE_DESC desc;
2037     D3DLOCKED_RECT l;
2038     HRESULT hr;
2039     unsigned int x, y;
2040     DWORD *mem;
2041
2042     memset(&desc, 0, sizeof(desc));
2043     memset(&l, 0, sizeof(l));
2044     hr = IDirect3DSurface9_GetDesc(surface, &desc);
2045     ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
2046     hr = IDirect3DSurface9_LockRect(surface, &l, NULL, 0);
2047     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed with %08x\n", hr);
2048     if(FAILED(hr)) return;
2049
2050     for(y = 0; y < desc.Height; y++)
2051     {
2052         mem = (DWORD *) ((BYTE *) l.pBits + y * l.Pitch);
2053         for(x = 0; x < l.Pitch / sizeof(DWORD); x++)
2054         {
2055             mem[x] = color;
2056         }
2057     }
2058     hr = IDirect3DSurface9_UnlockRect(surface);
2059     ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed with %08x\n", hr);
2060 }
2061
2062 /* This tests a variety of possible StretchRect() situations */
2063 static void stretchrect_test(IDirect3DDevice9 *device)
2064 {
2065     HRESULT hr;
2066     IDirect3DTexture9 *tex_rt32 = NULL, *tex_rt64 = NULL, *tex_rt_dest64 = NULL;
2067     IDirect3DSurface9 *surf_tex_rt32 = NULL, *surf_tex_rt64 = NULL, *surf_tex_rt_dest64 = NULL;
2068     IDirect3DTexture9 *tex32 = NULL, *tex64 = NULL, *tex_dest64 = NULL;
2069     IDirect3DSurface9 *surf_tex32 = NULL, *surf_tex64 = NULL, *surf_tex_dest64 = NULL;
2070     IDirect3DSurface9 *surf_rt32 = NULL, *surf_rt64 = NULL, *surf_rt_dest64 = NULL;
2071     IDirect3DSurface9 *surf_offscreen32 = NULL, *surf_offscreen64 = NULL, *surf_offscreen_dest64 = NULL;
2072     IDirect3DSurface9 *surf_temp32 = NULL, *surf_temp64 = NULL;
2073     IDirect3DSurface9 *orig_rt = NULL;
2074     DWORD color;
2075
2076     hr = IDirect3DDevice9_GetRenderTarget(device, 0, &orig_rt);
2077     ok(hr == D3D_OK, "Can't get render target, hr = %08x\n", hr);
2078     if(!orig_rt) {
2079         goto out;
2080     }
2081
2082     /* Create our temporary surfaces in system memory */
2083     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp32, NULL);
2084     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2085     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp64, NULL);
2086     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2087
2088     /* Create offscreen plain surfaces in D3DPOOL_DEFAULT */
2089     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen32, NULL);
2090     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2091     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen64, NULL);
2092     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2093     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen_dest64, NULL);
2094     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2095
2096     /* Create render target surfaces */
2097     hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt32, NULL );
2098     ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2099     hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt64, NULL );
2100     ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2101     hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt_dest64, NULL );
2102     ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2103
2104     /* Create render target textures */
2105     hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt32, NULL);
2106     ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2107     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt64, NULL);
2108     ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2109     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt_dest64, NULL);
2110     ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2111     if (tex_rt32) {
2112         hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt32, 0, &surf_tex_rt32);
2113         ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2114     }
2115     if (tex_rt64) {
2116         hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt64, 0, &surf_tex_rt64);
2117         ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2118     }
2119     if (tex_rt_dest64) {
2120         hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt_dest64, 0, &surf_tex_rt_dest64);
2121         ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2122     }
2123
2124     /* Create regular textures in D3DPOOL_DEFAULT */
2125     hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex32, NULL);
2126     ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2127     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex64, NULL);
2128     ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2129     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_dest64, NULL);
2130     ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2131     if (tex32) {
2132         hr = IDirect3DTexture9_GetSurfaceLevel(tex32, 0, &surf_tex32);
2133         ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2134     }
2135     if (tex64) {
2136         hr = IDirect3DTexture9_GetSurfaceLevel(tex64, 0, &surf_tex64);
2137         ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2138     }
2139     if (tex_dest64) {
2140         hr = IDirect3DTexture9_GetSurfaceLevel(tex_dest64, 0, &surf_tex_dest64);
2141         ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2142     }
2143
2144     /*********************************************************************
2145      * Tests for when the source parameter is an offscreen plain surface *
2146      *********************************************************************/
2147
2148     /* Fill the offscreen 64x64 surface with green */
2149     if (surf_offscreen64)
2150         fill_surface(surf_offscreen64, 0xff00ff00);
2151
2152     /* offscreenplain ==> offscreenplain, same size */
2153     if(surf_offscreen64 && surf_offscreen_dest64) {
2154         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_offscreen_dest64, NULL, 0);
2155         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2156
2157         if (hr == D3D_OK) {
2158             color = getPixelColorFromSurface(surf_offscreen_dest64, 32, 32);
2159             ok(color == 0xff00ff00, "StretchRect offscreen ==> offscreen same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2160         }
2161     }
2162
2163     /* offscreenplain ==> rendertarget texture, same size */
2164     if(surf_offscreen64 && surf_tex_rt_dest64 && surf_temp64) {
2165         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_rt_dest64, NULL, 0);
2166         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2167
2168         /* We can't lock rendertarget textures, so copy to our temp surface first */
2169         if (hr == D3D_OK) {
2170             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2171             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2172         }
2173
2174         if (hr == D3D_OK) {
2175             color = getPixelColorFromSurface(surf_temp64, 32, 32);
2176             ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2177         }
2178     }
2179
2180     /* offscreenplain ==> rendertarget surface, same size */
2181     if(surf_offscreen64 && surf_rt_dest64) {
2182         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_rt_dest64, NULL, 0);
2183         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2184
2185         if (hr == D3D_OK) {
2186             color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2187             ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2188         }
2189     }
2190
2191     /* offscreenplain ==> texture, same size (should fail) */
2192     if(surf_offscreen64 && surf_tex_dest64) {
2193         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_dest64, NULL, 0);
2194         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2195     }
2196
2197     /* Fill the smaller offscreen surface with red */
2198     fill_surface(surf_offscreen32, 0xffff0000);
2199
2200     /* offscreenplain ==> offscreenplain, scaling (should fail) */
2201     if(surf_offscreen32 && surf_offscreen64) {
2202         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_offscreen64, NULL, 0);
2203         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2204     }
2205
2206     /* offscreenplain ==> rendertarget texture, scaling */
2207     if(surf_offscreen32 && surf_tex_rt_dest64 && surf_temp64) {
2208         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_rt_dest64, NULL, 0);
2209         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2210
2211         /* We can't lock rendertarget textures, so copy to our temp surface first */
2212         if (hr == D3D_OK) {
2213             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2214             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2215         }
2216
2217         if (hr == D3D_OK) {
2218             color = getPixelColorFromSurface(surf_temp64, 48, 48);
2219             ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2220         }
2221     }
2222
2223     /* offscreenplain ==> rendertarget surface, scaling */
2224     if(surf_offscreen32 && surf_rt_dest64) {
2225         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_rt_dest64, NULL, 0);
2226         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2227
2228         color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2229         ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2230     }
2231
2232     /* offscreenplain ==> texture, scaling (should fail) */
2233     if(surf_offscreen32 && surf_tex_dest64) {
2234         hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_dest64, NULL, 0);
2235         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2236     }
2237
2238     /************************************************************
2239      * Tests for when the source parameter is a regular texture *
2240      ************************************************************/
2241
2242     /* Fill the surface of the regular texture with blue */
2243     if (surf_tex64 && surf_temp64) {
2244         /* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
2245         fill_surface(surf_temp64, 0xff0000ff);
2246         hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex64, NULL);
2247         ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2248     }
2249
2250     /* texture ==> offscreenplain, same size */
2251     if(surf_tex64 && surf_offscreen64) {
2252         hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_offscreen64, NULL, 0);
2253         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2254     }
2255
2256     /* texture ==> rendertarget texture, same size */
2257     if(surf_tex64 && surf_tex_rt_dest64 && surf_temp64) {
2258         hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_rt_dest64, NULL, 0);
2259         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2260
2261         /* We can't lock rendertarget textures, so copy to our temp surface first */
2262         if (hr == D3D_OK) {
2263             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2264             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2265         }
2266
2267         if (hr == D3D_OK) {
2268             color = getPixelColorFromSurface(surf_temp64, 32, 32);
2269             ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
2270         }
2271     }
2272
2273     /* texture ==> rendertarget surface, same size */
2274     if(surf_tex64 && surf_rt_dest64) {
2275         hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_rt_dest64, NULL, 0);
2276         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2277
2278         if (hr == D3D_OK) {
2279             color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2280             ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
2281         }
2282     }
2283
2284     /* texture ==> texture, same size (should fail) */
2285     if(surf_tex64 && surf_tex_dest64) {
2286         hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_dest64, NULL, 0);
2287         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2288     }
2289
2290     /* Fill the surface of the smaller regular texture with red */
2291     if (surf_tex32 && surf_temp32) {
2292         /* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
2293         fill_surface(surf_temp32, 0xffff0000);
2294         hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex32, NULL);
2295         ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2296     }
2297
2298     /* texture ==> offscreenplain, scaling (should fail) */
2299     if(surf_tex32 && surf_offscreen64) {
2300         hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_offscreen64, NULL, 0);
2301         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2302     }
2303
2304     /* texture ==> rendertarget texture, scaling */
2305     if(surf_tex32 && surf_tex_rt_dest64 && surf_temp64) {
2306         hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_rt_dest64, NULL, 0);
2307         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2308
2309         /* We can't lock rendertarget textures, so copy to our temp surface first */
2310         if (hr == D3D_OK) {
2311             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2312             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2313         }
2314
2315         if (hr == D3D_OK) {
2316             color = getPixelColorFromSurface(surf_temp64, 48, 48);
2317             ok(color == 0xffff0000, "StretchRect texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2318         }
2319     }
2320
2321     /* texture ==> rendertarget surface, scaling */
2322     if(surf_tex32 && surf_rt_dest64) {
2323         hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_rt_dest64, NULL, 0);
2324         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2325
2326         color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2327         ok(color == 0xffff0000, "StretchRect texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2328     }
2329
2330     /* texture ==> texture, scaling (should fail) */
2331     if(surf_tex32 && surf_tex_dest64) {
2332         hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_dest64, NULL, 0);
2333         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2334     }
2335
2336     /*****************************************************************
2337      * Tests for when the source parameter is a rendertarget texture *
2338      *****************************************************************/
2339
2340     /* Fill the surface of the rendertarget texture with white */
2341     if (surf_tex_rt64 && surf_temp64) {
2342         /* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
2343         fill_surface(surf_temp64, 0xffffffff);
2344         hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex_rt64, NULL);
2345         ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2346     }
2347
2348     /* rendertarget texture ==> offscreenplain, same size */
2349     if(surf_tex_rt64 && surf_offscreen64) {
2350         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_offscreen64, NULL, 0);
2351         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2352     }
2353
2354     /* rendertarget texture ==> rendertarget texture, same size */
2355     if(surf_tex_rt64 && surf_tex_rt_dest64 && surf_temp64) {
2356         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
2357         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2358
2359         /* We can't lock rendertarget textures, so copy to our temp surface first */
2360         if (hr == D3D_OK) {
2361             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2362             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2363         }
2364
2365         if (hr == D3D_OK) {
2366             color = getPixelColorFromSurface(surf_temp64, 32, 32);
2367             ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
2368         }
2369     }
2370
2371     /* rendertarget texture ==> rendertarget surface, same size */
2372     if(surf_tex_rt64 && surf_rt_dest64) {
2373         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_rt_dest64, NULL, 0);
2374         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2375
2376         if (hr == D3D_OK) {
2377             color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2378             ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
2379         }
2380     }
2381
2382     /* rendertarget texture ==> texture, same size (should fail) */
2383     if(surf_tex_rt64 && surf_tex_dest64) {
2384         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_dest64, NULL, 0);
2385         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2386     }
2387
2388     /* Fill the surface of the smaller rendertarget texture with red */
2389     if (surf_tex_rt32 && surf_temp32) {
2390         /* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
2391         fill_surface(surf_temp32, 0xffff0000);
2392         hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex_rt32, NULL);
2393         ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2394     }
2395
2396     /* rendertarget texture ==> offscreenplain, scaling (should fail) */
2397     if(surf_tex_rt32 && surf_offscreen64) {
2398         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_offscreen64, NULL, 0);
2399         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2400     }
2401
2402     /* rendertarget texture ==> rendertarget texture, scaling */
2403     if(surf_tex_rt32 && surf_tex_rt_dest64 && surf_temp64) {
2404         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
2405         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2406
2407         /* We can't lock rendertarget textures, so copy to our temp surface first */
2408         if (hr == D3D_OK) {
2409             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2410             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2411         }
2412
2413         if (hr == D3D_OK) {
2414             color = getPixelColorFromSurface(surf_temp64, 48, 48);
2415             ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2416         }
2417     }
2418
2419     /* rendertarget texture ==> rendertarget surface, scaling */
2420     if(surf_tex_rt32 && surf_rt_dest64) {
2421         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_rt_dest64, NULL, 0);
2422         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2423
2424         color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2425         ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2426     }
2427
2428     /* rendertarget texture ==> texture, scaling (should fail) */
2429     if(surf_tex_rt32 && surf_tex_dest64) {
2430         hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_dest64, NULL, 0);
2431         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2432     }
2433
2434     /*****************************************************************
2435      * Tests for when the source parameter is a rendertarget surface *
2436      *****************************************************************/
2437
2438     /* Fill the surface of the rendertarget surface with black */
2439     if (surf_rt64)
2440         fill_surface(surf_rt64, 0xff000000);
2441
2442     /* rendertarget texture ==> offscreenplain, same size */
2443     if(surf_rt64 && surf_offscreen64) {
2444         hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_offscreen64, NULL, 0);
2445         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2446     }
2447
2448     /* rendertarget surface ==> rendertarget texture, same size */
2449     if(surf_rt64 && surf_tex_rt_dest64 && surf_temp64) {
2450         hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
2451         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2452
2453         /* We can't lock rendertarget textures, so copy to our temp surface first */
2454         if (hr == D3D_OK) {
2455             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2456             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2457         }
2458
2459         if (hr == D3D_OK) {
2460             color = getPixelColorFromSurface(surf_temp64, 32, 32);
2461             ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
2462         }
2463     }
2464
2465     /* rendertarget surface ==> rendertarget surface, same size */
2466     if(surf_rt64 && surf_rt_dest64) {
2467         hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_rt_dest64, NULL, 0);
2468         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2469
2470         if (hr == D3D_OK) {
2471             color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2472             ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
2473         }
2474     }
2475
2476     /* rendertarget surface ==> texture, same size (should fail) */
2477     if(surf_rt64 && surf_tex_dest64) {
2478         hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_dest64, NULL, 0);
2479         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2480     }
2481
2482     /* Fill the surface of the smaller rendertarget texture with red */
2483     if (surf_rt32)
2484         fill_surface(surf_rt32, 0xffff0000);
2485
2486     /* rendertarget surface ==> offscreenplain, scaling (should fail) */
2487     if(surf_rt32 && surf_offscreen64) {
2488         hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_offscreen64, NULL, 0);
2489         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2490     }
2491
2492     /* rendertarget surface ==> rendertarget texture, scaling */
2493     if(surf_rt32 && surf_tex_rt_dest64 && surf_temp64) {
2494         hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
2495         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2496
2497         /* We can't lock rendertarget textures, so copy to our temp surface first */
2498         if (hr == D3D_OK) {
2499             hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2500             ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2501         }
2502
2503         if (hr == D3D_OK) {
2504             color = getPixelColorFromSurface(surf_temp64, 48, 48);
2505             ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2506         }
2507     }
2508
2509     /* rendertarget surface ==> rendertarget surface, scaling */
2510     if(surf_rt32 && surf_rt_dest64) {
2511         hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_rt_dest64, NULL, 0);
2512         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2513
2514         color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2515         ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2516     }
2517
2518     /* rendertarget surface ==> texture, scaling (should fail) */
2519     if(surf_rt32 && surf_tex_dest64) {
2520         hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_dest64, NULL, 0);
2521         todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2522     }
2523
2524     /* TODO: Test when source and destination RECT parameters are given... */
2525     /* TODO: Test format conversions */
2526
2527
2528 out:
2529     /* Clean up */
2530     if (surf_rt32)
2531         IDirect3DSurface9_Release(surf_rt32);
2532     if (surf_rt64)
2533         IDirect3DSurface9_Release(surf_rt64);
2534     if (surf_rt_dest64)
2535         IDirect3DSurface9_Release(surf_rt_dest64);
2536     if (surf_temp32)
2537         IDirect3DSurface9_Release(surf_temp32);
2538     if (surf_temp64)
2539         IDirect3DSurface9_Release(surf_temp64);
2540     if (surf_offscreen32)
2541         IDirect3DSurface9_Release(surf_offscreen32);
2542     if (surf_offscreen64)
2543         IDirect3DSurface9_Release(surf_offscreen64);
2544     if (surf_offscreen_dest64)
2545         IDirect3DSurface9_Release(surf_offscreen_dest64);
2546
2547     if (tex_rt32) {
2548         if (surf_tex_rt32)
2549             IDirect3DSurface9_Release(surf_tex_rt32);
2550         IDirect3DTexture9_Release(tex_rt32);
2551     }
2552     if (tex_rt64) {
2553         if (surf_tex_rt64)
2554             IDirect3DSurface9_Release(surf_tex_rt64);
2555         IDirect3DTexture9_Release(tex_rt64);
2556     }
2557     if (tex_rt_dest64) {
2558         if (surf_tex_rt_dest64)
2559             IDirect3DSurface9_Release(surf_tex_rt_dest64);
2560         IDirect3DTexture9_Release(tex_rt_dest64);
2561     }
2562     if (tex32) {
2563         if (surf_tex32)
2564             IDirect3DSurface9_Release(surf_tex32);
2565         IDirect3DTexture9_Release(tex32);
2566     }
2567     if (tex64) {
2568         if (surf_tex64)
2569             IDirect3DSurface9_Release(surf_tex64);
2570         IDirect3DTexture9_Release(tex64);
2571     }
2572     if (tex_dest64) {
2573         if (surf_tex_dest64)
2574             IDirect3DSurface9_Release(surf_tex_dest64);
2575         IDirect3DTexture9_Release(tex_dest64);
2576     }
2577
2578     if (orig_rt) {
2579         hr = IDirect3DDevice9_SetRenderTarget(device, 0, orig_rt);
2580         ok(hr == D3D_OK, "IDirect3DSetRenderTarget failed with %08x\n", hr);
2581         IDirect3DSurface9_Release(orig_rt);
2582     }
2583 }
2584
2585 static void maxmip_test(IDirect3DDevice9 *device)
2586 {
2587     IDirect3DTexture9 *texture = NULL;
2588     IDirect3DSurface9 *surface = NULL;
2589     HRESULT hr;
2590     DWORD color;
2591     const float quads[] = {
2592         -1.0,   -1.0,   0.0,    0.0,    0.0,
2593         -1.0,    0.0,   0.0,    0.0,    1.0,
2594          0.0,   -1.0,   0.0,    1.0,    0.0,
2595          0.0,    0.0,   0.0,    1.0,    1.0,
2596
2597          0.0,   -1.0,   0.0,    0.0,    0.0,
2598          0.0,    0.0,   0.0,    0.0,    1.0,
2599          1.0,   -1.0,   0.0,    1.0,    0.0,
2600          1.0,    0.0,   0.0,    1.0,    1.0,
2601
2602          0.0,    0.0,   0.0,    0.0,    0.0,
2603          0.0,    1.0,   0.0,    0.0,    1.0,
2604          1.0,    0.0,   0.0,    1.0,    0.0,
2605          1.0,    1.0,   0.0,    1.0,    1.0,
2606
2607         -1.0,    0.0,   0.0,    0.0,    0.0,
2608         -1.0,    1.0,   0.0,    0.0,    1.0,
2609          0.0,    0.0,   0.0,    1.0,    0.0,
2610          0.0,    1.0,   0.0,    1.0,    1.0,
2611     };
2612
2613     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0);
2614     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
2615
2616     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
2617                                         &texture, NULL);
2618     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2619     if(!texture)
2620     {
2621         skip("Failed to create test texture\n");
2622         return;
2623     }
2624
2625     hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
2626     fill_surface(surface, 0xffff0000);
2627     IDirect3DSurface9_Release(surface);
2628     hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface);
2629     fill_surface(surface, 0xff00ff00);
2630     IDirect3DSurface9_Release(surface);
2631     hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface);
2632     fill_surface(surface, 0xff0000ff);
2633     IDirect3DSurface9_Release(surface);
2634
2635     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2636     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2637     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2638     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2639
2640     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
2641     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2642
2643     hr = IDirect3DDevice9_BeginScene(device);
2644     if(SUCCEEDED(hr))
2645     {
2646         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2647         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2648         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float));
2649         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2650
2651         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
2652         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2653         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float));
2654         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2655
2656         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2);
2657         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2658         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float));
2659         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2660
2661         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3);
2662         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2663         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float));
2664         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2665         hr = IDirect3DDevice9_EndScene(device);
2666     }
2667
2668     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2669     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2670     /* With mipmapping disabled, the max mip level is ignored, only level 0 is used */
2671     color = getPixelColor(device, 160, 360);
2672     ok(color == 0x00FF0000, "MapMip 0, no mipfilter has color %08x\n", color);
2673     color = getPixelColor(device, 160, 120);
2674     ok(color == 0x00FF0000, "MapMip 3, no mipfilter has color %08x\n", color);
2675     color = getPixelColor(device, 480, 120);
2676     ok(color == 0x00FF0000, "MapMip 2, no mipfilter has color %08x\n", color);
2677     color = getPixelColor(device, 480, 360);
2678     ok(color == 0x00FF0000, "MapMip 1, no mipfilter has color %08x\n", color);
2679
2680     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0);
2681     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
2682
2683     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
2684     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2685
2686     hr = IDirect3DDevice9_BeginScene(device);
2687     if(SUCCEEDED(hr))
2688     {
2689         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2690         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2691         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float));
2692         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2693
2694         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
2695         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2696         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float));
2697         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2698
2699         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2);
2700         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2701         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float));
2702         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2703
2704         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3);
2705         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2706         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float));
2707         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2708         hr = IDirect3DDevice9_EndScene(device);
2709     }
2710
2711     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2712     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2713     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
2714     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2715
2716     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2717     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2718     /* Max Mip level 0-2 sample from the specified texture level, Max Mip level 3(> levels in texture)
2719      * samples from the highest level in the texture(level 2)
2720      */
2721     color = getPixelColor(device, 160, 360);
2722     ok(color == 0x00FF0000, "MapMip 0, point mipfilter has color %08x\n", color);
2723     color = getPixelColor(device, 160, 120);
2724     ok(color == 0x000000FF, "MapMip 3, point mipfilter has color %08x\n", color);
2725     color = getPixelColor(device, 480, 120);
2726     ok(color == 0x000000FF, "MapMip 2, point mipfilter has color %08x\n", color);
2727     color = getPixelColor(device, 480, 360);
2728     ok(color == 0x0000FF00, "MapMip 1, point mipfilter has color %08x\n", color);
2729
2730     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2731     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2732     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2733     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2734     IDirect3DTexture9_Release(texture);
2735 }
2736
2737 static void release_buffer_test(IDirect3DDevice9 *device)
2738 {
2739     IDirect3DVertexBuffer9 *vb = NULL;
2740     IDirect3DIndexBuffer9 *ib = NULL;
2741     HRESULT hr;
2742     BYTE *data;
2743     long ref;
2744
2745     static const struct vertex quad[] = {
2746         {-1.0,      -1.0,       0.1,        0xffff0000},
2747         {-1.0,       1.0,       0.1,        0xffff0000},
2748         { 1.0,       1.0,       0.1,        0xffff0000},
2749
2750         {-1.0,      -1.0,       0.1,        0xff00ff00},
2751         {-1.0,       1.0,       0.1,        0xff00ff00},
2752         { 1.0,       1.0,       0.1,        0xff00ff00}
2753     };
2754     short indices[] = {3, 4, 5};
2755
2756     /* Index and vertex buffers should always be creatable */
2757     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, D3DFVF_XYZ | D3DFVF_DIFFUSE,
2758                                               D3DPOOL_MANAGED, &vb, NULL);
2759     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
2760     if(!vb) {
2761         skip("Failed to create a vertex buffer\n");
2762         return;
2763     }
2764     hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
2765     ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %08x\n", hr);
2766     if(!ib) {
2767         skip("Failed to create an index buffer\n");
2768         return;
2769     }
2770
2771     hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
2772     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
2773     memcpy(data, quad, sizeof(quad));
2774     hr = IDirect3DVertexBuffer9_Unlock(vb);
2775     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
2776
2777     hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
2778     ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %08x\n", hr);
2779     memcpy(data, indices, sizeof(indices));
2780     hr = IDirect3DIndexBuffer9_Unlock(ib);
2781     ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2782
2783     hr = IDirect3DDevice9_SetIndices(device, ib);
2784     ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
2785     hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0]));
2786     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
2787     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
2788     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2789
2790     /* Now destroy the bound index buffer and draw again */
2791     ref = IDirect3DIndexBuffer9_Release(ib);
2792     ok(ref == 0, "Index Buffer reference count is %08ld\n", ref);
2793
2794     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
2795     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
2796
2797     hr = IDirect3DDevice9_BeginScene(device);
2798     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2799     if(SUCCEEDED(hr))
2800     {
2801         /* Deliberately using minvertexindex = 0 and numVertices = 6 to prevent d3d from
2802          * making assumptions about the indices or vertices
2803          */
2804         hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 3, 3, 0, 1);
2805         ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x\n", hr);
2806         hr = IDirect3DDevice9_EndScene(device);
2807         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2808     }
2809
2810     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2811     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2812
2813     hr = IDirect3DDevice9_SetIndices(device, NULL);
2814     ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2815     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2816     ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2817
2818     /* Index buffer was already destroyed as part of the test */
2819     IDirect3DVertexBuffer9_Release(vb);
2820 }
2821
2822 static void float_texture_test(IDirect3DDevice9 *device)
2823 {
2824     IDirect3D9 *d3d = NULL;
2825     HRESULT hr;
2826     IDirect3DTexture9 *texture = NULL;
2827     D3DLOCKED_RECT lr;
2828     float *data;
2829     DWORD color;
2830     float quad[] = {
2831         -1.0,      -1.0,       0.1,     0.0,    0.0,
2832         -1.0,       1.0,       0.1,     0.0,    1.0,
2833          1.0,      -1.0,       0.1,     1.0,    0.0,
2834          1.0,       1.0,       0.1,     1.0,    1.0,
2835     };
2836
2837     memset(&lr, 0, sizeof(lr));
2838     IDirect3DDevice9_GetDirect3D(device, &d3d);
2839     if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
2840                                      D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK) {
2841         skip("D3DFMT_R32F textures not supported\n");
2842         goto out;
2843     }
2844
2845     hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F,
2846                                         D3DPOOL_MANAGED, &texture, NULL);
2847     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2848     if(!texture) {
2849         skip("Failed to create R32F texture\n");
2850         goto out;
2851     }
2852
2853     hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
2854     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
2855     data = lr.pBits;
2856     *data = 0.0;
2857     hr = IDirect3DTexture9_UnlockRect(texture, 0);
2858     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
2859
2860     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2861     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2862
2863     hr = IDirect3DDevice9_BeginScene(device);
2864     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2865     if(SUCCEEDED(hr))
2866     {
2867         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2868         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2869
2870         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
2871         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2872
2873         hr = IDirect3DDevice9_EndScene(device);
2874         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2875     }
2876     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2877     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2878
2879     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2880     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2881
2882     color = getPixelColor(device, 240, 320);
2883     ok(color == 0x0000FFFF, "R32F with value 0.0 has color %08x, expected 0x0000FFFF\n", color);
2884
2885 out:
2886     if(texture) IDirect3DTexture9_Release(texture);
2887     IDirect3D9_Release(d3d);
2888 }
2889
2890 static void g16r16_texture_test(IDirect3DDevice9 *device)
2891 {
2892     IDirect3D9 *d3d = NULL;
2893     HRESULT hr;
2894     IDirect3DTexture9 *texture = NULL;
2895     D3DLOCKED_RECT lr;
2896     DWORD *data;
2897     DWORD color, red, green, blue;
2898     float quad[] = {
2899        -1.0,      -1.0,       0.1,     0.0,    0.0,
2900        -1.0,       1.0,       0.1,     0.0,    1.0,
2901         1.0,      -1.0,       0.1,     1.0,    0.0,
2902         1.0,       1.0,       0.1,     1.0,    1.0,
2903     };
2904
2905     memset(&lr, 0, sizeof(lr));
2906     IDirect3DDevice9_GetDirect3D(device, &d3d);
2907     if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
2908        D3DRTYPE_TEXTURE, D3DFMT_G16R16) != D3D_OK) {
2909            skip("D3DFMT_G16R16 textures not supported\n");
2910            goto out;
2911     }
2912
2913     hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_G16R16,
2914                                         D3DPOOL_MANAGED, &texture, NULL);
2915     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2916     if(!texture) {
2917         skip("Failed to create D3DFMT_G16R16 texture\n");
2918         goto out;
2919     }
2920
2921     hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
2922     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
2923     data = lr.pBits;
2924     *data = 0x0f00f000;
2925     hr = IDirect3DTexture9_UnlockRect(texture, 0);
2926     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
2927
2928     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2929     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2930
2931     hr = IDirect3DDevice9_BeginScene(device);
2932     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2933     if(SUCCEEDED(hr))
2934     {
2935         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2936         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2937
2938         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
2939         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2940
2941         hr = IDirect3DDevice9_EndScene(device);
2942         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2943     }
2944     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2945     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2946
2947     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2948     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2949
2950     color = getPixelColor(device, 240, 320);
2951     red   = (color & 0x00ff0000) >> 16;
2952     green = (color & 0x0000ff00) >>  8;
2953     blue  = (color & 0x000000ff) >>  0;
2954     ok(blue == 0xff && red >= 0xef && red <= 0xf1 && green >= 0x0e && green <= 0x10,
2955        "D3DFMT_G16R16 with value 0x00ffff00 has color %08x, expected 0x00F00FFF\n", color);
2956
2957 out:
2958     if(texture) IDirect3DTexture9_Release(texture);
2959     IDirect3D9_Release(d3d);
2960 }
2961
2962 static void texture_transform_flags_test(IDirect3DDevice9 *device)
2963 {
2964     HRESULT hr;
2965     IDirect3D9 *d3d;
2966     D3DFORMAT fmt = D3DFMT_X8R8G8B8;
2967     D3DCAPS9 caps;
2968     IDirect3DTexture9 *texture = NULL;
2969     IDirect3DVolumeTexture9 *volume = NULL;
2970     unsigned int x, y, z;
2971     D3DLOCKED_RECT lr;
2972     D3DLOCKED_BOX lb;
2973     DWORD color;
2974     IDirect3DVertexDeclaration9 *decl, *decl2, *decl3;
2975     float identity[16] = {1.0, 0.0, 0.0, 0.0,
2976                            0.0, 1.0, 0.0, 0.0,
2977                            0.0, 0.0, 1.0, 0.0,
2978                            0.0, 0.0, 0.0, 1.0};
2979     static const D3DVERTEXELEMENT9 decl_elements[] = {
2980         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2981         {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2982         D3DDECL_END()
2983     };
2984     static const D3DVERTEXELEMENT9 decl_elements2[] = {
2985         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2986         {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2987         D3DDECL_END()
2988     };
2989     static const D3DVERTEXELEMENT9 decl_elements3[] = {
2990         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2991         {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2992         D3DDECL_END()
2993     };
2994     static const unsigned char proj_texdata[] = {0x00, 0x00, 0x00, 0x00,
2995                                                  0x00, 0xff, 0x00, 0x00,
2996                                                  0x00, 0x00, 0x00, 0x00,
2997                                                  0x00, 0x00, 0x00, 0x00};
2998
2999     memset(&lr, 0, sizeof(lr));
3000     memset(&lb, 0, sizeof(lb));
3001     IDirect3DDevice9_GetDirect3D(device, &d3d);
3002     if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
3003                                      D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK) {
3004         fmt = D3DFMT_A16B16G16R16;
3005     }
3006     IDirect3D9_Release(d3d);
3007
3008     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
3009     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3010     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
3011     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3012     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements3, &decl3);
3013     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3014     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
3015     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_SRGBTEXTURE) returned %08x\n", hr);
3016     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
3017     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MAGFILTER) returned %08x\n", hr);
3018     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
3019     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MINFILTER) returned %08x\n", hr);
3020     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
3021     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MIPFILTER) returned %08x\n", hr);
3022     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
3023     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSU) returned %08x\n", hr);
3024     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
3025     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSV) returned %08x\n", hr);
3026     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
3027     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSW) returned %08x\n", hr);
3028     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
3029     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_LIGHTING) returned %08x\n", hr);
3030     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
3031     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3032
3033     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
3034     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %08x\n", hr);
3035     hr = IDirect3DDevice9_CreateTexture(device, caps.MaxTextureWidth, caps.MaxTextureHeight, 1,
3036                                         0, fmt, D3DPOOL_MANAGED, &texture, NULL);
3037     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
3038     if(!texture) {
3039         skip("Failed to create the test texture\n");
3040         return;
3041     }
3042
3043     /* Unfortunately there is no easy way to set up a texture coordinate passthrough
3044      * in d3d fixed function pipeline, so create a texture that has a gradient from 0.0 to
3045      * 1.0 in red and green for the x and y coords
3046      */
3047     hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
3048     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %08x\n", hr);
3049     for(y = 0; y < caps.MaxTextureHeight; y++) {
3050         for(x = 0; x < caps.MaxTextureWidth; x++) {
3051             double r_f = (double) y / (double) caps.MaxTextureHeight;
3052             double g_f = (double) x / (double) caps.MaxTextureWidth;
3053             if(fmt == D3DFMT_A16B16G16R16) {
3054                 unsigned short r, g;
3055                 unsigned short *dst = (unsigned short *) (((char *) lr.pBits) + y * lr.Pitch + x * 8);
3056                 r = (unsigned short) (r_f * 65536.0);
3057                 g = (unsigned short) (g_f * 65536.0);
3058                 dst[0] = r;
3059                 dst[1] = g;
3060                 dst[2] = 0;
3061                 dst[3] = 65535;
3062             } else {
3063                 unsigned char *dst = ((unsigned char *) lr.pBits) + y * lr.Pitch + x * 4;
3064                 unsigned char r = (unsigned char) (r_f * 255.0);
3065                 unsigned char g = (unsigned char) (g_f * 255.0);
3066                 dst[0] = 0;
3067                 dst[1] = g;
3068                 dst[2] = r;
3069                 dst[3] = 255;
3070             }
3071         }
3072     }
3073     hr = IDirect3DTexture9_UnlockRect(texture, 0);
3074     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %08x\n", hr);
3075     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
3076     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
3077
3078     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3079     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3080     hr = IDirect3DDevice9_BeginScene(device);
3081     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3082     if(SUCCEEDED(hr))
3083     {
3084         float quad1[] = {
3085             -1.0,      -1.0,       0.1,     1.0,    1.0,
3086             -1.0,       0.0,       0.1,     1.0,    1.0,
3087              0.0,      -1.0,       0.1,     1.0,    1.0,
3088              0.0,       0.0,       0.1,     1.0,    1.0,
3089         };
3090         float quad2[] = {
3091             -1.0,       0.0,       0.1,     1.0,    1.0,
3092             -1.0,       1.0,       0.1,     1.0,    1.0,
3093              0.0,       0.0,       0.1,     1.0,    1.0,
3094              0.0,       1.0,       0.1,     1.0,    1.0,
3095         };
3096         float quad3[] = {
3097              0.0,       0.0,       0.1,     0.5,    0.5,
3098              0.0,       1.0,       0.1,     0.5,    0.5,
3099              1.0,       0.0,       0.1,     0.5,    0.5,
3100              1.0,       1.0,       0.1,     0.5,    0.5,
3101         };
3102         float quad4[] = {
3103              320,       480,       0.1,     1.0,    0.0,    1.0,
3104              320,       240,       0.1,     1.0,    0.0,    1.0,
3105              640,       480,       0.1,     1.0,    0.0,    1.0,
3106              640,       240,       0.1,     1.0,    0.0,    1.0,
3107         };
3108         float mat[16] = {0.0, 0.0, 0.0, 0.0,
3109                           0.0, 0.0, 0.0, 0.0,
3110                           0.0, 0.0, 0.0, 0.0,
3111                           0.0, 0.0, 0.0, 0.0};
3112
3113         /* What happens with the texture matrix if D3DTSS_TEXTURETRANSFORMFLAGS is disabled? */
3114         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3115         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3116         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float));
3117         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3118
3119         /* What happens with transforms enabled? */
3120         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3121         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3122         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float));
3123         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3124
3125         /* What happens if 4 coords are used, but only 2 given ?*/
3126         mat[8] = 1.0;
3127         mat[13] = 1.0;
3128         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3129         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3130         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3131         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3132         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3133         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3134
3135         /* What happens with transformed geometry? This setup lead to 0/0 coords with untransformed
3136          * geometry. If the same applies to transformed vertices, the quad will be black, otherwise red,
3137          * due to the coords in the vertices. (turns out red, indeed)
3138          */
3139         memset(mat, 0, sizeof(mat));
3140         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3141         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3142         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_TEX1);
3143         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3144         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3145         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3146         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
3147         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3148
3149         hr = IDirect3DDevice9_EndScene(device);
3150         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3151     }
3152     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3153     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3154     color = getPixelColor(device, 160, 360);
3155     ok(color == 0x00FFFF00 || color == 0x00FEFE00, "quad 1 has color %08x, expected 0x00FFFF00\n", color);
3156     color = getPixelColor(device, 160, 120);
3157     ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
3158     color = getPixelColor(device, 480, 120);
3159     ok(color == 0x0000FF00 || color == 0x0000FE00, "quad 3 has color %08x, expected 0x0000FF00\n", color);
3160     color = getPixelColor(device, 480, 360);
3161     ok(color == 0x00FF0000 || 0x00FE0000, "quad 4 has color %08x, expected 0x00FF0000\n", color);
3162
3163     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
3164     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3165
3166     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3167     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3168     hr = IDirect3DDevice9_BeginScene(device);
3169     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3170     if(SUCCEEDED(hr))
3171     {
3172         float quad1[] = {
3173             -1.0,      -1.0,       0.1,     0.8,    0.2,
3174             -1.0,       0.0,       0.1,     0.8,    0.2,
3175              0.0,      -1.0,       0.1,     0.8,    0.2,
3176              0.0,       0.0,       0.1,     0.8,    0.2,
3177         };
3178         float quad2[] = {
3179             -1.0,       0.0,       0.1,     0.5,    1.0,
3180             -1.0,       1.0,       0.1,     0.5,    1.0,
3181              0.0,       0.0,       0.1,     0.5,    1.0,
3182              0.0,       1.0,       0.1,     0.5,    1.0,
3183         };
3184         float quad3[] = {
3185              0.0,       0.0,       0.1,     0.5,    1.0,
3186              0.0,       1.0,       0.1,     0.5,    1.0,
3187              1.0,       0.0,       0.1,     0.5,    1.0,
3188              1.0,       1.0,       0.1,     0.5,    1.0,
3189         };
3190         float quad4[] = {
3191              0.0,      -1.0,       0.1,     0.8,    0.2,
3192              0.0,       0.0,       0.1,     0.8,    0.2,
3193              1.0,      -1.0,       0.1,     0.8,    0.2,
3194              1.0,       0.0,       0.1,     0.8,    0.2,
3195         };
3196         float mat[16] = {0.0, 0.0, 0.0, 0.0,
3197                           0.0, 0.0, 0.0, 0.0,
3198                           0.0, 1.0, 0.0, 0.0,
3199                           0.0, 0.0, 0.0, 0.0};
3200
3201         /* What happens to the default 1 in the 3rd coordinate if it is disabled?
3202          */
3203         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3204         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3205         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3206         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3207
3208         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float));
3209         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3210
3211         /* D3DTFF_COUNT1 does not work on Nvidia drivers. It behaves like D3DTTFF_DISABLE. On ATI drivers
3212          * it behaves like COUNT2 because normal textures require 2 coords
3213          */
3214         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3215         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3216         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 5 * sizeof(float));
3217         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3218
3219         /* Just to be sure, the same as quad2 above */
3220         memset(mat, 0, sizeof(mat));
3221         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3222         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3223         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3224         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3225         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float));
3226         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3227
3228         /* Now, what happens to the 2nd coordinate(that is disabled in the matrix) if it is not
3229          * used? And what happens to the first?
3230          */
3231         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3232         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3233         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3234         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3235
3236         hr = IDirect3DDevice9_EndScene(device);
3237         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3238     }
3239     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3240     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3241     color = getPixelColor(device, 160, 360);
3242     ok(color == 0x00FF0000 || color == 0x00FE0000, "quad 1 has color %08x, expected 0x00FF0000\n", color);
3243     color = getPixelColor(device, 160, 120);
3244     ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
3245     color = getPixelColor(device, 480, 120);
3246     ok(color == 0x00ff8000 || color == 0x00fe7f00 || color == 0x00000000,
3247        "quad 3 has color %08x, expected 0x00ff8000\n", color);
3248     color = getPixelColor(device, 480, 360);
3249     ok(color == 0x0033cc00 || color == 0x0032cb00 || color == 0x00FF0000 || color == 0x00FE0000,
3250        "quad 4 has color %08x, expected 0x0033cc00\n", color);
3251
3252     IDirect3DTexture9_Release(texture);
3253
3254     /* Test projected textures, without any fancy matrices */
3255     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff203040, 0.0, 0);
3256     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3257     hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &texture, NULL);
3258     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
3259     hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
3260     ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3261     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl3);
3262     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3263
3264     hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
3265     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
3266     for(x = 0; x < 4; x++) {
3267         memcpy(((BYTE *) lr.pBits) + lr.Pitch * x, proj_texdata + 4 * x, 4 * sizeof(proj_texdata[0]));
3268     }
3269     hr = IDirect3DTexture9_UnlockRect(texture, 0);
3270     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
3271     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
3272     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
3273
3274     hr = IDirect3DDevice9_BeginScene(device);
3275     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3276     if(SUCCEEDED(hr))
3277     {
3278         const float proj_quads[] = {
3279            -1.0,   -1.0,    0.1,    0.0,    0.0,    4.0,    6.0,
3280             1.0,   -1.0,    0.1,    4.0,    0.0,    4.0,    6.0,
3281            -1.0,    0.0,    0.1,    0.0,    4.0,    4.0,    6.0,
3282             1.0,    0.0,    0.1,    4.0,    4.0,    4.0,    6.0,
3283            -1.0,    0.0,    0.1,    0.0,    0.0,    4.0,    6.0,
3284             1.0,    0.0,    0.1,    4.0,    0.0,    4.0,    6.0,
3285            -1.0,    1.0,    0.1,    0.0,    4.0,    4.0,    6.0,
3286             1.0,    1.0,    0.1,    4.0,    4.0,    4.0,    6.0,
3287         };
3288
3289         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4 | D3DTTFF_PROJECTED);
3290         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3291         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &proj_quads[0*7], 7 * sizeof(float));
3292         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3293
3294         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 | D3DTTFF_PROJECTED);
3295         ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3296         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &proj_quads[4*7], 7 * sizeof(float));
3297         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3298
3299         hr = IDirect3DDevice9_EndScene(device);
3300         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3301     }
3302
3303     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
3304     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
3305     IDirect3DTexture9_Release(texture);
3306
3307     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3308     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3309     color = getPixelColor(device, 158, 118);
3310     ok(color == 0x00000000, "proj: Pixel 158/118 has color 0x%08x, expected 0x00000000\n", color);
3311     color = getPixelColor(device, 162, 118);
3312     ok(color == 0x00000000, "proj: Pixel 162/118 has color 0x%08x, expected 0x00000000\n", color);
3313     color = getPixelColor(device, 158, 122);
3314     ok(color == 0x00000000, "proj: Pixel 158/122 has color 0x%08x, expected 0x00000000\n", color);
3315     color = getPixelColor(device, 162, 122);
3316     ok(color == 0x00FFFFFF, "proj: Pixel 162/122 has color 0x%08x, expected 0x00FFFFFF\n", color);
3317
3318     color = getPixelColor(device, 158, 178);
3319     ok(color == 0x00000000, "proj: Pixel 158/178 has color 0x%08x, expected 0x00000000\n", color);
3320     color = getPixelColor(device, 162, 178);
3321     ok(color == 0x00FFFFFF, "proj: Pixel 158/178 has color 0x%08x, expected 0x00FFFFFF\n", color);
3322     color = getPixelColor(device, 158, 182);
3323     ok(color == 0x00000000, "proj: Pixel 158/182 has color 0x%08x, expected 0x00000000\n", color);
3324     color = getPixelColor(device, 162, 182);
3325     ok(color == 0x00000000, "proj: Pixel 158/182 has color 0x%08x, expected 0x00000000\n", color);
3326
3327     color = getPixelColor(device, 318, 118);
3328     ok(color == 0x00000000, "proj: Pixel 318/118 has color 0x%08x, expected 0x00000000\n", color);
3329     color = getPixelColor(device, 322, 118);
3330     ok(color == 0x00000000, "proj: Pixel 322/118 has color 0x%08x, expected 0x00000000\n", color);
3331     color = getPixelColor(device, 318, 122);
3332     ok(color == 0x00FFFFFF, "proj: Pixel 318/122 has color 0x%08x, expected 0x00FFFFFF\n", color);
3333     color = getPixelColor(device, 322, 122);
3334     ok(color == 0x00000000, "proj: Pixel 322/122 has color 0x%08x, expected 0x00000000\n", color);
3335
3336     color = getPixelColor(device, 318, 178);
3337     ok(color == 0x00FFFFFF, "proj: Pixel 318/178 has color 0x%08x, expected 0x00FFFFFF\n", color);
3338     color = getPixelColor(device, 322, 178);
3339     ok(color == 0x00000000, "proj: Pixel 322/178 has color 0x%08x, expected 0x00000000\n", color);
3340     color = getPixelColor(device, 318, 182);
3341     ok(color == 0x00000000, "proj: Pixel 318/182 has color 0x%08x, expected 0x00000000\n", color);
3342     color = getPixelColor(device, 322, 182);
3343     ok(color == 0x00000000, "proj: Pixel 322/182 has color 0x%08x, expected 0x00000000\n", color);
3344
3345     color = getPixelColor(device, 238, 298);
3346     ok(color == 0x00000000, "proj: Pixel 238/298 has color 0x%08x, expected 0x00000000\n", color);
3347     color = getPixelColor(device, 242, 298);
3348     ok(color == 0x00000000, "proj: Pixel 242/298 has color 0x%08x, expected 0x00000000\n", color);
3349     color = getPixelColor(device, 238, 302);
3350     ok(color == 0x00000000, "proj: Pixel 238/302 has color 0x%08x, expected 0x00000000\n", color);
3351     color = getPixelColor(device, 242, 302);
3352     ok(color == 0x00FFFFFF, "proj: Pixel 242/302 has color 0x%08x, expected 0x00FFFFFF\n", color);
3353
3354     color = getPixelColor(device, 238, 388);
3355     ok(color == 0x00000000, "proj: Pixel 238/388 has color 0x%08x, expected 0x00000000\n", color);
3356     color = getPixelColor(device, 242, 388);
3357     ok(color == 0x00FFFFFF, "proj: Pixel 242/388 has color 0x%08x, expected 0x00FFFFFF\n", color);
3358     color = getPixelColor(device, 238, 392);
3359     ok(color == 0x00000000, "proj: Pixel 238/392 has color 0x%08x, expected 0x00000000\n", color);
3360     color = getPixelColor(device, 242, 392);
3361     ok(color == 0x00000000, "proj: Pixel 242/392 has color 0x%08x, expected 0x00000000\n", color);
3362
3363     color = getPixelColor(device, 478, 298);
3364     ok(color == 0x00000000, "proj: Pixel 478/298 has color 0x%08x, expected 0x00000000\n", color);
3365     color = getPixelColor(device, 482, 298);
3366     ok(color == 0x00000000, "proj: Pixel 482/298 has color 0x%08x, expected 0x00000000\n", color);
3367     color = getPixelColor(device, 478, 302);
3368     ok(color == 0x00FFFFFF, "proj: Pixel 478/302 has color 0x%08x, expected 0x00FFFFFF\n", color);
3369     color = getPixelColor(device, 482, 302);
3370     ok(color == 0x00000000, "proj: Pixel 482/302 has color 0x%08x, expected 0x00000000\n", color);
3371
3372     color = getPixelColor(device, 478, 388);
3373     ok(color == 0x00FFFFFF, "proj: Pixel 478/388 has color 0x%08x, expected 0x00FFFFFF\n", color);
3374     color = getPixelColor(device, 482, 388);
3375     ok(color == 0x00000000, "proj: Pixel 482/388 has color 0x%08x, expected 0x00000000\n", color);
3376     color = getPixelColor(device, 478, 392);
3377     ok(color == 0x00000000, "proj: Pixel 478/392 has color 0x%08x, expected 0x00000000\n", color);
3378     color = getPixelColor(device, 482, 392);
3379     ok(color == 0x00000000, "proj: Pixel 482/392 has color 0x%08x, expected 0x00000000\n", color);
3380
3381     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff203040, 0.0, 0);
3382     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3383     /* Use a smaller volume texture than the biggest possible size for memory and performance reasons
3384      * Thus watch out if sampling from texels between 0 and 1.
3385      */
3386     hr = IDirect3DDevice9_CreateVolumeTexture(device, 32, 32, 32, 1, 0, fmt, D3DPOOL_MANAGED, &volume, 0);
3387     ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
3388        "IDirect3DDevice9_CreateVolumeTexture failed with %08x\n", hr);
3389     if(!volume) {
3390         skip("Failed to create a volume texture\n");
3391         goto out;
3392     }
3393
3394     hr = IDirect3DVolumeTexture9_LockBox(volume, 0, &lb, NULL, 0);
3395     ok(hr == D3D_OK, "IDirect3DVolumeTexture9_LockBox failed with %08x\n", hr);
3396     for(z = 0; z < 32; z++) {
3397         for(y = 0; y < 32; y++) {
3398             for(x = 0; x < 32; x++) {
3399                 char size = (fmt == D3DFMT_A16B16G16R16 ? 8 : 4);
3400                 void *mem = ((char *)  lb.pBits) + y * lb.RowPitch + z * lb.SlicePitch + x * size;
3401                 float r_f = (float) x / 31.0;
3402                 float g_f = (float) y / 31.0;
3403                 float b_f = (float) z / 31.0;
3404
3405                 if(fmt == D3DFMT_A16B16G16R16) {
3406                     unsigned short *mem_s = mem;
3407                     mem_s[0]  = r_f * 65535.0;
3408                     mem_s[1]  = g_f * 65535.0;
3409                     mem_s[2]  = b_f * 65535.0;
3410                     mem_s[3]  = 65535;
3411                 } else {
3412                     unsigned char *mem_c = mem;
3413                     mem_c[0]  = b_f * 255.0;
3414                     mem_c[1]  = g_f * 255.0;
3415                     mem_c[2]  = r_f * 255.0;
3416                     mem_c[3]  = 255;
3417                 }
3418             }
3419         }
3420     }
3421     hr = IDirect3DVolumeTexture9_UnlockBox(volume, 0);
3422     ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %08x\n", hr);
3423
3424     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) volume);
3425     ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %08x\n", hr);
3426
3427     hr = IDirect3DDevice9_BeginScene(device);
3428     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3429     if(SUCCEEDED(hr))
3430     {
3431         float quad1[] = {
3432             -1.0,      -1.0,       0.1,     1.0,    1.0,    1.0,
3433             -1.0,       0.0,       0.1,     1.0,    1.0,    1.0,
3434              0.0,      -1.0,       0.1,     1.0,    1.0,    1.0,
3435              0.0,       0.0,       0.1,     1.0,    1.0,    1.0
3436         };
3437         float quad2[] = {
3438             -1.0,       0.0,       0.1,     1.0,    1.0,    1.0,
3439             -1.0,       1.0,       0.1,     1.0,    1.0,    1.0,
3440              0.0,       0.0,       0.1,     1.0,    1.0,    1.0,
3441              0.0,       1.0,       0.1,     1.0,    1.0,    1.0
3442         };
3443         float quad3[] = {
3444              0.0,       0.0,       0.1,     0.0,    0.0,
3445              0.0,       1.0,       0.1,     0.0,    0.0,
3446              1.0,       0.0,       0.1,     0.0,    0.0,
3447              1.0,       1.0,       0.1,     0.0,    0.0
3448         };
3449         float quad4[] = {
3450              0.0,      -1.0,       0.1,     1.0,    1.0,    1.0,
3451              0.0,       0.0,       0.1,     1.0,    1.0,    1.0,
3452              1.0,      -1.0,       0.1,     1.0,    1.0,    1.0,
3453              1.0,       0.0,       0.1,     1.0,    1.0,    1.0
3454         };
3455         float mat[16] = {1.0, 0.0, 0.0, 0.0,
3456                          0.0, 0.0, 1.0, 0.0,
3457                          0.0, 1.0, 0.0, 0.0,
3458                          0.0, 0.0, 0.0, 1.0};
3459         hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3460         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3461
3462         /* Draw a quad with all 3 coords enabled. Nothing fancy. v and w are swapped, but have the same
3463          * values
3464          */
3465         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3466         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3467         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3);
3468         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3469         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
3470         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3471
3472         /* Now disable the w coordinate. Does that change the input, or the output. The coordinates
3473          * are swapped by the matrix. If it changes the input, the v coord will be missing(green),
3474          * otherwise the w will be missing(blue).
3475          * turns out that on nvidia cards the blue color is missing, so it is an output modification.
3476          * On ATI cards the COUNT2 is ignored, and it behaves in the same way as COUNT3.
3477          */
3478         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3479         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3480         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
3481         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3482
3483         /* default values? Set up the identity matrix, pass in 2 vertex coords, and enable 4 */
3484         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity);
3485         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3486         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3487         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3488         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3489         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3490         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3491         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3492
3493         /* D3DTTFF_COUNT1. Set a NULL matrix, and count1, pass in all values as 1.0. Nvidia has count1 ==
3494          * disable. ATI extends it up to the amount of values needed for the volume texture
3495          */
3496         memset(mat, 0, sizeof(mat));
3497         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3498         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3499         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3500         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3501         hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3502         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3503         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
3504         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3505
3506         hr = IDirect3DDevice9_EndScene(device);
3507         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3508     }
3509     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3510     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3511
3512     color = getPixelColor(device, 160, 360);
3513     ok(color == 0x00ffffff, "quad 1 has color %08x, expected 0x00ffffff\n", color);
3514     color = getPixelColor(device, 160, 120);
3515     ok(color == 0x00ffff00 /* NV*/ || color == 0x00ffffff /* ATI */,
3516        "quad 2 has color %08x, expected 0x00ffff00\n", color);
3517     color = getPixelColor(device, 480, 120);
3518     ok(color == 0x000000ff, "quad 3 has color %08x, expected 0x000000ff\n", color);
3519     color = getPixelColor(device, 480, 360);
3520     ok(color == 0x00ffffff || color == 0x0000ff00, "quad 4 has color %08x, expected 0x00ffffff\n", color);
3521
3522     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff303030, 0.0, 0);
3523     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3524     hr = IDirect3DDevice9_BeginScene(device);
3525     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3526     if(SUCCEEDED(hr))
3527     {
3528         float quad1[] = {
3529             -1.0,      -1.0,       0.1,     1.0,    1.0,    1.0,
3530             -1.0,       0.0,       0.1,     1.0,    1.0,    1.0,
3531              0.0,      -1.0,       0.1,     1.0,    1.0,    1.0,
3532              0.0,       0.0,       0.1,     1.0,    1.0,    1.0
3533         };
3534         float quad2[] = {
3535             -1.0,       0.0,       0.1,
3536             -1.0,       1.0,       0.1,
3537              0.0,       0.0,       0.1,
3538              0.0,       1.0,       0.1,
3539         };
3540         float quad3[] = {
3541              0.0,       0.0,       0.1,     1.0,
3542              0.0,       1.0,       0.1,     1.0,
3543              1.0,       0.0,       0.1,     1.0,
3544              1.0,       1.0,       0.1,     1.0
3545         };
3546         float mat[16] =  {0.0, 0.0, 0.0, 0.0,
3547                            0.0, 0.0, 0.0, 0.0,
3548                            0.0, 0.0, 0.0, 0.0,
3549                            0.0, 1.0, 0.0, 0.0};
3550         float mat2[16] = {0.0, 0.0, 0.0, 1.0,
3551                            1.0, 0.0, 0.0, 0.0,
3552                            0.0, 1.0, 0.0, 0.0,
3553                            0.0, 0.0, 1.0, 0.0};
3554         hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3555         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3556
3557         /* Default values? 4 coords used, 3 passed. What happens to the 4th?
3558          */
3559         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3560         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3561         IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3562         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3563         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
3564         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3565
3566         /* None passed */
3567         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity);
3568         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3569         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
3570         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3571         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
3572         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3573
3574         /* 4 used, 1 passed */
3575         hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
3576         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3577         hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat2);
3578         ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3579         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 4 * sizeof(float));
3580         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3581
3582         hr = IDirect3DDevice9_EndScene(device);
3583         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3584     }
3585     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3586     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3587     color = getPixelColor(device, 160, 360);
3588     ok(color == 0x0000ff00, "quad 1 has color %08x, expected 0x0000ff00\n", color);
3589     color = getPixelColor(device, 160, 120);
3590     ok(color == 0x00000000, "quad 2 has color %08x, expected 0x00000000\n", color);
3591     color = getPixelColor(device, 480, 120);
3592     ok(color == 0x00ff0000, "quad 3 has color %08x, expected 0x00ff0000\n", color);
3593     /* Quad4: unused */
3594
3595     IDirect3DVolumeTexture9_Release(volume);
3596
3597     out:
3598     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
3599     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3600     IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
3601     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3602     hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
3603     ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3604     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
3605     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
3606     IDirect3DVertexDeclaration9_Release(decl);
3607     IDirect3DVertexDeclaration9_Release(decl2);
3608     IDirect3DVertexDeclaration9_Release(decl3);
3609 }
3610
3611 static void texdepth_test(IDirect3DDevice9 *device)
3612 {
3613     IDirect3DPixelShader9 *shader;
3614     HRESULT hr;
3615     const float texdepth_test_data1[] = { 0.25,  2.0, 0.0, 0.0};
3616     const float texdepth_test_data2[] = { 0.25,  0.5, 0.0, 0.0};
3617     const float texdepth_test_data3[] = {-1.00,  0.1, 0.0, 0.0};
3618     const float texdepth_test_data4[] = {-0.25, -0.5, 0.0, 0.0};
3619     const float texdepth_test_data5[] = { 1.00, -0.1, 0.0, 0.0};
3620     const float texdepth_test_data6[] = { 1.00,  0.5, 0.0, 0.0};
3621     const float texdepth_test_data7[] = { 0.50,  0.0, 0.0, 0.0};
3622     DWORD shader_code[] = {
3623         0xffff0104,                                                                 /* ps_1_4               */
3624         0x00000051, 0xa00f0001, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000,     /* def c1, 0, 0, 1, 1   */
3625         0x00000001, 0x800f0005, 0xa0e40000,                                         /* mov r5, c0           */
3626         0x0000fffd,                                                                 /* phase                */
3627         0x00000057, 0x800f0005,                                                     /* texdepth r5          */
3628         0x00000001, 0x800f0000, 0xa0e40001,                                         /* mov r0, c1           */
3629         0x0000ffff                                                                  /* end                  */
3630     };
3631     DWORD color;
3632     float vertex[] = {
3633        -1.0,   -1.0,    0.0,
3634         1.0,   -1.0,    1.0,
3635        -1.0,    1.0,    0.0,
3636         1.0,    1.0,    1.0
3637     };
3638
3639     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
3640     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3641
3642     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 0.0, 0);
3643     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3644     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
3645     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3646     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
3647     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3648     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_ALWAYS);
3649     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3650     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
3651
3652     /* Fill the depth buffer with a gradient */
3653     hr = IDirect3DDevice9_BeginScene(device);
3654     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3655     if(SUCCEEDED(hr))
3656     {
3657         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3658         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3659         hr = IDirect3DDevice9_EndScene(device);
3660         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3661     }
3662
3663     /* Now perform the actual tests. Same geometry, but with the shader */
3664     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
3665     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3666     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE);
3667     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3668     hr = IDirect3DDevice9_SetPixelShader(device, shader);
3669     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
3670
3671     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data1, 1);
3672     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3673     hr = IDirect3DDevice9_BeginScene(device);
3674     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3675     if(SUCCEEDED(hr))
3676     {
3677         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3678         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3679
3680         hr = IDirect3DDevice9_EndScene(device);
3681         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3682     }
3683
3684     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3685     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3686     color = getPixelColor(device, 158, 240);
3687     ok(color == 0x000000ff, "Pixel 158(25%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3688     color = getPixelColor(device, 162, 240);
3689     ok(color == 0x00ffffff, "Pixel 158(25%% + 2 pixel) has color %08x, expected 0x00ffffff\n", color);
3690
3691     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3692
3693     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data2, 1);
3694     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3695     hr = IDirect3DDevice9_BeginScene(device);
3696     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3697     if(SUCCEEDED(hr))
3698     {
3699         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3700         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3701
3702         hr = IDirect3DDevice9_EndScene(device);
3703         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3704     }
3705
3706     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3707     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3708     color = getPixelColor(device, 318, 240);
3709     ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3710     color = getPixelColor(device, 322, 240);
3711     ok(color == 0x00ffff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color);
3712
3713     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3714
3715     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data3, 1);
3716     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3717     hr = IDirect3DDevice9_BeginScene(device);
3718     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3719     if(SUCCEEDED(hr))
3720     {
3721         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3722         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3723
3724         hr = IDirect3DDevice9_EndScene(device);
3725         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3726     }
3727     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3728     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3729
3730     color = getPixelColor(device, 1, 240);
3731     ok(color == 0x00ff0000, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ff0000\n", color);
3732
3733     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3734
3735     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data4, 1);
3736     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3737     hr = IDirect3DDevice9_BeginScene(device);
3738     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3739     if(SUCCEEDED(hr))
3740     {
3741         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3742         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3743
3744         hr = IDirect3DDevice9_EndScene(device);
3745         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3746     }
3747     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3748     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3749     color = getPixelColor(device, 318, 240);
3750     ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3751     color = getPixelColor(device, 322, 240);
3752     ok(color == 0x0000ff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x0000ff00\n", color);
3753
3754     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3755
3756     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data5, 1);
3757     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3758     hr = IDirect3DDevice9_BeginScene(device);
3759     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3760     if(SUCCEEDED(hr))
3761     {
3762         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3763         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3764
3765         hr = IDirect3DDevice9_EndScene(device);
3766         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3767     }
3768     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3769     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3770
3771     color = getPixelColor(device, 1, 240);
3772     ok(color == 0x00ffff00, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color);
3773
3774     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3775
3776     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data6, 1);
3777     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3778     hr = IDirect3DDevice9_BeginScene(device);
3779     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3780     if(SUCCEEDED(hr))
3781     {
3782         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3783         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3784
3785         hr = IDirect3DDevice9_EndScene(device);
3786         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3787     }
3788     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3789     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3790
3791     color = getPixelColor(device, 638, 240);
3792     ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color);
3793
3794     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3795
3796     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data7, 1);
3797     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3798     hr = IDirect3DDevice9_BeginScene(device);
3799     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3800     if(SUCCEEDED(hr))
3801     {
3802         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3803         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3804
3805         hr = IDirect3DDevice9_EndScene(device);
3806         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3807     }
3808     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3809     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3810
3811     color = getPixelColor(device, 638, 240);
3812     ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color);
3813
3814     /* Cleanup */
3815     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3816     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
3817     IDirect3DPixelShader9_Release(shader);
3818
3819     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
3820     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3821     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
3822     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3823 }
3824
3825 static void texkill_test(IDirect3DDevice9 *device)
3826 {
3827     IDirect3DPixelShader9 *shader;
3828     HRESULT hr;
3829     DWORD color;
3830
3831     const float vertex[] = {
3832     /*                          bottom  top    right    left */
3833         -1.0,   -1.0,   1.0,   -0.1,    0.9,    0.9,   -0.1,
3834          1.0,   -1.0,   0.0,    0.9,   -0.1,    0.9,   -0.1,
3835         -1.0,    1.0,   1.0,   -0.1,    0.9,   -0.1,    0.9,
3836          1.0,    1.0,   0.0,    0.9,   -0.1,   -0.1,    0.9,
3837     };
3838
3839     DWORD shader_code_11[] = {
3840     0xffff0101,                                                             /* ps_1_1                     */
3841     0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
3842     0x00000041, 0xb00f0000,                                                 /* texkill t0                 */
3843     0x00000001, 0x800f0000, 0xa0e40000,                                     /* mov r0, c0                 */
3844     0x0000ffff                                                              /* end                        */
3845     };
3846     DWORD shader_code_20[] = {
3847     0xffff0200,                                                             /* ps_2_0                     */
3848     0x0200001f, 0x80000000, 0xb00f0000,                                     /* dcl t0                     */
3849     0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 0.0, 0.0, 1.0, 1.0 */
3850     0x01000041, 0xb00f0000,                                                 /* texkill t0                 */
3851     0x02000001, 0x800f0800, 0xa0e40000,                                     /* mov oC0, c0                */
3852     0x0000ffff                                                              /* end                        */
3853     };
3854
3855     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3856     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3857     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader);
3858     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3859
3860     hr = IDirect3DDevice9_SetPixelShader(device, shader);
3861     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3862     hr = IDirect3DDevice9_BeginScene(device);
3863     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3864     if(SUCCEEDED(hr))
3865     {
3866         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1);
3867         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
3868         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float));
3869         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3870         hr = IDirect3DDevice9_EndScene(device);
3871         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3872     }
3873     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3874     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3875     color = getPixelColor(device, 63, 46);
3876     ok(color == 0x0000ff00, "Pixel 63/46 has color %08x, expected 0x0000ff00\n", color);
3877     color = getPixelColor(device, 66, 46);
3878     ok(color == 0x0000ff00, "Pixel 66/64 has color %08x, expected 0x0000ff00\n", color);
3879     color = getPixelColor(device, 63, 49);
3880     ok(color == 0x0000ff00, "Pixel 63/49 has color %08x, expected 0x0000ff00\n", color);
3881     color = getPixelColor(device, 66, 49);
3882     ok(color == 0x00ff0000, "Pixel 66/49 has color %08x, expected 0x00ff0000\n", color);
3883
3884     color = getPixelColor(device, 578, 46);
3885     ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3886     color = getPixelColor(device, 575, 46);
3887     ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3888     color = getPixelColor(device, 578, 49);
3889     ok(color == 0x0000ff00, "Pixel 578/49 has color %08x, expected 0x0000ff00\n", color);
3890     color = getPixelColor(device, 575, 49);
3891     ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3892
3893     color = getPixelColor(device, 63, 430);
3894     ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3895     color = getPixelColor(device, 63, 433);
3896     ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3897     color = getPixelColor(device, 66, 433);
3898     ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color);
3899     color = getPixelColor(device, 66, 430);
3900     ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3901
3902     color = getPixelColor(device, 578, 430);
3903     ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3904     color = getPixelColor(device, 578, 433);
3905     ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3906     color = getPixelColor(device, 575, 433);
3907     ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color);
3908     color = getPixelColor(device, 575, 430);
3909     ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3910
3911     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3912     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3913     IDirect3DPixelShader9_Release(shader);
3914
3915     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3916     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3917     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader);
3918     if(FAILED(hr)) {
3919         skip("Failed to create 2.0 test shader, most likely not supported\n");
3920         return;
3921     }
3922
3923     hr = IDirect3DDevice9_SetPixelShader(device, shader);
3924     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3925     hr = IDirect3DDevice9_BeginScene(device);
3926     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3927     if(SUCCEEDED(hr))
3928     {
3929         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float));
3930         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3931         hr = IDirect3DDevice9_EndScene(device);
3932         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3933     }
3934     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3935
3936     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3937     color = getPixelColor(device, 63, 46);
3938     ok(color == 0x00ffff00, "Pixel 63/46 has color %08x, expected 0x00ffff00\n", color);
3939     color = getPixelColor(device, 66, 46);
3940     ok(color == 0x00ffff00, "Pixel 66/64 has color %08x, expected 0x00ffff00\n", color);
3941     color = getPixelColor(device, 63, 49);
3942     ok(color == 0x00ffff00, "Pixel 63/49 has color %08x, expected 0x00ffff00\n", color);
3943     color = getPixelColor(device, 66, 49);
3944     ok(color == 0x000000ff, "Pixel 66/49 has color %08x, expected 0x000000ff\n", color);
3945
3946     color = getPixelColor(device, 578, 46);
3947     ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3948     color = getPixelColor(device, 575, 46);
3949     ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3950     color = getPixelColor(device, 578, 49);
3951     ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3952     color = getPixelColor(device, 575, 49);
3953     ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3954
3955     color = getPixelColor(device, 63, 430);
3956     ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3957     color = getPixelColor(device, 63, 433);
3958     ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3959     color = getPixelColor(device, 66, 433);
3960     ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3961     color = getPixelColor(device, 66, 430);
3962     ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3963
3964     color = getPixelColor(device, 578, 430);
3965     ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3966     color = getPixelColor(device, 578, 433);
3967     ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3968     color = getPixelColor(device, 575, 433);
3969     ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3970     color = getPixelColor(device, 575, 430);
3971     ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3972
3973     /* Cleanup */
3974     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3975     ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
3976     IDirect3DPixelShader9_Release(shader);
3977 }
3978
3979 static void x8l8v8u8_test(IDirect3DDevice9 *device)
3980 {
3981     IDirect3D9 *d3d9;
3982     HRESULT hr;
3983     IDirect3DTexture9 *texture;
3984     IDirect3DPixelShader9 *shader;
3985     IDirect3DPixelShader9 *shader2;
3986     D3DLOCKED_RECT lr;
3987     DWORD color;
3988     DWORD shader_code[] = {
3989         0xffff0101,                             /* ps_1_1       */
3990         0x00000042, 0xb00f0000,                 /* tex t0       */
3991         0x00000001, 0x800f0000, 0xb0e40000,     /* mov r0, t0   */
3992         0x0000ffff                              /* end          */
3993     };
3994     DWORD shader_code2[] = {
3995         0xffff0101,                             /* ps_1_1       */
3996         0x00000042, 0xb00f0000,                 /* tex t0       */
3997         0x00000001, 0x800f0000, 0xb0ff0000,     /* mov r0, t0.w */
3998         0x0000ffff                              /* end          */
3999     };
4000
4001     float quad[] = {
4002        -1.0,   -1.0,   0.1,     0.5,    0.5,
4003         1.0,   -1.0,   0.1,     0.5,    0.5,
4004        -1.0,    1.0,   0.1,     0.5,    0.5,
4005         1.0,    1.0,   0.1,     0.5,    0.5,
4006     };
4007
4008     memset(&lr, 0, sizeof(lr));
4009     IDirect3DDevice9_GetDirect3D(device, &d3d9);
4010     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4011                                       0,  D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8);
4012     IDirect3D9_Release(d3d9);
4013     if(FAILED(hr)) {
4014         skip("No D3DFMT_X8L8V8U8 support\n");
4015     };
4016
4017     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
4018     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4019
4020     hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_X8L8V8U8, D3DPOOL_MANAGED, &texture, NULL);
4021     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (%08x)\n", hr);
4022     hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
4023     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed (%08x)\n", hr);
4024     *((DWORD *) lr.pBits) = 0x11ca3141;
4025     hr = IDirect3DTexture9_UnlockRect(texture, 0);
4026     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed (%08x)\n", hr);
4027
4028     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
4029     ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr);
4030     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code2, &shader2);
4031     ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr);
4032
4033     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4034     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed (%08x)\n", hr);
4035     hr = IDirect3DDevice9_SetPixelShader(device, shader);
4036     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4037     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
4038     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
4039
4040     hr = IDirect3DDevice9_BeginScene(device);
4041     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4042     if(SUCCEEDED(hr))
4043     {
4044         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4045         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4046
4047         hr = IDirect3DDevice9_EndScene(device);
4048         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4049     }
4050     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4051     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4052     color = getPixelColor(device, 578, 430);
4053     ok(color == 0x008262ca || color == 0x008363ca || color == 0x008362ca,
4054        "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
4055
4056     hr = IDirect3DDevice9_SetPixelShader(device, shader2);
4057     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4058     hr = IDirect3DDevice9_BeginScene(device);
4059     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4060     if(SUCCEEDED(hr))
4061     {
4062         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4063         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4064
4065         hr = IDirect3DDevice9_EndScene(device);
4066         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4067     }
4068     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4069     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4070     color = getPixelColor(device, 578, 430);
4071     ok(color == 0x00ffffff, "w component of D3DFMT_X8L8V8U8 = 0x11ca3141 returns color %08x\n", color);
4072
4073     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4074     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4075     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
4076     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
4077     IDirect3DPixelShader9_Release(shader);
4078     IDirect3DPixelShader9_Release(shader2);
4079     IDirect3DTexture9_Release(texture);
4080 }
4081
4082 static void autogen_mipmap_test(IDirect3DDevice9 *device)
4083 {
4084     HRESULT hr;
4085     IDirect3D9 *d3d;
4086     IDirect3DTexture9 *texture = NULL;
4087     IDirect3DSurface9 *surface;
4088     DWORD color;
4089     const RECT r1 = {256, 256, 512, 512};
4090     const RECT r2 = {512, 256, 768, 512};
4091     const RECT r3 = {256, 512, 512, 768};
4092     const RECT r4 = {512, 512, 768, 768};
4093     unsigned int x, y;
4094     D3DLOCKED_RECT lr;
4095     memset(&lr, 0, sizeof(lr));
4096
4097     IDirect3DDevice9_GetDirect3D(device, &d3d);
4098     if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4099        D3DUSAGE_AUTOGENMIPMAP,  D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) {
4100         skip("No autogenmipmap support\n");
4101         IDirect3D9_Release(d3d);
4102         return;
4103     }
4104     IDirect3D9_Release(d3d);
4105
4106     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
4107     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4108
4109     /* Make the mipmap big, so that a smaller mipmap is used
4110      */
4111     hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
4112                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
4113     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
4114
4115     hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
4116     ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel returned %08x\n", hr);
4117     hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
4118     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
4119     for(y = 0; y < 1024; y++) {
4120         for(x = 0; x < 1024; x++) {
4121             DWORD *dst = (DWORD *) (((BYTE *) lr.pBits) + y * lr.Pitch + x * 4);
4122             POINT pt;
4123
4124             pt.x = x;
4125             pt.y = y;
4126             if(PtInRect(&r1, pt)) {
4127                 *dst = 0xffff0000;
4128             } else if(PtInRect(&r2, pt)) {
4129                 *dst = 0xff00ff00;
4130             } else if(PtInRect(&r3, pt)) {
4131                 *dst = 0xff0000ff;
4132             } else if(PtInRect(&r4, pt)) {
4133                 *dst = 0xff000000;
4134             } else {
4135                 *dst = 0xffffffff;
4136             }
4137         }
4138     }
4139     hr = IDirect3DSurface9_UnlockRect(surface);
4140     ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect returned %08x\n", hr);
4141     IDirect3DSurface9_Release(surface);
4142
4143     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
4144     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
4145     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
4146     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
4147
4148     hr = IDirect3DDevice9_BeginScene(device);
4149     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4150     if(SUCCEEDED(hr)) {
4151         const float quad[] =  {
4152            -0.5,   -0.5,    0.1,    0.0,    0.0,
4153            -0.5,    0.5,    0.1,    0.0,    1.0,
4154             0.5,   -0.5,    0.1,    1.0,    0.0,
4155             0.5,    0.5,    0.1,    1.0,    1.0
4156         };
4157
4158         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4159         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4160         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4161         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4162         hr = IDirect3DDevice9_EndScene(device);
4163         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4164     }
4165     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
4166     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
4167     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
4168     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
4169     IDirect3DTexture9_Release(texture);
4170
4171     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4172     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4173     color = getPixelColor(device, 200, 200);
4174     ok(color == 0x00ffffff, "pixel 200/200 has color %08x, expected 0x00ffffff\n", color);
4175     color = getPixelColor(device, 280, 200);
4176     ok(color == 0x000000ff, "pixel 280/200 has color %08x, expected 0x000000ff\n", color);
4177     color = getPixelColor(device, 360, 200);
4178     ok(color == 0x00000000, "pixel 360/200 has color %08x, expected 0x00000000\n", color);
4179     color = getPixelColor(device, 440, 200);
4180     ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
4181     color = getPixelColor(device, 200, 270);
4182     ok(color == 0x00ffffff, "pixel 200/270 has color %08x, expected 0x00ffffff\n", color);
4183     color = getPixelColor(device, 280, 270);
4184     ok(color == 0x00ff0000, "pixel 280/270 has color %08x, expected 0x00ff0000\n", color);
4185     color = getPixelColor(device, 360, 270);
4186     ok(color == 0x0000ff00, "pixel 360/270 has color %08x, expected 0x0000ff00\n", color);
4187     color = getPixelColor(device, 440, 270);
4188     ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
4189 }
4190
4191 static void test_constant_clamp_vs(IDirect3DDevice9 *device)
4192 {
4193     IDirect3DVertexShader9 *shader_11, *shader_11_2, *shader_20, *shader_20_2;
4194     IDirect3DVertexDeclaration9 *decl;
4195     HRESULT hr;
4196     DWORD color;
4197     DWORD shader_code_11[] =  {
4198         0xfffe0101,                                         /* vs_1_1           */
4199         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0  */
4200         0x00000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4201         0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002,     /* add oD0, r1, c2  */
4202         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0     */
4203         0x0000ffff                                          /* end              */
4204     };
4205     DWORD shader_code_11_2[] =  {
4206         0xfffe0101,                                         /* vs_1_1           */
4207         0x00000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000, /* dcl ... */
4208         0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* dcl ... */
4209         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0  */
4210         0x00000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4211         0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002,     /* add oD0, r1, c2  */
4212         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0     */
4213         0x0000ffff                                          /* end              */
4214     };
4215     DWORD shader_code_20[] =  {
4216         0xfffe0200,                                         /* vs_2_0           */
4217         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0  */
4218         0x02000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4219         0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002,     /* add oD0, r1, c2  */
4220         0x02000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0     */
4221         0x0000ffff                                          /* end              */
4222     };
4223     DWORD shader_code_20_2[] =  {
4224         0xfffe0200,                                         /* vs_2_0           */
4225         0x05000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000,
4226         0x05000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000,
4227         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0  */
4228         0x02000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4229         0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002,     /* add oD0, r1, c2  */
4230         0x02000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0     */
4231         0x0000ffff                                          /* end              */
4232     };
4233     static const D3DVERTEXELEMENT9 decl_elements[] = {
4234         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4235         D3DDECL_END()
4236     };
4237     float quad1[] = {
4238         -1.0,   -1.0,   0.1,
4239          0.0,   -1.0,   0.1,
4240         -1.0,    0.0,   0.1,
4241          0.0,    0.0,   0.1
4242     };
4243     float quad2[] = {
4244          0.0,   -1.0,   0.1,
4245          1.0,   -1.0,   0.1,
4246          0.0,    0.0,   0.1,
4247          1.0,    0.0,   0.1
4248     };
4249     float quad3[] = {
4250          0.0,    0.0,   0.1,
4251          1.0,    0.0,   0.1,
4252          0.0,    1.0,   0.1,
4253          1.0,    1.0,   0.1
4254     };
4255     float quad4[] = {
4256         -1.0,    0.0,   0.1,
4257          0.0,    0.0,   0.1,
4258         -1.0,    1.0,   0.1,
4259          0.0,    1.0,   0.1
4260     };
4261     float test_data_c1[4] = {  1.25, -0.50, -1.50, 1.0};
4262     float test_data_c2[4] = { -0.50,  1.25,  2.00, 1.0};
4263
4264     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4265     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4266
4267     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11, &shader_11);
4268     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
4269     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11_2, &shader_11_2);
4270     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
4271     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20, &shader_20);
4272     if(FAILED(hr)) shader_20 = NULL;
4273     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20_2, &shader_20_2);
4274     if(FAILED(hr)) shader_20_2 = NULL;
4275     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
4276     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
4277
4278     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, test_data_c1, 1);
4279     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %08x\n", hr);
4280     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 2, test_data_c2, 1);
4281     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %08x\n", hr);
4282     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
4283     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
4284
4285     hr = IDirect3DDevice9_BeginScene(device);
4286     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4287     if(SUCCEEDED(hr))
4288     {
4289         hr = IDirect3DDevice9_SetVertexShader(device, shader_11);
4290         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4291         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float));
4292         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4293
4294         hr = IDirect3DDevice9_SetVertexShader(device, shader_11_2);
4295         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4296         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
4297         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4298
4299         if(shader_20) {
4300             hr = IDirect3DDevice9_SetVertexShader(device, shader_20);
4301             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4302             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float));
4303             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4304         }
4305
4306         if(shader_20_2) {
4307             hr = IDirect3DDevice9_SetVertexShader(device, shader_20_2);
4308             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4309             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float));
4310             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4311         }
4312
4313         hr = IDirect3DDevice9_EndScene(device);
4314         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4315     }
4316     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4317     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4318
4319     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
4320     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4321     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
4322     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
4323
4324     color = getPixelColor(device, 160, 360);
4325     ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4326        "quad 1 has color %08x, expected 0x00bfbf80\n", color);
4327     color = getPixelColor(device, 480, 360);
4328     ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4329        "quad 2 has color %08x, expected 0x00bfbf80\n", color);
4330     if(shader_20) {
4331         color = getPixelColor(device, 160, 120);
4332         ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4333            "quad 3 has color %08x, expected 0x00bfbf80\n", color);
4334     }
4335     if(shader_20_2) {
4336         color = getPixelColor(device, 480, 120);
4337         ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4338            "quad 4 has color %08x, expected 0x00bfbf80\n", color);
4339     }
4340
4341     IDirect3DVertexDeclaration9_Release(decl);
4342     if(shader_20_2) IDirect3DVertexShader9_Release(shader_20_2);
4343     if(shader_20) IDirect3DVertexShader9_Release(shader_20);
4344     IDirect3DVertexShader9_Release(shader_11_2);
4345     IDirect3DVertexShader9_Release(shader_11);
4346 }
4347
4348 static void constant_clamp_ps_test(IDirect3DDevice9 *device)
4349 {
4350     IDirect3DPixelShader9 *shader_11, *shader_12, *shader_14, *shader_20;
4351     HRESULT hr;
4352     DWORD color;
4353     DWORD shader_code_11[] =  {
4354         0xffff0101,                                         /* ps_1_1           */
4355         0x00000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4356         0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002,     /* add r0, r1, c2   */
4357         0x0000ffff                                          /* end              */
4358     };
4359     DWORD shader_code_12[] =  {
4360         0xffff0102,                                         /* ps_1_2           */
4361         0x00000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4362         0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002,     /* add r0, r1, c2   */
4363         0x0000ffff                                          /* end              */
4364     };
4365     /* Skip 1.3 shaders because we have only 4 quads(ok, could make them smaller if needed).
4366      * 1.2 and 1.4 shaders behave the same, so it's unlikely that 1.3 shaders are different.
4367      * During development of this test, 1.3 shaders were verified too
4368      */
4369     DWORD shader_code_14[] =  {
4370         0xffff0104,                                         /* ps_1_4           */
4371         /* Try to make one constant local. It gets clamped too, although the binary contains
4372          * the bigger numbers
4373          */
4374         0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* def c2, -0.5, 1.25, 2, 1 */
4375         0x00000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4376         0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002,     /* add r0, r1, c2   */
4377         0x0000ffff                                          /* end              */
4378     };
4379     DWORD shader_code_20[] =  {
4380         0xffff0200,                                         /* ps_2_0           */
4381         0x02000001, 0x800f0001, 0xa0e40001,                 /* mov r1, c1       */
4382         0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002,     /* add r0, r1, c2   */
4383         0x02000001, 0x800f0800, 0x80e40000,                 /* mov oC0, r0      */
4384         0x0000ffff                                          /* end              */
4385     };
4386     float quad1[] = {
4387         -1.0,   -1.0,   0.1,
4388          0.0,   -1.0,   0.1,
4389         -1.0,    0.0,   0.1,
4390          0.0,    0.0,   0.1
4391     };
4392     float quad2[] = {
4393          0.0,   -1.0,   0.1,
4394          1.0,   -1.0,   0.1,
4395          0.0,    0.0,   0.1,
4396          1.0,    0.0,   0.1
4397     };
4398     float quad3[] = {
4399          0.0,    0.0,   0.1,
4400          1.0,    0.0,   0.1,
4401          0.0,    1.0,   0.1,
4402          1.0,    1.0,   0.1
4403     };
4404     float quad4[] = {
4405         -1.0,    0.0,   0.1,
4406          0.0,    0.0,   0.1,
4407         -1.0,    1.0,   0.1,
4408          0.0,    1.0,   0.1
4409     };
4410     float test_data_c1[4] = {  1.25, -0.50, -1.50, 1.0};
4411     float test_data_c2[4] = { -0.50,  1.25,  2.00, 1.0};
4412
4413     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4414     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4415
4416     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11);
4417     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4418     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12);
4419     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4420     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14);
4421     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4422     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader_20);
4423     if(FAILED(hr)) shader_20 = NULL;
4424
4425     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1);
4426     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4427     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1);
4428     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4429     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4430     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4431
4432     hr = IDirect3DDevice9_BeginScene(device);
4433     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4434     if(SUCCEEDED(hr))
4435     {
4436         hr = IDirect3DDevice9_SetPixelShader(device, shader_11);
4437         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4438         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float));
4439         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4440
4441         hr = IDirect3DDevice9_SetPixelShader(device, shader_12);
4442         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4443         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
4444         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4445
4446         hr = IDirect3DDevice9_SetPixelShader(device, shader_14);
4447         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4448         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float));
4449         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4450
4451         if(shader_20) {
4452             hr = IDirect3DDevice9_SetPixelShader(device, shader_20);
4453             ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4454             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float));
4455             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4456         }
4457
4458         hr = IDirect3DDevice9_EndScene(device);
4459         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4460     }
4461     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4462     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4463
4464     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4465     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4466
4467     color = getPixelColor(device, 160, 360);
4468     ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4469        "quad 1 has color %08x, expected 0x00808000\n", color);
4470     color = getPixelColor(device, 480, 360);
4471     ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4472        "quad 2 has color %08x, expected 0x00808000\n", color);
4473     color = getPixelColor(device, 480, 120);
4474     ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4475        "quad 3 has color %08x, expected 0x00808000\n", color);
4476     if(shader_20) {
4477         color = getPixelColor(device, 160, 120);
4478         ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4479            "quad 4 has color %08x, expected 0x00bfbf80\n", color);
4480     }
4481
4482     if(shader_20) IDirect3DPixelShader9_Release(shader_20);
4483     IDirect3DPixelShader9_Release(shader_14);
4484     IDirect3DPixelShader9_Release(shader_12);
4485     IDirect3DPixelShader9_Release(shader_11);
4486 }
4487
4488 static void dp2add_ps_test(IDirect3DDevice9 *device)
4489 {
4490     IDirect3DPixelShader9 *shader_dp2add = NULL;
4491     IDirect3DPixelShader9 *shader_dp2add_sat = NULL;
4492     HRESULT hr;
4493     DWORD color;
4494
4495     /* DP2ADD is defined as:  (src0.r * src1.r) + (src0.g * src1.g) + src2.
4496      * One D3D restriction of all shader instructions except SINCOS is that no more than 2
4497      * source tokens can be constants.  So, for this exercise, we move contents of c0 to
4498      * r0 first.
4499      * The result here for the r,g,b components should be roughly 0.5:
4500      *   (0.5 * 0.5) + (0.5 * 0.5) + 0.0 = 0.5 */
4501     static const DWORD shader_code_dp2add[] =  {
4502         0xffff0200,                                                             /* ps_2_0                       */
4503         0x05000051, 0xa00f0000, 0x3f000000, 0x3f000000, 0x3f800000, 0x00000000, /* def c0, 0.5, 0.5, 1.0, 0     */
4504
4505         0x02000001, 0x800f0000, 0xa0e40000,                                     /* mov r0, c0                   */
4506         0x0400005a, 0x80070000, 0x80000000, 0x80000000, 0x80ff0000,             /* dp2add r0.rgb, r0, r0, r0.a  */
4507
4508         0x02000001, 0x80080000, 0xa0aa0000,                                     /* mov r0.a, c0.b               */
4509         0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0                  */
4510         0x0000ffff                                                              /* end                          */
4511     };
4512
4513     /* Test the _sat modifier, too.  Result here should be:
4514      *   DP2: (-0.5 * -0.5) + (-0.5 * -0.5) + 2.0 = 2.5
4515      *      _SAT: ==> 1.0
4516      *   ADD: (1.0 + -0.5) = 0.5
4517      */
4518     static const DWORD shader_code_dp2add_sat[] =  {
4519         0xffff0200,                                                             /* ps_2_0                           */
4520         0x05000051, 0xa00f0000, 0xbf000000, 0xbf000000, 0x3f800000, 0x40000000, /* def c0, -0.5, -0.5, 1.0, 2.0     */
4521
4522         0x02000001, 0x800f0000, 0xa0e40000,                                     /* mov r0, c0                       */
4523         0x0400005a, 0x80170000, 0x80000000, 0x80000000, 0x80ff0000,             /* dp2add_sat r0.rgb, r0, r0, r0.a  */
4524         0x03000002, 0x80070000, 0x80e40000, 0xa0000000,                         /* add r0.rgb, r0, c0.r             */
4525
4526         0x02000001, 0x80080000, 0xa0aa0000,                                     /* mov r0.a, c0.b                   */
4527         0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0                      */
4528         0x0000ffff                                                              /* end                              */
4529     };
4530
4531     const float quad[] = {
4532         -1.0,   -1.0,   0.1,
4533          1.0,   -1.0,   0.1,
4534         -1.0,    1.0,   0.1,
4535          1.0,    1.0,   0.1
4536     };
4537
4538
4539     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
4540     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4541
4542     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add, &shader_dp2add);
4543     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4544
4545     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add_sat, &shader_dp2add_sat);
4546     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4547
4548     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4549     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4550
4551     if (shader_dp2add) {
4552
4553         hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add);
4554         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4555
4556         hr = IDirect3DDevice9_BeginScene(device);
4557         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4558         if(SUCCEEDED(hr))
4559         {
4560             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4561             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4562
4563             hr = IDirect3DDevice9_EndScene(device);
4564             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4565         }
4566         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4567         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4568
4569         color = getPixelColor(device, 360, 240);
4570         ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
4571
4572         IDirect3DPixelShader9_Release(shader_dp2add);
4573     } else {
4574         skip("dp2add shader creation failed\n");
4575     }
4576
4577     if (shader_dp2add_sat) {
4578
4579         hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add_sat);
4580         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4581
4582         hr = IDirect3DDevice9_BeginScene(device);
4583         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4584         if(SUCCEEDED(hr))
4585         {
4586             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4587             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4588
4589             hr = IDirect3DDevice9_EndScene(device);
4590             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4591         }
4592         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4593         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4594
4595         color = getPixelColor(device, 360, 240);
4596         ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
4597
4598         IDirect3DPixelShader9_Release(shader_dp2add_sat);
4599     } else {
4600         skip("dp2add shader creation failed\n");
4601     }
4602
4603     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4604     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4605 }
4606
4607 static void cnd_test(IDirect3DDevice9 *device)
4608 {
4609     IDirect3DPixelShader9 *shader_11, *shader_12, *shader_13, *shader_14;
4610     IDirect3DPixelShader9 *shader_11_coissue, *shader_12_coissue, *shader_13_coissue, *shader_14_coissue;
4611     HRESULT hr;
4612     DWORD color;
4613     /* ps 1.x shaders are rather picky with writemasks and source swizzles. The dp3 is
4614      * used to copy r0.r to all components of r1, then copy r1.a to c0.a. Essentially it
4615      * does a mov r0.a, r0.r, which isn't allowed as-is in 1.x pixel shaders.
4616      */
4617     DWORD shader_code_11[] =  {
4618         0xffff0101,                                                                 /* ps_1_1               */
4619         0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000,     /* def c0, 1, 0, 0, 0   */
4620         0x00000040, 0xb00f0000,                                                     /* texcoord t0          */
4621         0x00000001, 0x800f0000, 0xb0e40000,                                         /* mov r0, ???(t0)      */
4622         0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000,                             /* dp3 r1, r0, c0       */
4623         0x00000001, 0x80080000, 0x80ff0001,                                         /* mov r0.a, r1.a       */
4624         0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002,                 /* cnd r0, r0.a, c1, c2 */
4625         0x0000ffff                                                                  /* end                  */
4626     };
4627     DWORD shader_code_12[] =  {
4628         0xffff0102,                                                                 /* ps_1_2               */
4629         0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000,     /* def c0, 1, 0, 0, 0   */
4630         0x00000040, 0xb00f0000,                                                     /* texcoord t0          */
4631         0x00000001, 0x800f0000, 0xb0e40000,                                         /* mov r0, t0           */
4632         0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000,                             /* dp3 r1, r0, c0       */
4633         0x00000001, 0x80080000, 0x80ff0001,                                         /* mov r0.a, r1.a       */
4634         0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002,                 /* cnd r0, r0.a, c1, c2 */
4635         0x0000ffff                                                                  /* end                  */
4636     };
4637     DWORD shader_code_13[] =  {
4638         0xffff0103,                                                                 /* ps_1_3               */
4639         0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000,     /* def c0, 1, 0, 0, 0   */
4640         0x00000040, 0xb00f0000,                                                     /* texcoord t0          */
4641         0x00000001, 0x800f0000, 0xb0e40000,                                         /* mov r0, t0           */
4642         0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000,                             /* dp3, r1, r0, c0      */
4643         0x00000001, 0x80080000, 0x80ff0001,                                         /* mov r0.a, r1.a       */
4644         0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002,                 /* cnd r0, r0.a, c1, c2 */
4645         0x0000ffff                                                                  /* end                  */
4646     };
4647     DWORD shader_code_14[] =  {
4648         0xffff0104,                                                                 /* ps_1_3               */
4649         0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000,     /* def c0, 0, 0, 0, 1   */
4650         0x00000040, 0x80070000, 0xb0e40000,                                         /* texcrd r0, t0        */
4651         0x00000001, 0x80080000, 0xa0ff0000,                                         /* mov r0.a, c0.a       */
4652         0x00000050, 0x800f0000, 0x80e40000, 0xa0e40001, 0xa0e40002,                 /* cnd r0, r0, c1, c2   */
4653         0x0000ffff                                                                  /* end                  */
4654     };
4655
4656     /* Special fun: The coissue flag on cnd: Apparently cnd always selects the 2nd source,
4657      * as if the src0 comparison against 0.5 always evaluates to true. The coissue flag isn't
4658      * set by the compiler, it was added manually after compilation. It isn't always allowed,
4659      * only if there's a mov r0.a, XXXX, and the cnd instruction writes to r0.xyz, otherwise
4660      * native CreatePixelShader returns an error.
4661      *
4662      * The shader attempts to test the range [-1;1] against coissued cnd, which is a bit tricky.
4663      * The input from t0 is [0;1]. 0.5 is substracted, then we have to multiply with 2. Since
4664      * constants are clamped to [-1;1], a 2.0 is constructed by adding c0.r(=1.0) to c0.r into r1.r,
4665      * then r1(2.0, 0.0, 0.0, 0.0) is passed to dp3(explained above).
4666      */
4667     DWORD shader_code_11_coissue[] =  {
4668         0xffff0101,                                                             /* ps_1_1                   */
4669         0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0       */
4670         0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4671         0x00000040, 0xb00f0000,                                                 /* texcoord t0              */
4672         0x00000001, 0x800f0000, 0xb0e40000,                                     /* mov r0, t0               */
4673         0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003,                         /* sub r0, r0, c3           */
4674         0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000,                         /* add r1, c0, c0           */
4675         0x00000008, 0x800f0001, 0x80e40000, 0x80e40001,                         /* dp3, r1, r0, r1          */
4676         0x00000001, 0x80080000, 0x80ff0001,                                     /* mov r0.a, r1.a           */
4677         /* 0x40000000 = D3DSI_COISSUE */
4678         0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002,             /* cnd r0.xyz, r0.a, c1, c2 */
4679         0x0000ffff                                                              /* end                      */
4680     };
4681     DWORD shader_code_12_coissue[] =  {
4682         0xffff0102,                                                             /* ps_1_2                   */
4683         0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0       */
4684         0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4685         0x00000040, 0xb00f0000,                                                 /* texcoord t0              */
4686         0x00000001, 0x800f0000, 0xb0e40000,                                     /* mov r0, t0               */
4687         0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003,                         /* sub r0, r0, c3           */
4688         0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000,                         /* add r1, c0, c0           */
4689         0x00000008, 0x800f0001, 0x80e40000, 0x80e40001,                         /* dp3, r1, r0, r1          */
4690         0x00000001, 0x80080000, 0x80ff0001,                                     /* mov r0.a, r1.a           */
4691         /* 0x40000000 = D3DSI_COISSUE */
4692         0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002,             /* cnd r0.xyz, r0.a, c1, c2 */
4693         0x0000ffff                                                              /* end                      */
4694     };
4695     DWORD shader_code_13_coissue[] =  {
4696         0xffff0103,                                                             /* ps_1_3                   */
4697         0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0       */
4698         0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4699         0x00000040, 0xb00f0000,                                                 /* texcoord t0              */
4700         0x00000001, 0x800f0000, 0xb0e40000,                                     /* mov r0, t0               */
4701         0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003,                         /* sub r0, r0, c3           */
4702         0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000,                         /* add r1, c0, c0           */
4703         0x00000008, 0x800f0001, 0x80e40000, 0x80e40001,                         /* dp3, r1, r0, r1          */
4704         0x00000001, 0x80080000, 0x80ff0001,                                     /* mov r0.a, r1.a           */
4705         /* 0x40000000 = D3DSI_COISSUE */
4706         0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002,             /* cnd r0.xyz, r0.a, c1, c2 */
4707         0x0000ffff                                                              /* end                      */
4708     };
4709     /* ps_1_4 does not have a different cnd behavior, just pass the [0;1] texcrd result to cnd, it will
4710      * compare against 0.5
4711      */
4712     DWORD shader_code_14_coissue[] =  {
4713         0xffff0104,                                                             /* ps_1_4                   */
4714         0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1       */
4715         0x00000040, 0x80070000, 0xb0e40000,                                     /* texcrd r0, t0            */
4716         0x00000001, 0x80080000, 0xa0ff0000,                                     /* mov r0.a, c0.a           */
4717         /* 0x40000000 = D3DSI_COISSUE */
4718         0x40000050, 0x80070000, 0x80e40000, 0xa0e40001, 0xa0e40002,             /* cnd r0.xyz, r0, c1, c2   */
4719         0x0000ffff                                                              /* end                      */
4720     };
4721     float quad1[] = {
4722         -1.0,   -1.0,   0.1,     0.0,    0.0,    1.0,
4723          0.0,   -1.0,   0.1,     1.0,    0.0,    1.0,
4724         -1.0,    0.0,   0.1,     0.0,    1.0,    0.0,
4725          0.0,    0.0,   0.1,     1.0,    1.0,    0.0
4726     };
4727     float quad2[] = {
4728          0.0,   -1.0,   0.1,     0.0,    0.0,    1.0,
4729          1.0,   -1.0,   0.1,     1.0,    0.0,    1.0,
4730          0.0,    0.0,   0.1,     0.0,    1.0,    0.0,
4731          1.0,    0.0,   0.1,     1.0,    1.0,    0.0
4732     };
4733     float quad3[] = {
4734          0.0,    0.0,   0.1,     0.0,    0.0,    1.0,
4735          1.0,    0.0,   0.1,     1.0,    0.0,    1.0,
4736          0.0,    1.0,   0.1,     0.0,    1.0,    0.0,
4737          1.0,    1.0,   0.1,     1.0,    1.0,    0.0
4738     };
4739     float quad4[] = {
4740         -1.0,    0.0,   0.1,     0.0,    0.0,    1.0,
4741          0.0,    0.0,   0.1,     1.0,    0.0,    1.0,
4742         -1.0,    1.0,   0.1,     0.0,    1.0,    0.0,
4743          0.0,    1.0,   0.1,     1.0,    1.0,    0.0
4744     };
4745     float test_data_c1[4] = {  0.0, 0.0, 0.0, 0.0};
4746     float test_data_c2[4] = {  1.0, 1.0, 1.0, 1.0};
4747     float test_data_c1_coi[4] = {  0.0, 1.0, 0.0, 0.0};
4748     float test_data_c2_coi[4] = {  1.0, 0.0, 1.0, 1.0};
4749
4750     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4751     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4752
4753     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11);
4754     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4755     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12);
4756     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4757     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13, &shader_13);
4758     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4759     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14);
4760     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4761     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11_coissue, &shader_11_coissue);
4762     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4763     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12_coissue, &shader_12_coissue);
4764     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4765     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13_coissue, &shader_13_coissue);
4766     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4767     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14_coissue, &shader_14_coissue);
4768     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4769
4770     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1);
4771     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4772     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1);
4773     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4774     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4775     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4776
4777     hr = IDirect3DDevice9_BeginScene(device);
4778     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4779     if(SUCCEEDED(hr))
4780     {
4781         hr = IDirect3DDevice9_SetPixelShader(device, shader_11);
4782         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4783         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
4784         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4785
4786         hr = IDirect3DDevice9_SetPixelShader(device, shader_12);
4787         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4788         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
4789         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4790
4791         hr = IDirect3DDevice9_SetPixelShader(device, shader_13);
4792         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4793         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float));
4794         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4795
4796         hr = IDirect3DDevice9_SetPixelShader(device, shader_14);
4797         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4798         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
4799         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4800
4801         hr = IDirect3DDevice9_EndScene(device);
4802         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4803     }
4804     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4805     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4806
4807     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4808     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4809
4810     /* This is the 1.4 test. Each component(r, g, b) is tested separately against 0.5 */
4811     color = getPixelColor(device, 158, 118);
4812     ok(color == 0x00ff00ff, "pixel 158, 118 has color %08x, expected 0x00ff00ff\n", color);
4813     color = getPixelColor(device, 162, 118);
4814     ok(color == 0x000000ff, "pixel 162, 118 has color %08x, expected 0x000000ff\n", color);
4815     color = getPixelColor(device, 158, 122);
4816     ok(color == 0x00ffffff, "pixel 162, 122 has color %08x, expected 0x00ffffff\n", color);
4817     color = getPixelColor(device, 162, 122);
4818     ok(color == 0x0000ffff, "pixel 162, 122 has color %08x, expected 0x0000ffff\n", color);
4819
4820     /* 1.1 shader. All 3 components get set, based on the .w comparison */
4821     color = getPixelColor(device, 158, 358);
4822     ok(color == 0x00ffffff, "pixel 158, 358 has color %08x, expected 0x00ffffff\n", color);
4823     color = getPixelColor(device, 162, 358);
4824     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4825         "pixel 162, 358 has color %08x, expected 0x00000000\n", color);
4826     color = getPixelColor(device, 158, 362);
4827     ok(color == 0x00ffffff, "pixel 158, 362 has color %08x, expected 0x00ffffff\n", color);
4828     color = getPixelColor(device, 162, 362);
4829     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4830         "pixel 162, 362 has color %08x, expected 0x00000000\n", color);
4831
4832     /* 1.2 shader */
4833     color = getPixelColor(device, 478, 358);
4834     ok(color == 0x00ffffff, "pixel 478, 358 has color %08x, expected 0x00ffffff\n", color);
4835     color = getPixelColor(device, 482, 358);
4836     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4837         "pixel 482, 358 has color %08x, expected 0x00000000\n", color);
4838     color = getPixelColor(device, 478, 362);
4839     ok(color == 0x00ffffff, "pixel 478, 362 has color %08x, expected 0x00ffffff\n", color);
4840     color = getPixelColor(device, 482, 362);
4841     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4842         "pixel 482, 362 has color %08x, expected 0x00000000\n", color);
4843
4844     /* 1.3 shader */
4845     color = getPixelColor(device, 478, 118);
4846     ok(color == 0x00ffffff, "pixel 478, 118 has color %08x, expected 0x00ffffff\n", color);
4847     color = getPixelColor(device, 482, 118);
4848     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4849         "pixel 482, 118 has color %08x, expected 0x00000000\n", color);
4850     color = getPixelColor(device, 478, 122);
4851     ok(color == 0x00ffffff, "pixel 478, 122 has color %08x, expected 0x00ffffff\n", color);
4852     color = getPixelColor(device, 482, 122);
4853     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4854         "pixel 482, 122 has color %08x, expected 0x00000000\n", color);
4855
4856     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4857     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4858     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1_coi, 1);
4859     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4860     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2_coi, 1);
4861     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4862
4863     hr = IDirect3DDevice9_BeginScene(device);
4864     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4865     if(SUCCEEDED(hr))
4866     {
4867         hr = IDirect3DDevice9_SetPixelShader(device, shader_11_coissue);
4868         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4869         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
4870         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4871
4872         hr = IDirect3DDevice9_SetPixelShader(device, shader_12_coissue);
4873         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4874         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
4875         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4876
4877         hr = IDirect3DDevice9_SetPixelShader(device, shader_13_coissue);
4878         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4879         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float));
4880         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4881
4882         hr = IDirect3DDevice9_SetPixelShader(device, shader_14_coissue);
4883         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4884         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
4885         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4886
4887         hr = IDirect3DDevice9_EndScene(device);
4888         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4889     }
4890     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4891     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4892
4893     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4894     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4895
4896     /* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind
4897      * that we swapped the values in c1 and c2 to make the other tests return some color
4898      */
4899     color = getPixelColor(device, 158, 118);
4900     ok(color == 0x00ffffff, "pixel 158, 118 has color %08x, expected 0x00ffffff\n", color);
4901     color = getPixelColor(device, 162, 118);
4902     ok(color == 0x0000ffff, "pixel 162, 118 has color %08x, expected 0x0000ffff\n", color);
4903     color = getPixelColor(device, 158, 122);
4904     ok(color == 0x00ff00ff, "pixel 162, 122 has color %08x, expected 0x00ff00ff\n", color);
4905     color = getPixelColor(device, 162, 122);
4906     ok(color == 0x000000ff, "pixel 162, 122 has color %08x, expected 0x000000ff\n", color);
4907
4908     /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
4909     color = getPixelColor(device, 158, 358);
4910     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4911         "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
4912     color = getPixelColor(device, 162, 358);
4913     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4914         "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
4915     color = getPixelColor(device, 158, 362);
4916     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4917         "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
4918     color = getPixelColor(device, 162, 362);
4919     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4920         "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
4921
4922     /* 1.2 shader */
4923     color = getPixelColor(device, 478, 358);
4924     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4925         "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
4926     color = getPixelColor(device, 482, 358);
4927     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4928         "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
4929     color = getPixelColor(device, 478, 362);
4930     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4931         "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
4932     color = getPixelColor(device, 482, 362);
4933     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4934         "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
4935
4936     /* 1.3 shader */
4937     color = getPixelColor(device, 478, 118);
4938     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4939         "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
4940     color = getPixelColor(device, 482, 118);
4941     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4942         "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
4943     color = getPixelColor(device, 478, 122);
4944     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4945         "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
4946     color = getPixelColor(device, 482, 122);
4947     ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4948         "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
4949
4950     IDirect3DPixelShader9_Release(shader_14_coissue);
4951     IDirect3DPixelShader9_Release(shader_13_coissue);
4952     IDirect3DPixelShader9_Release(shader_12_coissue);
4953     IDirect3DPixelShader9_Release(shader_11_coissue);
4954     IDirect3DPixelShader9_Release(shader_14);
4955     IDirect3DPixelShader9_Release(shader_13);
4956     IDirect3DPixelShader9_Release(shader_12);
4957     IDirect3DPixelShader9_Release(shader_11);
4958 }
4959
4960 static void nested_loop_test(IDirect3DDevice9 *device) {
4961     const DWORD shader_code[] = {
4962         0xffff0300,                                                             /* ps_3_0               */
4963         0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1   */
4964         0x05000051, 0xa00f0001, 0x3d000000, 0x00000000, 0x00000000, 0x00000000, /* def c1, 1/32, 0, 0, 0*/
4965         0x05000030, 0xf00f0000, 0x00000004, 0x00000000, 0x00000002, 0x00000000, /* defi i0, 4, 0, 2, 0  */
4966         0x02000001, 0x800f0000, 0xa0e40000,                                     /* mov r0, c0           */
4967         0x0200001b, 0xf0e40800, 0xf0e40000,                                     /* loop aL, i0          */
4968         0x0200001b, 0xf0e40800, 0xf0e40000,                                     /* loop aL, i0          */
4969         0x03000002, 0x800f0000, 0x80e40000, 0xa0e40001,                         /* add r0, r0, c1       */
4970         0x0000001d,                                                             /* endloop              */
4971         0x0000001d,                                                             /* endloop              */
4972         0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0          */
4973         0x0000ffff                                                              /* end                  */
4974     };
4975     IDirect3DPixelShader9 *shader;
4976     HRESULT hr;
4977     DWORD color;
4978     const float quad[] = {
4979         -1.0,   -1.0,   0.1,
4980          1.0,   -1.0,   0.1,
4981         -1.0,    1.0,   0.1,
4982          1.0,    1.0,   0.1
4983     };
4984
4985     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
4986     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed with %08x\n", hr);
4987     hr = IDirect3DDevice9_SetPixelShader(device, shader);
4988     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr);
4989     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4990     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
4991     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0, 0);
4992     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4993
4994     hr = IDirect3DDevice9_BeginScene(device);
4995     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4996     if(SUCCEEDED(hr))
4997     {
4998         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4999         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5000         hr = IDirect3DDevice9_EndScene(device);
5001         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5002     }
5003     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5004     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5005
5006     color = getPixelColor(device, 360, 240);
5007     ok(color == 0x007f0000 || color == 0x00800000 || color == 0x00810000,
5008        "Nested loop test returned color 0x%08x, expected 0x00800000\n", color);
5009
5010     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5011     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr);
5012     IDirect3DPixelShader9_Release(shader);
5013 }
5014
5015 struct varying_test_struct
5016 {
5017     const DWORD             *shader_code;
5018     IDirect3DPixelShader9   *shader;
5019     DWORD                   color, color_rhw;
5020     const char              *name;
5021     BOOL                    todo, todo_rhw;
5022 };
5023
5024 struct hugeVertex
5025 {
5026     float pos_x,        pos_y,      pos_z,      rhw;
5027     float weight_1,     weight_2,   weight_3,   weight_4;
5028     float index_1,      index_2,    index_3,    index_4;
5029     float normal_1,     normal_2,   normal_3,   normal_4;
5030     float fog_1,        fog_2,      fog_3,      fog_4;
5031     float texcoord_1,   texcoord_2, texcoord_3, texcoord_4;
5032     float tangent_1,    tangent_2,  tangent_3,  tangent_4;
5033     float binormal_1,   binormal_2, binormal_3, binormal_4;
5034     float depth_1,      depth_2,    depth_3,    depth_4;
5035     DWORD diffuse, specular;
5036 };
5037
5038 static void fixed_function_varying_test(IDirect3DDevice9 *device) {
5039     /* dcl_position: fails to compile */
5040     const DWORD blendweight_code[] = {
5041         0xffff0300,                             /* ps_3_0                   */
5042         0x0200001f, 0x80000001, 0x900f0000,     /* dcl_blendweight, v0      */
5043         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5044         0x0000ffff                              /* end                      */
5045     };
5046     const DWORD blendindices_code[] = {
5047         0xffff0300,                             /* ps_3_0                   */
5048         0x0200001f, 0x80000002, 0x900f0000,     /* dcl_blendindices, v0     */
5049         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5050         0x0000ffff                              /* end                      */
5051     };
5052     const DWORD normal_code[] = {
5053         0xffff0300,                             /* ps_3_0                   */
5054         0x0200001f, 0x80000003, 0x900f0000,     /* dcl_normal, v0           */
5055         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5056         0x0000ffff                              /* end                      */
5057     };
5058     /* psize: fails? */
5059     const DWORD texcoord0_code[] = {
5060         0xffff0300,                             /* ps_3_0                   */
5061         0x0200001f, 0x80000005, 0x900f0000,     /* dcl_texcoord0, v0        */
5062         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5063         0x0000ffff                              /* end                      */
5064     };
5065     const DWORD tangent_code[] = {
5066         0xffff0300,                             /* ps_3_0                   */
5067         0x0200001f, 0x80000006, 0x900f0000,     /* dcl_tangent, v0          */
5068         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5069         0x0000ffff                              /* end                      */
5070     };
5071     const DWORD binormal_code[] = {
5072         0xffff0300,                             /* ps_3_0                   */
5073         0x0200001f, 0x80000007, 0x900f0000,     /* dcl_binormal, v0         */
5074         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5075         0x0000ffff                              /* end                      */
5076     };
5077     /* tessfactor: fails */
5078     /* positiont: fails */
5079     const DWORD color_code[] = {
5080         0xffff0300,                             /* ps_3_0                   */
5081         0x0200001f, 0x8000000a, 0x900f0000,     /* dcl_color0, v0           */
5082         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5083         0x0000ffff                              /* end                      */
5084     };
5085     const DWORD fog_code[] = {
5086         0xffff0300,                             /* ps_3_0                   */
5087         0x0200001f, 0x8000000b, 0x900f0000,     /* dcl_fog, v0              */
5088         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5089         0x0000ffff                              /* end                      */
5090     };
5091     const DWORD depth_code[] = {
5092         0xffff0300,                             /* ps_3_0                   */
5093         0x0200001f, 0x8000000c, 0x900f0000,     /* dcl_depth, v0            */
5094         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5095         0x0000ffff                              /* end                      */
5096     };
5097     const DWORD specular_code[] = {
5098         0xffff0300,                             /* ps_3_0                   */
5099         0x0200001f, 0x8001000a, 0x900f0000,     /* dcl_color1, v0           */
5100         0x02000001, 0x800f0800, 0x90e40000,     /* mov oC0, v0              */
5101         0x0000ffff                              /* end                      */
5102     };
5103     /* sample: fails */
5104
5105     struct varying_test_struct tests[] = {
5106        {blendweight_code,       NULL,       0x00000000,     0x00191919,     "blendweight"   ,   FALSE,  TRUE  },
5107        {blendindices_code,      NULL,       0x00000000,     0x00000000,     "blendindices"  ,   FALSE,  FALSE },
5108        {normal_code,            NULL,       0x00000000,     0x004c4c4c,     "normal"        ,   FALSE,  TRUE  },
5109        /* Why does dx not forward the texcoord? */
5110        {texcoord0_code,         NULL,       0x00000000,     0x00808c8c,     "texcoord0"     ,   FALSE,  FALSE },
5111        {tangent_code,           NULL,       0x00000000,     0x00999999,     "tangent"       ,   FALSE,  TRUE  },
5112        {binormal_code,          NULL,       0x00000000,     0x00b2b2b2,     "binormal"      ,   FALSE,  TRUE  },
5113        {color_code,             NULL,       0x00e6e6e6,     0x00e6e6e6,     "color"         ,   FALSE,  FALSE },
5114        {fog_code,               NULL,       0x00000000,     0x00666666,     "fog"           ,   FALSE,  TRUE  },
5115        {depth_code,             NULL,       0x00000000,     0x00cccccc,     "depth"         ,   FALSE,  TRUE  },
5116        {specular_code,          NULL,       0x004488ff,     0x004488ff,     "specular"      ,   FALSE,  FALSE }
5117     };
5118     /* Declare a monster vertex type :-) */
5119     static const D3DVERTEXELEMENT9 decl_elements[] = {
5120         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5121         {0,  16,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT,    0},
5122         {0,  32,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES,   0},
5123         {0,  48,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL,         0},
5124         {0,  64,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG,            0},
5125         {0,  80,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       0},
5126         {0,  96,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT,        0},
5127         {0, 112,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL,       0},
5128         {0, 128,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH,          0},
5129         {0, 144,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
5130         {0, 148,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          1},
5131         D3DDECL_END()
5132     };
5133     static const D3DVERTEXELEMENT9 decl_elements2[] = {
5134         {0,   0,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT,      0},
5135         {0,  16,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT,    0},
5136         {0,  32,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES,   0},
5137         {0,  48,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL,         0},
5138         {0,  64,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG,            0},
5139         {0,  80,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       0},
5140         {0,  96,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT,        0},
5141         {0, 112,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL,       0},
5142         {0, 128,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH,          0},
5143         {0, 144,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
5144         {0, 148,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          1},
5145         D3DDECL_END()
5146     };
5147     struct hugeVertex data[4] = {
5148         {
5149             -1.0,   -1.0,   0.1,    1.0,
5150              0.1,    0.1,   0.1,    0.1,
5151              0.2,    0.2,   0.2,    0.2,
5152              0.3,    0.3,   0.3,    0.3,
5153              0.4,    0.4,   0.4,    0.4,
5154              0.50,   0.55,  0.55,   0.55,
5155              0.6,    0.6,   0.6,    0.7,
5156              0.7,    0.7,   0.7,    0.6,
5157              0.8,    0.8,   0.8,    0.8,
5158              0xe6e6e6e6, /* 0.9 * 256 */
5159              0x224488ff  /* Nothing special */
5160         },
5161         {
5162              1.0,   -1.0,   0.1,    1.0,
5163              0.1,    0.1,   0.1,    0.1,
5164              0.2,    0.2,   0.2,    0.2,
5165              0.3,    0.3,   0.3,    0.3,
5166              0.4,    0.4,   0.4,    0.4,
5167              0.50,   0.55,  0.55,   0.55,
5168              0.6,    0.6,   0.6,    0.7,
5169              0.7,    0.7,   0.7,    0.6,
5170              0.8,    0.8,   0.8,    0.8,
5171              0xe6e6e6e6, /* 0.9 * 256 */
5172              0x224488ff /* Nothing special */
5173         },
5174         {
5175             -1.0,    1.0,   0.1,    1.0,
5176              0.1,    0.1,   0.1,    0.1,
5177              0.2,    0.2,   0.2,    0.2,
5178              0.3,    0.3,   0.3,    0.3,
5179              0.4,    0.4,   0.4,    0.4,
5180              0.50,   0.55,  0.55,   0.55,
5181              0.6,    0.6,   0.6,    0.7,
5182              0.7,    0.7,   0.7,    0.6,
5183              0.8,    0.8,   0.8,    0.8,
5184              0xe6e6e6e6, /* 0.9 * 256 */
5185              0x224488ff /* Nothing special */
5186         },
5187         {
5188              1.0,    1.0,   0.1,    1.0,
5189              0.1,    0.1,   0.1,    0.1,
5190              0.2,    0.2,   0.2,    0.2,
5191              0.3,    0.3,   0.3,    0.3,
5192              0.4,    0.4,   0.4,    0.4,
5193              0.50,   0.55,  0.55,   0.55,
5194              0.6,    0.6,   0.6,    0.7,
5195              0.7,    0.7,   0.7,    0.6,
5196              0.8,    0.8,   0.8,    0.8,
5197              0xe6e6e6e6, /* 0.9 * 256 */
5198              0x224488ff /* Nothing special */
5199         },
5200     };
5201     struct hugeVertex data2[4];
5202     IDirect3DVertexDeclaration9 *decl;
5203     IDirect3DVertexDeclaration9 *decl2;
5204     HRESULT hr;
5205     unsigned int i;
5206     DWORD color, r, g, b, r_e, g_e, b_e;
5207     BOOL drawok;
5208
5209     memcpy(data2, data, sizeof(data2));
5210     data2[0].pos_x = 0;     data2[0].pos_y = 0;
5211     data2[1].pos_x = 640;   data2[1].pos_y = 0;
5212     data2[2].pos_x = 0;     data2[2].pos_y = 480;
5213     data2[3].pos_x = 640;   data2[3].pos_y = 480;
5214
5215     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
5216     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
5217     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
5218     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
5219     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
5220     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
5221
5222     for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5223     {
5224         hr = IDirect3DDevice9_CreatePixelShader(device, tests[i].shader_code, &tests[i].shader);
5225         ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed for shader %s, hr = %08x\n",
5226            tests[i].name, hr);
5227     }
5228
5229     for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5230     {
5231         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5232         ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
5233
5234         IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
5235         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5236
5237         hr = IDirect3DDevice9_BeginScene(device);
5238         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5239         drawok = FALSE;
5240         if(SUCCEEDED(hr))
5241         {
5242             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data, sizeof(data[0]));
5243             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed (%08x)\n", hr);
5244             drawok = SUCCEEDED(hr);
5245             hr = IDirect3DDevice9_EndScene(device);
5246             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5247         }
5248         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5249         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5250
5251         /* Some drivers reject the combination of ps_3_0 and fixed function vertex processing. Accept
5252          * the failure and do not check the color if it failed
5253          */
5254         if(!drawok) {
5255             continue;
5256         }
5257
5258         color = getPixelColor(device, 360, 240);
5259         r = color & 0x00ff0000 >> 16;
5260         g = color & 0x0000ff00 >>  8;
5261         b = color & 0x000000ff;
5262         r_e = tests[i].color & 0x00ff0000 >> 16;
5263         g_e = tests[i].color & 0x0000ff00 >>  8;
5264         b_e = tests[i].color & 0x000000ff;
5265
5266         if(tests[i].todo) {
5267             todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5268                          "Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
5269                          tests[i].name, color, tests[i].color);
5270         } else {
5271             ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5272                "Test %s returned color 0x%08x, expected 0x%08x\n",
5273                tests[i].name, color, tests[i].color);
5274         }
5275     }
5276
5277     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
5278     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
5279     for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5280     {
5281         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5282         ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
5283
5284         IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
5285         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5286
5287         hr = IDirect3DDevice9_BeginScene(device);
5288         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5289         if(SUCCEEDED(hr))
5290         {
5291             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data2, sizeof(data2[0]));
5292             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5293             hr = IDirect3DDevice9_EndScene(device);
5294             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5295         }
5296         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5297         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5298
5299         color = getPixelColor(device, 360, 240);
5300         r = color & 0x00ff0000 >> 16;
5301         g = color & 0x0000ff00 >>  8;
5302         b = color & 0x000000ff;
5303         r_e = tests[i].color_rhw & 0x00ff0000 >> 16;
5304         g_e = tests[i].color_rhw & 0x0000ff00 >>  8;
5305         b_e = tests[i].color_rhw & 0x000000ff;
5306
5307         if(tests[i].todo_rhw) {
5308             /* This isn't a weekend's job to fix, ignore the problem for now. Needs a replacement
5309              * pipeline
5310              */
5311             todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5312                          "Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
5313                          tests[i].name, color, tests[i].color_rhw);
5314         } else {
5315             ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5316                "Test %s returned color 0x%08x, expected 0x%08x\n",
5317                tests[i].name, color, tests[i].color_rhw);
5318         }
5319     }
5320
5321     for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5322     {
5323         IDirect3DPixelShader9_Release(tests[i].shader);
5324     }
5325
5326     IDirect3DVertexDeclaration9_Release(decl2);
5327     IDirect3DVertexDeclaration9_Release(decl);
5328 }
5329
5330 static void vshader_version_varying_test(IDirect3DDevice9 *device) {
5331     static const DWORD ps_code[] = {
5332     0xffff0300,                                                             /* ps_3_0                       */
5333     0x05000030, 0xf00f0000, 0x00000003, 0x00000003, 0x00000001, 0x00000000, /* defi i0, 3, 3, 1, 0          */
5334     0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0   */
5335     0x0200001f, 0x8001000a, 0x900f0003,                                     /* dcl_color1 v3                */
5336     0x0200001f, 0x8000000b, 0x900f0004,                                     /* dcl_fog v4                   */
5337     0x0200001f, 0x80030005, 0x900f0005,                                     /* dcl_texcoord3 v5             */
5338     0x0200001f, 0x80000003, 0x900f0006,
5339     0x0200001f, 0x80000006, 0x900f0007,
5340     0x0200001f, 0x80000001, 0x900f0008,
5341     0x0200001f, 0x8000000c, 0x900f0009,
5342
5343     0x02000001, 0x800f0000, 0xa0e40000,                                     /* mov r0, c0                   */
5344     0x0200001b, 0xf0e40800, 0xf0e40000,                                     /* loop aL, i0                  */
5345     0x04000002, 0x800f0000, 0x80e40000, 0x90e42000, 0xf0e40800,             /* add r0, r0, v0[aL]           */
5346     0x0000001d,                                                             /* endloop                      */
5347     0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0                  */
5348     0x0000ffff                                                              /* end                          */
5349     };
5350     static const DWORD vs_1_code[] = {
5351     0xfffe0101,                                                             /* vs_1_1                       */
5352     0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
5353     0x00000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0   */
5354     0x00000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0   */
5355     0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0   */
5356     0x00000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0   */
5357     0x00000001, 0xd00f0000, 0xa0e40002,                                     /* mov oD0, c2                  */
5358     0x00000001, 0xd00f0001, 0xa0e40000,                                     /* mov oD1, c0                  */
5359     0x00000001, 0xc00f0001, 0xa0550001,                                     /* mov oFog, c1.g               */
5360     0x00000001, 0xe00f0000, 0xa0e40003,                                     /* mov oT0, c3                  */
5361     0x00000001, 0xe00f0001, 0xa0e40003,                                     /* mov oT1, c3                  */
5362     0x00000001, 0xe00f0002, 0xa0e40003,                                     /* mov oT2, c3                  */
5363     0x00000001, 0xe00f0003, 0xa0e40002,                                     /* mov oT3, c2                  */
5364     0x00000001, 0xe00f0004, 0xa0e40003,                                     /* mov oT4, c3                  */
5365     0x00000001, 0xe00f0005, 0xa0e40003,                                     /* mov oT5, c3                  */
5366     0x00000001, 0xe00f0006, 0xa0e40003,                                     /* mov oT6, c3                  */
5367     0x00000001, 0xe00f0007, 0xa0e40003,                                     /* mov oT7, c3                  */
5368     0x00000001, 0xc00f0000, 0x90e40000,                                     /* mov oPos, v0                 */
5369     0x0000ffff
5370     };
5371     DWORD vs_2_code[] = {
5372     0xfffe0200,                                                             /* vs_2_0                       */
5373     0x0200001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
5374     0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0   */
5375     0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.5, 0.0, 0.0   */
5376     0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.5, 0.0   */
5377     0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0   */
5378     0x02000001, 0xd00f0000, 0xa0e40002,                                     /* mov oD0, c2                  */
5379     0x02000001, 0xd00f0001, 0xa0e40000,                                     /* mov oD1, c0                  */
5380     0x02000001, 0xc00f0001, 0xa0550001,                                     /* mov oFog, c1.g               */
5381     0x02000001, 0xe00f0000, 0xa0e40003,                                     /* mov oT0, c3                  */
5382     0x02000001, 0xe00f0001, 0xa0e40003,                                     /* mov oT1, c3                  */
5383     0x02000001, 0xe00f0002, 0xa0e40003,                                     /* mov oT2, c3                  */
5384     0x02000001, 0xe00f0003, 0xa0e40002,                                     /* mov oT3, c2                  */
5385     0x02000001, 0xe00f0004, 0xa0e40003,                                     /* mov oT4, c3                  */
5386     0x02000001, 0xe00f0005, 0xa0e40003,                                     /* mov oT5, c3                  */
5387     0x02000001, 0xe00f0006, 0xa0e40003,                                     /* mov oT6, c3                  */
5388     0x02000001, 0xe00f0007, 0xa0e40003,                                     /* mov oT7, c3                  */
5389     0x02000001, 0xc00f0000, 0x90e40000,                                     /* mov oPos, v0                 */
5390     0x0000ffff                                                              /* end                          */
5391     };
5392     /* TODO: Define normal, tangent, blendweight and depth here */
5393     static const DWORD vs_3_code[] = {
5394     0xfffe0300,                                                             /* vs_3_0                       */
5395     0x0200001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
5396     0x0200001f, 0x8001000a, 0xe00f0009,                                     /* dcl_color1 o9                */
5397     0x0200001f, 0x8000000b, 0xe00f0002,                                     /* dcl_fog o2                   */
5398     0x0200001f, 0x80030005, 0xe00f0005,                                     /* dcl_texcoord3 o5             */
5399     0x0200001f, 0x80000000, 0xe00f000b,                                     /* dcl_position o11             */
5400     0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0   */
5401     0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0   */
5402     0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0   */
5403     0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0   */
5404     0x02000001, 0xe00f0009, 0xa0e40000,                                     /* mov o9, c0                   */
5405     0x02000001, 0xe00f0002, 0xa0e40001,                                     /* mov o2, c1                   */
5406     0x02000001, 0xe00f0005, 0xa0e40002,                                     /* mov o5, c2                   */
5407     0x02000001, 0xe00f000b, 0x90e40000,                                     /* mov o11, v0                  */
5408     0x0000ffff                                                              /* end                          */
5409     };
5410     float quad1[] =  {
5411         -1.0,   -1.0,   0.1,
5412          0.0,   -1.0,   0.1,
5413         -1.0,    0.0,   0.1,
5414          0.0,    0.0,   0.1
5415     };
5416     float quad2[] =  {
5417          0.0,   -1.0,   0.1,
5418          1.0,   -1.0,   0.1,
5419          0.0,    0.0,   0.1,
5420          1.0,    0.0,   0.1
5421     };
5422     float quad3[] =  {
5423         -1.0,    0.0,   0.1,
5424          0.0,    0.0,   0.1,
5425         -1.0,    1.0,   0.1,
5426          0.0,    1.0,   0.1
5427     };
5428
5429     HRESULT hr;
5430     DWORD color;
5431     IDirect3DPixelShader9 *pixelshader = NULL;
5432     IDirect3DVertexShader9 *vs_1_shader = NULL;
5433     IDirect3DVertexShader9 *vs_2_shader = NULL;
5434     IDirect3DVertexShader9 *vs_3_shader = NULL;
5435
5436     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff110000, 0.0, 0);
5437
5438     hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &pixelshader);
5439     ok(hr == D3D_OK, "IDirect3DDevice_CreatePixelShader returned %08x\n", hr);
5440     hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_code, &vs_1_shader);
5441     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5442     hr = IDirect3DDevice9_CreateVertexShader(device, vs_2_code, &vs_2_shader);
5443     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5444     hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_code, &vs_3_shader);
5445     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5446     hr = IDirect3DDevice9_SetPixelShader(device, pixelshader);
5447     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5448     IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5449
5450     hr = IDirect3DDevice9_BeginScene(device);
5451     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5452     if(SUCCEEDED(hr))
5453     {
5454         hr = IDirect3DDevice9_SetVertexShader(device, vs_1_shader);
5455         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5456         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5457         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5458
5459         hr = IDirect3DDevice9_SetVertexShader(device, vs_2_shader);
5460         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5461         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2,  quad2, sizeof(float) * 3);
5462         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5463
5464         hr = IDirect3DDevice9_SetVertexShader(device, vs_3_shader);
5465         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5466         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5467         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5468
5469         hr = IDirect3DDevice9_EndScene(device);
5470         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5471     }
5472     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5473     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5474
5475     color = getPixelColor(device, 160, 120);
5476     ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5477        (color & 0x0000ff00) >= 0x00003300 && (color & 0x0000ff00) <= 0x00003500 &&
5478        (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00000068,
5479        "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color);
5480     color = getPixelColor(device, 160, 360);
5481     ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&
5482        (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
5483        (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00000068,
5484        "vs_1_1 returned color 0x%08x, expected 0x004c0066\n", color);
5485     color = getPixelColor(device, 480, 360);
5486     ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&
5487        (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
5488        (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00000068,
5489        "vs_2_0 returned color 0x%08x, expected 0x004c0066\n", color);
5490
5491     /* cleanup */
5492     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5493     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5494     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
5495     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5496     if(pixelshader) IDirect3DPixelShader9_Release(pixelshader);
5497     if(vs_1_shader) IDirect3DVertexShader9_Release(vs_1_shader);
5498     if(vs_2_shader) IDirect3DVertexShader9_Release(vs_2_shader);
5499     if(vs_3_shader) IDirect3DVertexShader9_Release(vs_3_shader);
5500 }
5501
5502 static void pshader_version_varying_test(IDirect3DDevice9 *device) {
5503     static const DWORD vs_code[] = {
5504     0xfffe0300,                                                             /* vs_3_0                       */
5505     0x0200001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
5506     0x0200001f, 0x80000000, 0xe00f0000,                                     /* dcl_position o0              */
5507     0x0200001f, 0x8000000a, 0xe00f0001,                                     /* dcl_color0 o1                */
5508     0x0200001f, 0x80000005, 0xe00f0002,                                     /* dcl_texcoord0 o2             */
5509     0x0200001f, 0x8000000b, 0xe00f0003,                                     /* dcl_fog o3                   */
5510     0x0200001f, 0x80000003, 0xe00f0004,                                     /* dcl_normal o4                */
5511     0x0200001f, 0x8000000c, 0xe00f0005,                                     /* dcl_depth o5                 */
5512     0x0200001f, 0x80000006, 0xe00f0006,                                     /* dcl_tangent o6               */
5513     0x0200001f, 0x80000001, 0xe00f0007,                                     /* dcl_blendweight o7           */
5514     0x05000051, 0xa00f0001, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c1, 0.1, 0.0, 0.0, 0.0   */
5515     0x05000051, 0xa00f0002, 0x00000000, 0x3e4ccccd, 0x00000000, 0x3f800000, /* def c2, 0.0, 0.2, 0.0, 1.0   */
5516     0x05000051, 0xa00f0003, 0x3ecccccd, 0x3f59999a, 0x3f666666, 0x00000000, /* def c3, 0.4, 0.85,0.9, 0.0   */
5517     0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 1.0, 1.0, 1.0   */
5518
5519     0x02000001, 0xe00f0000, 0x90e40000,                                     /* mov o0, v0                   */
5520     0x02000001, 0xe00f0001, 0xa0e40001,                                     /* mov o1, c1                   */
5521     0x02000001, 0xe00f0002, 0xa0e40002,                                     /* mov o2, c2                   */
5522     0x02000001, 0xe00f0003, 0xa0e40003,                                     /* mov o3, c3                   */
5523     0x02000001, 0xe00f0004, 0xa0e40000,                                     /* mov o4, c0                   */
5524     0x02000001, 0xe00f0005, 0xa0e40000,                                     /* mov o5, c0                   */
5525     0x02000001, 0xe00f0006, 0xa0e40000,                                     /* mov o6, c0                   */
5526     0x02000001, 0xe00f0007, 0xa0e40000,                                     /* mov o7, c0                   */
5527     0x0000ffff                                                              /* end                          */
5528     };
5529     static const DWORD ps_1_code[] = {
5530     0xffff0104,                                                             /* ps_1_4                       */
5531     0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0   */
5532     0x00000040, 0x80070001, 0xb0e40000,                                     /* texcrd r1.xyz, t0            */
5533     0x00000001, 0x80080001, 0xa0ff0000,                                     /* mov r1.a, c0.a               */
5534     0x00000002, 0x800f0000, 0x90e40000, 0x80e40001,                         /* add r0, v0, r1               */
5535     0x0000ffff                                                              /* end                          */
5536     };
5537     static const DWORD ps_2_code[] = {
5538     0xffff0200,                                                             /* ps_2_0                       */
5539     0x0200001f, 0x80000000, 0xb00f0000,                                     /* dcl t0                       */
5540     0x0200001f, 0x80000000, 0x900f0000,                                     /* dcl v0                       */
5541     0x0200001f, 0x80000000, 0x900f0001,                                     /* dcl v1                       */
5542
5543     0x02000001, 0x800f0000, 0x90e40000,                                     /* mov r0, v0                   */
5544     0x03000002, 0x800f0000, 0x80e40000,0xb0e40000,                          /* add r0, r0, t0               */
5545     0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0                  */
5546     0x0000ffff                                                              /* end                          */
5547     };
5548     static const DWORD ps_3_code[] = {
5549     0xffff0300,                                                             /* ps_3_0                       */
5550     0x0200001f, 0x80000005, 0x900f0000,                                     /* dcl_texcoord0 v0             */
5551     0x0200001f, 0x8000000a, 0x900f0001,                                     /* dcl_color0 v1                */
5552     0x0200001f, 0x8000000b, 0x900f0002,                                     /* dcl_fog v2                   */
5553
5554     0x02000001, 0x800f0000, 0x90e40000,                                     /* mov r0, v0                   */
5555     0x03000002, 0x800f0000, 0x80e40000, 0x90e40001,                         /* add r0, r0, v1               */
5556     0x03000002, 0x800f0000, 0x80e40000, 0x90e40002,                         /* mov r0, r0, v2               */
5557     0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0                  */
5558     0x0000ffff                                                              /* end                          */
5559     };
5560
5561     float quad1[] =  {
5562         -1.0,   -1.0,   0.1,
5563          0.0,   -1.0,   0.1,
5564         -1.0,    0.0,   0.1,
5565          0.0,    0.0,   0.1
5566     };
5567     float quad2[] =  {
5568          0.0,   -1.0,   0.1,
5569          1.0,   -1.0,   0.1,
5570          0.0,    0.0,   0.1,
5571          1.0,    0.0,   0.1
5572     };
5573     float quad3[] =  {
5574         -1.0,    0.0,   0.1,
5575          0.0,    0.0,   0.1,
5576         -1.0,    1.0,   0.1,
5577          0.0,    1.0,   0.1
5578     };
5579     float quad4[] =  {
5580          0.0,    0.0,   0.1,
5581          1.0,    0.0,   0.1,
5582          0.0,    1.0,   0.1,
5583          1.0,    1.0,   0.1
5584     };
5585
5586     HRESULT hr;
5587     DWORD color;
5588     IDirect3DVertexShader9 *vertexshader = NULL;
5589     IDirect3DPixelShader9 *ps_1_shader = NULL;
5590     IDirect3DPixelShader9 *ps_2_shader = NULL;
5591     IDirect3DPixelShader9 *ps_3_shader = NULL;
5592     IDirect3DTexture9 *texture = NULL;
5593     D3DLOCKED_RECT lr;
5594     unsigned int x, y;
5595
5596     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
5597
5598     hr = IDirect3DDevice9_CreateTexture(device, 512,  512, 1, 0, D3DFMT_A16B16G16R16, D3DPOOL_MANAGED, &texture, NULL);
5599     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
5600     hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
5601     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %08x\n", hr);
5602     for(y = 0; y < 512; y++) {
5603         for(x = 0; x < 512; x++) {
5604             double r_f = (double) x / (double) 512;
5605             double g_f = (double) y / (double) 512;
5606             unsigned short *dst = (unsigned short *) (((unsigned char *) lr.pBits) + y * lr.Pitch + x * 8);
5607             unsigned short r = (unsigned short) (r_f * 65535.0);
5608             unsigned short g = (unsigned short) (g_f * 65535.0);
5609             dst[0] = r;
5610             dst[1] = g;
5611             dst[2] = 0;
5612             dst[3] = 65535;
5613         }
5614     }
5615     hr = IDirect3DTexture9_UnlockRect(texture, 0);
5616     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %08x\n", hr);
5617
5618     hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &vertexshader);
5619     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5620     hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_code, &ps_1_shader);
5621     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5622     hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_code, &ps_2_shader);
5623     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5624     hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_code, &ps_3_shader);
5625     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5626     hr = IDirect3DDevice9_SetVertexShader(device, vertexshader);
5627     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5628     IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5629
5630     hr = IDirect3DDevice9_BeginScene(device);
5631     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5632     if(SUCCEEDED(hr))
5633     {
5634         hr = IDirect3DDevice9_SetPixelShader(device, ps_1_shader);
5635         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5636         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5637         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5638
5639         hr = IDirect3DDevice9_SetPixelShader(device, ps_2_shader);
5640         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5641         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2,  quad2, sizeof(float) * 3);
5642         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5643
5644         hr = IDirect3DDevice9_SetPixelShader(device, ps_3_shader);
5645         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5646         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5647         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5648
5649         hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5650         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5651         hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
5652         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
5653         hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
5654         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
5655         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
5656         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
5657         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3);
5658         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5659
5660         hr = IDirect3DDevice9_EndScene(device);
5661         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5662     }
5663     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5664     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5665
5666     color = getPixelColor(device, 160, 120);
5667     ok((color & 0x00ff0000) >= 0x00790000 && (color & 0x00ff0000) <= 0x00810000 &&
5668        (color & 0x0000ff00) == 0x0000ff00 &&
5669        (color & 0x000000ff) >= 0x000000e4 && (color & 0x000000ff) <= 0x000000e6,
5670        "ps_3_0 returned color 0x%08x, expected 0x0080ffe5\n", color);
5671     color = getPixelColor(device, 160, 360);
5672     ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5673        (color & 0x0000ff00) >= 0x00003300 && (color & 0x0000ff00) <= 0x00003400 &&
5674        (color & 0x000000ff) == 0x00000000,
5675        "ps_1_4 returned color 0x%08x, expected 0x00203300\n", color);
5676     color = getPixelColor(device, 480, 360);
5677     ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5678        (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 &&
5679        (color & 0x000000ff) == 0x00000000,
5680        "ps_2_0 returned color 0x%08x, expected 0x00203300\n", color);
5681     color = getPixelColor(device, 480, 160);
5682     ok( color == 0x00ffffff /* Nvidia driver garbage with HW vp */ || (
5683        (color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5684        (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 &&
5685        (color & 0x000000ff) == 0x00000000),
5686        "fixed function fragment processing returned color 0x%08x, expected 0x00203300\n", color);
5687
5688     /* cleanup */
5689     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
5690     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
5691     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5692     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5693     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
5694     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5695     if(vertexshader) IDirect3DVertexShader9_Release(vertexshader);
5696     if(ps_1_shader) IDirect3DPixelShader9_Release(ps_1_shader);
5697     if(ps_2_shader) IDirect3DPixelShader9_Release(ps_2_shader);
5698     if(ps_3_shader) IDirect3DPixelShader9_Release(ps_3_shader);
5699     if(texture) IDirect3DTexture9_Release(texture);
5700 }
5701
5702 void test_compare_instructions(IDirect3DDevice9 *device)
5703 {
5704     DWORD shader_sge_vec_code[] = {
5705         0xfffe0101,                                         /* vs_1_1                   */
5706         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0          */
5707         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0             */
5708         0x00000001, 0x800f0000, 0xa0e40000,                 /* mov r0, c0               */
5709         0x0000000d, 0xd00f0000, 0x80e40000, 0xa0e40001,     /* sge oD0, r0, c1          */
5710         0x0000ffff                                          /* end                      */
5711     };
5712     DWORD shader_slt_vec_code[] = {
5713         0xfffe0101,                                         /* vs_1_1                   */
5714         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0          */
5715         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0             */
5716         0x00000001, 0x800f0000, 0xa0e40000,                 /* mov r0, c0               */
5717         0x0000000c, 0xd00f0000, 0x80e40000, 0xa0e40001,     /* slt oD0, r0, c1          */
5718         0x0000ffff                                          /* end                      */
5719     };
5720     DWORD shader_sge_scalar_code[] = {
5721         0xfffe0101,                                         /* vs_1_1                   */
5722         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0          */
5723         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0             */
5724         0x00000001, 0x800f0000, 0xa0e40000,                 /* mov r0, c0               */
5725         0x0000000d, 0xd0010000, 0x80000000, 0xa0550001,     /* slt oD0.r, r0.r, c1.b    */
5726         0x0000000d, 0xd0020000, 0x80550000, 0xa0aa0001,     /* slt oD0.g, r0.g, c1.r    */
5727         0x0000000d, 0xd0040000, 0x80aa0000, 0xa0000001,     /* slt oD0.b, r0.b, c1.g    */
5728         0x0000ffff                                          /* end                      */
5729     };
5730     DWORD shader_slt_scalar_code[] = {
5731         0xfffe0101,                                         /* vs_1_1                   */
5732         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0          */
5733         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0             */
5734         0x00000001, 0x800f0000, 0xa0e40000,                 /* mov r0, c0               */
5735         0x0000000c, 0xd0010000, 0x80000000, 0xa0aa0001,     /* slt oD0.r, r0.r, c1.b    */
5736         0x0000000c, 0xd0020000, 0x80550000, 0xa0000001,     /* slt oD0.g, r0.g, c1.r    */
5737         0x0000000c, 0xd0040000, 0x80aa0000, 0xa0550001,     /* slt oD0.b, r0.b, c1.g    */
5738         0x0000ffff                                          /* end                      */
5739     };
5740     IDirect3DVertexShader9 *shader_sge_vec;
5741     IDirect3DVertexShader9 *shader_slt_vec;
5742     IDirect3DVertexShader9 *shader_sge_scalar;
5743     IDirect3DVertexShader9 *shader_slt_scalar;
5744     HRESULT hr, color;
5745     float quad1[] =  {
5746         -1.0,   -1.0,   0.1,
5747          0.0,   -1.0,   0.1,
5748         -1.0,    0.0,   0.1,
5749          0.0,    0.0,   0.1
5750     };
5751     float quad2[] =  {
5752          0.0,   -1.0,   0.1,
5753          1.0,   -1.0,   0.1,
5754          0.0,    0.0,   0.1,
5755          1.0,    0.0,   0.1
5756     };
5757     float quad3[] =  {
5758         -1.0,    0.0,   0.1,
5759          0.0,    0.0,   0.1,
5760         -1.0,    1.0,   0.1,
5761          0.0,    1.0,   0.1
5762     };
5763     float quad4[] =  {
5764          0.0,    0.0,   0.1,
5765          1.0,    0.0,   0.1,
5766          0.0,    1.0,   0.1,
5767          1.0,    1.0,   0.1
5768     };
5769     const float const0[4] = {0.8, 0.2, 0.2, 0.2};
5770     const float const1[4] = {0.2, 0.8, 0.2, 0.2};
5771
5772     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5773
5774     hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_vec_code, &shader_sge_vec);
5775     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5776     hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_vec_code, &shader_slt_vec);
5777     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5778     hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_scalar_code, &shader_sge_scalar);
5779     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5780     hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_scalar_code, &shader_slt_scalar);
5781     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5782     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1);
5783     ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5784     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, const1, 1);
5785     ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5786     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5787     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed (%08x)\n", hr);
5788
5789     hr = IDirect3DDevice9_BeginScene(device);
5790     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5791     if(SUCCEEDED(hr))
5792     {
5793         hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_vec);
5794         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5795         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5796         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5797
5798         hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_vec);
5799         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5800         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2,  quad2, sizeof(float) * 3);
5801         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5802
5803         hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_scalar);
5804         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5805         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5806         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5807
5808         hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1);
5809         ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5810
5811         hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_scalar);
5812         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5813         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3);
5814         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5815
5816         hr = IDirect3DDevice9_EndScene(device);
5817         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5818     }
5819
5820     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5821     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5822
5823     color = getPixelColor(device, 160, 360);
5824     ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);
5825     color = getPixelColor(device, 480, 360);
5826     ok(color == 0x0000FF00, "Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000FF00\n", color);
5827     color = getPixelColor(device, 160, 120);
5828     ok(color == 0x00FFFFFF, "Compare test: Quad 3(sge scalar) returned color 0x%08x, expected 0x00FFFFFF\n", color);
5829     color = getPixelColor(device, 480, 160);
5830     ok(color == 0x000000ff, "Compare test: Quad 4(slt scalar) returned color 0x%08x, expected 0x000000ff\n", color);
5831
5832     IDirect3DVertexShader9_Release(shader_sge_vec);
5833     IDirect3DVertexShader9_Release(shader_slt_vec);
5834     IDirect3DVertexShader9_Release(shader_sge_scalar);
5835     IDirect3DVertexShader9_Release(shader_slt_scalar);
5836 }
5837
5838 void test_vshader_input(IDirect3DDevice9 *device)
5839 {
5840     DWORD swapped_shader_code_3[] = {
5841         0xfffe0300,                                         /* vs_3_0               */
5842         0x0200001f, 0x80000000, 0xe00f0000,                 /* dcl_position o0      */
5843         0x0200001f, 0x8000000a, 0xe00f0001,                 /* dcl_color o1         */
5844         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5845         0x0200001f, 0x80000005, 0x900f0001,                 /* dcl_texcoord0 v1     */
5846         0x0200001f, 0x80010005, 0x900f0002,                 /* dcl_texcoord1 v2     */
5847         0x02000001, 0xe00f0000, 0x90e40000,                 /* mov o0, v0           */
5848         0x02000001, 0x800f0001, 0x90e40001,                 /* mov r1, v1           */
5849         0x03000002, 0xe00f0001, 0x80e40001, 0x91e40002,     /* sub o1, r1, v2       */
5850         0x0000ffff                                          /* end                  */
5851     };
5852     DWORD swapped_shader_code_1[] = {
5853         0xfffe0101,                                         /* vs_1_1               */
5854         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5855         0x0000001f, 0x80000005, 0x900f0001,                 /* dcl_texcoord0 v1     */
5856         0x0000001f, 0x80010005, 0x900f0002,                 /* dcl_texcoord1 v2     */
5857         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov o0, v0           */
5858         0x00000001, 0x800f0001, 0x90e40001,                 /* mov r1, v1           */
5859         0x00000002, 0xd00f0000, 0x80e40001, 0x91e40002,     /* sub o1, r1, v2       */
5860         0x0000ffff                                          /* end                  */
5861     };
5862     DWORD swapped_shader_code_2[] = {
5863         0xfffe0200,                                         /* vs_2_0               */
5864         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5865         0x0200001f, 0x80000005, 0x900f0001,                 /* dcl_texcoord0 v1     */
5866         0x0200001f, 0x80010005, 0x900f0002,                 /* dcl_texcoord1 v2     */
5867         0x02000001, 0xc00f0000, 0x90e40000,                 /* mov o0, v0           */
5868         0x02000001, 0x800f0001, 0x90e40001,                 /* mov r1, v1           */
5869         0x03000002, 0xd00f0000, 0x80e40001, 0x91e40002,     /* sub o1, r1, v2       */
5870         0x0000ffff                                          /* end                  */
5871     };
5872     DWORD texcoord_color_shader_code_3[] = {
5873         0xfffe0300,                                         /* vs_3_0               */
5874         0x0200001f, 0x80000000, 0xe00f0000,                 /* dcl_position o0      */
5875         0x0200001f, 0x8000000a, 0xe00f0001,                 /* dcl_color o1         */
5876         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5877         0x0200001f, 0x80000005, 0x900f0001,                 /* dcl_texcoord v1      */
5878         0x02000001, 0xe00f0000, 0x90e40000,                 /* mov o0, v0           */
5879         0x02000001, 0xe00f0001, 0x90e40001,                 /* mov o1, v1           */
5880         0x0000ffff                                          /* end                  */
5881     };
5882     DWORD texcoord_color_shader_code_2[] = {
5883         0xfffe0200,                                         /* vs_2_0               */
5884         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5885         0x0200001f, 0x80000005, 0x900f0001,                 /* dcl_texcoord v1      */
5886         0x02000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0         */
5887         0x02000001, 0xd00f0000, 0x90e40001,                 /* mov oD0, v1          */
5888         0x0000ffff                                          /* end                  */
5889     };
5890     DWORD texcoord_color_shader_code_1[] = {
5891         0xfffe0101,                                         /* vs_1_1               */
5892         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5893         0x0000001f, 0x80000005, 0x900f0001,                 /* dcl_texcoord v1      */
5894         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0         */
5895         0x00000001, 0xd00f0000, 0x90e40001,                 /* mov oD0, v1          */
5896         0x0000ffff                                          /* end                  */
5897     };
5898     DWORD color_color_shader_code_3[] = {
5899         0xfffe0300,                                         /* vs_3_0               */
5900         0x0200001f, 0x80000000, 0xe00f0000,                 /* dcl_position o0      */
5901         0x0200001f, 0x8000000a, 0xe00f0001,                 /* dcl_color o1         */
5902         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5903         0x0200001f, 0x8000000a, 0x900f0001,                 /* dcl_color v1         */
5904         0x02000001, 0xe00f0000, 0x90e40000,                 /* mov o0, v0           */
5905         0x03000005, 0xe00f0001, 0xa0e40000, 0x90e40001,     /* mul o1, c0, v1       */
5906         0x0000ffff                                          /* end                  */
5907     };
5908     DWORD color_color_shader_code_2[] = {
5909         0xfffe0200,                                         /* vs_2_0               */
5910         0x0200001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5911         0x0200001f, 0x8000000a, 0x900f0001,                 /* dcl_color v1         */
5912         0x02000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0         */
5913         0x03000005, 0xd00f0000, 0xa0e40000, 0x90e40001,     /* mul oD0, c0, v1       */
5914         0x0000ffff                                          /* end                  */
5915     };
5916     DWORD color_color_shader_code_1[] = {
5917         0xfffe0101,                                         /* vs_1_1               */
5918         0x0000001f, 0x80000000, 0x900f0000,                 /* dcl_position v0      */
5919         0x0000001f, 0x8000000a, 0x900f0001,                 /* dcl_color v1         */
5920         0x00000001, 0xc00f0000, 0x90e40000,                 /* mov oPos, v0         */
5921         0x00000005, 0xd00f0000, 0xa0e40000, 0x90e40001,     /* mul oD0, c0, v1       */
5922         0x0000ffff                                          /* end                  */
5923     };
5924     IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
5925     HRESULT hr;
5926     DWORD color, r, g, b;
5927     float quad1[] =  {
5928         -1.0,   -1.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5929          0.0,   -1.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5930         -1.0,    0.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5931          0.0,    0.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5932     };
5933     float quad2[] =  {
5934          0.0,   -1.0,   0.1,    1.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
5935          1.0,   -1.0,   0.1,    1.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
5936          0.0,    0.0,   0.1,    1.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
5937          1.0,    0.0,   0.1,    1.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
5938     };
5939     float quad3[] =  {
5940         -1.0,    0.0,   0.1,   -1.0,    0.0,    0.0,    0.0,    1.0,    -1.0,   0.0,    0.0,
5941          0.0,    0.0,   0.1,   -1.0,    0.0,    0.0,    0.0,    1.0,     0.0,   0.0,    0.0,
5942         -1.0,    1.0,   0.1,   -1.0,    0.0,    0.0,    0.0,    0.0,    -1.0,   1.0,    0.0,
5943          0.0,    1.0,   0.1,   -1.0,    0.0,    0.0,    0.0,   -1.0,     0.0,   0.0,    0.0,
5944     };
5945     float quad4[] =  {
5946          0.0,    0.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5947          1.0,    0.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5948          0.0,    1.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5949          1.0,    1.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.5,    0.0,
5950     };
5951     static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = {
5952         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5953         {0,  12,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       0},
5954         {0,  28,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       1},
5955         D3DDECL_END()
5956     };
5957     static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = {
5958         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5959         {0,  12,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       1},
5960         {0,  28,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       0},
5961         D3DDECL_END()
5962     };
5963     static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = {
5964         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5965         {0,  12,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       0},
5966         D3DDECL_END()
5967     };
5968     static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = {
5969         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5970         {0,  12,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       1},
5971         {0,  28,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       2},
5972         D3DDECL_END()
5973     };
5974     static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = {
5975         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5976         {0,  12,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,       0},
5977         D3DDECL_END()
5978     };
5979     static const D3DVERTEXELEMENT9 decl_elements_color_color[] = {
5980         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5981         {0,  12,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
5982         D3DDECL_END()
5983     };
5984     static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = {
5985         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5986         {0,  12,  D3DDECLTYPE_UBYTE4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
5987         D3DDECL_END()
5988     };
5989     static const D3DVERTEXELEMENT9 decl_elements_color_float[] = {
5990         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
5991         {0,  12,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
5992         D3DDECL_END()
5993     };
5994     IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
5995     IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
5996     unsigned int i;
5997     float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
5998     float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
5999
6000     struct vertex quad1_color[] =  {
6001        {-1.0,   -1.0,   0.1,    0x00ff8040},
6002        { 0.0,   -1.0,   0.1,    0x00ff8040},
6003        {-1.0,    0.0,   0.1,    0x00ff8040},
6004        { 0.0,    0.0,   0.1,    0x00ff8040}
6005     };
6006     struct vertex quad2_color[] =  {
6007        { 0.0,   -1.0,   0.1,    0x00ff8040},
6008        { 1.0,   -1.0,   0.1,    0x00ff8040},
6009        { 0.0,    0.0,   0.1,    0x00ff8040},
6010        { 1.0,    0.0,   0.1,    0x00ff8040}
6011     };
6012     struct vertex quad3_color[] =  {
6013        {-1.0,    0.0,   0.1,    0x00ff8040},
6014        { 0.0,    0.0,   0.1,    0x00ff8040},
6015        {-1.0,    1.0,   0.1,    0x00ff8040},
6016        { 0.0,    1.0,   0.1,    0x00ff8040}
6017     };
6018     float quad4_color[] =  {
6019          0.0,    0.0,   0.1,    1.0,    1.0,    0.0,    0.0,
6020          1.0,    0.0,   0.1,    1.0,    1.0,    0.0,    1.0,
6021          0.0,    1.0,   0.1,    1.0,    1.0,    0.0,    0.0,
6022          1.0,    1.0,   0.1,    1.0,    1.0,    0.0,    1.0,
6023     };
6024
6025     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
6026     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6027     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd);
6028     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6029     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_wrongidx, &decl_twotex_wrongidx);
6030     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6031     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_rightorder, &decl_twotexcrd_rightorder);
6032     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6033
6034     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_texcoord_color, &decl_texcoord_color);
6035     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6036     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_color, &decl_color_color);
6037     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6038     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_ubyte, &decl_color_ubyte);
6039     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6040     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_float, &decl_color_float);
6041     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6042
6043     for(i = 1; i <= 3; i++) {
6044         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
6045         if(i == 3) {
6046             hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader);
6047             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6048         } else if(i == 2){
6049             hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_2, &swapped_shader);
6050             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6051         } else if(i == 1) {
6052             hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_1, &swapped_shader);
6053             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6054         }
6055
6056         hr = IDirect3DDevice9_BeginScene(device);
6057         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6058         if(SUCCEEDED(hr))
6059         {
6060             hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
6061             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6062
6063             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
6064             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6065             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 11);
6066             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6067
6068             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
6069             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6070             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 11);
6071             if(i == 3 || i == 2) {
6072                 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6073             } else if(i == 1) {
6074                 /* Succeeds or fails, depending on SW or HW vertex processing */
6075                 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
6076             }
6077
6078             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd_rightorder);
6079             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6080             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 11);
6081             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6082
6083             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotex_wrongidx);
6084             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6085             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 11);
6086             if(i == 3 || i == 2) {
6087                 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6088             } else if(i == 1) {
6089                 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = 1\n", hr);
6090             }
6091
6092             hr = IDirect3DDevice9_EndScene(device);
6093             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6094         }
6095
6096         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6097         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6098
6099         if(i == 3 || i == 2) {
6100             color = getPixelColor(device, 160, 360);
6101             ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
6102                "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
6103
6104             /* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */
6105             color = getPixelColor(device, 480, 360);
6106             ok(color == 0x00FFFF00 || color ==0x00FF0000,
6107                "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
6108             color = getPixelColor(device, 160, 120);
6109             /* Same as above, accept both the last used value and 0.0 for the undefined streams */
6110             ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081 || color == 0x00FF0000,
6111                "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
6112
6113             color = getPixelColor(device, 480, 160);
6114             ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
6115         } else if(i == 1) {
6116             color = getPixelColor(device, 160, 360);
6117             ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
6118                "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
6119             color = getPixelColor(device, 480, 360);
6120             /* Accept the clear color as well in this case, since SW VP returns an error */
6121             ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
6122             color = getPixelColor(device, 160, 120);
6123             ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081,
6124                "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
6125             color = getPixelColor(device, 480, 160);
6126             ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
6127         }
6128
6129         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0, 0);
6130         ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6131
6132         /* Now find out if the whole streams are re-read, or just the last active value for the
6133          * vertices is used.
6134          */
6135         hr = IDirect3DDevice9_BeginScene(device);
6136         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6137         if(SUCCEEDED(hr))
6138         {
6139             float quad1_modified[] =  {
6140                 -1.0,   -1.0,   0.1,    1.0,    0.0,    1.0,    0.0,   -1.0,     0.0,   0.0,    0.0,
6141                  0.0,   -1.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,    -1.0,   0.0,    0.0,
6142                 -1.0,    0.0,   0.1,    1.0,    0.0,    1.0,    0.0,    0.0,     0.0,  -1.0,    0.0,
6143                  0.0,    0.0,   0.1,    1.0,    0.0,    1.0,    0.0,   -1.0,    -1.0,  -1.0,    0.0,
6144             };
6145             float quad2_modified[] =  {
6146                  0.0,   -1.0,   0.1,    0.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
6147                  1.0,   -1.0,   0.1,    0.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
6148                  0.0,    0.0,   0.1,    0.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
6149                  1.0,    0.0,   0.1,    0.0,    0.0,    0.0,    0.0,    0.0,     0.0,   0.0,    0.0,
6150             };
6151
6152             hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
6153             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6154
6155             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
6156             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6157             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 3, quad1_modified, sizeof(float) * 11);
6158             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6159
6160             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
6161             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6162             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_modified, sizeof(float) * 11);
6163             if(i == 3 || i == 2) {
6164                 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6165             } else if(i == 1) {
6166                 /* Succeeds or fails, depending on SW or HW vertex processing */
6167                 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
6168             }
6169
6170             hr = IDirect3DDevice9_EndScene(device);
6171             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6172         }
6173         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6174         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6175
6176         color = getPixelColor(device, 480, 350);
6177         /* vs_1_1 may fail, accept the clear color. Some drivers also set the undefined streams to 0, accept that
6178          * as well.
6179          *
6180          * NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,
6181          * i.e., the whole old stream is read, and not just the last used attribute. Some games require that this
6182          * does *not* happen, otherwise they can crash because of a read from a bad pointer, so do not accept the
6183          * refrast's result.
6184          *
6185          * A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
6186          */
6187         ok(color == 0x000000FF || color == 0x00808080 || color == 0x00000000,
6188            "Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF, 0x00808080 or 0x00000000\n", color);
6189         color = getPixelColor(device, 160, 120);
6190
6191         IDirect3DDevice9_SetVertexShader(device, NULL);
6192         IDirect3DDevice9_SetVertexDeclaration(device, NULL);
6193
6194         IDirect3DVertexShader9_Release(swapped_shader);
6195     }
6196
6197     for(i = 1; i <= 3; i++) {
6198         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
6199         if(i == 3) {
6200             hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader);
6201             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6202             hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_3, &color_color_shader);
6203             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6204         } else if(i == 2){
6205             hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_2, &texcoord_color_shader);
6206             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6207             hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_2, &color_color_shader);
6208             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6209         } else if(i == 1) {
6210             hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_1, &texcoord_color_shader);
6211             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6212             hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_1, &color_color_shader);
6213             ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6214         }
6215
6216         hr = IDirect3DDevice9_BeginScene(device);
6217         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6218         if(SUCCEEDED(hr))
6219         {
6220             hr = IDirect3DDevice9_SetVertexShader(device, texcoord_color_shader);
6221             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6222             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_texcoord_color);
6223             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6224             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1_color, sizeof(quad1_color[0]));
6225             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6226
6227             hr = IDirect3DDevice9_SetVertexShader(device, color_color_shader);
6228             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6229
6230             hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, normalize, 1);
6231             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6232             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_ubyte);
6233             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6234             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_color, sizeof(quad2_color[0]));
6235             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6236
6237             hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, no_normalize, 1);
6238             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6239             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_color);
6240             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6241             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3_color, sizeof(quad3_color[0]));
6242             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6243
6244             hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_float);
6245             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6246             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4_color, sizeof(float) * 7);
6247             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6248
6249             hr = IDirect3DDevice9_EndScene(device);
6250             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6251         }
6252         IDirect3DDevice9_SetVertexShader(device, NULL);
6253         IDirect3DDevice9_SetVertexDeclaration(device, NULL);
6254
6255         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6256         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6257
6258         color = getPixelColor(device, 160, 360);
6259         r = (color & 0x00ff0000) >> 16;
6260         g = (color & 0x0000ff00) >>  8;
6261         b = (color & 0x000000ff) >>  0;
6262         ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
6263            "Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color);
6264         color = getPixelColor(device, 480, 360);
6265         r = (color & 0x00ff0000) >> 16;
6266         g = (color & 0x0000ff00) >>  8;
6267         b = (color & 0x000000ff) >>  0;
6268         ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff,
6269            "Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color);
6270         color = getPixelColor(device, 160, 120);
6271         r = (color & 0x00ff0000) >> 16;
6272         g = (color & 0x0000ff00) >>  8;
6273         b = (color & 0x000000ff) >>  0;
6274         ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
6275            "Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color);
6276         color = getPixelColor(device, 480, 160);
6277         r = (color & 0x00ff0000) >> 16;
6278         g = (color & 0x0000ff00) >>  8;
6279         b = (color & 0x000000ff) >>  0;
6280         ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01,
6281            "Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
6282
6283         IDirect3DVertexShader9_Release(texcoord_color_shader);
6284         IDirect3DVertexShader9_Release(color_color_shader);
6285     }
6286
6287     IDirect3DVertexDeclaration9_Release(decl_twotexcrd);
6288     IDirect3DVertexDeclaration9_Release(decl_onetexcrd);
6289     IDirect3DVertexDeclaration9_Release(decl_twotex_wrongidx);
6290     IDirect3DVertexDeclaration9_Release(decl_twotexcrd_rightorder);
6291
6292     IDirect3DVertexDeclaration9_Release(decl_texcoord_color);
6293     IDirect3DVertexDeclaration9_Release(decl_color_color);
6294     IDirect3DVertexDeclaration9_Release(decl_color_ubyte);
6295     IDirect3DVertexDeclaration9_Release(decl_color_float);
6296 }
6297
6298 static void srgbtexture_test(IDirect3DDevice9 *device)
6299 {
6300     /* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
6301      * texture stage state to render a quad using that texture.  The resulting
6302      * color components should be 0x36 (~ 0.21), per this formula:
6303      *    linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
6304      * This is true where srgb_color > 0.04045.
6305      */
6306     IDirect3D9 *d3d = NULL;
6307     HRESULT hr;
6308     LPDIRECT3DTEXTURE9 texture = NULL;
6309     LPDIRECT3DSURFACE9 surface = NULL;
6310     D3DLOCKED_RECT lr;
6311     DWORD color;
6312     float quad[] = {
6313         -1.0,       1.0,       0.0,     0.0,    0.0,
6314          1.0,       1.0,       0.0,     1.0,    0.0,
6315         -1.0,      -1.0,       0.0,     0.0,    1.0,
6316          1.0,      -1.0,       0.0,     1.0,    1.0,
6317     };
6318
6319
6320     memset(&lr, 0, sizeof(lr));
6321     IDirect3DDevice9_GetDirect3D(device, &d3d);
6322     if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6323                                     D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
6324                                     D3DFMT_A8R8G8B8) != D3D_OK) {
6325         skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
6326         goto out;
6327     }
6328
6329     hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
6330                                         D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
6331                                         &texture, NULL);
6332     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
6333     if(!texture) {
6334         skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
6335         goto out;
6336     }
6337     hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
6338     ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
6339
6340     fill_surface(surface, 0xff7f7f7f);
6341     IDirect3DSurface9_Release(surface);
6342
6343     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6344     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6345     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
6346     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
6347
6348     hr = IDirect3DDevice9_BeginScene(device);
6349     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
6350     if(SUCCEEDED(hr))
6351     {
6352         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
6353         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
6354
6355         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
6356         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
6357
6358
6359         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
6360         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with %08x\n", hr);
6361
6362         hr = IDirect3DDevice9_EndScene(device);
6363         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
6364     }
6365
6366     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
6367     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
6368     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
6369     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
6370
6371     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6372     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6373
6374     color = getPixelColor(device, 320, 240);
6375     ok(color == 0x00363636 || color == 0x00373737, "srgb quad has color %08x, expected 0x00363636\n", color);
6376
6377 out:
6378     if(texture) IDirect3DTexture9_Release(texture);
6379     IDirect3D9_Release(d3d);
6380 }
6381
6382 /* Return true if color is near the expected value */
6383 static int color_near(DWORD color, DWORD expected)
6384 {
6385     const BYTE slop = 2;
6386
6387     BYTE r, g, b;
6388     BYTE rx, gx, bx;
6389     r = (color & 0x00ff0000) >> 16;
6390     g = (color & 0x0000ff00) >>  8;
6391     b = (color & 0x000000ff);
6392     rx = (expected & 0x00ff0000) >> 16;
6393     gx = (expected & 0x0000ff00) >>  8;
6394     bx = (expected & 0x000000ff);
6395
6396     return
6397       ((r >= (rx - slop)) && (r <= (rx + slop))) &&
6398       ((g >= (gx - slop)) && (g <= (gx + slop))) &&
6399       ((b >= (bx - slop)) && (b <= (bx + slop)));
6400 }
6401
6402 static void shademode_test(IDirect3DDevice9 *device)
6403 {
6404     /* Render a quad and try all of the different fixed function shading models. */
6405     HRESULT hr;
6406     DWORD color0, color1;
6407     DWORD color0_gouraud = 0, color1_gouraud = 0;
6408     DWORD shademode = D3DSHADE_FLAT;
6409     DWORD primtype = D3DPT_TRIANGLESTRIP;
6410     LPVOID data = NULL;
6411     LPDIRECT3DVERTEXBUFFER9 vb_strip = NULL;
6412     LPDIRECT3DVERTEXBUFFER9 vb_list = NULL;
6413     UINT i, j;
6414     struct vertex quad_strip[] =
6415     {
6416         {-1.0f, -1.0f,  0.0f, 0xffff0000  },
6417         {-1.0f,  1.0f,  0.0f, 0xff00ff00  },
6418         { 1.0f, -1.0f,  0.0f, 0xff0000ff  },
6419         { 1.0f,  1.0f,  0.0f, 0xffffffff  }
6420     };
6421     struct vertex quad_list[] =
6422     {
6423         {-1.0f, -1.0f,  0.0f, 0xffff0000  },
6424         {-1.0f,  1.0f,  0.0f, 0xff00ff00  },
6425         { 1.0f, -1.0f,  0.0f, 0xff0000ff  },
6426
6427         {-1.0f,  1.0f,  0.0f, 0xff00ff00  },
6428         { 1.0f, -1.0f,  0.0f, 0xff0000ff  },
6429         { 1.0f,  1.0f,  0.0f, 0xffffffff  }
6430     };
6431
6432     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_strip),
6433                                              0, 0, D3DPOOL_MANAGED, &vb_strip, NULL);
6434     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6435     if (FAILED(hr)) goto bail;
6436
6437     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_list),
6438                                              0, 0, D3DPOOL_MANAGED, &vb_list, NULL);
6439     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6440     if (FAILED(hr)) goto bail;
6441
6442     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6443     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6444
6445     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
6446     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
6447
6448     hr = IDirect3DVertexBuffer9_Lock(vb_strip, 0, sizeof(quad_strip), (void **) &data, 0);
6449     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
6450     memcpy(data, quad_strip, sizeof(quad_strip));
6451     hr = IDirect3DVertexBuffer9_Unlock(vb_strip);
6452     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
6453
6454     hr = IDirect3DVertexBuffer9_Lock(vb_list, 0, sizeof(quad_list), (void **) &data, 0);
6455     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
6456     memcpy(data, quad_list, sizeof(quad_list));
6457     hr = IDirect3DVertexBuffer9_Unlock(vb_list);
6458     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
6459
6460     /* Try it first with a TRIANGLESTRIP.  Do it with different geometry because
6461      * the color fixups we have to do for FLAT shading will be dependent on that. */
6462     hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_strip, 0, sizeof(quad_strip[0]));
6463     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6464
6465     /* First loop uses a TRIANGLESTRIP geometry, 2nd uses a TRIANGLELIST */
6466     for (j=0; j<2; j++) {
6467
6468         /* Inner loop just changes the D3DRS_SHADEMODE */
6469         for (i=0; i<3; i++) {
6470             hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
6471             ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6472
6473             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE, shademode);
6474             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6475
6476             hr = IDirect3DDevice9_BeginScene(device);
6477             ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
6478             if(SUCCEEDED(hr))
6479             {
6480                 hr = IDirect3DDevice9_DrawPrimitive(device, primtype, 0, 2);
6481                 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed with %08x\n", hr);
6482
6483                 hr = IDirect3DDevice9_EndScene(device);
6484                 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
6485             }
6486
6487             hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6488             ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6489
6490             /* Sample two spots from the output */
6491             color0 = getPixelColor(device, 100, 100); /* Inside first triangle */
6492             color1 = getPixelColor(device, 500, 350); /* Inside second triangle */
6493             switch(shademode) {
6494                 case D3DSHADE_FLAT:
6495                     /* Should take the color of the first vertex of each triangle */
6496                     todo_wine ok(color0 == 0x00ff0000, "FLAT shading has color0 %08x, expected 0x00ff0000 (todo)\n", color0);
6497                     todo_wine ok(color1 == 0x0000ff00, "FLAT shading has color1 %08x, expected 0x0000ff00 (todo)\n", color1);
6498                     shademode = D3DSHADE_GOURAUD;
6499                     break;
6500                 case D3DSHADE_GOURAUD:
6501                     /* Should be an interpolated blend */
6502
6503                     ok(color_near(color0, 0x000dca28),
6504                        "GOURAUD shading has color0 %08x, expected 0x00dca28\n", color0);
6505                     ok(color_near(color1, 0x000d45c7),
6506                        "GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
6507
6508                     color0_gouraud = color0;
6509                     color1_gouraud = color1;
6510
6511                     shademode = D3DSHADE_PHONG;
6512                     break;
6513                 case D3DSHADE_PHONG:
6514                     /* Should be the same as GOURAUD, since no hardware implements this */
6515                     ok(color_near(color0, 0x000dca28),
6516                        "PHONG shading has color0 %08x, expected 0x000dca28\n", color0);
6517                     ok(color_near(color1, 0x000d45c7),
6518                        "PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
6519
6520                     ok(color0 == color0_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
6521                             color0_gouraud, color0);
6522                     ok(color1 == color1_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
6523                             color1_gouraud, color1);
6524                     break;
6525             }
6526         }
6527         /* Now, do it all over again with a TRIANGLELIST */
6528         hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_list, 0, sizeof(quad_list[0]));
6529         ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6530         primtype = D3DPT_TRIANGLELIST;
6531         shademode = D3DSHADE_FLAT;
6532     }
6533
6534 bail:
6535     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
6536     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6537     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
6538     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6539
6540     if (vb_strip)
6541         IDirect3DVertexBuffer9_Release(vb_strip);
6542     if (vb_list)
6543         IDirect3DVertexBuffer9_Release(vb_list);
6544 }
6545
6546
6547 static void fog_srgbwrite_test(IDirect3DDevice9 *device)
6548 {
6549     /* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing.
6550      * if sRGB writing is applied before fogging, the 0.0 will be multiplied with ~ 12.92, so still
6551      * stay 0.0. After that the fog gives 0.5. If sRGB writing is applied after fogging, the
6552      * 0.5 will run through the alternative path(0^5 ^ 0.41666 * 1.055 - 0.055), resulting in approx.
6553      * 0.73
6554      *
6555      * At the time of this writing, wined3d could not apply sRGB correction to fixed function rendering,
6556      * so use shaders for this task
6557      */
6558     IDirect3DPixelShader9 *pshader;
6559     IDirect3DVertexShader9 *vshader;
6560     IDirect3D9 *d3d;
6561     DWORD vshader_code[] = {
6562         0xfffe0101,                                                             /* vs_1_1                       */
6563         0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position v0              */
6564         0x00000051, 0xa00f0000, 0x3f000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0   */
6565         0x00000001, 0xc00f0000, 0x90e40000,                                     /* mov oPos, v0                 */
6566         0x00000001, 0xc00f0001, 0xa0000000,                                     /* mov oFog, c0.x               */
6567         0x0000ffff                                                              /* end                          */
6568     };
6569     DWORD pshader_code[] = {
6570         0xffff0101,                                                             /* ps_1_1                       */
6571         0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0   */
6572         0x00000001, 0x800f0000, 0xa0e40000,                                     /* mov r0, c0                   */
6573         0x0000ffff                                                              /* end                          */
6574     };
6575     const float quad[] = {
6576        -1.0,   -1.0,    0.1,
6577         1.0,   -1.0,    0.1,
6578        -1.0,    1.0,    0.1,
6579         1.0,    1.0,    0.1
6580     };
6581     HRESULT hr;
6582     DWORD color;
6583
6584     IDirect3DDevice9_GetDirect3D(device, &d3d);
6585     /* Ask for srgb writing on D3DRTYPE_TEXTURE. Some Windows drivers do not report it on surfaces.
6586      * For some not entirely understood reasons D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE
6587      * passes on surfaces, while asking for SRGBWRITE alone fails. Textures advertize srgb writing
6588      * alone as well, so use that since it is not the point of this test to show how CheckDeviceFormat
6589      * works
6590      */
6591     if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6592                                     D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE,
6593                                     D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK) {
6594         skip("No SRGBWRITEENABLE support on D3DFMT_X8R8G8B8\n");
6595         IDirect3D9_Release(d3d);
6596         return;
6597     }
6598     IDirect3D9_Release(d3d);
6599
6600     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
6601     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6602
6603     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
6604     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6605     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
6606     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6607     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
6608     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6609     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xffffffff);
6610     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6611     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, TRUE);
6612     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6613
6614     hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader);
6615     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6616     hr = IDirect3DDevice9_CreatePixelShader(device, pshader_code, &pshader);
6617     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
6618     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
6619     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
6620     hr = IDirect3DDevice9_SetVertexShader(device, vshader);
6621     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6622     hr = IDirect3DDevice9_SetPixelShader(device, pshader);
6623     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
6624
6625     hr = IDirect3DDevice9_BeginScene(device);
6626     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6627     if(SUCCEEDED(hr)) {
6628         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 3);
6629         ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6630
6631         hr = IDirect3DDevice9_EndScene(device);
6632         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6633     }
6634
6635     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
6636     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6637     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
6638     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
6639     IDirect3DPixelShader9_Release(pshader);
6640     IDirect3DVertexShader9_Release(vshader);
6641
6642     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
6643     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6644     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, FALSE);
6645     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6646
6647     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6648     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6649     color = getPixelColor(device, 160, 360);
6650     ok(color == 0x00808080 || color == 0x007f7f7f || color == 0x00818181,
6651        "Fog with D3DRS_SRGBWRITEENABLE returned color 0x%08x, expected 0x00808080\n", color);
6652 }
6653
6654 static void alpha_test(IDirect3DDevice9 *device)
6655 {
6656     HRESULT hr;
6657     IDirect3DTexture9 *offscreenTexture;
6658     IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
6659     DWORD color;
6660
6661     struct vertex quad1[] =
6662     {
6663         {-1.0f, -1.0f,   0.1f,                          0x4000ff00},
6664         {-1.0f,  0.0f,   0.1f,                          0x4000ff00},
6665         { 1.0f, -1.0f,   0.1f,                          0x4000ff00},
6666         { 1.0f,  0.0f,   0.1f,                          0x4000ff00},
6667     };
6668     struct vertex quad2[] =
6669     {
6670         {-1.0f,  0.0f,   0.1f,                          0xc00000ff},
6671         {-1.0f,  1.0f,   0.1f,                          0xc00000ff},
6672         { 1.0f,  0.0f,   0.1f,                          0xc00000ff},
6673         { 1.0f,  1.0f,   0.1f,                          0xc00000ff},
6674     };
6675     static const float composite_quad[][5] = {
6676         { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
6677         { 0.0f,  1.0f, 0.1f, 0.0f, 0.0f},
6678         { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
6679         { 1.0f,  1.0f, 0.1f, 1.0f, 0.0f},
6680     };
6681
6682     /* Clear the render target with alpha = 0.5 */
6683     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
6684     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6685
6686     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
6687     ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
6688
6689     hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
6690     ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6691     if(!backbuffer) {
6692         goto out;
6693     }
6694
6695     hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
6696     ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
6697     if(!offscreen) {
6698         goto out;
6699     }
6700
6701     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
6702     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
6703
6704     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
6705     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
6706     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
6707     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
6708     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
6709     ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
6710     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
6711     ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
6712     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6713     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6714
6715     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
6716     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6717     if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
6718
6719         /* Draw two quads, one with src alpha blending, one with dest alpha blending. */
6720         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
6721         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6722         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
6723         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6724         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6725         ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6726
6727         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
6728         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6729         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA);
6730         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6731         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6732         ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6733
6734         /* Switch to the offscreen buffer, and redo the testing. The offscreen render target
6735          * doesn't have an alpha channel. DESTALPHA and INVDESTALPHA "don't work" on render
6736          * targets without alpha channel, they give essentially ZERO and ONE blend factors. */
6737         hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
6738         ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6739         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
6740         ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6741
6742         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
6743         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6744         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
6745         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6746         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6747         ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6748
6749         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
6750         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6751         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA);
6752         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6753         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6754         ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6755
6756         hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
6757         ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6758
6759         /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
6760          * Disable alpha blending for the final composition
6761          */
6762         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
6763         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6764         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
6765         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
6766
6767         hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
6768         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr);
6769         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, composite_quad, sizeof(float) * 5);
6770         ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6771         hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
6772         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr);
6773
6774         hr = IDirect3DDevice9_EndScene(device);
6775         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
6776     }
6777
6778     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6779
6780     color = getPixelColor(device, 160, 360);
6781     ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
6782        "SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color);
6783
6784     color = getPixelColor(device, 160, 120);
6785     ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x00, 0x80), 2),
6786        "DSTALPHA on frame buffer returned color %08x, expected 0x007f0080\n", color);
6787
6788     color = getPixelColor(device, 480, 360);
6789     ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
6790        "SRCALPHA on texture returned color %08x, expected 0x00bf4000\n", color);
6791
6792     color = getPixelColor(device, 480, 120);
6793     ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0xff), 1),
6794        "DSTALPHA on texture returned color %08x, expected 0x000000ff\n", color);
6795
6796     out:
6797     /* restore things */
6798     if(backbuffer) {
6799         IDirect3DSurface9_Release(backbuffer);
6800     }
6801     if(offscreenTexture) {
6802         IDirect3DTexture9_Release(offscreenTexture);
6803     }
6804     if(offscreen) {
6805         IDirect3DSurface9_Release(offscreen);
6806     }
6807 }
6808
6809 struct vertex_shortcolor {
6810     float x, y, z;
6811     unsigned short r, g, b, a;
6812 };
6813 struct vertex_floatcolor {
6814     float x, y, z;
6815     float r, g, b, a;
6816 };
6817
6818 static void fixed_function_decl_test(IDirect3DDevice9 *device)
6819 {
6820     HRESULT hr;
6821     BOOL s_ok, ub_ok, f_ok;
6822     DWORD color, size, i;
6823     void *data;
6824     static const D3DVERTEXELEMENT9 decl_elements_d3dcolor[] = {
6825         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
6826         {0,  12,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
6827         D3DDECL_END()
6828     };
6829     static const D3DVERTEXELEMENT9 decl_elements_d3dcolor_2streams[] = {
6830         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
6831         {1,   0,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
6832         D3DDECL_END()
6833     };
6834     static const D3DVERTEXELEMENT9 decl_elements_ubyte4n[] = {
6835         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
6836         {0,  12,  D3DDECLTYPE_UBYTE4N,  D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
6837         D3DDECL_END()
6838     };
6839     static const D3DVERTEXELEMENT9 decl_elements_ubyte4n_2streams[] = {
6840         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
6841         {1,   0,  D3DDECLTYPE_UBYTE4N,  D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
6842         D3DDECL_END()
6843     };
6844     static const D3DVERTEXELEMENT9 decl_elements_short4[] = {
6845         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
6846         {0,  12,  D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
6847         D3DDECL_END()
6848     };
6849     static const D3DVERTEXELEMENT9 decl_elements_float[] = {
6850         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
6851         {0,  12,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
6852         D3DDECL_END()
6853     };
6854     static const D3DVERTEXELEMENT9 decl_elements_positiont[] = {
6855         {0,   0,  D3DDECLTYPE_FLOAT4,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT,      0},
6856         {0,  16,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
6857         D3DDECL_END()
6858     };
6859     IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
6860     IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
6861     IDirect3DVertexBuffer9 *vb, *vb2;
6862     struct vertex quad1[] =                             /* D3DCOLOR */
6863     {
6864         {-1.0f, -1.0f,   0.1f,                          0x00ffff00},
6865         {-1.0f,  0.0f,   0.1f,                          0x00ffff00},
6866         { 0.0f, -1.0f,   0.1f,                          0x00ffff00},
6867         { 0.0f,  0.0f,   0.1f,                          0x00ffff00},
6868     };
6869     struct vertex quad2[] =                             /* UBYTE4N */
6870     {
6871         {-1.0f,  0.0f,   0.1f,                          0x00ffff00},
6872         {-1.0f,  1.0f,   0.1f,                          0x00ffff00},
6873         { 0.0f,  0.0f,   0.1f,                          0x00ffff00},
6874         { 0.0f,  1.0f,   0.1f,                          0x00ffff00},
6875     };
6876     struct vertex_shortcolor quad3[] =                  /* short */
6877     {
6878         { 0.0f, -1.0f,   0.1f,                          0x0000, 0x0000, 0xffff, 0xffff},
6879         { 0.0f,  0.0f,   0.1f,                          0x0000, 0x0000, 0xffff, 0xffff},
6880         { 1.0f, -1.0f,   0.1f,                          0x0000, 0x0000, 0xffff, 0xffff},
6881         { 1.0f,  0.0f,   0.1f,                          0x0000, 0x0000, 0xffff, 0xffff},
6882     };
6883     struct vertex_floatcolor quad4[] =
6884     {
6885         { 0.0f,  0.0f,   0.1f,                          1.0, 0.0, 0.0, 0.0},
6886         { 0.0f,  1.0f,   0.1f,                          1.0, 0.0, 0.0, 0.0},
6887         { 1.0f,  0.0f,   0.1f,                          1.0, 0.0, 0.0, 0.0},
6888         { 1.0f,  1.0f,   0.1f,                          1.0, 0.0, 0.0, 0.0},
6889     };
6890     DWORD colors[] = {
6891         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6892         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6893         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6894         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6895         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6896         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6897         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6898         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6899         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6900         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6901         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6902         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6903         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6904         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6905         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6906         0x00ff0000,   0x0000ff00,     0x000000ff,   0x00ffffff,
6907     };
6908     float quads[] = {
6909         -1.0,   -1.0,     0.1,
6910         -1.0,    0.0,     0.1,
6911          0.0,   -1.0,     0.1,
6912          0.0,    0.0,     0.1,
6913
6914          0.0,   -1.0,     0.1,
6915          0.0,    0.0,     0.1,
6916          1.0,   -1.0,     0.1,
6917          1.0,    0.0,     0.1,
6918
6919          0.0,    0.0,     0.1,
6920          0.0,    1.0,     0.1,
6921          1.0,    0.0,     0.1,
6922          1.0,    1.0,     0.1,
6923
6924         -1.0,    0.0,     0.1,
6925         -1.0,    1.0,     0.1,
6926          0.0,    0.0,     0.1,
6927          0.0,    1.0,     0.1
6928     };
6929     struct tvertex quad_transformed[] = {
6930        {  90,    110,     0.1,      2.0,        0x00ffff00},
6931        { 570,    110,     0.1,      2.0,        0x00ffff00},
6932        {  90,    300,     0.1,      2.0,        0x00ffff00},
6933        { 570,    300,     0.1,      2.0,        0x00ffff00}
6934     };
6935     D3DCAPS9 caps;
6936
6937     memset(&caps, 0, sizeof(caps));
6938     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
6939     ok(hr == D3D_OK, "GetDeviceCaps failed, hr = %08x\n", hr);
6940
6941     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
6942     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6943
6944     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor, &dcl_color);
6945     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6946     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_short4, &dcl_short);
6947     ok(SUCCEEDED(hr) || hr == E_FAIL, "CreateVertexDeclaration failed (%08x)\n", hr);
6948     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_float, &dcl_float);
6949     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6950     if(caps.DeclTypes & D3DDTCAPS_UBYTE4N) {
6951         hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n_2streams, &dcl_ubyte_2);
6952         ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6953         hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n, &dcl_ubyte);
6954         ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6955     } else {
6956         trace("D3DDTCAPS_UBYTE4N not supported\n");
6957         dcl_ubyte_2 = NULL;
6958         dcl_ubyte = NULL;
6959     }
6960     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor_2streams, &dcl_color_2);
6961     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6962     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_positiont, &dcl_positiont);
6963     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6964
6965     size = max(sizeof(quad1), max(sizeof(quad2), max(sizeof(quad3), max(sizeof(quad4), sizeof(quads)))));
6966     hr = IDirect3DDevice9_CreateVertexBuffer(device, size,
6967                                              0, 0, D3DPOOL_MANAGED, &vb, NULL);
6968     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6969
6970     hr = IDirect3DDevice9_BeginScene(device);
6971     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
6972     f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
6973     if(SUCCEEDED(hr)) {
6974         if(dcl_color) {
6975             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color);
6976             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6977             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6978             ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6979         }
6980
6981         /* Tests with non-standard fixed function types fail on the refrast. The ATI driver partially
6982          * accepts them, the nvidia driver accepts them all. All those differences even though we're
6983          * using software vertex processing. Doh!
6984          */
6985         if(dcl_ubyte) {
6986             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte);
6987             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6988             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6989             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6990             ub_ok = SUCCEEDED(hr);
6991         }
6992
6993         if(dcl_short) {
6994             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short);
6995             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6996             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(quad3[0]));
6997             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6998             s_ok = SUCCEEDED(hr);
6999         }
7000
7001         if(dcl_float) {
7002             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float);
7003             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7004             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(quad4[0]));
7005             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
7006             f_ok = SUCCEEDED(hr);
7007         }
7008
7009         hr = IDirect3DDevice9_EndScene(device);
7010         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr);
7011     }
7012
7013     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7014     if(dcl_short) {
7015         color = getPixelColor(device, 480, 360);
7016         ok(color == 0x000000ff || !s_ok,
7017            "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color);
7018     }
7019     if(dcl_ubyte) {
7020         color = getPixelColor(device, 160, 120);
7021         ok(color == 0x0000ffff || !ub_ok,
7022            "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color);
7023     }
7024     if(dcl_color) {
7025         color = getPixelColor(device, 160, 360);
7026         ok(color == 0x00ffff00,
7027            "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color);
7028     }
7029     if(dcl_float) {
7030         color = getPixelColor(device, 480, 120);
7031         ok(color == 0x00ff0000 || !f_ok,
7032            "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color);
7033     }
7034
7035     /* The following test with vertex buffers doesn't serve to find out new information from windows.
7036      * It is a plain regression test because wined3d uses different codepaths for attribute conversion
7037      * with vertex buffers. It makes sure that the vertex buffer one works, while the above tests
7038      * whether the immediate mode code works
7039      */
7040     f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
7041     hr = IDirect3DDevice9_BeginScene(device);
7042     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
7043     if(SUCCEEDED(hr)) {
7044         if(dcl_color) {
7045             hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), (void **) &data, 0);
7046             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7047             memcpy(data, quad1, sizeof(quad1));
7048             hr = IDirect3DVertexBuffer9_Unlock(vb);
7049             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7050             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color);
7051             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7052             hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad1[0]));
7053             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7054             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7055             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7056         }
7057
7058         if(dcl_ubyte) {
7059             hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), (void **) &data, 0);
7060             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7061             memcpy(data, quad2, sizeof(quad2));
7062             hr = IDirect3DVertexBuffer9_Unlock(vb);
7063             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7064             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte);
7065             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7066             hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad2[0]));
7067             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7068             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7069             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7070                "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7071             ub_ok = SUCCEEDED(hr);
7072         }
7073
7074         if(dcl_short) {
7075             hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), (void **) &data, 0);
7076             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7077             memcpy(data, quad3, sizeof(quad3));
7078             hr = IDirect3DVertexBuffer9_Unlock(vb);
7079             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7080             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short);
7081             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7082             hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad3[0]));
7083             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7084             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7085             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7086                "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7087             s_ok = SUCCEEDED(hr);
7088         }
7089
7090         if(dcl_float) {
7091             hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), (void **) &data, 0);
7092             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7093             memcpy(data, quad4, sizeof(quad4));
7094             hr = IDirect3DVertexBuffer9_Unlock(vb);
7095             ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7096             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float);
7097             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7098             hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad4[0]));
7099             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7100             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7101             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7102                "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7103             f_ok = SUCCEEDED(hr);
7104         }
7105
7106         hr = IDirect3DDevice9_EndScene(device);
7107         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr);
7108     }
7109
7110     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7111     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7112     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7113     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7114
7115     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7116     if(dcl_short) {
7117         color = getPixelColor(device, 480, 360);
7118         ok(color == 0x000000ff || !s_ok,
7119            "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color);
7120     }
7121     if(dcl_ubyte) {
7122         color = getPixelColor(device, 160, 120);
7123         ok(color == 0x0000ffff || !ub_ok,
7124            "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color);
7125     }
7126     if(dcl_color) {
7127         color = getPixelColor(device, 160, 360);
7128         ok(color == 0x00ffff00,
7129            "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color);
7130     }
7131     if(dcl_float) {
7132         color = getPixelColor(device, 480, 120);
7133         ok(color == 0x00ff0000 || !f_ok,
7134            "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color);
7135     }
7136
7137     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7138     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
7139
7140     hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), (void **) &data, 0);
7141     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7142     memcpy(data, quad_transformed, sizeof(quad_transformed));
7143     hr = IDirect3DVertexBuffer9_Unlock(vb);
7144     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7145
7146     hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_positiont);
7147     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7148
7149     hr = IDirect3DDevice9_BeginScene(device);
7150     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7151     if(SUCCEEDED(hr)) {
7152         hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad_transformed[0]));
7153         ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7154         hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7155         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7156
7157         hr = IDirect3DDevice9_EndScene(device);
7158         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7159     }
7160
7161     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7162     color = getPixelColor(device, 88, 108);
7163     ok(color == 0x000000ff,
7164        "pixel 88/108 has color %08x, expected 0x000000ff\n", color);
7165     color = getPixelColor(device, 92, 108);
7166     ok(color == 0x000000ff,
7167        "pixel 92/108 has color %08x, expected 0x000000ff\n", color);
7168     color = getPixelColor(device, 88, 112);
7169     ok(color == 0x000000ff,
7170        "pixel 88/112 has color %08x, expected 0x000000ff\n", color);
7171     color = getPixelColor(device, 92, 112);
7172     ok(color == 0x00ffff00,
7173        "pixel 92/112 has color %08x, expected 0x00ffff00\n", color);
7174
7175     color = getPixelColor(device, 568, 108);
7176     ok(color == 0x000000ff,
7177        "pixel 568/108 has color %08x, expected 0x000000ff\n", color);
7178     color = getPixelColor(device, 572, 108);
7179     ok(color == 0x000000ff,
7180        "pixel 572/108 has color %08x, expected 0x000000ff\n", color);
7181     color = getPixelColor(device, 568, 112);
7182     ok(color == 0x00ffff00,
7183        "pixel 568/112 has color %08x, expected 0x00ffff00\n", color);
7184     color = getPixelColor(device, 572, 112);
7185     ok(color == 0x000000ff,
7186        "pixel 572/112 has color %08x, expected 0x000000ff\n", color);
7187
7188     color = getPixelColor(device, 88, 298);
7189     ok(color == 0x000000ff,
7190        "pixel 88/298 has color %08x, expected 0x000000ff\n", color);
7191     color = getPixelColor(device, 92, 298);
7192     ok(color == 0x00ffff00,
7193        "pixel 92/298 has color %08x, expected 0x00ffff00\n", color);
7194     color = getPixelColor(device, 88, 302);
7195     ok(color == 0x000000ff,
7196        "pixel 88/302 has color %08x, expected 0x000000ff\n", color);
7197     color = getPixelColor(device, 92, 302);
7198     ok(color == 0x000000ff,
7199        "pixel 92/302 has color %08x, expected 0x000000ff\n", color);
7200
7201     color = getPixelColor(device, 568, 298);
7202     ok(color == 0x00ffff00,
7203        "pixel 568/298 has color %08x, expected 0x00ffff00\n", color);
7204     color = getPixelColor(device, 572, 298);
7205     ok(color == 0x000000ff,
7206        "pixel 572/298 has color %08x, expected 0x000000ff\n", color);
7207     color = getPixelColor(device, 568, 302);
7208     ok(color == 0x000000ff,
7209        "pixel 568/302 has color %08x, expected 0x000000ff\n", color);
7210     color = getPixelColor(device, 572, 302);
7211     ok(color == 0x000000ff,
7212        "pixel 572/302 has color %08x, expected 0x000000ff\n", color);
7213
7214     /* This test is pointless without those two declarations: */
7215     if((!dcl_color_2) || (!dcl_ubyte_2)) {
7216         skip("color-ubyte switching test declarations aren't supported\n");
7217         goto out;
7218     }
7219
7220     hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), (void **) &data, 0);
7221     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7222     memcpy(data, quads, sizeof(quads));
7223     hr = IDirect3DVertexBuffer9_Unlock(vb);
7224     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7225     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(colors),
7226                                              0, 0, D3DPOOL_MANAGED, &vb2, NULL);
7227     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
7228     hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), (void **) &data, 0);
7229     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7230     memcpy(data, colors, sizeof(colors));
7231     hr = IDirect3DVertexBuffer9_Unlock(vb2);
7232     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7233
7234     for(i = 0; i < 2; i++) {
7235         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
7236         ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
7237
7238         hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(float) * 3);
7239         ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7240         if(i == 0) {
7241             hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 0, sizeof(DWORD) * 4);
7242         } else {
7243             hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 8, sizeof(DWORD) * 4);
7244         }
7245         ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7246
7247         hr = IDirect3DDevice9_BeginScene(device);
7248         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
7249         ub_ok = FALSE;
7250         if(SUCCEEDED(hr)) {
7251             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2);
7252             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7253             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7254             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7255                "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7256             ub_ok = SUCCEEDED(hr);
7257
7258             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color_2);
7259             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7260             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2);
7261             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7262
7263             hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2);
7264             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7265             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2);
7266             ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7267                "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7268             ub_ok = (SUCCEEDED(hr) && ub_ok);
7269
7270             hr = IDirect3DDevice9_EndScene(device);
7271             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
7272         }
7273
7274         IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7275         if(i == 0) {
7276             color = getPixelColor(device, 480, 360);
7277             ok(color == 0x00ff0000,
7278                "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ff0000\n", color);
7279             color = getPixelColor(device, 160, 120);
7280             ok(color == 0x00ffffff,
7281                 "Unused quad returned color %08x, expected 0x00ffffff\n", color);
7282             color = getPixelColor(device, 160, 360);
7283             ok(color == 0x000000ff || !ub_ok,
7284                "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff\n", color);
7285             color = getPixelColor(device, 480, 120);
7286             ok(color == 0x000000ff || !ub_ok,
7287                "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff\n", color);
7288         } else {
7289             color = getPixelColor(device, 480, 360);
7290             ok(color == 0x000000ff,
7291                "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x000000ff\n", color);
7292             color = getPixelColor(device, 160, 120);
7293             ok(color == 0x00ffffff,
7294                "Unused quad returned color %08x, expected 0x00ffffff\n", color);
7295             color = getPixelColor(device, 160, 360);
7296             ok(color == 0x00ff0000 || !ub_ok,
7297                "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color);
7298             color = getPixelColor(device, 480, 120);
7299             ok(color == 0x00ff0000 || !ub_ok,
7300                "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color);
7301         }
7302     }
7303
7304     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7305     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7306     hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
7307     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7308     IDirect3DVertexBuffer9_Release(vb2);
7309
7310     out:
7311     IDirect3DVertexBuffer9_Release(vb);
7312     if(dcl_float) IDirect3DVertexDeclaration9_Release(dcl_float);
7313     if(dcl_short) IDirect3DVertexDeclaration9_Release(dcl_short);
7314     if(dcl_ubyte) IDirect3DVertexDeclaration9_Release(dcl_ubyte);
7315     if(dcl_color) IDirect3DVertexDeclaration9_Release(dcl_color);
7316     if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2);
7317     if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2);
7318     if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont);
7319 }
7320
7321 struct vertex_float16color {
7322     float x, y, z;
7323     DWORD c1, c2;
7324 };
7325
7326 static void test_vshader_float16(IDirect3DDevice9 *device)
7327 {
7328     HRESULT hr;
7329     DWORD color;
7330     void *data;
7331     static const D3DVERTEXELEMENT9 decl_elements[] = {
7332         {0,   0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,       0},
7333         {0,  12,  D3DDECLTYPE_FLOAT16_4,D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,          0},
7334         D3DDECL_END()
7335     };
7336     IDirect3DVertexDeclaration9 *vdecl = NULL;
7337     IDirect3DVertexBuffer9 *buffer = NULL;
7338     IDirect3DVertexShader9 *shader;
7339     DWORD shader_code[] = {
7340         0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000001f, 0x8000000a,
7341         0x900f0001, 0x00000001, 0xc00f0000, 0x90e40000, 0x00000001, 0xd00f0000,
7342         0x90e40001, 0x0000ffff
7343     };
7344     struct vertex_float16color quad[] = {
7345         { -1.0,   -1.0,     0.1,        0x3c000000, 0x00000000 }, /* green */
7346         { -1.0,    0.0,     0.1,        0x3c000000, 0x00000000 },
7347         {  0.0,   -1.0,     0.1,        0x3c000000, 0x00000000 },
7348         {  0.0,    0.0,     0.1,        0x3c000000, 0x00000000 },
7349
7350         {  0.0,   -1.0,     0.1,        0x00003c00, 0x00000000 }, /* red */
7351         {  0.0,    0.0,     0.1,        0x00003c00, 0x00000000 },
7352         {  1.0,   -1.0,     0.1,        0x00003c00, 0x00000000 },
7353         {  1.0,    0.0,     0.1,        0x00003c00, 0x00000000 },
7354
7355         {  0.0,    0.0,     0.1,        0x00000000, 0x00003c00 }, /* blue */
7356         {  0.0,    1.0,     0.1,        0x00000000, 0x00003c00 },
7357         {  1.0,    0.0,     0.1,        0x00000000, 0x00003c00 },
7358         {  1.0,    1.0,     0.1,        0x00000000, 0x00003c00 },
7359
7360         { -1.0,    0.0,     0.1,        0x00000000, 0x3c000000 }, /* alpha */
7361         { -1.0,    1.0,     0.1,        0x00000000, 0x3c000000 },
7362         {  0.0,    0.0,     0.1,        0x00000000, 0x3c000000 },
7363         {  0.0,    1.0,     0.1,        0x00000000, 0x3c000000 },
7364     };
7365
7366     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0);
7367     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7368
7369     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vdecl);
7370     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x\n", hr);
7371     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
7372     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
7373     hr = IDirect3DDevice9_SetVertexShader(device, shader);
7374     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
7375
7376     hr = IDirect3DDevice9_BeginScene(device);
7377     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7378     if(SUCCEEDED(hr)) {
7379         hr = IDirect3DDevice9_SetVertexDeclaration(device, vdecl);
7380         ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7381         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad +  0, sizeof(quad[0]));
7382         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7383         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad +  4, sizeof(quad[0]));
7384         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7385         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad +  8, sizeof(quad[0]));
7386         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7387         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 12, sizeof(quad[0]));
7388         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7389
7390         hr = IDirect3DDevice9_EndScene(device);
7391         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
7392     }
7393     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7394     color = getPixelColor(device, 480, 360);
7395     ok(color == 0x00ff0000,
7396        "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color);
7397     color = getPixelColor(device, 160, 120);
7398     ok(color == 0x00000000,
7399        "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color);
7400     color = getPixelColor(device, 160, 360);
7401     ok(color == 0x0000ff00,
7402        "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color);
7403     color = getPixelColor(device, 480, 120);
7404     ok(color == 0x000000ff,
7405        "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color);
7406
7407     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0);
7408     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7409
7410     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0,
7411                                              D3DPOOL_MANAGED, &buffer, NULL);
7412     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexBuffer failed, hr=%08x\n", hr);
7413     hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), (void **) &data, 0);
7414     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed, hr=%08x\n", hr);
7415     memcpy(data, quad, sizeof(quad));
7416     hr = IDirect3DVertexBuffer9_Unlock(buffer);
7417     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, hr=%08x\n", hr);
7418     hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(quad[0]));
7419     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr);
7420
7421     hr = IDirect3DDevice9_BeginScene(device);
7422     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
7423     if(SUCCEEDED(hr)) {
7424             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,  0, 2);
7425             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7426             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,  4, 2);
7427             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7428             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,  8, 2);
7429             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7430             hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 12, 2);
7431             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7432
7433             hr = IDirect3DDevice9_EndScene(device);
7434             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
7435     }
7436
7437     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7438     color = getPixelColor(device, 480, 360);
7439     ok(color == 0x00ff0000,
7440        "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color);
7441     color = getPixelColor(device, 160, 120);
7442     ok(color == 0x00000000,
7443        "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color);
7444     color = getPixelColor(device, 160, 360);
7445     ok(color == 0x0000ff00,
7446        "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color);
7447     color = getPixelColor(device, 480, 120);
7448     ok(color == 0x000000ff,
7449        "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color);
7450
7451     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7452     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr);
7453     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7454     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7455     IDirect3DDevice9_SetVertexShader(device, NULL);
7456     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
7457
7458     IDirect3DVertexDeclaration9_Release(vdecl);
7459     IDirect3DVertexShader9_Release(shader);
7460     IDirect3DVertexBuffer9_Release(buffer);
7461 }
7462
7463 static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
7464 {
7465     D3DCAPS9 caps;
7466     IDirect3DTexture9 *texture;
7467     HRESULT hr;
7468     D3DLOCKED_RECT rect;
7469     unsigned int x, y;
7470     DWORD *dst, color;
7471     const float quad[] = {
7472         -1.0,   -1.0,   0.1,   -0.2,   -0.2,
7473          1.0,   -1.0,   0.1,    1.2,   -0.2,
7474         -1.0,    1.0,   0.1,   -0.2,    1.2,
7475          1.0,    1.0,   0.1,    1.2,    1.2
7476     };
7477     memset(&caps, 0, sizeof(caps));
7478
7479     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
7480     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
7481     if(!(caps.TextureCaps & D3DPTEXTURECAPS_POW2)) {
7482         /* NP2 conditional requires the POW2 flag. Check that while we're at it */
7483         ok((caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) == 0,
7484            "Card has conditional NP2 support without power of two restriction set\n");
7485         skip("Card has unconditional pow2 support, skipping conditional NP2 tests\n");
7486         return;
7487     } else if(!(caps.TextureCaps & D3DPTEXTURECAPS_POW2)) {
7488         skip("No conditional NP2 support, skipping conditional NP2 tests\n");
7489         return;
7490     }
7491
7492     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
7493     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7494
7495     hr = IDirect3DDevice9_CreateTexture(device, 10, 10, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
7496     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
7497
7498     memset(&rect, 0, sizeof(rect));
7499     hr = IDirect3DTexture9_LockRect(texture, 0, &rect, NULL, 0);
7500     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed hr=%08x\n", hr);
7501     for(y = 0; y < 10; y++) {
7502         for(x = 0; x < 10; x++) {
7503             dst = (DWORD *) ((BYTE *) rect.pBits + y * rect.Pitch + x * sizeof(DWORD));
7504             if(x == 0 || x == 9 || y == 0 || y == 9) {
7505                 *dst = 0x00ff0000;
7506             } else {
7507                 *dst = 0x000000ff;
7508             }
7509         }
7510     }
7511     hr = IDirect3DTexture9_UnlockRect(texture, 0);
7512     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed hr=%08x\n", hr);
7513
7514     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
7515     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
7516     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
7517     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
7518     hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
7519     ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
7520     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
7521     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7522
7523     hr = IDirect3DDevice9_BeginScene(device);
7524     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7525     if(SUCCEEDED(hr)) {
7526         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
7527         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7528
7529         hr = IDirect3DDevice9_EndScene(device);
7530         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
7531     }
7532
7533     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7534
7535     color = getPixelColor(device,    1,  1);
7536     ok(color == 0x00ff0000, "NP2: Pixel   1,  1 has color %08x, expected 0x00ff0000\n", color);
7537     color = getPixelColor(device, 639, 479);
7538     ok(color == 0x00ff0000, "NP2: Pixel 639, 479 has color %08x, expected 0x00ff0000\n", color);
7539
7540     color = getPixelColor(device, 135, 101);
7541     ok(color == 0x00ff0000, "NP2: Pixel 135, 101 has color %08x, expected 0x00ff0000\n", color);
7542     color = getPixelColor(device, 140, 101);
7543     ok(color == 0x00ff0000, "NP2: Pixel 140, 101 has color %08x, expected 0x00ff0000\n", color);
7544     color = getPixelColor(device, 135, 105);
7545     ok(color == 0x00ff0000, "NP2: Pixel 135, 105 has color %08x, expected 0x00ff0000\n", color);
7546     color = getPixelColor(device, 140, 105);
7547     ok(color == 0x000000ff, "NP2: Pixel 140, 105 has color %08x, expected 0x000000ff\n", color);
7548
7549     color = getPixelColor(device, 135, 376);
7550     ok(color == 0x00ff0000, "NP2: Pixel 135, 376 has color %08x, expected 0x00ff0000\n", color);
7551     color = getPixelColor(device, 140, 376);
7552     ok(color == 0x000000ff, "NP2: Pixel 140, 376 has color %08x, expected 0x000000ff\n", color);
7553     color = getPixelColor(device, 135, 379);
7554     ok(color == 0x00ff0000, "NP2: Pixel 135, 379 has color %08x, expected 0x00ff0000\n", color);
7555     color = getPixelColor(device, 140, 379);
7556     ok(color == 0x00ff0000, "NP2: Pixel 140, 379 has color %08x, expected 0x00ff0000\n", color);
7557
7558     color = getPixelColor(device, 500, 101);
7559     ok(color == 0x00ff0000, "NP2: Pixel 500, 101 has color %08x, expected 0x00ff0000\n", color);
7560     color = getPixelColor(device, 504, 101);
7561     ok(color == 0x00ff0000, "NP2: Pixel 504, 101 has color %08x, expected 0x00ff0000\n", color);
7562     color = getPixelColor(device, 500, 105);
7563     ok(color == 0x000000ff, "NP2: Pixel 500, 105 has color %08x, expected 0x000000ff\n", color);
7564     color = getPixelColor(device, 504, 105);
7565     ok(color == 0x00ff0000, "NP2: Pixel 504, 105 has color %08x, expected 0x00ff0000\n", color);
7566
7567     color = getPixelColor(device, 500, 376);
7568     ok(color == 0x000000ff, "NP2: Pixel 500, 376 has color %08x, expected 0x000000ff\n", color);
7569     color = getPixelColor(device, 504, 376);
7570     ok(color == 0x00ff0000, "NP2: Pixel 504, 376 has color %08x, expected 0x00ff0000\n", color);
7571     color = getPixelColor(device, 500, 380);
7572     ok(color == 0x00ff0000, "NP2: Pixel 500, 380 has color %08x, expected 0x00ff0000\n", color);
7573     color = getPixelColor(device, 504, 380);
7574     ok(color == 0x00ff0000, "NP2: Pixel 504, 380 has color %08x, expected 0x00ff0000\n", color);
7575
7576     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
7577     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
7578     IDirect3DTexture9_Release(texture);
7579 }
7580
7581 static void vFace_register_test(IDirect3DDevice9 *device)
7582 {
7583     HRESULT hr;
7584     DWORD color;
7585     const DWORD shader_code[] = {
7586         0xffff0300,                                                             /* ps_3_0                     */
7587         0x05000051, 0xa00f0000, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c0, 0.0, 1.0, 0.0, 0.0 */
7588         0x05000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1, 1.0, 0.0, 0.0, 0.0 */
7589         0x0200001f, 0x80000000, 0x900f1001,                                     /* dcl vFace                  */
7590         0x02000001, 0x800f0001, 0xa0e40001,                                     /* mov r1, c1                 */
7591         0x04000058, 0x800f0000, 0x90e41001, 0xa0e40000, 0x80e40001,             /* cmp r0, vFace, c0, r1      */
7592         0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0                */
7593         0x0000ffff                                                              /* END                        */
7594     };
7595     IDirect3DPixelShader9 *shader;
7596     IDirect3DTexture9 *texture;
7597     IDirect3DSurface9 *surface, *backbuffer;
7598     const float quad[] = {
7599         -1.0,   -1.0,   0.1,
7600          1.0,   -1.0,   0.1,
7601         -1.0,    0.0,   0.1,
7602
7603          1.0,   -1.0,   0.1,
7604          1.0,    0.0,   0.1,
7605         -1.0,    0.0,   0.1,
7606
7607         -1.0,    0.0,   0.1,
7608         -1.0,    1.0,   0.1,
7609          1.0,    0.0,   0.1,
7610
7611          1.0,    0.0,   0.1,
7612         -1.0,    1.0,   0.1,
7613          1.0,    1.0,   0.1,
7614     };
7615     const float blit[] = {
7616          0.0,   -1.0,   0.1,    0.0,    0.0,
7617          1.0,   -1.0,   0.1,    1.0,    0.0,
7618          0.0,    1.0,   0.1,    0.0,    1.0,
7619          1.0,    1.0,   0.1,    1.0,    1.0,
7620     };
7621
7622     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
7623     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
7624     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
7625     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
7626     hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
7627     ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed hr=%08x\n", hr);
7628     hr = IDirect3DDevice9_SetPixelShader(device, shader);
7629     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
7630     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
7631     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
7632     hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7633     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed hr=%08x\n", hr);
7634
7635     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7636     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7637
7638     hr = IDirect3DDevice9_BeginScene(device);
7639     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7640     if(SUCCEEDED(hr)) {
7641         /* First, draw to the texture and the back buffer to test both offscreen and onscreen cases */
7642         hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
7643         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
7644         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7645         ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7646         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 4, quad, sizeof(float) * 3);
7647         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7648         hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
7649         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
7650         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 4, quad, sizeof(float) * 3);
7651         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7652
7653         /* Blit the texture onto the back buffer to make it visible */
7654         hr = IDirect3DDevice9_SetPixelShader(device, NULL);
7655         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
7656         hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
7657         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
7658         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
7659         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed, hr=%08x\n", hr);
7660         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
7661         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed, hr=%08x\n", hr);
7662         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
7663         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
7664
7665         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, blit, sizeof(float) * 5);
7666         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7667
7668         hr = IDirect3DDevice9_EndScene(device);
7669         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
7670     }
7671
7672     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7673     color = getPixelColor(device, 160, 360);
7674     ok(color == 0x00ff0000, "vFace: Onscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000\n", color);
7675     color = getPixelColor(device, 160, 120);
7676     ok(color == 0x0000ff00, "vFace: Onscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00\n", color);
7677     color = getPixelColor(device, 480, 360);
7678     ok(color == 0x0000ff00, "vFace: Offscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00\n", color);
7679     color = getPixelColor(device, 480, 120);
7680     ok(color == 0x00ff0000, "vFace: Offscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000\n", color);
7681
7682     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
7683     IDirect3DDevice9_SetTexture(device, 0, NULL);
7684     IDirect3DPixelShader9_Release(shader);
7685     IDirect3DSurface9_Release(surface);
7686     IDirect3DSurface9_Release(backbuffer);
7687     IDirect3DTexture9_Release(texture);
7688 }
7689
7690 static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
7691 {
7692     HRESULT hr;
7693     DWORD color;
7694     int i;
7695     D3DCAPS9 caps;
7696
7697     static const float quad[][7] = {
7698         {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f},
7699         {-128.0f/640.0f,  128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f},
7700         { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
7701         { 128.0f/640.0f,  128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
7702     };
7703
7704     static const D3DVERTEXELEMENT9 decl_elements[] = {
7705         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
7706         {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
7707         {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
7708         D3DDECL_END()
7709     };
7710
7711     /* use asymmetric matrix to test loading */
7712     float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
7713
7714     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
7715     IDirect3DTexture9           *texture            = NULL;
7716
7717     memset(&caps, 0, sizeof(caps));
7718     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
7719     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
7720     if(!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)) {
7721         skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n");
7722         return;
7723     } else {
7724         /* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
7725          * They report that it is not supported, but after that bump mapping works properly. So just test
7726          * if the format is generally supported, and check the BUMPENVMAP flag
7727          */
7728         IDirect3D9 *d3d9;
7729
7730         IDirect3DDevice9_GetDirect3D(device, &d3d9);
7731         hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
7732                                           D3DRTYPE_TEXTURE, D3DFMT_V8U8);
7733         IDirect3D9_Release(d3d9);
7734         if(FAILED(hr)) {
7735             skip("D3DFMT_V8U8 not supported for legacy bump mapping\n");
7736             return;
7737         }
7738     }
7739
7740     /* Generate the textures */
7741     generate_bumpmap_textures(device);
7742
7743     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
7744     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7745     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
7746     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7747     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
7748     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7749     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
7750     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7751
7752     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BUMPENVMAP);
7753     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7754     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
7755     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7756     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT );
7757     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7758
7759     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
7760     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7761     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
7762     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7763     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
7764     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7765
7766     hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
7767     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7768
7769     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
7770     ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
7771
7772     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
7773     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
7774
7775
7776     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
7777     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
7778     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
7779     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
7780
7781     hr = IDirect3DDevice9_BeginScene(device);
7782     ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
7783
7784     hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
7785     ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
7786
7787     hr = IDirect3DDevice9_EndScene(device);
7788     ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
7789
7790     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7791     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
7792
7793     color = getPixelColor(device, 320-32, 240);
7794     ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7795     color = getPixelColor(device, 320+32, 240);
7796     ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7797     color = getPixelColor(device, 320, 240-32);
7798     ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7799     color = getPixelColor(device, 320, 240+32);
7800     ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7801     color = getPixelColor(device, 320, 240);
7802     ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7803     color = getPixelColor(device, 320+32, 240+32);
7804     ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7805     color = getPixelColor(device, 320-32, 240+32);
7806     ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7807     color = getPixelColor(device, 320+32, 240-32);
7808     ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7809     color = getPixelColor(device, 320-32, 240-32);
7810     ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7811
7812     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7813     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
7814     IDirect3DVertexDeclaration9_Release(vertex_declaration);
7815
7816     for(i = 0; i < 2; i++) {
7817         hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **) &texture);
7818         ok(SUCCEEDED(hr), "IDirect3DDevice9_GetTexture failed (0x%08x)\n", hr);
7819         IDirect3DTexture9_Release(texture); /* For the GetTexture */
7820         hr = IDirect3DDevice9_SetTexture(device, i, NULL);
7821         ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
7822         IDirect3DTexture9_Release(texture); /* To destroy it */
7823     }
7824
7825     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
7826     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7827     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
7828     ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7829
7830 }
7831
7832 static void stencil_cull_test(IDirect3DDevice9 *device) {
7833     HRESULT hr;
7834     IDirect3DSurface9 *depthstencil = NULL;
7835     D3DSURFACE_DESC desc;
7836     float quad1[] = {
7837         -1.0,   -1.0,   0.1,
7838          0.0,   -1.0,   0.1,
7839         -1.0,    0.0,   0.1,
7840          0.0,    0.0,   0.1,
7841     };
7842     float quad2[] = {
7843          0.0,   -1.0,   0.1,
7844          1.0,   -1.0,   0.1,
7845          0.0,    0.0,   0.1,
7846          1.0,    0.0,   0.1,
7847     };
7848     float quad3[] = {
7849         0.0,    0.0,   0.1,
7850         1.0,    0.0,   0.1,
7851         0.0,    1.0,   0.1,
7852         1.0,    1.0,   0.1,
7853     };
7854     float quad4[] = {
7855         -1.0,    0.0,   0.1,
7856          0.0,    0.0,   0.1,
7857         -1.0,    1.0,   0.1,
7858          0.0,    1.0,   0.1,
7859     };
7860     struct vertex painter[] = {
7861        {-1.0,   -1.0,   0.0,    0x00000000},
7862        { 1.0,   -1.0,   0.0,    0x00000000},
7863        {-1.0,    1.0,   0.0,    0x00000000},
7864        { 1.0,    1.0,   0.0,    0x00000000},
7865     };
7866     WORD indices_cw[]  = {0, 1, 3};
7867     WORD indices_ccw[] = {0, 2, 3};
7868     unsigned int i;
7869     DWORD color;
7870
7871     IDirect3DDevice9_GetDepthStencilSurface(device, &depthstencil);
7872     if(depthstencil == NULL) {
7873         skip("No depth stencil buffer\n");
7874         return;
7875     }
7876     hr = IDirect3DSurface9_GetDesc(depthstencil, &desc);
7877     ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
7878     IDirect3DSurface9_Release(depthstencil);
7879     if(desc.Format != D3DFMT_D24S8 && desc.Format != D3DFMT_D24X4S4) {
7880         skip("No 4 or 8 bit stencil surface\n");
7881         return;
7882     }
7883
7884     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL, 0x00ff0000, 0.0, 0x8);
7885     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
7886     IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
7887
7888     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_INCR);
7889     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7890     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR);
7891     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7892     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
7893     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7894     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, 0x3);
7895     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7896
7897     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_REPLACE);
7898     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7899     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_DECR);
7900     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7901     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILPASS, D3DSTENCILOP_INCR);
7902     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7903
7904     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, TRUE);
7905     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7906     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, FALSE);
7907     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7908
7909     /* First pass: Fill the stencil buffer with some values... */
7910     hr = IDirect3DDevice9_BeginScene(device);
7911     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
7912     if(SUCCEEDED(hr))
7913     {
7914         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
7915         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7916         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7917                 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
7918         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7919                 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
7920
7921         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, TRUE);
7922         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7923         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
7924         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7925         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7926                 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
7927         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7928                 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
7929
7930         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
7931         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7932         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7933                 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
7934         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7935                 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
7936
7937         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CCW);
7938         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7939         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7940                 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
7941         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7942                 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
7943
7944         hr = IDirect3DDevice9_EndScene(device);
7945         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
7946     }
7947
7948     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7949     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
7950     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7951     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
7952     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7953     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
7954     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7955     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, FALSE);
7956     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7957     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
7958     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7959     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFUNC, D3DCMP_EQUAL);
7960     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7961
7962     /* 2nd pass: Make the stencil values visible */
7963     hr = IDirect3DDevice9_BeginScene(device);
7964     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
7965     if(SUCCEEDED(hr))
7966     {
7967         IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
7968         for(i = 0; i < 16; i++) {
7969             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, i);
7970             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7971
7972             painter[0].diffuse = (i * 16); /* Creates shades of blue */
7973             painter[1].diffuse = (i * 16);
7974             painter[2].diffuse = (i * 16);
7975             painter[3].diffuse = (i * 16);
7976             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, painter, sizeof(painter[0]));
7977             ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
7978         }
7979         hr = IDirect3DDevice9_EndScene(device);
7980         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
7981     }
7982
7983     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7984     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
7985
7986     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
7987     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7988
7989     color = getPixelColor(device, 160, 420);
7990     ok(color == 0x00000030, "CCW triangle, twoside FALSE, cull cw, replace, has color 0x%08x, expected 0x00000030\n", color);
7991     color = getPixelColor(device, 160, 300);
7992     ok(color == 0x00000080, "CW triangle, twoside FALSE, cull cw, culled, has color 0x%08x, expected 0x00000080\n", color);
7993
7994     color = getPixelColor(device, 480, 420);
7995     ok(color == 0x00000090, "CCW triangle, twoside TRUE, cull off, incr, has color 0x%08x, expected 0x00000090\n", color);
7996     color = getPixelColor(device, 480, 300);
7997     ok(color == 0x00000030, "CW triangle, twoside TRUE, cull off, replace, has color 0x%08x, expected 0x00000030\n", color);
7998
7999     color = getPixelColor(device, 160, 180);
8000     ok(color == 0x00000080, "CCW triangle, twoside TRUE, cull ccw, culled, has color 0x%08x, expected 0x00000080\n", color);
8001     color = getPixelColor(device, 160, 60);
8002     ok(color == 0x00000030, "CW triangle, twoside TRUE, cull ccw, replace, has color 0x%08x, expected 0x00000030\n", color);
8003
8004     color = getPixelColor(device, 480, 180);
8005     ok(color == 0x00000090, "CCW triangle, twoside TRUE, cull cw, incr, has color 0x%08x, expected 0x00000090\n", color);
8006     color = getPixelColor(device, 480, 60);
8007     ok(color == 0x00000080, "CW triangle, twoside TRUE, cull cw, culled, has color 0x%08x, expected 0x00000080\n", color);
8008 }
8009
8010 static void vpos_register_test(IDirect3DDevice9 *device)
8011 {
8012     HRESULT hr;
8013     DWORD color;
8014     const DWORD shader_code[] = {
8015     0xffff0300,                                                             /* ps_3_0                     */
8016     0x0200001f, 0x80000000, 0x90031000,                                     /* dcl vPos.xy                */
8017     0x03000002, 0x80030000, 0x90541000, 0xa1fe0000,                         /* sub r0.xy, vPos.xy, c0.zw  */
8018     0x02000001, 0x800f0001, 0xa0e40000,                                     /* mov r1, c0                 */
8019     0x02000001, 0x80080002, 0xa0550000,                                     /* mov r2.a, c0.y             */
8020     0x02000001, 0x80010002, 0xa0550000,                                     /* mov r2.r, c0.y             */
8021     0x04000058, 0x80020002, 0x80000000, 0x80000001, 0x80550001,             /* cmp r2.g, r0.x, r1.x, r1.y */
8022     0x04000058, 0x80040002, 0x80550000, 0x80000001, 0x80550001,             /* cmp r2.b, r0.y, r1.x, r1.y */
8023     0x02000001, 0x800f0800, 0x80e40002,                                     /* mov oC0, r2                */
8024     0x0000ffff                                                              /* end                        */
8025     };
8026     const DWORD shader_frac_code[] = {
8027     0xffff0300,                                                             /* ps_3_0                     */
8028     0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
8029     0x0200001f, 0x80000000, 0x90031000,                                     /* dcl vPos.xy                */
8030     0x02000001, 0x800f0000, 0xa0e40000,                                     /* mov r0, c0                 */
8031     0x02000013, 0x80030000, 0x90541000,                                     /* frc r0.xy, vPos.xy         */
8032     0x02000001, 0x800f0800, 0x80e40000,                                     /* mov oC0, r0                */
8033     0x0000ffff                                                              /* end                        */
8034     };
8035     IDirect3DPixelShader9 *shader, *shader_frac;
8036     IDirect3DSurface9 *surface = NULL, *backbuffer;
8037     const float quad[] = {
8038         -1.0,   -1.0,   0.1,    0.0,    0.0,
8039          1.0,   -1.0,   0.1,    1.0,    0.0,
8040         -1.0,    1.0,   0.1,    0.0,    1.0,
8041          1.0,    1.0,   0.1,    1.0,    1.0,
8042     };
8043     D3DLOCKED_RECT lr;
8044     float constant[4] = {1.0, 0.0, 320, 240};
8045     DWORD *pos;
8046
8047     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
8048     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8049     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
8050     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
8051     hr = IDirect3DDevice9_CreatePixelShader(device, shader_frac_code, &shader_frac);
8052     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
8053     hr = IDirect3DDevice9_SetPixelShader(device, shader);
8054     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8055     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8056     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
8057     hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8058     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed hr=%08x\n", hr);
8059
8060     hr = IDirect3DDevice9_BeginScene(device);
8061     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8062     if(SUCCEEDED(hr)) {
8063         hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, constant, 1);
8064         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF failed hr=%08x\n", hr);
8065         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8066         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8067         hr = IDirect3DDevice9_EndScene(device);
8068         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8069     }
8070
8071     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8072     /* This has to be pixel exact */
8073     color = getPixelColor(device, 319, 239);
8074     ok(color == 0x00000000, "vPos: Pixel 319,239 has color 0x%08x, expected 0x00000000\n", color);
8075     color = getPixelColor(device, 320, 239);
8076     ok(color == 0x0000ff00, "vPos: Pixel 320,239 has color 0x%08x, expected 0x0000ff00\n", color);
8077     color = getPixelColor(device, 319, 240);
8078     ok(color == 0x000000ff, "vPos: Pixel 319,240 has color 0x%08x, expected 0x000000ff\n", color);
8079     color = getPixelColor(device, 320, 240);
8080     ok(color == 0x0000ffff, "vPos: Pixel 320,240 has color 0x%08x, expected 0x0000ffff\n", color);
8081
8082     hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_X8R8G8B8, 0, 0, TRUE,
8083                                              &surface, NULL);
8084     ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed hr=%08x\n", hr);
8085     hr = IDirect3DDevice9_BeginScene(device);
8086     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8087     if(SUCCEEDED(hr)) {
8088         constant[2] = 16; constant[3] = 16;
8089         hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, constant, 1);
8090         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF failed hr=%08x\n", hr);
8091         hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
8092         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8093         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8094         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8095         hr = IDirect3DDevice9_EndScene(device);
8096         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8097     }
8098     hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, D3DLOCK_READONLY);
8099     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr=%08x\n", hr);
8100
8101     pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 14 * sizeof(DWORD));
8102     color = *pos & 0x00ffffff;
8103     ok(color == 0x00000000, "Pixel 14/14 has color 0x%08x, expected 0x00000000\n", color);
8104     pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 18 * sizeof(DWORD));
8105     color = *pos & 0x00ffffff;
8106     ok(color == 0x0000ff00, "Pixel 14/18 has color 0x%08x, expected 0x0000ff00\n", color);
8107     pos = (DWORD *) (((BYTE *) lr.pBits) + 18 * lr.Pitch + 14 * sizeof(DWORD));
8108     color = *pos & 0x00ffffff;
8109     ok(color == 0x000000ff, "Pixel 18/14 has color 0x%08x, expected 0x000000ff\n", color);
8110     pos = (DWORD *) (((BYTE *) lr.pBits) + 18 * lr.Pitch + 18 * sizeof(DWORD));
8111     color = *pos & 0x00ffffff;
8112     ok(color == 0x0000ffff, "Pixel 18/18 has color 0x%08x, expected 0x0000ffff\n", color);
8113
8114     hr = IDirect3DSurface9_UnlockRect(surface);
8115     ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed, hr=%08x\n", hr);
8116
8117     /* Test the fraction value of vPos. This is tested with the offscreen target and not the backbuffer to
8118      * have full control over the multisampling setting inside this test
8119      */
8120     hr = IDirect3DDevice9_SetPixelShader(device, shader_frac);
8121     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8122     hr = IDirect3DDevice9_BeginScene(device);
8123     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8124     if(SUCCEEDED(hr)) {
8125         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
8126         ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8127         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8128         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8129         hr = IDirect3DDevice9_EndScene(device);
8130         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8131     }
8132     hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8133     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8134
8135     hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, D3DLOCK_READONLY);
8136     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr=%08x\n", hr);
8137
8138     pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 14 * sizeof(DWORD));
8139     color = *pos & 0x00ffffff;
8140     ok(color == 0x00000000, "vPos fraction test has color 0x%08x, expected 0x00000000\n", color);
8141
8142     hr = IDirect3DSurface9_UnlockRect(surface);
8143     ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed, hr=%08x\n", hr);
8144
8145     hr = IDirect3DDevice9_SetPixelShader(device, NULL);
8146     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8147     IDirect3DPixelShader9_Release(shader);
8148     IDirect3DPixelShader9_Release(shader_frac);
8149     if(surface) IDirect3DSurface9_Release(surface);
8150     IDirect3DSurface9_Release(backbuffer);
8151 }
8152
8153 static void pointsize_test(IDirect3DDevice9 *device)
8154 {
8155     HRESULT hr;
8156     D3DCAPS9 caps;
8157     D3DMATRIX matrix;
8158     D3DMATRIX identity;
8159     float ptsize, ptsize_orig;
8160     DWORD color;
8161
8162     const float vertices[] = {
8163         64,     64,     0.1,
8164         128,    64,     0.1,
8165         192,    64,     0.1,
8166         256,    64,     0.1,
8167         320,    64,     0.1,
8168         384,    64,     0.1
8169     };
8170
8171     /* Transforms the coordinate system [-1.0;1.0]x[-1.0;1.0] to [0.0;0.0]x[640.0;480.0]. Z is untouched */
8172     U(matrix).m[0][0] = 2.0/640.0; U(matrix).m[1][0] = 0.0;       U(matrix).m[2][0] = 0.0;   U(matrix).m[3][0] =-1.0;
8173     U(matrix).m[0][1] = 0.0;       U(matrix).m[1][1] =-2.0/480.0; U(matrix).m[2][1] = 0.0;   U(matrix).m[3][1] = 1.0;
8174     U(matrix).m[0][2] = 0.0;       U(matrix).m[1][2] = 0.0;       U(matrix).m[2][2] = 1.0;   U(matrix).m[3][2] = 0.0;
8175     U(matrix).m[0][3] = 0.0;       U(matrix).m[1][3] = 0.0;       U(matrix).m[2][3] = 0.0;   U(matrix).m[3][3] = 1.0;
8176
8177     U(identity).m[0][0] = 1.0;     U(identity).m[1][0] = 0.0;     U(identity).m[2][0] = 0.0; U(identity).m[3][0] = 0.0;
8178     U(identity).m[0][1] = 0.0;     U(identity).m[1][1] = 1.0;     U(identity).m[2][1] = 0.0; U(identity).m[3][1] = 0.0;
8179     U(identity).m[0][2] = 0.0;     U(identity).m[1][2] = 0.0;     U(identity).m[2][2] = 1.0; U(identity).m[3][2] = 0.0;
8180     U(identity).m[0][3] = 0.0;     U(identity).m[1][3] = 0.0;     U(identity).m[2][3] = 0.0; U(identity).m[3][3] = 1.0;
8181
8182     memset(&caps, 0, sizeof(caps));
8183     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8184     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
8185     if(caps.MaxPointSize < 32.0) {
8186         skip("MaxPointSize < 32.0, skipping(MaxPointsize = %f)\n", caps.MaxPointSize);
8187         return;
8188     }
8189
8190     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 0.0, 0);
8191     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8192     hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &matrix);
8193     ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
8194     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8195     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
8196     hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE, (DWORD *) &ptsize_orig);
8197     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed hr=%08x\n", hr);
8198
8199     hr = IDirect3DDevice9_BeginScene(device);
8200     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8201     if(SUCCEEDED(hr)) {
8202         ptsize = 16.0;
8203         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8204         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8205         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[0], sizeof(float) * 3);
8206         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8207
8208         ptsize = 32.0;
8209         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8210         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8211         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[3], sizeof(float) * 3);
8212         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8213
8214         ptsize = 31.5;
8215         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8216         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8217         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[6], sizeof(float) * 3);
8218         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8219
8220         if(caps.MaxPointSize >= 64.0) {
8221             ptsize = 64.0;
8222             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8223             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8224             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[9], sizeof(float) * 3);
8225             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8226
8227             ptsize = 63.75;
8228             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8229             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8230             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[15], sizeof(float) * 3);
8231             ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8232         }
8233
8234         ptsize = 1.0;
8235         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8236         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8237         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[12], sizeof(float) * 3);
8238         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8239
8240         hr = IDirect3DDevice9_EndScene(device);
8241         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8242     }
8243     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8244     color = getPixelColor(device, 64-9, 64-9);
8245     ok(color == 0x000000ff, "pSize: Pixel (64-9),(64-9) has color 0x%08x, expected 0x000000ff\n", color);
8246     color = getPixelColor(device, 64-8, 64-8);
8247     todo_wine ok(color == 0x00ffffff, "pSize: Pixel (64-8),(64-8) has color 0x%08x, expected 0x00ffffff\n", color);
8248     color = getPixelColor(device, 64-7, 64-7);
8249     ok(color == 0x00ffffff, "pSize: Pixel (64-7),(64-7) has color 0x%08x, expected 0x00ffffff\n", color);
8250     color = getPixelColor(device, 64+7, 64+7);
8251     ok(color == 0x00ffffff, "pSize: Pixel (64+7),(64+7) has color 0x%08x, expected 0x00ffffff\n", color);
8252     color = getPixelColor(device, 64+8, 64+8);
8253     ok(color == 0x000000ff, "pSize: Pixel (64+8),(64+8) has color 0x%08x, expected 0x000000ff\n", color);
8254     color = getPixelColor(device, 64+9, 64+9);
8255     ok(color == 0x000000ff, "pSize: Pixel (64+9),(64+9) has color 0x%08x, expected 0x000000ff\n", color);
8256
8257     color = getPixelColor(device, 128-17, 64-17);
8258     ok(color == 0x000000ff, "pSize: Pixel (128-17),(64-17) has color 0x%08x, expected 0x000000ff\n", color);
8259     color = getPixelColor(device, 128-16, 64-16);
8260     todo_wine ok(color == 0x00ffffff, "pSize: Pixel (128-16),(64-16) has color 0x%08x, expected 0x00ffffff\n", color);
8261     color = getPixelColor(device, 128-15, 64-15);
8262     ok(color == 0x00ffffff, "pSize: Pixel (128-15),(64-15) has color 0x%08x, expected 0x00ffffff\n", color);
8263     color = getPixelColor(device, 128+15, 64+15);
8264     ok(color == 0x00ffffff, "pSize: Pixel (128+15),(64+15) has color 0x%08x, expected 0x00ffffff\n", color);
8265     color = getPixelColor(device, 128+16, 64+16);
8266     ok(color == 0x000000ff, "pSize: Pixel (128+16),(64+16) has color 0x%08x, expected 0x000000ff\n", color);
8267     color = getPixelColor(device, 128+17, 64+17);
8268     ok(color == 0x000000ff, "pSize: Pixel (128+17),(64+17) has color 0x%08x, expected 0x000000ff\n", color);
8269
8270     color = getPixelColor(device, 192-17, 64-17);
8271     ok(color == 0x000000ff, "pSize: Pixel (192-17),(64-17) has color 0x%08x, expected 0x000000ff\n", color);
8272     color = getPixelColor(device, 192-16, 64-16);
8273     ok(color == 0x000000ff, "pSize: Pixel (192-16),(64-16) has color 0x%08x, expected 0x000000ff\n", color);
8274     color = getPixelColor(device, 192-15, 64-15);
8275     ok(color == 0x00ffffff, "pSize: Pixel (192-15),(64-15) has color 0x%08x, expected 0x00ffffff\n", color);
8276     color = getPixelColor(device, 192+15, 64+15);
8277     ok(color == 0x00ffffff, "pSize: Pixel (192+15),(64+15) has color 0x%08x, expected 0x00ffffff\n", color);
8278     color = getPixelColor(device, 192+16, 64+16);
8279     ok(color == 0x000000ff, "pSize: Pixel (192+16),(64+16) has color 0x%08x, expected 0x000000ff\n", color);
8280     color = getPixelColor(device, 192+17, 64+17);
8281     ok(color == 0x000000ff, "pSize: Pixel (192+17),(64+17) has color 0x%08x, expected 0x000000ff\n", color);
8282
8283     if(caps.MaxPointSize >= 64.0) {
8284         color = getPixelColor(device, 256-33, 64-33);
8285         ok(color == 0x000000ff, "pSize: Pixel (256-33),(64-33) has color 0x%08x, expected 0x000000ff\n", color);
8286         color = getPixelColor(device, 256-32, 64-32);
8287         todo_wine ok(color == 0x00ffffff, "pSize: Pixel (256-32),(64-32) has color 0x%08x, expected 0x00ffffff\n", color);
8288         color = getPixelColor(device, 256-31, 64-31);
8289         ok(color == 0x00ffffff, "pSize: Pixel (256-31),(64-31) has color 0x%08x, expected 0x00ffffff\n", color);
8290         color = getPixelColor(device, 256+31, 64+31);
8291         ok(color == 0x00ffffff, "pSize: Pixel (256+31),(64+31) has color 0x%08x, expected 0x00ffffff\n", color);
8292         color = getPixelColor(device, 256+32, 64+32);
8293         ok(color == 0x000000ff, "pSize: Pixel (256+32),(64+32) has color 0x%08x, expected 0x000000ff\n", color);
8294         color = getPixelColor(device, 256+33, 64+33);
8295         ok(color == 0x000000ff, "pSize: Pixel (256+33),(64+33) has color 0x%08x, expected 0x000000ff\n", color);
8296
8297         color = getPixelColor(device, 384-33, 64-33);
8298         ok(color == 0x000000ff, "pSize: Pixel (384-33),(64-33) has color 0x%08x, expected 0x000000ff\n", color);
8299         color = getPixelColor(device, 384-32, 64-32);
8300         ok(color == 0x000000ff, "pSize: Pixel (384-32),(64-32) has color 0x%08x, expected 0x000000ff\n", color);
8301         color = getPixelColor(device, 384-31, 64-31);
8302         ok(color == 0x00ffffff, "pSize: Pixel (384-31),(64-31) has color 0x%08x, expected 0x00ffffff\n", color);
8303         color = getPixelColor(device, 384+31, 64+31);
8304         ok(color == 0x00ffffff, "pSize: Pixel (384+31),(64+31) has color 0x%08x, expected 0x00ffffff\n", color);
8305         color = getPixelColor(device, 384+32, 64+32);
8306         ok(color == 0x000000ff, "pSize: Pixel (384+32),(64+32) has color 0x%08x, expected 0x000000ff\n", color);
8307         color = getPixelColor(device, 384+33, 64+33);
8308         ok(color == 0x000000ff, "pSize: Pixel (384+33),(64+33) has color 0x%08x, expected 0x000000ff\n", color);
8309     }
8310
8311     color = getPixelColor(device, 320-1, 64-1);
8312     ok(color == 0x000000ff, "pSize: Pixel (320-1),(64-1) has color 0x%08x, expected 0x000000ff\n", color);
8313     color = getPixelColor(device, 320-0, 64-0);
8314     ok(color == 0x00ffffff, "pSize: Pixel (320-0),(64-0) has color 0x%08x, expected 0x00ffffff\n", color);
8315     color = getPixelColor(device, 320+1, 64+1);
8316     ok(color == 0x000000ff, "pSize: Pixel (320+1),(64+1) has color 0x%08x, expected 0x000000ff\n", color);
8317
8318     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize_orig)));
8319     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
8320     hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &identity);
8321     ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
8322 }
8323
8324 static void multiple_rendertargets_test(IDirect3DDevice9 *device)
8325 {
8326     HRESULT hr;
8327     IDirect3DPixelShader9 *ps;
8328     IDirect3DTexture9 *tex1, *tex2;
8329     IDirect3DSurface9 *surf1, *surf2, *backbuf;
8330     D3DCAPS9 caps;
8331     DWORD color;
8332     DWORD shader_code[] = {
8333     0xffff0300,                                                             /* ps_3_0             */
8334     0x05000051, 0xa00f0000, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c0, 0, 1, 0, 0 */
8335     0x05000051, 0xa00f0001, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, /* def c1, 0, 0, 1, 0 */
8336     0x02000001, 0x800f0800, 0xa0e40000,                                     /* mov oC0, c0        */
8337     0x02000001, 0x800f0801, 0xa0e40001,                                     /* mov oC1, c1        */
8338     0x0000ffff                                                              /* END                */
8339     };
8340     float quad[] = {
8341        -1.0,   -1.0,    0.1,
8342         1.0,   -1.0,    0.1,
8343        -1.0,    1.0,    0.1,
8344         1.0,    1.0,    0.1,
8345     };
8346     float texquad[] = {
8347        -1.0,   -1.0,    0.1,    0.0,    0.0,
8348         0.0,   -1.0,    0.1,    1.0,    0.0,
8349        -1.0,    1.0,    0.1,    0.0,    1.0,
8350         0.0,    1.0,    0.1,    1.0,    1.0,
8351
8352         0.0,   -1.0,    0.1,    0.0,    0.0,
8353         1.0,   -1.0,    0.1,    1.0,    0.0,
8354         0.0,    1.0,    0.1,    0.0,    1.0,
8355         1.0,    1.0,    0.1,    1.0,    1.0,
8356     };
8357
8358     memset(&caps, 0, sizeof(caps));
8359     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8360     ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed, hr=%08x\n", hr);
8361     if(caps.NumSimultaneousRTs < 2) {
8362         skip("Only 1 simultaneous render target supported, skipping MRT test\n");
8363         return;
8364     }
8365
8366     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0, 0);
8367     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8368
8369     hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
8370     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
8371     hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
8372     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
8373     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &ps);
8374     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed, hr=%08x\n", hr);
8375
8376     hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuf);
8377     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderTarget failed, hr=%08x\n", hr);
8378     hr = IDirect3DTexture9_GetSurfaceLevel(tex1, 0, &surf1);
8379     ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed, hr=%08x\n", hr);
8380     hr = IDirect3DTexture9_GetSurfaceLevel(tex2, 0, &surf2);
8381     ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed, hr=%08x\n", hr);
8382
8383     hr = IDirect3DDevice9_SetPixelShader(device, ps);
8384     ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
8385     hr = IDirect3DDevice9_SetRenderTarget(device, 0, surf1);
8386     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8387     hr = IDirect3DDevice9_SetRenderTarget(device, 1, surf2);
8388     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8389     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8390     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr=%08x\n", hr);
8391
8392     hr = IDirect3DDevice9_BeginScene(device);
8393     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr=%08x\n", hr);
8394     if(SUCCEEDED(hr)) {
8395         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
8396         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8397
8398         hr = IDirect3DDevice9_SetPixelShader(device, NULL);
8399         ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
8400         hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuf);
8401         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8402         hr = IDirect3DDevice9_SetRenderTarget(device, 1, NULL);
8403         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8404         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
8405         ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr=%08x\n", hr);
8406
8407         hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) tex1);
8408         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8409         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[0], 5 * sizeof(float));
8410         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8411
8412         hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) tex2);
8413         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8414         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[20], 5 * sizeof(float));
8415         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8416
8417         hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
8418         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8419
8420         hr = IDirect3DDevice9_EndScene(device);
8421         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
8422     }
8423
8424     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8425     color = getPixelColor(device, 160, 240);
8426     ok(color == 0x0000ff00, "Texture 1(output color 1) has color 0x%08x, expected 0x0000ff00\n", color);
8427     color = getPixelColor(device, 480, 240);
8428     ok(color == 0x000000ff, "Texture 2(output color 2) has color 0x%08x, expected 0x000000ff\n", color);
8429
8430     IDirect3DPixelShader9_Release(ps);
8431     IDirect3DTexture9_Release(tex1);
8432     IDirect3DTexture9_Release(tex2);
8433     IDirect3DSurface9_Release(surf1);
8434     IDirect3DSurface9_Release(surf2);
8435     IDirect3DSurface9_Release(backbuf);
8436 }
8437
8438 struct formats {
8439     const char *fmtName;
8440     D3DFORMAT textureFormat;
8441     DWORD resultColorBlending;
8442     DWORD resultColorNoBlending;
8443 };
8444
8445 const struct formats test_formats[] = {
8446   { "D3DFMT_G16R16", D3DFMT_G16R16, 0x00181800, 0x002010ff},
8447   { "D3DFMT_R16F", D3DFMT_R16F, 0x0018ffff, 0x0020ffff },
8448   { "D3DFMT_G16R16F", D3DFMT_G16R16F, 0x001818ff, 0x002010ff },
8449   { "D3DFMT_A16B16G16R16F", D3DFMT_A16B16G16R16F, 0x00181800, 0x00201000 },
8450   { "D3DFMT_R32F", D3DFMT_R32F, 0x0018ffff, 0x0020ffff },
8451   { "D3DFMT_G32R32F", D3DFMT_G32R32F, 0x001818ff, 0x002010ff },
8452   { "D3DFMT_A32B32G32R32F", D3DFMT_A32B32G32R32F, 0x00181800, 0x00201000 },
8453   { NULL, 0 }
8454 };
8455
8456 static void pixelshader_blending_test(IDirect3DDevice9 *device)
8457 {
8458     HRESULT hr;
8459     IDirect3DTexture9 *offscreenTexture = NULL;
8460     IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
8461     IDirect3D9 *d3d = NULL;
8462     DWORD color;
8463     DWORD r0, g0, b0, r1, g1, b1;
8464     int fmt_index;
8465
8466     static const float quad[][5] = {
8467         {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
8468         {-0.5f,  0.5f, 0.1f, 0.0f, 1.0f},
8469         { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
8470         { 0.5f,  0.5f, 0.1f, 1.0f, 1.0f},
8471     };
8472
8473     /* Quad with R=0x10, G=0x20 */
8474     static const struct vertex quad1[] = {
8475         {-1.0f, -1.0f, 0.1f, 0x80102000},
8476         {-1.0f,  1.0f, 0.1f, 0x80102000},
8477         { 1.0f, -1.0f, 0.1f, 0x80102000},
8478         { 1.0f,  1.0f, 0.1f, 0x80102000},
8479     };
8480
8481     /* Quad with R=0x20, G=0x10 */
8482     static const struct vertex quad2[] = {
8483         {-1.0f, -1.0f, 0.1f, 0x80201000},
8484         {-1.0f,  1.0f, 0.1f, 0x80201000},
8485         { 1.0f, -1.0f, 0.1f, 0x80201000},
8486         { 1.0f,  1.0f, 0.1f, 0x80201000},
8487     };
8488
8489     IDirect3DDevice9_GetDirect3D(device, &d3d);
8490
8491     hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8492     ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
8493     if(!backbuffer) {
8494         goto out;
8495     }
8496
8497     for(fmt_index=0; test_formats[fmt_index].textureFormat != 0; fmt_index++)
8498     {
8499         D3DFORMAT fmt = test_formats[fmt_index].textureFormat;
8500         if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, fmt) != D3D_OK) {
8501            skip("%s textures not supported\n", test_formats[fmt_index].fmtName);
8502            continue;
8503         }
8504
8505         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
8506         ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
8507
8508         hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, fmt, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
8509         ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
8510         if(!offscreenTexture) {
8511             continue;
8512         }
8513
8514         hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
8515         ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
8516         if(!offscreen) {
8517             continue;
8518         }
8519
8520         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
8521         ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
8522
8523         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8524         ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8525         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
8526         ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8527         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
8528         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
8529         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
8530         ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
8531         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
8532         ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
8533
8534         /* Below we will draw two quads with different colors and try to blend them together.
8535          * The result color is compared with the expected outcome.
8536          */
8537         if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
8538             hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
8539             ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
8540             hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ffffff, 0.0, 0);
8541             ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
8542
8543             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
8544             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8545
8546             /* Draw a quad using color 0x0010200 */
8547             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_ONE);
8548             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8549             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_ZERO);
8550             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8551             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
8552             ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
8553
8554             /* Draw a quad using color 0x0020100 */
8555             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
8556             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8557             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
8558             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8559             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
8560             ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
8561
8562             /* We don't want to blend the result on the backbuffer */
8563             hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
8564             ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8565
8566             /* Prepare rendering the 'blended' texture quad to the backbuffer */
8567             hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8568             ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
8569             hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
8570             ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
8571
8572             hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
8573             ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
8574
8575             /* This time with the texture */
8576             hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
8577             ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
8578
8579             IDirect3DDevice9_EndScene(device);
8580         }
8581         IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8582
8583
8584         if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, fmt) == D3D_OK) {
8585             /* Compare the color of the center quad with our expectation */
8586             color = getPixelColor(device, 320, 240);
8587             r0 = (color & 0x00ff0000) >> 16;
8588             g0 = (color & 0x0000ff00) >>  8;
8589             b0 = (color & 0x000000ff) >>  0;
8590
8591             r1 = (test_formats[fmt_index].resultColorBlending & 0x00ff0000) >> 16;
8592             g1 = (test_formats[fmt_index].resultColorBlending & 0x0000ff00) >>  8;
8593             b1 = (test_formats[fmt_index].resultColorBlending & 0x000000ff) >>  0;
8594
8595             ok(r0 >= max(r1, 1) - 1 && r0 <= r1 + 1 &&
8596                g0 >= max(g1, 1) - 1 && g0 <= g1 + 1 &&
8597                b0 >= max(b1, 1) - 1 && b0 <= b1 + 1,
8598                "Offscreen failed for %s: Got color %#08x, expected %#08x.\n", test_formats[fmt_index].fmtName, color, test_formats[fmt_index].resultColorBlending);
8599         } else {
8600             /* No pixel shader blending is supported so expected garbage.The type of 'garbage' depends on the driver version and OS.
8601              * E.g. on G16R16 ati reports (on old r9600 drivers) 0x00ffffff and on modern ones 0x002010ff which is also what Nvidia
8602              * reports. On Vista Nvidia seems to report 0x00ffffff on Geforce7 cards. */
8603             color = getPixelColor(device, 320, 240);
8604             ok((color == 0x00ffffff) || (color == test_formats[fmt_index].resultColorNoBlending), "Offscreen failed for %s: expected no color blending but received it anyway.\n", test_formats[fmt_index].fmtName);
8605         }
8606
8607         IDirect3DDevice9_SetTexture(device, 0, NULL);
8608         if(offscreenTexture) {
8609             IDirect3DTexture9_Release(offscreenTexture);
8610         }
8611         if(offscreen) {
8612             IDirect3DSurface9_Release(offscreen);
8613         }
8614     }
8615
8616 out:
8617     /* restore things */
8618     if(backbuffer) {
8619         IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8620         IDirect3DSurface9_Release(backbuffer);
8621     }
8622 }
8623
8624 static void tssargtemp_test(IDirect3DDevice9 *device)
8625 {
8626     HRESULT hr;
8627     DWORD color;
8628     static const struct vertex quad[] = {
8629         {-1.0,     -1.0,    0.1,    0x00ff0000},
8630         { 1.0,     -1.0,    0.1,    0x00ff0000},
8631         {-1.0,      1.0,    0.1,    0x00ff0000},
8632         { 1.0,      1.0,    0.1,    0x00ff0000}
8633     };
8634     D3DCAPS9 caps;
8635
8636     memset(&caps, 0, sizeof(caps));
8637     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8638     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
8639     if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP)) {
8640         skip("D3DPMISCCAPS_TSSARGTEMP not supported\n");
8641         return;
8642     }
8643
8644     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
8645     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
8646
8647     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8648     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8649     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
8650     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8651
8652     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8653     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8654     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR);
8655     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8656     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_TEMP);
8657     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8658
8659     hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_ADD);
8660     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8661     hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG1, D3DTA_CURRENT);
8662     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8663     hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG2, D3DTA_TEMP);
8664     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8665
8666     hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
8667     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8668
8669     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x0000ff00);
8670     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8671     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
8672     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %08x\n", hr);
8673
8674     hr = IDirect3DDevice9_BeginScene(device);
8675     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %08x\n", hr);
8676     if(SUCCEEDED(hr)) {
8677
8678         hr = IDirect3DDevice9_EndScene(device);
8679         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %08x\n", hr);
8680         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
8681         ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %08x\n", hr);
8682     }
8683     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8684     color = getPixelColor(device, 320, 240);
8685     ok(color == 0x00FFFF00, "TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00\n", color);
8686
8687     /* Set stage 1 back to default */
8688     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_CURRENT);
8689     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8690     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
8691     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8692     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
8693     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8694     hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
8695     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8696     hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
8697     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8698 }
8699
8700 struct testdata
8701 {
8702     DWORD idxVertex; /* number of instances in the first stream */
8703     DWORD idxColor; /* number of instances in the second stream */
8704     DWORD idxInstance; /* should be 1 ?? */
8705     DWORD color1; /* color 1 instance */
8706     DWORD color2; /* color 2 instance */
8707     DWORD color3; /* color 3 instance */
8708     DWORD color4; /* color 4 instance */
8709     WORD strVertex; /* specify which stream to use 0-2*/
8710     WORD strColor;
8711     WORD strInstance;
8712 };
8713
8714 static const struct testdata testcases[]=
8715 {
8716     {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /*  0 */
8717     {3, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /*  1 */
8718     {2, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /*  2 */
8719     {1, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /*  3 */
8720     {0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /*  4 */
8721     {4, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /*  5 */
8722     {4, 2, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /*  6 */
8723     {4, 1, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /*  7 */
8724     {4, 0, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /*  8 */
8725     {3, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /*  9 */
8726     {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 0, 2}, /* 10 */
8727     {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 2, 1}, /* 11 */
8728     {4, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1}, /* 12 */
8729     {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 13 */
8730     {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 2, 3}, /* 14 */
8731 /*
8732     This case is handled in a stand alone test, SetStreamSourceFreq(0,(D3DSTREAMSOURCE_INSTANCEDATA | 1))  has to return D3DERR_INVALIDCALL!
8733     {4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0, D3DERR_INVALIDCALL},
8734 */
8735 };
8736
8737 /* Drawing Indexed Geometry with instances*/
8738 static void stream_test(IDirect3DDevice9 *device)
8739 {
8740     IDirect3DVertexBuffer9 *vb = NULL;
8741     IDirect3DVertexBuffer9 *vb2 = NULL;
8742     IDirect3DVertexBuffer9 *vb3 = NULL;
8743     IDirect3DIndexBuffer9 *ib = NULL;
8744     IDirect3DVertexDeclaration9 *pDecl = NULL;
8745     IDirect3DVertexShader9 *shader = NULL;
8746     HRESULT hr;
8747     BYTE *data;
8748     DWORD color;
8749     DWORD ind;
8750     int i;
8751
8752     const DWORD shader_code[] =
8753     {
8754         0xfffe0101,                                     /* vs_1_1 */
8755         0x0000001f, 0x80000000, 0x900f0000,             /* dcl_position v0 */
8756         0x0000001f, 0x8000000a, 0x900f0001,             /* dcl_color0 v1 */
8757         0x0000001f, 0x80000005, 0x900f0002,             /* dcl_texcoord v2 */
8758         0x00000001, 0x800f0000, 0x90e40000,             /* mov r0, v0 */
8759         0x00000002, 0xc00f0000, 0x80e40000, 0x90e40002, /* add oPos, r0, v2 */
8760         0x00000001, 0xd00f0000, 0x90e40001,             /* mov oD0, v1 */
8761         0x0000ffff
8762     };
8763
8764     const float quad[][3] =
8765     {
8766         {-0.5f, -0.5f,  1.1f}, /*0 */
8767         {-0.5f,  0.5f,  1.1f}, /*1 */
8768         { 0.5f, -0.5f,  1.1f}, /*2 */
8769         { 0.5f,  0.5f,  1.1f}, /*3 */
8770     };
8771
8772     const float vertcolor[][4] =
8773     {
8774         {1.0f, 0.0f, 0.0f, 1.0f}, /*0 */
8775         {1.0f, 0.0f, 0.0f, 1.0f}, /*1 */
8776         {1.0f, 0.0f, 0.0f, 1.0f}, /*2 */
8777         {1.0f, 0.0f, 0.0f, 1.0f}, /*3 */
8778     };
8779
8780     /* 4 position for 4 instances */
8781     const float instancepos[][3] =
8782     {
8783         {-0.6f,-0.6f, 0.0f},
8784         { 0.6f,-0.6f, 0.0f},
8785         { 0.6f, 0.6f, 0.0f},
8786         {-0.6f, 0.6f, 0.0f},
8787     };
8788
8789     short indices[] = {0, 1, 2, 1, 2, 3};
8790
8791     D3DVERTEXELEMENT9 decl[] =
8792     {
8793         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8794         {1, 0,  D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
8795         {2, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8796         D3DDECL_END()
8797     };
8798
8799     /* set the default value because it isn't done in wine? */
8800     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
8801     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8802
8803     /* check for D3DSTREAMSOURCE_INDEXEDDATA at stream0 */
8804     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 0, (D3DSTREAMSOURCE_INSTANCEDATA | 1));
8805     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8806
8807     /* check wrong cases */
8808     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 0);
8809     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8810     hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8811     ok(hr == D3D_OK && ind == 1, "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8812     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 2);
8813     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8814     hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8815     ok(hr == D3D_OK && ind == 2, "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8816     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INDEXEDDATA | 0));
8817     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8818     hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8819     ok(hr == D3D_OK && ind == (D3DSTREAMSOURCE_INDEXEDDATA | 0), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8820     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | 0));
8821     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8822     hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8823     ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8824     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA | 0));
8825     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8826     hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8827     ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8828
8829     /* set the default value back */
8830     hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
8831     ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8832
8833     /* create all VertexBuffers*/
8834     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL);
8835     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8836     if(!vb) {
8837         skip("Failed to create a vertex buffer\n");
8838         return;
8839     }
8840     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(vertcolor), 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
8841     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8842     if(!vb2) {
8843         skip("Failed to create a vertex buffer\n");
8844         goto out;
8845     }
8846     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(instancepos), 0, 0, D3DPOOL_MANAGED, &vb3, NULL);
8847     ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8848     if(!vb3) {
8849         skip("Failed to create a vertex buffer\n");
8850         goto out;
8851     }
8852
8853     /* create IndexBuffer*/
8854     hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
8855     ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %08x\n", hr);
8856     if(!ib) {
8857         skip("Failed to create a index buffer\n");
8858         goto out;
8859     }
8860
8861     /* copy all Buffers (Vertex + Index)*/
8862     hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
8863     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8864     memcpy(data, quad, sizeof(quad));
8865     hr = IDirect3DVertexBuffer9_Unlock(vb);
8866     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8867     hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(vertcolor), (void **) &data, 0);
8868     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8869     memcpy(data, vertcolor, sizeof(vertcolor));
8870     hr = IDirect3DVertexBuffer9_Unlock(vb2);
8871     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8872     hr = IDirect3DVertexBuffer9_Lock(vb3, 0, sizeof(instancepos), (void **) &data, 0);
8873     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8874     memcpy(data, instancepos, sizeof(instancepos));
8875     hr = IDirect3DVertexBuffer9_Unlock(vb3);
8876     ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8877     hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
8878     ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %08x\n", hr);
8879     memcpy(data, indices, sizeof(indices));
8880     hr = IDirect3DIndexBuffer9_Unlock(ib);
8881     ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
8882
8883     /* create VertexShader */
8884     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
8885     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
8886     if(!shader) {
8887         skip("Failed to create a vetex shader\n");
8888         goto out;
8889     }
8890
8891     hr = IDirect3DDevice9_SetVertexShader(device, shader);
8892     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
8893
8894     hr = IDirect3DDevice9_SetIndices(device, ib);
8895     ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
8896
8897     /* run all tests */
8898     for( i = 0; i < sizeof(testcases)/sizeof(testcases[0]); ++i)
8899     {
8900         struct testdata act = testcases[i];
8901         decl[0].Stream = act.strVertex;
8902         decl[1].Stream = act.strColor;
8903         decl[2].Stream = act.strInstance;
8904         /* create VertexDeclarations */
8905         hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl);
8906         ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x (case %i)\n", hr, i);
8907
8908         hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
8909         ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x (case %i)\n", hr, i);
8910
8911         hr = IDirect3DDevice9_BeginScene(device);
8912         ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x (case %i)\n", hr, i);
8913         if(SUCCEEDED(hr))
8914         {
8915             hr = IDirect3DDevice9_SetVertexDeclaration(device, pDecl);
8916             ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x (case %i)\n", hr, i);
8917
8918             hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxVertex));
8919             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8920             hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, vb, 0, sizeof(quad[0]));
8921             ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8922
8923             hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strColor, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxColor));
8924             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8925             hr = IDirect3DDevice9_SetStreamSource(device, act.strColor, vb2, 0, sizeof(vertcolor[0]));
8926             ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8927
8928             hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strInstance, (D3DSTREAMSOURCE_INSTANCEDATA | act.idxInstance));
8929             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8930             hr = IDirect3DDevice9_SetStreamSource(device, act.strInstance, vb3, 0, sizeof(instancepos[0]));
8931             ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8932
8933             /* don't know if this is right (1*3 and 4*1)*/
8934             hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 1 * 3 , 0, 4*1);
8935             ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x (case %i)\n", hr, i);
8936             hr = IDirect3DDevice9_EndScene(device);
8937             ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x (case %i)\n", hr, i);
8938
8939             /* set all StreamSource && StreamSourceFreq back to default */
8940             hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, 1);
8941             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8942             hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, NULL, 0, 0);
8943             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8944             hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxColor, 1);
8945             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8946             hr = IDirect3DDevice9_SetStreamSource(device, act.idxColor, NULL, 0, 0);
8947             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8948             hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxInstance, 1);
8949             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8950             hr = IDirect3DDevice9_SetStreamSource(device, act.idxInstance, NULL, 0, 0);
8951             ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8952         }
8953
8954         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8955         ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x (case %i)\n", hr, i);
8956
8957         hr = IDirect3DVertexDeclaration9_Release(pDecl);
8958         ok(hr == D3D_OK, "IDirect3DVertexDeclaration9_Release failed with %08x (case %i)\n", hr, i);
8959
8960         color = getPixelColor(device, 160, 360);
8961         ok(color == act.color1, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color1, i);
8962         color = getPixelColor(device, 480, 360);
8963         ok(color == act.color2, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color2, i);
8964         color = getPixelColor(device, 480, 120);
8965         ok(color == act.color3, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color3, i);
8966         color = getPixelColor(device, 160, 120);
8967         ok(color == act.color4, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color4, i);
8968     }
8969
8970     hr = IDirect3DDevice9_SetIndices(device, NULL);
8971     ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
8972
8973 out:
8974     if(vb) IDirect3DVertexBuffer9_Release(vb);
8975     if(vb2)IDirect3DVertexBuffer9_Release(vb2);
8976     if(vb3)IDirect3DVertexBuffer9_Release(vb3);
8977     if(ib)IDirect3DIndexBuffer9_Release(ib);
8978     if(shader)IDirect3DVertexShader9_Release(shader);
8979 }
8980
8981 static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
8982     IDirect3DSurface9 *src = NULL, *dst = NULL, *backbuffer = NULL;
8983     IDirect3DTexture9 *dsttex = NULL;
8984     HRESULT hr;
8985     DWORD color;
8986     D3DRECT r1 = {0,  0,  50,  50 };
8987     D3DRECT r2 = {50, 0,  100, 50 };
8988     D3DRECT r3 = {50, 50, 100, 100};
8989     D3DRECT r4 = {0,  50,  50, 100};
8990     const float quad[] = {
8991         -1.0,   -1.0,   0.1,    0.0,    0.0,
8992          1.0,   -1.0,   0.1,    1.0,    0.0,
8993         -1.0,    1.0,   0.1,    0.0,    1.0,
8994          1.0,    1.0,   0.1,    1.0,    1.0,
8995     };
8996
8997     hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8998     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
8999
9000     hr = IDirect3DDevice9_CreateRenderTarget(device, 100, 100, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &src, NULL );
9001     ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
9002     hr = IDirect3DDevice9_CreateTexture(device, 25, 25, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &dsttex, NULL);
9003     ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
9004
9005     if(!src || !dsttex) {
9006         skip("One or more test resources could not be created\n");
9007         goto cleanup;
9008     }
9009
9010     hr = IDirect3DTexture9_GetSurfaceLevel(dsttex, 0, &dst);
9011     ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
9012
9013     hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
9014     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9015
9016     /* Clear the StretchRect destination for debugging */
9017     hr = IDirect3DDevice9_SetRenderTarget(device, 0, dst);
9018     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
9019     hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
9020     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9021
9022     hr = IDirect3DDevice9_SetRenderTarget(device, 0, src);
9023     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
9024
9025     hr = IDirect3DDevice9_Clear(device, 1, &r1, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
9026     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9027     hr = IDirect3DDevice9_Clear(device, 1, &r2, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
9028     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9029     hr = IDirect3DDevice9_Clear(device, 1, &r3, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
9030     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9031     hr = IDirect3DDevice9_Clear(device, 1, &r4, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
9032     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9033
9034     /* Stretchrect before setting the render target back to the backbuffer. This will make Wine use
9035      * the target -> texture GL blit path
9036      */
9037     hr = IDirect3DDevice9_StretchRect(device, src, NULL, dst, NULL, D3DTEXF_POINT);
9038     ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
9039     IDirect3DSurface9_Release(dst);
9040
9041     hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
9042     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
9043
9044     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) dsttex);
9045     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9046     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
9047     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
9048     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
9049     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9050     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
9051     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9052
9053     hr = IDirect3DDevice9_BeginScene(device);
9054     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
9055     if(SUCCEEDED(hr)) {
9056         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
9057         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
9058         hr = IDirect3DDevice9_EndScene(device);
9059         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
9060     }
9061
9062     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
9063     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
9064     color = getPixelColor(device, 160, 360);
9065     ok(color == 0x00ff0000, "stretchrect: Pixel 160,360 has color 0x%08x, expected 0x00ff0000\n", color);
9066     color = getPixelColor(device, 480, 360);
9067     ok(color == 0x0000ff00, "stretchrect: Pixel 480,360 has color 0x%08x, expected 0x0000ff00\n", color);
9068     color = getPixelColor(device, 480, 120);
9069     ok(color == 0x000000ff, "stretchrect: Pixel 480,120 has color 0x%08x, expected 0x000000ff\n", color);
9070     color = getPixelColor(device, 160, 120);
9071     ok(color == 0x00000000, "stretchrect: Pixel 160,120 has color 0x%08x, expected 0x00000000\n", color);
9072
9073     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
9074     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9075     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
9076     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9077
9078 cleanup:
9079     if(src) IDirect3DSurface9_Release(src);
9080     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
9081     if(dsttex) IDirect3DTexture9_Release(dsttex);
9082 }
9083
9084 static void texop_test(IDirect3DDevice9 *device)
9085 {
9086     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
9087     IDirect3DTexture9 *texture = NULL;
9088     D3DLOCKED_RECT locked_rect;
9089     D3DCOLOR color;
9090     D3DCAPS9 caps;
9091     HRESULT hr;
9092     int i;
9093
9094     static const struct {
9095         float x, y, z;
9096         float s, t;
9097         D3DCOLOR diffuse;
9098     } quad[] = {
9099         {-1.0f, -1.0f, 0.1f, -1.0f, -1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9100         {-1.0f,  1.0f, 0.1f, -1.0f,  1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9101         { 1.0f, -1.0f, 0.1f,  1.0f, -1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9102         { 1.0f,  1.0f, 0.1f,  1.0f,  1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)}
9103     };
9104
9105     static const D3DVERTEXELEMENT9 decl_elements[] = {
9106         {0, 0,  D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
9107         {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
9108         {0, 20, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
9109         D3DDECL_END()
9110     };
9111
9112     static const struct {
9113         D3DTEXTUREOP op;
9114         const char *name;
9115         DWORD caps_flag;
9116         D3DCOLOR result;
9117     } test_data[] = {
9118         {D3DTOP_SELECTARG1,                "SELECTARG1",                D3DTEXOPCAPS_SELECTARG1,                D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)},
9119         {D3DTOP_SELECTARG2,                "SELECTARG2",                D3DTEXOPCAPS_SELECTARG2,                D3DCOLOR_ARGB(0x00, 0x33, 0x33, 0x33)},
9120         {D3DTOP_MODULATE,                  "MODULATE",                  D3DTEXOPCAPS_MODULATE,                  D3DCOLOR_ARGB(0x00, 0x00, 0x33, 0x00)},
9121         {D3DTOP_MODULATE2X,                "MODULATE2X",                D3DTEXOPCAPS_MODULATE2X,                D3DCOLOR_ARGB(0x00, 0x00, 0x66, 0x00)},
9122         {D3DTOP_MODULATE4X,                "MODULATE4X",                D3DTEXOPCAPS_MODULATE4X,                D3DCOLOR_ARGB(0x00, 0x00, 0xcc, 0x00)},
9123         {D3DTOP_ADD,                       "ADD",                       D3DTEXOPCAPS_ADD,                       D3DCOLOR_ARGB(0x00, 0x33, 0xff, 0x33)},
9124         {D3DTOP_ADDSIGNED,                 "ADDSIGNED",                 D3DTEXOPCAPS_ADDSIGNED,                 D3DCOLOR_ARGB(0x00, 0x00, 0xb2, 0x00)},
9125         {D3DTOP_ADDSIGNED2X,               "ADDSIGNED2X",               D3DTEXOPCAPS_ADDSIGNED2X,               D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)},
9126         {D3DTOP_SUBTRACT,                  "SUBTRACT",                  D3DTEXOPCAPS_SUBTRACT,                  D3DCOLOR_ARGB(0x00, 0x00, 0xcc, 0x00)},
9127         {D3DTOP_ADDSMOOTH,                 "ADDSMOOTH",                 D3DTEXOPCAPS_ADDSMOOTH,                 D3DCOLOR_ARGB(0x00, 0x33, 0xff, 0x33)},
9128         {D3DTOP_BLENDDIFFUSEALPHA,         "BLENDDIFFUSEALPHA",         D3DTEXOPCAPS_BLENDDIFFUSEALPHA,         D3DCOLOR_ARGB(0x00, 0x22, 0x77, 0x22)},
9129         {D3DTOP_BLENDTEXTUREALPHA,         "BLENDTEXTUREALPHA",         D3DTEXOPCAPS_BLENDTEXTUREALPHA,         D3DCOLOR_ARGB(0x00, 0x14, 0xad, 0x14)},
9130         {D3DTOP_BLENDFACTORALPHA,          "BLENDFACTORALPHA",          D3DTEXOPCAPS_BLENDFACTORALPHA,          D3DCOLOR_ARGB(0x00, 0x07, 0xe4, 0x07)},
9131         {D3DTOP_BLENDTEXTUREALPHAPM,       "BLENDTEXTUREALPHAPM",       D3DTEXOPCAPS_BLENDTEXTUREALPHAPM,       D3DCOLOR_ARGB(0x00, 0x14, 0xff, 0x14)},
9132         {D3DTOP_BLENDCURRENTALPHA,         "BLENDCURRENTALPHA",         D3DTEXOPCAPS_BLENDCURRENTALPHA,         D3DCOLOR_ARGB(0x00, 0x22, 0x77, 0x22)},
9133         {D3DTOP_MODULATEALPHA_ADDCOLOR,    "MODULATEALPHA_ADDCOLOR",    D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR,    D3DCOLOR_ARGB(0x00, 0x1f, 0xff, 0x1f)},
9134         {D3DTOP_MODULATECOLOR_ADDALPHA,    "MODULATECOLOR_ADDALPHA",    D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA,    D3DCOLOR_ARGB(0x00, 0x99, 0xcc, 0x99)},
9135         {D3DTOP_MODULATEINVALPHA_ADDCOLOR, "MODULATEINVALPHA_ADDCOLOR", D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR, D3DCOLOR_ARGB(0x00, 0x14, 0xff, 0x14)},
9136         {D3DTOP_MODULATEINVCOLOR_ADDALPHA, "MODULATEINVCOLOR_ADDALPHA", D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA, D3DCOLOR_ARGB(0x00, 0xcc, 0x99, 0xcc)},
9137         /* BUMPENVMAP & BUMPENVMAPLUMINANCE have their own tests */
9138         {D3DTOP_DOTPRODUCT3,               "DOTPRODUCT2",               D3DTEXOPCAPS_DOTPRODUCT3,               D3DCOLOR_ARGB(0x00, 0x99, 0x99, 0x99)},
9139         {D3DTOP_MULTIPLYADD,               "MULTIPLYADD",               D3DTEXOPCAPS_MULTIPLYADD,               D3DCOLOR_ARGB(0x00, 0xff, 0x33, 0x00)},
9140         {D3DTOP_LERP,                      "LERP",                      D3DTEXOPCAPS_LERP,                      D3DCOLOR_ARGB(0x00, 0x00, 0x33, 0x33)},
9141     };
9142
9143     memset(&caps, 0, sizeof(caps));
9144     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
9145     ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x\n", hr);
9146
9147     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
9148     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed with 0x%08x\n", hr);
9149     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
9150     ok(SUCCEEDED(hr), "SetVertexDeclaration failed with 0x%08x\n", hr);
9151
9152     hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
9153     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed with 0x%08x\n", hr);
9154     hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
9155     ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
9156     *((DWORD *)locked_rect.pBits) = D3DCOLOR_ARGB(0x99, 0x00, 0xff, 0x00);
9157     hr = IDirect3DTexture9_UnlockRect(texture, 0);
9158     ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
9159     hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
9160     ok(SUCCEEDED(hr), "SetTexture failed with 0x%08x\n", hr);
9161
9162     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG0, D3DTA_DIFFUSE);
9163     ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9164     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
9165     ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9166     hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
9167     ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9168
9169     hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
9170     ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9171
9172     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
9173     ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9174     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xdd333333);
9175     ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9176     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
9177     ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9178
9179     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
9180     ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed with 0x%08x\n", hr);
9181
9182     for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
9183     {
9184         if (!(caps.TextureOpCaps & test_data[i].caps_flag))
9185         {
9186             skip("tex operation %s not supported\n", test_data[i].name);
9187             continue;
9188         }
9189
9190         hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, test_data[i].op);
9191         ok(SUCCEEDED(hr), "SetTextureStageState (%s) failed with 0x%08x\n", test_data[i].name, hr);
9192
9193         hr = IDirect3DDevice9_BeginScene(device);
9194         ok(SUCCEEDED(hr), "BeginScene failed with 0x%08x\n", hr);
9195
9196         hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
9197         ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr);
9198
9199         hr = IDirect3DDevice9_EndScene(device);
9200         ok(SUCCEEDED(hr), "EndScene failed with 0x%08x\n", hr);
9201
9202         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
9203         ok(SUCCEEDED(hr), "Present failed with 0x%08x\n", hr);
9204
9205         color = getPixelColor(device, 320, 240);
9206         ok(color_match(color, test_data[i].result, 3), "Operation %s returned color 0x%08x, expected 0x%08x\n",
9207                 test_data[i].name, color, test_data[i].result);
9208     }
9209
9210     if (texture) IDirect3DTexture9_Release(texture);
9211     if (vertex_declaration) IDirect3DVertexDeclaration9_Release(vertex_declaration);
9212 }
9213
9214 START_TEST(visual)
9215 {
9216     IDirect3DDevice9 *device_ptr;
9217     D3DCAPS9 caps;
9218     HRESULT hr;
9219     DWORD color;
9220
9221     d3d9_handle = LoadLibraryA("d3d9.dll");
9222     if (!d3d9_handle)
9223     {
9224         skip("Could not load d3d9.dll\n");
9225         return;
9226     }
9227
9228     device_ptr = init_d3d9();
9229     if (!device_ptr)
9230     {
9231         skip("Creating the device failed\n");
9232         return;
9233     }
9234
9235     IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
9236
9237     /* Check for the reliability of the returned data */
9238     hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
9239     if(FAILED(hr))
9240     {
9241         skip("Clear failed, can't assure correctness of the test results, skipping\n");
9242         goto cleanup;
9243     }
9244     IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
9245
9246     color = getPixelColor(device_ptr, 1, 1);
9247     if(color !=0x00ff0000)
9248     {
9249         skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
9250         goto cleanup;
9251     }
9252
9253     hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
9254     if(FAILED(hr))
9255     {
9256         skip("Clear failed, can't assure correctness of the test results, skipping\n");
9257         goto cleanup;
9258     }
9259     IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
9260
9261     color = getPixelColor(device_ptr, 639, 479);
9262     if(color != 0x0000ddee)
9263     {
9264         skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
9265         goto cleanup;
9266     }
9267
9268     /* Now execute the real tests */
9269     stretchrect_test(device_ptr);
9270     lighting_test(device_ptr);
9271     clear_test(device_ptr);
9272     fog_test(device_ptr);
9273     if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
9274     {
9275         test_cube_wrap(device_ptr);
9276     } else {
9277         skip("No cube texture support\n");
9278     }
9279     z_range_test(device_ptr);
9280     if(caps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)
9281     {
9282         maxmip_test(device_ptr);
9283     }
9284     else
9285     {
9286         skip("No mipmap support\n");
9287     }
9288     offscreen_test(device_ptr);
9289     alpha_test(device_ptr);
9290     shademode_test(device_ptr);
9291     srgbtexture_test(device_ptr);
9292     release_buffer_test(device_ptr);
9293     float_texture_test(device_ptr);
9294     g16r16_texture_test(device_ptr);
9295     pixelshader_blending_test(device_ptr);
9296     texture_transform_flags_test(device_ptr);
9297     autogen_mipmap_test(device_ptr);
9298     fixed_function_decl_test(device_ptr);
9299     conditional_np2_repeat_test(device_ptr);
9300     fixed_function_bumpmap_test(device_ptr);
9301     if(caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) {
9302         stencil_cull_test(device_ptr);
9303     } else {
9304         skip("No two sided stencil support\n");
9305     }
9306     pointsize_test(device_ptr);
9307     tssargtemp_test(device_ptr);
9308     np2_stretch_rect_test(device_ptr);
9309
9310     if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
9311     {
9312         test_constant_clamp_vs(device_ptr);
9313         test_compare_instructions(device_ptr);
9314     }
9315     else skip("No vs_1_1 support\n");
9316
9317     if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
9318     {
9319         test_mova(device_ptr);
9320         if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
9321             test_vshader_input(device_ptr);
9322             test_vshader_float16(device_ptr);
9323             stream_test(device_ptr);
9324         } else {
9325             skip("No vs_3_0 support\n");
9326         }
9327     }
9328     else skip("No vs_2_0 support\n");
9329
9330     if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
9331     {
9332         fog_with_shader_test(device_ptr);
9333         fog_srgbwrite_test(device_ptr);
9334     }
9335     else skip("No vs_1_1 and ps_1_1 support\n");
9336
9337     if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
9338     {
9339         texbem_test(device_ptr);
9340         texdepth_test(device_ptr);
9341         texkill_test(device_ptr);
9342         x8l8v8u8_test(device_ptr);
9343         if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) {
9344             constant_clamp_ps_test(device_ptr);
9345             cnd_test(device_ptr);
9346             if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
9347                 dp2add_ps_test(device_ptr);
9348                 if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) {
9349                     nested_loop_test(device_ptr);
9350                     fixed_function_varying_test(device_ptr);
9351                     vFace_register_test(device_ptr);
9352                     vpos_register_test(device_ptr);
9353                     multiple_rendertargets_test(device_ptr);
9354                     if(caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
9355                         vshader_version_varying_test(device_ptr);
9356                         pshader_version_varying_test(device_ptr);
9357                     } else {
9358                         skip("No vs_3_0 support\n");
9359                     }
9360                 } else {
9361                     skip("No ps_3_0 support\n");
9362                 }
9363             } else {
9364                 skip("No ps_2_0 support\n");
9365             }
9366         }
9367     }
9368     else skip("No ps_1_1 support\n");
9369     texop_test(device_ptr);
9370
9371 cleanup:
9372     if(device_ptr) {
9373         ULONG ref;
9374
9375         D3DPRESENT_PARAMETERS present_parameters;
9376         IDirect3DSwapChain9 *swapchain;
9377         IDirect3DDevice9_GetSwapChain(device_ptr, 0, &swapchain);
9378         IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters);
9379         IDirect3DSwapChain9_Release(swapchain);
9380         ref = IDirect3DDevice9_Release(device_ptr);
9381         DestroyWindow(present_parameters.hDeviceWindow);
9382         ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
9383     }
9384 }