wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_par...
[wine] / dlls / olesvr.dll16 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = olesvr.dll16
6 IMPORTS   = gdi32 kernel32
7 EXTRADLLFLAGS = -Wb,--subsystem,win16,--main-module,olesvr32.dll
8
9 SPEC_SRCS = olesvr.dll16.spec
10
11 C_SRCS = olesvr.c
12
13 @MAKE_DLL_RULES@
14
15 @DEPENDENCIES@  # everything below this line is overwritten by make depend