2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
35 static const char *shader_opcode_names[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 #define WINED3D_SM1_VS 0xfffe
123 #define WINED3D_SM1_PS 0xffff
125 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
127 switch (version_token >> 16)
131 return &sm1_shader_frontend;
134 FIXME("Unrecognised version token %#x\n", version_token);
139 static inline BOOL shader_is_version_token(DWORD token) {
140 return shader_is_pshader_version(token) ||
141 shader_is_vshader_version(token);
144 void shader_buffer_init(struct SHADER_BUFFER *buffer)
146 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
147 buffer->buffer[0] = '\0';
150 buffer->newline = TRUE;
153 void shader_buffer_free(struct SHADER_BUFFER *buffer)
155 HeapFree(GetProcessHeap(), 0, buffer->buffer);
158 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
160 char* base = buffer->buffer + buffer->bsize;
163 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
165 if (rc < 0 || /* C89 */
166 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
168 ERR("The buffer allocated for the shader program string "
169 "is too small at %d bytes.\n", SHADER_PGMSIZE);
170 buffer->bsize = SHADER_PGMSIZE - 1;
174 if (buffer->newline) {
175 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
176 buffer->newline = FALSE;
182 if (buffer->buffer[buffer->bsize-1] == '\n') {
184 buffer->newline = TRUE;
189 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
194 va_start(args, format);
195 ret = shader_vaddline(buffer, format, args);
201 void shader_init(struct IWineD3DBaseShaderClass *shader,
202 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table)
205 shader->device = device;
206 shader->shader_ins = instruction_table;
207 list_init(&shader->linked_programs);
210 /* Convert floating point offset relative
211 * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
214 switch (register_type)
216 case WINED3DSPR_CONST: return register_idx;
217 case WINED3DSPR_CONST2: return 2048 + register_idx;
218 case WINED3DSPR_CONST3: return 4096 + register_idx;
219 case WINED3DSPR_CONST4: return 6144 + register_idx;
221 FIXME("Unsupported register type: %d\n", register_type);
226 static void shader_delete_constant_list(struct list* clist) {
229 struct local_constant* constant;
231 ptr = list_head(clist);
233 constant = LIST_ENTRY(ptr, struct local_constant, entry);
234 ptr = list_next(clist, ptr);
235 HeapFree(GetProcessHeap(), 0, constant);
240 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
241 DWORD register_type, UINT register_idx, BOOL has_rel_addr, BOOL pshader)
243 switch (register_type)
245 case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
246 if (pshader) reg_maps->texcoord[register_idx] = 1;
247 else reg_maps->address[register_idx] = 1;
250 case WINED3DSPR_TEMP:
251 reg_maps->temporary[register_idx] = 1;
254 case WINED3DSPR_INPUT:
255 if (!pshader) reg_maps->attributes[register_idx] = 1;
260 /* If relative addressing is used, we must assume that all registers
261 * are used. Even if it is a construct like v3[aL], we can't assume
262 * that v0, v1 and v2 aren't read because aL can be negative */
264 for (i = 0; i < MAX_REG_INPUT; ++i)
266 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
271 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[register_idx] = TRUE;
276 case WINED3DSPR_RASTOUT:
277 if (register_idx == 1) reg_maps->fog = 1;
280 case WINED3DSPR_MISCTYPE:
281 if (pshader && register_idx == 0) reg_maps->vpos = 1;
284 case WINED3DSPR_CONST:
289 if (register_idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
290 ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = register_idx;
291 else if (register_idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
292 ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = register_idx;
294 reg_maps->usesrelconstF = TRUE;
298 case WINED3DSPR_CONSTINT:
299 reg_maps->integer_constants |= (1 << register_idx);
302 case WINED3DSPR_CONSTBOOL:
303 reg_maps->boolean_constants |= (1 << register_idx);
307 TRACE("Not recording register of type %#x and idx %u\n", register_type, register_idx);
312 /* Note that this does not count the loop register
313 * as an address register. */
315 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
316 struct shader_reg_maps *reg_maps, struct wined3d_shader_semantic *semantics_in,
317 struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code)
319 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
320 const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
321 DWORD shader_version;
322 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
323 const DWORD* pToken = byte_code;
326 /* There are some minor differences between pixel and vertex shaders */
328 memset(reg_maps, 0, sizeof(*reg_maps));
330 /* get_registers_used is called on every compile on some 1.x shaders, which can result
331 * in stacking up a collection of local constants. Delete the old constants if existing
333 shader_delete_constant_list(&This->baseShader.constantsF);
334 shader_delete_constant_list(&This->baseShader.constantsB);
335 shader_delete_constant_list(&This->baseShader.constantsI);
337 /* The version token is supposed to be the first token */
338 if (!shader_is_version_token(*pToken))
340 FIXME("First token is not a version token, invalid shader.\n");
341 return WINED3DERR_INVALIDCALL;
343 reg_maps->shader_version = shader_version = *pToken++;
344 pshader = shader_is_pshader_version(shader_version);
346 while (!fe->shader_is_end(&pToken))
348 struct wined3d_shader_instruction ins;
353 fe->shader_read_comment(&pToken, &comment);
354 if (comment) continue;
357 fe->shader_read_opcode(&pToken, &ins, ¶m_size, shader_ins, shader_version);
359 /* Unhandled opcode, and its parameters */
360 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
362 TRACE("Skipping unrecognized instruction.\n");
363 pToken += param_size;
367 /* Handle declarations */
368 if (ins.handler_idx == WINED3DSIH_DCL)
370 struct wined3d_shader_semantic semantic;
372 fe->shader_read_semantic(&pToken, &semantic);
374 switch (semantic.reg.register_type)
376 /* Vshader: mark attributes used
377 * Pshader: mark 3.0 input registers used, save token */
378 case WINED3DSPR_INPUT:
379 if (!pshader) reg_maps->attributes[semantic.reg.register_idx] = 1;
380 else reg_maps->packed_input[semantic.reg.register_idx] = 1;
381 semantics_in[semantic.reg.register_idx] = semantic;
384 /* Vshader: mark 3.0 output registers used, save token */
385 case WINED3DSPR_OUTPUT:
386 reg_maps->packed_output[semantic.reg.register_idx] = 1;
387 semantics_out[semantic.reg.register_idx] = semantic;
388 if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
391 /* Save sampler usage token */
392 case WINED3DSPR_SAMPLER:
393 reg_maps->sampler_type[semantic.reg.register_idx] = semantic.sampler_type;
397 TRACE("Not recording DCL register type %#x.\n", semantic.reg.register_type);
401 else if (ins.handler_idx == WINED3DSIH_DEF)
403 struct wined3d_shader_dst_param dst;
404 struct wined3d_shader_src_param rel_addr;
406 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
407 if (!lconst) return E_OUTOFMEMORY;
409 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
410 lconst->idx = dst.register_idx;
412 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
415 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
416 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 && pshader)
418 float *value = (float *) lconst->value;
419 if(value[0] < -1.0) value[0] = -1.0;
420 else if(value[0] > 1.0) value[0] = 1.0;
421 if(value[1] < -1.0) value[1] = -1.0;
422 else if(value[1] > 1.0) value[1] = 1.0;
423 if(value[2] < -1.0) value[2] = -1.0;
424 else if(value[2] > 1.0) value[2] = 1.0;
425 if(value[3] < -1.0) value[3] = -1.0;
426 else if(value[3] > 1.0) value[3] = 1.0;
429 list_add_head(&This->baseShader.constantsF, &lconst->entry);
431 else if (ins.handler_idx == WINED3DSIH_DEFI)
433 struct wined3d_shader_dst_param dst;
434 struct wined3d_shader_src_param rel_addr;
436 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
437 if (!lconst) return E_OUTOFMEMORY;
439 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
440 lconst->idx = dst.register_idx;
442 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
445 list_add_head(&This->baseShader.constantsI, &lconst->entry);
447 else if (ins.handler_idx == WINED3DSIH_DEFB)
449 struct wined3d_shader_dst_param dst;
450 struct wined3d_shader_src_param rel_addr;
452 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
453 if (!lconst) return E_OUTOFMEMORY;
455 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
456 lconst->idx = dst.register_idx;
458 memcpy(lconst->value, pToken, sizeof(DWORD));
461 list_add_head(&This->baseShader.constantsB, &lconst->entry);
463 /* If there's a loop in the shader */
464 else if (ins.handler_idx == WINED3DSIH_LOOP
465 || ins.handler_idx == WINED3DSIH_REP)
467 struct wined3d_shader_src_param src, rel_addr;
469 fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
471 /* Rep and Loop always use an integer constant for the control parameters */
472 if (ins.handler_idx == WINED3DSIH_REP)
474 reg_maps->integer_constants |= 1 << src.register_idx;
478 fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
479 reg_maps->integer_constants |= 1 << src.register_idx;
483 if(cur_loop_depth > max_loop_depth)
484 max_loop_depth = cur_loop_depth;
486 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
487 || ins.handler_idx == WINED3DSIH_ENDREP)
491 /* For subroutine prototypes */
492 else if (ins.handler_idx == WINED3DSIH_LABEL)
494 struct wined3d_shader_src_param src, rel_addr;
496 fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
497 reg_maps->labels[src.register_idx] = 1;
499 /* Set texture, address, temporary registers */
504 /* This will loop over all the registers and try to
505 * make a bitmask of the ones we're interested in.
507 * Relative addressing tokens are ignored, but that's
508 * okay, since we'll catch any address registers when
509 * they are initialized (required by spec) */
513 struct wined3d_shader_dst_param dst_param;
514 struct wined3d_shader_src_param dst_rel_addr;
516 fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
518 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
519 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
520 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
521 if (!pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3
522 && dst_param.register_type == WINED3DSPR_TEXCRDOUT)
524 reg_maps->texcoord_mask[dst_param.register_type] |= dst_param.write_mask;
528 shader_record_register_usage(This, reg_maps, dst_param.register_type,
529 dst_param.register_idx, !!dst_param.rel_addr, pshader);
532 /* Declare 1.X samplers implicitly, based on the destination reg. number */
533 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1
534 && pshader /* Filter different instructions with the same enum values in VS */
535 && (ins.handler_idx == WINED3DSIH_TEX
536 || ins.handler_idx == WINED3DSIH_TEXBEM
537 || ins.handler_idx == WINED3DSIH_TEXBEML
538 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
539 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
540 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
541 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
542 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
543 || ins.handler_idx == WINED3DSIH_TEXREG2AR
544 || ins.handler_idx == WINED3DSIH_TEXREG2GB
545 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
547 /* Fake sampler usage, only set reserved bit and ttype */
548 DWORD sampler_code = dst_param.register_idx;
550 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
551 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
553 /* texbem is only valid with < 1.4 pixel shaders */
554 if (ins.handler_idx == WINED3DSIH_TEXBEM
555 || ins.handler_idx == WINED3DSIH_TEXBEML)
557 reg_maps->bumpmat[sampler_code] = TRUE;
558 if (ins.handler_idx == WINED3DSIH_TEXBEML)
560 reg_maps->luminanceparams[sampler_code] = TRUE;
564 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
566 reg_maps->bumpmat[dst_param.register_idx] = TRUE;
570 if (ins.handler_idx == WINED3DSIH_NRM)
572 reg_maps->usesnrm = 1;
574 else if (ins.handler_idx == WINED3DSIH_DSY)
576 reg_maps->usesdsy = 1;
579 limit = ins.src_count + (ins.predicate ? 1 : 0);
580 for (i = 0; i < limit; ++i)
582 struct wined3d_shader_src_param src_param, src_rel_addr;
584 fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
585 shader_record_register_usage(This, reg_maps, src_param.register_type,
586 src_param.register_idx, !!src_param.rel_addr, pshader);
590 reg_maps->loop_depth = max_loop_depth;
592 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
597 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, DWORD shader_version)
601 if (semantic->reg.register_type == WINED3DSPR_SAMPLER)
603 switch (semantic->sampler_type)
605 case WINED3DSTT_2D: TRACE("_2d"); break;
606 case WINED3DSTT_CUBE: TRACE("_cube"); break;
607 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
608 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
613 /* Pixel shaders 3.0 don't have usage semantics */
614 if (shader_is_pshader_version(shader_version) && shader_version < WINED3DPS_VERSION(3,0))
619 switch (semantic->usage)
621 case WINED3DDECLUSAGE_POSITION:
622 TRACE("position%d", semantic->usage_idx);
624 case WINED3DDECLUSAGE_BLENDINDICES:
627 case WINED3DDECLUSAGE_BLENDWEIGHT:
630 case WINED3DDECLUSAGE_NORMAL:
631 TRACE("normal%d", semantic->usage_idx);
633 case WINED3DDECLUSAGE_PSIZE:
636 case WINED3DDECLUSAGE_COLOR:
637 if (semantic->usage_idx == 0) TRACE("color");
638 else TRACE("specular%d", (semantic->usage_idx - 1));
640 case WINED3DDECLUSAGE_TEXCOORD:
641 TRACE("texture%d", semantic->usage_idx);
643 case WINED3DDECLUSAGE_TANGENT:
646 case WINED3DDECLUSAGE_BINORMAL:
649 case WINED3DDECLUSAGE_TESSFACTOR:
652 case WINED3DDECLUSAGE_POSITIONT:
653 TRACE("positionT%d", semantic->usage_idx);
655 case WINED3DDECLUSAGE_FOG:
658 case WINED3DDECLUSAGE_DEPTH:
661 case WINED3DDECLUSAGE_SAMPLE:
665 FIXME("unknown_semantics(0x%08x)", semantic->usage);
670 static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
671 const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
673 static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
674 static const char * const misctype_reg_names[] = {"vPos", "vFace"};
675 UINT offset = register_idx;
677 switch (register_type)
679 case WINED3DSPR_TEMP:
683 case WINED3DSPR_INPUT:
687 case WINED3DSPR_CONST:
688 case WINED3DSPR_CONST2:
689 case WINED3DSPR_CONST3:
690 case WINED3DSPR_CONST4:
692 offset = shader_get_float_offset(register_type, register_idx);
695 case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
696 TRACE("%c", shader_is_pshader_version(shader_version) ? 't' : 'a');
699 case WINED3DSPR_RASTOUT:
700 TRACE("%s", rastout_reg_names[register_idx]);
703 case WINED3DSPR_COLOROUT:
707 case WINED3DSPR_DEPTHOUT:
711 case WINED3DSPR_ATTROUT:
715 case WINED3DSPR_TEXCRDOUT:
716 /* Vertex shaders >= 3.0 use general purpose output registers
717 * (WINED3DSPR_OUTPUT), which can include an address token */
718 if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) TRACE("o");
722 case WINED3DSPR_CONSTINT:
726 case WINED3DSPR_CONSTBOOL:
730 case WINED3DSPR_LABEL:
734 case WINED3DSPR_LOOP:
738 case WINED3DSPR_SAMPLER:
742 case WINED3DSPR_MISCTYPE:
743 if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
744 else TRACE("%s", misctype_reg_names[register_idx]);
747 case WINED3DSPR_PREDICATE:
752 TRACE("unhandled_rtype(%#x)", register_type);
756 if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
761 shader_dump_src_param(rel_addr, shader_version);
765 if (rel_addr) TRACE("]");
769 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version)
771 DWORD write_mask = param->write_mask;
773 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
775 if (write_mask != WINED3DSP_WRITEMASK_ALL)
777 static const char *write_mask_chars = "xyzw";
780 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
781 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
782 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
783 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
787 void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version)
789 DWORD src_modifier = param->modifiers;
790 DWORD swizzle = param->swizzle;
792 if (src_modifier == WINED3DSPSM_NEG
793 || src_modifier == WINED3DSPSM_BIASNEG
794 || src_modifier == WINED3DSPSM_SIGNNEG
795 || src_modifier == WINED3DSPSM_X2NEG
796 || src_modifier == WINED3DSPSM_ABSNEG)
798 else if (src_modifier == WINED3DSPSM_COMP)
800 else if (src_modifier == WINED3DSPSM_NOT)
803 if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
806 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
810 switch (src_modifier)
812 case WINED3DSPSM_NONE: break;
813 case WINED3DSPSM_NEG: break;
814 case WINED3DSPSM_NOT: break;
815 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
816 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
817 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
818 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
819 case WINED3DSPSM_COMP: break;
820 case WINED3DSPSM_X2: TRACE("_x2"); break;
821 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
822 case WINED3DSPSM_DZ: TRACE("_dz"); break;
823 case WINED3DSPSM_DW: TRACE("_dw"); break;
824 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
825 case WINED3DSPSM_ABS: TRACE(")"); break;
827 TRACE("_unknown_modifier(%#x)", src_modifier);
831 if (swizzle != WINED3DSP_NOSWIZZLE)
833 static const char *swizzle_chars = "xyzw";
834 DWORD swizzle_x = swizzle & 0x03;
835 DWORD swizzle_y = (swizzle >> 2) & 0x03;
836 DWORD swizzle_z = (swizzle >> 4) & 0x03;
837 DWORD swizzle_w = (swizzle >> 6) & 0x03;
839 if (swizzle_x == swizzle_y
840 && swizzle_x == swizzle_z
841 && swizzle_x == swizzle_w)
843 TRACE(".%c", swizzle_chars[swizzle_x]);
847 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
848 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
853 /* Shared code in order to generate the bulk of the shader string.
854 * NOTE: A description of how to parse tokens can be found on msdn */
855 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
856 const struct wined3d_shader_frontend *fe, const shader_reg_maps *reg_maps,
857 const DWORD *pFunction)
859 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
860 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
861 const SHADER_OPCODE *opcode_table = This->baseShader.shader_ins;
862 const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
863 DWORD shader_version = reg_maps->shader_version;
864 struct wined3d_shader_src_param src_rel_addr[4];
865 struct wined3d_shader_src_param src_param[4];
866 struct wined3d_shader_src_param dst_rel_addr;
867 struct wined3d_shader_dst_param dst_param;
868 struct wined3d_shader_instruction ins;
869 struct wined3d_shader_context ctx;
870 const DWORD *pToken = pFunction;
871 SHADER_HANDLER hw_fct;
874 /* Initialize current parsing state */
876 ctx.reg_maps = reg_maps;
880 ins.dst = &dst_param;
882 This->baseShader.parse_state.current_row = 0;
884 if (!shader_is_version_token(*pToken++))
886 ERR("First token is not a version token, invalid shader.\n");
890 while (!fe->shader_is_end(&pToken))
895 /* Skip comment tokens */
896 fe->shader_read_comment(&pToken, &comment);
897 if (comment) continue;
900 fe->shader_read_opcode(&pToken, &ins, ¶m_size, opcode_table, shader_version);
902 /* Unknown opcode and its parameters */
903 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
905 TRACE("Skipping unrecognized instruction.\n");
906 pToken += param_size;
911 if (ins.handler_idx == WINED3DSIH_DCL
912 || ins.handler_idx == WINED3DSIH_NOP
913 || ins.handler_idx == WINED3DSIH_DEF
914 || ins.handler_idx == WINED3DSIH_DEFI
915 || ins.handler_idx == WINED3DSIH_DEFB
916 || ins.handler_idx == WINED3DSIH_PHASE
917 || ins.handler_idx == WINED3DSIH_RET)
919 pToken += param_size;
924 hw_fct = handler_table[ins.handler_idx];
926 /* Unhandled opcode */
929 FIXME("Backend can't handle opcode %#x\n", ins.handler_idx);
930 pToken += param_size;
934 /* Destination token */
935 if (ins.dst_count) fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
937 /* Predication token */
938 if (ins.predicate) ins.predicate = *pToken++;
940 /* Other source tokens */
941 for (i = 0; i < ins.src_count; ++i)
943 fe->shader_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version);
946 /* Call appropriate function for output target */
949 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
950 /* FIXME: This should be internal to the shader backend.
951 * Also, right now this is the only reason "shader_mode" exists. */
952 if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins);
956 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
958 DWORD mmask = dst->modifiers;
963 case 13: TRACE("_d8"); break;
964 case 14: TRACE("_d4"); break;
965 case 15: TRACE("_d2"); break;
966 case 1: TRACE("_x2"); break;
967 case 2: TRACE("_x4"); break;
968 case 3: TRACE("_x8"); break;
969 default: TRACE("_unhandled_shift(%d)", dst->shift); break;
972 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
973 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
974 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
976 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
978 FIXME("_unrecognized_modifier(%#x)", mmask);
981 void shader_trace_init(const struct wined3d_shader_frontend *fe,
982 const DWORD *pFunction, const SHADER_OPCODE *opcode_table)
984 const DWORD* pToken = pFunction;
985 DWORD shader_version;
988 TRACE("Parsing %p\n", pFunction);
990 /* The version token is supposed to be the first token */
991 if (!shader_is_version_token(*pToken))
993 FIXME("First token is not a version token, invalid shader.\n");
996 shader_version = *pToken++;
997 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs",
998 WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version));
1000 while (!fe->shader_is_end(&pToken))
1002 struct wined3d_shader_instruction ins;
1003 const char *comment;
1007 fe->shader_read_comment(&pToken, &comment);
1010 TRACE("//%s\n", comment);
1014 fe->shader_read_opcode(&pToken, &ins, ¶m_size, opcode_table, shader_version);
1015 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1017 TRACE("Skipping unrecognized instruction.\n");
1018 pToken += param_size;
1022 if (ins.handler_idx == WINED3DSIH_DCL)
1024 struct wined3d_shader_semantic semantic;
1026 fe->shader_read_semantic(&pToken, &semantic);
1028 shader_dump_decl_usage(&semantic, shader_version);
1029 shader_dump_ins_modifiers(&semantic.reg);
1031 shader_dump_dst_param(&semantic.reg, shader_version);
1033 else if (ins.handler_idx == WINED3DSIH_DEF)
1035 struct wined3d_shader_dst_param dst;
1036 struct wined3d_shader_src_param rel_addr;
1038 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1040 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.register_type, dst.register_idx),
1041 *(const float *)(pToken),
1042 *(const float *)(pToken + 1),
1043 *(const float *)(pToken + 2),
1044 *(const float *)(pToken + 3));
1047 else if (ins.handler_idx == WINED3DSIH_DEFI)
1049 struct wined3d_shader_dst_param dst;
1050 struct wined3d_shader_src_param rel_addr;
1052 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1054 TRACE("defi i%u = %d, %d, %d, %d", dst.register_idx,
1061 else if (ins.handler_idx == WINED3DSIH_DEFB)
1063 struct wined3d_shader_dst_param dst;
1064 struct wined3d_shader_src_param rel_addr;
1066 fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1068 TRACE("defb b%u = %s", dst.register_idx, *pToken ? "true" : "false");
1073 struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1074 struct wined3d_shader_dst_param dst_param;
1075 struct wined3d_shader_src_param src_param;
1079 fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
1082 /* Print out predication source token first - it follows
1083 * the destination token. */
1086 fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
1088 shader_dump_src_param(&src_param, shader_version);
1092 /* PixWin marks instructions with the coissue flag with a '+' */
1093 if (ins.coissue) TRACE("+");
1095 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1097 if (ins.handler_idx == WINED3DSIH_IFC
1098 || ins.handler_idx == WINED3DSIH_BREAKC)
1102 case COMPARISON_GT: TRACE("_gt"); break;
1103 case COMPARISON_EQ: TRACE("_eq"); break;
1104 case COMPARISON_GE: TRACE("_ge"); break;
1105 case COMPARISON_LT: TRACE("_lt"); break;
1106 case COMPARISON_NE: TRACE("_ne"); break;
1107 case COMPARISON_LE: TRACE("_le"); break;
1108 default: TRACE("_(%u)", ins.flags);
1111 else if (ins.handler_idx == WINED3DSIH_TEX
1112 && shader_version >= WINED3DPS_VERSION(2,0)
1113 && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1118 /* We already read the destination token, print it. */
1121 shader_dump_ins_modifiers(&dst_param);
1123 shader_dump_dst_param(&dst_param, shader_version);
1126 /* Other source tokens */
1127 for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1129 fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
1130 TRACE(!i ? " " : ", ");
1131 shader_dump_src_param(&src_param, shader_version);
1138 void shader_cleanup(IWineD3DBaseShader *iface)
1140 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1142 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1143 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1144 shader_delete_constant_list(&This->baseShader.constantsF);
1145 shader_delete_constant_list(&This->baseShader.constantsB);
1146 shader_delete_constant_list(&This->baseShader.constantsI);
1147 list_remove(&This->baseShader.shader_list_entry);
1150 static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
1151 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1152 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1153 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1154 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1155 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1156 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1157 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1158 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1159 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1160 static void shader_none_free(IWineD3DDevice *iface) {}
1161 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1162 static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface, const struct wined3d_shader_frontend *fe,
1163 SHADER_BUFFER *buffer, const struct ps_compile_args *args)
1165 FIXME("NONE shader backend asked to generate a pixel shader\n");
1168 static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface, const struct wined3d_shader_frontend *fe,
1169 SHADER_BUFFER *buffer, const struct vs_compile_args *args)
1171 FIXME("NONE shader backend asked to generate a vertex shader\n");
1175 #define GLINFO_LOCATION (*gl_info)
1176 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1178 /* Set the shader caps to 0 for the none shader backend */
1179 pCaps->VertexShaderVersion = 0;
1180 pCaps->PixelShaderVersion = 0;
1181 pCaps->PixelShader1xMaxValue = 0.0;
1183 #undef GLINFO_LOCATION
1184 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1186 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1188 TRACE("Checking support for fixup:\n");
1189 dump_color_fixup_desc(fixup);
1192 /* Faked to make some apps happy. */
1193 if (!is_yuv_fixup(fixup))
1199 TRACE("[FAILED]\n");
1203 const shader_backend_t none_shader_backend = {
1204 shader_none_instruction_handler_table,
1206 shader_none_select_depth_blt,
1207 shader_none_deselect_depth_blt,
1208 shader_none_update_float_vertex_constants,
1209 shader_none_update_float_pixel_constants,
1210 shader_none_load_constants,
1211 shader_none_load_np2fixup_constants,
1212 shader_none_destroy,
1215 shader_none_dirty_const,
1216 shader_none_generate_pshader,
1217 shader_none_generate_vshader,
1218 shader_none_get_caps,
1219 shader_none_color_fixup_supported,