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wined3d: texturefactor-> fragment states.
[wine]
/
dlls
/
ole32
/
ole2thk.spec
1
#1 stub WEP
2
2 stub ROT16_ISRUNNING16
3
3 stub ISWIN32SHANDLE
4
4 stub ___EXPORTEDSTUB
5
5 stub COTHKCOMMON
6
6 stub ROT16_GETTIMEOFLASTCHANGE16
7
7 stub ROT16_GETOBJECT16