wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_par...
[wine] / dlls / slc / Makefile.in
1 EXTRADEFS = -D_SLC_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = slc.dll
7 IMPORTLIB = slc
8 IMPORTS   = kernel32
9
10 C_SRCS = \
11         slc.c
12
13 @MAKE_DLL_RULES@
14
15 @DEPENDENCIES@  # everything below this line is overwritten by make depend