wined3d: Track overlay surfaces in the overlayed surface.
[wine] / dlls / wined3d / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS   = uuid user32 gdi32 advapi32 kernel32
8
9 C_SRCS = \
10         arb_program_shader.c \
11         ati_fragment_shader.c \
12         baseshader.c \
13         basetexture.c \
14         clipper.c \
15         context.c \
16         cubetexture.c \
17         device.c \
18         directx.c \
19         drawprim.c \
20         glsl_shader.c \
21         indexbuffer.c \
22         nvidia_texture_shader.c \
23         palette.c \
24         pixelshader.c \
25         query.c \
26         resource.c \
27         state.c \
28         stateblock.c \
29         surface_base.c \
30         surface.c \
31         surface_gdi.c \
32         swapchain.c \
33         texture.c \
34         utils.c \
35         vertexbuffer.c \
36         vertexdeclaration.c \
37         vertexshader.c \
38         volume.c \
39         volumetexture.c \
40         wined3d_main.c
41
42 @MAKE_DLL_RULES@
43
44 @DEPENDENCIES@  # everything below this line is overwritten by make depend