wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
[wine] / dlls / dssenh / dssenh.spec
1 @ stub CPAcquireContext
2 @ stub CPCreateHash
3 @ stub CPDecrypt
4 @ stub CPDeriveKey
5 @ stub CPDestroyHash
6 @ stub CPDestroyKey
7 @ stub CPDuplicateHash
8 @ stub CPDuplicateKey
9 @ stub CPEncrypt
10 @ stub CPExportKey
11 @ stub CPGenKey
12 @ stub CPGenRandom
13 @ stub CPGetHashParam
14 @ stub CPGetKeyParam
15 @ stub CPGetProvParam
16 @ stub CPGetUserKey
17 @ stub CPHashData
18 @ stub CPHashSessionKey
19 @ stub CPImportKey
20 @ stub CPReleaseContext
21 @ stub CPSetHashParam
22 @ stub CPSetKeyParam
23 @ stub CPSetProvParam
24 @ stub CPSignHash
25 @ stub CPVerifySignature
26 @ stdcall -private DllRegisterServer()
27 @ stdcall -private DllUnregisterServer()