2 * IWineD3DVolume implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DVolume IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DVolume)){
39 IUnknown_AddRef(iface);
47 static ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
48 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
49 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
50 return InterlockedIncrement(&This->resource.ref);
53 static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
54 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
56 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
57 ref = InterlockedDecrement(&This->resource.ref);
59 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* ****************************************************
66 IWineD3DVolume IWineD3DResource parts follow
67 **************************************************** */
68 static HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
69 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
72 static HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
73 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
76 static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
77 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
80 static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
84 static HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
85 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
88 static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
89 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
92 static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
93 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
96 static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
97 IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
100 static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface) {
101 /* The whole content is shadowed on This->resource.allocatedMemory, and the
102 * texture name is managed by the VolumeTexture container
104 TRACE("(%p): Nothing to do\n", iface);
107 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
108 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
111 /* *******************************************
112 IWineD3DVolume parts follow
113 ******************************************* */
114 static HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
115 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
117 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
120 ERR("Called without a valid ppContainer.\n");
123 /* Although surfaces can be standalone, volumes can't */
124 if (!This->container) {
125 ERR("Volume without an container. Should not happen.\n");
128 TRACE("Relaying to QueryInterface\n");
129 return IUnknown_QueryInterface(This->container, riid, ppContainer);
132 static HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
133 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
134 TRACE("(%p) : copying into %p\n", This, pDesc);
136 *(pDesc->Format) = This->resource.format;
137 *(pDesc->Type) = This->resource.resourceType;
138 *(pDesc->Usage) = This->resource.usage;
139 *(pDesc->Pool) = This->resource.pool;
140 *(pDesc->Size) = This->resource.size; /* dx8 only */
141 *(pDesc->Width) = This->currentDesc.Width;
142 *(pDesc->Height) = This->currentDesc.Height;
143 *(pDesc->Depth) = This->currentDesc.Depth;
147 static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
148 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
149 FIXME("(%p) : pBox=%p stub\n", This, pBox);
151 if(!This->resource.allocatedMemory) {
152 This->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size);
155 /* fixme: should we really lock as such? */
156 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
158 pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
159 pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
161 TRACE("No box supplied - all is ok\n");
162 pLockedVolume->pBits = This->resource.allocatedMemory;
163 This->lockedBox.Left = 0;
164 This->lockedBox.Top = 0;
165 This->lockedBox.Front = 0;
166 This->lockedBox.Right = This->currentDesc.Width;
167 This->lockedBox.Bottom = This->currentDesc.Height;
168 This->lockedBox.Back = This->currentDesc.Depth;
170 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
171 pLockedVolume->pBits = This->resource.allocatedMemory +
172 (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
173 (pLockedVolume->RowPitch * pBox->Top) +
174 (pBox->Left * This->bytesPerPixel);
175 This->lockedBox.Left = pBox->Left;
176 This->lockedBox.Top = pBox->Top;
177 This->lockedBox.Front = pBox->Front;
178 This->lockedBox.Right = pBox->Right;
179 This->lockedBox.Bottom = pBox->Bottom;
180 This->lockedBox.Back = pBox->Back;
183 if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
188 * as seen in msdn docs
190 IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
192 /** Dirtify Container if needed */
193 if (NULL != This->container) {
195 IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
196 WINED3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
198 if (containerType == WINED3DRTYPE_VOLUMETEXTURE) {
199 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
200 pTexture->baseTexture.dirty = TRUE;
202 FIXME("Set dirty on container type %d\n", containerType);
208 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
212 static HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
213 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
215 ERR("trying to lock unlocked volume@%p\n", This);
216 return WINED3DERR_INVALIDCALL;
218 TRACE("(%p) : unlocking volume\n", This);
219 This->locked = FALSE;
220 memset(&This->lockedBox, 0, sizeof(RECT));
224 /* Internal use functions follow : */
226 static HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
227 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
229 This->lockedBox.Left = This->currentDesc.Width;
230 This->lockedBox.Top = This->currentDesc.Height;
231 This->lockedBox.Front = This->currentDesc.Depth;
232 This->lockedBox.Right = 0;
233 This->lockedBox.Bottom = 0;
234 This->lockedBox.Back = 0;
238 static HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) {
239 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
241 if (NULL != pDirtyBox) {
242 This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
243 This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
244 This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
245 This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
246 This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
247 This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
249 This->lockedBox.Left = 0;
250 This->lockedBox.Top = 0;
251 This->lockedBox.Front = 0;
252 This->lockedBox.Right = This->currentDesc.Width;
253 This->lockedBox.Bottom = This->currentDesc.Height;
254 This->lockedBox.Back = This->currentDesc.Depth;
259 static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
260 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
262 TRACE("This %p, container %p\n", This, container);
264 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
266 TRACE("Setting container to %p from %p\n", container, This->container);
267 This->container = container;
272 static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int gl_level, BOOL srgb_mode) {
273 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
274 WINED3DFORMAT format = This->resource.format;
275 const GlPixelFormatDesc *glDesc;
276 getFormatDescEntry(format, &GLINFO_LOCATION, &glDesc);
278 TRACE("(%p) : level %u, format %s (0x%08x)\n", This, gl_level, debug_d3dformat(format), format);
280 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
284 This->currentDesc.Width,
285 This->currentDesc.Height,
286 This->currentDesc.Depth,
290 This->resource.allocatedMemory);
291 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D,
294 This->currentDesc.Width,
295 This->currentDesc.Height,
296 This->currentDesc.Depth,
300 This->resource.allocatedMemory));
301 checkGLcall("glTexImage3D");
303 /* When adding code releasing This->resource.allocatedMemory to save data keep in mind that
304 * GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by default if supported(GL_APPLE_client_storage).
305 * Thus do not release This->resource.allocatedMemory if GL_APPLE_client_storage is supported.
311 const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
314 IWineD3DVolumeImpl_QueryInterface,
315 IWineD3DVolumeImpl_AddRef,
316 IWineD3DVolumeImpl_Release,
317 /* IWineD3DResource */
318 IWineD3DVolumeImpl_GetParent,
319 IWineD3DVolumeImpl_GetDevice,
320 IWineD3DVolumeImpl_SetPrivateData,
321 IWineD3DVolumeImpl_GetPrivateData,
322 IWineD3DVolumeImpl_FreePrivateData,
323 IWineD3DVolumeImpl_SetPriority,
324 IWineD3DVolumeImpl_GetPriority,
325 IWineD3DVolumeImpl_PreLoad,
326 IWineD3DVolumeImpl_UnLoad,
327 IWineD3DVolumeImpl_GetType,
329 IWineD3DVolumeImpl_GetContainer,
330 IWineD3DVolumeImpl_GetDesc,
331 IWineD3DVolumeImpl_LockBox,
332 IWineD3DVolumeImpl_UnlockBox,
333 /* Internal interface */
334 IWineD3DVolumeImpl_AddDirtyBox,
335 IWineD3DVolumeImpl_CleanDirtyBox,
336 IWineD3DVolumeImpl_LoadTexture,
337 IWineD3DVolumeImpl_SetContainer