2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
111 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
122 {"GL_ARB_shadow", ARB_SHADOW },
123 {"GL_ARB_sync", ARB_SYNC },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
184 {"GL_NV_fence", NV_FENCE },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
189 {"GL_NV_half_float", NV_HALF_FLOAT },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
304 TRACE("getting context...\n");
306 ctx->restore_dc = wglGetCurrentDC();
307 ctx->restore_gl_ctx = wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
314 ERR("Failed to create a window.\n");
318 ctx->dc = GetDC(ctx->wnd);
321 ERR("Failed to get a DC.\n");
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
360 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
366 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
420 const char *testcode =
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
429 while (gl_info->gl_ops.gl.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
437 if (gl_info->gl_ops.gl.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
454 if (card_vendor != HW_VENDOR_AMD) return FALSE;
455 if (device == CARD_AMD_RADEON_9500) return TRUE;
456 if (device == CARD_AMD_RADEON_X700) return TRUE;
457 if (device == CARD_AMD_RADEON_X1600) return TRUE;
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor == HW_VENDOR_NVIDIA)
466 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467 device == CARD_NVIDIA_GEFORCEFX_5600 ||
468 device == CARD_NVIDIA_GEFORCEFX_5800)
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor == GL_VENDOR_APPLE)
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
514 static const unsigned int pattern[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
528 while (gl_info->gl_ops.gl.p_glGetError());
529 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
530 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
532 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
533 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
534 checkGLcall("Specifying the PBO test texture");
536 GL_EXTCALL(glGenBuffersARB(1, &pbo));
537 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
538 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
539 checkGLcall("Specifying the PBO test pbo");
541 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
542 checkGLcall("Loading the PBO test texture");
544 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
547 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
549 memset(check, 0, sizeof(check));
551 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
552 checkGLcall("Reading back the PBO test texture");
554 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
555 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
556 checkGLcall("PBO test cleanup");
560 if (memcmp(check, pattern, sizeof(check)))
562 WARN("PBO test failed, read back data doesn't match original.\n"
563 "Disabling PBOs. This may result in slower performance.\n");
564 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
568 TRACE("PBO test successful.\n");
572 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
575 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
578 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
579 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
581 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
582 if (card_vendor != HW_VENDOR_AMD) return FALSE;
583 if (device == CARD_AMD_RADEON_X1600) return FALSE;
587 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
588 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
590 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
591 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
592 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
593 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
596 * dx10 cards usually have 64 varyings */
597 return gl_info->limits.glsl_varyings > 44;
600 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
601 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
603 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
606 /* A GL context is provided by the caller */
607 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
608 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
613 if (!gl_info->supported[EXT_SECONDARY_COLOR])
617 while (gl_info->gl_ops.gl.p_glGetError());
618 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
619 error = gl_info->gl_ops.gl.p_glGetError();
622 if (error == GL_NO_ERROR)
624 TRACE("GL Implementation accepts 4 component specular color pointers\n");
629 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
630 debug_glerror(error));
635 /* A GL context is provided by the caller */
636 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
637 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
642 const char *testcode =
644 "OPTION NV_vertex_program2;\n"
645 "MOV result.clip[0], 0.0;\n"
646 "MOV result.position, 0.0;\n"
649 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
652 while (gl_info->gl_ops.gl.p_glGetError());
654 GL_EXTCALL(glGenProgramsARB(1, &prog));
657 ERR("Failed to create the NVvp clip test program\n");
661 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
662 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
663 strlen(testcode), testcode));
664 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
667 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
668 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
670 while (gl_info->gl_ops.gl.p_glGetError());
672 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
674 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
675 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
676 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
682 /* Context activation is done by the caller. */
683 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
684 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
686 char data[4 * 4 * 4];
690 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
692 memset(data, 0xcc, sizeof(data));
696 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
697 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
698 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
699 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
700 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
701 checkGLcall("glTexImage2D");
703 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
704 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
705 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
706 checkGLcall("glFramebufferTexture2D");
708 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
709 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
710 checkGLcall("glCheckFramebufferStatus");
712 memset(data, 0x11, sizeof(data));
713 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
714 checkGLcall("glTexSubImage2D");
716 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
717 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
718 checkGLcall("glClear");
720 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
721 checkGLcall("glGetTexImage");
723 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
724 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
725 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
726 checkGLcall("glBindTexture");
728 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
729 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
730 checkGLcall("glDeleteTextures");
734 return *(DWORD *)data == 0x11111111;
737 /* Context activation is done by the caller. */
738 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
739 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
741 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
742 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
748 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
749 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
750 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
751 checkGLcall("glTexImage2D");
753 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
754 checkGLcall("glGetTexLevelParameteriv");
755 TRACE("Real color depth is %d\n", size);
757 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
758 checkGLcall("glBindTexture");
759 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
760 checkGLcall("glDeleteTextures");
767 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
768 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
770 return gl_vendor == GL_VENDOR_FGLRX;
773 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
775 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
776 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
777 * allow 48 different offsets or other helper immediate values. */
778 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
779 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
782 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
784 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
785 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
786 * If real NP2 textures are used, the driver falls back to software. We could just remove the
787 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
788 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
789 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
790 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
792 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
793 * has this extension promoted to core. The extension loading code sets this extension supported
794 * due to that, so this code works on fglrx as well. */
795 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
797 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
798 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
799 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
803 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
805 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
806 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
807 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
808 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
809 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
810 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
812 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
813 * triggering the software fallback. There is not much we can do here apart from disabling the
814 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
815 * in wined3d_adapter_init_gl_caps).
816 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
817 * post-processing effects in the game "Max Payne 2").
818 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
819 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
820 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
821 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
824 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
826 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
827 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
828 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
829 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
830 * according to the spec.
832 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
833 * makes the shader slower and eats instruction slots which should be available to the d3d app.
835 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
836 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
837 * this workaround is activated on cards that do not need it, it won't break things, just affect
838 * performance negatively. */
839 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
840 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
843 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
845 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
848 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
850 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
853 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
855 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
858 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
860 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
863 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
865 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
868 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
870 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
873 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
875 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
876 selected texture formats. They are apparently the only DX9 class GPUs
878 Also, DX9-era GPUs are somewhat limited with float textures
879 filtering and blending. */
880 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
885 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
886 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
887 void (*apply)(struct wined3d_gl_info *gl_info);
888 const char *description;
891 static const struct driver_quirk quirk_table[] =
894 match_amd_r300_to_500,
896 "AMD normalized texrect quirk"
900 quirk_apple_glsl_constants,
901 "Apple GLSL uniform override"
906 "Geforce 5 NP2 disable"
911 "Init texcoord .w for Apple Intel GPU driver"
914 match_apple_nonr500ati,
916 "Init texcoord .w for Apple ATI >= r600 GPU driver"
921 "Reserved varying for gl_ClipPos"
924 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
925 * GL implementations accept it. The Mac GL is the only implementation known to
928 * If we can pass 4 component specular colors, do it, because (a) we don't have
929 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
930 * passes specular alpha to the pixel shader if any is used. Otherwise the
931 * specular alpha is used to pass the fog coordinate, which we pass to opengl
932 * via GL_EXT_fog_coord.
934 match_allows_spec_alpha,
935 quirk_allows_specular_alpha,
936 "Allow specular alpha quirk"
939 match_broken_nv_clip,
940 quirk_disable_nvvp_clip,
941 "Apple NV_vertex_program clip bug quirk"
944 match_fbo_tex_update,
945 quirk_fbo_tex_update,
946 "FBO rebind for attachment updates"
951 "True RGBA16 is not available"
956 "Not printing GLSL infolog"
959 match_not_dx10_capable,
960 quirk_limited_tex_filtering,
961 "Texture filtering, blending and VTF support is limited"
965 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
966 * reporting a driver version is moot because we are not the Windows driver, and we have different
967 * bugs, features, etc.
969 * The driver version has the form "x.y.z.w".
971 * "x" is the Windows version the driver is meant for:
978 * "y" is the maximum Direct3D version the driver supports.
979 * y -> d3d version mapping:
988 * "z" is the subversion number.
990 * "w" is the vendor specific driver build number.
993 struct driver_version_information
995 enum wined3d_display_driver driver;
996 enum wined3d_driver_model driver_model;
997 const char *driver_name; /* name of Windows driver */
998 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
999 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1000 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1003 /* The driver version table contains driver information for different devices on several OS versions. */
1004 static const struct driver_version_information driver_version_table[] =
1007 * - Radeon HD2x00 (R600) and up supported by current drivers.
1008 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1009 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1010 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1011 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1012 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1013 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1014 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1015 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1016 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1019 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1020 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1021 * igxprd32.dll but the GMA800 driver was never updated. */
1022 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1023 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1024 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1025 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1026 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1027 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1030 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1031 * - GeforceFX support is up to 173.x on <= XP
1032 * - Geforce2MX/3/4 up to 96.x on <= XP
1033 * - TNT/Geforce1/2 up to 71.x on <= XP
1034 * All version numbers used below are from the Linux nvidia drivers. */
1035 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1036 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1037 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1038 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1039 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1042 struct gpu_description
1044 WORD vendor; /* reported PCI card vendor ID */
1045 WORD card; /* reported PCI card device ID */
1046 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1047 enum wined3d_display_driver driver;
1048 unsigned int vidmem;
1051 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1052 * found on a board containing a specific GPU. */
1053 static const struct gpu_description gpu_description_table[] =
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1121 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1122 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1123 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1124 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1125 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1126 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1154 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1157 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1170 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1171 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1172 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1173 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1174 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1175 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1176 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1177 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1178 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1179 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1180 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1181 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1182 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1183 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1184 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1185 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1186 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1187 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1190 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1191 enum wined3d_driver_model driver_model)
1195 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1196 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1198 const struct driver_version_information *entry = &driver_version_table[i];
1200 if (entry->driver == driver && entry->driver_model == driver_model)
1202 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1203 entry->driver_name, entry->version, entry->subversion, entry->build);
1210 static void init_driver_info(struct wined3d_driver_info *driver_info,
1211 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1213 OSVERSIONINFOW os_version;
1214 WORD driver_os_version;
1216 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1217 enum wined3d_driver_model driver_model;
1218 const struct driver_version_information *version_info;
1220 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1222 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1223 vendor = wined3d_settings.pci_vendor_id;
1225 driver_info->vendor = vendor;
1227 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1229 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1230 device = wined3d_settings.pci_device_id;
1232 driver_info->device = device;
1234 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1235 * overrides the pci ids to a card which is not in our database. */
1236 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1238 memset(&os_version, 0, sizeof(os_version));
1239 os_version.dwOSVersionInfoSize = sizeof(os_version);
1240 if (!GetVersionExW(&os_version))
1242 ERR("Failed to get OS version, reporting 2000/XP.\n");
1243 driver_os_version = 6;
1244 driver_model = DRIVER_MODEL_NT5X;
1248 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1249 switch (os_version.dwMajorVersion)
1252 /* If needed we could distinguish between 9x and NT4, but this code won't make
1253 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1255 driver_os_version = 4;
1256 driver_model = DRIVER_MODEL_WIN9X;
1260 driver_os_version = 6;
1261 driver_model = DRIVER_MODEL_NT5X;
1265 if (os_version.dwMinorVersion == 0)
1267 driver_os_version = 7;
1268 driver_model = DRIVER_MODEL_NT6X;
1272 if (os_version.dwMinorVersion > 1)
1274 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1275 os_version.dwMajorVersion, os_version.dwMinorVersion);
1277 driver_os_version = 8;
1278 driver_model = DRIVER_MODEL_NT6X;
1283 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1284 os_version.dwMajorVersion, os_version.dwMinorVersion);
1285 driver_os_version = 6;
1286 driver_model = DRIVER_MODEL_NT5X;
1291 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1292 * This means that unless the ids are overridden, we will always find a GPU description. */
1293 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1295 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1297 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1299 driver_info->description = gpu_description_table[i].description;
1300 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1301 driver = gpu_description_table[i].driver;
1306 if (wined3d_settings.emulated_textureram)
1308 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1309 driver_info->vidmem = wined3d_settings.emulated_textureram;
1312 /* Try to obtain driver version information for the current Windows version. This fails in
1314 * - the gpu is not available on the currently selected OS version:
1315 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1316 * version information for the current Windows version is returned instead of faked info.
1317 * We do the same and assume the default Windows version to emulate is WinXP.
1319 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1320 * For now return the XP driver info. Perhaps later on we should return VESA.
1322 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1323 * This could be an indication that our database is not up to date, so this should be fixed.
1325 version_info = get_driver_version_info(driver, driver_model);
1328 driver_info->name = version_info->driver_name;
1329 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1330 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1334 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1337 driver_info->name = version_info->driver_name;
1338 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1339 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1343 driver_info->description = "Direct3D HAL";
1344 driver_info->name = "Display";
1345 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1346 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1348 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1349 vendor, device, driver_model);
1353 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1354 driver_info->version_high, driver_info->version_low);
1357 /* Context activation is done by the caller. */
1358 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1359 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1363 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1365 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1366 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1367 quirk_table[i].apply(gl_info);
1370 /* Find out if PBOs work as they are supposed to. */
1371 test_pbo_functionality(gl_info);
1374 static DWORD wined3d_parse_gl_version(const char *gl_version)
1376 const char *ptr = gl_version;
1381 ERR("Invalid OpenGL major version %d.\n", major);
1383 while (isdigit(*ptr)) ++ptr;
1385 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1389 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1391 return MAKEDWORD_VERSION(major, minor);
1394 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1395 const char *gl_vendor_string, const char *gl_renderer)
1398 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1399 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1400 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1402 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1403 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1404 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1405 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1406 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1407 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1408 * DirectDraw, not OpenGL. */
1409 if (gl_info->supported[APPLE_FENCE]
1410 && gl_info->supported[APPLE_CLIENT_STORAGE]
1411 && gl_info->supported[APPLE_YCBCR_422])
1412 return GL_VENDOR_APPLE;
1414 if (strstr(gl_vendor_string, "NVIDIA"))
1415 return GL_VENDOR_NVIDIA;
1417 if (strstr(gl_vendor_string, "ATI"))
1418 return GL_VENDOR_FGLRX;
1420 if (strstr(gl_vendor_string, "Intel(R)")
1421 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1422 || strstr(gl_renderer, "Intel")
1423 || strstr(gl_vendor_string, "Intel Inc."))
1424 return GL_VENDOR_INTEL;
1426 if (strstr(gl_vendor_string, "Mesa")
1427 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1428 || strstr(gl_vendor_string, "DRI R300 Project")
1429 || strstr(gl_vendor_string, "X.Org R300 Project")
1430 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1431 || strstr(gl_vendor_string, "VMware, Inc.")
1432 || strstr(gl_renderer, "Mesa")
1433 || strstr(gl_renderer, "Gallium"))
1434 return GL_VENDOR_MESA;
1436 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1437 debugstr_a(gl_vendor_string));
1439 return GL_VENDOR_UNKNOWN;
1442 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1444 if (strstr(gl_vendor_string, "NVIDIA")
1445 || strstr(gl_vendor_string, "Nouveau")
1446 || strstr(gl_vendor_string, "nouveau"))
1447 return HW_VENDOR_NVIDIA;
1449 if (strstr(gl_vendor_string, "ATI")
1450 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1451 || strstr(gl_vendor_string, "X.Org R300 Project")
1452 || strstr(gl_renderer, "AMD")
1453 || strstr(gl_renderer, "R100")
1454 || strstr(gl_renderer, "R200")
1455 || strstr(gl_renderer, "R300")
1456 || strstr(gl_renderer, "R600")
1457 || strstr(gl_renderer, "R700"))
1458 return HW_VENDOR_AMD;
1460 if (strstr(gl_vendor_string, "Intel(R)")
1461 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1462 || strstr(gl_renderer, "Intel")
1463 || strstr(gl_renderer, "i915")
1464 || strstr(gl_vendor_string, "Intel Inc."))
1465 return HW_VENDOR_INTEL;
1467 if (strstr(gl_vendor_string, "Mesa")
1468 || strstr(gl_vendor_string, "Brian Paul")
1469 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1470 || strstr(gl_vendor_string, "VMware, Inc."))
1471 return HW_VENDOR_SOFTWARE;
1473 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1475 return HW_VENDOR_NVIDIA;
1478 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1482 if (gl_info->supported[ARB_MULTITEXTURE])
1484 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1485 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1486 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1488 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1489 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1491 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1492 && gl_info->supported[ARB_VERTEX_SHADER])
1494 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1500 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1501 const char *gl_renderer)
1503 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1506 if (d3d_level >= 10)
1510 const char *renderer;
1511 enum wined3d_pci_device id;
1515 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1516 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1517 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1518 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1519 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1520 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1521 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1522 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1523 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1524 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1525 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1526 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1527 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1528 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1529 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1530 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1531 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1532 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1533 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1534 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1535 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1536 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1537 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1538 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1539 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1540 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1541 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1542 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1543 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1544 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1545 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1546 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1547 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1548 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1549 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1550 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1551 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1552 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1553 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1555 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1556 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1557 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1558 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1559 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1560 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1561 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1562 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1563 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1564 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1565 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1566 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1567 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1569 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1570 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1571 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1572 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1573 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1574 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1575 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1576 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1577 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1578 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1581 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1583 if (strstr(gl_renderer, cards[i].renderer))
1586 return PCI_DEVICE_NONE;
1589 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1590 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1592 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1596 const char *renderer;
1597 enum wined3d_pci_device id;
1601 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1602 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1603 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1604 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1605 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1607 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1608 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1609 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1610 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1611 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1612 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1613 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1618 if (strstr(gl_renderer, cards[i].renderer))
1621 return PCI_DEVICE_NONE;
1626 /* GeforceFX - highend */
1627 if (strstr(gl_renderer, "5800")
1628 || strstr(gl_renderer, "5900")
1629 || strstr(gl_renderer, "5950")
1630 || strstr(gl_renderer, "Quadro FX"))
1632 return CARD_NVIDIA_GEFORCEFX_5800;
1635 /* GeforceFX - midend */
1636 if (strstr(gl_renderer, "5600")
1637 || strstr(gl_renderer, "5650")
1638 || strstr(gl_renderer, "5700")
1639 || strstr(gl_renderer, "5750"))
1641 return CARD_NVIDIA_GEFORCEFX_5600;
1644 /* GeforceFX - lowend */
1645 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1650 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1652 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1655 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1660 if (strstr(gl_renderer, "GeForce4 MX"))
1662 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1665 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1667 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1670 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1672 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1675 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1678 if (strstr(gl_renderer, "TNT2"))
1680 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1683 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1686 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1687 const char *gl_renderer)
1689 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1691 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1693 * Beware: renderer string do not match exact card model,
1694 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1695 if (d3d_level >= 10)
1701 const char *renderer;
1702 enum wined3d_pci_device id;
1706 /* Southern Islands */
1707 {"HD 7900", CARD_AMD_RADEON_HD7900},
1708 {"HD 7800", CARD_AMD_RADEON_HD7800},
1709 {"HD 7700", CARD_AMD_RADEON_HD7700},
1710 /* Northern Islands */
1711 {"HD 6970", CARD_AMD_RADEON_HD6900},
1712 {"HD 6900", CARD_AMD_RADEON_HD6900},
1713 {"HD 6800", CARD_AMD_RADEON_HD6800},
1714 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1715 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6700", CARD_AMD_RADEON_HD6700},
1717 {"HD 6670", CARD_AMD_RADEON_HD6600},
1718 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1719 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6600", CARD_AMD_RADEON_HD6600},
1721 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1722 {"HD 6500", CARD_AMD_RADEON_HD6600},
1723 {"HD 6400", CARD_AMD_RADEON_HD6400},
1724 {"HD 6300", CARD_AMD_RADEON_HD6300},
1725 {"HD 6200", CARD_AMD_RADEON_HD6300},
1727 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1728 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1729 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1730 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1731 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1732 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1733 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1734 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1735 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1736 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1737 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1739 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1740 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1741 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1742 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1743 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1744 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1745 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1746 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1747 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1748 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1749 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1750 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1751 /* R600/R700 integrated */
1752 {"HD 3300", CARD_AMD_RADEON_HD3200},
1753 {"HD 3200", CARD_AMD_RADEON_HD3200},
1754 {"HD 3100", CARD_AMD_RADEON_HD3200},
1756 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1757 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1758 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1759 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1760 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1761 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1762 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1763 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1768 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1771 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1773 if (strstr(gl_renderer, cards[i].renderer))
1776 return PCI_DEVICE_NONE;
1782 if (strstr(gl_renderer, "X1600")
1783 || strstr(gl_renderer, "X1650")
1784 || strstr(gl_renderer, "X1800")
1785 || strstr(gl_renderer, "X1900")
1786 || strstr(gl_renderer, "X1950"))
1788 return CARD_AMD_RADEON_X1600;
1791 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1792 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1793 if (strstr(gl_renderer, "X700")
1794 || strstr(gl_renderer, "X800")
1795 || strstr(gl_renderer, "X850")
1796 || strstr(gl_renderer, "X1300")
1797 || strstr(gl_renderer, "X1400")
1798 || strstr(gl_renderer, "X1450")
1799 || strstr(gl_renderer, "X1550")
1800 || strstr(gl_renderer, "X2300")
1801 || strstr(gl_renderer, "X2500")
1802 || strstr(gl_renderer, "HD 2300")
1805 return CARD_AMD_RADEON_X700;
1808 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1809 if (strstr(gl_renderer, "Radeon Xpress"))
1811 return CARD_AMD_RADEON_XPRESS_200M;
1814 return PCI_DEVICE_NONE;
1817 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1818 const char *gl_renderer)
1824 const char *renderer;
1825 enum wined3d_pci_device id;
1830 {"Ivybridge Server", CARD_INTEL_IVBS},
1831 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1832 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1834 {"Sandybridge Server", CARD_INTEL_SNBS},
1835 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1836 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1838 {"Ironlake Mobile", CARD_INTEL_ILKM},
1839 {"Ironlake Desktop", CARD_INTEL_ILKD},
1841 {"B43", CARD_INTEL_B43},
1842 {"G41", CARD_INTEL_G41},
1843 {"G45", CARD_INTEL_G45},
1844 {"Q45", CARD_INTEL_Q45},
1845 {"Integrated Graphics Device", CARD_INTEL_IGD},
1846 {"GM45", CARD_INTEL_GM45},
1848 {"965GME", CARD_INTEL_965GME},
1849 {"965GM", CARD_INTEL_965GM},
1850 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1851 {"946GZ", CARD_INTEL_946GZ},
1852 {"965G", CARD_INTEL_965G},
1853 {"965Q", CARD_INTEL_965Q},
1855 {"Pineview M", CARD_INTEL_PNVM},
1856 {"Pineview G", CARD_INTEL_PNVG},
1857 {"IGD", CARD_INTEL_PNVG},
1858 {"Q33", CARD_INTEL_Q33},
1859 {"G33", CARD_INTEL_G33},
1860 {"Q35", CARD_INTEL_Q35},
1861 {"945GME", CARD_INTEL_945GME},
1862 {"945GM", CARD_INTEL_945GM},
1863 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1864 {"945G", CARD_INTEL_945G},
1866 {"915GM", CARD_INTEL_915GM},
1867 {"E7221G", CARD_INTEL_E7221G},
1868 {"915G", CARD_INTEL_915G},
1870 {"865G", CARD_INTEL_865G},
1871 {"845G", CARD_INTEL_845G},
1872 {"855GM", CARD_INTEL_855GM},
1873 {"830M", CARD_INTEL_830M},
1876 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1878 if (strstr(gl_renderer, cards[i].renderer))
1882 return PCI_DEVICE_NONE;
1885 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1886 const char *gl_renderer)
1891 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1893 * Beware: renderer string do not match exact card model,
1894 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1895 if (strstr(gl_renderer, "Gallium"))
1897 /* 20101109 - These are never returned by current Gallium radeon
1898 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1900 * These are returned but not handled: RC410, RV380. */
1903 const char *renderer;
1904 enum wined3d_pci_device id;
1908 /* Southern Islands */
1909 {"TAHITI", CARD_AMD_RADEON_HD7900},
1910 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1911 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1912 /* Northern Islands */
1913 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1914 {"BARTS", CARD_AMD_RADEON_HD6800},
1915 {"TURKS", CARD_AMD_RADEON_HD6600},
1916 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1917 {"SUMO", CARD_AMD_RADEON_HD6550D},
1918 {"CAICOS", CARD_AMD_RADEON_HD6400},
1919 {"PALM", CARD_AMD_RADEON_HD6300},
1921 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1922 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1923 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1924 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1925 {"CEDAR", CARD_AMD_RADEON_HD5400},
1927 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1928 {"RV790", CARD_AMD_RADEON_HD4800},
1929 {"RV770", CARD_AMD_RADEON_HD4800},
1930 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1931 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1932 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1933 /* R600/R700 integrated */
1934 {"RS880", CARD_AMD_RADEON_HD3200},
1935 {"RS780", CARD_AMD_RADEON_HD3200},
1937 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1938 {"R600", CARD_AMD_RADEON_HD2900},
1939 {"RV670", CARD_AMD_RADEON_HD2900},
1940 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1941 {"RV630", CARD_AMD_RADEON_HD2600},
1942 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1943 {"RV610", CARD_AMD_RADEON_HD2350},
1945 {"R580", CARD_AMD_RADEON_X1600},
1946 {"R520", CARD_AMD_RADEON_X1600},
1947 {"RV570", CARD_AMD_RADEON_X1600},
1948 {"RV560", CARD_AMD_RADEON_X1600},
1949 {"RV535", CARD_AMD_RADEON_X1600},
1950 {"RV530", CARD_AMD_RADEON_X1600},
1951 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1952 {"RV515", CARD_AMD_RADEON_X700},
1954 {"R481", CARD_AMD_RADEON_X700},
1955 {"R480", CARD_AMD_RADEON_X700},
1956 {"R430", CARD_AMD_RADEON_X700},
1957 {"R423", CARD_AMD_RADEON_X700},
1958 {"R420", CARD_AMD_RADEON_X700},
1959 {"R410", CARD_AMD_RADEON_X700},
1960 {"RV410", CARD_AMD_RADEON_X700},
1961 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1962 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1963 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1964 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1965 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1966 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1967 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1968 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1970 {"R360", CARD_AMD_RADEON_9500},
1971 {"R350", CARD_AMD_RADEON_9500},
1972 {"R300", CARD_AMD_RADEON_9500},
1973 {"RV370", CARD_AMD_RADEON_9500},
1974 {"RV360", CARD_AMD_RADEON_9500},
1975 {"RV351", CARD_AMD_RADEON_9500},
1976 {"RV350", CARD_AMD_RADEON_9500},
1979 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1981 if (strstr(gl_renderer, cards[i].renderer))
1984 return PCI_DEVICE_NONE;
1987 d3d_level = d3d_level_from_gl_info(gl_info);
1992 const char *renderer;
1993 enum wined3d_pci_device id;
1998 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1999 {"(RV790", CARD_AMD_RADEON_HD4800},
2000 {"(RV770", CARD_AMD_RADEON_HD4800},
2001 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2002 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2003 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2004 /* R600/R700 integrated */
2005 {"RS880", CARD_AMD_RADEON_HD3200},
2006 {"RS780", CARD_AMD_RADEON_HD3200},
2008 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2009 {"(R600", CARD_AMD_RADEON_HD2900},
2010 {"(RV670", CARD_AMD_RADEON_HD2900},
2011 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2012 {"(RV630", CARD_AMD_RADEON_HD2600},
2013 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2014 {"(RV610", CARD_AMD_RADEON_HD2350},
2017 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2019 if (strstr(gl_renderer, cards[i].renderer))
2023 return PCI_DEVICE_NONE;
2026 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2027 const char *gl_renderer)
2033 const char *renderer;
2034 enum wined3d_pci_device id;
2039 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2041 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2042 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2043 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2044 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2045 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2046 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2047 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2049 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2050 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2051 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2052 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2053 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2054 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2055 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2056 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2057 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2058 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2059 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2060 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2061 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2062 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2064 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2065 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2066 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2067 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2068 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2069 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2070 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2071 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2072 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2073 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2074 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2075 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2076 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2077 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2078 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2079 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2081 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2082 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2083 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2084 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2085 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2086 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2088 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2089 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2090 {"nv20", CARD_NVIDIA_GEFORCE3},
2092 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2093 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2094 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2095 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2096 {"nv16", CARD_NVIDIA_GEFORCE2},
2097 {"nv15", CARD_NVIDIA_GEFORCE2},
2098 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2099 {"nv10", CARD_NVIDIA_GEFORCE},
2101 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2102 {"nv04", CARD_NVIDIA_RIVA_TNT},
2103 {"nv03", CARD_NVIDIA_RIVA_128},
2106 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2108 if (strstr(gl_renderer, cards[i].renderer))
2111 return PCI_DEVICE_NONE;
2114 static const struct gl_vendor_selection
2116 enum wined3d_gl_vendor gl_vendor;
2117 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2118 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2120 nvidia_gl_vendor_table[] =
2122 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2123 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2124 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2126 amd_gl_vendor_table[] =
2128 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2129 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2130 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2132 intel_gl_vendor_table[] =
2134 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2135 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2136 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2139 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2141 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2142 if (d3d_level >= 10)
2143 return CARD_NVIDIA_GEFORCE_8800GTX;
2144 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2145 return CARD_NVIDIA_GEFORCE_6800;
2147 return CARD_NVIDIA_GEFORCEFX_5800;
2149 return CARD_NVIDIA_GEFORCE3;
2151 return CARD_NVIDIA_GEFORCE;
2153 return CARD_NVIDIA_RIVA_TNT;
2154 return CARD_NVIDIA_RIVA_128;
2157 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2159 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2160 if (d3d_level >= 10)
2161 return CARD_AMD_RADEON_HD2900;
2163 return CARD_AMD_RADEON_9500;
2165 return CARD_AMD_RADEON_8500;
2167 return CARD_AMD_RADEON_7200;
2168 return CARD_AMD_RAGE_128PRO;
2171 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2173 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2174 if (d3d_level >= 10)
2175 return CARD_INTEL_G45;
2176 return CARD_INTEL_915G;
2179 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2180 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2181 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2185 for (i = 0; i < table_size; ++i)
2187 if (table[i].gl_vendor != gl_vendor)
2190 TRACE("Applying card selector \"%s\".\n", table[i].description);
2191 return table[i].select_card(gl_info, gl_renderer);
2193 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2194 gl_vendor, debugstr_a(gl_renderer));
2196 return PCI_DEVICE_NONE;
2201 enum wined3d_pci_vendor card_vendor;
2202 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2203 const struct gl_vendor_selection *gl_vendor_selection;
2204 unsigned int gl_vendor_count;
2205 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2207 card_vendor_table[] =
2209 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2210 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2211 select_card_fallback_nvidia},
2212 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2213 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2214 select_card_fallback_amd},
2215 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2216 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2217 select_card_fallback_intel},
2221 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2222 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2224 /* A Direct3D device object contains the PCI id (vendor + device) of the
2225 * videocard which is used for rendering. Various applications use this
2226 * information to get a rough estimation of the features of the card and
2227 * some might use it for enabling 3d effects only on certain types of
2228 * videocards. In some cases games might even use it to work around bugs
2229 * which happen on certain videocards/driver combinations. The problem is
2230 * that OpenGL only exposes a rendering string containing the name of the
2231 * videocard and not the PCI id.
2233 * Various games depend on the PCI id, so somehow we need to provide one.
2234 * A simple option is to parse the renderer string and translate this to
2235 * the right PCI id. This is a lot of work because there are more than 200
2236 * GPUs just for Nvidia. Various cards share the same renderer string, so
2237 * the amount of code might be 'small' but there are quite a number of
2238 * exceptions which would make this a pain to maintain. Another way would
2239 * be to query the PCI id from the operating system (assuming this is the
2240 * videocard which is used for rendering which is not always the case).
2241 * This would work but it is not very portable. Second it would not work
2242 * well in, let's say, a remote X situation in which the amount of 3d
2243 * features which can be used is limited.
2245 * As said most games only use the PCI id to get an indication of the
2246 * capabilities of the card. It doesn't really matter if the given id is
2247 * the correct one if we return the id of a card with similar 3d features.
2249 * The code below checks the OpenGL capabilities of a videocard and matches
2250 * that to a certain level of Direct3D functionality. Once a card passes
2251 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2252 * least a GeforceFX. To give a better estimate we do a basic check on the
2253 * renderer string but if that won't pass we return a default card. This
2254 * way is better than maintaining a full card database as even without a
2255 * full database we can return a card with similar features. Second the
2256 * size of the database can be made quite small because when you know what
2257 * type of 3d functionality a card has, you know to which GPU family the
2258 * GPU must belong. Because of this you only have to check a small part of
2259 * the renderer string to distinguishes between different models from that
2262 * The code also selects a default amount of video memory which we will
2263 * use for an estimation of the amount of free texture memory. In case of
2264 * real D3D the amount of texture memory includes video memory and system
2265 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2266 * HyperMemory). We don't know how much system memory can be addressed by
2267 * the system but we can make a reasonable estimation about the amount of
2268 * video memory. If the value is slightly wrong it doesn't matter as we
2269 * didn't include AGP-like memory which makes the amount of addressable
2270 * memory higher and second OpenGL isn't that critical it moves to system
2271 * memory behind our backs if really needed. Note that the amount of video
2272 * memory can be overruled using a registry setting. */
2275 enum wined3d_pci_device device;
2277 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2279 if (card_vendor_table[i].card_vendor != *card_vendor)
2282 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2283 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2284 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2285 if (device != PCI_DEVICE_NONE)
2288 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2289 return card_vendor_table[i].select_card_fallback(gl_info);
2292 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2293 *card_vendor, debugstr_a(gl_renderer));
2295 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2296 *card_vendor = HW_VENDOR_NVIDIA;
2297 return select_card_fallback_nvidia(gl_info);
2300 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2302 int vs_selected_mode, ps_selected_mode;
2304 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2305 if (ps_selected_mode == SHADER_GLSL)
2306 return &glsl_fragment_pipe;
2307 if (ps_selected_mode == SHADER_ARB)
2308 return &arbfp_fragment_pipeline;
2309 if (ps_selected_mode == SHADER_ATI)
2310 return &atifs_fragment_pipeline;
2311 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2312 return &nvts_fragment_pipeline;
2313 if (gl_info->supported[NV_REGISTER_COMBINERS])
2314 return &nvrc_fragment_pipeline;
2315 return &ffp_fragment_pipeline;
2318 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2320 int vs_selected_mode, ps_selected_mode;
2322 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2323 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2324 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2325 return &none_shader_backend;
2328 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2330 int vs_selected_mode, ps_selected_mode;
2332 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2333 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2334 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2335 else return &ffp_blit;
2338 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2339 const struct wined3d_extension_map *map, UINT entry_count)
2347 while (isspace(*extensions))
2350 while (!isspace(*extensions) && *extensions)
2353 len = extensions - start;
2357 TRACE("- %s.\n", debugstr_an(start, len));
2359 for (i = 0; i < entry_count; ++i)
2361 if (len == strlen(map[i].extension_string)
2362 && !memcmp(start, map[i].extension_string, len))
2364 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2365 gl_info->supported[map[i].extension] = TRUE;
2372 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2374 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2378 #ifndef USE_WIN32_OPENGL
2379 /* hack: use the functions directly from the TEB table to bypass the thunks */
2380 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2381 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2385 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2387 GLfloat gl_floatv[2];
2390 gl_info->limits.blends = 1;
2391 gl_info->limits.buffers = 1;
2392 gl_info->limits.textures = 1;
2393 gl_info->limits.texture_coords = 1;
2394 gl_info->limits.fragment_samplers = 1;
2395 gl_info->limits.vertex_samplers = 0;
2396 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2397 gl_info->limits.vertex_attribs = 16;
2398 gl_info->limits.glsl_vs_float_constants = 0;
2399 gl_info->limits.glsl_ps_float_constants = 0;
2400 gl_info->limits.arb_vs_float_constants = 0;
2401 gl_info->limits.arb_vs_native_constants = 0;
2402 gl_info->limits.arb_vs_instructions = 0;
2403 gl_info->limits.arb_vs_temps = 0;
2404 gl_info->limits.arb_ps_float_constants = 0;
2405 gl_info->limits.arb_ps_local_constants = 0;
2406 gl_info->limits.arb_ps_instructions = 0;
2407 gl_info->limits.arb_ps_temps = 0;
2409 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2410 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2411 TRACE("Clip plane support - max planes %d.\n", gl_max);
2413 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2414 gl_info->limits.lights = gl_max;
2415 TRACE("Light support - max lights %d.\n", gl_max);
2417 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2418 gl_info->limits.texture_size = gl_max;
2419 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2421 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2422 gl_info->limits.pointsize_min = gl_floatv[0];
2423 gl_info->limits.pointsize_max = gl_floatv[1];
2424 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2426 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2428 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2429 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2433 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2435 if (gl_info->supported[NV_REGISTER_COMBINERS])
2437 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2438 gl_info->limits.general_combiners = gl_max;
2439 TRACE("Max general combiners: %d.\n", gl_max);
2441 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2443 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2444 gl_info->limits.buffers = gl_max;
2445 TRACE("Max draw buffers: %u.\n", gl_max);
2447 if (gl_info->supported[ARB_MULTITEXTURE])
2449 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2450 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2451 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2453 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2456 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2457 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2458 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2459 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2463 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2464 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2466 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2467 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2469 if (gl_info->supported[ARB_VERTEX_SHADER])
2472 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2473 gl_info->limits.vertex_samplers = tmp;
2474 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2475 gl_info->limits.combined_samplers = tmp;
2476 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2477 gl_info->limits.vertex_attribs = tmp;
2479 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2480 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2481 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2482 * shader is used with fixed function vertex processing we're fine too because fixed function
2483 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2484 * used we have to make sure that all vertex sampler setups are valid together with all
2485 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2486 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2487 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2488 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2489 * a fixed function pipeline anymore.
2491 * So this is just a check to check that our assumption holds true. If not, write a warning
2492 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2493 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2494 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2496 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2497 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2498 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2499 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2500 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2502 gl_info->limits.vertex_samplers = 0;
2507 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2509 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2510 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2512 if (gl_info->supported[ARB_VERTEX_BLEND])
2514 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2515 gl_info->limits.blends = gl_max;
2516 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2518 if (gl_info->supported[EXT_TEXTURE3D])
2520 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2521 gl_info->limits.texture3d_size = gl_max;
2522 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2524 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2526 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2527 gl_info->limits.anisotropy = gl_max;
2528 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2530 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2532 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2533 gl_info->limits.arb_ps_float_constants = gl_max;
2534 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2535 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2536 gl_info->limits.arb_ps_native_constants = gl_max;
2537 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2538 gl_info->limits.arb_ps_native_constants);
2539 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2540 gl_info->limits.arb_ps_temps = gl_max;
2541 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2542 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2543 gl_info->limits.arb_ps_instructions = gl_max;
2544 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2545 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2546 gl_info->limits.arb_ps_local_constants = gl_max;
2547 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2549 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2551 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2552 gl_info->limits.arb_vs_float_constants = gl_max;
2553 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2554 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2555 gl_info->limits.arb_vs_native_constants = gl_max;
2556 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2557 gl_info->limits.arb_vs_native_constants);
2558 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2559 gl_info->limits.arb_vs_temps = gl_max;
2560 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2561 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2562 gl_info->limits.arb_vs_instructions = gl_max;
2563 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2565 if (gl_info->supported[ARB_VERTEX_SHADER])
2567 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2568 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2569 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2571 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2573 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2574 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2575 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2576 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2577 gl_info->limits.glsl_varyings = gl_max;
2578 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2581 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2582 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2584 gl_info->limits.shininess = 128.0f;
2586 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2587 && wined3d_settings.allow_multisampling)
2589 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2590 gl_info->limits.samples = gl_max;
2594 /* Context activation is done by the caller. */
2595 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2597 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2598 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2599 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2600 enum wined3d_pci_vendor card_vendor;
2601 struct fragment_caps fragment_caps;
2602 const char *WGL_Extensions = NULL;
2603 const char *GL_Extensions = NULL;
2604 enum wined3d_gl_vendor gl_vendor;
2605 enum wined3d_pci_device device;
2609 TRACE("adapter %p.\n", adapter);
2613 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2614 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2615 if (!gl_renderer_str)
2618 ERR("Received a NULL GL_RENDERER.\n");
2622 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2623 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2627 ERR("Received a NULL GL_VENDOR.\n");
2631 /* Parse the GL_VERSION field into major and minor information */
2632 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2633 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2634 if (!gl_version_str)
2637 ERR("Received a NULL GL_VERSION.\n");
2640 gl_version = wined3d_parse_gl_version(gl_version_str);
2642 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2643 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2647 ERR("Received a NULL GL_EXTENSIONS.\n");
2653 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2654 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2656 TRACE("GL extensions reported:\n");
2657 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2658 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2660 /* Now work out what GL support this card really has. */
2661 load_gl_funcs( gl_info );
2663 hdc = wglGetCurrentDC();
2664 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2665 if (GL_EXTCALL(wglGetExtensionsStringARB))
2666 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2667 if (!WGL_Extensions)
2668 WARN("WGL extensions not supported.\n");
2670 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2671 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2673 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2675 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2676 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2677 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2678 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2681 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2683 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2684 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2685 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2686 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2689 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2691 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2692 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2695 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2697 if (gl_info->supported[APPLE_FENCE])
2699 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2700 * The apple extension interacts with some other apple exts. Disable the NV
2701 * extension if the apple one is support to prevent confusion in other parts
2703 gl_info->supported[NV_FENCE] = FALSE;
2705 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2707 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2709 * The enums are the same:
2710 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2711 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2712 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2713 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2714 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2716 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2718 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2719 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2721 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2723 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2724 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2727 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2729 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2730 * functionality. Prefer the ARB extension */
2731 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2733 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2735 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2736 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2738 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2740 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2741 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2743 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2745 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2746 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2748 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2750 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2751 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2753 if (gl_info->supported[NV_TEXTURE_SHADER2])
2755 if (gl_info->supported[NV_REGISTER_COMBINERS])
2757 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2758 * are supported. The nv extensions provide the same functionality as the
2759 * ATI one, and a bit more(signed pixelformats). */
2760 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2763 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2765 /* If we have full NP2 texture support, disable
2766 * GL_ARB_texture_rectangle because we will never use it.
2767 * This saves a few redundant glDisable calls. */
2768 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2770 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2772 /* Disable NV_register_combiners and fragment shader if this is supported.
2773 * generally the NV extensions are preferred over the ATI ones, and this
2774 * extension is disabled if register_combiners and texture_shader2 are both
2775 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2776 * fragment processing support. */
2777 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2778 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2779 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2780 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2782 if (gl_info->supported[NV_HALF_FLOAT])
2784 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2785 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2787 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2789 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2790 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2791 * we never render to sRGB surfaces). */
2792 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2797 wined3d_adapter_init_limits(gl_info);
2799 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2800 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2802 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2804 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2805 unsigned int major, minor;
2807 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2809 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2810 sscanf(str, "%u.%u", &major, &minor);
2811 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2814 checkGLcall("extension detection");
2818 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2819 adapter->shader_backend = select_shader_backend(gl_info);
2820 adapter->blitter = select_blit_implementation(gl_info);
2822 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2823 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2824 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2826 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2828 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2829 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2830 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2831 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2832 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2833 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2834 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2835 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2836 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2837 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2838 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2839 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2840 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2841 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2842 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2843 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2844 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2845 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2846 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2847 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2851 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2853 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2854 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2855 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2856 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2857 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2858 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2859 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2860 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2861 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2862 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2863 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2864 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2865 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2866 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2867 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2868 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2869 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2870 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2872 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2874 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2875 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2877 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2879 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2881 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2883 gl_info->fbo_ops.glRenderbufferStorageMultisample
2884 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2888 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2889 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2890 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2892 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2893 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2895 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2896 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2897 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2898 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2899 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2900 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2901 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2902 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2904 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2905 init_driver_info(driver_info, card_vendor, device);
2906 add_gl_compat_wrappers(gl_info);
2911 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2913 TRACE("wined3d %p, reporting %u adapters.\n",
2914 wined3d, wined3d->adapter_count);
2916 return wined3d->adapter_count;
2919 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2921 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2926 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2928 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2930 if (adapter_idx >= wined3d->adapter_count)
2933 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2936 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2937 of the same bpp but different resolutions */
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2941 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2943 const struct wined3d_adapter *adapter;
2944 const struct wined3d_format *format;
2950 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2951 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2953 if (adapter_idx >= wined3d->adapter_count)
2956 adapter = &wined3d->adapters[adapter_idx];
2957 format = wined3d_get_format(&adapter->gl_info, format_id);
2958 format_bits = format->byte_count * CHAR_BIT;
2960 memset(&mode, 0, sizeof(mode));
2961 mode.dmSize = sizeof(mode);
2963 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2965 if (mode.dmFields & DM_DISPLAYFLAGS)
2967 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2968 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2971 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2972 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2976 if (format_id == WINED3DFMT_UNKNOWN)
2978 /* This is for d3d8, do not enumerate P8 here. */
2979 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2981 else if (mode.dmBitsPerPel == format_bits)
2987 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2992 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2993 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2994 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2995 UINT mode_idx, struct wined3d_display_mode *mode)
2997 const struct wined3d_adapter *adapter;
2998 const struct wined3d_format *format;
3004 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3005 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3007 if (!mode || adapter_idx >= wined3d->adapter_count)
3008 return WINED3DERR_INVALIDCALL;
3010 adapter = &wined3d->adapters[adapter_idx];
3011 format = wined3d_get_format(&adapter->gl_info, format_id);
3012 format_bits = format->byte_count * CHAR_BIT;
3014 memset(&m, 0, sizeof(m));
3015 m.dmSize = sizeof(m);
3017 while (i <= mode_idx)
3019 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3021 WARN("Invalid mode_idx %u.\n", mode_idx);
3022 return WINED3DERR_INVALIDCALL;
3025 if (m.dmFields & DM_DISPLAYFLAGS)
3027 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3028 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3031 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3032 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3036 if (format_id == WINED3DFMT_UNKNOWN)
3038 /* This is for d3d8, do not enumerate P8 here. */
3039 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3041 else if (m.dmBitsPerPel == format_bits)
3047 mode->width = m.dmPelsWidth;
3048 mode->height = m.dmPelsHeight;
3049 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3050 if (m.dmFields & DM_DISPLAYFREQUENCY)
3051 mode->refresh_rate = m.dmDisplayFrequency;
3053 if (format_id == WINED3DFMT_UNKNOWN)
3054 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3056 mode->format_id = format_id;
3058 if (!(m.dmFields & DM_DISPLAYFLAGS))
3059 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3060 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3061 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3063 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3065 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3066 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3071 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3072 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3074 const struct wined3d_adapter *adapter;
3077 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3078 wined3d, adapter_idx, mode, rotation);
3080 if (!mode || adapter_idx >= wined3d->adapter_count)
3081 return WINED3DERR_INVALIDCALL;
3083 adapter = &wined3d->adapters[adapter_idx];
3085 memset(&m, 0, sizeof(m));
3086 m.dmSize = sizeof(m);
3088 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3089 mode->width = m.dmPelsWidth;
3090 mode->height = m.dmPelsHeight;
3091 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3092 if (m.dmFields & DM_DISPLAYFREQUENCY)
3093 mode->refresh_rate = m.dmDisplayFrequency;
3094 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3096 /* Lie about the format. X11 can't change the color depth, and some apps
3097 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3098 * that GetDisplayMode still returns 24 bpp. This should probably be
3099 * handled in winex11 instead. */
3100 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3102 WARN("Overriding format %s with stored format %s.\n",
3103 debug_d3dformat(mode->format_id),
3104 debug_d3dformat(adapter->screen_format));
3105 mode->format_id = adapter->screen_format;
3108 if (!(m.dmFields & DM_DISPLAYFLAGS))
3109 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3110 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3111 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3113 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3117 switch (m.u1.s2.dmDisplayOrientation)
3120 *rotation = WINED3D_DISPLAY_ROTATION_0;
3123 *rotation = WINED3D_DISPLAY_ROTATION_90;
3126 *rotation = WINED3D_DISPLAY_ROTATION_180;
3129 *rotation = WINED3D_DISPLAY_ROTATION_270;
3132 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3133 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3138 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3139 mode->refresh_rate, debug_d3dformat(mode->format_id),
3140 mode->scanline_ordering);
3144 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3145 UINT adapter_idx, const struct wined3d_display_mode *mode)
3147 struct wined3d_display_mode current_mode;
3148 const struct wined3d_format *format;
3149 struct wined3d_adapter *adapter;
3155 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3156 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3157 mode->scanline_ordering);
3159 if (adapter_idx >= wined3d->adapter_count)
3160 return WINED3DERR_INVALIDCALL;
3162 adapter = &wined3d->adapters[adapter_idx];
3163 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3165 memset(&devmode, 0, sizeof(devmode));
3166 devmode.dmSize = sizeof(devmode);
3167 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3168 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3169 devmode.dmPelsWidth = mode->width;
3170 devmode.dmPelsHeight = mode->height;
3172 devmode.dmDisplayFrequency = mode->refresh_rate;
3173 if (mode->refresh_rate)
3174 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3176 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3178 devmode.dmFields |= DM_DISPLAYFLAGS;
3179 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3180 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3183 /* Only change the mode if necessary. */
3184 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, ¤t_mode, NULL)))
3186 ERR("Failed to get current display mode, hr %#x.\n", hr);
3188 else if (current_mode.width == mode->width
3189 && current_mode.height == mode->height
3190 && current_mode.format_id == mode->format_id
3191 && (current_mode.refresh_rate == mode->refresh_rate
3192 || !mode->refresh_rate)
3193 && (current_mode.scanline_ordering == mode->scanline_ordering
3194 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3196 TRACE("Skipping redundant mode setting call.\n");
3200 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3201 if (ret != DISP_CHANGE_SUCCESSFUL)
3203 if (devmode.dmDisplayFrequency)
3205 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3206 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3207 devmode.dmDisplayFrequency = 0;
3208 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3210 if (ret != DISP_CHANGE_SUCCESSFUL)
3211 return WINED3DERR_NOTAVAILABLE;
3214 /* Store the new values. */
3215 adapter->screen_format = mode->format_id;
3217 /* And finally clip mouse to our screen. */
3218 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3219 ClipCursor(&clip_rc);
3224 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3225 and fields being inserted in the middle, a new structure is used in place */
3226 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3227 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3229 const struct wined3d_adapter *adapter;
3232 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3233 wined3d, adapter_idx, flags, identifier);
3235 if (adapter_idx >= wined3d->adapter_count)
3236 return WINED3DERR_INVALIDCALL;
3238 adapter = &wined3d->adapters[adapter_idx];
3240 if (identifier->driver_size)
3242 const char *name = adapter->driver_info.name;
3243 len = min(strlen(name), identifier->driver_size - 1);
3244 memcpy(identifier->driver, name, len);
3245 identifier->driver[len] = '\0';
3248 if (identifier->description_size)
3250 const char *description = adapter->driver_info.description;
3251 len = min(strlen(description), identifier->description_size - 1);
3252 memcpy(identifier->description, description, len);
3253 identifier->description[len] = '\0';
3256 /* Note that d3d8 doesn't supply a device name. */
3257 if (identifier->device_name_size)
3259 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3260 identifier->device_name_size, NULL, NULL))
3262 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3263 return WINED3DERR_INVALIDCALL;
3267 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3268 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3269 identifier->vendor_id = adapter->driver_info.vendor;
3270 identifier->device_id = adapter->driver_info.device;
3271 identifier->subsystem_id = 0;
3272 identifier->revision = 0;
3273 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3274 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3275 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3276 identifier->video_memory = adapter->TextureRam;
3281 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3282 struct wined3d_raster_status *raster_status)
3284 LONGLONG freq_per_frame, freq_per_line;
3285 LARGE_INTEGER counter, freq_per_sec;
3286 struct wined3d_display_mode mode;
3290 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3291 wined3d, adapter_idx, raster_status);
3293 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3294 wined3d, adapter_idx, raster_status);
3296 /* Obtaining the raster status is a widely implemented but optional
3297 * feature. When this method returns OK StarCraft 2 expects the
3298 * raster_status->InVBlank value to actually change over time.
3299 * And Endless Alice Crysis doesn't care even if this method fails.
3300 * Thus this method returns OK and fakes raster_status by
3301 * QueryPerformanceCounter. */
3303 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3304 return WINED3DERR_INVALIDCALL;
3305 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3306 return WINED3DERR_INVALIDCALL;
3307 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3308 mode.refresh_rate = 60;
3310 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3311 /* Assume 20 scan lines in the vertical blank. */
3312 freq_per_line = freq_per_frame / (mode.height + 20);
3313 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3314 if (raster_status->scan_line < mode.height)
3315 raster_status->in_vblank = FALSE;
3318 raster_status->scan_line = 0;
3319 raster_status->in_vblank = TRUE;
3322 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3323 raster_status->in_vblank, raster_status->scan_line);
3328 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3329 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3331 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3333 /* Float formats need FBOs. If FBOs are used this function isn't called */
3334 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3336 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3337 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3339 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3343 if(cfg->redSize < redSize)
3346 if(cfg->greenSize < greenSize)
3349 if(cfg->blueSize < blueSize)
3352 if(cfg->alphaSize < alphaSize)
3358 /* Probably a RGBA_float or color index mode */
3362 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3363 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3365 BYTE depthSize, stencilSize;
3366 BOOL lockable = FALSE;
3368 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3370 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3374 /* Float formats need FBOs. If FBOs are used this function isn't called */
3375 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3377 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3380 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3381 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3382 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3383 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3386 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3387 * allow more stencil bits than requested. */
3388 if(cfg->stencilSize < stencilSize)
3394 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3395 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3396 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3398 const struct wined3d_format *rt_format;
3399 const struct wined3d_format *ds_format;
3400 const struct wined3d_adapter *adapter;
3402 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3403 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3404 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3405 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3407 if (adapter_idx >= wined3d->adapter_count)
3408 return WINED3DERR_INVALIDCALL;
3410 adapter = &wined3d->adapters[adapter_idx];
3411 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3412 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3413 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3415 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3416 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3418 TRACE("Formats match.\n");
3424 const struct wined3d_pixel_format *cfgs;
3425 unsigned int cfg_count;
3428 cfgs = adapter->cfgs;
3429 cfg_count = adapter->cfg_count;
3430 for (i = 0; i < cfg_count; ++i)
3432 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3433 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3435 TRACE("Formats match.\n");
3441 TRACE("Unsupported format pair: %s and %s.\n",
3442 debug_d3dformat(render_target_format_id),
3443 debug_d3dformat(depth_stencil_format_id));
3445 return WINED3DERR_NOTAVAILABLE;
3448 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3449 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3450 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3452 const struct wined3d_gl_info *gl_info;
3454 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3455 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3456 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3457 windowed, multisample_type, quality_levels);
3459 if (adapter_idx >= wined3d->adapter_count)
3460 return WINED3DERR_INVALIDCALL;
3462 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3464 if (multisample_type > gl_info->limits.samples)
3466 TRACE("Returning not supported.\n");
3468 *quality_levels = 0;
3470 return WINED3DERR_NOTAVAILABLE;
3475 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3476 /* FIXME: This is probably wrong. */
3477 *quality_levels = gl_info->limits.samples;
3479 *quality_levels = 1;
3485 /* Check if we support bumpmapping for a format */
3486 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3488 /* Ask the fixed function pipeline implementation if it can deal
3489 * with the conversion. If we've got a GL extension giving native
3490 * support this will be an identity conversion. */
3491 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3492 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3495 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3496 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3497 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3499 /* Only allow depth/stencil formats */
3500 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3502 /* Blacklist formats not supported on Windows */
3503 switch (ds_format->id)
3505 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3506 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3507 TRACE("[FAILED] - not supported on windows.\n");
3514 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3516 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3517 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3523 /* Walk through all WGL pixel formats to find a match */
3524 for (i = 0; i < adapter->cfg_count; ++i)
3526 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3527 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3528 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3536 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3538 /* The flags entry of a format contains the filtering capability */
3539 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3540 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3546 /* Check the render target capabilities of a format */
3547 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3548 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3550 /* Filter out non-RT formats */
3551 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3552 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3554 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3555 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3556 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3559 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3560 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3562 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3563 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3564 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3566 TRACE("[FAILED]\n");
3570 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3571 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3572 for (i = 0; i < adapter->cfg_count; ++i)
3574 if (cfgs[i].windowDrawable
3575 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3577 TRACE("Pixel format %d is compatible with format %s.\n",
3578 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3583 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3585 /* For now return TRUE for FBOs until we have some proper checks.
3586 * Note that this function will only be called when the format is around for texturing. */
3592 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3594 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3597 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3599 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3600 * doing the color fixup in shaders.
3601 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3602 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3604 int vs_selected_mode;
3605 int ps_selected_mode;
3606 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3608 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3615 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3619 /* Check if a format support blending in combination with pixel shaders */
3620 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3621 const struct wined3d_format *format)
3623 /* The flags entry of a format contains the post pixel shader blending capability */
3624 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3629 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3631 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3632 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3633 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3634 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3635 * capability anyway.
3637 * For now lets report this on all formats, but in the future we may want to
3638 * restrict it to some should games need that
3643 /* Check if a texture format is supported on the given adapter */
3644 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3646 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3651 * supported: RGB(A) formats
3653 case WINED3DFMT_B8G8R8_UNORM:
3654 TRACE("[FAILED] - Not enumerated on Windows.\n");
3656 case WINED3DFMT_B8G8R8A8_UNORM:
3657 case WINED3DFMT_B8G8R8X8_UNORM:
3658 case WINED3DFMT_B5G6R5_UNORM:
3659 case WINED3DFMT_B5G5R5X1_UNORM:
3660 case WINED3DFMT_B5G5R5A1_UNORM:
3661 case WINED3DFMT_B4G4R4A4_UNORM:
3662 case WINED3DFMT_A8_UNORM:
3663 case WINED3DFMT_B4G4R4X4_UNORM:
3664 case WINED3DFMT_R8G8B8A8_UNORM:
3665 case WINED3DFMT_R8G8B8X8_UNORM:
3666 case WINED3DFMT_B10G10R10A2_UNORM:
3667 case WINED3DFMT_R10G10B10A2_UNORM:
3668 case WINED3DFMT_R16G16_UNORM:
3672 case WINED3DFMT_B2G3R3_UNORM:
3673 TRACE("[FAILED] - Not supported on Windows.\n");
3677 * Not supported: Palettized
3678 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3679 * Since it is not widely available, don't offer it. Further no Windows driver offers
3680 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3682 case WINED3DFMT_P8_UINT:
3683 case WINED3DFMT_P8_UINT_A8_UNORM:
3687 * Supported: (Alpha)-Luminance
3689 case WINED3DFMT_L8_UNORM:
3690 case WINED3DFMT_L8A8_UNORM:
3691 case WINED3DFMT_L16_UNORM:
3695 /* Not supported on Windows, thus disabled */
3696 case WINED3DFMT_L4A4_UNORM:
3697 TRACE("[FAILED] - not supported on windows\n");
3701 * Supported: Depth/Stencil formats
3703 case WINED3DFMT_D16_LOCKABLE:
3704 case WINED3DFMT_D16_UNORM:
3705 case WINED3DFMT_X8D24_UNORM:
3706 case WINED3DFMT_D24_UNORM_S8_UINT:
3707 case WINED3DFMT_S8_UINT_D24_FLOAT:
3708 case WINED3DFMT_D32_UNORM:
3709 case WINED3DFMT_D32_FLOAT:
3712 case WINED3DFMT_INTZ:
3713 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3714 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3718 /* Not supported on Windows */
3719 case WINED3DFMT_S1_UINT_D15_UNORM:
3720 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3721 TRACE("[FAILED] - not supported on windows\n");
3725 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3726 * GL_NV_texture_shader). Emulated by shaders
3728 case WINED3DFMT_R8G8_SNORM:
3729 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3730 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3731 case WINED3DFMT_R8G8B8A8_SNORM:
3732 case WINED3DFMT_R16G16_SNORM:
3733 /* Ask the shader backend if it can deal with the conversion. If
3734 * we've got a GL extension giving native support this will be an
3735 * identity conversion. */
3736 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3741 TRACE("[FAILED]\n");
3744 case WINED3DFMT_DXT1:
3745 case WINED3DFMT_DXT2:
3746 case WINED3DFMT_DXT3:
3747 case WINED3DFMT_DXT4:
3748 case WINED3DFMT_DXT5:
3749 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3754 TRACE("[FAILED]\n");
3759 * Odd formats - not supported
3761 case WINED3DFMT_VERTEXDATA:
3762 case WINED3DFMT_R16_UINT:
3763 case WINED3DFMT_R32_UINT:
3764 case WINED3DFMT_R16G16B16A16_SNORM:
3765 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3766 case WINED3DFMT_R10G11B11_SNORM:
3767 case WINED3DFMT_R16:
3768 case WINED3DFMT_AL16:
3769 TRACE("[FAILED]\n"); /* Enable when implemented */
3773 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3775 case WINED3DFMT_R8G8_SNORM_Cx:
3776 TRACE("[FAILED]\n"); /* Enable when implemented */
3780 case WINED3DFMT_UYVY:
3781 case WINED3DFMT_YUY2:
3782 if (gl_info->supported[APPLE_YCBCR_422])
3787 TRACE("[FAILED]\n");
3789 case WINED3DFMT_YV12:
3790 TRACE("[FAILED]\n");
3793 case WINED3DFMT_R16G16B16A16_UNORM:
3794 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3796 TRACE("[FAILED]\n");
3803 case WINED3DFMT_B2G3R3A8_UNORM:
3804 TRACE("[FAILED]\n"); /* Enable when implemented */
3807 /* Floating point formats */
3808 case WINED3DFMT_R16_FLOAT:
3809 case WINED3DFMT_R16G16_FLOAT:
3810 case WINED3DFMT_R16G16B16A16_FLOAT:
3811 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3816 TRACE("[FAILED]\n");
3819 case WINED3DFMT_R32_FLOAT:
3820 case WINED3DFMT_R32G32_FLOAT:
3821 case WINED3DFMT_R32G32B32A32_FLOAT:
3822 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3827 TRACE("[FAILED]\n");
3830 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3831 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3832 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3833 * We can do instancing with all shader versions, but we need vertex shaders.
3835 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3836 * to enable instancing. WineD3D doesn't need that and just ignores it.
3838 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3840 case WINED3DFMT_INST:
3841 TRACE("ATI Instancing check hack\n");
3842 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3847 TRACE("[FAILED]\n");
3850 /* Some weird FOURCC formats */
3851 case WINED3DFMT_R8G8_B8G8:
3852 case WINED3DFMT_G8R8_G8B8:
3853 case WINED3DFMT_MULTI2_ARGB8:
3854 TRACE("[FAILED]\n");
3857 /* Vendor specific formats */
3858 case WINED3DFMT_ATI2N:
3859 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3860 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3862 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3863 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3869 TRACE("[FAILED]\n");
3872 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3873 * format MAKEFOURCC('N','V','D','B') is used.
3874 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3875 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3878 case WINED3DFMT_NVDB:
3879 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3884 TRACE("[FAILED]\n");
3887 case WINED3DFMT_NVHU:
3888 case WINED3DFMT_NVHS:
3889 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3890 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3891 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3892 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3893 * Applications have to deal with not having NVHS and NVHU.
3895 TRACE("[FAILED]\n");
3898 case WINED3DFMT_NULL:
3899 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3903 case WINED3DFMT_UNKNOWN:
3907 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3913 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3914 const struct wined3d_format *adapter_format,
3915 const struct wined3d_format *check_format,
3916 enum wined3d_surface_type surface_type)
3918 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3920 switch (check_format->id)
3922 case WINED3DFMT_B8G8R8_UNORM:
3923 TRACE("[FAILED] - Not enumerated on Windows.\n");
3925 case WINED3DFMT_B8G8R8A8_UNORM:
3926 case WINED3DFMT_B8G8R8X8_UNORM:
3927 case WINED3DFMT_B5G6R5_UNORM:
3928 case WINED3DFMT_B5G5R5X1_UNORM:
3929 case WINED3DFMT_B5G5R5A1_UNORM:
3930 case WINED3DFMT_B4G4R4A4_UNORM:
3931 case WINED3DFMT_B2G3R3_UNORM:
3932 case WINED3DFMT_A8_UNORM:
3933 case WINED3DFMT_B2G3R3A8_UNORM:
3934 case WINED3DFMT_B4G4R4X4_UNORM:
3935 case WINED3DFMT_R10G10B10A2_UNORM:
3936 case WINED3DFMT_R8G8B8A8_UNORM:
3937 case WINED3DFMT_R8G8B8X8_UNORM:
3938 case WINED3DFMT_R16G16_UNORM:
3939 case WINED3DFMT_B10G10R10A2_UNORM:
3940 case WINED3DFMT_R16G16B16A16_UNORM:
3941 case WINED3DFMT_P8_UINT:
3945 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3950 /* All format that are supported for textures are supported for surfaces as well */
3951 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3952 /* All depth stencil formats are supported on surfaces */
3953 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3955 /* If opengl can't process the format natively, the blitter may be able to convert it */
3956 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3957 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3958 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3964 /* Reject other formats */
3965 TRACE("[FAILED]\n");
3969 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3970 const struct wined3d_format *format)
3972 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3974 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3979 case WINED3DFMT_R32G32B32A32_FLOAT:
3980 case WINED3DFMT_R32_FLOAT:
3983 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3987 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3988 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3989 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3990 enum wined3d_surface_type surface_type)
3992 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3993 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3994 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3995 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3996 DWORD usage_caps = 0;
3998 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3999 "resource_type %s, check_format %s, surface_type %#x.\n",
4000 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4001 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4002 debug_d3dformat(check_format_id), surface_type);
4004 if (adapter_idx >= wined3d->adapter_count)
4005 return WINED3DERR_INVALIDCALL;
4007 switch (resource_type)
4009 case WINED3D_RTYPE_CUBE_TEXTURE:
4010 /* Cubetexture allows:
4011 * - WINED3DUSAGE_AUTOGENMIPMAP
4012 * - WINED3DUSAGE_DEPTHSTENCIL
4013 * - WINED3DUSAGE_DYNAMIC
4014 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4015 * - WINED3DUSAGE_RENDERTARGET
4016 * - WINED3DUSAGE_SOFTWAREPROCESSING
4017 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4019 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4021 TRACE("[FAILED]\n");
4022 return WINED3DERR_NOTAVAILABLE;
4025 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4027 TRACE("[FAILED] - No cube texture support.\n");
4028 return WINED3DERR_NOTAVAILABLE;
4031 if (!CheckTextureCapability(adapter, format))
4033 TRACE("[FAILED] - Cube texture format not supported.\n");
4034 return WINED3DERR_NOTAVAILABLE;
4037 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4039 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4040 /* When autogenmipmap isn't around continue and return
4041 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4042 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4044 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4047 /* Always report dynamic locking. */
4048 if (usage & WINED3DUSAGE_DYNAMIC)
4049 usage_caps |= WINED3DUSAGE_DYNAMIC;
4051 if (usage & WINED3DUSAGE_RENDERTARGET)
4053 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4055 TRACE("[FAILED] - No render target support.\n");
4056 return WINED3DERR_NOTAVAILABLE;
4058 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4061 /* Always report software processing. */
4062 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4063 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4065 if (usage & WINED3DUSAGE_QUERY_FILTER)
4067 if (!CheckFilterCapability(adapter, format))
4069 TRACE("[FAILED] - No filter support.\n");
4070 return WINED3DERR_NOTAVAILABLE;
4072 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4075 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4077 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4079 TRACE("[FAILED] - No post pixelshader blending support.\n");
4080 return WINED3DERR_NOTAVAILABLE;
4082 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4085 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4087 if (!CheckSrgbReadCapability(adapter, format))
4089 TRACE("[FAILED] - No sRGB read support.\n");
4090 return WINED3DERR_NOTAVAILABLE;
4092 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4095 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4097 if (!CheckSrgbWriteCapability(adapter, format))
4099 TRACE("[FAILED] - No sRGB write support.\n");
4100 return WINED3DERR_NOTAVAILABLE;
4102 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4105 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4107 if (!CheckVertexTextureCapability(adapter, format))
4109 TRACE("[FAILED] - No vertex texture support.\n");
4110 return WINED3DERR_NOTAVAILABLE;
4112 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4115 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4117 if (!CheckWrapAndMipCapability(adapter, format))
4119 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4120 return WINED3DERR_NOTAVAILABLE;
4122 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4126 case WINED3D_RTYPE_SURFACE:
4128 * - WINED3DUSAGE_DEPTHSTENCIL
4129 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4130 * - WINED3DUSAGE_RENDERTARGET
4132 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4134 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4135 return WINED3DERR_NOTAVAILABLE;
4138 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4140 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4142 TRACE("[FAILED] - No depth/stencil support.\n");
4143 return WINED3DERR_NOTAVAILABLE;
4145 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4148 if (usage & WINED3DUSAGE_RENDERTARGET)
4150 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4152 TRACE("[FAILED] - No render target support.\n");
4153 return WINED3DERR_NOTAVAILABLE;
4155 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4158 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4160 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4162 TRACE("[FAILED] - No post pixelshader blending support.\n");
4163 return WINED3DERR_NOTAVAILABLE;
4165 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4169 case WINED3D_RTYPE_TEXTURE:
4171 * - WINED3DUSAGE_AUTOGENMIPMAP
4172 * - WINED3DUSAGE_DEPTHSTENCIL
4173 * - WINED3DUSAGE_DMAP
4174 * - WINED3DUSAGE_DYNAMIC
4175 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4176 * - WINED3DUSAGE_RENDERTARGET
4177 * - WINED3DUSAGE_SOFTWAREPROCESSING
4178 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4179 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4181 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4183 TRACE("[FAILED]\n");
4184 return WINED3DERR_NOTAVAILABLE;
4187 if (!CheckTextureCapability(adapter, format))
4189 TRACE("[FAILED] - Texture format not supported.\n");
4190 return WINED3DERR_NOTAVAILABLE;
4193 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4195 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4196 /* When autogenmipmap isn't around continue and return
4197 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4198 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4200 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4203 /* Always report dynamic locking. */
4204 if (usage & WINED3DUSAGE_DYNAMIC)
4205 usage_caps |= WINED3DUSAGE_DYNAMIC;
4207 if (usage & WINED3DUSAGE_RENDERTARGET)
4209 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4211 TRACE("[FAILED] - No render target support.\n");
4212 return WINED3DERR_NOTAVAILABLE;
4214 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4217 /* Always report software processing. */
4218 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4219 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4221 if (usage & WINED3DUSAGE_QUERY_FILTER)
4223 if (!CheckFilterCapability(adapter, format))
4225 TRACE("[FAILED] - No filter support.\n");
4226 return WINED3DERR_NOTAVAILABLE;
4228 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4231 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4233 if (!CheckBumpMapCapability(adapter, format))
4235 TRACE("[FAILED] - No legacy bumpmap support.\n");
4236 return WINED3DERR_NOTAVAILABLE;
4238 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4241 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4243 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4245 TRACE("[FAILED] - No post pixelshader blending support.\n");
4246 return WINED3DERR_NOTAVAILABLE;
4248 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4251 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4253 if (!CheckSrgbReadCapability(adapter, format))
4255 TRACE("[FAILED] - No sRGB read support.\n");
4256 return WINED3DERR_NOTAVAILABLE;
4258 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4261 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4263 if (!CheckSrgbWriteCapability(adapter, format))
4265 TRACE("[FAILED] - No sRGB write support.\n");
4266 return WINED3DERR_NOTAVAILABLE;
4268 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4271 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4273 if (!CheckVertexTextureCapability(adapter, format))
4275 TRACE("[FAILED] - No vertex texture support.\n");
4276 return WINED3DERR_NOTAVAILABLE;
4278 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4281 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4283 if (!CheckWrapAndMipCapability(adapter, format))
4285 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4286 return WINED3DERR_NOTAVAILABLE;
4288 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4291 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4293 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4295 TRACE("[FAILED] - No depth/stencil support.\n");
4296 return WINED3DERR_NOTAVAILABLE;
4298 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4300 TRACE("[FAILED] - No shadow sampler support.\n");
4301 return WINED3DERR_NOTAVAILABLE;
4303 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4307 case WINED3D_RTYPE_VOLUME_TEXTURE:
4308 case WINED3D_RTYPE_VOLUME:
4309 /* Volume is to VolumeTexture what Surface is to Texture, but its
4310 * usage caps are not documented. Most driver seem to offer
4311 * (nearly) the same on Volume and VolumeTexture, so do that too.
4313 * Volumetexture allows:
4314 * - D3DUSAGE_DYNAMIC
4315 * - D3DUSAGE_NONSECURE (d3d9ex)
4316 * - D3DUSAGE_SOFTWAREPROCESSING
4317 * - D3DUSAGE_QUERY_WRAPANDMIP
4319 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4321 TRACE("[FAILED]\n");
4322 return WINED3DERR_NOTAVAILABLE;
4325 if (!gl_info->supported[EXT_TEXTURE3D])
4327 TRACE("[FAILED] - No volume texture support.\n");
4328 return WINED3DERR_NOTAVAILABLE;
4331 if (!CheckTextureCapability(adapter, format))
4333 TRACE("[FAILED] - Format not supported.\n");
4334 return WINED3DERR_NOTAVAILABLE;
4337 /* Filter formats that need conversion; For one part, this
4338 * conversion is unimplemented, and volume textures are huge, so
4339 * it would be a big performance hit. Unless we hit an application
4340 * needing one of those formats, don't advertize them to avoid
4341 * leading applications into temptation. The windows drivers don't
4342 * support most of those formats on volumes anyway, except for
4343 * WINED3DFMT_R32_FLOAT. */
4344 switch (check_format_id)
4346 case WINED3DFMT_P8_UINT:
4347 case WINED3DFMT_L4A4_UNORM:
4348 case WINED3DFMT_R32_FLOAT:
4349 case WINED3DFMT_R16_FLOAT:
4350 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4351 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4352 case WINED3DFMT_R16G16_UNORM:
4353 TRACE("[FAILED] - No converted formats on volumes.\n");
4354 return WINED3DERR_NOTAVAILABLE;
4356 case WINED3DFMT_R8G8B8A8_SNORM:
4357 case WINED3DFMT_R16G16_SNORM:
4358 if (!gl_info->supported[NV_TEXTURE_SHADER])
4360 TRACE("[FAILED] - No converted formats on volumes.\n");
4361 return WINED3DERR_NOTAVAILABLE;
4365 case WINED3DFMT_R8G8_SNORM:
4366 if (!gl_info->supported[NV_TEXTURE_SHADER])
4368 TRACE("[FAILED] - No converted formats on volumes.\n");
4369 return WINED3DERR_NOTAVAILABLE;
4373 case WINED3DFMT_DXT1:
4374 case WINED3DFMT_DXT2:
4375 case WINED3DFMT_DXT3:
4376 case WINED3DFMT_DXT4:
4377 case WINED3DFMT_DXT5:
4378 /* The GL_EXT_texture_compression_s3tc spec requires that
4379 * loading an s3tc compressed texture results in an error.
4380 * While the D3D refrast does support s3tc volumes, at
4381 * least the nvidia windows driver does not, so we're free
4382 * not to support this format. */
4383 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4384 return WINED3DERR_NOTAVAILABLE;
4387 /* Do nothing, continue with checking the format below */
4391 /* Always report dynamic locking. */
4392 if (usage & WINED3DUSAGE_DYNAMIC)
4393 usage_caps |= WINED3DUSAGE_DYNAMIC;
4395 /* Always report software processing. */
4396 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4397 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4399 if (usage & WINED3DUSAGE_QUERY_FILTER)
4401 if (!CheckFilterCapability(adapter, format))
4403 TRACE("[FAILED] - No filter support.\n");
4404 return WINED3DERR_NOTAVAILABLE;
4406 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4409 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4411 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4413 TRACE("[FAILED] - No post pixelshader blending support.\n");
4414 return WINED3DERR_NOTAVAILABLE;
4416 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4419 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4421 if (!CheckSrgbReadCapability(adapter, format))
4423 TRACE("[FAILED] - No sRGB read support.\n");
4424 return WINED3DERR_NOTAVAILABLE;
4426 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4429 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4431 if (!CheckSrgbWriteCapability(adapter, format))
4433 TRACE("[FAILED] - No sRGB write support.\n");
4434 return WINED3DERR_NOTAVAILABLE;
4436 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4439 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4441 if (!CheckVertexTextureCapability(adapter, format))
4443 TRACE("[FAILED] - No vertex texture support.\n");
4444 return WINED3DERR_NOTAVAILABLE;
4446 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4449 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4451 if (!CheckWrapAndMipCapability(adapter, format))
4453 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4454 return WINED3DERR_NOTAVAILABLE;
4456 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4461 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4462 return WINED3DERR_NOTAVAILABLE;
4465 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4466 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4467 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4468 if (usage_caps == usage)
4470 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4471 return WINED3DOK_NOAUTOGEN;
4473 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4474 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4476 return WINED3DERR_NOTAVAILABLE;
4479 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4480 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4482 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4483 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4484 debug_d3dformat(dst_format));
4489 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4490 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4491 enum wined3d_format_id backbuffer_format, BOOL windowed)
4496 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4497 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4498 debug_d3dformat(backbuffer_format), windowed);
4500 if (adapter_idx >= wined3d->adapter_count)
4501 return WINED3DERR_INVALIDCALL;
4503 /* The task of this function is to check whether a certain display / backbuffer format
4504 * combination is available on the given adapter. In fullscreen mode microsoft specified
4505 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4506 * and display format should match exactly.
4507 * In windowed mode format conversion can occur and this depends on the driver. When format
4508 * conversion is done, this function should nevertheless fail and applications need to use
4509 * CheckDeviceFormatConversion.
4510 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4512 /* There are only 4 display formats. */
4513 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4514 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4515 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4516 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4518 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4519 return WINED3DERR_NOTAVAILABLE;
4522 /* If the requested display format is not available, don't continue. */
4523 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4524 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4527 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4528 return WINED3DERR_NOTAVAILABLE;
4531 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4532 * it means 'reuse' the display format for the backbuffer. */
4533 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4535 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4536 return WINED3DERR_NOTAVAILABLE;
4539 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4540 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4541 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4543 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4544 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4545 return WINED3DERR_NOTAVAILABLE;
4548 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4549 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4550 * WINED3DFMT_B5G5R5A1_UNORM. */
4551 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4552 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4554 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4555 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4556 return WINED3DERR_NOTAVAILABLE;
4559 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4560 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4561 * WINED3DFMT_B8G8R8A8_UNORM. */
4562 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4563 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4565 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4566 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4567 return WINED3DERR_NOTAVAILABLE;
4570 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4571 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4572 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4573 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4575 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4576 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4577 return WINED3DERR_NOTAVAILABLE;
4580 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4581 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4582 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4584 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4585 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4590 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4591 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4593 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4594 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4595 int vs_selected_mode;
4596 int ps_selected_mode;
4597 struct shader_caps shader_caps;
4598 struct fragment_caps fragment_caps;
4599 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4601 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4602 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4604 if (adapter_idx >= wined3d->adapter_count)
4605 return WINED3DERR_INVALIDCALL;
4607 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4609 /* ------------------------------------------------
4610 The following fields apply to both d3d8 and d3d9
4611 ------------------------------------------------ */
4612 /* Not quite true, but use h/w supported by opengl I suppose */
4613 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4614 caps->AdapterOrdinal = adapter_idx;
4617 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4618 WINED3DCAPS2_FULLSCREENGAMMA |
4619 WINED3DCAPS2_DYNAMICTEXTURES;
4620 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4621 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4623 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4624 WINED3DCAPS3_COPY_TO_VIDMEM |
4625 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4627 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4628 WINED3DPRESENT_INTERVAL_ONE;
4630 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4631 WINED3DCURSORCAPS_LOWRES;
4633 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4634 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4635 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4636 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4637 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4638 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4639 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4640 WINED3DDEVCAPS_PUREDEVICE |
4641 WINED3DDEVCAPS_HWRASTERIZATION |
4642 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4643 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4644 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4645 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4646 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4647 WINED3DDEVCAPS_RTPATCHES;
4649 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4650 WINED3DPMISCCAPS_CULLCCW |
4651 WINED3DPMISCCAPS_CULLCW |
4652 WINED3DPMISCCAPS_COLORWRITEENABLE |
4653 WINED3DPMISCCAPS_CLIPTLVERTS |
4654 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4655 WINED3DPMISCCAPS_MASKZ |
4656 WINED3DPMISCCAPS_BLENDOP |
4657 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4659 WINED3DPMISCCAPS_NULLREFERENCE
4660 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4661 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4662 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4664 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4665 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4666 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4667 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4668 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4669 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4671 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4672 WINED3DPRASTERCAPS_PAT |
4673 WINED3DPRASTERCAPS_WFOG |
4674 WINED3DPRASTERCAPS_ZFOG |
4675 WINED3DPRASTERCAPS_FOGVERTEX |
4676 WINED3DPRASTERCAPS_FOGTABLE |
4677 WINED3DPRASTERCAPS_STIPPLE |
4678 WINED3DPRASTERCAPS_SUBPIXEL |
4679 WINED3DPRASTERCAPS_ZTEST |
4680 WINED3DPRASTERCAPS_SCISSORTEST |
4681 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4682 WINED3DPRASTERCAPS_DEPTHBIAS;
4684 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4686 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4687 WINED3DPRASTERCAPS_ZBIAS |
4688 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4690 if (gl_info->supported[NV_FOG_DISTANCE])
4692 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4695 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4696 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4697 WINED3DPRASTERCAPS_ANTIALIASEDGES
4698 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4699 WINED3DPRASTERCAPS_WBUFFER */
4701 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4702 WINED3DPCMPCAPS_EQUAL |
4703 WINED3DPCMPCAPS_GREATER |
4704 WINED3DPCMPCAPS_GREATEREQUAL |
4705 WINED3DPCMPCAPS_LESS |
4706 WINED3DPCMPCAPS_LESSEQUAL |
4707 WINED3DPCMPCAPS_NEVER |
4708 WINED3DPCMPCAPS_NOTEQUAL;
4710 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4711 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4712 WINED3DPBLENDCAPS_DESTALPHA |
4713 WINED3DPBLENDCAPS_DESTCOLOR |
4714 WINED3DPBLENDCAPS_INVDESTALPHA |
4715 WINED3DPBLENDCAPS_INVDESTCOLOR |
4716 WINED3DPBLENDCAPS_INVSRCALPHA |
4717 WINED3DPBLENDCAPS_INVSRCCOLOR |
4718 WINED3DPBLENDCAPS_ONE |
4719 WINED3DPBLENDCAPS_SRCALPHA |
4720 WINED3DPBLENDCAPS_SRCALPHASAT |
4721 WINED3DPBLENDCAPS_SRCCOLOR |
4722 WINED3DPBLENDCAPS_ZERO;
4724 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4725 WINED3DPBLENDCAPS_DESTCOLOR |
4726 WINED3DPBLENDCAPS_INVDESTALPHA |
4727 WINED3DPBLENDCAPS_INVDESTCOLOR |
4728 WINED3DPBLENDCAPS_INVSRCALPHA |
4729 WINED3DPBLENDCAPS_INVSRCCOLOR |
4730 WINED3DPBLENDCAPS_ONE |
4731 WINED3DPBLENDCAPS_SRCALPHA |
4732 WINED3DPBLENDCAPS_SRCCOLOR |
4733 WINED3DPBLENDCAPS_ZERO;
4734 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4735 * according to the glBlendFunc manpage
4737 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4738 * legacy settings for srcblend only
4741 if (gl_info->supported[EXT_BLEND_COLOR])
4743 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4744 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4748 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4749 WINED3DPCMPCAPS_EQUAL |
4750 WINED3DPCMPCAPS_GREATER |
4751 WINED3DPCMPCAPS_GREATEREQUAL |
4752 WINED3DPCMPCAPS_LESS |
4753 WINED3DPCMPCAPS_LESSEQUAL |
4754 WINED3DPCMPCAPS_NEVER |
4755 WINED3DPCMPCAPS_NOTEQUAL;
4757 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4758 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4759 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4760 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4761 WINED3DPSHADECAPS_COLORFLATRGB |
4762 WINED3DPSHADECAPS_FOGFLAT |
4763 WINED3DPSHADECAPS_FOGGOURAUD |
4764 WINED3DPSHADECAPS_SPECULARFLATRGB;
4766 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4767 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4768 WINED3DPTEXTURECAPS_TRANSPARENCY |
4769 WINED3DPTEXTURECAPS_BORDER |
4770 WINED3DPTEXTURECAPS_MIPMAP |
4771 WINED3DPTEXTURECAPS_PROJECTED |
4772 WINED3DPTEXTURECAPS_PERSPECTIVE;
4774 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4776 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4777 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4780 if (gl_info->supported[EXT_TEXTURE3D])
4782 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4783 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4784 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4786 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4790 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4792 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4793 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4794 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4796 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4800 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4801 WINED3DPTFILTERCAPS_MAGFPOINT |
4802 WINED3DPTFILTERCAPS_MINFLINEAR |
4803 WINED3DPTFILTERCAPS_MINFPOINT |
4804 WINED3DPTFILTERCAPS_MIPFLINEAR |
4805 WINED3DPTFILTERCAPS_MIPFPOINT |
4806 WINED3DPTFILTERCAPS_LINEAR |
4807 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4808 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4809 WINED3DPTFILTERCAPS_MIPLINEAR |
4810 WINED3DPTFILTERCAPS_MIPNEAREST |
4811 WINED3DPTFILTERCAPS_NEAREST;
4813 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4815 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4816 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4819 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4821 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4822 WINED3DPTFILTERCAPS_MAGFPOINT |
4823 WINED3DPTFILTERCAPS_MINFLINEAR |
4824 WINED3DPTFILTERCAPS_MINFPOINT |
4825 WINED3DPTFILTERCAPS_MIPFLINEAR |
4826 WINED3DPTFILTERCAPS_MIPFPOINT |
4827 WINED3DPTFILTERCAPS_LINEAR |
4828 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4829 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4830 WINED3DPTFILTERCAPS_MIPLINEAR |
4831 WINED3DPTFILTERCAPS_MIPNEAREST |
4832 WINED3DPTFILTERCAPS_NEAREST;
4834 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4836 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4837 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4842 caps->CubeTextureFilterCaps = 0;
4845 if (gl_info->supported[EXT_TEXTURE3D])
4847 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4848 WINED3DPTFILTERCAPS_MAGFPOINT |
4849 WINED3DPTFILTERCAPS_MINFLINEAR |
4850 WINED3DPTFILTERCAPS_MINFPOINT |
4851 WINED3DPTFILTERCAPS_MIPFLINEAR |
4852 WINED3DPTFILTERCAPS_MIPFPOINT |
4853 WINED3DPTFILTERCAPS_LINEAR |
4854 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4855 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4856 WINED3DPTFILTERCAPS_MIPLINEAR |
4857 WINED3DPTFILTERCAPS_MIPNEAREST |
4858 WINED3DPTFILTERCAPS_NEAREST;
4862 caps->VolumeTextureFilterCaps = 0;
4865 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4866 WINED3DPTADDRESSCAPS_CLAMP |
4867 WINED3DPTADDRESSCAPS_WRAP;
4869 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4871 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4873 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4875 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4877 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4879 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4882 if (gl_info->supported[EXT_TEXTURE3D])
4884 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4885 WINED3DPTADDRESSCAPS_CLAMP |
4886 WINED3DPTADDRESSCAPS_WRAP;
4887 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4889 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4891 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4893 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4895 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4897 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4902 caps->VolumeTextureAddressCaps = 0;
4905 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4906 WINED3DLINECAPS_ZTEST |
4907 WINED3DLINECAPS_BLEND |
4908 WINED3DLINECAPS_ALPHACMP |
4909 WINED3DLINECAPS_FOG;
4910 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4911 * idea how generating the smoothing alpha values works; the result is different
4914 caps->MaxTextureWidth = gl_info->limits.texture_size;
4915 caps->MaxTextureHeight = gl_info->limits.texture_size;
4917 if (gl_info->supported[EXT_TEXTURE3D])
4918 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4920 caps->MaxVolumeExtent = 0;
4922 caps->MaxTextureRepeat = 32768;
4923 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4924 caps->MaxVertexW = 1.0f;
4926 caps->GuardBandLeft = 0.0f;
4927 caps->GuardBandTop = 0.0f;
4928 caps->GuardBandRight = 0.0f;
4929 caps->GuardBandBottom = 0.0f;
4931 caps->ExtentsAdjust = 0.0f;
4933 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4934 WINED3DSTENCILCAPS_INCRSAT |
4935 WINED3DSTENCILCAPS_INVERT |
4936 WINED3DSTENCILCAPS_KEEP |
4937 WINED3DSTENCILCAPS_REPLACE |
4938 WINED3DSTENCILCAPS_ZERO;
4939 if (gl_info->supported[EXT_STENCIL_WRAP])
4941 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4942 WINED3DSTENCILCAPS_INCR;
4944 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4946 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4949 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4951 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4952 caps->MaxActiveLights = gl_info->limits.lights;
4954 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4955 caps->MaxVertexBlendMatrixIndex = 0;
4957 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4958 caps->MaxPointSize = gl_info->limits.pointsize_max;
4961 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4962 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4963 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4964 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4965 WINED3DVTXPCAPS_LOCALVIEWER |
4966 WINED3DVTXPCAPS_VERTEXFOG |
4967 WINED3DVTXPCAPS_TEXGEN;
4969 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4970 caps->MaxVertexIndex = 0xfffff;
4971 caps->MaxStreams = MAX_STREAMS;
4972 caps->MaxStreamStride = 1024;
4974 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4975 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4976 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4977 caps->MaxNpatchTessellationLevel = 0;
4978 caps->MasterAdapterOrdinal = 0;
4979 caps->AdapterOrdinalInGroup = 0;
4980 caps->NumberOfAdaptersInGroup = 1;
4982 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4984 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4985 WINED3DPTFILTERCAPS_MAGFPOINT |
4986 WINED3DPTFILTERCAPS_MINFLINEAR |
4987 WINED3DPTFILTERCAPS_MAGFLINEAR;
4988 caps->VertexTextureFilterCaps = 0;
4990 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4991 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4993 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4994 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4996 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4997 * Ignore shader model capabilities if disabled in config
4999 if (vs_selected_mode == SHADER_NONE)
5001 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
5002 caps->VertexShaderVersion = 0;
5003 caps->MaxVertexShaderConst = 0;
5007 caps->VertexShaderVersion = shader_caps.vs_version;
5008 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5011 if (ps_selected_mode == SHADER_NONE)
5013 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
5014 caps->PixelShaderVersion = 0;
5015 caps->PixelShader1xMaxValue = 0.0f;
5017 caps->PixelShaderVersion = shader_caps.ps_version;
5018 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5021 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
5022 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
5023 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
5025 /* The following caps are shader specific, but they are things we cannot detect, or which
5026 * are the same among all shader models. So to avoid code duplication set the shader version
5027 * specific, but otherwise constant caps here
5029 if (caps->VertexShaderVersion >= 3)
5031 /* Where possible set the caps based on OpenGL extensions and if they
5032 * aren't set (in case of software rendering) use the VS 3.0 from
5033 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5035 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5036 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5037 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5038 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5039 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5040 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5042 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5043 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5045 else if (caps->VertexShaderVersion == 2)
5047 caps->VS20Caps.caps = 0;
5048 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5049 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5050 caps->VS20Caps.static_flow_control_depth = 1;
5052 caps->MaxVShaderInstructionsExecuted = 65535;
5053 caps->MaxVertexShader30InstructionSlots = 0;
5057 caps->VS20Caps.caps = 0;
5058 caps->VS20Caps.dynamic_flow_control_depth = 0;
5059 caps->VS20Caps.temp_count = 0;
5060 caps->VS20Caps.static_flow_control_depth = 0;
5062 caps->MaxVShaderInstructionsExecuted = 0;
5063 caps->MaxVertexShader30InstructionSlots = 0;
5066 if (caps->PixelShaderVersion >= 3)
5068 /* Where possible set the caps based on OpenGL extensions and if they
5069 * aren't set (in case of software rendering) use the PS 3.0 from
5070 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5073 /* Caps is more or less undocumented on MSDN but it appears to be
5074 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5075 * cards from Windows */
5076 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5077 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5078 WINED3DPS20CAPS_PREDICATION |
5079 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5080 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5081 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5082 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5083 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5084 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5085 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5086 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5087 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5089 caps->MaxPShaderInstructionsExecuted = 65535;
5090 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5091 adapter->gl_info.limits.arb_ps_instructions);
5093 else if(caps->PixelShaderVersion == 2)
5095 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5096 caps->PS20Caps.caps = 0;
5097 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5098 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5099 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5100 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5101 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5103 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5104 caps->MaxPixelShader30InstructionSlots = 0;
5108 caps->PS20Caps.caps = 0;
5109 caps->PS20Caps.dynamic_flow_control_depth = 0;
5110 caps->PS20Caps.temp_count = 0;
5111 caps->PS20Caps.static_flow_control_depth = 0;
5112 caps->PS20Caps.instruction_slot_count = 0;
5114 caps->MaxPShaderInstructionsExecuted = 0;
5115 caps->MaxPixelShader30InstructionSlots = 0;
5118 if (caps->VertexShaderVersion >= 2)
5120 /* OpenGL supports all the formats below, perhaps not always
5121 * without conversion, but it supports them.
5122 * Further GLSL doesn't seem to have an official unsigned type so
5123 * don't advertise it yet as I'm not sure how we handle it.
5124 * We might need to add some clamping in the shader engine to
5126 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5127 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5128 WINED3DDTCAPS_UBYTE4N |
5129 WINED3DDTCAPS_SHORT2N |
5130 WINED3DDTCAPS_SHORT4N;
5131 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5133 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5134 WINED3DDTCAPS_FLOAT16_4;
5139 caps->DeclTypes = 0;
5142 /* Set DirectDraw helper Caps */
5143 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5144 WINEDDCKEYCAPS_SRCBLT;
5145 fx_caps = WINEDDFXCAPS_BLTALPHA |
5146 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5147 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5148 WINEDDFXCAPS_BLTROTATION90 |
5149 WINEDDFXCAPS_BLTSHRINKX |
5150 WINEDDFXCAPS_BLTSHRINKXN |
5151 WINEDDFXCAPS_BLTSHRINKY |
5152 WINEDDFXCAPS_BLTSHRINKXN |
5153 WINEDDFXCAPS_BLTSTRETCHX |
5154 WINEDDFXCAPS_BLTSTRETCHXN |
5155 WINEDDFXCAPS_BLTSTRETCHY |
5156 WINEDDFXCAPS_BLTSTRETCHYN;
5157 blit_caps = WINEDDCAPS_BLT |
5158 WINEDDCAPS_BLTCOLORFILL |
5159 WINEDDCAPS_BLTDEPTHFILL |
5160 WINEDDCAPS_BLTSTRETCH |
5161 WINEDDCAPS_CANBLTSYSMEM |
5162 WINEDDCAPS_CANCLIP |
5163 WINEDDCAPS_CANCLIPSTRETCHED |
5164 WINEDDCAPS_COLORKEY |
5165 WINEDDCAPS_COLORKEYHWASSIST |
5166 WINEDDCAPS_ALIGNBOUNDARYSRC;
5167 pal_caps = WINEDDPCAPS_8BIT |
5168 WINEDDPCAPS_PRIMARYSURFACE;
5170 /* Fill the ddraw caps structure */
5171 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5172 WINEDDCAPS_PALETTE |
5174 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5175 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5176 WINEDDCAPS2_PRIMARYGAMMA |
5177 WINEDDCAPS2_WIDESURFACES |
5178 WINEDDCAPS2_CANRENDERWINDOWED;
5179 caps->ddraw_caps.color_key_caps = ckey_caps;
5180 caps->ddraw_caps.fx_caps = fx_caps;
5181 caps->ddraw_caps.pal_caps = pal_caps;
5182 caps->ddraw_caps.svb_caps = blit_caps;
5183 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5184 caps->ddraw_caps.svb_fx_caps = fx_caps;
5185 caps->ddraw_caps.vsb_caps = blit_caps;
5186 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5187 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5188 caps->ddraw_caps.ssb_caps = blit_caps;
5189 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5190 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5192 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5193 WINEDDSCAPS_BACKBUFFER |
5195 WINEDDSCAPS_FRONTBUFFER |
5196 WINEDDSCAPS_OFFSCREENPLAIN |
5197 WINEDDSCAPS_PALETTE |
5198 WINEDDSCAPS_PRIMARYSURFACE |
5199 WINEDDSCAPS_SYSTEMMEMORY |
5200 WINEDDSCAPS_VIDEOMEMORY |
5201 WINEDDSCAPS_VISIBLE;
5202 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5204 /* Set D3D caps if OpenGL is available. */
5205 if (adapter->opengl)
5207 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5208 WINEDDSCAPS_MIPMAP |
5209 WINEDDSCAPS_TEXTURE |
5210 WINEDDSCAPS_ZBUFFER;
5211 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5217 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5218 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5219 struct wined3d_device **device)
5221 struct wined3d_device *object;
5224 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5225 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5227 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5228 * number and create a device without a 3D adapter for 2D only operation. */
5229 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5230 return WINED3DERR_INVALIDCALL;
5232 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5235 ERR("Failed to allocate device memory.\n");
5236 return E_OUTOFMEMORY;
5239 hr = device_init(object, wined3d, adapter_idx, device_type,
5240 focus_window, flags, surface_alignment, device_parent);
5243 WARN("Failed to initialize device, hr %#x.\n", hr);
5244 HeapFree(GetProcessHeap(), 0, object);
5248 TRACE("Created device %p.\n", object);
5251 device_parent->ops->wined3d_device_created(device_parent, *device);
5256 static void WINE_GLAPI invalid_func(const void *data)
5258 ERR("Invalid vertex attribute function called\n");
5262 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5264 ERR("Invalid texcoord function called\n");
5268 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5269 * the extension detection and are used in drawStridedSlow
5271 static void WINE_GLAPI position_d3dcolor(const void *data)
5273 DWORD pos = *((const DWORD *)data);
5275 FIXME("Add a test for fixed function position from d3dcolor type\n");
5276 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5282 static void WINE_GLAPI position_float4(const void *data)
5284 const GLfloat *pos = data;
5286 if (pos[3] != 0.0f && pos[3] != 1.0f)
5288 float w = 1.0f / pos[3];
5290 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5294 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5298 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5300 DWORD diffuseColor = *((const DWORD *)data);
5302 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5303 D3DCOLOR_B_G(diffuseColor),
5304 D3DCOLOR_B_B(diffuseColor),
5305 D3DCOLOR_B_A(diffuseColor));
5308 static void WINE_GLAPI specular_d3dcolor(const void *data)
5310 DWORD specularColor = *((const DWORD *)data);
5311 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5312 D3DCOLOR_B_G(specularColor),
5313 D3DCOLOR_B_B(specularColor)};
5315 specular_func_3ubv(d);
5318 static void WINE_GLAPI warn_no_specular_func(const void *data)
5320 WARN("GL_EXT_secondary_color not supported\n");
5323 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5325 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5326 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5327 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5328 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5329 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5330 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5331 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5332 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5333 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5334 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5335 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5336 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5337 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5338 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5339 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5340 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5341 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5343 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5344 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5345 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5346 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5347 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5348 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5349 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5350 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5351 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5352 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5353 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5354 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5355 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5356 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5357 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5358 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5359 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5361 /* No 4 component entry points here */
5362 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5363 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5364 if (gl_info->supported[EXT_SECONDARY_COLOR])
5366 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5370 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5372 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5373 if (gl_info->supported[EXT_SECONDARY_COLOR])
5375 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5376 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5380 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5382 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5383 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5384 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5385 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5386 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5387 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5388 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5389 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5390 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5391 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5392 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5393 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5395 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5396 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5398 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5399 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5400 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5401 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5402 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5403 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5404 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5405 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5406 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5407 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5408 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5409 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5410 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5411 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5412 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5413 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5414 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5416 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5417 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5418 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5419 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5420 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5421 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5422 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5423 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5424 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5425 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5426 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5427 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5428 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5429 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5430 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5431 if (gl_info->supported[NV_HALF_FLOAT])
5433 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5434 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5435 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5437 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5438 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5442 /* Do not call while under the GL lock. */
5443 static BOOL InitAdapters(struct wined3d *wined3d)
5445 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5446 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5448 int ps_selected_mode, vs_selected_mode;
5450 /* No need to hold any lock. The calling library makes sure only one thread calls
5451 * wined3d simultaneously
5454 TRACE("Initializing adapters\n");
5456 /* Dynamically load all GL core functions */
5457 #ifdef USE_WIN32_OPENGL
5459 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5460 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5463 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5466 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5468 HDC hdc = GetDC( 0 );
5469 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5470 ReleaseDC( 0, hdc );
5471 if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5472 gl_info->gl_ops.wgl = wgl_driver->wgl;
5473 gl_info->gl_ops.gl = wgl_driver->gl;
5477 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5478 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5480 /* For now only one default adapter */
5482 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5483 struct wined3d_pixel_format *cfgs;
5486 DISPLAY_DEVICEW DisplayDevice;
5489 TRACE("Initializing default adapter\n");
5490 adapter->ordinal = 0;
5491 adapter->monitorPoint.x = -1;
5492 adapter->monitorPoint.y = -1;
5494 if (!AllocateLocallyUniqueId(&adapter->luid))
5496 DWORD err = GetLastError();
5497 ERR("Failed to set adapter LUID (%#x).\n", err);
5500 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5501 adapter->luid.HighPart, adapter->luid.LowPart);
5503 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5505 ERR("Failed to get a gl context for default adapter\n");
5509 ret = wined3d_adapter_init_gl_caps(adapter);
5511 ERR("Failed to initialize gl caps for default adapter\n");
5512 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5515 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5517 ERR("Failed to init gl formats\n");
5518 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5522 hdc = fake_gl_ctx.dc;
5524 adapter->TextureRam = adapter->driver_info.vidmem;
5525 adapter->UsedTextureRam = 0;
5526 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5528 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5529 DisplayDevice.cb = sizeof(DisplayDevice);
5530 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5531 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5532 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5534 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5542 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5543 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5544 adapter->cfg_count = cfg_count;
5546 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5547 cfgs = adapter->cfgs;
5548 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5549 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5550 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5551 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5552 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5553 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5554 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5555 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5556 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5557 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5558 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5560 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5562 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5567 /* Cache the pixel format */
5568 cfgs->iPixelFormat = iPixelFormat;
5569 cfgs->redSize = values[0];
5570 cfgs->greenSize = values[1];
5571 cfgs->blueSize = values[2];
5572 cfgs->alphaSize = values[3];
5573 cfgs->colorSize = values[4];
5574 cfgs->depthSize = values[5];
5575 cfgs->stencilSize = values[6];
5576 cfgs->windowDrawable = values[7];
5577 cfgs->iPixelType = values[8];
5578 cfgs->doubleBuffer = values[9];
5579 cfgs->auxBuffers = values[10];
5581 cfgs->numSamples = 0;
5582 /* Check multisample support */
5583 if (gl_info->supported[ARB_MULTISAMPLE])
5585 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5587 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5588 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5589 * value[1] = number of multi sample buffers*/
5591 cfgs->numSamples = value[1];
5595 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5596 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5597 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5598 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5599 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5605 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5606 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5607 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5609 cfgs = adapter->cfgs;
5610 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5612 PIXELFORMATDESCRIPTOR ppfd;
5614 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5618 /* We only want HW acceleration using an OpenGL ICD driver.
5619 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5620 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5622 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5624 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5628 cfgs->iPixelFormat = iPixelFormat;
5629 cfgs->redSize = ppfd.cRedBits;
5630 cfgs->greenSize = ppfd.cGreenBits;
5631 cfgs->blueSize = ppfd.cBlueBits;
5632 cfgs->alphaSize = ppfd.cAlphaBits;
5633 cfgs->colorSize = ppfd.cColorBits;
5634 cfgs->depthSize = ppfd.cDepthBits;
5635 cfgs->stencilSize = ppfd.cStencilBits;
5636 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5637 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5638 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5639 cfgs->auxBuffers = ppfd.cAuxBuffers;
5640 cfgs->numSamples = 0;
5642 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5643 "depth=%d, stencil=%d, windowDrawable=%d\n",
5644 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5645 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5646 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5648 adapter->cfg_count++;
5651 /* We haven't found any suitable formats. This should only happen
5652 * in case of GDI software rendering, which is pretty useless
5654 if (!adapter->cfg_count)
5656 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5658 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5659 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5664 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5666 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5667 fillGLAttribFuncs(&adapter->gl_info);
5668 adapter->opengl = TRUE;
5670 wined3d->adapter_count = 1;
5671 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5676 /* Initialize an adapter for ddraw-only memory counting */
5677 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5678 wined3d->adapters[0].ordinal = 0;
5679 wined3d->adapters[0].opengl = FALSE;
5680 wined3d->adapters[0].monitorPoint.x = -1;
5681 wined3d->adapters[0].monitorPoint.y = -1;
5683 wined3d->adapters[0].driver_info.name = "Display";
5684 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5685 if (wined3d_settings.emulated_textureram)
5686 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5688 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5690 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5692 wined3d->adapter_count = 1;
5696 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5698 const struct wined3d_parent_ops wined3d_null_parent_ops =
5700 wined3d_null_wined3d_object_destroyed,
5703 /* Do not call while under the GL lock. */
5704 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5706 wined3d->dxVersion = version;
5708 wined3d->flags = flags;
5710 if (!InitAdapters(wined3d))
5712 WARN("Failed to initialize adapters.\n");
5715 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);