d3dx9_36: Add a trailing '\n' to a couple of Wine traces.
[wine] / dlls / d3dx9_36 / shader.c
1 /*
2  * Copyright 2008 Luis Busquets
3  * Copyright 2009 Matteo Bruni
4  * Copyright 2011 Travis Athougies
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "wine/port.h"
23
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include "wine/debug.h"
27 #include "wine/unicode.h"
28 #include "windef.h"
29 #include "wingdi.h"
30 #include "objbase.h"
31 #include "d3dcommon.h"
32 #include "d3dcompiler.h"
33 #include "d3dx9_36_private.h"
34
35 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36
37 /* This function is not declared in the SDK headers yet */
38 HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
39                            const D3D_SHADER_MACRO *defines, ID3DInclude *include,
40                            UINT flags,
41                            ID3DBlob **shader, ID3DBlob **error_messages);
42
43 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
44 {
45     D3DCAPS9 caps;
46
47     TRACE("device %p\n", device);
48
49     if (!device) return NULL;
50
51     IDirect3DDevice9_GetDeviceCaps(device,&caps);
52
53     switch (caps.PixelShaderVersion)
54     {
55     case D3DPS_VERSION(1, 1):
56         return "ps_1_1";
57
58     case D3DPS_VERSION(1, 2):
59         return "ps_1_2";
60
61     case D3DPS_VERSION(1, 3):
62         return "ps_1_3";
63
64     case D3DPS_VERSION(1, 4):
65         return "ps_1_4";
66
67     case D3DPS_VERSION(2, 0):
68         if ((caps.PS20Caps.NumTemps>=22)                          &&
69             (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE)     &&
70             (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
71             (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION)          &&
72             (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
73             (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
74         {
75             return "ps_2_a";
76         }
77         if ((caps.PS20Caps.NumTemps>=32)                          &&
78             (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
79         {
80             return "ps_2_b";
81         }
82         return "ps_2_0";
83
84     case D3DPS_VERSION(3, 0):
85         return "ps_3_0";
86     }
87
88     return NULL;
89 }
90
91 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
92 {
93     const DWORD *ptr = byte_code;
94
95     TRACE("byte_code %p\n", byte_code);
96
97     if (!ptr) return 0;
98
99     /* Look for the END token, skipping the VERSION token */
100     while (*++ptr != D3DSIO_END)
101     {
102         /* Skip comments */
103         if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
104         {
105             ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
106         }
107     }
108     ++ptr;
109
110     /* Return the shader size in bytes */
111     return (ptr - byte_code) * sizeof(*ptr);
112 }
113
114 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
115 {
116     TRACE("byte_code %p\n", byte_code);
117
118     return byte_code ? *byte_code : 0;
119 }
120
121 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
122 {
123     D3DCAPS9 caps;
124
125     TRACE("device %p\n", device);
126
127     if (!device) return NULL;
128
129     IDirect3DDevice9_GetDeviceCaps(device,&caps);
130
131     switch (caps.VertexShaderVersion)
132     {
133     case D3DVS_VERSION(1, 1):
134         return "vs_1_1";
135     case D3DVS_VERSION(2, 0):
136         if ((caps.VS20Caps.NumTemps>=13) &&
137             (caps.VS20Caps.DynamicFlowControlDepth==24) &&
138             (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
139         {
140             return "vs_2_a";
141         }
142         return "vs_2_0";
143     case D3DVS_VERSION(3, 0):
144         return "vs_3_0";
145     }
146
147     return NULL;
148 }
149
150 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
151 {
152     CONST DWORD *ptr = byte_code;
153
154     TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
155
156     if (data) *data = NULL;
157     if (size) *size = 0;
158
159     if (!byte_code)
160         return D3DERR_INVALIDCALL;
161
162     while (*++ptr != D3DSIO_END)
163     {
164         /* Check if it is a comment */
165         if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
166         {
167             DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
168
169             /* Check if this is the comment we are looking for */
170             if (*(ptr + 1) == fourcc)
171             {
172                 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
173                 LPCVOID ctab_data = ptr + 2;
174                 if (size)
175                     *size = ctab_size;
176                 if (data)
177                     *data = ctab_data;
178                 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
179                 return D3D_OK;
180             }
181             ptr += comment_size;
182         }
183     }
184
185     return S_FALSE;
186 }
187
188 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
189                                   UINT data_len,
190                                   CONST D3DXMACRO* defines,
191                                   LPD3DXINCLUDE include,
192                                   DWORD flags,
193                                   LPD3DXBUFFER* shader,
194                                   LPD3DXBUFFER* error_messages)
195 {
196     /* Forward to d3dcompiler: the parameter types aren't really different,
197        the actual data types are equivalent */
198     HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
199                              (ID3DInclude *)include, flags, (ID3DBlob **)shader,
200                              (ID3DBlob **)error_messages);
201
202     if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
203     return hr;
204 }
205
206 /* D3DXInclude private implementation, used to implement
207    D3DXAssembleShaderFromFile from D3DXAssembleShader */
208 /* To be able to correctly resolve include search paths we have to store
209    the pathname of each include file. We store the pathname pointer right
210    before the file data. */
211 static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
212                                               D3DXINCLUDE_TYPE include_type,
213                                               LPCSTR filename, LPCVOID parent_data,
214                                               LPCVOID *data, UINT *bytes) {
215     const char *p, *parent_name = "";
216     char *pathname = NULL;
217     char **buffer = NULL;
218     HANDLE file;
219     UINT size;
220
221     if(parent_data != NULL)
222         parent_name = *((const char **)parent_data - 1);
223
224     TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
225
226     if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
227     else p = parent_name;
228     pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
229     if(!pathname)
230         return HRESULT_FROM_WIN32(GetLastError());
231
232     memcpy(pathname, parent_name, p - parent_name);
233     strcpy(pathname + (p - parent_name), filename);
234
235     file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
236     if(file == INVALID_HANDLE_VALUE)
237         goto error;
238
239     TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
240
241     size = GetFileSize(file, NULL);
242     if(size == INVALID_FILE_SIZE)
243         goto error;
244
245     buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
246     if(!buffer)
247         goto error;
248     *buffer = pathname;
249     if(!ReadFile(file, buffer + 1, size, bytes, NULL))
250         goto error;
251
252     *data = buffer + 1;
253
254     CloseHandle(file);
255     return S_OK;
256
257 error:
258     CloseHandle(file);
259     HeapFree(GetProcessHeap(), 0, pathname);
260     HeapFree(GetProcessHeap(), 0, buffer);
261     return HRESULT_FROM_WIN32(GetLastError());
262 }
263
264 static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
265     HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
266     HeapFree(GetProcessHeap(), 0, (char **)data - 1);
267     return S_OK;
268 }
269
270 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
271     d3dincludefromfile_open,
272     d3dincludefromfile_close
273 };
274
275 struct D3DXIncludeImpl {
276     ID3DXInclude ID3DXInclude_iface;
277 };
278
279 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
280                                            CONST D3DXMACRO* defines,
281                                            LPD3DXINCLUDE include,
282                                            DWORD flags,
283                                            LPD3DXBUFFER* shader,
284                                            LPD3DXBUFFER* error_messages)
285 {
286     LPWSTR filename_w = NULL;
287     DWORD len;
288     HRESULT ret;
289
290     if (!filename) return D3DXERR_INVALIDDATA;
291
292     len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
293     filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
294     if (!filename_w) return E_OUTOFMEMORY;
295     MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
296
297     ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
298
299     HeapFree(GetProcessHeap(), 0, filename_w);
300     return ret;
301 }
302
303 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
304                                            CONST D3DXMACRO* defines,
305                                            LPD3DXINCLUDE include,
306                                            DWORD flags,
307                                            LPD3DXBUFFER* shader,
308                                            LPD3DXBUFFER* error_messages)
309 {
310     void *buffer;
311     DWORD len;
312     HRESULT hr;
313     struct D3DXIncludeImpl includefromfile;
314
315     if(FAILED(map_view_of_file(filename, &buffer, &len)))
316         return D3DXERR_INVALIDDATA;
317
318     if(!include)
319     {
320         includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
321         include = &includefromfile.ID3DXInclude_iface;
322     }
323
324     hr = D3DXAssembleShader(buffer, len, defines, include, flags,
325                             shader, error_messages);
326
327     UnmapViewOfFile(buffer);
328     return hr;
329 }
330
331 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
332                                                LPCSTR resource,
333                                                CONST D3DXMACRO* defines,
334                                                LPD3DXINCLUDE include,
335                                                DWORD flags,
336                                                LPD3DXBUFFER* shader,
337                                                LPD3DXBUFFER* error_messages)
338 {
339     HRSRC res;
340     LPCSTR buffer;
341     DWORD len;
342
343     if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
344         return D3DXERR_INVALIDDATA;
345     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
346         return D3DXERR_INVALIDDATA;
347     return D3DXAssembleShader(buffer, len, defines, include, flags,
348                               shader, error_messages);
349 }
350
351 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
352                                                LPCWSTR resource,
353                                                CONST D3DXMACRO* defines,
354                                                LPD3DXINCLUDE include,
355                                                DWORD flags,
356                                                LPD3DXBUFFER* shader,
357                                                LPD3DXBUFFER* error_messages)
358 {
359     HRSRC res;
360     LPCSTR buffer;
361     DWORD len;
362
363     if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
364         return D3DXERR_INVALIDDATA;
365     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
366         return D3DXERR_INVALIDDATA;
367     return D3DXAssembleShader(buffer, len, defines, include, flags,
368                               shader, error_messages);
369 }
370
371 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
372                                  UINT srcDataLen,
373                                  CONST D3DXMACRO* pDefines,
374                                  LPD3DXINCLUDE pInclude,
375                                  LPCSTR pFunctionName,
376                                  LPCSTR pProfile,
377                                  DWORD Flags,
378                                  LPD3DXBUFFER* ppShader,
379                                  LPD3DXBUFFER* ppErrorMsgs,
380                                  LPD3DXCONSTANTTABLE * ppConstantTable)
381 {
382     HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
383                             (D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
384                             pFunctionName, pProfile, Flags, 0,
385                             (ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
386
387     if(SUCCEEDED(hr) && ppConstantTable)
388         return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
389                                           ppConstantTable);
390     return hr;
391 }
392
393 HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
394                                           CONST D3DXMACRO* defines,
395                                           LPD3DXINCLUDE include,
396                                           LPCSTR entrypoint,
397                                           LPCSTR profile,
398                                           DWORD flags,
399                                           LPD3DXBUFFER* shader,
400                                           LPD3DXBUFFER* error_messages,
401                                           LPD3DXCONSTANTTABLE* constant_table)
402 {
403     LPWSTR filename_w = NULL;
404     DWORD len;
405     HRESULT ret;
406
407     if (!filename) return D3DXERR_INVALIDDATA;
408
409     len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
410     filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
411     if (!filename_w) return E_OUTOFMEMORY;
412     MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
413
414     ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
415                                      entrypoint, profile, flags,
416                                      shader, error_messages, constant_table);
417
418     HeapFree(GetProcessHeap(), 0, filename_w);
419     return ret;
420 }
421
422 HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
423                                           CONST D3DXMACRO* defines,
424                                           LPD3DXINCLUDE include,
425                                           LPCSTR entrypoint,
426                                           LPCSTR profile,
427                                           DWORD flags,
428                                           LPD3DXBUFFER* shader,
429                                           LPD3DXBUFFER* error_messages,
430                                           LPD3DXCONSTANTTABLE* constant_table)
431 {
432     void *buffer;
433     DWORD len, filename_len;
434     HRESULT hr;
435     struct D3DXIncludeImpl includefromfile;
436     char *filename_a;
437
438     if (FAILED(map_view_of_file(filename, &buffer, &len)))
439         return D3DXERR_INVALIDDATA;
440
441     if (!include)
442     {
443         includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
444         include = &includefromfile.ID3DXInclude_iface;
445     }
446
447     filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
448     filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
449     if (!filename_a)
450     {
451         UnmapViewOfFile(buffer);
452         return E_OUTOFMEMORY;
453     }
454     WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
455
456     hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
457                     (ID3DInclude *)include, entrypoint, profile, flags, 0,
458                     (ID3DBlob **)shader, (ID3DBlob **)error_messages);
459
460     if (SUCCEEDED(hr) && constant_table)
461         hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
462                                         constant_table);
463
464     HeapFree(GetProcessHeap(), 0, filename_a);
465     UnmapViewOfFile(buffer);
466     return hr;
467 }
468
469 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
470                                               LPCSTR resource,
471                                               CONST D3DXMACRO* defines,
472                                               LPD3DXINCLUDE include,
473                                               LPCSTR entrypoint,
474                                               LPCSTR profile,
475                                               DWORD flags,
476                                               LPD3DXBUFFER* shader,
477                                               LPD3DXBUFFER* error_messages,
478                                               LPD3DXCONSTANTTABLE* constant_table)
479 {
480     HRSRC res;
481     LPCSTR buffer;
482     DWORD len;
483
484     if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
485         return D3DXERR_INVALIDDATA;
486     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
487         return D3DXERR_INVALIDDATA;
488     return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
489                              flags, shader, error_messages, constant_table);
490 }
491
492 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
493                                               LPCWSTR resource,
494                                               CONST D3DXMACRO* defines,
495                                               LPD3DXINCLUDE include,
496                                               LPCSTR entrypoint,
497                                               LPCSTR profile,
498                                               DWORD flags,
499                                               LPD3DXBUFFER* shader,
500                                               LPD3DXBUFFER* error_messages,
501                                               LPD3DXCONSTANTTABLE* constant_table)
502 {
503     HRSRC res;
504     LPCSTR buffer;
505     DWORD len;
506
507     if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
508         return D3DXERR_INVALIDDATA;
509     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
510         return D3DXERR_INVALIDDATA;
511     return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
512                              flags, shader, error_messages, constant_table);
513 }
514
515 HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
516                                     UINT data_len,
517                                     CONST D3DXMACRO* defines,
518                                     LPD3DXINCLUDE include,
519                                     LPD3DXBUFFER* shader,
520                                     LPD3DXBUFFER* error_messages)
521 {
522     TRACE("Forward to D3DPreprocess\n");
523     return D3DPreprocess(data, data_len, NULL,
524                          (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
525                          (ID3DBlob **)shader, (ID3DBlob **)error_messages);
526 }
527
528 HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
529                                              CONST D3DXMACRO* defines,
530                                              LPD3DXINCLUDE include,
531                                              LPD3DXBUFFER* shader,
532                                              LPD3DXBUFFER* error_messages)
533 {
534     WCHAR *filename_w = NULL;
535     DWORD len;
536     HRESULT ret;
537
538     if (!filename) return D3DXERR_INVALIDDATA;
539
540     len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
541     filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
542     if (!filename_w) return E_OUTOFMEMORY;
543     MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
544
545     ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
546
547     HeapFree(GetProcessHeap(), 0, filename_w);
548     return ret;
549 }
550
551 HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
552                                              CONST D3DXMACRO* defines,
553                                              LPD3DXINCLUDE include,
554                                              LPD3DXBUFFER* shader,
555                                              LPD3DXBUFFER* error_messages)
556 {
557     void *buffer;
558     DWORD len;
559     HRESULT hr;
560     struct D3DXIncludeImpl includefromfile;
561
562     if (FAILED(map_view_of_file(filename, &buffer, &len)))
563         return D3DXERR_INVALIDDATA;
564
565     if (!include)
566     {
567         includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
568         include = &includefromfile.ID3DXInclude_iface;
569     }
570
571     hr = D3DPreprocess(buffer, len, NULL,
572                        (const D3D_SHADER_MACRO *)defines,
573                        (ID3DInclude *) include,
574                        (ID3DBlob **)shader, (ID3DBlob **)error_messages);
575
576     UnmapViewOfFile(buffer);
577     return hr;
578 }
579
580 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
581                                                  LPCSTR resource,
582                                                  CONST D3DXMACRO* defines,
583                                                  LPD3DXINCLUDE include,
584                                                  LPD3DXBUFFER* shader,
585                                                  LPD3DXBUFFER* error_messages)
586 {
587     HRSRC res;
588     const char *buffer;
589     DWORD len;
590
591     if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
592         return D3DXERR_INVALIDDATA;
593     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
594         return D3DXERR_INVALIDDATA;
595     return D3DXPreprocessShader(buffer, len, defines, include,
596                                 shader, error_messages);
597 }
598
599 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
600                                                  LPCWSTR resource,
601                                                  CONST D3DXMACRO* defines,
602                                                  LPD3DXINCLUDE include,
603                                                  LPD3DXBUFFER* shader,
604                                                  LPD3DXBUFFER* error_messages)
605 {
606     HRSRC res;
607     const char *buffer;
608     DWORD len;
609
610     if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
611         return D3DXERR_INVALIDDATA;
612     if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len)))
613         return D3DXERR_INVALIDDATA;
614     return D3DXPreprocessShader(buffer, len, defines, include,
615                                 shader, error_messages);
616
617 }
618
619 typedef struct ctab_constant {
620     D3DXCONSTANT_DESC desc;
621     struct ctab_constant *members;
622 } ctab_constant;
623
624 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
625
626 struct ID3DXConstantTableImpl {
627     ID3DXConstantTable ID3DXConstantTable_iface;
628     LONG ref;
629     char *ctab;
630     DWORD size;
631     D3DXCONSTANTTABLE_DESC desc;
632     ctab_constant *constants;
633 };
634
635 static void free_constant_table(struct ID3DXConstantTableImpl *table)
636 {
637     HeapFree(GetProcessHeap(), 0, table->constants);
638     HeapFree(GetProcessHeap(), 0, table->ctab);
639 }
640
641 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
642 {
643     return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
644 }
645
646 static inline int is_vertex_shader(DWORD version)
647 {
648     return (version & 0xFFFF0000) == 0xFFFE0000;
649 }
650
651 static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
652 {
653     if (desc->RegisterSet != D3DXRS_FLOAT4 && desc->RegisterSet != D3DXRS_SAMPLER)
654         FIXME("Don't know how to calculate Bytes for constants of type %d\n",
655                 desc->RegisterSet);
656
657     return 4 * desc->Elements * desc->Rows * desc->Columns;
658 }
659
660 static inline int is_constant_handle(D3DXHANDLE handle)
661 {
662     return !((UINT_PTR)handle >> 16);
663 }
664
665 static inline ctab_constant *constant_from_handle(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
666 {
667     return &table->constants[(UINT_PTR)handle - 1];
668 }
669
670 static inline D3DXHANDLE handle_from_constant_index(UINT index)
671 {
672     return (D3DXHANDLE)(DWORD_PTR)(index + 1);
673 }
674
675 static inline void set_float_shader_constant(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
676                                              UINT register_index, const FLOAT *data, UINT count)
677 {
678     if (is_vertex_shader(table->desc.Version))
679         IDirect3DDevice9_SetVertexShaderConstantF(device, register_index, data, count);
680     else
681         IDirect3DDevice9_SetPixelShaderConstantF(device, register_index, data, count);
682 }
683
684 /*** IUnknown methods ***/
685 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
686 {
687     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
688
689     if (IsEqualGUID(riid, &IID_IUnknown) ||
690         IsEqualGUID(riid, &IID_ID3DXBuffer) ||
691         IsEqualGUID(riid, &IID_ID3DXConstantTable))
692     {
693         ID3DXConstantTable_AddRef(iface);
694         *out = iface;
695         return S_OK;
696     }
697
698     WARN("Interface %s not found.\n", debugstr_guid(riid));
699
700     return E_NOINTERFACE;
701 }
702
703 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
704 {
705     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
706
707     TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
708
709     return InterlockedIncrement(&This->ref);
710 }
711
712 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
713 {
714     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
715     ULONG ref = InterlockedDecrement(&This->ref);
716
717     TRACE("(%p)->(): Release from %d\n", This, ref + 1);
718
719     if (!ref)
720     {
721         free_constant_table(This);
722         HeapFree(GetProcessHeap(), 0, This);
723     }
724
725     return ref;
726 }
727
728 /*** ID3DXBuffer methods ***/
729 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
730 {
731     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
732
733     TRACE("(%p)->()\n", This);
734
735     return This->ctab;
736 }
737
738 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
739 {
740     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
741
742     TRACE("(%p)->()\n", This);
743
744     return This->size;
745 }
746
747 /*** ID3DXConstantTable methods ***/
748 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
749 {
750     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
751
752     TRACE("(%p)->(%p)\n", This, desc);
753
754     if (!desc)
755         return D3DERR_INVALIDCALL;
756
757     memcpy(desc, &This->desc, sizeof(This->desc));
758
759     return D3D_OK;
760 }
761
762 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
763                                                              D3DXCONSTANT_DESC *desc, UINT *count)
764 {
765     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
766     ctab_constant *constant_info;
767
768     TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
769
770     if (!constant)
771         return D3DERR_INVALIDCALL;
772
773     /* Applications can pass the name of the constant in place of the handle */
774     if (!is_constant_handle(constant))
775     {
776         constant = ID3DXConstantTable_GetConstantByName(iface, NULL, constant);
777         if (!constant)
778             return D3DERR_INVALIDCALL;
779     }
780
781     constant_info = constant_from_handle(This, constant);
782
783     if (desc)
784         *desc = constant_info->desc;
785     if (count)
786         *count = 1;
787
788     return D3D_OK;
789 }
790
791 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
792 {
793     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
794     D3DXCONSTANT_DESC desc;
795     UINT count = 1;
796     HRESULT res;
797
798     TRACE("(%p)->(%p)\n", This, constant);
799
800     res = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
801     if (FAILED(res))
802         return (UINT)-1;
803
804     if (desc.RegisterSet != D3DXRS_SAMPLER)
805         return (UINT)-1;
806
807     return desc.RegisterIndex;
808 }
809
810 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
811 {
812     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
813
814     TRACE("(%p)->(%p, %d)\n", This, constant, index);
815
816     if (constant)
817     {
818         FIXME("Only top level constants supported\n");
819         return NULL;
820     }
821
822     if (index >= This->desc.Constants)
823         return NULL;
824
825     return handle_from_constant_index(index);
826 }
827
828 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface, D3DXHANDLE constant, LPCSTR name)
829 {
830     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
831     UINT i;
832
833     TRACE("(%p)->(%p, %s)\n", This, constant, name);
834
835     if (!name)
836         return NULL;
837
838     if (constant)
839     {
840         FIXME("Only top level constants supported\n");
841         return NULL;
842     }
843
844     for (i = 0; i < This->desc.Constants; i++)
845         if (!strcmp(This->constants[i].desc.Name, name))
846             return handle_from_constant_index(i);
847
848     return NULL;
849 }
850
851 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
852 {
853     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
854
855     FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
856
857     return NULL;
858 }
859
860 static HRESULT set_scalar_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
861                                UINT count, D3DXPARAMETER_TYPE type)
862 {
863     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
864     D3DXCONSTANT_DESC desc;
865     HRESULT hr;
866     UINT i, desc_count = 1;
867     float row[4] = {0.0f, 0.0f, 0.0f, 0.0f};
868
869     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
870     if (FAILED(hr))
871     {
872         TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
873         return D3DERR_INVALIDCALL;
874     }
875
876     if (desc.Class != D3DXPC_SCALAR)
877         return D3D_OK;
878
879     switch (desc.RegisterSet)
880     {
881         case D3DXRS_FLOAT4:
882             for (i = 0; i < min(count, desc.RegisterCount); i++)
883             {
884                 /* We need the for loop since each IDirect3DDevice9_Set*ShaderConstantF expects a float4 */
885                 switch(type)
886                 {
887                     case D3DXPT_FLOAT:
888                         row[0] = ((float *)data)[i];
889                         break;
890                     case D3DXPT_INT:
891                         row[0] = (float)((int *)data)[i];
892                         break;
893                     case D3DXPT_BOOL:
894                         row[0] = ((BOOL *)data)[i] ? 1.0f : 0.0f;
895                         break;
896                     default:
897                         FIXME("Unhandled type %#x\n", type);
898                         return D3DERR_INVALIDCALL;
899                 }
900                 set_float_shader_constant(This, device, desc.RegisterIndex + i, row, 1);
901             }
902             break;
903         default:
904             FIXME("Handle other register sets\n");
905             return E_NOTIMPL;
906     }
907
908     return D3D_OK;
909 }
910
911 static HRESULT set_vector_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
912                                 UINT count, D3DXPARAMETER_TYPE type)
913 {
914     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
915     D3DXCONSTANT_DESC desc;
916     HRESULT hr;
917     UINT i, j, desc_count = 1;
918     float vec[4] = {0.0f, 0.0f, 0.0f, 0.0f};
919
920     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
921     if (FAILED(hr))
922     {
923         TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
924         return D3DERR_INVALIDCALL;
925     }
926
927     if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
928         return D3D_OK;
929
930     switch (desc.RegisterSet)
931     {
932         case D3DXRS_FLOAT4:
933             for (i = 0; i < min(count, desc.RegisterCount); i++)
934             {
935                 switch (type)
936                 {
937                     case D3DXPT_FLOAT:
938                         memcpy(vec, ((float *)data) + i * desc.Columns, desc.Columns * sizeof(float));
939                         break;
940                     case D3DXPT_INT:
941                         for (j = 0; j < desc.Columns; j++)
942                             vec[j] = (float)((int *)data)[i * desc.Columns + j];
943                         break;
944                     case D3DXPT_BOOL:
945                         for (j = 0; j < desc.Columns; j++)
946                             vec[j] = ((BOOL *)data)[i * desc.Columns + j] ? 1.0f : 0.0f;
947                         break;
948                     default:
949                         FIXME("Unhandled type %#x\n", type);
950                         return D3DERR_INVALIDCALL;
951                 }
952
953                 set_float_shader_constant(This, device, desc.RegisterIndex + i, vec, 1);
954             }
955             break;
956         default:
957             FIXME("Unhandled register set %#x\n", desc.RegisterSet);
958             return E_NOTIMPL;
959     }
960
961     return D3D_OK;
962 }
963
964 static HRESULT set_float_matrix(FLOAT *matrix, const D3DXCONSTANT_DESC *desc,
965                                 UINT row_offset, UINT column_offset, UINT rows, UINT columns,
966                                 const void *data, D3DXPARAMETER_TYPE type, UINT src_columns)
967 {
968     UINT i, j;
969
970     switch (type)
971     {
972         case D3DXPT_FLOAT:
973             for (i = 0; i < rows; i++)
974             {
975                 for (j = 0; j < columns; j++)
976                     matrix[i * row_offset + j * column_offset] = ((FLOAT *)data)[i * src_columns + j];
977             }
978             break;
979         case D3DXPT_INT:
980             for (i = 0; i < rows; i++)
981             {
982                 for (j = 0; j < columns; j++)
983                     matrix[i * row_offset + j * column_offset] = ((INT *)data)[i * src_columns + j];
984             }
985             break;
986         default:
987             FIXME("Unhandled type %#x\n", type);
988             return D3DERR_INVALIDCALL;
989     }
990
991     return D3D_OK;
992 }
993
994 static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
995                                 UINT count, D3DXPARAMETER_CLASS class, D3DXPARAMETER_TYPE type, UINT rows, UINT columns)
996 {
997     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
998     D3DXCONSTANT_DESC desc;
999     HRESULT hr;
1000     UINT registers_per_matrix;
1001     UINT i, desc_count = 1;
1002     UINT num_rows, num_columns;
1003     UINT row_offset, column_offset;
1004     const DWORD *data_ptr;
1005     FLOAT matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f,
1006                         0.0f, 0.0f, 0.0f, 0.0f,
1007                         0.0f, 0.0f, 0.0f, 0.0f,
1008                         0.0f, 0.0f, 0.0f, 0.0f};
1009
1010     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
1011     if (FAILED(hr))
1012     {
1013         TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
1014         return D3DERR_INVALIDCALL;
1015     }
1016
1017     if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
1018     {
1019         if (desc.Class == class)
1020         {
1021             column_offset = 1;
1022             row_offset = 4;
1023         }
1024         else
1025         {
1026             column_offset = 4;
1027             row_offset = 1;
1028         }
1029
1030         if (class == D3DXPC_MATRIX_ROWS)
1031         {
1032             num_rows = min(desc.Rows, rows);
1033             num_columns = min(desc.Columns, columns);
1034         }
1035         else
1036         {
1037             num_rows = min(desc.Columns, columns);
1038             num_columns = min(desc.Rows, rows);
1039         }
1040
1041         registers_per_matrix = (desc.Class == D3DXPC_MATRIX_ROWS) ? desc.Rows : desc.Columns;
1042     }
1043     else if (desc.Class == D3DXPC_SCALAR)
1044     {
1045         column_offset = 1;
1046         row_offset = 1;
1047         num_rows = min(desc.Rows, rows);
1048         num_columns = min(desc.Columns, columns);
1049         registers_per_matrix = 1;
1050     }
1051     else
1052     {
1053         FIXME("Unhandled variable class %#x\n", desc.Class);
1054         return D3D_OK;
1055     }
1056
1057     switch (desc.RegisterSet)
1058     {
1059         case D3DXRS_FLOAT4:
1060             data_ptr = data;
1061             for (i = 0; i < count; i++)
1062             {
1063                 if (registers_per_matrix * (i + 1) > desc.RegisterCount)
1064                     break;
1065
1066                 hr = set_float_matrix(matrix, &desc, row_offset, column_offset, num_rows, num_columns, data_ptr, type, columns);
1067                 if (FAILED(hr)) return hr;
1068
1069                 set_float_shader_constant(This, device, desc.RegisterIndex + i * registers_per_matrix, matrix, registers_per_matrix);
1070
1071                 data_ptr += rows * columns;
1072             }
1073             break;
1074         default:
1075             FIXME("Unhandled register set %#x\n", desc.RegisterSet);
1076             return E_NOTIMPL;
1077     }
1078
1079     return D3D_OK;
1080 }
1081
1082 static HRESULT set_matrix_pointer_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant,
1083                                 const D3DXMATRIX **data, UINT count, D3DXPARAMETER_CLASS class)
1084 {
1085     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1086     D3DXCONSTANT_DESC desc;
1087     HRESULT hr;
1088     UINT registers_per_matrix;
1089     UINT i, desc_count = 1;
1090     UINT num_rows, num_columns;
1091     UINT row_offset, column_offset;
1092     FLOAT matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f,
1093                         0.0f, 0.0f, 0.0f, 0.0f,
1094                         0.0f, 0.0f, 0.0f, 0.0f,
1095                         0.0f, 0.0f, 0.0f, 0.0f};
1096
1097     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
1098     if (FAILED(hr))
1099     {
1100         TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
1101         return D3DERR_INVALIDCALL;
1102     }
1103
1104     if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
1105     {
1106         if (desc.Class == class)
1107         {
1108             column_offset = 1;
1109             row_offset = 4;
1110         }
1111         else
1112         {
1113             column_offset = 4;
1114             row_offset = 1;
1115         }
1116
1117         if (class == D3DXPC_MATRIX_ROWS)
1118         {
1119             num_rows = desc.Rows;
1120             num_columns = desc.Columns;
1121         }
1122         else
1123         {
1124             num_rows = desc.Columns;
1125             num_columns = desc.Rows;
1126         }
1127
1128         registers_per_matrix = (desc.Class == D3DXPC_MATRIX_ROWS) ? desc.Rows : desc.Columns;
1129     }
1130     else if (desc.Class == D3DXPC_SCALAR)
1131     {
1132         registers_per_matrix = 1;
1133         column_offset = 1;
1134         row_offset = 1;
1135         num_rows = desc.Rows;
1136         num_columns = desc.Columns;
1137     }
1138     else if (desc.Class == D3DXPC_VECTOR)
1139     {
1140         registers_per_matrix = 1;
1141
1142         if (class == D3DXPC_MATRIX_ROWS)
1143         {
1144             column_offset = 1;
1145             row_offset = 4;
1146             num_rows = desc.Rows;
1147             num_columns = desc.Columns;
1148         }
1149         else
1150         {
1151             column_offset = 4;
1152             row_offset = 1;
1153             num_rows = desc.Columns;
1154             num_columns = desc.Rows;
1155         }
1156     }
1157     else
1158     {
1159         FIXME("Unhandled variable class %#x\n", desc.Class);
1160         return D3D_OK;
1161     }
1162
1163     switch (desc.RegisterSet)
1164     {
1165         case D3DXRS_FLOAT4:
1166             for (i = 0; i < count; i++)
1167             {
1168                 if (registers_per_matrix * (i + 1) > desc.RegisterCount)
1169                     break;
1170
1171                 hr = set_float_matrix(matrix, &desc, row_offset, column_offset, num_rows, num_columns, *data, D3DXPT_FLOAT, 4);
1172                 if (FAILED(hr)) return hr;
1173
1174                 set_float_shader_constant(This, device, desc.RegisterIndex + i * registers_per_matrix, matrix, registers_per_matrix);
1175
1176                 data++;
1177             }
1178             break;
1179         default:
1180             FIXME("Unhandled register set %#x\n", desc.RegisterSet);
1181             return E_NOTIMPL;
1182     }
1183
1184     return D3D_OK;
1185 }
1186
1187 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
1188 {
1189     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1190     UINT i;
1191
1192     TRACE("(%p)->(%p)\n", This, device);
1193
1194     if (!device)
1195         return D3DERR_INVALIDCALL;
1196
1197     for (i = 0; i < This->desc.Constants; i++)
1198     {
1199         D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1200
1201         if (!desc->DefaultValue)
1202             continue;
1203
1204         set_float_shader_constant(This, device, desc->RegisterIndex, desc->DefaultValue, desc->RegisterCount);
1205     }
1206
1207     return D3D_OK;
1208 }
1209
1210 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1211                                                       D3DXHANDLE constant, LPCVOID data, UINT bytes)
1212 {
1213     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1214     HRESULT hr;
1215     UINT elements;
1216     UINT count = 1;
1217     D3DXCONSTANT_DESC desc;
1218
1219     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, data, bytes);
1220
1221     if (!device || !constant || !data)
1222         return D3DERR_INVALIDCALL;
1223
1224     hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
1225     if (FAILED(hr))
1226         return hr;
1227
1228     elements = bytes / (desc.Bytes / desc.Elements);
1229
1230     switch (desc.Class)
1231     {
1232         case D3DXPC_SCALAR:
1233             return set_scalar_array(iface, device, constant, data, elements, desc.Type);
1234         case D3DXPC_VECTOR:
1235             return set_vector_array(iface, device, constant, data,elements, desc.Type);
1236         case D3DXPC_MATRIX_ROWS:
1237         case D3DXPC_MATRIX_COLUMNS:
1238             return set_matrix_array(iface, device, constant, data, elements,
1239                     D3DXPC_MATRIX_ROWS, desc.Type, desc.Rows, desc.Columns);
1240         default:
1241             FIXME("Unhandled parameter class %#x\n", desc.Class);
1242             return D3DERR_INVALIDCALL;
1243     }
1244 }
1245
1246 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1247                                                      D3DXHANDLE constant, BOOL b)
1248 {
1249     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1250
1251     TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, b);
1252
1253     return set_scalar_array(iface, device, constant, &b, 1, D3DXPT_BOOL);
1254 }
1255
1256 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1257                                                           D3DXHANDLE constant, CONST BOOL* b, UINT count)
1258 {
1259     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1260
1261     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, b, count);
1262
1263     return set_scalar_array(iface, device, constant, b, count, D3DXPT_BOOL);
1264 }
1265
1266 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
1267 {
1268     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1269
1270     TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, n);
1271
1272     return set_scalar_array(iface, device, constant, &n, 1, D3DXPT_INT);
1273 }
1274
1275 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1276                                                          D3DXHANDLE constant, CONST INT* n, UINT count)
1277 {
1278     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1279
1280     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, n, count);
1281
1282     return set_scalar_array(iface, device, constant, n, count, D3DXPT_INT);
1283 }
1284
1285 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1286                                                       D3DXHANDLE constant, FLOAT f)
1287 {
1288     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1289
1290     TRACE("(%p)->(%p, %p, %f)\n", This, device, constant, f);
1291
1292     return set_scalar_array(iface, device, constant, &f, 1, D3DXPT_FLOAT);
1293 }
1294
1295 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1296                                                            D3DXHANDLE constant, CONST FLOAT *f, UINT count)
1297 {
1298     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1299
1300     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, f, count);
1301
1302     return set_scalar_array(iface, device, constant, f, count, D3DXPT_FLOAT);
1303 }
1304
1305 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1306                                                        D3DXHANDLE constant, CONST D3DXVECTOR4 *vector)
1307 {
1308     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1309
1310     TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, vector);
1311
1312     return set_vector_array(iface, device, constant, vector, 1, D3DXPT_FLOAT);
1313 }
1314
1315 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1316                                                             D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count)
1317 {
1318     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1319
1320     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, vector, count);
1321
1322     return set_vector_array(iface, device, constant, vector, count, D3DXPT_FLOAT);
1323 }
1324
1325 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1326                                                        D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
1327 {
1328     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1329
1330     TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
1331
1332     return set_matrix_array(iface, device, constant, matrix, 1, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4);
1333 }
1334
1335 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1336                                                             D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
1337 {
1338     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1339
1340     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1341
1342     return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4);
1343 }
1344
1345 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1346                                                                    D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
1347 {
1348     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1349
1350     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1351
1352     return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS);
1353 }
1354
1355 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1356                                                                 D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
1357 {
1358     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1359
1360     TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
1361
1362     return set_matrix_array(iface, device, constant, matrix, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4);
1363 }
1364
1365 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1366                                                                      D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
1367 {
1368     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1369
1370     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1371
1372     return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4);
1373 }
1374
1375 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1376                                                                             D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
1377 {
1378     struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1379
1380     TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1381
1382     return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS);
1383 }
1384
1385 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1386 {
1387     /*** IUnknown methods ***/
1388     ID3DXConstantTableImpl_QueryInterface,
1389     ID3DXConstantTableImpl_AddRef,
1390     ID3DXConstantTableImpl_Release,
1391     /*** ID3DXBuffer methods ***/
1392     ID3DXConstantTableImpl_GetBufferPointer,
1393     ID3DXConstantTableImpl_GetBufferSize,
1394     /*** ID3DXConstantTable methods ***/
1395     ID3DXConstantTableImpl_GetDesc,
1396     ID3DXConstantTableImpl_GetConstantDesc,
1397     ID3DXConstantTableImpl_GetSamplerIndex,
1398     ID3DXConstantTableImpl_GetConstant,
1399     ID3DXConstantTableImpl_GetConstantByName,
1400     ID3DXConstantTableImpl_GetConstantElement,
1401     ID3DXConstantTableImpl_SetDefaults,
1402     ID3DXConstantTableImpl_SetValue,
1403     ID3DXConstantTableImpl_SetBool,
1404     ID3DXConstantTableImpl_SetBoolArray,
1405     ID3DXConstantTableImpl_SetInt,
1406     ID3DXConstantTableImpl_SetIntArray,
1407     ID3DXConstantTableImpl_SetFloat,
1408     ID3DXConstantTableImpl_SetFloatArray,
1409     ID3DXConstantTableImpl_SetVector,
1410     ID3DXConstantTableImpl_SetVectorArray,
1411     ID3DXConstantTableImpl_SetMatrix,
1412     ID3DXConstantTableImpl_SetMatrixArray,
1413     ID3DXConstantTableImpl_SetMatrixPointerArray,
1414     ID3DXConstantTableImpl_SetMatrixTranspose,
1415     ID3DXConstantTableImpl_SetMatrixTransposeArray,
1416     ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1417 };
1418
1419 static HRESULT parse_ctab_constant_type(const D3DXSHADER_TYPEINFO *type, ctab_constant *constant)
1420 {
1421     constant->desc.Class = type->Class;
1422     constant->desc.Type = type->Type;
1423     constant->desc.Rows = type->Rows;
1424     constant->desc.Columns = type->Columns;
1425     constant->desc.Elements = type->Elements;
1426     constant->desc.StructMembers = type->StructMembers;
1427     constant->desc.Bytes = calc_bytes(&constant->desc);
1428
1429     TRACE("class = %d, type = %d, rows = %d, columns = %d, elements = %d, struct_members = %d\n",
1430           constant->desc.Class, constant->desc.Type, constant->desc.Rows,
1431           constant->desc.Columns, constant->desc.Elements, constant->desc.StructMembers);
1432
1433     if ((constant->desc.Class == D3DXPC_STRUCT) && constant->desc.StructMembers)
1434     {
1435         FIXME("Struct not supported yet\n");
1436         return E_NOTIMPL;
1437     }
1438
1439     return D3D_OK;
1440 }
1441
1442 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
1443                                             DWORD flags,
1444                                             LPD3DXCONSTANTTABLE *constant_table)
1445 {
1446     struct ID3DXConstantTableImpl *object = NULL;
1447     HRESULT hr;
1448     LPCVOID data;
1449     UINT size;
1450     const D3DXSHADER_CONSTANTTABLE* ctab_header;
1451     D3DXSHADER_CONSTANTINFO* constant_info;
1452     DWORD i;
1453
1454     TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table);
1455
1456     if (!byte_code || !constant_table)
1457     {
1458         WARN("Invalid argument specified.\n");
1459         return D3DERR_INVALIDCALL;
1460     }
1461
1462     hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1463     if (hr != D3D_OK)
1464     {
1465         WARN("CTAB not found.\n");
1466         return D3DXERR_INVALIDDATA;
1467     }
1468
1469     if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
1470     {
1471         WARN("Invalid CTAB size.\n");
1472         return D3DXERR_INVALIDDATA;
1473     }
1474
1475     ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1476     if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
1477     {
1478         WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
1479         return D3DXERR_INVALIDDATA;
1480     }
1481
1482     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1483     if (!object)
1484     {
1485         ERR("Out of memory\n");
1486         return E_OUTOFMEMORY;
1487     }
1488
1489     object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
1490     object->ref = 1;
1491
1492     object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
1493     if (!object->ctab)
1494     {
1495         ERR("Out of memory\n");
1496         HeapFree(GetProcessHeap(), 0, object);
1497         return E_OUTOFMEMORY;
1498     }
1499     object->size = size;
1500     memcpy(object->ctab, data, object->size);
1501
1502     object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
1503     object->desc.Version = ctab_header->Version;
1504     object->desc.Constants = ctab_header->Constants;
1505     TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
1506             debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
1507             debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
1508
1509     if (object->desc.Constants > 65535)
1510     {
1511         FIXME("Too many constants (%u)\n", object->desc.Constants);
1512         hr = E_NOTIMPL;
1513         goto error;
1514     }
1515
1516     object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1517                                   sizeof(*object->constants) * object->desc.Constants);
1518     if (!object->constants)
1519     {
1520          ERR("Out of memory\n");
1521          hr = E_OUTOFMEMORY;
1522          goto error;
1523     }
1524
1525     constant_info = (LPD3DXSHADER_CONSTANTINFO)(object->ctab + ctab_header->ConstantInfo);
1526     for (i = 0; i < ctab_header->Constants; i++)
1527     {
1528         TRACE("name = %s\n", object->ctab + constant_info[i].Name);
1529         object->constants[i].desc.Name = object->ctab + constant_info[i].Name;
1530         object->constants[i].desc.RegisterSet = constant_info[i].RegisterSet;
1531         object->constants[i].desc.RegisterIndex = constant_info[i].RegisterIndex;
1532         object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
1533         object->constants[i].desc.DefaultValue = constant_info[i].DefaultValue
1534                 ? object->ctab + constant_info[i].DefaultValue : NULL;
1535
1536         hr = parse_ctab_constant_type((LPD3DXSHADER_TYPEINFO)(object->ctab + constant_info[i].TypeInfo),
1537              &object->constants[i]);
1538         if (hr != D3D_OK)
1539             goto error;
1540     }
1541
1542     *constant_table = &object->ID3DXConstantTable_iface;
1543
1544     return D3D_OK;
1545
1546 error:
1547
1548     free_constant_table(object);
1549     HeapFree(GetProcessHeap(), 0, object);
1550
1551     return hr;
1552 }
1553
1554 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
1555                                           LPD3DXCONSTANTTABLE* constant_table)
1556 {
1557     TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
1558
1559     return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
1560 }
1561
1562 HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count)
1563 {
1564     HRESULT hr;
1565     UINT i, sampler_count = 0;
1566     UINT size;
1567     LPCSTR data;
1568     const D3DXSHADER_CONSTANTTABLE *ctab_header;
1569     const D3DXSHADER_CONSTANTINFO *constant_info;
1570
1571     TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
1572
1573     if (count) *count = 0;
1574
1575     hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (LPCVOID *)&data, &size);
1576     if (hr != D3D_OK) return D3D_OK;
1577
1578     if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) return D3D_OK;
1579
1580     ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1581     if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
1582
1583     constant_info = (D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
1584     for (i = 0; i < ctab_header->Constants; i++)
1585     {
1586         const D3DXSHADER_TYPEINFO *type;
1587
1588         TRACE("name = %s\n", data + constant_info[i].Name);
1589
1590         type = (D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
1591
1592         if (type->Type == D3DXPT_SAMPLER
1593                 || type->Type == D3DXPT_SAMPLER1D
1594                 || type->Type == D3DXPT_SAMPLER2D
1595                 || type->Type == D3DXPT_SAMPLER3D
1596                 || type->Type == D3DXPT_SAMPLERCUBE)
1597         {
1598             if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
1599
1600             ++sampler_count;
1601         }
1602     }
1603
1604     TRACE("Found %u samplers\n", sampler_count);
1605
1606     if (count) *count = sampler_count;
1607
1608     return D3D_OK;
1609 }