wined3d: texturefactor-> fragment states.
[wine] / dlls / ole32 / ole2thk.spec
1 #1 stub WEP
2 2 stub ROT16_ISRUNNING16
3 3 stub ISWIN32SHANDLE
4 4 stub ___EXPORTEDSTUB
5 5 stub COTHKCOMMON
6 6 stub ROT16_GETTIMEOFLASTCHANGE16
7 7 stub ROT16_GETOBJECT16