2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
31 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
32 REFIID riid, void **ppobj)
34 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
36 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
37 || IsEqualGUID(riid, &IID_IUnknown))
39 IUnknown_AddRef(iface);
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
50 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
52 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
53 ULONG ref = InterlockedIncrement(&This->ref);
55 TRACE("%p increasing refcount to %u.\n", iface, ref);
59 if (This->parentDevice)
60 IDirect3DDevice8_AddRef(This->parentDevice);
62 wined3d_swapchain_incref(This->wined3d_swapchain);
63 wined3d_mutex_unlock();
69 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
71 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
72 ULONG ref = InterlockedDecrement(&This->ref);
74 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
81 wined3d_swapchain_decref(This->wined3d_swapchain);
82 wined3d_mutex_unlock();
85 IDirect3DDevice8_Release(parentDevice);
90 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
91 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
92 const RGNDATA *pDirtyRegion)
94 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
97 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
98 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
100 wined3d_mutex_lock();
101 hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect,
102 pDestRect, hDestWindowOverride, pDirtyRegion, 0);
103 wined3d_mutex_unlock();
108 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
109 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
111 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
112 struct wined3d_surface *wined3d_surface = NULL;
113 IDirect3DSurface8Impl *surface_impl;
116 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
117 iface, iBackBuffer, Type, ppBackBuffer);
119 wined3d_mutex_lock();
120 hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
121 iBackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
122 if (SUCCEEDED(hr) && wined3d_surface)
124 surface_impl = wined3d_surface_get_parent(wined3d_surface);
125 *ppBackBuffer = &surface_impl->IDirect3DSurface8_iface;
126 IDirect3DSurface8_AddRef(*ppBackBuffer);
127 wined3d_surface_decref(wined3d_surface);
129 wined3d_mutex_unlock();
134 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
136 IDirect3DSwapChain8Impl_QueryInterface,
137 IDirect3DSwapChain8Impl_AddRef,
138 IDirect3DSwapChain8Impl_Release,
139 IDirect3DSwapChain8Impl_Present,
140 IDirect3DSwapChain8Impl_GetBackBuffer
143 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
145 HeapFree(GetProcessHeap(), 0, parent);
148 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
150 d3d8_swapchain_wined3d_object_released,
153 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, struct d3d8_device *device,
154 D3DPRESENT_PARAMETERS *present_parameters)
156 struct wined3d_swapchain_desc desc;
160 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
162 desc.backbuffer_width = present_parameters->BackBufferWidth;
163 desc.backbuffer_height = present_parameters->BackBufferHeight;
164 desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
165 desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
166 desc.multisample_type = present_parameters->MultiSampleType;
167 desc.multisample_quality = 0; /* d3d9 only */
168 desc.swap_effect = present_parameters->SwapEffect;
169 desc.device_window = present_parameters->hDeviceWindow;
170 desc.windowed = present_parameters->Windowed;
171 desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
172 desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
173 desc.flags = present_parameters->Flags;
174 desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
175 desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
176 desc.auto_restore_display_mode = TRUE;
178 wined3d_mutex_lock();
179 hr = wined3d_swapchain_create(device->wined3d_device, &desc,
180 WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
181 &swapchain->wined3d_swapchain);
182 wined3d_mutex_unlock();
184 present_parameters->BackBufferWidth = desc.backbuffer_width;
185 present_parameters->BackBufferHeight = desc.backbuffer_height;
186 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
187 present_parameters->BackBufferCount = desc.backbuffer_count;
188 present_parameters->MultiSampleType = desc.multisample_type;
189 present_parameters->SwapEffect = desc.swap_effect;
190 present_parameters->hDeviceWindow = desc.device_window;
191 present_parameters->Windowed = desc.windowed;
192 present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
193 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
194 present_parameters->Flags = desc.flags;
195 present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
196 present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
200 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
204 swapchain->parentDevice = &device->IDirect3DDevice8_iface;
205 IDirect3DDevice8_AddRef(swapchain->parentDevice);