wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_par...
[wine] / dlls / crypt32 / Makefile.in
1 EXTRADEFS = -D_CRYPT32_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = crypt32.dll
7 IMPORTLIB = crypt32
8 IMPORTS   = user32 advapi32 kernel32 ntdll
9
10 C_SRCS = \
11         base64.c \
12         cert.c \
13         chain.c \
14         collectionstore.c \
15         context.c \
16         crl.c \
17         ctl.c \
18         decode.c \
19         encode.c \
20         filestore.c \
21         main.c \
22         message.c \
23         msg.c \
24         object.c \
25         oid.c \
26         proplist.c \
27         protectdata.c \
28         provstore.c \
29         regstore.c \
30         rootstore.c \
31         serialize.c \
32         sip.c \
33         store.c \
34         str.c
35
36 RC_SRCS = crypt32.rc
37
38 @MAKE_DLL_RULES@
39
40 @DEPENDENCIES@  # everything below this line is overwritten by make depend