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HEAD
wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_par...
[wine]
/
dlls
/
olesvr.dll16
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = olesvr.dll16
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IMPORTS = gdi32 kernel32
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EXTRADLLFLAGS = -Wb,--subsystem,win16,--main-module,olesvr32.dll
8
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SPEC_SRCS = olesvr.dll16.spec
10
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C_SRCS = olesvr.c
12
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@MAKE_DLL_RULES@
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@DEPENDENCIES@ # everything below this line is overwritten by make depend