1 /* MESA private include file
4 This file contains all structures that are not exported
5 through d3d.h and all common macros. */
7 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
8 #define __GRAPHICS_WINE_MESA_PRIVATE_H
10 #include "d3d_private.h"
14 /*****************************************************************************
15 * IDirect3DLight MESA private structure
17 typedef struct mesa_d3dl_private
22 /*****************************************************************************
23 * IDirect3DTexture2 MESA private structure
25 typedef struct mesa_d3dt_private
30 /*****************************************************************************
31 * IDirect3DViewport2 implementation structure
33 typedef struct mesa_d3dv_private
38 /* Matrix copy WITH transposition */
39 #define conv_mat2(mat,gl_mat) \
41 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
42 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
43 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
44 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
45 (gl_mat)[ 0] = (mat)->_11; \
46 (gl_mat)[ 1] = (mat)->_21; \
47 (gl_mat)[ 2] = (mat)->_31; \
48 (gl_mat)[ 3] = (mat)->_41; \
49 (gl_mat)[ 4] = (mat)->_12; \
50 (gl_mat)[ 5] = (mat)->_22; \
51 (gl_mat)[ 6] = (mat)->_32; \
52 (gl_mat)[ 7] = (mat)->_42; \
53 (gl_mat)[ 8] = (mat)->_13; \
54 (gl_mat)[ 9] = (mat)->_23; \
55 (gl_mat)[10] = (mat)->_33; \
56 (gl_mat)[11] = (mat)->_43; \
57 (gl_mat)[12] = (mat)->_14; \
58 (gl_mat)[13] = (mat)->_24; \
59 (gl_mat)[14] = (mat)->_34; \
60 (gl_mat)[15] = (mat)->_44; \
63 /* Matrix copy WITHOUT transposition */
64 #define conv_mat(mat,gl_mat) \
66 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
67 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
68 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
69 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
70 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
73 typedef struct render_state {
74 /* This is used for the device mode */
76 /* This is used for textures */
80 typedef struct mesa_d3dd_private {
83 /* The current render state */
86 /* The last type of vertex drawn */
94 #define _dump_colorvalue(s,v) \
95 TRACE(" " s " : %f %f %f %f\n", \
96 (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a);
98 /* Common functions defined in d3dcommon.c */
99 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
100 DWORD dwRenderState, RenderState *rs) ;
102 /* All non-static functions 'exported' by various sub-objects */
103 extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurfaceImpl* surf);
104 extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurfaceImpl* surf);
106 extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1);
107 extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2);
109 extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
111 extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1);
112 extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2);
114 extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1);
115 extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2);
117 extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device);
118 extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
119 extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
120 extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
122 extern LPDIRECT3DTEXTURE2 mesa_d3dtexture2_create(IDirectDrawSurfaceImpl*);
123 extern LPDIRECT3DTEXTURE mesa_d3dtexture_create(IDirectDrawSurfaceImpl*);
125 static const GUID WINE_UNUSED IID_D3DDEVICE2_OpenGL = {
129 { 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c }
132 static const GUID WINE_UNUSED IID_D3DDEVICE_OpenGL = {
136 { 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa }
139 /* This structure contains all the function pointers to OpenGL extensions
140 that are used by Wine */
142 void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
143 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
144 } Mesa_DeviceCapabilities;
146 extern ICOM_VTABLE(IDirect3D) mesa_d3dvt;
147 extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt;
148 extern ICOM_VTABLE(IDirect3D3) mesa_d3d3vt;
150 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */