2 * DirectDraw helper functions
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #define NONAMELESSUNION
28 #include "ddraw_private.h"
29 #include "wine/debug.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
33 void DDRAW_dump_flags_(DWORD flags, const flag_info* names, size_t num_names, int newline);
35 /*****************************************************************************
36 * PixelFormat_WineD3DtoDD
38 * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
41 * DDPixelFormat: Address of the structure to write the pixel format to
42 * WineD3DFormat: Source format
44 *****************************************************************************/
46 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
47 WINED3DFORMAT WineD3DFormat)
49 DWORD Size = DDPixelFormat->dwSize;
50 TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
54 memset(DDPixelFormat, 0x00, Size);
55 DDPixelFormat->dwSize = Size;
58 case WINED3DFMT_R8G8B8:
59 DDPixelFormat->dwFlags = DDPF_RGB;
60 DDPixelFormat->dwFourCC = 0;
61 DDPixelFormat->u1.dwRGBBitCount = 24;
62 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
63 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
64 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
65 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
68 case WINED3DFMT_A8R8G8B8:
69 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
70 DDPixelFormat->dwFourCC = 0;
71 DDPixelFormat->u1.dwRGBBitCount = 32;
72 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
73 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
74 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
75 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
78 case WINED3DFMT_X8R8G8B8:
79 DDPixelFormat->dwFlags = DDPF_RGB;
80 DDPixelFormat->dwFourCC = 0;
81 DDPixelFormat->u1.dwRGBBitCount = 32;
82 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
83 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
84 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
85 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
88 case WINED3DFMT_X8B8G8R8:
89 DDPixelFormat->dwFlags = DDPF_RGB;
90 DDPixelFormat->dwFourCC = 0;
91 DDPixelFormat->u1.dwRGBBitCount = 32;
92 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
93 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
94 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
95 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
98 case WINED3DFMT_R5G6B5:
99 DDPixelFormat->dwFlags = DDPF_RGB;
100 DDPixelFormat->dwFourCC = 0;
101 DDPixelFormat->u1.dwRGBBitCount = 16;
102 DDPixelFormat->u2.dwRBitMask = 0xF800;
103 DDPixelFormat->u3.dwGBitMask = 0x07E0;
104 DDPixelFormat->u4.dwBBitMask = 0x001F;
105 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
108 case WINED3DFMT_X1R5G5B5:
109 DDPixelFormat->dwFlags = DDPF_RGB;
110 DDPixelFormat->dwFourCC = 0;
111 DDPixelFormat->u1.dwRGBBitCount = 16;
112 DDPixelFormat->u2.dwRBitMask = 0x7C00;
113 DDPixelFormat->u3.dwGBitMask = 0x03E0;
114 DDPixelFormat->u4.dwBBitMask = 0x001F;
115 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
118 case WINED3DFMT_A1R5G5B5:
119 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
120 DDPixelFormat->dwFourCC = 0;
121 DDPixelFormat->u1.dwRGBBitCount = 16;
122 DDPixelFormat->u2.dwRBitMask = 0x7C00;
123 DDPixelFormat->u3.dwGBitMask = 0x03E0;
124 DDPixelFormat->u4.dwBBitMask = 0x001F;
125 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
128 case WINED3DFMT_A4R4G4B4:
129 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
130 DDPixelFormat->dwFourCC = 0;
131 DDPixelFormat->u1.dwRGBBitCount = 16;
132 DDPixelFormat->u2.dwRBitMask = 0x0F00;
133 DDPixelFormat->u3.dwGBitMask = 0x00F0;
134 DDPixelFormat->u4.dwBBitMask = 0x000F;
135 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
138 case WINED3DFMT_R3G3B2:
139 DDPixelFormat->dwFlags = DDPF_RGB;
140 DDPixelFormat->dwFourCC = 0;
141 DDPixelFormat->u1.dwRGBBitCount = 8;
142 DDPixelFormat->u2.dwRBitMask = 0xE0;
143 DDPixelFormat->u3.dwGBitMask = 0x1C;
144 DDPixelFormat->u4.dwBBitMask = 0x03;
145 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
149 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
150 DDPixelFormat->dwFourCC = 0;
151 DDPixelFormat->u1.dwRGBBitCount = 8;
152 DDPixelFormat->u2.dwRBitMask = 0x00;
153 DDPixelFormat->u3.dwGBitMask = 0x00;
154 DDPixelFormat->u4.dwBBitMask = 0x00;
158 DDPixelFormat->dwFlags = DDPF_ALPHA;
159 DDPixelFormat->dwFourCC = 0;
160 DDPixelFormat->u1.dwAlphaBitDepth = 8;
161 DDPixelFormat->u2.dwRBitMask = 0x0;
162 DDPixelFormat->u3.dwZBitMask = 0x0;
163 DDPixelFormat->u4.dwStencilBitMask = 0x0;
164 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
167 case WINED3DFMT_A8R3G3B2:
168 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
169 DDPixelFormat->dwFourCC = 0;
170 DDPixelFormat->u1.dwRGBBitCount = 16;
171 DDPixelFormat->u2.dwRBitMask = 0x00E0;
172 DDPixelFormat->u3.dwGBitMask = 0x001C;
173 DDPixelFormat->u4.dwBBitMask = 0x0003;
174 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
177 case WINED3DFMT_X4R4G4B4:
178 DDPixelFormat->dwFlags = DDPF_RGB;
179 DDPixelFormat->dwFourCC = 0;
180 DDPixelFormat->u1.dwRGBBitCount = 16;
181 DDPixelFormat->u2.dwRBitMask = 0x0F00;
182 DDPixelFormat->u3.dwGBitMask = 0x00F0;
183 DDPixelFormat->u4.dwBBitMask = 0x000F;
184 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
187 /* How are Z buffer bit depth and Stencil buffer bit depth related?
190 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
191 DDPixelFormat->dwFourCC = 0;
192 DDPixelFormat->u1.dwZBufferBitDepth = 16;
193 DDPixelFormat->u2.dwStencilBitDepth = 0;
194 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
195 DDPixelFormat->u4.dwStencilBitMask = 0x0;
196 DDPixelFormat->u5.dwRGBZBitMask = 0x0000FFFF;
200 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
201 DDPixelFormat->dwFourCC = 0;
202 DDPixelFormat->u1.dwZBufferBitDepth = 32;
203 DDPixelFormat->u2.dwStencilBitDepth = 0;
204 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
205 DDPixelFormat->u4.dwStencilBitMask = 0x0;
206 DDPixelFormat->u5.dwRGBZBitMask = 0xFFFFFFFF;
209 case WINED3DFMT_D24X4S4:
210 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
211 DDPixelFormat->dwFourCC = 0;
212 /* Should I set dwZBufferBitDepth to 32 here? */
213 DDPixelFormat->u1.dwZBufferBitDepth = 24;
214 DDPixelFormat->u2.dwStencilBitDepth = 4;
215 DDPixelFormat->u3.dwZBitMask = 0x0;
216 DDPixelFormat->u4.dwStencilBitMask = 0x0;
217 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
220 case WINED3DFMT_D24S8:
221 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
222 DDPixelFormat->dwFourCC = 0;
223 /* Should I set dwZBufferBitDepth to 32 here? */
224 DDPixelFormat->u1.dwZBufferBitDepth = 24;
225 DDPixelFormat->u2.dwStencilBitDepth = 8;
226 DDPixelFormat->u3.dwZBitMask = 0x0;
227 DDPixelFormat->u4.dwStencilBitMask = 0x0;
228 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
231 case WINED3DFMT_D24X8:
232 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
233 DDPixelFormat->dwFourCC = 0;
234 DDPixelFormat->u1.dwZBufferBitDepth = 24;
235 DDPixelFormat->u2.dwStencilBitDepth = 8;
236 DDPixelFormat->u3.dwZBitMask = 0x0;
237 DDPixelFormat->u4.dwStencilBitMask = 0x0;
238 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
241 case WINED3DFMT_D15S1:
242 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
243 DDPixelFormat->dwFourCC = 0;
244 /* Should I set dwZBufferBitDepth to 16 here? */
245 DDPixelFormat->u1.dwZBufferBitDepth = 15;
246 DDPixelFormat->u2.dwStencilBitDepth = 1;
247 DDPixelFormat->u3.dwZBitMask = 0x0;
248 DDPixelFormat->u4.dwStencilBitMask = 0x0;
249 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
252 case WINED3DFMT_UYVY:
253 case WINED3DFMT_YUY2:
254 case WINED3DFMT_DXT1:
255 case WINED3DFMT_DXT2:
256 case WINED3DFMT_DXT3:
257 case WINED3DFMT_DXT4:
258 case WINED3DFMT_DXT5:
259 case WINED3DFMT_MULTI2_ARGB:
260 case WINED3DFMT_G8R8_G8B8:
261 case WINED3DFMT_R8G8_B8G8:
262 DDPixelFormat->dwFlags = DDPF_FOURCC;
263 DDPixelFormat->dwFourCC = WineD3DFormat;
268 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
269 DDPixelFormat->dwFourCC = 0;
270 DDPixelFormat->u1.dwLuminanceBitCount = 8;
271 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
272 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
273 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
274 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
277 case WINED3DFMT_A4L4:
278 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
279 DDPixelFormat->dwFourCC = 0;
280 DDPixelFormat->u1.dwLuminanceBitCount = 4;
281 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
282 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
283 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
284 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
287 case WINED3DFMT_A8L8:
288 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
289 DDPixelFormat->dwFourCC = 0;
290 DDPixelFormat->u1.dwLuminanceBitCount = 16;
291 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
292 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
293 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
294 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
298 case WINED3DFMT_V8U8:
299 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
300 DDPixelFormat->dwFourCC = 0;
301 DDPixelFormat->u1.dwBumpBitCount = 16;
302 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
303 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
304 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
305 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
308 case WINED3DFMT_L6V5U5:
309 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
310 DDPixelFormat->dwFourCC = 0;
311 DDPixelFormat->u1.dwBumpBitCount = 16;
312 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
313 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
314 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
315 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
319 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
322 if(TRACE_ON(ddraw)) {
323 TRACE("Returning: ");
324 DDRAW_dump_pixelformat(DDPixelFormat);
328 /*****************************************************************************
329 * PixelFormat_DD2WineD3D
331 * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
334 * DDPixelFormat: The source format
337 * The WINED3DFORMAT equal to the DDraw format
338 * WINED3DFMT_UNKNOWN if a matching format wasn't found
339 *****************************************************************************/
341 PixelFormat_DD2WineD3D(DDPIXELFORMAT *DDPixelFormat)
343 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
346 DDRAW_dump_pixelformat(DDPixelFormat);
350 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
352 return WINED3DFMT_P8;
354 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
356 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
357 return WINED3DFMT_P8;
359 else if(DDPixelFormat->dwFlags & DDPF_RGB)
361 switch(DDPixelFormat->u1.dwRGBBitCount)
364 /* This is the only format that can match here */
365 return WINED3DFMT_R3G3B2;
368 /* Read the Color masks */
369 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
370 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
371 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
373 return WINED3DFMT_R5G6B5;
376 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
377 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
378 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
380 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
381 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
382 return WINED3DFMT_A1R5G5B5;
384 return WINED3DFMT_X1R5G5B5;
387 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
388 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
389 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
391 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
392 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
393 return WINED3DFMT_A4R4G4B4;
395 return WINED3DFMT_X4R4G4B4;
398 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
399 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
400 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
401 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
402 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
404 return WINED3DFMT_A8R3G3B2;
406 ERR("16 bit RGB Pixel format does not match\n");
407 return WINED3DFMT_UNKNOWN;
410 return WINED3DFMT_R8G8B8;
413 /* Read the Color masks */
414 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
415 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
416 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
418 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
419 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
420 return WINED3DFMT_A8R8G8B8;
422 return WINED3DFMT_X8R8G8B8;
425 ERR("32 bit RGB pixel format does not match\n");
428 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
429 return WINED3DFMT_UNKNOWN;
432 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
434 /* Alpha only Pixelformat */
435 switch(DDPixelFormat->u1.dwAlphaBitDepth)
440 ERR("Unsupported Alpha-Only bit depth 0x%lx\n", DDPixelFormat->u1.dwAlphaBitDepth);
442 return WINED3DFMT_A8;
445 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
446 return WINED3DFMT_UNKNOWN;
449 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
451 /* Luminance-only or luminance-alpha */
452 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
454 /* Luminance with Alpha */
455 switch(DDPixelFormat->u1.dwLuminanceBitCount)
458 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
459 return WINED3DFMT_A4L4;
460 ERR("Unknown Alpha / Luminance bit depth combination\n");
461 return WINED3DFMT_UNKNOWN;
464 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
465 return WINED3DFMT_L6V5U5;
468 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
469 return WINED3DFMT_A8L8;
470 ERR("Unknown Alpha / Lumincase bit depth combination\n");
471 return WINED3DFMT_UNKNOWN;
477 switch(DDPixelFormat->u1.dwLuminanceBitCount)
480 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
481 return WINED3DFMT_L6V5U5;
484 return WINED3DFMT_L8;
487 ERR("Unknown luminance-only bit depth 0x%lx\n", DDPixelFormat->u1.dwLuminanceBitCount);
488 return WINED3DFMT_UNKNOWN;
492 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
495 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
497 switch(DDPixelFormat->u1.dwZBufferBitDepth)
500 ERR("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
501 return WINED3DFMT_UNKNOWN;
505 if(DDPixelFormat->u2.dwStencilBitDepth == 1)
506 return WINED3DFMT_D15S1;
508 ERR("Don't know how to handle a 16 bit Z buffer with %ld bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
509 return WINED3DFMT_UNKNOWN;
512 ERR("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
513 return WINED3DFMT_D24S8;
516 if(DDPixelFormat->u2.dwStencilBitDepth == 8)
517 return WINED3DFMT_D24S8;
519 return WINED3DFMT_D24X4S4;
522 ERR("Unknown Z buffer depth %ld\n", DDPixelFormat->u1.dwZBufferBitDepth);
523 return WINED3DFMT_UNKNOWN;
528 switch(DDPixelFormat->u1.dwZBufferBitDepth)
531 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
532 return WINED3DFMT_D16;
535 return WINED3DFMT_D16;
538 return WINED3DFMT_D24X8;
541 return WINED3DFMT_D32;
544 ERR("Unsupported Z buffer depth %ld\n", DDPixelFormat->u1.dwZBufferBitDepth);
545 return WINED3DFMT_UNKNOWN;
549 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
551 if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
553 return WINED3DFMT_UYVY;
555 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
557 return WINED3DFMT_YUY2;
559 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
561 return WINED3DFMT_DXT1;
563 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
565 return WINED3DFMT_DXT2;
567 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
569 return WINED3DFMT_DXT3;
571 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
573 return WINED3DFMT_DXT4;
575 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
577 return WINED3DFMT_DXT5;
579 if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
581 return WINED3DFMT_G8R8_G8B8;
583 if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
585 return WINED3DFMT_R8G8_B8G8;
587 return WINED3DFMT_UNKNOWN; /* Abuse this as a error value */
589 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
591 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
592 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
593 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
594 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
596 return WINED3DFMT_V8U8;
598 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
599 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
600 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
601 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
603 return WINED3DFMT_L6V5U5;
607 ERR("Unknown Pixelformat!\n");
608 return WINED3DFMT_UNKNOWN;
611 /*****************************************************************************
612 * Various dumping functions.
614 * They write the contents of a specific function to a DPRINTF.
616 *****************************************************************************/
618 DDRAW_dump_DWORD(const void *in)
620 DPRINTF("%ld", *((const DWORD *) in));
623 DDRAW_dump_PTR(const void *in)
625 DPRINTF("%p", *((const void * const*) in));
628 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
630 DPRINTF(" Low : %ld - High : %ld", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
632 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
634 static const flag_info flags[] = {
635 FE(DDSCAPS_RESERVED1),
637 FE(DDSCAPS_BACKBUFFER),
640 FE(DDSCAPS_FRONTBUFFER),
641 FE(DDSCAPS_OFFSCREENPLAIN),
644 FE(DDSCAPS_PRIMARYSURFACE),
645 FE(DDSCAPS_PRIMARYSURFACELEFT),
646 FE(DDSCAPS_SYSTEMMEMORY),
648 FE(DDSCAPS_3DDEVICE),
649 FE(DDSCAPS_VIDEOMEMORY),
651 FE(DDSCAPS_WRITEONLY),
654 FE(DDSCAPS_LIVEVIDEO),
658 FE(DDSCAPS_RESERVED2),
659 FE(DDSCAPS_ALLOCONLOAD),
660 FE(DDSCAPS_VIDEOPORT),
661 FE(DDSCAPS_LOCALVIDMEM),
662 FE(DDSCAPS_NONLOCALVIDMEM),
663 FE(DDSCAPS_STANDARDVGAMODE),
664 FE(DDSCAPS_OPTIMIZED)
666 static const flag_info flags2[] = {
667 FE(DDSCAPS2_HARDWAREDEINTERLACE),
668 FE(DDSCAPS2_HINTDYNAMIC),
669 FE(DDSCAPS2_HINTSTATIC),
670 FE(DDSCAPS2_TEXTUREMANAGE),
671 FE(DDSCAPS2_RESERVED1),
672 FE(DDSCAPS2_RESERVED2),
674 FE(DDSCAPS2_HINTANTIALIASING),
675 FE(DDSCAPS2_CUBEMAP),
676 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
677 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
678 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
679 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
680 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
681 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
682 FE(DDSCAPS2_MIPMAPSUBLEVEL),
683 FE(DDSCAPS2_D3DTEXTUREMANAGE),
684 FE(DDSCAPS2_DONOTPERSIST),
685 FE(DDSCAPS2_STEREOSURFACELEFT)
688 DDRAW_dump_flags_(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]), 0);
689 DDRAW_dump_flags_(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]), 0);
693 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
697 in_bis.dwCaps = in->dwCaps;
702 DDRAW_dump_DDSCAPS2(&in_bis);
706 DDRAW_dump_flags_(DWORD flags,
707 const flag_info* names,
713 for (i=0; i < num_names; i++)
714 if ((flags & names[i].val) || /* standard flag value */
715 ((!flags) && (!names[i].val))) /* zero value only */
716 DPRINTF("%s ", names[i].name);
723 DDRAW_dump_pixelformat_flag(DWORD flagmask)
725 static const flag_info flags[] =
727 FE(DDPF_ALPHAPIXELS),
730 FE(DDPF_PALETTEINDEXED4),
731 FE(DDPF_PALETTEINDEXEDTO8),
732 FE(DDPF_PALETTEINDEXED8),
738 FE(DDPF_PALETTEINDEXED1),
739 FE(DDPF_PALETTEINDEXED2),
743 DDRAW_dump_flags_(flagmask, flags, sizeof(flags)/sizeof(flags[0]), 0);
747 DDRAW_dump_members(DWORD flags,
749 const member_info* mems,
754 for (i=0; i < num_mems; i++)
756 if (mems[i].val & flags)
758 DPRINTF(" - %s : ", mems[i].name);
759 mems[i].func((const char *)data + mems[i].offset);
766 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
769 DDRAW_dump_pixelformat_flag(pf->dwFlags);
770 if (pf->dwFlags & DDPF_FOURCC)
772 DPRINTF(", dwFourCC code '%c%c%c%c' (0x%08lx) - %ld bits per pixel",
773 (unsigned char)( pf->dwFourCC &0xff),
774 (unsigned char)((pf->dwFourCC>> 8)&0xff),
775 (unsigned char)((pf->dwFourCC>>16)&0xff),
776 (unsigned char)((pf->dwFourCC>>24)&0xff),
781 if (pf->dwFlags & DDPF_RGB)
784 DPRINTF(", RGB bits: %ld, ", pf->u1.dwRGBBitCount);
785 switch (pf->u1.dwRGBBitCount)
787 case 4: cmd = "%1lx"; break;
788 case 8: cmd = "%02lx"; break;
789 case 16: cmd = "%04lx"; break;
790 case 24: cmd = "%06lx"; break;
791 case 32: cmd = "%08lx"; break;
792 default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
794 DPRINTF(" R "); DPRINTF(cmd, pf->u2.dwRBitMask);
795 DPRINTF(" G "); DPRINTF(cmd, pf->u3.dwGBitMask);
796 DPRINTF(" B "); DPRINTF(cmd, pf->u4.dwBBitMask);
797 if (pf->dwFlags & DDPF_ALPHAPIXELS)
799 DPRINTF(" A "); DPRINTF(cmd, pf->u5.dwRGBAlphaBitMask);
801 if (pf->dwFlags & DDPF_ZPIXELS)
803 DPRINTF(" Z "); DPRINTF(cmd, pf->u5.dwRGBZBitMask);
806 if (pf->dwFlags & DDPF_ZBUFFER)
808 DPRINTF(", Z bits : %ld", pf->u1.dwZBufferBitDepth);
810 if (pf->dwFlags & DDPF_ALPHA)
812 DPRINTF(", Alpha bits : %ld", pf->u1.dwAlphaBitDepth);
814 if (pf->dwFlags & DDPF_BUMPDUDV)
816 const char *cmd = "%08lx";
817 DPRINTF(", Bump bits: %ld, ", pf->u1.dwBumpBitCount);
818 DPRINTF(" U "); DPRINTF(cmd, pf->u2.dwBumpDuBitMask);
819 DPRINTF(" V "); DPRINTF(cmd, pf->u3.dwBumpDvBitMask);
820 DPRINTF(" L "); DPRINTF(cmd, pf->u4.dwBumpLuminanceBitMask);
825 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
827 #define STRUCT DDSURFACEDESC2
828 static const member_info members[] =
830 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
831 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
832 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
833 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
834 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
835 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
836 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
837 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
838 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
839 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
840 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
841 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
842 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
843 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
844 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
846 static const member_info members_caps[] =
848 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
850 static const member_info members_caps2[] =
852 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
862 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
864 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
868 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
870 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
871 sizeof(members)/sizeof(members[0]));
876 dump_D3DMATRIX(D3DMATRIX *mat)
878 DPRINTF(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
879 DPRINTF(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
880 DPRINTF(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
881 DPRINTF(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
885 get_flexible_vertex_size(DWORD d3dvtVertexType)
890 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
891 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
892 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
893 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
894 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
896 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
897 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
898 default: TRACE(" matrix weighting not handled yet...\n");
900 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
902 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
908 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
910 /* 2 adds three additional caps fields to the end. Both versions
911 * are unversioned. */
912 pOut->dwCaps = pIn->dwCaps;
918 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
920 /* 2 adds a dwWHQLLevel field to the end. Both structures are
922 memcpy(pOut, pIn, sizeof(*pOut));
925 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
927 static const flag_info flags[] =
929 FE(DDSCL_FULLSCREEN),
930 FE(DDSCL_ALLOWREBOOT),
931 FE(DDSCL_NOWINDOWCHANGES),
933 FE(DDSCL_ALLOWMODEX),
935 FE(DDSCL_SETFOCUSWINDOW),
936 FE(DDSCL_SETDEVICEWINDOW),
937 FE(DDSCL_CREATEDEVICEWINDOW)
943 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
947 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
949 static const flag_info flags1[] =
952 FE(DDCAPS_ALIGNBOUNDARYDEST),
953 FE(DDCAPS_ALIGNSIZEDEST),
954 FE(DDCAPS_ALIGNBOUNDARYSRC),
955 FE(DDCAPS_ALIGNSIZESRC),
956 FE(DDCAPS_ALIGNSTRIDE),
959 FE(DDCAPS_BLTFOURCC),
960 FE(DDCAPS_BLTSTRETCH),
963 FE(DDCAPS_OVERLAYCANTCLIP),
964 FE(DDCAPS_OVERLAYFOURCC),
965 FE(DDCAPS_OVERLAYSTRETCH),
967 FE(DDCAPS_PALETTEVSYNC),
968 FE(DDCAPS_READSCANLINE),
969 FE(DDCAPS_STEREOVIEW),
972 FE(DDCAPS_ZOVERLAYS),
975 FE(DDCAPS_COLORKEYHWASSIST),
976 FE(DDCAPS_NOHARDWARE),
977 FE(DDCAPS_BLTCOLORFILL),
978 FE(DDCAPS_BANKSWITCHED),
979 FE(DDCAPS_BLTDEPTHFILL),
981 FE(DDCAPS_CANCLIPSTRETCHED),
982 FE(DDCAPS_CANBLTSYSMEM)
984 static const flag_info flags2[] =
986 FE(DDCAPS2_CERTIFIED),
987 FE(DDCAPS2_NO2DDURING3DSCENE),
988 FE(DDCAPS2_VIDEOPORT),
989 FE(DDCAPS2_AUTOFLIPOVERLAY),
990 FE(DDCAPS2_CANBOBINTERLEAVED),
991 FE(DDCAPS2_CANBOBNONINTERLEAVED),
992 FE(DDCAPS2_COLORCONTROLOVERLAY),
993 FE(DDCAPS2_COLORCONTROLPRIMARY),
994 FE(DDCAPS2_CANDROPZ16BIT),
995 FE(DDCAPS2_NONLOCALVIDMEM),
996 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
997 FE(DDCAPS2_NOPAGELOCKREQUIRED),
998 FE(DDCAPS2_WIDESURFACES),
999 FE(DDCAPS2_CANFLIPODDEVEN),
1000 FE(DDCAPS2_CANBOBHARDWARE),
1001 FE(DDCAPS2_COPYFOURCC),
1002 FE(DDCAPS2_PRIMARYGAMMA),
1003 FE(DDCAPS2_CANRENDERWINDOWED),
1004 FE(DDCAPS2_CANCALIBRATEGAMMA),
1005 FE(DDCAPS2_FLIPINTERVAL),
1006 FE(DDCAPS2_FLIPNOVSYNC),
1007 FE(DDCAPS2_CANMANAGETEXTURE),
1008 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1010 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1012 static const flag_info flags3[] =
1014 FE(DDCKEYCAPS_DESTBLT),
1015 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1016 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1017 FE(DDCKEYCAPS_DESTBLTYUV),
1018 FE(DDCKEYCAPS_DESTOVERLAY),
1019 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1020 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1021 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1022 FE(DDCKEYCAPS_DESTOVERLAYYUV),
1023 FE(DDCKEYCAPS_SRCBLT),
1024 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1025 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1026 FE(DDCKEYCAPS_SRCBLTYUV),
1027 FE(DDCKEYCAPS_SRCOVERLAY),
1028 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1029 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1030 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1031 FE(DDCKEYCAPS_SRCOVERLAYYUV),
1032 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1034 static const flag_info flags4[] =
1036 FE(DDFXCAPS_BLTALPHA),
1037 FE(DDFXCAPS_OVERLAYALPHA),
1038 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1039 FE(DDFXCAPS_BLTARITHSTRETCHY),
1040 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1041 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1042 FE(DDFXCAPS_BLTROTATION),
1043 FE(DDFXCAPS_BLTROTATION90),
1044 FE(DDFXCAPS_BLTSHRINKX),
1045 FE(DDFXCAPS_BLTSHRINKXN),
1046 FE(DDFXCAPS_BLTSHRINKY),
1047 FE(DDFXCAPS_BLTSHRINKYN),
1048 FE(DDFXCAPS_BLTSTRETCHX),
1049 FE(DDFXCAPS_BLTSTRETCHXN),
1050 FE(DDFXCAPS_BLTSTRETCHY),
1051 FE(DDFXCAPS_BLTSTRETCHYN),
1052 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1053 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1054 FE(DDFXCAPS_OVERLAYSHRINKX),
1055 FE(DDFXCAPS_OVERLAYSHRINKXN),
1056 FE(DDFXCAPS_OVERLAYSHRINKY),
1057 FE(DDFXCAPS_OVERLAYSHRINKYN),
1058 FE(DDFXCAPS_OVERLAYSTRETCHX),
1059 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1060 FE(DDFXCAPS_OVERLAYSTRETCHY),
1061 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1062 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1063 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1065 static const flag_info flags5[] =
1067 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1068 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1069 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1070 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1071 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1072 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1073 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1074 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1075 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1076 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1078 static const flag_info flags6[] =
1081 FE(DDPCAPS_8BITENTRIES),
1083 FE(DDPCAPS_INITIALIZE),
1084 FE(DDPCAPS_PRIMARYSURFACE),
1085 FE(DDPCAPS_PRIMARYSURFACELEFT),
1086 FE(DDPCAPS_ALLOW256),
1092 static const flag_info flags7[] =
1094 FE(DDSVCAPS_RESERVED1),
1095 FE(DDSVCAPS_RESERVED2),
1096 FE(DDSVCAPS_RESERVED3),
1097 FE(DDSVCAPS_RESERVED4),
1098 FE(DDSVCAPS_STEREOSEQUENTIAL),
1101 DPRINTF(" - dwSize : %ld\n", lpcaps->dwSize);
1102 DPRINTF(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1103 DPRINTF(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1104 DPRINTF(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1105 DPRINTF(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1106 DPRINTF(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1107 DPRINTF(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1108 DPRINTF(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1110 DPRINTF(" - dwNumFourCCCodes : %ld\n", lpcaps->dwNumFourCCCodes);
1111 DPRINTF(" - dwCurrVisibleOverlays : %ld\n", lpcaps->dwCurrVisibleOverlays);
1112 DPRINTF(" - dwMinOverlayStretch : %ld\n", lpcaps->dwMinOverlayStretch);
1113 DPRINTF(" - dwMaxOverlayStretch : %ld\n", lpcaps->dwMaxOverlayStretch);
1115 DPRINTF(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps); DPRINTF("\n");
1118 /*****************************************************************************
1121 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1124 * dest: Pointer to the destination matrix
1125 * src1: Pointer to the first source matrix
1126 * src2: Pointer to the second source matrix
1128 *****************************************************************************/
1130 multiply_matrix(D3DMATRIX *dest,
1136 /* Now do the multiplication 'by hand'.
1137 I know that all this could be optimised, but this will be done later :-) */
1138 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1139 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1140 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1141 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1143 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1144 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1145 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1146 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1148 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1149 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1150 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1151 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1153 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1154 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1155 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1156 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1158 /* And copy the new matrix in the good storage.. */
1159 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1164 hr_ddraw_from_wined3d(HRESULT hr)
1168 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;