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HEAD
wined3d: texturefactor-> fragment states.
[wine]
/
dlls
/
opengl32
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = opengl32.dll
6
IMPORTLIB = opengl32
7
IMPORTS = user32 gdi32 advapi32 kernel32 ntdll
8
EXTRAINCL = @X_CFLAGS@
9
EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11
C_SRCS = \
12
opengl_ext.c \
13
opengl_norm.c \
14
wgl.c
15
16
RC_SRCS = version.rc
17
18
@MAKE_DLL_RULES@
19
20
@DEPENDENCIES@ # everything below this line is overwritten by make depend