wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_add_dst_par...
[wine] / dlls / urlmon / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = urlmon.dll
6 IMPORTLIB = urlmon
7 IMPORTS   = uuid ole32 shlwapi wininet user32 advapi32 kernel32 ntdll
8
9 C_SRCS = \
10         bindctx.c \
11         binding.c \
12         bindprot.c \
13         download.c \
14         file.c \
15         format.c \
16         ftp.c \
17         gopher.c \
18         http.c \
19         internet.c \
20         mk.c \
21         protocol.c \
22         regsvr.c \
23         sec_mgr.c \
24         session.c \
25         umon.c \
26         umstream.c \
27         urlmon_main.c
28
29 RC_SRCS = rsrc.rc
30
31 @MAKE_DLL_RULES@
32
33 @DEPENDENCIES@  # everything below this line is overwritten by make depend