wined3d: Remove a MESA hack.
[wine] / dlls / wined3d / baseshader.c
1 /*
2  * shaders implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Ivan Gyurdiev
9  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10  * Copyright 2009 Henri Verbeet for CodeWeavers
11  *
12  * This library is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU Lesser General Public
14  * License as published by the Free Software Foundation; either
15  * version 2.1 of the License, or (at your option) any later version.
16  *
17  * This library is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20  * Lesser General Public License for more details.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25  */
26
27 #include "config.h"
28 #include <string.h>
29 #include <stdio.h>
30 #include "wined3d_private.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
34
35 static const char *shader_opcode_names[] =
36 {
37     /* WINED3DSIH_ABS           */ "abs",
38     /* WINED3DSIH_ADD           */ "add",
39     /* WINED3DSIH_BEM           */ "bem",
40     /* WINED3DSIH_BREAK         */ "break",
41     /* WINED3DSIH_BREAKC        */ "breakc",
42     /* WINED3DSIH_BREAKP        */ "breakp",
43     /* WINED3DSIH_CALL          */ "call",
44     /* WINED3DSIH_CALLNZ        */ "callnz",
45     /* WINED3DSIH_CMP           */ "cmp",
46     /* WINED3DSIH_CND           */ "cnd",
47     /* WINED3DSIH_CRS           */ "crs",
48     /* WINED3DSIH_DCL           */ "dcl",
49     /* WINED3DSIH_DEF           */ "def",
50     /* WINED3DSIH_DEFB          */ "defb",
51     /* WINED3DSIH_DEFI          */ "defi",
52     /* WINED3DSIH_DP2ADD        */ "dp2add",
53     /* WINED3DSIH_DP3           */ "dp3",
54     /* WINED3DSIH_DP4           */ "dp4",
55     /* WINED3DSIH_DST           */ "dst",
56     /* WINED3DSIH_DSX           */ "dsx",
57     /* WINED3DSIH_DSY           */ "dsy",
58     /* WINED3DSIH_ELSE          */ "else",
59     /* WINED3DSIH_ENDIF         */ "endif",
60     /* WINED3DSIH_ENDLOOP       */ "endloop",
61     /* WINED3DSIH_ENDREP        */ "endrep",
62     /* WINED3DSIH_EXP           */ "exp",
63     /* WINED3DSIH_EXPP          */ "expp",
64     /* WINED3DSIH_FRC           */ "frc",
65     /* WINED3DSIH_IF            */ "if",
66     /* WINED3DSIH_IFC           */ "ifc",
67     /* WINED3DSIH_LABEL         */ "label",
68     /* WINED3DSIH_LIT           */ "lit",
69     /* WINED3DSIH_LOG           */ "log",
70     /* WINED3DSIH_LOGP          */ "logp",
71     /* WINED3DSIH_LOOP          */ "loop",
72     /* WINED3DSIH_LRP           */ "lrp",
73     /* WINED3DSIH_M3x2          */ "m3x2",
74     /* WINED3DSIH_M3x3          */ "m3x3",
75     /* WINED3DSIH_M3x4          */ "m3x4",
76     /* WINED3DSIH_M4x3          */ "m4x3",
77     /* WINED3DSIH_M4x4          */ "m4x4",
78     /* WINED3DSIH_MAD           */ "mad",
79     /* WINED3DSIH_MAX           */ "max",
80     /* WINED3DSIH_MIN           */ "min",
81     /* WINED3DSIH_MOV           */ "mov",
82     /* WINED3DSIH_MOVA          */ "mova",
83     /* WINED3DSIH_MUL           */ "mul",
84     /* WINED3DSIH_NOP           */ "nop",
85     /* WINED3DSIH_NRM           */ "nrm",
86     /* WINED3DSIH_PHASE         */ "phase",
87     /* WINED3DSIH_POW           */ "pow",
88     /* WINED3DSIH_RCP           */ "rcp",
89     /* WINED3DSIH_REP           */ "rep",
90     /* WINED3DSIH_RET           */ "ret",
91     /* WINED3DSIH_RSQ           */ "rsq",
92     /* WINED3DSIH_SETP          */ "setp",
93     /* WINED3DSIH_SGE           */ "sge",
94     /* WINED3DSIH_SGN           */ "sgn",
95     /* WINED3DSIH_SINCOS        */ "sincos",
96     /* WINED3DSIH_SLT           */ "slt",
97     /* WINED3DSIH_SUB           */ "sub",
98     /* WINED3DSIH_TEX           */ "texld",
99     /* WINED3DSIH_TEXBEM        */ "texbem",
100     /* WINED3DSIH_TEXBEML       */ "texbeml",
101     /* WINED3DSIH_TEXCOORD      */ "texcrd",
102     /* WINED3DSIH_TEXDEPTH      */ "texdepth",
103     /* WINED3DSIH_TEXDP3        */ "texdp3",
104     /* WINED3DSIH_TEXDP3TEX     */ "texdp3tex",
105     /* WINED3DSIH_TEXKILL       */ "texkill",
106     /* WINED3DSIH_TEXLDD        */ "texldd",
107     /* WINED3DSIH_TEXLDL        */ "texldl",
108     /* WINED3DSIH_TEXM3x2DEPTH  */ "texm3x2depth",
109     /* WINED3DSIH_TEXM3x2PAD    */ "texm3x2pad",
110     /* WINED3DSIH_TEXM3x2TEX    */ "texm3x2tex",
111     /* WINED3DSIH_TEXM3x3       */ "texm3x3",
112     /* WINED3DSIH_TEXM3x3DIFF   */ "texm3x3diff",
113     /* WINED3DSIH_TEXM3x3PAD    */ "texm3x3pad",
114     /* WINED3DSIH_TEXM3x3SPEC   */ "texm3x3spec",
115     /* WINED3DSIH_TEXM3x3TEX    */ "texm3x3tex",
116     /* WINED3DSIH_TEXM3x3VSPEC  */ "texm3x3vspec",
117     /* WINED3DSIH_TEXREG2AR     */ "texreg2ar",
118     /* WINED3DSIH_TEXREG2GB     */ "texreg2gb",
119     /* WINED3DSIH_TEXREG2RGB    */ "texreg2rgb",
120 };
121
122 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
123 {
124     switch (version_token >> 16)
125     {
126         case WINED3D_SM1_VS:
127         case WINED3D_SM1_PS:
128             return &sm1_shader_frontend;
129
130         case WINED3D_SM4_PS:
131         case WINED3D_SM4_VS:
132         case WINED3D_SM4_GS:
133             return &sm4_shader_frontend;
134
135         default:
136             FIXME("Unrecognised version token %#x\n", version_token);
137             return NULL;
138     }
139 }
140
141 static inline BOOL shader_is_version_token(DWORD token) {
142     return shader_is_pshader_version(token) ||
143            shader_is_vshader_version(token);
144 }
145
146 void shader_buffer_init(struct SHADER_BUFFER *buffer)
147 {
148     buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
149     buffer->buffer[0] = '\0';
150     buffer->bsize = 0;
151     buffer->lineNo = 0;
152     buffer->newline = TRUE;
153 }
154
155 void shader_buffer_free(struct SHADER_BUFFER *buffer)
156 {
157     HeapFree(GetProcessHeap(), 0, buffer->buffer);
158 }
159
160 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
161 {
162     char* base = buffer->buffer + buffer->bsize;
163     int rc;
164
165     rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
166
167     if (rc < 0 ||                                   /* C89 */ 
168         rc > SHADER_PGMSIZE - 1 - buffer->bsize) {  /* C99 */
169
170         ERR("The buffer allocated for the shader program string "
171             "is too small at %d bytes.\n", SHADER_PGMSIZE);
172         buffer->bsize = SHADER_PGMSIZE - 1;
173         return -1;
174     }
175
176     if (buffer->newline) {
177         TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
178         buffer->newline = FALSE;
179     } else {
180         TRACE("%s", base);
181     }
182
183     buffer->bsize += rc;
184     if (buffer->buffer[buffer->bsize-1] == '\n') {
185         buffer->lineNo++;
186         buffer->newline = TRUE;
187     }
188     return 0;
189 }
190
191 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
192 {
193     int ret;
194     va_list args;
195
196     va_start(args, format);
197     ret = shader_vaddline(buffer, format, args);
198     va_end(args);
199
200     return ret;
201 }
202
203 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
204 {
205     shader->ref = 1;
206     shader->device = device;
207     list_init(&shader->linked_programs);
208 }
209
210 /* Convert floating point offset relative
211  * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
213 {
214     switch (register_type)
215     {
216         case WINED3DSPR_CONST: return register_idx;
217         case WINED3DSPR_CONST2: return 2048 + register_idx;
218         case WINED3DSPR_CONST3: return 4096 + register_idx;
219         case WINED3DSPR_CONST4: return 6144 + register_idx;
220         default:
221             FIXME("Unsupported register type: %d\n", register_type);
222             return register_idx;
223     }
224 }
225
226 static void shader_delete_constant_list(struct list* clist) {
227
228     struct list *ptr;
229     struct local_constant* constant;
230
231     ptr = list_head(clist);
232     while (ptr) {
233         constant = LIST_ENTRY(ptr, struct local_constant, entry);
234         ptr = list_next(clist, ptr);
235         HeapFree(GetProcessHeap(), 0, constant);
236     }
237     list_init(clist);
238 }
239
240 static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
241 {
242     DWORD idx, shift;
243     idx = bit >> 5;
244     shift = bit & 0x1f;
245     bitmap[idx] |= (1 << shift);
246 }
247
248 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
249         const struct wined3d_shader_register *reg, BOOL pshader)
250 {
251     switch (reg->type)
252     {
253         case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
254             if (pshader) reg_maps->texcoord[reg->idx] = 1;
255             else reg_maps->address[reg->idx] = 1;
256             break;
257
258         case WINED3DSPR_TEMP:
259             reg_maps->temporary[reg->idx] = 1;
260             break;
261
262         case WINED3DSPR_INPUT:
263             if (!pshader) reg_maps->input_registers |= 1 << reg->idx;
264             else
265             {
266                 if (reg->rel_addr)
267                 {
268                     /* If relative addressing is used, we must assume that all registers
269                      * are used. Even if it is a construct like v3[aL], we can't assume
270                      * that v0, v1 and v2 aren't read because aL can be negative */
271                     unsigned int i;
272                     for (i = 0; i < MAX_REG_INPUT; ++i)
273                     {
274                         ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
275                     }
276                 }
277                 else
278                 {
279                     ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
280                 }
281             }
282             break;
283
284         case WINED3DSPR_RASTOUT:
285             if (reg->idx == 1) reg_maps->fog = 1;
286             break;
287
288         case WINED3DSPR_MISCTYPE:
289             if (pshader && reg->idx == 0) reg_maps->vpos = 1;
290             break;
291
292         case WINED3DSPR_CONST:
293             if (reg->rel_addr)
294             {
295                 if (!pshader)
296                 {
297                     if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
298                         ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
299                     else if (reg->idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
300                         ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
301                 }
302                 reg_maps->usesrelconstF = TRUE;
303             }
304             else
305             {
306                 set_bitmap_bit(reg_maps->constf, reg->idx);
307             }
308             break;
309
310         case WINED3DSPR_CONSTINT:
311             reg_maps->integer_constants |= (1 << reg->idx);
312             break;
313
314         case WINED3DSPR_CONSTBOOL:
315             reg_maps->boolean_constants |= (1 << reg->idx);
316             break;
317
318         default:
319             TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
320             break;
321     }
322 }
323
324 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
325 {
326     switch(instr)
327     {
328         case WINED3DSIH_M4x4:
329         case WINED3DSIH_M3x4:
330             return param == 1 ? 3 : 0;
331
332         case WINED3DSIH_M4x3:
333         case WINED3DSIH_M3x3:
334             return param == 1 ? 2 : 0;
335
336         case WINED3DSIH_M3x2:
337             return param == 1 ? 1 : 0;
338
339         default:
340             return 0;
341     }
342 }
343
344 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
345 {
346     static const char *semantic_names[] =
347     {
348         /* WINED3DDECLUSAGE_POSITION        */ "SV_POSITION",
349         /* WINED3DDECLUSAGE_BLENDWEIGHT     */ "BLENDWEIGHT",
350         /* WINED3DDECLUSAGE_BLENDINDICES    */ "BLENDINDICES",
351         /* WINED3DDECLUSAGE_NORMAL          */ "NORMAL",
352         /* WINED3DDECLUSAGE_PSIZE           */ "PSIZE",
353         /* WINED3DDECLUSAGE_TEXCOORD        */ "TEXCOORD",
354         /* WINED3DDECLUSAGE_TANGENT         */ "TANGENT",
355         /* WINED3DDECLUSAGE_BINORMAL        */ "BINORMAL",
356         /* WINED3DDECLUSAGE_TESSFACTOR      */ "TESSFACTOR",
357         /* WINED3DDECLUSAGE_POSITIONT       */ "POSITIONT",
358         /* WINED3DDECLUSAGE_COLOR           */ "COLOR",
359         /* WINED3DDECLUSAGE_FOG             */ "FOG",
360         /* WINED3DDECLUSAGE_DEPTH           */ "DEPTH",
361         /* WINED3DDECLUSAGE_SAMPLE          */ "SAMPLE",
362     };
363
364     if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
365     {
366         FIXME("Unrecognized usage %#x\n", usage);
367         return "UNRECOGNIZED";
368     }
369
370     return semantic_names[usage];
371 }
372
373 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
374 {
375     return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
376 }
377
378 static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
379         const struct wined3d_shader_semantic *s)
380 {
381     e->semantic_name = shader_semantic_name_from_usage(s->usage);
382     e->semantic_idx = s->usage_idx;
383     e->sysval_semantic = 0;
384     e->component_type = 0;
385     e->register_idx = s->reg.reg.idx;
386     e->mask = s->reg.write_mask;
387 }
388
389 /* Note that this does not count the loop register
390  * as an address register. */
391
392 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
393         struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes,
394         struct wined3d_shader_signature_element *input_signature,
395         struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
396 {
397     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
398     void *fe_data = This->baseShader.frontend_data;
399     struct wined3d_shader_version shader_version;
400     unsigned int cur_loop_depth = 0, max_loop_depth = 0;
401     const DWORD* pToken = byte_code;
402     char pshader;
403
404     /* There are some minor differences between pixel and vertex shaders */
405
406     memset(reg_maps, 0, sizeof(*reg_maps));
407
408     /* get_registers_used is called on every compile on some 1.x shaders, which can result
409      * in stacking up a collection of local constants. Delete the old constants if existing
410      */
411     shader_delete_constant_list(&This->baseShader.constantsF);
412     shader_delete_constant_list(&This->baseShader.constantsB);
413     shader_delete_constant_list(&This->baseShader.constantsI);
414
415     fe->shader_read_header(fe_data, &pToken, &shader_version);
416     reg_maps->shader_version = shader_version;
417     pshader = shader_is_pshader_version(shader_version.type);
418
419     reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
420                                  sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
421     if(!reg_maps->constf) {
422         ERR("Out of memory\n");
423         return E_OUTOFMEMORY;
424     }
425
426     while (!fe->shader_is_end(fe_data, &pToken))
427     {
428         struct wined3d_shader_instruction ins;
429         const char *comment;
430         UINT param_size;
431
432         /* Skip comments */
433         fe->shader_read_comment(&pToken, &comment);
434         if (comment) continue;
435
436         /* Fetch opcode */
437         fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
438
439         /* Unhandled opcode, and its parameters */
440         if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
441         {
442             TRACE("Skipping unrecognized instruction.\n");
443             pToken += param_size;
444             continue;
445         }
446
447         /* Handle declarations */
448         if (ins.handler_idx == WINED3DSIH_DCL)
449         {
450             struct wined3d_shader_semantic semantic;
451
452             fe->shader_read_semantic(&pToken, &semantic);
453
454             switch (semantic.reg.reg.type)
455             {
456                 /* Vshader: mark attributes used
457                  * Pshader: mark 3.0 input registers used, save token */
458                 case WINED3DSPR_INPUT:
459                     reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
460                     if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
461                     {
462                         attributes[semantic.reg.reg.idx].usage = semantic.usage;
463                         attributes[semantic.reg.reg.idx].usage_idx = semantic.usage_idx;
464                     }
465                     else
466                     {
467                         shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
468                     }
469                     break;
470
471                 /* Vshader: mark 3.0 output registers used, save token */
472                 case WINED3DSPR_OUTPUT:
473                     reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
474                     shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
475                     if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
476                     break;
477
478                 /* Save sampler usage token */
479                 case WINED3DSPR_SAMPLER:
480                     reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
481                     break;
482
483                 default:
484                     TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
485                     break;
486             }
487         }
488         else if (ins.handler_idx == WINED3DSIH_DEF)
489         {
490             struct wined3d_shader_dst_param dst;
491             struct wined3d_shader_src_param rel_addr;
492
493             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
494             if (!lconst) return E_OUTOFMEMORY;
495
496             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
497             lconst->idx = dst.reg.idx;
498
499             memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
500             pToken += 4;
501
502             /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
503             if (shader_version.major == 1 && pshader)
504             {
505                 float *value = (float *) lconst->value;
506                 if(value[0] < -1.0) value[0] = -1.0;
507                 else if(value[0] >  1.0) value[0] =  1.0;
508                 if(value[1] < -1.0) value[1] = -1.0;
509                 else if(value[1] >  1.0) value[1] =  1.0;
510                 if(value[2] < -1.0) value[2] = -1.0;
511                 else if(value[2] >  1.0) value[2] =  1.0;
512                 if(value[3] < -1.0) value[3] = -1.0;
513                 else if(value[3] >  1.0) value[3] =  1.0;
514             }
515
516             list_add_head(&This->baseShader.constantsF, &lconst->entry);
517         }
518         else if (ins.handler_idx == WINED3DSIH_DEFI)
519         {
520             struct wined3d_shader_dst_param dst;
521             struct wined3d_shader_src_param rel_addr;
522
523             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
524             if (!lconst) return E_OUTOFMEMORY;
525
526             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
527             lconst->idx = dst.reg.idx;
528
529             memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
530             pToken += 4;
531
532             list_add_head(&This->baseShader.constantsI, &lconst->entry);
533         }
534         else if (ins.handler_idx == WINED3DSIH_DEFB)
535         {
536             struct wined3d_shader_dst_param dst;
537             struct wined3d_shader_src_param rel_addr;
538
539             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
540             if (!lconst) return E_OUTOFMEMORY;
541
542             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
543             lconst->idx = dst.reg.idx;
544
545             memcpy(lconst->value, pToken, sizeof(DWORD));
546             ++pToken;
547
548             list_add_head(&This->baseShader.constantsB, &lconst->entry);
549             reg_maps->local_bool_consts |= (1 << dst.reg.idx);
550         }
551         /* If there's a loop in the shader */
552         else if (ins.handler_idx == WINED3DSIH_LOOP
553                 || ins.handler_idx == WINED3DSIH_REP)
554         {
555             struct wined3d_shader_src_param src, rel_addr;
556
557             fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
558
559             /* Rep and Loop always use an integer constant for the control parameters */
560             if (ins.handler_idx == WINED3DSIH_REP)
561             {
562                 reg_maps->integer_constants |= 1 << src.reg.idx;
563             }
564             else
565             {
566                 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
567                 reg_maps->integer_constants |= 1 << src.reg.idx;
568             }
569
570             cur_loop_depth++;
571             if(cur_loop_depth > max_loop_depth)
572                 max_loop_depth = cur_loop_depth;
573         }
574         else if (ins.handler_idx == WINED3DSIH_ENDLOOP
575                 || ins.handler_idx == WINED3DSIH_ENDREP)
576         {
577             cur_loop_depth--;
578         }
579         /* For subroutine prototypes */
580         else if (ins.handler_idx == WINED3DSIH_LABEL)
581         {
582             struct wined3d_shader_src_param src, rel_addr;
583
584             fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
585             reg_maps->labels[src.reg.idx] = 1;
586         }
587         /* Set texture, address, temporary registers */
588         else
589         {
590             int i, limit;
591
592             /* This will loop over all the registers and try to
593              * make a bitmask of the ones we're interested in.
594              *
595              * Relative addressing tokens are ignored, but that's
596              * okay, since we'll catch any address registers when
597              * they are initialized (required by spec) */
598
599             if (ins.dst_count)
600             {
601                 struct wined3d_shader_dst_param dst_param;
602                 struct wined3d_shader_src_param dst_rel_addr;
603
604                 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
605
606                 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
607                  * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
608                  * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
609                 if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
610                 {
611                     reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask;
612                 }
613                 else
614                 {
615                     shader_record_register_usage(This, reg_maps, &dst_param.reg, pshader);
616                 }
617
618                 /* Declare 1.X samplers implicitly, based on the destination reg. number */
619                 if (shader_version.major == 1
620                         && pshader /* Filter different instructions with the same enum values in VS */
621                         && (ins.handler_idx == WINED3DSIH_TEX
622                             || ins.handler_idx == WINED3DSIH_TEXBEM
623                             || ins.handler_idx == WINED3DSIH_TEXBEML
624                             || ins.handler_idx == WINED3DSIH_TEXDP3TEX
625                             || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
626                             || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
627                             || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
628                             || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
629                             || ins.handler_idx == WINED3DSIH_TEXREG2AR
630                             || ins.handler_idx == WINED3DSIH_TEXREG2GB
631                             || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
632                 {
633                     /* Fake sampler usage, only set reserved bit and ttype */
634                     DWORD sampler_code = dst_param.reg.idx;
635
636                     TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
637                     reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
638
639                     /* texbem is only valid with < 1.4 pixel shaders */
640                     if (ins.handler_idx == WINED3DSIH_TEXBEM
641                             || ins.handler_idx == WINED3DSIH_TEXBEML)
642                     {
643                         reg_maps->bumpmat[sampler_code] = TRUE;
644                         if (ins.handler_idx == WINED3DSIH_TEXBEML)
645                         {
646                             reg_maps->luminanceparams[sampler_code] = TRUE;
647                         }
648                     }
649                 }
650                 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
651                 {
652                     reg_maps->bumpmat[dst_param.reg.idx] = TRUE;
653                 }
654             }
655
656             if (ins.handler_idx == WINED3DSIH_NRM)
657             {
658                 reg_maps->usesnrm = 1;
659             }
660             else if (ins.handler_idx == WINED3DSIH_DSY)
661             {
662                 reg_maps->usesdsy = 1;
663             }
664             else if(ins.handler_idx == WINED3DSIH_TEXLDD)
665             {
666                 reg_maps->usestexldd = 1;
667             }
668             else if(ins.handler_idx == WINED3DSIH_MOVA)
669             {
670                 reg_maps->usesmova = 1;
671             }
672
673             limit = ins.src_count + (ins.predicate ? 1 : 0);
674             for (i = 0; i < limit; ++i)
675             {
676                 struct wined3d_shader_src_param src_param, src_rel_addr;
677                 unsigned int count;
678
679                 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
680                 count = get_instr_extra_regcount(ins.handler_idx, i);
681
682                 shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
683                 while (count)
684                 {
685                     ++src_param.reg.idx;
686                     shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
687                     --count;
688                 }
689             }
690         }
691     }
692     reg_maps->loop_depth = max_loop_depth;
693
694     This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
695
696     return WINED3D_OK;
697 }
698
699 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
700         const struct wined3d_shader_version *shader_version)
701 {
702     TRACE("dcl");
703
704     if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
705     {
706         switch (semantic->sampler_type)
707         {
708             case WINED3DSTT_2D: TRACE("_2d"); break;
709             case WINED3DSTT_CUBE: TRACE("_cube"); break;
710             case WINED3DSTT_VOLUME: TRACE("_volume"); break;
711             default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
712         }
713     }
714     else
715     {
716         /* Pixel shaders 3.0 don't have usage semantics */
717         if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3)
718             return;
719         else
720             TRACE("_");
721
722         switch (semantic->usage)
723         {
724             case WINED3DDECLUSAGE_POSITION:
725                 TRACE("position%d", semantic->usage_idx);
726                 break;
727             case WINED3DDECLUSAGE_BLENDINDICES:
728                 TRACE("blend");
729                 break;
730             case WINED3DDECLUSAGE_BLENDWEIGHT:
731                 TRACE("weight");
732                 break;
733             case WINED3DDECLUSAGE_NORMAL:
734                 TRACE("normal%d", semantic->usage_idx);
735                 break;
736             case WINED3DDECLUSAGE_PSIZE:
737                 TRACE("psize");
738                 break;
739             case WINED3DDECLUSAGE_COLOR:
740                 if (semantic->usage_idx == 0) TRACE("color");
741                 else TRACE("specular%d", (semantic->usage_idx - 1));
742                 break;
743             case WINED3DDECLUSAGE_TEXCOORD:
744                 TRACE("texture%d", semantic->usage_idx);
745                 break;
746             case WINED3DDECLUSAGE_TANGENT:
747                 TRACE("tangent");
748                 break;
749             case WINED3DDECLUSAGE_BINORMAL:
750                 TRACE("binormal");
751                 break;
752             case WINED3DDECLUSAGE_TESSFACTOR:
753                 TRACE("tessfactor");
754                 break;
755             case WINED3DDECLUSAGE_POSITIONT:
756                 TRACE("positionT%d", semantic->usage_idx);
757                 break;
758             case WINED3DDECLUSAGE_FOG:
759                 TRACE("fog");
760                 break;
761             case WINED3DDECLUSAGE_DEPTH:
762                 TRACE("depth");
763                 break;
764             case WINED3DDECLUSAGE_SAMPLE:
765                 TRACE("sample");
766                 break;
767             default:
768                 FIXME("unknown_semantics(0x%08x)", semantic->usage);
769         }
770     }
771 }
772
773 static void shader_dump_register(const struct wined3d_shader_register *reg,
774         const struct wined3d_shader_version *shader_version)
775 {
776     static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
777     static const char * const misctype_reg_names[] = {"vPos", "vFace"};
778     UINT offset = reg->idx;
779
780     switch (reg->type)
781     {
782         case WINED3DSPR_TEMP:
783             TRACE("r");
784             break;
785
786         case WINED3DSPR_INPUT:
787             TRACE("v");
788             break;
789
790         case WINED3DSPR_CONST:
791         case WINED3DSPR_CONST2:
792         case WINED3DSPR_CONST3:
793         case WINED3DSPR_CONST4:
794             TRACE("c");
795             offset = shader_get_float_offset(reg->type, reg->idx);
796             break;
797
798         case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
799             TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a');
800             break;
801
802         case WINED3DSPR_RASTOUT:
803             TRACE("%s", rastout_reg_names[reg->idx]);
804             break;
805
806         case WINED3DSPR_COLOROUT:
807             TRACE("oC");
808             break;
809
810         case WINED3DSPR_DEPTHOUT:
811             TRACE("oDepth");
812             break;
813
814         case WINED3DSPR_ATTROUT:
815             TRACE("oD");
816             break;
817
818         case WINED3DSPR_TEXCRDOUT:
819             /* Vertex shaders >= 3.0 use general purpose output registers
820              * (WINED3DSPR_OUTPUT), which can include an address token */
821             if (shader_version->major >= 3) TRACE("o");
822             else TRACE("oT");
823             break;
824
825         case WINED3DSPR_CONSTINT:
826             TRACE("i");
827             break;
828
829         case WINED3DSPR_CONSTBOOL:
830             TRACE("b");
831             break;
832
833         case WINED3DSPR_LABEL:
834             TRACE("l");
835             break;
836
837         case WINED3DSPR_LOOP:
838             TRACE("aL");
839             break;
840
841         case WINED3DSPR_SAMPLER:
842             TRACE("s");
843             break;
844
845         case WINED3DSPR_MISCTYPE:
846             if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx);
847             else TRACE("%s", misctype_reg_names[reg->idx]);
848             break;
849
850         case WINED3DSPR_PREDICATE:
851             TRACE("p");
852             break;
853
854         case WINED3DSPR_IMMCONST:
855             TRACE("l");
856             break;
857
858         default:
859             TRACE("unhandled_rtype(%#x)", reg->type);
860             break;
861     }
862
863     if (reg->type == WINED3DSPR_IMMCONST)
864     {
865         TRACE("(");
866         switch (reg->immconst_type)
867         {
868             case WINED3D_IMMCONST_FLOAT:
869                 TRACE("%.8e", *(float *)reg->immconst_data);
870                 break;
871
872             case WINED3D_IMMCONST_FLOAT4:
873                 TRACE("%.8e, %.8e, %.8e, %.8e",
874                         *(float *)&reg->immconst_data[0], *(float *)&reg->immconst_data[1],
875                         *(float *)&reg->immconst_data[2], *(float *)&reg->immconst_data[3]);
876                 break;
877
878             default:
879                 TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
880                 break;
881         }
882         TRACE(")");
883     }
884     else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
885     {
886         if (reg->rel_addr)
887         {
888             TRACE("[");
889             shader_dump_src_param(reg->rel_addr, shader_version);
890             TRACE(" + ");
891         }
892         TRACE("%u", offset);
893         if (reg->rel_addr) TRACE("]");
894     }
895 }
896
897 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
898         const struct wined3d_shader_version *shader_version)
899 {
900     DWORD write_mask = param->write_mask;
901
902     shader_dump_register(&param->reg, shader_version);
903
904     if (write_mask != WINED3DSP_WRITEMASK_ALL)
905     {
906         static const char *write_mask_chars = "xyzw";
907
908         TRACE(".");
909         if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
910         if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
911         if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
912         if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
913     }
914 }
915
916 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
917         const struct wined3d_shader_version *shader_version)
918 {
919     DWORD src_modifier = param->modifiers;
920     DWORD swizzle = param->swizzle;
921
922     if (src_modifier == WINED3DSPSM_NEG
923             || src_modifier == WINED3DSPSM_BIASNEG
924             || src_modifier == WINED3DSPSM_SIGNNEG
925             || src_modifier == WINED3DSPSM_X2NEG
926             || src_modifier == WINED3DSPSM_ABSNEG)
927         TRACE("-");
928     else if (src_modifier == WINED3DSPSM_COMP)
929         TRACE("1-");
930     else if (src_modifier == WINED3DSPSM_NOT)
931         TRACE("!");
932
933     if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
934         TRACE("abs(");
935
936     shader_dump_register(&param->reg, shader_version);
937
938     if (src_modifier)
939     {
940         switch (src_modifier)
941         {
942             case WINED3DSPSM_NONE:    break;
943             case WINED3DSPSM_NEG:     break;
944             case WINED3DSPSM_NOT:     break;
945             case WINED3DSPSM_BIAS:    TRACE("_bias"); break;
946             case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
947             case WINED3DSPSM_SIGN:    TRACE("_bx2"); break;
948             case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
949             case WINED3DSPSM_COMP:    break;
950             case WINED3DSPSM_X2:      TRACE("_x2"); break;
951             case WINED3DSPSM_X2NEG:   TRACE("_x2"); break;
952             case WINED3DSPSM_DZ:      TRACE("_dz"); break;
953             case WINED3DSPSM_DW:      TRACE("_dw"); break;
954             case WINED3DSPSM_ABSNEG:  TRACE(")"); break;
955             case WINED3DSPSM_ABS:     TRACE(")"); break;
956             default:
957                                       TRACE("_unknown_modifier(%#x)", src_modifier);
958         }
959     }
960
961     if (swizzle != WINED3DSP_NOSWIZZLE)
962     {
963         static const char *swizzle_chars = "xyzw";
964         DWORD swizzle_x = swizzle & 0x03;
965         DWORD swizzle_y = (swizzle >> 2) & 0x03;
966         DWORD swizzle_z = (swizzle >> 4) & 0x03;
967         DWORD swizzle_w = (swizzle >> 6) & 0x03;
968
969         if (swizzle_x == swizzle_y
970                 && swizzle_x == swizzle_z
971                 && swizzle_x == swizzle_w)
972         {
973             TRACE(".%c", swizzle_chars[swizzle_x]);
974         }
975         else
976         {
977             TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
978                     swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
979         }
980     }
981 }
982
983 /* Shared code in order to generate the bulk of the shader string.
984  * NOTE: A description of how to parse tokens can be found on msdn */
985 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
986         const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx)
987 {
988     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
989     IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
990     const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
991     void *fe_data = This->baseShader.frontend_data;
992     struct wined3d_shader_src_param src_rel_addr[4];
993     struct wined3d_shader_src_param src_param[4];
994     struct wined3d_shader_version shader_version;
995     struct wined3d_shader_src_param dst_rel_addr;
996     struct wined3d_shader_dst_param dst_param;
997     struct wined3d_shader_instruction ins;
998     struct wined3d_shader_context ctx;
999     const DWORD *pToken = pFunction;
1000     DWORD i;
1001
1002     /* Initialize current parsing state */
1003     ctx.shader = iface;
1004     ctx.reg_maps = reg_maps;
1005     ctx.buffer = buffer;
1006     ctx.backend_data = backend_ctx;
1007
1008     ins.ctx = &ctx;
1009     ins.dst = &dst_param;
1010     ins.src = src_param;
1011     This->baseShader.parse_state.current_row = 0;
1012
1013     fe->shader_read_header(fe_data, &pToken, &shader_version);
1014
1015     while (!fe->shader_is_end(fe_data, &pToken))
1016     {
1017         const char *comment;
1018         UINT param_size;
1019
1020         /* Skip comment tokens */
1021         fe->shader_read_comment(&pToken, &comment);
1022         if (comment) continue;
1023
1024         /* Read opcode */
1025         fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1026
1027         /* Unknown opcode and its parameters */
1028         if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1029         {
1030             TRACE("Skipping unrecognized instruction.\n");
1031             pToken += param_size;
1032             continue;
1033         }
1034
1035         /* Nothing to do */
1036         if (ins.handler_idx == WINED3DSIH_DCL
1037                 || ins.handler_idx == WINED3DSIH_NOP
1038                 || ins.handler_idx == WINED3DSIH_DEF
1039                 || ins.handler_idx == WINED3DSIH_DEFI
1040                 || ins.handler_idx == WINED3DSIH_DEFB
1041                 || ins.handler_idx == WINED3DSIH_PHASE
1042                 || ins.handler_idx == WINED3DSIH_RET)
1043         {
1044             pToken += param_size;
1045             continue;
1046         }
1047
1048         /* Destination token */
1049         if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1050
1051         /* Predication token */
1052         if (ins.predicate) ins.predicate = *pToken++;
1053
1054         /* Other source tokens */
1055         for (i = 0; i < ins.src_count; ++i)
1056         {
1057             fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
1058         }
1059
1060         /* Call appropriate function for output target */
1061         device->shader_backend->shader_handle_instruction(&ins);
1062     }
1063 }
1064
1065 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
1066 {
1067     DWORD mmask = dst->modifiers;
1068
1069     switch (dst->shift)
1070     {
1071         case 0: break;
1072         case 13: TRACE("_d8"); break;
1073         case 14: TRACE("_d4"); break;
1074         case 15: TRACE("_d2"); break;
1075         case 1: TRACE("_x2"); break;
1076         case 2: TRACE("_x4"); break;
1077         case 3: TRACE("_x8"); break;
1078         default: TRACE("_unhandled_shift(%d)", dst->shift); break;
1079     }
1080
1081     if (mmask & WINED3DSPDM_SATURATE)         TRACE("_sat");
1082     if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
1083     if (mmask & WINED3DSPDM_MSAMPCENTROID)    TRACE("_centroid");
1084
1085     mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
1086     if (mmask)
1087         FIXME("_unrecognized_modifier(%#x)", mmask);
1088 }
1089
1090 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
1091 {
1092     struct wined3d_shader_version shader_version;
1093     const DWORD* pToken = pFunction;
1094     DWORD i;
1095
1096     TRACE("Parsing %p\n", pFunction);
1097
1098     fe->shader_read_header(fe_data, &pToken, &shader_version);
1099
1100     TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs",
1101             shader_version.major, shader_version.minor);
1102
1103     while (!fe->shader_is_end(fe_data, &pToken))
1104     {
1105         struct wined3d_shader_instruction ins;
1106         const char *comment;
1107         UINT param_size;
1108
1109         /* comment */
1110         fe->shader_read_comment(&pToken, &comment);
1111         if (comment)
1112         {
1113             TRACE("//%s\n", comment);
1114             continue;
1115         }
1116
1117         fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1118         if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1119         {
1120             TRACE("Skipping unrecognized instruction.\n");
1121             pToken += param_size;
1122             continue;
1123         }
1124
1125         if (ins.handler_idx == WINED3DSIH_DCL)
1126         {
1127             struct wined3d_shader_semantic semantic;
1128
1129             fe->shader_read_semantic(&pToken, &semantic);
1130
1131             shader_dump_decl_usage(&semantic, &shader_version);
1132             shader_dump_ins_modifiers(&semantic.reg);
1133             TRACE(" ");
1134             shader_dump_dst_param(&semantic.reg, &shader_version);
1135         }
1136         else if (ins.handler_idx == WINED3DSIH_DEF)
1137         {
1138             struct wined3d_shader_dst_param dst;
1139             struct wined3d_shader_src_param rel_addr;
1140
1141             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1142
1143             TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
1144                     *(const float *)(pToken),
1145                     *(const float *)(pToken + 1),
1146                     *(const float *)(pToken + 2),
1147                     *(const float *)(pToken + 3));
1148             pToken += 4;
1149         }
1150         else if (ins.handler_idx == WINED3DSIH_DEFI)
1151         {
1152             struct wined3d_shader_dst_param dst;
1153             struct wined3d_shader_src_param rel_addr;
1154
1155             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1156
1157             TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
1158                     *(pToken),
1159                     *(pToken + 1),
1160                     *(pToken + 2),
1161                     *(pToken + 3));
1162             pToken += 4;
1163         }
1164         else if (ins.handler_idx == WINED3DSIH_DEFB)
1165         {
1166             struct wined3d_shader_dst_param dst;
1167             struct wined3d_shader_src_param rel_addr;
1168
1169             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1170
1171             TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
1172             ++pToken;
1173         }
1174         else
1175         {
1176             struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1177             struct wined3d_shader_dst_param dst_param;
1178             struct wined3d_shader_src_param src_param;
1179
1180             if (ins.dst_count)
1181             {
1182                 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1183             }
1184
1185             /* Print out predication source token first - it follows
1186              * the destination token. */
1187             if (ins.predicate)
1188             {
1189                 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1190                 TRACE("(");
1191                 shader_dump_src_param(&src_param, &shader_version);
1192                 TRACE(") ");
1193             }
1194
1195             /* PixWin marks instructions with the coissue flag with a '+' */
1196             if (ins.coissue) TRACE("+");
1197
1198             TRACE("%s", shader_opcode_names[ins.handler_idx]);
1199
1200             if (ins.handler_idx == WINED3DSIH_IFC
1201                     || ins.handler_idx == WINED3DSIH_BREAKC)
1202             {
1203                 switch (ins.flags)
1204                 {
1205                     case COMPARISON_GT: TRACE("_gt"); break;
1206                     case COMPARISON_EQ: TRACE("_eq"); break;
1207                     case COMPARISON_GE: TRACE("_ge"); break;
1208                     case COMPARISON_LT: TRACE("_lt"); break;
1209                     case COMPARISON_NE: TRACE("_ne"); break;
1210                     case COMPARISON_LE: TRACE("_le"); break;
1211                     default: TRACE("_(%u)", ins.flags);
1212                 }
1213             }
1214             else if (ins.handler_idx == WINED3DSIH_TEX
1215                     && shader_version.major >= 2
1216                     && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1217             {
1218                 TRACE("p");
1219             }
1220
1221             /* We already read the destination token, print it. */
1222             if (ins.dst_count)
1223             {
1224                 shader_dump_ins_modifiers(&dst_param);
1225                 TRACE(" ");
1226                 shader_dump_dst_param(&dst_param, &shader_version);
1227             }
1228
1229             /* Other source tokens */
1230             for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1231             {
1232                 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1233                 TRACE(!i ? " " : ", ");
1234                 shader_dump_src_param(&src_param, &shader_version);
1235             }
1236         }
1237         TRACE("\n");
1238     }
1239 }
1240
1241 void shader_cleanup(IWineD3DBaseShader *iface)
1242 {
1243     IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1244
1245     ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1246     HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
1247     HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1248     shader_delete_constant_list(&This->baseShader.constantsF);
1249     shader_delete_constant_list(&This->baseShader.constantsB);
1250     shader_delete_constant_list(&This->baseShader.constantsI);
1251     list_remove(&This->baseShader.shader_list_entry);
1252
1253     if (This->baseShader.frontend && This->baseShader.frontend_data)
1254     {
1255         This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
1256     }
1257 }
1258
1259 static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
1260 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1261 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1262 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1263 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1264 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1265 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1266 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1267 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1268 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1269 static void shader_none_free(IWineD3DDevice *iface) {}
1270 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1271
1272 #define GLINFO_LOCATION      (*gl_info)
1273 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1274 {
1275     /* Set the shader caps to 0 for the none shader backend */
1276     pCaps->VertexShaderVersion  = 0;
1277     pCaps->PixelShaderVersion    = 0;
1278     pCaps->PixelShader1xMaxValue = 0.0;
1279 }
1280 #undef GLINFO_LOCATION
1281 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1282 {
1283     if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1284     {
1285         TRACE("Checking support for fixup:\n");
1286         dump_color_fixup_desc(fixup);
1287     }
1288
1289     /* Faked to make some apps happy. */
1290     if (!is_yuv_fixup(fixup))
1291     {
1292         TRACE("[OK]\n");
1293         return TRUE;
1294     }
1295
1296     TRACE("[FAILED]\n");
1297     return FALSE;
1298 }
1299
1300 const shader_backend_t none_shader_backend = {
1301     shader_none_handle_instruction,
1302     shader_none_select,
1303     shader_none_select_depth_blt,
1304     shader_none_deselect_depth_blt,
1305     shader_none_update_float_vertex_constants,
1306     shader_none_update_float_pixel_constants,
1307     shader_none_load_constants,
1308     shader_none_load_np2fixup_constants,
1309     shader_none_destroy,
1310     shader_none_alloc,
1311     shader_none_free,
1312     shader_none_dirty_const,
1313     shader_none_get_caps,
1314     shader_none_color_fixup_supported,
1315 };