kernel32: GlobalMemoryStatusEx: return the size of physical memory + swapsize in...
[wine] / dlls / wined3d / baseshader.c
1 /*
2  * shaders implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Ivan Gyurdiev
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #include "config.h"
26 #include <string.h>
27 #include <stdio.h>
28 #include "wined3d_private.h"
29
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
31
32 #define GLNAME_REQUIRE_GLSL  ((const char *)1)
33
34 inline static BOOL shader_is_version_token(DWORD token) {
35     return shader_is_pshader_version(token) ||
36            shader_is_vshader_version(token);
37 }
38
39 int shader_addline(
40     SHADER_BUFFER* buffer,  
41     const char *format, ...) {
42
43     char* base = buffer->buffer + buffer->bsize;
44     int rc;
45
46     va_list args;
47     va_start(args, format);
48     rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
49     va_end(args);
50
51     if (rc < 0 ||                                   /* C89 */ 
52         rc > SHADER_PGMSIZE - 1 - buffer->bsize) {  /* C99 */
53
54         ERR("The buffer allocated for the shader program string "
55             "is too small at %d bytes.\n", SHADER_PGMSIZE);
56         buffer->bsize = SHADER_PGMSIZE - 1;
57         return -1;
58     }
59
60     if (buffer->newline) {
61         TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
62         buffer->newline = FALSE;
63     } else {
64         TRACE("%s", base);
65     }
66
67     buffer->bsize += rc;
68     if (buffer->buffer[buffer->bsize-1] == '\n') {
69         buffer->lineNo++;
70         buffer->newline = TRUE;
71     }
72     return 0;
73 }
74
75 const SHADER_OPCODE* shader_get_opcode(
76     IWineD3DBaseShader *iface, const DWORD code) {
77
78     IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl*) iface;
79
80     DWORD i = 0;
81     DWORD hex_version = This->baseShader.hex_version;
82     const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
83
84     /** TODO: use dichotomic search */
85     while (NULL != shader_ins[i].name) {
86         if (((code & WINED3DSI_OPCODE_MASK) == shader_ins[i].opcode) &&
87             (((hex_version >= shader_ins[i].min_version) && (hex_version <= shader_ins[i].max_version)) ||
88             ((shader_ins[i].min_version == 0) && (shader_ins[i].max_version == 0)))) {
89             return &shader_ins[i];
90         }
91         ++i;
92     }
93     FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n", 
94        code, code, code & WINED3DSI_OPCODE_MASK, hex_version);
95     return NULL;
96 }
97
98 /* Read a parameter opcode from the input stream,
99  * and possibly a relative addressing token.
100  * Return the number of tokens read */
101 int shader_get_param(
102     IWineD3DBaseShader* iface,
103     const DWORD* pToken,
104     DWORD* param,
105     DWORD* addr_token) {
106
107     /* PS >= 3.0 have relative addressing (with token)
108      * VS >= 2.0 have relative addressing (with token)
109      * VS >= 1.0 < 2.0 have relative addressing (without token)
110      * The version check below should work in general */
111
112     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
113     char rel_token = WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2 &&
114         ((*pToken & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
115
116     *param = *pToken;
117     *addr_token = rel_token? *(pToken + 1): 0;
118     return rel_token? 2:1;
119 }
120
121 /* Return the number of parameters to skip for an opcode */
122 static inline int shader_skip_opcode(
123     IWineD3DBaseShaderImpl* This,
124     const SHADER_OPCODE* curOpcode,
125     DWORD opcode_token) {
126
127    /* Shaders >= 2.0 may contain address tokens, but fortunately they
128     * have a useful legnth mask - use it here. Shaders 1.0 contain no such tokens */
129
130     return (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2)?
131         ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT):
132         curOpcode->num_params;
133 }
134
135 /* Read the parameters of an unrecognized opcode from the input stream
136  * Return the number of tokens read. 
137  * 
138  * Note: This function assumes source or destination token format.
139  * It will not work with specially-formatted tokens like DEF or DCL, 
140  * but hopefully those would be recognized */
141
142 int shader_skip_unrecognized(
143     IWineD3DBaseShader* iface,
144     const DWORD* pToken) {
145
146     int tokens_read = 0;
147     int i = 0;
148
149     /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
150     while (*pToken & 0x80000000) {
151
152         DWORD param, addr_token;
153         tokens_read += shader_get_param(iface, pToken, &param, &addr_token);
154         pToken += tokens_read;
155
156         FIXME("Unrecognized opcode param: token=%08x "
157             "addr_token=%08x name=", param, addr_token);
158         shader_dump_param(iface, param, addr_token, i);
159         FIXME("\n");
160         ++i;
161     }
162     return tokens_read;
163 }
164
165 /* Convert floating point offset relative
166  * to a register file to an absolute offset for float constants */
167
168 unsigned int shader_get_float_offset(const DWORD reg) {
169
170      unsigned int regnum = reg & WINED3DSP_REGNUM_MASK;
171      int regtype = shader_get_regtype(reg);
172
173      switch (regtype) {
174         case WINED3DSPR_CONST: return regnum;
175         case WINED3DSPR_CONST2: return 2048 + regnum;
176         case WINED3DSPR_CONST3: return 4096 + regnum;
177         case WINED3DSPR_CONST4: return 6144 + regnum;
178         default:
179             FIXME("Unsupported register type: %d\n", regtype);
180             return regnum;
181      }
182 }
183
184 /* Note that this does not count the loop register
185  * as an address register. */
186
187 HRESULT shader_get_registers_used(
188     IWineD3DBaseShader *iface,
189     shader_reg_maps* reg_maps,
190     semantic* semantics_in,
191     semantic* semantics_out,
192     CONST DWORD* pToken,
193     IWineD3DStateBlockImpl *stateBlock) {
194
195     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
196
197     /* There are some minor differences between pixel and vertex shaders */
198     char pshader = shader_is_pshader_version(This->baseShader.hex_version);
199
200     if (pToken == NULL)
201         return WINED3D_OK;
202
203     while (WINED3DVS_END() != *pToken) {
204         CONST SHADER_OPCODE* curOpcode;
205         DWORD opcode_token;
206
207         /* Skip version */
208         if (shader_is_version_token(*pToken)) {
209              ++pToken;
210              continue;
211
212         /* Skip comments */
213         } else if (shader_is_comment(*pToken)) {
214              DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
215              ++pToken;
216              pToken += comment_len;
217              continue;
218         }
219
220         /* Fetch opcode */
221         opcode_token = *pToken++;
222         curOpcode = shader_get_opcode(iface, opcode_token);
223
224         /* Unhandled opcode, and its parameters */
225         if (NULL == curOpcode) {
226            while (*pToken & 0x80000000)
227                ++pToken;
228
229         /* Handle declarations */
230         } else if (WINED3DSIO_DCL == curOpcode->opcode) {
231
232             DWORD usage = *pToken++;
233             DWORD param = *pToken++;
234             DWORD regtype = shader_get_regtype(param);
235             unsigned int regnum = param & WINED3DSP_REGNUM_MASK;
236
237             /* Vshader: mark attributes used
238                Pshader: mark 3.0 input registers used, save token */
239             if (WINED3DSPR_INPUT == regtype) {
240
241                 if (!pshader)
242                     reg_maps->attributes[regnum] = 1;
243                 else
244                     reg_maps->packed_input[regnum] = 1;
245
246                 semantics_in[regnum].usage = usage;
247                 semantics_in[regnum].reg = param;
248
249             /* Vshader: mark 3.0 output registers used, save token */
250             } else if (WINED3DSPR_OUTPUT == regtype) {
251                 reg_maps->packed_output[regnum] = 1;
252                 semantics_out[regnum].usage = usage;
253                 semantics_out[regnum].reg = param;
254
255             /* Save sampler usage token */
256             } else if (WINED3DSPR_SAMPLER == regtype)
257                 reg_maps->samplers[regnum] = usage;
258
259         } else if (WINED3DSIO_DEF == curOpcode->opcode) {
260
261             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
262             if (!lconst) return E_OUTOFMEMORY;
263             lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
264             memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
265             list_add_head(&This->baseShader.constantsF, &lconst->entry);
266             pToken += curOpcode->num_params;
267
268         } else if (WINED3DSIO_DEFI == curOpcode->opcode) {
269
270             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
271             if (!lconst) return E_OUTOFMEMORY;
272             lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
273             memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
274             list_add_head(&This->baseShader.constantsI, &lconst->entry);
275             pToken += curOpcode->num_params;
276
277         } else if (WINED3DSIO_DEFB == curOpcode->opcode) {
278
279             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
280             if (!lconst) return E_OUTOFMEMORY;
281             lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
282             memcpy(&lconst->value, pToken + 1, 1 * sizeof(DWORD));
283             list_add_head(&This->baseShader.constantsB, &lconst->entry);
284             pToken += curOpcode->num_params;
285
286         /* If there's a loop in the shader */
287         } else if (WINED3DSIO_LOOP == curOpcode->opcode ||
288                    WINED3DSIO_REP == curOpcode->opcode) {
289             reg_maps->loop = 1;
290             pToken += curOpcode->num_params;
291    
292         /* For subroutine prototypes */
293         } else if (WINED3DSIO_LABEL == curOpcode->opcode) {
294
295             DWORD snum = *pToken & WINED3DSP_REGNUM_MASK; 
296             reg_maps->labels[snum] = 1;
297             pToken += curOpcode->num_params;
298  
299         /* Set texture, address, temporary registers */
300         } else {
301             int i, limit;
302
303             /* Declare 1.X samplers implicitly, based on the destination reg. number */
304             if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 && 
305                 (WINED3DSIO_TEX == curOpcode->opcode ||
306                  WINED3DSIO_TEXBEM == curOpcode->opcode ||
307                  WINED3DSIO_TEXBEML == curOpcode->opcode ||
308                  WINED3DSIO_TEXDP3TEX == curOpcode->opcode ||
309                  WINED3DSIO_TEXM3x2TEX == curOpcode->opcode ||
310                  WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
311                  WINED3DSIO_TEXM3x3TEX == curOpcode->opcode ||
312                  WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode ||
313                  WINED3DSIO_TEXREG2AR == curOpcode->opcode ||
314                  WINED3DSIO_TEXREG2GB == curOpcode->opcode ||
315                  WINED3DSIO_TEXREG2RGB == curOpcode->opcode)) {
316
317                 /* Fake sampler usage, only set reserved bit and ttype */
318                 DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK;
319
320                 if(!stateBlock->textures[sampler_code]) {
321                     ERR("No texture bound to sampler %d\n", sampler_code);
322                     reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
323                 } else {
324                     int texType = IWineD3DBaseTexture_GetTextureDimensions(stateBlock->textures[sampler_code]);
325                     switch(texType) {
326                         case GL_TEXTURE_1D:
327                             reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_1D;
328                             break;
329
330                         case GL_TEXTURE_2D:
331                             reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
332                             break;
333
334                         case GL_TEXTURE_3D:
335                             reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_VOLUME;
336                             break;
337
338                         case GL_TEXTURE_CUBE_MAP_ARB:
339                             reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_CUBE;
340                             break;
341
342                         default:
343                             ERR("Unexpected gl texture type found: %d\n", texType);
344                             reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
345                     }
346                 }
347
348                 /* texbem is only valid with < 1.4 pixel shaders */
349                 if(WINED3DSIO_TEXBEM == curOpcode->opcode) {
350                     if(reg_maps->bumpmat != 0 && reg_maps->bumpmat != sampler_code) {
351                         FIXME("Pixel shader uses texbem instruction on more than 1 sampler\n");
352                     } else {
353                         reg_maps->bumpmat = sampler_code;
354                     }
355                 }
356             }
357
358             /* This will loop over all the registers and try to
359              * make a bitmask of the ones we're interested in. 
360              *
361              * Relative addressing tokens are ignored, but that's 
362              * okay, since we'll catch any address registers when 
363              * they are initialized (required by spec) */
364
365             limit = (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)?
366                 curOpcode->num_params + 1: curOpcode->num_params;
367
368             for (i = 0; i < limit; ++i) {
369
370                 DWORD param, addr_token, reg, regtype;
371                 pToken += shader_get_param(iface, pToken, &param, &addr_token);
372
373                 regtype = shader_get_regtype(param);
374                 reg = param & WINED3DSP_REGNUM_MASK;
375
376                 if (WINED3DSPR_TEXTURE == regtype) { /* vs: WINED3DSPR_ADDR */
377
378                     if (pshader)
379                         reg_maps->texcoord[reg] = 1;
380                     else
381                         reg_maps->address[reg] = 1;
382                 }
383
384                 else if (WINED3DSPR_TEMP == regtype)
385                     reg_maps->temporary[reg] = 1;
386
387                 else if (WINED3DSPR_INPUT == regtype && !pshader)
388                     reg_maps->attributes[reg] = 1;
389
390                 else if (WINED3DSPR_RASTOUT == regtype && reg == 1)
391                     reg_maps->fog = 1;
392              }
393         }
394     }
395
396     return WINED3D_OK;
397 }
398
399 static void shader_dump_decl_usage(
400     IWineD3DBaseShaderImpl* This,
401     DWORD decl, 
402     DWORD param) {
403
404     DWORD regtype = shader_get_regtype(param);
405
406     TRACE("dcl");
407
408     if (regtype == WINED3DSPR_SAMPLER) {
409         DWORD ttype = decl & WINED3DSP_TEXTURETYPE_MASK;
410
411         switch (ttype) {
412             case WINED3DSTT_2D: TRACE("_2d"); break;
413             case WINED3DSTT_CUBE: TRACE("_cube"); break;
414             case WINED3DSTT_VOLUME: TRACE("_volume"); break;
415             default: TRACE("_unknown_ttype(%08x)", ttype); 
416        }
417
418     } else { 
419
420         DWORD usage = decl & WINED3DSP_DCL_USAGE_MASK;
421         DWORD idx = (decl & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
422
423         /* Pixel shaders 3.0 don't have usage semantics */
424         char pshader = shader_is_pshader_version(This->baseShader.hex_version);
425         if (pshader && This->baseShader.hex_version < WINED3DPS_VERSION(3,0))
426             return;
427         else
428             TRACE("_");
429
430         switch(usage) {
431         case WINED3DDECLUSAGE_POSITION:
432             TRACE("position%d", idx);
433             break;
434         case WINED3DDECLUSAGE_BLENDINDICES:
435             TRACE("blend");
436             break;
437         case WINED3DDECLUSAGE_BLENDWEIGHT:
438             TRACE("weight");
439             break;
440         case WINED3DDECLUSAGE_NORMAL:
441             TRACE("normal%d", idx);
442             break;
443         case WINED3DDECLUSAGE_PSIZE:
444             TRACE("psize");
445             break;
446         case WINED3DDECLUSAGE_COLOR:
447             if(idx == 0)  {
448                 TRACE("color");
449             } else {
450                 TRACE("specular%d", (idx - 1));
451             }
452             break;
453         case WINED3DDECLUSAGE_TEXCOORD:
454             TRACE("texture%d", idx);
455             break;
456         case WINED3DDECLUSAGE_TANGENT:
457             TRACE("tangent");
458             break;
459         case WINED3DDECLUSAGE_BINORMAL:
460             TRACE("binormal");
461             break;
462         case WINED3DDECLUSAGE_TESSFACTOR:
463             TRACE("tessfactor");
464             break;
465         case WINED3DDECLUSAGE_POSITIONT:
466             TRACE("positionT%d", idx);
467             break;
468         case WINED3DDECLUSAGE_FOG:
469             TRACE("fog");
470             break;
471         case WINED3DDECLUSAGE_DEPTH:
472             TRACE("depth");
473             break;
474         case WINED3DDECLUSAGE_SAMPLE:
475             TRACE("sample");
476             break;
477         default:
478             FIXME("unknown_semantics(%08x)", usage);
479         }
480     }
481 }
482
483 static void shader_dump_arr_entry(
484     IWineD3DBaseShader *iface,
485     const DWORD param,
486     const DWORD addr_token,
487     unsigned int reg,
488     int input) {
489
490     char relative =
491         ((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
492
493     if (relative) {
494         TRACE("[");
495         if (addr_token)
496             shader_dump_param(iface, addr_token, 0, input);
497         else
498             TRACE("a0.x");
499         TRACE(" + ");
500      }
501      TRACE("%u", reg);
502      if (relative)
503          TRACE("]");
504 }
505
506 void shader_dump_param(
507     IWineD3DBaseShader *iface,
508     const DWORD param, 
509     const DWORD addr_token,
510     int input) {
511
512     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
513     static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" };
514     char swizzle_reg_chars[4];
515
516     DWORD reg = param & WINED3DSP_REGNUM_MASK;
517     DWORD regtype = shader_get_regtype(param);
518     DWORD modifier = param & WINED3DSP_SRCMOD_MASK;
519
520     /* There are some minor differences between pixel and vertex shaders */
521     char pshader = shader_is_pshader_version(This->baseShader.hex_version);
522
523     /* For one, we'd prefer color components to be shown for pshaders.
524      * FIXME: use the swizzle function for this */
525
526     swizzle_reg_chars[0] = pshader? 'r': 'x';
527     swizzle_reg_chars[1] = pshader? 'g': 'y';
528     swizzle_reg_chars[2] = pshader? 'b': 'z';
529     swizzle_reg_chars[3] = pshader? 'a': 'w';
530
531     if (input) {
532         if ( (modifier == WINED3DSPSM_NEG) ||
533              (modifier == WINED3DSPSM_BIASNEG) ||
534              (modifier == WINED3DSPSM_SIGNNEG) ||
535              (modifier == WINED3DSPSM_X2NEG) ||
536              (modifier == WINED3DSPSM_ABSNEG) )
537             TRACE("-");
538         else if (modifier == WINED3DSPSM_COMP)
539             TRACE("1-");
540         else if (modifier == WINED3DSPSM_NOT)
541             TRACE("!");
542
543         if (modifier == WINED3DSPSM_ABS || modifier == WINED3DSPSM_ABSNEG) 
544             TRACE("abs(");
545     }
546
547     switch (regtype) {
548         case WINED3DSPR_TEMP:
549             TRACE("r%u", reg);
550             break;
551         case WINED3DSPR_INPUT:
552             TRACE("v");
553             shader_dump_arr_entry(iface, param, addr_token, reg, input);
554             break;
555         case WINED3DSPR_CONST:
556         case WINED3DSPR_CONST2:
557         case WINED3DSPR_CONST3:
558         case WINED3DSPR_CONST4:
559             TRACE("c");
560             shader_dump_arr_entry(iface, param, addr_token, shader_get_float_offset(param), input);
561             break;
562         case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
563             TRACE("%c%u", (pshader? 't':'a'), reg);
564             break;        
565         case WINED3DSPR_RASTOUT:
566             TRACE("%s", rastout_reg_names[reg]);
567             break;
568         case WINED3DSPR_COLOROUT:
569             TRACE("oC%u", reg);
570             break;
571         case WINED3DSPR_DEPTHOUT:
572             TRACE("oDepth");
573             break;
574         case WINED3DSPR_ATTROUT:
575             TRACE("oD%u", reg);
576             break;
577         case WINED3DSPR_TEXCRDOUT: 
578
579             /* Vertex shaders >= 3.0 use general purpose output registers
580              * (WINED3DSPR_OUTPUT), which can include an address token */
581
582             if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 3) {
583                 TRACE("o");
584                 shader_dump_arr_entry(iface, param, addr_token, reg, input);
585             }
586             else 
587                TRACE("oT%u", reg);
588             break;
589         case WINED3DSPR_CONSTINT:
590             TRACE("i");
591             shader_dump_arr_entry(iface, param, addr_token, reg, input);
592             break;
593         case WINED3DSPR_CONSTBOOL:
594             TRACE("b");
595             shader_dump_arr_entry(iface, param, addr_token, reg, input);
596             break;
597         case WINED3DSPR_LABEL:
598             TRACE("l%u", reg);
599             break;
600         case WINED3DSPR_LOOP:
601             TRACE("aL");
602             break;
603         case WINED3DSPR_SAMPLER:
604             TRACE("s%u", reg);
605             break;
606         case WINED3DSPR_PREDICATE:
607             TRACE("p%u", reg);
608             break;
609         default:
610             TRACE("unhandled_rtype(%#x)", regtype);
611             break;
612    }
613
614    if (!input) {
615        /* operand output (for modifiers and shift, see dump_ins_modifiers) */
616
617        if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
618            TRACE(".");
619            if (param & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
620            if (param & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
621            if (param & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
622            if (param & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
623        }
624
625    } else {
626         /** operand input */
627         DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
628         DWORD swizzle_r = swizzle & 0x03;
629         DWORD swizzle_g = (swizzle >> 2) & 0x03;
630         DWORD swizzle_b = (swizzle >> 4) & 0x03;
631         DWORD swizzle_a = (swizzle >> 6) & 0x03;
632
633         if (0 != modifier) {
634             switch (modifier) {
635                 case WINED3DSPSM_NONE:    break;
636                 case WINED3DSPSM_NEG:     break;
637                 case WINED3DSPSM_NOT:     break;
638                 case WINED3DSPSM_BIAS:    TRACE("_bias"); break;
639                 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
640                 case WINED3DSPSM_SIGN:    TRACE("_bx2"); break;
641                 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
642                 case WINED3DSPSM_COMP:    break;
643                 case WINED3DSPSM_X2:      TRACE("_x2"); break;
644                 case WINED3DSPSM_X2NEG:   TRACE("_x2"); break;
645                 case WINED3DSPSM_DZ:      TRACE("_dz"); break;
646                 case WINED3DSPSM_DW:      TRACE("_dw"); break;
647                 case WINED3DSPSM_ABSNEG:  TRACE(")"); break;
648                 case WINED3DSPSM_ABS:     TRACE(")"); break;
649                 default:
650                     TRACE("_unknown_modifier(%#x)", modifier >> WINED3DSP_SRCMOD_SHIFT);
651             }
652         }
653
654         /**
655         * swizzle bits fields:
656         *  RRGGBBAA
657         */
658         if ((WINED3DVS_NOSWIZZLE >> WINED3DVS_SWIZZLE_SHIFT) != swizzle) {
659             if (swizzle_r == swizzle_g &&
660                 swizzle_r == swizzle_b &&
661                 swizzle_r == swizzle_a) {
662                     TRACE(".%c", swizzle_reg_chars[swizzle_r]);
663             } else {
664                 TRACE(".%c%c%c%c",
665                 swizzle_reg_chars[swizzle_r],
666                 swizzle_reg_chars[swizzle_g],
667                 swizzle_reg_chars[swizzle_b],
668                 swizzle_reg_chars[swizzle_a]);
669             }
670         }
671     }
672 }
673
674 /** Shared code in order to generate the bulk of the shader string.
675     Use the shader_header_fct & shader_footer_fct to add strings
676     that are specific to pixel or vertex functions
677     NOTE: A description of how to parse tokens can be found at:
678           http://msdn.microsoft.com/library/default.asp?url=/library/en-us/graphics/hh/graphics/usermodedisplaydriver_shader_cc8e4e05-f5c3-4ec0-8853-8ce07c1551b2.xml.asp */
679 void shader_generate_main(
680     IWineD3DBaseShader *iface,
681     SHADER_BUFFER* buffer,
682     shader_reg_maps* reg_maps,
683     CONST DWORD* pFunction) {
684
685     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
686     const DWORD *pToken = pFunction;
687     const SHADER_OPCODE *curOpcode = NULL;
688     SHADER_HANDLER hw_fct = NULL;
689     DWORD i;
690     SHADER_OPCODE_ARG hw_arg;
691
692     /* Initialize current parsing state */
693     hw_arg.shader = iface;
694     hw_arg.buffer = buffer;
695     hw_arg.reg_maps = reg_maps;
696     This->baseShader.parse_state.current_row = 0;
697
698     /* Second pass, process opcodes */
699     if (NULL != pToken) {
700         while (WINED3DPS_END() != *pToken) {
701
702             /* Skip version token */
703             if (shader_is_version_token(*pToken)) {
704                 ++pToken;
705                 continue;
706             }
707
708             /* Skip comment tokens */
709             if (shader_is_comment(*pToken)) {
710                 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
711                 ++pToken;
712                 TRACE("#%s\n", (const char*)pToken);
713                 pToken += comment_len;
714                 continue;
715             }
716
717             /* Read opcode */
718             hw_arg.opcode_token = *pToken++;
719             curOpcode = shader_get_opcode(iface, hw_arg.opcode_token);
720
721             /* Select handler */
722             if (curOpcode == NULL)
723                 hw_fct = NULL;
724             else if (This->baseShader.shader_mode == SHADER_GLSL)
725                 hw_fct = curOpcode->hw_glsl_fct;
726             else if (This->baseShader.shader_mode == SHADER_ARB)
727                 hw_fct = curOpcode->hw_fct;
728
729             /* Unknown opcode and its parameters */
730             if (NULL == curOpcode) {
731                 FIXME("Unrecognized opcode: token=%08x\n", hw_arg.opcode_token);
732                 pToken += shader_skip_unrecognized(iface, pToken); 
733
734             /* Nothing to do */
735             } else if (WINED3DSIO_DCL == curOpcode->opcode ||
736                        WINED3DSIO_NOP == curOpcode->opcode ||
737                        WINED3DSIO_DEF == curOpcode->opcode ||
738                        WINED3DSIO_DEFI == curOpcode->opcode ||
739                        WINED3DSIO_DEFB == curOpcode->opcode ||
740                        WINED3DSIO_PHASE == curOpcode->opcode ||
741                        WINED3DSIO_RET == curOpcode->opcode) {
742
743                 pToken += shader_skip_opcode(This, curOpcode, hw_arg.opcode_token);
744
745             /* If a generator function is set for current shader target, use it */
746             } else if (hw_fct != NULL) {
747
748                 hw_arg.opcode = curOpcode;
749
750                 /* Destination token */
751                 if (curOpcode->dst_token) {
752
753                     DWORD param, addr_token = 0;
754                     pToken += shader_get_param(iface, pToken, &param, &addr_token);
755                     hw_arg.dst = param;
756                     hw_arg.dst_addr = addr_token;
757                 }
758
759                 /* Predication token */
760                 if (hw_arg.opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) 
761                     hw_arg.predicate = *pToken++;
762
763                 /* Other source tokens */
764                 for (i = 0; i < (curOpcode->num_params - curOpcode->dst_token); i++) {
765
766                     DWORD param, addr_token = 0; 
767                     pToken += shader_get_param(iface, pToken, &param, &addr_token);
768                     hw_arg.src[i] = param;
769                     hw_arg.src_addr[i] = addr_token;
770                 }
771
772                 /* Call appropriate function for output target */
773                 hw_fct(&hw_arg);
774
775                 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
776                 if (This->baseShader.shader_mode == SHADER_GLSL)
777                     shader_glsl_add_instruction_modifiers(&hw_arg);
778
779             /* Unhandled opcode */
780             } else {
781
782                 FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
783                 pToken += shader_skip_opcode(This, curOpcode, hw_arg.opcode_token);
784             }
785         }
786         /* TODO: What about result.depth? */
787
788     }
789 }
790
791 void shader_dump_ins_modifiers(const DWORD output) {
792
793     DWORD shift = (output & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
794     DWORD mmask = output & WINED3DSP_DSTMOD_MASK;
795
796     switch (shift) {
797         case 0: break;
798         case 13: TRACE("_d8"); break;
799         case 14: TRACE("_d4"); break;
800         case 15: TRACE("_d2"); break;
801         case 1: TRACE("_x2"); break;
802         case 2: TRACE("_x4"); break;
803         case 3: TRACE("_x8"); break;
804         default: TRACE("_unhandled_shift(%d)", shift); break;
805     }
806
807     if (mmask & WINED3DSPDM_SATURATE)         TRACE("_sat");
808     if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
809     if (mmask & WINED3DSPDM_MSAMPCENTROID)    TRACE("_centroid");
810
811     mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
812     if (mmask)
813         FIXME("_unrecognized_modifier(%#x)", mmask >> WINED3DSP_DSTMOD_SHIFT);
814 }
815
816 /* First pass: trace shader, initialize length and version */
817 void shader_trace_init(
818     IWineD3DBaseShader *iface,
819     const DWORD* pFunction) {
820
821     IWineD3DBaseShaderImpl *This =(IWineD3DBaseShaderImpl *)iface;
822
823     const DWORD* pToken = pFunction;
824     const SHADER_OPCODE* curOpcode = NULL;
825     DWORD opcode_token;
826     unsigned int len = 0;
827     DWORD i;
828
829     TRACE("(%p) : Parsing programme\n", This);
830
831     if (NULL != pToken) {
832         while (WINED3DVS_END() != *pToken) {
833             if (shader_is_version_token(*pToken)) { /** version */
834                 This->baseShader.hex_version = *pToken;
835                 TRACE("%s_%u_%u\n", shader_is_pshader_version(This->baseShader.hex_version)? "ps": "vs",
836                     WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version),
837                     WINED3DSHADER_VERSION_MINOR(This->baseShader.hex_version));
838                 ++pToken;
839                 ++len;
840                 continue;
841             }
842             if (shader_is_comment(*pToken)) { /** comment */
843                 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
844                 ++pToken;
845                 TRACE("//%s\n", (const char*)pToken);
846                 pToken += comment_len;
847                 len += comment_len + 1;
848                 continue;
849             }
850             opcode_token = *pToken++;
851             curOpcode = shader_get_opcode(iface, opcode_token);
852             len++;
853
854             if (NULL == curOpcode) {
855                 int tokens_read;
856                 FIXME("Unrecognized opcode: token=%08x\n", opcode_token);
857                 tokens_read = shader_skip_unrecognized(iface, pToken);
858                 pToken += tokens_read;
859                 len += tokens_read;
860
861             } else {
862                 if (curOpcode->opcode == WINED3DSIO_DCL) {
863
864                     DWORD usage = *pToken;
865                     DWORD param = *(pToken + 1);
866
867                     shader_dump_decl_usage(This, usage, param);
868                     shader_dump_ins_modifiers(param);
869                     TRACE(" ");
870                     shader_dump_param(iface, param, 0, 0);
871                     pToken += 2;
872                     len += 2;
873
874                 } else if (curOpcode->opcode == WINED3DSIO_DEF) {
875
876                         unsigned int offset = shader_get_float_offset(*pToken);
877
878                         TRACE("def c%u = %f, %f, %f, %f", offset,
879                             *(const float *)(pToken + 1),
880                             *(const float *)(pToken + 2),
881                             *(const float *)(pToken + 3),
882                             *(const float *)(pToken + 4));
883
884                         pToken += 5;
885                         len += 5;
886                 } else if (curOpcode->opcode == WINED3DSIO_DEFI) {
887
888                         TRACE("defi i%u = %d, %d, %d, %d", *pToken & WINED3DSP_REGNUM_MASK,
889                             *(pToken + 1),
890                             *(pToken + 2),
891                             *(pToken + 3),
892                             *(pToken + 4));
893
894                         pToken += 5;
895                         len += 5;
896
897                 } else if (curOpcode->opcode == WINED3DSIO_DEFB) {
898
899                         TRACE("defb b%u = %s", *pToken & WINED3DSP_REGNUM_MASK,
900                             *(pToken + 1)? "true": "false");
901
902                         pToken += 2;
903                         len += 2;
904
905                 } else {
906
907                     DWORD param, addr_token;
908                     int tokens_read;
909
910                     /* Print out predication source token first - it follows
911                      * the destination token. */
912                     if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) {
913                         TRACE("(");
914                         shader_dump_param(iface, *(pToken + 2), 0, 1);
915                         TRACE(") ");
916                     }
917
918                     TRACE("%s", curOpcode->name);
919
920                     if (curOpcode->opcode == WINED3DSIO_IFC ||
921                         curOpcode->opcode == WINED3DSIO_BREAKC) {
922
923                         DWORD op = (opcode_token & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
924                         switch (op) {
925                             case COMPARISON_GT: TRACE("_gt"); break;
926                             case COMPARISON_EQ: TRACE("_eq"); break;
927                             case COMPARISON_GE: TRACE("_ge"); break;
928                             case COMPARISON_LT: TRACE("_lt"); break;
929                             case COMPARISON_NE: TRACE("_ne"); break;
930                             case COMPARISON_LE: TRACE("_le"); break;
931                             default:
932                                 TRACE("_(%u)", op);
933                         }
934                     }
935
936                     /* Destination token */
937                     if (curOpcode->dst_token) {
938
939                         /* Destination token */
940                         tokens_read = shader_get_param(iface, pToken, &param, &addr_token);
941                         pToken += tokens_read;
942                         len += tokens_read;
943
944                         shader_dump_ins_modifiers(param);
945                         TRACE(" ");
946                         shader_dump_param(iface, param, addr_token, 0);
947                     }
948
949                     /* Predication token - already printed out, just skip it */
950                     if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) {
951                         pToken++;
952                         len++;
953                     }
954
955                     /* Other source tokens */
956                     for (i = curOpcode->dst_token; i < curOpcode->num_params; ++i) {
957
958                         tokens_read = shader_get_param(iface, pToken, &param, &addr_token);
959                         pToken += tokens_read;
960                         len += tokens_read;
961
962                         TRACE((i == 0)? " " : ", ");
963                         shader_dump_param(iface, param, addr_token, 1);
964                     }
965                 }
966                 TRACE("\n");
967             }
968         }
969         This->baseShader.functionLength = (len + 1) * sizeof(DWORD);
970     } else {
971         This->baseShader.functionLength = 1; /* no Function defined use fixed function vertex processing */
972     }
973 }
974
975 void shader_delete_constant_list(
976     struct list* clist) {
977
978     struct list *ptr;
979     struct local_constant* constant;
980
981     ptr = list_head(clist);
982     while (ptr) {
983         constant = LIST_ENTRY(ptr, struct local_constant, entry);
984         ptr = list_next(clist, ptr);
985         HeapFree(GetProcessHeap(), 0, constant);
986     }
987 }
988
989 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
990 static void shader_none_select_depth_blt(IWineD3DDevice *iface) {}
991 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
992 static void shader_none_cleanup(IWineD3DDevice *iface) {}
993
994 const shader_backend_t none_shader_backend = {
995     &shader_none_select,
996     &shader_none_select_depth_blt,
997     &shader_none_load_constants,
998     &shader_none_cleanup
999 };