wined3d: texturefactor-> fragment states.
[wine] / dlls / ole32 / ole2conv.spec
1 1 stub GETFILTERINFO
2 2 stub IMPORTGR
3 3 stub GETFILTERPREF
4 4 stub IMPORTEMBEDDEDGR
5 5 stub QD2GDI
6 6 stub STATUSPROC
7 7 stub ENUMFONTFUNC
8 #8 WEP
9 #9 ___EXPORTEDSTUB