winedos: Make an expression in DOSVM_Int10Handler() more clear.
[wine] / dlls / d3d10core / device.c
1 /*
2  * Copyright 2008-2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #define NONAMELESSUNION
24 #include "d3d10core_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27
28 /* Inner IUnknown methods */
29
30 static inline struct d3d10_device *d3d10_device_from_inner_unknown(IUnknown *iface)
31 {
32     return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, inner_unknown_vtbl));
33 }
34
35 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **object)
36 {
37     struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
38
39     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40
41     if (IsEqualGUID(riid, &IID_IUnknown)
42             || IsEqualGUID(riid, &IID_ID3D10Device))
43     {
44         IUnknown_AddRef((IUnknown *)This);
45         *object = This;
46         return S_OK;
47     }
48
49     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
50     {
51         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
52         *object = &This->device_parent_vtbl;
53         return S_OK;
54     }
55
56     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
57
58     *object = NULL;
59     return E_NOINTERFACE;
60 }
61
62 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
63 {
64     struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
65     ULONG refcount = InterlockedIncrement(&This->refcount);
66
67     TRACE("%p increasing refcount to %u\n", This, refcount);
68
69     return refcount;
70 }
71
72 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
73 {
74     struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
75     ULONG refcount = InterlockedDecrement(&This->refcount);
76
77     TRACE("%p decreasing refcount to %u\n", This, refcount);
78
79     if (!refcount)
80     {
81         if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device);
82     }
83
84     return refcount;
85 }
86
87 /* IUnknown methods */
88
89 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
90 {
91     struct d3d10_device *This = (struct d3d10_device *)iface;
92     TRACE("Forwarding to outer IUnknown\n");
93     return IUnknown_QueryInterface(This->outer_unknown, riid, object);
94 }
95
96 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
97 {
98     struct d3d10_device *This = (struct d3d10_device *)iface;
99     TRACE("Forwarding to outer IUnknown\n");
100     return IUnknown_AddRef(This->outer_unknown);
101 }
102
103 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
104 {
105     struct d3d10_device *This = (struct d3d10_device *)iface;
106     TRACE("Forwarding to outer IUnknown\n");
107     return IUnknown_Release(This->outer_unknown);
108 }
109
110 /* ID3D10Device methods */
111
112 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
113         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
114 {
115     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
116             iface, start_slot, buffer_count, buffers);
117 }
118
119 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
120         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
121 {
122     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
123             iface, start_slot, view_count, views);
124 }
125
126 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
127 {
128     struct d3d10_device *This = (struct d3d10_device *)iface;
129     struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
130
131     TRACE("iface %p, shader %p\n", iface, shader);
132
133     IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
134 }
135
136 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
137         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
138 {
139     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
140             iface, start_slot, sampler_count, samplers);
141 }
142
143 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
144 {
145     struct d3d10_device *This = (struct d3d10_device *)iface;
146     struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
147
148     TRACE("iface %p, shader %p\n", iface, shader);
149
150     IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
151 }
152
153 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
154         UINT index_count, UINT start_index_location, INT base_vertex_location)
155 {
156     struct d3d10_device *This = (struct d3d10_device *)iface;
157
158     TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
159             iface, index_count, start_index_location, base_vertex_location);
160
161     IWineD3DDevice_SetBaseVertexIndex(This->wined3d_device, base_vertex_location);
162     IWineD3DDevice_DrawIndexedPrimitive(This->wined3d_device, start_index_location, index_count);
163 }
164
165 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
166         UINT vertex_count, UINT start_vertex_location)
167 {
168     struct d3d10_device *This = (struct d3d10_device *)iface;
169
170     TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
171             iface, vertex_count, start_vertex_location);
172
173     IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count);
174 }
175
176 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
177         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
178 {
179     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
180             iface, start_slot, buffer_count, buffers);
181 }
182
183 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
184 {
185     struct d3d10_device *This = (struct d3d10_device *)iface;
186
187     TRACE("iface %p, input_layout %p\n", iface, input_layout);
188
189     IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
190             ((struct d3d10_input_layout *)input_layout)->wined3d_decl);
191 }
192
193 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
194         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
195         const UINT *strides, const UINT *offsets)
196 {
197     struct d3d10_device *This = (struct d3d10_device *)iface;
198     unsigned int i;
199
200     TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
201             iface, start_slot, buffer_count, buffers, strides, offsets);
202
203     for (i = 0; i < buffer_count; ++i)
204     {
205         IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot,
206                 ((struct d3d10_buffer *)buffers[i])->wined3d_buffer, offsets[i], strides[i]);
207     }
208 }
209
210 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
211         ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
212 {
213     struct d3d10_device *This = (struct d3d10_device *)iface;
214
215     TRACE("iface %p, buffer %p, format %s, offset %u.\n",
216             iface, buffer, debug_dxgi_format(format), offset);
217
218     IWineD3DDevice_SetIndices(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
219             wined3dformat_from_dxgi_format(format));
220     if (offset) FIXME("offset %u not supported.\n", offset);
221 }
222
223 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
224         UINT instance_index_count, UINT instance_count, UINT start_index_location,
225         INT base_vertex_location, UINT start_instance_location)
226 {
227     FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
228             "\tbase_vertex_location %d, start_instance_location %u stub!\n",
229             iface, instance_index_count, instance_count, start_index_location,
230             base_vertex_location, start_instance_location);
231 }
232
233 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
234         UINT instance_vertex_count, UINT instance_count,
235         UINT start_vertex_location, UINT start_instance_location)
236 {
237     FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
238             "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
239             start_vertex_location, start_instance_location);
240 }
241
242 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
243         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
244 {
245     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
246             iface, start_slot, buffer_count, buffers);
247 }
248
249 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
250 {
251     if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
252     else WARN("iface %p, shader %p stub!\n", iface, shader);
253 }
254
255 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
256 {
257     struct d3d10_device *This = (struct d3d10_device *)iface;
258
259     TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
260
261     IWineD3DDevice_SetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE)topology);
262 }
263
264 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
265         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
266 {
267     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
268             iface, start_slot, view_count, views);
269 }
270
271 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
272         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
273 {
274     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
275             iface, start_slot, sampler_count, samplers);
276 }
277
278 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
279 {
280     FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
281 }
282
283 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
284         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
285 {
286     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
287             iface, start_slot, view_count, views);
288 }
289
290 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
291         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
292 {
293     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
294             iface, start_slot, sampler_count, samplers);
295 }
296
297 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
298         UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
299         ID3D10DepthStencilView *depth_stencil_view)
300 {
301     FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
302             iface, render_target_view_count, render_target_views, depth_stencil_view);
303 }
304
305 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
306         ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
307 {
308     FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
309             iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
310 }
311
312 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
313         ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
314 {
315     FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
316             iface, depth_stencil_state, stencil_ref);
317 }
318
319 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
320         UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
321 {
322     FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
323 }
324
325 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
326 {
327     FIXME("iface %p stub!\n", iface);
328 }
329
330 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
331 {
332     FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
333 }
334
335 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
336         UINT viewport_count, const D3D10_VIEWPORT *viewports)
337 {
338     FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
339 }
340
341 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
342         UINT rect_count, const D3D10_RECT *rects)
343 {
344     FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
345 }
346
347 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
348         ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
349         ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
350 {
351     FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
352             "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
353             iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
354             src_resource, src_subresource_idx, src_box);
355 }
356
357 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
358         ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
359 {
360     FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
361 }
362
363 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
364         ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
365         const void *data, UINT row_pitch, UINT depth_pitch)
366 {
367     FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
368             iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
369 }
370
371 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
372         ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
373 {
374     struct d3d10_device *This = (struct d3d10_device *)iface;
375     IWineD3DRendertargetView *wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view;
376
377     TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
378             iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
379
380     IWineD3DDevice_ClearRendertargetView(This->wined3d_device, wined3d_view, color_rgba);
381 }
382
383 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
384         ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
385 {
386     FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
387             iface, depth_stencil_view, flags, depth, stencil);
388 }
389
390 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
391 {
392     FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
393 }
394
395 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
396         ID3D10Resource *dst_resource, UINT dst_subresource_idx,
397         ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
398 {
399     FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
400             "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
401             iface, dst_resource, dst_subresource_idx,
402             src_resource, src_subresource_idx, debug_dxgi_format(format));
403 }
404
405 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
406         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
407 {
408     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
409             iface, start_slot, buffer_count, buffers);
410 }
411
412 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
413         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
414 {
415     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
416             iface, start_slot, view_count, views);
417 }
418
419 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
420 {
421     FIXME("iface %p, shader %p stub!\n", iface, shader);
422 }
423
424 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
425         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
426 {
427     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
428             iface, start_slot, sampler_count, samplers);
429 }
430
431 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
432 {
433     FIXME("iface %p, shader %p stub!\n", iface, shader);
434 }
435
436 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
437         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
438 {
439     FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
440             iface, start_slot, buffer_count, buffers);
441 }
442
443 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
444 {
445     FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
446 }
447
448 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
449         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
450 {
451     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
452             iface, start_slot, buffer_count, buffers, strides, offsets);
453 }
454
455 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
456         ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
457 {
458     FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
459 }
460
461 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
462         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
463 {
464     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
465             iface, start_slot, buffer_count, buffers);
466 }
467
468 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
469 {
470     FIXME("iface %p, shader %p stub!\n", iface, shader);
471 }
472
473 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
474 {
475     struct d3d10_device *This = (struct d3d10_device *)iface;
476
477     TRACE("iface %p, topology %p\n", iface, topology);
478
479     IWineD3DDevice_GetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE *)topology);
480 }
481
482 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
483         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
484 {
485     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
486             iface, start_slot, view_count, views);
487 }
488
489 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
490         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
491 {
492     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
493             iface, start_slot, sampler_count, samplers);
494 }
495
496 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
497         ID3D10Predicate **predicate, BOOL *value)
498 {
499     FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
500 }
501
502 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
503         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
504 {
505     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
506             iface, start_slot, view_count, views);
507 }
508
509 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
510         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
511 {
512     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
513             iface, start_slot, sampler_count, samplers);
514 }
515
516 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
517         UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
518 {
519     FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
520             iface, view_count, render_target_views, depth_stencil_view);
521 }
522
523 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
524         ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
525 {
526     FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
527             iface, blend_state, blend_factor, sample_mask);
528 }
529
530 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
531         ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
532 {
533     FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
534             iface, depth_stencil_state, stencil_ref);
535 }
536
537 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
538         UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
539 {
540     FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
541             iface, buffer_count, buffers, offsets);
542 }
543
544 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
545 {
546     FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
547 }
548
549 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
550         UINT *viewport_count, D3D10_VIEWPORT *viewports)
551 {
552     FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
553 }
554
555 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
556 {
557     FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
558 }
559
560 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
561 {
562     FIXME("iface %p stub!\n", iface);
563
564     return E_NOTIMPL;
565 }
566
567 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
568 {
569     FIXME("iface %p, flags %#x stub!\n", iface, flags);
570
571     return E_NOTIMPL;
572 }
573
574 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
575 {
576     FIXME("iface %p stub!\n", iface);
577
578     return 0;
579 }
580
581 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
582         REFGUID guid, UINT *data_size, void *data)
583 {
584     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
585             iface, debugstr_guid(guid), data_size, data);
586
587     return E_NOTIMPL;
588 }
589
590 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
591         REFGUID guid, UINT data_size, const void *data)
592 {
593     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
594             iface, debugstr_guid(guid), data_size, data);
595
596     return E_NOTIMPL;
597 }
598
599 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
600         REFGUID guid, const IUnknown *data)
601 {
602     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
603
604     return E_NOTIMPL;
605 }
606
607 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
608 {
609     FIXME("iface %p stub!\n", iface);
610 }
611
612 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
613 {
614     FIXME("iface %p stub!\n", iface);
615 }
616
617 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
618         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
619 {
620     struct d3d10_device *This = (struct d3d10_device *)iface;
621     struct wined3d_buffer_desc wined3d_desc;
622     struct d3d10_buffer *object;
623     HRESULT hr;
624
625     FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
626
627     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
628     if (!object)
629     {
630         ERR("Failed to allocate D3D10 buffer object memory\n");
631         return E_OUTOFMEMORY;
632     }
633
634     object->vtbl = &d3d10_buffer_vtbl;
635     object->refcount = 1;
636
637     FIXME("Implement DXGI<->wined3d usage conversion\n");
638
639     wined3d_desc.byte_width = desc->ByteWidth;
640     wined3d_desc.usage = desc->Usage;
641     wined3d_desc.bind_flags = desc->BindFlags;
642     wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
643     wined3d_desc.misc_flags = desc->MiscFlags;
644
645     hr = IWineD3DDevice_CreateBuffer(This->wined3d_device, &wined3d_desc,
646             data ? data->pSysMem : NULL, (IUnknown *)object, &object->wined3d_buffer);
647     if (FAILED(hr))
648     {
649         ERR("CreateBuffer failed, returning %#x\n", hr);
650         HeapFree(GetProcessHeap(), 0, object);
651         return hr;
652     }
653
654     *buffer = (ID3D10Buffer *)object;
655
656     TRACE("Created ID3D10Buffer %p\n", object);
657
658     return S_OK;
659 }
660
661 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
662         const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
663 {
664     FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
665
666     return E_NOTIMPL;
667 }
668
669 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
670         const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
671 {
672     struct d3d10_device *This = (struct d3d10_device *)iface;
673     struct d3d10_texture2d *object;
674     HRESULT hr;
675
676     FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
677
678     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
679     if (!object)
680     {
681         ERR("Failed to allocate D3D10 texture2d object memory\n");
682         return E_OUTOFMEMORY;
683     }
684
685     hr = d3d10_texture2d_init(object, This, desc);
686     if (FAILED(hr))
687     {
688         WARN("Failed to initialize texture, hr %#x.\n", hr);
689         HeapFree(GetProcessHeap(), 0, object);
690         return hr;
691     }
692
693     *texture = (ID3D10Texture2D *)object;
694
695     TRACE("Created ID3D10Texture2D %p\n", object);
696
697     return S_OK;
698 }
699
700 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
701         const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
702 {
703     FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
704
705     return E_NOTIMPL;
706 }
707
708 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
709         ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
710 {
711     FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
712
713     return E_NOTIMPL;
714 }
715
716 static IWineD3DResource *d3d10_device_wined3d_resource_from_resource(ID3D10Resource *resource)
717 {
718     D3D10_RESOURCE_DIMENSION dimension;
719
720     ID3D10Resource_GetType(resource, &dimension);
721
722     switch(dimension)
723     {
724         case D3D10_RESOURCE_DIMENSION_BUFFER:
725             return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
726
727         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
728             return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
729
730         default:
731             FIXME("Unhandled resource dimension %#x\n", dimension);
732             return NULL;
733     }
734 }
735
736 static HRESULT d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
737 {
738     D3D10_RESOURCE_DIMENSION dimension;
739     HRESULT hr;
740
741     ID3D10Resource_GetType(resource, &dimension);
742
743     switch(dimension)
744     {
745         case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
746         {
747             ID3D10Texture1D *texture;
748             D3D10_TEXTURE1D_DESC texture_desc;
749
750             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
751             if (FAILED(hr))
752             {
753                 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
754                 return E_INVALIDARG;
755             }
756
757             ID3D10Texture1D_GetDesc(texture, &texture_desc);
758             ID3D10Texture1D_Release(texture);
759
760             desc->Format = texture_desc.Format;
761             if (texture_desc.ArraySize == 1)
762             {
763                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
764                 desc->u.Texture1D.MipSlice = 0;
765             }
766             else
767             {
768                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
769                 desc->u.Texture1DArray.MipSlice = 0;
770                 desc->u.Texture1DArray.FirstArraySlice = 0;
771                 desc->u.Texture1DArray.ArraySize = 1;
772             }
773
774             return S_OK;
775         }
776
777         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
778         {
779             ID3D10Texture2D *texture;
780             D3D10_TEXTURE2D_DESC texture_desc;
781
782             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
783             if (FAILED(hr))
784             {
785                 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
786                 return E_INVALIDARG;
787             }
788
789             ID3D10Texture2D_GetDesc(texture, &texture_desc);
790             ID3D10Texture2D_Release(texture);
791
792             desc->Format = texture_desc.Format;
793             if (texture_desc.ArraySize == 1)
794             {
795                 if (texture_desc.SampleDesc.Count == 1)
796                 {
797                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
798                     desc->u.Texture2D.MipSlice = 0;
799                 }
800                 else
801                 {
802                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
803                 }
804             }
805             else
806             {
807                 if (texture_desc.SampleDesc.Count == 1)
808                 {
809                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
810                     desc->u.Texture2DArray.MipSlice = 0;
811                     desc->u.Texture2DArray.FirstArraySlice = 0;
812                     desc->u.Texture2DArray.ArraySize = 1;
813                 }
814                 else
815                 {
816                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
817                     desc->u.Texture2DMSArray.FirstArraySlice = 0;
818                     desc->u.Texture2DMSArray.ArraySize = 1;
819                 }
820             }
821
822             return S_OK;
823         }
824
825         case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
826         {
827             ID3D10Texture3D *texture;
828             D3D10_TEXTURE3D_DESC texture_desc;
829
830             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
831             if (FAILED(hr))
832             {
833                 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
834                 return E_INVALIDARG;
835             }
836
837             ID3D10Texture3D_GetDesc(texture, &texture_desc);
838             ID3D10Texture3D_Release(texture);
839
840             desc->Format = texture_desc.Format;
841             desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
842             desc->u.Texture3D.MipSlice = 0;
843             desc->u.Texture3D.FirstWSlice = 0;
844             desc->u.Texture3D.WSize = 1;
845
846             return S_OK;
847         }
848
849         default:
850             FIXME("Unhandled resource dimension %#x\n", dimension);
851             return E_INVALIDARG;
852     }
853 }
854
855 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
856         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
857 {
858     struct d3d10_device *This = (struct d3d10_device *)iface;
859     struct d3d10_rendertarget_view *object;
860     IWineD3DResource *wined3d_resource;
861
862     TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
863
864     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
865     if (!object)
866     {
867         ERR("Failed to allocate D3D10 rendertarget view object memory\n");
868         return E_OUTOFMEMORY;
869     }
870
871     object->vtbl = &d3d10_rendertarget_view_vtbl;
872     object->refcount = 1;
873
874     if (!desc)
875     {
876         HRESULT hr = d3d10_device_set_rtdesc_from_resource(&object->desc, resource);
877         if (FAILED(hr))
878         {
879             HeapFree(GetProcessHeap(), 0, object);
880             return hr;
881         }
882     }
883     else
884     {
885         object->desc = *desc;
886     }
887
888     wined3d_resource = d3d10_device_wined3d_resource_from_resource(resource);
889     if (!wined3d_resource)
890     {
891         FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource);
892         HeapFree(GetProcessHeap(), 0, object);
893         return E_FAIL;
894     }
895     IWineD3DDevice_CreateRendertargetView(This->wined3d_device,
896             wined3d_resource, (IUnknown *)object, &object->wined3d_view);
897
898     *view = (ID3D10RenderTargetView *)object;
899
900     return S_OK;
901 }
902
903 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
904         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
905 {
906     FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
907
908     return E_NOTIMPL;
909 }
910
911 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
912         const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
913         SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
914 {
915     struct d3d10_device *This = (struct d3d10_device *)iface;
916     struct d3d10_input_layout *object;
917     WINED3DVERTEXELEMENT *wined3d_elements;
918     UINT wined3d_element_count;
919     HRESULT hr;
920
921     TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
922             "\tshader_byte_code_length %lu, input_layout %p\n",
923             iface, element_descs, element_count, shader_byte_code,
924             shader_byte_code_length, input_layout);
925
926     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
927     if (!object)
928     {
929         ERR("Failed to allocate D3D10 input layout object memory\n");
930         return E_OUTOFMEMORY;
931     }
932
933     object->vtbl = &d3d10_input_layout_vtbl;
934     object->refcount = 1;
935
936     hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
937             shader_byte_code, shader_byte_code_length, &wined3d_elements, &wined3d_element_count);
938     if (FAILED(hr))
939     {
940         HeapFree(GetProcessHeap(), 0, object);
941         return hr;
942     }
943
944     IWineD3DDevice_CreateVertexDeclaration(This->wined3d_device, &object->wined3d_decl,
945             (IUnknown *)object, wined3d_elements, wined3d_element_count);
946
947     HeapFree(GetProcessHeap(), 0, wined3d_elements);
948
949     *input_layout = (ID3D10InputLayout *)object;
950
951     return S_OK;
952 }
953
954 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
955         const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
956 {
957     struct d3d10_device *This = (struct d3d10_device *)iface;
958     struct d3d10_vertex_shader *object;
959     struct d3d10_shader_info shader_info;
960     HRESULT hr;
961
962     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
963             iface, byte_code, byte_code_length, shader);
964
965     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
966     if (!object)
967     {
968         ERR("Failed to allocate D3D10 vertex shader object memory\n");
969         return E_OUTOFMEMORY;
970     }
971
972     object->vtbl = &d3d10_vertex_shader_vtbl;
973     object->refcount = 1;
974
975     shader_info.output_signature = &object->output_signature;
976     hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info);
977     if (FAILED(hr))
978     {
979         ERR("Failed to extract shader, hr %#x\n", hr);
980         HeapFree(GetProcessHeap(), 0, object);
981         return hr;
982     }
983
984     hr = IWineD3DDevice_CreateVertexShader(This->wined3d_device,
985             shader_info.shader_code, &object->output_signature,
986             &object->wined3d_shader, (IUnknown *)object);
987     if (FAILED(hr))
988     {
989         ERR("CreateVertexShader failed, hr %#x\n", hr);
990         shader_free_signature(&object->output_signature);
991         HeapFree(GetProcessHeap(), 0, object);
992         return hr;
993     }
994
995     *shader = (ID3D10VertexShader *)object;
996
997     return S_OK;
998 }
999
1000 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
1001         const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
1002 {
1003     struct d3d10_geometry_shader *object;
1004
1005     FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1006             iface, byte_code, byte_code_length, shader);
1007
1008     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1009     if (!object)
1010     {
1011         ERR("Failed to allocate D3D10 geometry shader object memory\n");
1012         return E_OUTOFMEMORY;
1013     }
1014
1015     object->vtbl = &d3d10_geometry_shader_vtbl;
1016     object->refcount = 1;
1017
1018     *shader = (ID3D10GeometryShader *)object;
1019
1020     return S_OK;
1021 }
1022
1023 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
1024         const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
1025         UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
1026 {
1027     FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1028             "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1029             iface, byte_code, byte_code_length, output_stream_decls,
1030             output_stream_decl_count, output_stream_stride, shader);
1031
1032     return E_NOTIMPL;
1033 }
1034
1035 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1036         const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1037 {
1038     struct d3d10_device *This = (struct d3d10_device *)iface;
1039     struct d3d10_pixel_shader *object;
1040     struct d3d10_shader_info shader_info;
1041     HRESULT hr;
1042
1043     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1044             iface, byte_code, byte_code_length, shader);
1045
1046     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1047     if (!object)
1048     {
1049         ERR("Failed to allocate D3D10 pixel shader object memory\n");
1050         return E_OUTOFMEMORY;
1051     }
1052
1053     object->vtbl = &d3d10_pixel_shader_vtbl;
1054     object->refcount = 1;
1055
1056     shader_info.output_signature = &object->output_signature;
1057     hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info);
1058     if (FAILED(hr))
1059     {
1060         ERR("Failed to extract shader, hr %#x\n", hr);
1061         HeapFree(GetProcessHeap(), 0, object);
1062         return hr;
1063     }
1064
1065     hr = IWineD3DDevice_CreatePixelShader(This->wined3d_device,
1066             shader_info.shader_code, &object->output_signature,
1067             &object->wined3d_shader, (IUnknown *)object);
1068     if (FAILED(hr))
1069     {
1070         ERR("CreatePixelShader failed, hr %#x\n", hr);
1071         shader_free_signature(&object->output_signature);
1072         HeapFree(GetProcessHeap(), 0, object);
1073         return hr;
1074     }
1075
1076     *shader = (ID3D10PixelShader *)object;
1077
1078     return S_OK;
1079 }
1080
1081 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1082         const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1083 {
1084     FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
1085
1086     return E_NOTIMPL;
1087 }
1088
1089 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1090         const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1091 {
1092     FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
1093
1094     return E_NOTIMPL;
1095 }
1096
1097 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1098         const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1099 {
1100     FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
1101
1102     return E_NOTIMPL;
1103 }
1104
1105 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1106         const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1107 {
1108     FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
1109
1110     return E_NOTIMPL;
1111 }
1112
1113 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1114         const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1115 {
1116     FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
1117
1118     return E_NOTIMPL;
1119 }
1120
1121 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1122         const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1123 {
1124     FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1125
1126     return E_NOTIMPL;
1127 }
1128
1129 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1130         const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1131 {
1132     FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1133
1134     return E_NOTIMPL;
1135 }
1136
1137 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1138         DXGI_FORMAT format, UINT *format_support)
1139 {
1140     FIXME("iface %p, format %s, format_support %p stub!\n",
1141             iface, debug_dxgi_format(format), format_support);
1142
1143     return E_NOTIMPL;
1144 }
1145
1146 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1147         DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1148 {
1149     FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1150             iface, debug_dxgi_format(format), sample_count, quality_level_count);
1151
1152     return E_NOTIMPL;
1153 }
1154
1155 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1156 {
1157     FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1158 }
1159
1160 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1161         const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1162         UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1163 {
1164     FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1165             "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1166             iface, desc, type, active_counters, name, name_length,
1167             units, units_length, description, description_length);
1168
1169     return E_NOTIMPL;
1170 }
1171
1172 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1173 {
1174     FIXME("iface %p stub!\n", iface);
1175
1176     return 0;
1177 }
1178
1179 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1180         HANDLE resource_handle, REFIID guid, void **resource)
1181 {
1182     FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1183             iface, resource_handle, debugstr_guid(guid), resource);
1184
1185     return E_NOTIMPL;
1186 }
1187
1188 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1189 {
1190     FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1191 }
1192
1193 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1194 {
1195     FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1196 }
1197
1198 const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1199 {
1200     /* IUnknown methods */
1201     d3d10_device_QueryInterface,
1202     d3d10_device_AddRef,
1203     d3d10_device_Release,
1204     /* ID3D10Device methods */
1205     d3d10_device_VSSetConstantBuffers,
1206     d3d10_device_PSSetShaderResources,
1207     d3d10_device_PSSetShader,
1208     d3d10_device_PSSetSamplers,
1209     d3d10_device_VSSetShader,
1210     d3d10_device_DrawIndexed,
1211     d3d10_device_Draw,
1212     d3d10_device_PSSetConstantBuffers,
1213     d3d10_device_IASetInputLayout,
1214     d3d10_device_IASetVertexBuffers,
1215     d3d10_device_IASetIndexBuffer,
1216     d3d10_device_DrawIndexedInstanced,
1217     d3d10_device_DrawInstanced,
1218     d3d10_device_GSSetConstantBuffers,
1219     d3d10_device_GSSetShader,
1220     d3d10_device_IASetPrimitiveTopology,
1221     d3d10_device_VSSetShaderResources,
1222     d3d10_device_VSSetSamplers,
1223     d3d10_device_SetPredication,
1224     d3d10_device_GSSetShaderResources,
1225     d3d10_device_GSSetSamplers,
1226     d3d10_device_OMSetRenderTargets,
1227     d3d10_device_OMSetBlendState,
1228     d3d10_device_OMSetDepthStencilState,
1229     d3d10_device_SOSetTargets,
1230     d3d10_device_DrawAuto,
1231     d3d10_device_RSSetState,
1232     d3d10_device_RSSetViewports,
1233     d3d10_device_RSSetScissorRects,
1234     d3d10_device_CopySubresourceRegion,
1235     d3d10_device_CopyResource,
1236     d3d10_device_UpdateSubresource,
1237     d3d10_device_ClearRenderTargetView,
1238     d3d10_device_ClearDepthStencilView,
1239     d3d10_device_GenerateMips,
1240     d3d10_device_ResolveSubresource,
1241     d3d10_device_VSGetConstantBuffers,
1242     d3d10_device_PSGetShaderResources,
1243     d3d10_device_PSGetShader,
1244     d3d10_device_PSGetSamplers,
1245     d3d10_device_VSGetShader,
1246     d3d10_device_PSGetConstantBuffers,
1247     d3d10_device_IAGetInputLayout,
1248     d3d10_device_IAGetVertexBuffers,
1249     d3d10_device_IAGetIndexBuffer,
1250     d3d10_device_GSGetConstantBuffers,
1251     d3d10_device_GSGetShader,
1252     d3d10_device_IAGetPrimitiveTopology,
1253     d3d10_device_VSGetShaderResources,
1254     d3d10_device_VSGetSamplers,
1255     d3d10_device_GetPredication,
1256     d3d10_device_GSGetShaderResources,
1257     d3d10_device_GSGetSamplers,
1258     d3d10_device_OMGetRenderTargets,
1259     d3d10_device_OMGetBlendState,
1260     d3d10_device_OMGetDepthStencilState,
1261     d3d10_device_SOGetTargets,
1262     d3d10_device_RSGetState,
1263     d3d10_device_RSGetViewports,
1264     d3d10_device_RSGetScissorRects,
1265     d3d10_device_GetDeviceRemovedReason,
1266     d3d10_device_SetExceptionMode,
1267     d3d10_device_GetExceptionMode,
1268     d3d10_device_GetPrivateData,
1269     d3d10_device_SetPrivateData,
1270     d3d10_device_SetPrivateDataInterface,
1271     d3d10_device_ClearState,
1272     d3d10_device_Flush,
1273     d3d10_device_CreateBuffer,
1274     d3d10_device_CreateTexture1D,
1275     d3d10_device_CreateTexture2D,
1276     d3d10_device_CreateTexture3D,
1277     d3d10_device_CreateShaderResourceView,
1278     d3d10_device_CreateRenderTargetView,
1279     d3d10_device_CreateDepthStencilView,
1280     d3d10_device_CreateInputLayout,
1281     d3d10_device_CreateVertexShader,
1282     d3d10_device_CreateGeometryShader,
1283     d3d10_device_CreateGeometryShaderWithStreamOutput,
1284     d3d10_device_CreatePixelShader,
1285     d3d10_device_CreateBlendState,
1286     d3d10_device_CreateDepthStencilState,
1287     d3d10_device_CreateRasterizerState,
1288     d3d10_device_CreateSamplerState,
1289     d3d10_device_CreateQuery,
1290     d3d10_device_CreatePredicate,
1291     d3d10_device_CreateCounter,
1292     d3d10_device_CheckFormatSupport,
1293     d3d10_device_CheckMultisampleQualityLevels,
1294     d3d10_device_CheckCounterInfo,
1295     d3d10_device_CheckCounter,
1296     d3d10_device_GetCreationFlags,
1297     d3d10_device_OpenSharedResource,
1298     d3d10_device_SetTextFilterSize,
1299     d3d10_device_GetTextFilterSize,
1300 };
1301
1302 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1303 {
1304     /* IUnknown methods */
1305     d3d10_device_inner_QueryInterface,
1306     d3d10_device_inner_AddRef,
1307     d3d10_device_inner_Release,
1308 };
1309
1310 /* IWineD3DDeviceParent IUnknown methods */
1311
1312 static inline struct d3d10_device *device_from_device_parent(IWineD3DDeviceParent *iface)
1313 {
1314     return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, device_parent_vtbl));
1315 }
1316
1317 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1318 {
1319     struct d3d10_device *This = device_from_device_parent(iface);
1320     return d3d10_device_QueryInterface((ID3D10Device *)This, riid, object);
1321 }
1322
1323 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1324 {
1325     struct d3d10_device *This = device_from_device_parent(iface);
1326     return d3d10_device_AddRef((ID3D10Device *)This);
1327 }
1328
1329 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1330 {
1331     struct d3d10_device *This = device_from_device_parent(iface);
1332     return d3d10_device_Release((ID3D10Device *)This);
1333 }
1334
1335 /* IWineD3DDeviceParent methods */
1336
1337 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1338 {
1339     struct d3d10_device *This = device_from_device_parent(iface);
1340
1341     TRACE("iface %p, device %p\n", iface, device);
1342
1343     IWineD3DDevice_AddRef(device);
1344     This->wined3d_device = device;
1345 }
1346
1347 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1348         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1349         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1350 {
1351     struct d3d10_device *This = device_from_device_parent(iface);
1352     struct d3d10_texture2d *texture;
1353     D3D10_TEXTURE2D_DESC desc;
1354     HRESULT hr;
1355
1356     FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1357             "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1358             iface, superior, width, height, format, usage, pool, level, face, surface);
1359
1360     FIXME("Implement DXGI<->wined3d usage conversion\n");
1361
1362     desc.Width = width;
1363     desc.Height = height;
1364     desc.MipLevels = 1;
1365     desc.ArraySize = 1;
1366     desc.Format = dxgi_format_from_wined3dformat(format);
1367     desc.SampleDesc.Count = 1;
1368     desc.SampleDesc.Quality = 0;
1369     desc.Usage = usage;
1370     desc.BindFlags = 0;
1371     desc.CPUAccessFlags = 0;
1372     desc.MiscFlags = 0;
1373
1374     hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1375     if (FAILED(hr))
1376     {
1377         ERR("CreateTexture2D failed, returning %#x\n", hr);
1378         return hr;
1379     }
1380
1381     *surface = texture->wined3d_surface;
1382     IWineD3DSurface_AddRef(*surface);
1383     ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1384
1385     return S_OK;
1386 }
1387
1388 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
1389         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
1390         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
1391 {
1392     struct d3d10_device *This = device_from_device_parent(iface);
1393     struct d3d10_texture2d *texture;
1394     D3D10_TEXTURE2D_DESC desc;
1395     HRESULT hr;
1396
1397     FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1398             "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1399             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
1400
1401     FIXME("Implement DXGI<->wined3d usage conversion\n");
1402
1403     desc.Width = width;
1404     desc.Height = height;
1405     desc.MipLevels = 1;
1406     desc.ArraySize = 1;
1407     desc.Format = dxgi_format_from_wined3dformat(format);
1408     desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1409     desc.SampleDesc.Quality = multisample_quality;
1410     desc.Usage = D3D10_USAGE_DEFAULT;
1411     desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1412     desc.CPUAccessFlags = 0;
1413     desc.MiscFlags = 0;
1414
1415     hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1416     if (FAILED(hr))
1417     {
1418         ERR("CreateTexture2D failed, returning %#x\n", hr);
1419         return hr;
1420     }
1421
1422     *surface = texture->wined3d_surface;
1423     IWineD3DSurface_AddRef(*surface);
1424     ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1425
1426     return S_OK;
1427 }
1428
1429 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
1430         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
1431         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
1432 {
1433     struct d3d10_device *This = device_from_device_parent(iface);
1434     struct d3d10_texture2d *texture;
1435     D3D10_TEXTURE2D_DESC desc;
1436     HRESULT hr;
1437
1438     FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1439             "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1440             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
1441
1442     FIXME("Implement DXGI<->wined3d usage conversion\n");
1443
1444     desc.Width = width;
1445     desc.Height = height;
1446     desc.MipLevels = 1;
1447     desc.ArraySize = 1;
1448     desc.Format = dxgi_format_from_wined3dformat(format);
1449     desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1450     desc.SampleDesc.Quality = multisample_quality;
1451     desc.Usage = D3D10_USAGE_DEFAULT;
1452     desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1453     desc.CPUAccessFlags = 0;
1454     desc.MiscFlags = 0;
1455
1456     hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1457     if (FAILED(hr))
1458     {
1459         ERR("CreateTexture2D failed, returning %#x\n", hr);
1460         return hr;
1461     }
1462
1463     *surface = texture->wined3d_surface;
1464     IWineD3DSurface_AddRef(*surface);
1465     ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1466
1467     return S_OK;
1468 }
1469
1470 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
1471         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
1472         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
1473 {
1474     FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1475             iface, superior, width, height, depth, format, pool, usage, volume);
1476
1477     return E_NOTIMPL;
1478 }
1479
1480 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
1481         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
1482 {
1483     IWineDXGIDevice *wine_device;
1484     HRESULT hr;
1485
1486     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
1487
1488     hr = IWineD3DDeviceParent_QueryInterface(iface, &IID_IWineDXGIDevice, (void **)&wine_device);
1489     if (FAILED(hr))
1490     {
1491         ERR("Device should implement IWineDXGIDevice\n");
1492         return E_FAIL;
1493     }
1494
1495     hr = IWineDXGIDevice_create_swapchain(wine_device, present_parameters, swapchain);
1496     IWineDXGIDevice_Release(wine_device);
1497     if (FAILED(hr))
1498     {
1499         ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1500         return hr;
1501     }
1502
1503     return S_OK;
1504 }
1505
1506 const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl =
1507 {
1508     /* IUnknown methods */
1509     device_parent_QueryInterface,
1510     device_parent_AddRef,
1511     device_parent_Release,
1512     /* IWineD3DDeviceParent methods */
1513     device_parent_WineD3DDeviceCreated,
1514     device_parent_CreateSurface,
1515     device_parent_CreateRenderTarget,
1516     device_parent_CreateDepthStencilSurface,
1517     device_parent_CreateVolume,
1518     device_parent_CreateSwapChain,
1519 };