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wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
[wine]
/
dlls
/
dssenh
/
dssenh.spec
1
@ stub CPAcquireContext
2
@ stub CPCreateHash
3
@ stub CPDecrypt
4
@ stub CPDeriveKey
5
@ stub CPDestroyHash
6
@ stub CPDestroyKey
7
@ stub CPDuplicateHash
8
@ stub CPDuplicateKey
9
@ stub CPEncrypt
10
@ stub CPExportKey
11
@ stub CPGenKey
12
@ stub CPGenRandom
13
@ stub CPGetHashParam
14
@ stub CPGetKeyParam
15
@ stub CPGetProvParam
16
@ stub CPGetUserKey
17
@ stub CPHashData
18
@ stub CPHashSessionKey
19
@ stub CPImportKey
20
@ stub CPReleaseContext
21
@ stub CPSetHashParam
22
@ stub CPSetKeyParam
23
@ stub CPSetProvParam
24
@ stub CPSignHash
25
@ stub CPVerifySignature
26
@ stdcall -private DllRegisterServer()
27
@ stdcall -private DllUnregisterServer()