2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DResource)
38 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
39 || IsEqualGUID(riid, &IID_IWineD3DTexture)){
40 IUnknown_AddRef(iface);
47 ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) {
48 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
49 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
50 IUnknown_AddRef(This->resource.parent);
51 return InterlockedIncrement(&This->resource.ref);
54 ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
55 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
57 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
58 ref = InterlockedDecrement(&This->resource.ref);
61 for (i = 0; i < This->baseTexture.levels; i++) {
62 if (This->surfaces[i] != NULL) {
63 /* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
64 IUnknown* surfaceParent;
65 IWineD3DSurface_GetParent(This->surfaces[i], &surfaceParent);
66 IUnknown_Release(surfaceParent);
67 IUnknown_Release(surfaceParent);
70 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *)iface);
71 IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
72 HeapFree(GetProcessHeap(), 0, This);
74 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
79 /* ****************************************************
80 IWineD3DTexture IWineD3DResource parts follow
81 **************************************************** */
82 HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) {
83 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
86 HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
87 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
90 HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
91 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
94 HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) {
95 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
98 DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
99 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
102 DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
103 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
106 void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
107 /* Override the IWineD3DResource Preload method */
109 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
111 TRACE("(%p) : About to load texture\n", This);
112 IWineD3DTexture_BindTexture(iface);
115 /* If were dirty then reload the surfaces */
116 if(This->baseTexture.dirty != FALSE) {
117 for (i = 0; i < This->baseTexture.levels; i++) {
118 IWineD3DSurface_LoadTexture(This->surfaces[i], GL_TEXTURE_2D, i);
121 /* No longer dirty */
122 This->baseTexture.dirty = FALSE;
129 D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
130 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
133 HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) {
134 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
137 /* ******************************************************
138 IWineD3DTexture IWineD3DBaseTexture parts follow
139 ****************************************************** */
140 DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) {
141 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
144 DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
145 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
148 DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
149 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
152 HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
153 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
156 D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
157 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
160 void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
161 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
164 /* Internal function, No d3d mapping */
165 BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
166 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
169 BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
170 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
173 HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface) {
174 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
175 TRACE("(%p) : relay to BaseTexture \n", This);
176 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
179 HRESULT WINAPI IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture *iface) {
180 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
181 TRACE("(%p) : relay to BaseTexture \n", This);
182 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
185 UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) {
186 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
187 TRACE("(%p) \n", This);
189 return GL_TEXTURE_2D;
193 /* *******************************************
194 IWineD3DTexture IWineD3DTexture parts follow
195 ******************************************* */
196 HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
197 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
199 if (Level < This->baseTexture.levels) {
200 TRACE("(%p) Level (%d)\n", This, Level);
201 return IWineD3DSurface_GetDesc((IWineD3DSurface *) This->surfaces[Level], pDesc);
203 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
204 return D3DERR_INVALIDCALL;
207 HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) {
208 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
209 *ppSurfaceLevel = (IWineD3DSurface *) This->surfaces[Level];
210 IWineD3DSurface_AddRef((IWineD3DSurface *) This->surfaces[Level]);
211 TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
215 HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT *pLockedRect,
216 CONST RECT *pRect, DWORD Flags) {
218 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
220 if (Level < This->baseTexture.levels) {
222 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) This->surfaces[Level], pLockedRect, pRect, Flags);
223 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
225 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
226 return D3DERR_INVALIDCALL;
231 HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) {
233 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
235 if (Level < This->baseTexture.levels) {
236 hr = IWineD3DSurface_UnlockRect((IWineD3DSurface *) This->surfaces[Level]);
237 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
239 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
240 return D3DERR_INVALIDCALL;
245 HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) {
246 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
247 This->baseTexture.dirty = TRUE;
248 TRACE("(%p) : dirtyfication of surface Level (0)\n", This);
249 return IWineD3DSurface_AddDirtyRect((IWineD3DSurface *)This->surfaces[0], pDirtyRect);
252 const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
255 IWineD3DTextureImpl_QueryInterface,
256 IWineD3DTextureImpl_AddRef,
257 IWineD3DTextureImpl_Release,
258 /* IWineD3DResource */
259 IWineD3DTextureImpl_GetParent,
260 IWineD3DTextureImpl_GetDevice,
261 IWineD3DTextureImpl_SetPrivateData,
262 IWineD3DTextureImpl_GetPrivateData,
263 IWineD3DTextureImpl_FreePrivateData,
264 IWineD3DTextureImpl_SetPriority,
265 IWineD3DTextureImpl_GetPriority,
266 IWineD3DTextureImpl_PreLoad,
267 IWineD3DTextureImpl_GetType,
268 /* IWineD3DBaseTexture */
269 IWineD3DTextureImpl_SetLOD,
270 IWineD3DTextureImpl_GetLOD,
271 IWineD3DTextureImpl_GetLevelCount,
272 IWineD3DTextureImpl_SetAutoGenFilterType,
273 IWineD3DTextureImpl_GetAutoGenFilterType,
274 IWineD3DTextureImpl_GenerateMipSubLevels,
275 IWineD3DTextureImpl_SetDirty,
276 IWineD3DTextureImpl_GetDirty,
277 IWineD3DTextureImpl_BindTexture,
278 IWineD3DTextureImpl_UnBindTexture,
279 IWineD3DTextureImpl_GetTextureDimensions,
280 /* IWineD3DTexture */
281 IWineD3DTextureImpl_GetLevelDesc,
282 IWineD3DTextureImpl_GetSurfaceLevel,
283 IWineD3DTextureImpl_LockRect,
284 IWineD3DTextureImpl_UnlockRect,
285 IWineD3DTextureImpl_AddDirtyRect