2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
103 #include "gdi_private.h"
104 #include "wine/debug.h"
106 WINE_DEFAULT_DEBUG_CHANNEL(region);
115 /* GDI logical region object */
123 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc );
124 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj );
126 static const struct gdi_obj_funcs region_funcs =
128 REGION_SelectObject, /* pSelectObject */
129 NULL, /* pGetObjectA */
130 NULL, /* pGetObjectW */
131 NULL, /* pUnrealizeObject */
132 REGION_DeleteObject /* pDeleteObject */
135 /* 1 if two RECTs overlap.
136 * 0 if two RECTs do not overlap.
138 #define EXTENTCHECK(r1, r2) \
139 ((r1)->right > (r2)->left && \
140 (r1)->left < (r2)->right && \
141 (r1)->bottom > (r2)->top && \
142 (r1)->top < (r2)->bottom)
145 * Check to see if there is enough memory in the present region.
148 static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
149 if (reg->numRects >= (reg->size - 1)) {
150 *firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
154 *rect = (*firstrect)+reg->numRects;
159 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
161 #define EMPTY_REGION(pReg) { \
162 (pReg)->numRects = 0; \
163 (pReg)->extents.left = (pReg)->extents.top = 0; \
164 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
167 #define REGION_NOT_EMPTY(pReg) pReg->numRects
169 #define INRECT(r, x, y) \
170 ( ( ((r).right > x)) && \
171 ( ((r).left <= x)) && \
172 ( ((r).bottom > y)) && \
177 * number of points to buffer before sending them off
178 * to scanlines() : Must be an even number
180 #define NUMPTSTOBUFFER 200
183 * used to allocate buffers for points and link
184 * the buffers together
187 typedef struct _POINTBLOCK {
188 POINT pts[NUMPTSTOBUFFER];
189 struct _POINTBLOCK *next;
195 * This file contains a few macros to help track
196 * the edge of a filled object. The object is assumed
197 * to be filled in scanline order, and thus the
198 * algorithm used is an extension of Bresenham's line
199 * drawing algorithm which assumes that y is always the
201 * Since these pieces of code are the same for any filled shape,
202 * it is more convenient to gather the library in one
203 * place, but since these pieces of code are also in
204 * the inner loops of output primitives, procedure call
205 * overhead is out of the question.
206 * See the author for a derivation if needed.
211 * In scan converting polygons, we want to choose those pixels
212 * which are inside the polygon. Thus, we add .5 to the starting
213 * x coordinate for both left and right edges. Now we choose the
214 * first pixel which is inside the pgon for the left edge and the
215 * first pixel which is outside the pgon for the right edge.
216 * Draw the left pixel, but not the right.
218 * How to add .5 to the starting x coordinate:
219 * If the edge is moving to the right, then subtract dy from the
220 * error term from the general form of the algorithm.
221 * If the edge is moving to the left, then add dy to the error term.
223 * The reason for the difference between edges moving to the left
224 * and edges moving to the right is simple: If an edge is moving
225 * to the right, then we want the algorithm to flip immediately.
226 * If it is moving to the left, then we don't want it to flip until
227 * we traverse an entire pixel.
229 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
230 int dx; /* local storage */ \
233 * if the edge is horizontal, then it is ignored \
234 * and assumed not to be processed. Otherwise, do this stuff. \
238 dx = (x2) - xStart; \
242 incr1 = -2 * dx + 2 * (dy) * m1; \
243 incr2 = -2 * dx + 2 * (dy) * m; \
244 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
248 incr1 = 2 * dx - 2 * (dy) * m1; \
249 incr2 = 2 * dx - 2 * (dy) * m; \
250 d = -2 * m * (dy) + 2 * dx; \
255 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
278 * This structure contains all of the information needed
279 * to run the bresenham algorithm.
280 * The variables may be hardcoded into the declarations
281 * instead of using this structure to make use of
282 * register declarations.
285 INT minor_axis; /* minor axis */
286 INT d; /* decision variable */
287 INT m, m1; /* slope and slope+1 */
288 INT incr1, incr2; /* error increments */
292 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
293 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
294 bres.m, bres.m1, bres.incr1, bres.incr2)
296 #define BRESINCRPGONSTRUCT(bres) \
297 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
302 * These are the data structures needed to scan
303 * convert regions. Two different scan conversion
304 * methods are available -- the even-odd method, and
305 * the winding number method.
306 * The even-odd rule states that a point is inside
307 * the polygon if a ray drawn from that point in any
308 * direction will pass through an odd number of
310 * By the winding number rule, a point is decided
311 * to be inside the polygon if a ray drawn from that
312 * point in any direction passes through a different
313 * number of clockwise and counter-clockwise path
316 * These data structures are adapted somewhat from
317 * the algorithm in (Foley/Van Dam) for scan converting
319 * The basic algorithm is to start at the top (smallest y)
320 * of the polygon, stepping down to the bottom of
321 * the polygon by incrementing the y coordinate. We
322 * keep a list of edges which the current scanline crosses,
323 * sorted by x. This list is called the Active Edge Table (AET)
324 * As we change the y-coordinate, we update each entry in
325 * in the active edge table to reflect the edges new xcoord.
326 * This list must be sorted at each scanline in case
327 * two edges intersect.
328 * We also keep a data structure known as the Edge Table (ET),
329 * which keeps track of all the edges which the current
330 * scanline has not yet reached. The ET is basically a
331 * list of ScanLineList structures containing a list of
332 * edges which are entered at a given scanline. There is one
333 * ScanLineList per scanline at which an edge is entered.
334 * When we enter a new edge, we move it from the ET to the AET.
336 * From the AET, we can implement the even-odd rule as in
338 * The winding number rule is a little trickier. We also
339 * keep the EdgeTableEntries in the AET linked by the
340 * nextWETE (winding EdgeTableEntry) link. This allows
341 * the edges to be linked just as before for updating
342 * purposes, but only uses the edges linked by the nextWETE
343 * link as edges representing spans of the polygon to
344 * drawn (as with the even-odd rule).
348 * for the winding number rule
351 #define COUNTERCLOCKWISE -1
353 typedef struct _EdgeTableEntry {
354 INT ymax; /* ycoord at which we exit this edge. */
355 BRESINFO bres; /* Bresenham info to run the edge */
356 struct _EdgeTableEntry *next; /* next in the list */
357 struct _EdgeTableEntry *back; /* for insertion sort */
358 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
359 int ClockWise; /* flag for winding number rule */
363 typedef struct _ScanLineList{
364 INT scanline; /* the scanline represented */
365 EdgeTableEntry *edgelist; /* header node */
366 struct _ScanLineList *next; /* next in the list */
371 INT ymax; /* ymax for the polygon */
372 INT ymin; /* ymin for the polygon */
373 ScanLineList scanlines; /* header node */
378 * Here is a struct to help with storage allocation
379 * so we can allocate a big chunk at a time, and then take
380 * pieces from this heap when we need to.
382 #define SLLSPERBLOCK 25
384 typedef struct _ScanLineListBlock {
385 ScanLineList SLLs[SLLSPERBLOCK];
386 struct _ScanLineListBlock *next;
392 * a few macros for the inner loops of the fill code where
393 * performance considerations don't allow a procedure call.
395 * Evaluate the given edge at the given scanline.
396 * If the edge has expired, then we leave it and fix up
397 * the active edge table; otherwise, we increment the
398 * x value to be ready for the next scanline.
399 * The winding number rule is in effect, so we must notify
400 * the caller when the edge has been removed so he
401 * can reorder the Winding Active Edge Table.
403 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
404 if (pAET->ymax == y) { /* leaving this edge */ \
405 pPrevAET->next = pAET->next; \
406 pAET = pPrevAET->next; \
409 pAET->back = pPrevAET; \
412 BRESINCRPGONSTRUCT(pAET->bres); \
420 * Evaluate the given edge at the given scanline.
421 * If the edge has expired, then we leave it and fix up
422 * the active edge table; otherwise, we increment the
423 * x value to be ready for the next scanline.
424 * The even-odd rule is in effect.
426 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
427 if (pAET->ymax == y) { /* leaving this edge */ \
428 pPrevAET->next = pAET->next; \
429 pAET = pPrevAET->next; \
431 pAET->back = pPrevAET; \
434 BRESINCRPGONSTRUCT(pAET->bres); \
440 /* Note the parameter order is different from the X11 equivalents */
442 static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
443 static void REGION_OffsetRegion(WINEREGION *d, WINEREGION *s, INT x, INT y);
444 static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
445 static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
446 static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
447 static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
448 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
450 #define RGN_DEFAULT_RECTS 2
453 /***********************************************************************
456 static inline INT get_region_type( const RGNOBJ *obj )
458 switch(obj->rgn->numRects)
460 case 0: return NULLREGION;
461 case 1: return SIMPLEREGION;
462 default: return COMPLEXREGION;
467 /***********************************************************************
469 * Outputs the contents of a WINEREGION
471 static void REGION_DumpRegion(WINEREGION *pReg)
473 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
475 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
476 pReg->extents.left, pReg->extents.top,
477 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
478 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
479 TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
480 pRect->right, pRect->bottom);
485 /***********************************************************************
486 * REGION_AllocWineRegion
487 * Create a new empty WINEREGION.
489 static WINEREGION *REGION_AllocWineRegion( INT n )
493 if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
495 if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
501 HeapFree(GetProcessHeap(), 0, pReg);
507 /***********************************************************************
508 * REGION_CreateRegion
509 * Create a new empty region.
511 static HRGN REGION_CreateRegion( INT n )
516 if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, (HGDIOBJ *)&hrgn,
517 ®ion_funcs ))) return 0;
518 if(!(obj->rgn = REGION_AllocWineRegion(n))) {
519 GDI_FreeObject( hrgn, obj );
522 GDI_ReleaseObj( hrgn );
526 /***********************************************************************
527 * REGION_DestroyWineRegion
529 static void REGION_DestroyWineRegion( WINEREGION* pReg )
531 HeapFree( GetProcessHeap(), 0, pReg->rects );
532 HeapFree( GetProcessHeap(), 0, pReg );
535 /***********************************************************************
536 * REGION_DeleteObject
538 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj )
542 TRACE(" %p\n", handle );
544 REGION_DestroyWineRegion( rgn->rgn );
545 return GDI_FreeObject( handle, obj );
548 /***********************************************************************
549 * REGION_SelectObject
551 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc )
553 return ULongToHandle(SelectClipRgn( hdc, handle ));
557 /***********************************************************************
558 * REGION_OffsetRegion
559 * Offset a WINEREGION by x,y
561 static void REGION_OffsetRegion( WINEREGION *rgn, WINEREGION *srcrgn,
565 REGION_CopyRegion( rgn, srcrgn);
567 int nbox = rgn->numRects;
568 RECT *pbox = rgn->rects;
578 rgn->extents.left += x;
579 rgn->extents.right += x;
580 rgn->extents.top += y;
581 rgn->extents.bottom += y;
586 /***********************************************************************
587 * OffsetRgn (GDI32.@)
589 * Moves a region by the specified X- and Y-axis offsets.
592 * hrgn [I] Region to offset.
593 * x [I] Offset right if positive or left if negative.
594 * y [I] Offset down if positive or up if negative.
598 * NULLREGION - The new region is empty.
599 * SIMPLEREGION - The new region can be represented by one rectangle.
600 * COMPLEXREGION - The new region can only be represented by more than
604 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
606 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
609 TRACE("%p %d,%d\n", hrgn, x, y);
614 REGION_OffsetRegion( obj->rgn, obj->rgn, x, y);
616 ret = get_region_type( obj );
617 GDI_ReleaseObj( hrgn );
622 /***********************************************************************
623 * GetRgnBox (GDI32.@)
625 * Retrieves the bounding rectangle of the region. The bounding rectangle
626 * is the smallest rectangle that contains the entire region.
629 * hrgn [I] Region to retrieve bounding rectangle from.
630 * rect [O] Rectangle that will receive the coordinates of the bounding
634 * NULLREGION - The new region is empty.
635 * SIMPLEREGION - The new region can be represented by one rectangle.
636 * COMPLEXREGION - The new region can only be represented by more than
639 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
641 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
645 rect->left = obj->rgn->extents.left;
646 rect->top = obj->rgn->extents.top;
647 rect->right = obj->rgn->extents.right;
648 rect->bottom = obj->rgn->extents.bottom;
649 TRACE("%p (%d,%d-%d,%d)\n", hrgn,
650 rect->left, rect->top, rect->right, rect->bottom);
651 ret = get_region_type( obj );
652 GDI_ReleaseObj(hrgn);
659 /***********************************************************************
660 * CreateRectRgn (GDI32.@)
662 * Creates a simple rectangular region.
665 * left [I] Left coordinate of rectangle.
666 * top [I] Top coordinate of rectangle.
667 * right [I] Right coordinate of rectangle.
668 * bottom [I] Bottom coordinate of rectangle.
671 * Success: Handle to region.
674 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
678 /* Allocate 2 rects by default to reduce the number of reallocs */
680 if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
682 TRACE("%d,%d-%d,%d\n", left, top, right, bottom);
683 SetRectRgn(hrgn, left, top, right, bottom);
688 /***********************************************************************
689 * CreateRectRgnIndirect (GDI32.@)
691 * Creates a simple rectangular region.
694 * rect [I] Coordinates of rectangular region.
697 * Success: Handle to region.
700 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
702 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
706 /***********************************************************************
707 * SetRectRgn (GDI32.@)
709 * Sets a region to a simple rectangular region.
712 * hrgn [I] Region to convert.
713 * left [I] Left coordinate of rectangle.
714 * top [I] Top coordinate of rectangle.
715 * right [I] Right coordinate of rectangle.
716 * bottom [I] Bottom coordinate of rectangle.
723 * Allows either or both left and top to be greater than right or bottom.
725 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
726 INT right, INT bottom )
730 TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom );
732 if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
734 if (left > right) { INT tmp = left; left = right; right = tmp; }
735 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
737 if((left != right) && (top != bottom))
739 obj->rgn->rects->left = obj->rgn->extents.left = left;
740 obj->rgn->rects->top = obj->rgn->extents.top = top;
741 obj->rgn->rects->right = obj->rgn->extents.right = right;
742 obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
743 obj->rgn->numRects = 1;
746 EMPTY_REGION(obj->rgn);
748 GDI_ReleaseObj( hrgn );
753 /***********************************************************************
754 * CreateRoundRectRgn (GDI32.@)
756 * Creates a rectangular region with rounded corners.
759 * left [I] Left coordinate of rectangle.
760 * top [I] Top coordinate of rectangle.
761 * right [I] Right coordinate of rectangle.
762 * bottom [I] Bottom coordinate of rectangle.
763 * ellipse_width [I] Width of the ellipse at each corner.
764 * ellipse_height [I] Height of the ellipse at each corner.
767 * Success: Handle to region.
771 * If ellipse_width or ellipse_height is less than 2 logical units then
772 * it is treated as though CreateRectRgn() was called instead.
774 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
775 INT right, INT bottom,
776 INT ellipse_width, INT ellipse_height )
780 int asq, bsq, d, xd, yd;
783 /* Make the dimensions sensible */
785 if (left > right) { INT tmp = left; left = right; right = tmp; }
786 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
788 ellipse_width = abs(ellipse_width);
789 ellipse_height = abs(ellipse_height);
791 /* Check parameters */
793 if (ellipse_width > right-left) ellipse_width = right-left;
794 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
796 /* Check if we can do a normal rectangle instead */
798 if ((ellipse_width < 2) || (ellipse_height < 2))
799 return CreateRectRgn( left, top, right, bottom );
803 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
804 if (!(hrgn = REGION_CreateRegion(d))) return 0;
805 if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
806 TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
807 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
809 /* Ellipse algorithm, based on an article by K. Porter */
810 /* in DDJ Graphics Programming Column, 8/89 */
812 asq = ellipse_width * ellipse_width / 4; /* a^2 */
813 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
814 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
816 yd = asq * ellipse_height; /* 2a^2b */
818 rect.left = left + ellipse_width / 2;
819 rect.right = right - ellipse_width / 2;
821 /* Loop to draw first half of quadrant */
825 if (d > 0) /* if nearest pixel is toward the center */
827 /* move toward center */
829 rect.bottom = rect.top + 1;
830 REGION_UnionRectWithRegion( &rect, obj->rgn );
832 rect.bottom = rect.top + 1;
833 REGION_UnionRectWithRegion( &rect, obj->rgn );
837 rect.left--; /* next horiz point */
843 /* Loop to draw second half of quadrant */
845 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
848 /* next vertical point */
850 rect.bottom = rect.top + 1;
851 REGION_UnionRectWithRegion( &rect, obj->rgn );
853 rect.bottom = rect.top + 1;
854 REGION_UnionRectWithRegion( &rect, obj->rgn );
855 if (d < 0) /* if nearest pixel is outside ellipse */
857 rect.left--; /* move away from center */
866 /* Add the inside rectangle */
871 rect.bottom = bottom;
872 REGION_UnionRectWithRegion( &rect, obj->rgn );
874 GDI_ReleaseObj( hrgn );
879 /***********************************************************************
880 * CreateEllipticRgn (GDI32.@)
882 * Creates an elliptical region.
885 * left [I] Left coordinate of bounding rectangle.
886 * top [I] Top coordinate of bounding rectangle.
887 * right [I] Right coordinate of bounding rectangle.
888 * bottom [I] Bottom coordinate of bounding rectangle.
891 * Success: Handle to region.
895 * This is a special case of CreateRoundRectRgn() where the width of the
896 * ellipse at each corner is equal to the width the rectangle and
897 * the same for the height.
899 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
900 INT right, INT bottom )
902 return CreateRoundRectRgn( left, top, right, bottom,
903 right-left, bottom-top );
907 /***********************************************************************
908 * CreateEllipticRgnIndirect (GDI32.@)
910 * Creates an elliptical region.
913 * rect [I] Pointer to bounding rectangle of the ellipse.
916 * Success: Handle to region.
920 * This is a special case of CreateRoundRectRgn() where the width of the
921 * ellipse at each corner is equal to the width the rectangle and
922 * the same for the height.
924 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
926 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
927 rect->bottom, rect->right - rect->left,
928 rect->bottom - rect->top );
931 /***********************************************************************
932 * GetRegionData (GDI32.@)
934 * Retrieves the data that specifies the region.
937 * hrgn [I] Region to retrieve the region data from.
938 * count [I] The size of the buffer pointed to by rgndata in bytes.
939 * rgndata [I] The buffer to receive data about the region.
942 * Success: If rgndata is NULL then the required number of bytes. Otherwise,
943 * the number of bytes copied to the output buffer.
947 * The format of the Buffer member of RGNDATA is determined by the iType
948 * member of the region data header.
949 * Currently this is always RDH_RECTANGLES, which specifies that the format
950 * is the array of RECT's that specify the region. The length of the array
951 * is specified by the nCount member of the region data header.
953 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
956 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
958 TRACE(" %p count = %d, rgndata = %p\n", hrgn, count, rgndata);
962 size = obj->rgn->numRects * sizeof(RECT);
963 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
965 GDI_ReleaseObj( hrgn );
966 if (rgndata) /* buffer is too small, signal it by return 0 */
968 else /* user requested buffer size with rgndata NULL */
969 return size + sizeof(RGNDATAHEADER);
972 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
973 rgndata->rdh.iType = RDH_RECTANGLES;
974 rgndata->rdh.nCount = obj->rgn->numRects;
975 rgndata->rdh.nRgnSize = size;
976 rgndata->rdh.rcBound.left = obj->rgn->extents.left;
977 rgndata->rdh.rcBound.top = obj->rgn->extents.top;
978 rgndata->rdh.rcBound.right = obj->rgn->extents.right;
979 rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
981 memcpy( rgndata->Buffer, obj->rgn->rects, size );
983 GDI_ReleaseObj( hrgn );
984 return size + sizeof(RGNDATAHEADER);
988 /***********************************************************************
989 * ExtCreateRegion (GDI32.@)
991 * Creates a region as specified by the transformation data and region data.
994 * lpXform [I] World-space to logical-space transformation data.
995 * dwCount [I] Size of the data pointed to by rgndata, in bytes.
996 * rgndata [I] Data that specifes the region.
999 * Success: Handle to region.
1003 * See GetRegionData().
1005 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
1009 TRACE(" %p %d %p\n", lpXform, dwCount, rgndata );
1012 WARN("(Xform not implemented - ignored)\n");
1014 if( rgndata->rdh.iType != RDH_RECTANGLES )
1016 /* FIXME: We can use CreatePolyPolygonRgn() here
1017 * for trapezoidal data */
1019 WARN("(Unsupported region data type: %u)\n", rgndata->rdh.iType);
1023 if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) )
1025 RECT *pCurRect, *pEndRect;
1026 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
1029 pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1030 for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1032 if (pCurRect->left < pCurRect->right && pCurRect->top < pCurRect->bottom)
1033 REGION_UnionRectWithRegion( pCurRect, obj->rgn );
1035 GDI_ReleaseObj( hrgn );
1037 TRACE("-- %p\n", hrgn );
1040 else ERR("Could not get pointer to newborn Region!\n");
1048 /***********************************************************************
1049 * PtInRegion (GDI32.@)
1051 * Tests whether the specified point is inside a region.
1054 * hrgn [I] Region to test.
1055 * x [I] X-coordinate of point to test.
1056 * y [I] Y-coordinate of point to test.
1059 * Non-zero if the point is inside the region or zero otherwise.
1061 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
1066 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
1070 if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
1071 for (i = 0; i < obj->rgn->numRects; i++)
1072 if (INRECT (obj->rgn->rects[i], x, y))
1077 GDI_ReleaseObj( hrgn );
1083 /***********************************************************************
1084 * RectInRegion (GDI32.@)
1086 * Tests if a rectangle is at least partly inside the specified region.
1089 * hrgn [I] Region to test.
1090 * rect [I] Rectangle to test.
1093 * Non-zero if the rectangle is partially inside the region or
1096 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
1101 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
1103 RECT *pCurRect, *pRectEnd;
1105 /* this is (just) a useful optimization */
1106 if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
1109 for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
1110 obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
1112 if (pCurRect->bottom <= rect->top)
1113 continue; /* not far enough down yet */
1115 if (pCurRect->top >= rect->bottom)
1116 break; /* too far down */
1118 if (pCurRect->right <= rect->left)
1119 continue; /* not far enough over yet */
1121 if (pCurRect->left >= rect->right) {
1129 GDI_ReleaseObj(hrgn);
1134 /***********************************************************************
1135 * EqualRgn (GDI32.@)
1137 * Tests whether one region is identical to another.
1140 * hrgn1 [I] The first region to compare.
1141 * hrgn2 [I] The second region to compare.
1144 * Non-zero if both regions are identical or zero otherwise.
1146 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
1148 RGNOBJ *obj1, *obj2;
1151 if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
1153 if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
1157 if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done;
1158 if ( obj1->rgn->numRects == 0 )
1164 if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done;
1165 if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done;
1166 if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done;
1167 if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done;
1168 for( i = 0; i < obj1->rgn->numRects; i++ )
1170 if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done;
1171 if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done;
1172 if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done;
1173 if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done;
1177 GDI_ReleaseObj(hrgn2);
1179 GDI_ReleaseObj(hrgn1);
1184 /***********************************************************************
1185 * REGION_UnionRectWithRegion
1186 * Adds a rectangle to a WINEREGION
1188 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1192 region.rects = ®ion.extents;
1193 region.numRects = 1;
1195 region.extents = *rect;
1196 REGION_UnionRegion(rgn, rgn, ®ion);
1200 /***********************************************************************
1201 * REGION_CreateFrameRgn
1203 * Create a region that is a frame around another region.
1204 * Compute the intersection of the region moved in all 4 directions
1205 * ( +x, -x, +y, -y) and subtract from the original.
1206 * The result looks slightly better than in Windows :)
1208 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1211 RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
1213 if (!srcObj) return FALSE;
1214 if (srcObj->rgn->numRects != 0)
1216 RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
1217 WINEREGION *tmprgn = REGION_AllocWineRegion( srcObj->rgn->numRects);
1219 REGION_OffsetRegion( destObj->rgn, srcObj->rgn, -x, 0);
1220 REGION_OffsetRegion( tmprgn, srcObj->rgn, x, 0);
1221 REGION_IntersectRegion( destObj->rgn, destObj->rgn, tmprgn);
1222 REGION_OffsetRegion( tmprgn, srcObj->rgn, 0, -y);
1223 REGION_IntersectRegion( destObj->rgn, destObj->rgn, tmprgn);
1224 REGION_OffsetRegion( tmprgn, srcObj->rgn, 0, y);
1225 REGION_IntersectRegion( destObj->rgn, destObj->rgn, tmprgn);
1226 REGION_SubtractRegion( destObj->rgn, srcObj->rgn, destObj->rgn);
1228 REGION_DestroyWineRegion(tmprgn);
1229 GDI_ReleaseObj ( hDest );
1234 GDI_ReleaseObj( hSrc );
1239 /***********************************************************************
1240 * CombineRgn (GDI32.@)
1242 * Combines two regions with the specifed operation and stores the result
1243 * in the specified destination region.
1246 * hDest [I] The region that receives the combined result.
1247 * hSrc1 [I] The first source region.
1248 * hSrc2 [I] The second source region.
1249 * mode [I] The way in which the source regions will be combined. See notes.
1253 * NULLREGION - The new region is empty.
1254 * SIMPLEREGION - The new region can be represented by one rectangle.
1255 * COMPLEXREGION - The new region can only be represented by more than
1260 * The two source regions can be the same region.
1261 * The mode can be one of the following:
1262 *| RGN_AND - Intersection of the regions
1263 *| RGN_OR - Union of the regions
1264 *| RGN_XOR - Unions of the regions minus any intersection.
1265 *| RGN_DIFF - Difference (subtraction) of the regions.
1267 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1269 RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
1272 TRACE(" %p,%p -> %p mode=%x\n", hSrc1, hSrc2, hDest, mode );
1275 RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
1279 TRACE("dump src1Obj:\n");
1280 if(TRACE_ON(region))
1281 REGION_DumpRegion(src1Obj->rgn);
1282 if (mode == RGN_COPY)
1284 REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
1285 result = get_region_type( destObj );
1289 RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
1293 TRACE("dump src2Obj:\n");
1294 if(TRACE_ON(region))
1295 REGION_DumpRegion(src2Obj->rgn);
1299 REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
1302 REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1305 REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1308 REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1311 result = get_region_type( destObj );
1312 GDI_ReleaseObj( hSrc2 );
1315 GDI_ReleaseObj( hSrc1 );
1317 TRACE("dump destObj:\n");
1318 if(TRACE_ON(region))
1319 REGION_DumpRegion(destObj->rgn);
1321 GDI_ReleaseObj( hDest );
1323 ERR("Invalid rgn=%p\n", hDest);
1328 /***********************************************************************
1330 * Re-calculate the extents of a region
1332 static void REGION_SetExtents (WINEREGION *pReg)
1334 RECT *pRect, *pRectEnd, *pExtents;
1336 if (pReg->numRects == 0)
1338 pReg->extents.left = 0;
1339 pReg->extents.top = 0;
1340 pReg->extents.right = 0;
1341 pReg->extents.bottom = 0;
1345 pExtents = &pReg->extents;
1346 pRect = pReg->rects;
1347 pRectEnd = &pRect[pReg->numRects - 1];
1350 * Since pRect is the first rectangle in the region, it must have the
1351 * smallest top and since pRectEnd is the last rectangle in the region,
1352 * it must have the largest bottom, because of banding. Initialize left and
1353 * right from pRect and pRectEnd, resp., as good things to initialize them
1356 pExtents->left = pRect->left;
1357 pExtents->top = pRect->top;
1358 pExtents->right = pRectEnd->right;
1359 pExtents->bottom = pRectEnd->bottom;
1361 while (pRect <= pRectEnd)
1363 if (pRect->left < pExtents->left)
1364 pExtents->left = pRect->left;
1365 if (pRect->right > pExtents->right)
1366 pExtents->right = pRect->right;
1371 /***********************************************************************
1374 static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1376 if (dst != src) /* don't want to copy to itself */
1378 if (dst->size < src->numRects)
1380 if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects,
1381 src->numRects * sizeof(RECT) )))
1383 dst->size = src->numRects;
1385 dst->numRects = src->numRects;
1386 dst->extents.left = src->extents.left;
1387 dst->extents.top = src->extents.top;
1388 dst->extents.right = src->extents.right;
1389 dst->extents.bottom = src->extents.bottom;
1390 memcpy((char *) dst->rects, (char *) src->rects,
1391 (int) (src->numRects * sizeof(RECT)));
1396 /***********************************************************************
1399 * Attempt to merge the rects in the current band with those in the
1400 * previous one. Used only by REGION_RegionOp.
1403 * The new index for the previous band.
1406 * If coalescing takes place:
1407 * - rectangles in the previous band will have their bottom fields
1409 * - pReg->numRects will be decreased.
1412 static INT REGION_Coalesce (
1413 WINEREGION *pReg, /* Region to coalesce */
1414 INT prevStart, /* Index of start of previous band */
1415 INT curStart /* Index of start of current band */
1417 RECT *pPrevRect; /* Current rect in previous band */
1418 RECT *pCurRect; /* Current rect in current band */
1419 RECT *pRegEnd; /* End of region */
1420 INT curNumRects; /* Number of rectangles in current band */
1421 INT prevNumRects; /* Number of rectangles in previous band */
1422 INT bandtop; /* top coordinate for current band */
1424 pRegEnd = &pReg->rects[pReg->numRects];
1426 pPrevRect = &pReg->rects[prevStart];
1427 prevNumRects = curStart - prevStart;
1430 * Figure out how many rectangles are in the current band. Have to do
1431 * this because multiple bands could have been added in REGION_RegionOp
1432 * at the end when one region has been exhausted.
1434 pCurRect = &pReg->rects[curStart];
1435 bandtop = pCurRect->top;
1436 for (curNumRects = 0;
1437 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1443 if (pCurRect != pRegEnd)
1446 * If more than one band was added, we have to find the start
1447 * of the last band added so the next coalescing job can start
1448 * at the right place... (given when multiple bands are added,
1449 * this may be pointless -- see above).
1452 while (pRegEnd[-1].top == pRegEnd->top)
1456 curStart = pRegEnd - pReg->rects;
1457 pRegEnd = pReg->rects + pReg->numRects;
1460 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1461 pCurRect -= curNumRects;
1463 * The bands may only be coalesced if the bottom of the previous
1464 * matches the top scanline of the current.
1466 if (pPrevRect->bottom == pCurRect->top)
1469 * Make sure the bands have rects in the same places. This
1470 * assumes that rects have been added in such a way that they
1471 * cover the most area possible. I.e. two rects in a band must
1472 * have some horizontal space between them.
1476 if ((pPrevRect->left != pCurRect->left) ||
1477 (pPrevRect->right != pCurRect->right))
1480 * The bands don't line up so they can't be coalesced.
1487 } while (prevNumRects != 0);
1489 pReg->numRects -= curNumRects;
1490 pCurRect -= curNumRects;
1491 pPrevRect -= curNumRects;
1494 * The bands may be merged, so set the bottom of each rect
1495 * in the previous band to that of the corresponding rect in
1500 pPrevRect->bottom = pCurRect->bottom;
1504 } while (curNumRects != 0);
1507 * If only one band was added to the region, we have to backup
1508 * curStart to the start of the previous band.
1510 * If more than one band was added to the region, copy the
1511 * other bands down. The assumption here is that the other bands
1512 * came from the same region as the current one and no further
1513 * coalescing can be done on them since it's all been done
1514 * already... curStart is already in the right place.
1516 if (pCurRect == pRegEnd)
1518 curStart = prevStart;
1524 *pPrevRect++ = *pCurRect++;
1525 } while (pCurRect != pRegEnd);
1533 /***********************************************************************
1536 * Apply an operation to two regions. Called by REGION_Union,
1537 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1543 * The new region is overwritten.
1546 * The idea behind this function is to view the two regions as sets.
1547 * Together they cover a rectangle of area that this function divides
1548 * into horizontal bands where points are covered only by one region
1549 * or by both. For the first case, the nonOverlapFunc is called with
1550 * each the band and the band's upper and lower extents. For the
1551 * second, the overlapFunc is called to process the entire band. It
1552 * is responsible for clipping the rectangles in the band, though
1553 * this function provides the boundaries.
1554 * At the end of each band, the new region is coalesced, if possible,
1555 * to reduce the number of rectangles in the region.
1558 static void REGION_RegionOp(
1559 WINEREGION *newReg, /* Place to store result */
1560 WINEREGION *reg1, /* First region in operation */
1561 WINEREGION *reg2, /* 2nd region in operation */
1562 void (*overlapFunc)(WINEREGION*, RECT*, RECT*, RECT*, RECT*, INT, INT), /* Function to call for over-lapping bands */
1563 void (*nonOverlap1Func)(WINEREGION*, RECT*, RECT*, INT, INT), /* Function to call for non-overlapping bands in region 1 */
1564 void (*nonOverlap2Func)(WINEREGION*, RECT*, RECT*, INT, INT) /* Function to call for non-overlapping bands in region 2 */
1566 RECT *r1; /* Pointer into first region */
1567 RECT *r2; /* Pointer into 2d region */
1568 RECT *r1End; /* End of 1st region */
1569 RECT *r2End; /* End of 2d region */
1570 INT ybot; /* Bottom of intersection */
1571 INT ytop; /* Top of intersection */
1572 RECT *oldRects; /* Old rects for newReg */
1573 INT prevBand; /* Index of start of
1574 * previous band in newReg */
1575 INT curBand; /* Index of start of current
1577 RECT *r1BandEnd; /* End of current band in r1 */
1578 RECT *r2BandEnd; /* End of current band in r2 */
1579 INT top; /* Top of non-overlapping band */
1580 INT bot; /* Bottom of non-overlapping band */
1584 * set r1, r2, r1End and r2End appropriately, preserve the important
1585 * parts of the destination region until the end in case it's one of
1586 * the two source regions, then mark the "new" region empty, allocating
1587 * another array of rectangles for it to use.
1591 r1End = r1 + reg1->numRects;
1592 r2End = r2 + reg2->numRects;
1596 * newReg may be one of the src regions so we can't empty it. We keep a
1597 * note of its rects pointer (so that we can free them later), preserve its
1598 * extents and simply set numRects to zero.
1601 oldRects = newReg->rects;
1602 newReg->numRects = 0;
1605 * Allocate a reasonable number of rectangles for the new region. The idea
1606 * is to allocate enough so the individual functions don't need to
1607 * reallocate and copy the array, which is time consuming, yet we don't
1608 * have to worry about using too much memory. I hope to be able to
1609 * nuke the Xrealloc() at the end of this function eventually.
1611 newReg->size = max(reg1->numRects,reg2->numRects) * 2;
1613 if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0,
1614 sizeof(RECT) * newReg->size )))
1621 * Initialize ybot and ytop.
1622 * In the upcoming loop, ybot and ytop serve different functions depending
1623 * on whether the band being handled is an overlapping or non-overlapping
1625 * In the case of a non-overlapping band (only one of the regions
1626 * has points in the band), ybot is the bottom of the most recent
1627 * intersection and thus clips the top of the rectangles in that band.
1628 * ytop is the top of the next intersection between the two regions and
1629 * serves to clip the bottom of the rectangles in the current band.
1630 * For an overlapping band (where the two regions intersect), ytop clips
1631 * the top of the rectangles of both regions and ybot clips the bottoms.
1633 if (reg1->extents.top < reg2->extents.top)
1634 ybot = reg1->extents.top;
1636 ybot = reg2->extents.top;
1639 * prevBand serves to mark the start of the previous band so rectangles
1640 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1641 * In the beginning, there is no previous band, so prevBand == curBand
1642 * (curBand is set later on, of course, but the first band will always
1643 * start at index 0). prevBand and curBand must be indices because of
1644 * the possible expansion, and resultant moving, of the new region's
1645 * array of rectangles.
1651 curBand = newReg->numRects;
1654 * This algorithm proceeds one source-band (as opposed to a
1655 * destination band, which is determined by where the two regions
1656 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1657 * rectangle after the last one in the current band for their
1658 * respective regions.
1661 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1667 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1673 * First handle the band that doesn't intersect, if any.
1675 * Note that attention is restricted to one band in the
1676 * non-intersecting region at once, so if a region has n
1677 * bands between the current position and the next place it overlaps
1678 * the other, this entire loop will be passed through n times.
1680 if (r1->top < r2->top)
1682 top = max(r1->top,ybot);
1683 bot = min(r1->bottom,r2->top);
1685 if ((top != bot) && (nonOverlap1Func != NULL))
1687 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1692 else if (r2->top < r1->top)
1694 top = max(r2->top,ybot);
1695 bot = min(r2->bottom,r1->top);
1697 if ((top != bot) && (nonOverlap2Func != NULL))
1699 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1710 * If any rectangles got added to the region, try and coalesce them
1711 * with rectangles from the previous band. Note we could just do
1712 * this test in miCoalesce, but some machines incur a not
1713 * inconsiderable cost for function calls, so...
1715 if (newReg->numRects != curBand)
1717 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1721 * Now see if we've hit an intersecting band. The two bands only
1722 * intersect if ybot > ytop
1724 ybot = min(r1->bottom, r2->bottom);
1725 curBand = newReg->numRects;
1728 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1732 if (newReg->numRects != curBand)
1734 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1738 * If we've finished with a band (bottom == ybot) we skip forward
1739 * in the region to the next band.
1741 if (r1->bottom == ybot)
1745 if (r2->bottom == ybot)
1749 } while ((r1 != r1End) && (r2 != r2End));
1752 * Deal with whichever region still has rectangles left.
1754 curBand = newReg->numRects;
1757 if (nonOverlap1Func != NULL)
1762 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1766 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1767 max(r1->top,ybot), r1->bottom);
1769 } while (r1 != r1End);
1772 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1777 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1781 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1782 max(r2->top,ybot), r2->bottom);
1784 } while (r2 != r2End);
1787 if (newReg->numRects != curBand)
1789 (void) REGION_Coalesce (newReg, prevBand, curBand);
1793 * A bit of cleanup. To keep regions from growing without bound,
1794 * we shrink the array of rectangles to match the new number of
1795 * rectangles in the region. This never goes to 0, however...
1797 * Only do this stuff if the number of rectangles allocated is more than
1798 * twice the number of rectangles in the region (a simple optimization...).
1800 if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2))
1802 if (REGION_NOT_EMPTY(newReg))
1804 RECT *prev_rects = newReg->rects;
1805 newReg->size = newReg->numRects;
1806 newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects,
1807 sizeof(RECT) * newReg->size );
1808 if (! newReg->rects)
1809 newReg->rects = prev_rects;
1814 * No point in doing the extra work involved in an Xrealloc if
1815 * the region is empty
1818 HeapFree( GetProcessHeap(), 0, newReg->rects );
1819 newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) );
1822 HeapFree( GetProcessHeap(), 0, oldRects );
1826 /***********************************************************************
1827 * Region Intersection
1828 ***********************************************************************/
1831 /***********************************************************************
1834 * Handle an overlapping band for REGION_Intersect.
1840 * Rectangles may be added to the region.
1843 static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1844 RECT *r2, RECT *r2End, INT top, INT bottom)
1850 pNextRect = &pReg->rects[pReg->numRects];
1852 while ((r1 != r1End) && (r2 != r2End))
1854 left = max(r1->left, r2->left);
1855 right = min(r1->right, r2->right);
1858 * If there's any overlap between the two rectangles, add that
1859 * overlap to the new region.
1860 * There's no need to check for subsumption because the only way
1861 * such a need could arise is if some region has two rectangles
1862 * right next to each other. Since that should never happen...
1866 MEMCHECK(pReg, pNextRect, pReg->rects);
1867 pNextRect->left = left;
1868 pNextRect->top = top;
1869 pNextRect->right = right;
1870 pNextRect->bottom = bottom;
1871 pReg->numRects += 1;
1876 * Need to advance the pointers. Shift the one that extends
1877 * to the right the least, since the other still has a chance to
1878 * overlap with that region's next rectangle, if you see what I mean.
1880 if (r1->right < r2->right)
1884 else if (r2->right < r1->right)
1897 /***********************************************************************
1898 * REGION_IntersectRegion
1900 static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
1903 /* check for trivial reject */
1904 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
1905 (!EXTENTCHECK(®1->extents, ®2->extents)))
1906 newReg->numRects = 0;
1908 REGION_RegionOp (newReg, reg1, reg2, REGION_IntersectO, NULL, NULL);
1911 * Can't alter newReg's extents before we call miRegionOp because
1912 * it might be one of the source regions and miRegionOp depends
1913 * on the extents of those regions being the same. Besides, this
1914 * way there's no checking against rectangles that will be nuked
1915 * due to coalescing, so we have to examine fewer rectangles.
1917 REGION_SetExtents(newReg);
1920 /***********************************************************************
1922 ***********************************************************************/
1924 /***********************************************************************
1927 * Handle a non-overlapping band for the union operation. Just
1928 * Adds the rectangles into the region. Doesn't have to check for
1929 * subsumption or anything.
1935 * pReg->numRects is incremented and the final rectangles overwritten
1936 * with the rectangles we're passed.
1939 static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd,
1940 INT top, INT bottom)
1944 pNextRect = &pReg->rects[pReg->numRects];
1948 MEMCHECK(pReg, pNextRect, pReg->rects);
1949 pNextRect->left = r->left;
1950 pNextRect->top = top;
1951 pNextRect->right = r->right;
1952 pNextRect->bottom = bottom;
1953 pReg->numRects += 1;
1960 /***********************************************************************
1963 * Handle an overlapping band for the union operation. Picks the
1964 * left-most rectangle each time and merges it into the region.
1970 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1974 static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1975 RECT *r2, RECT *r2End, INT top, INT bottom)
1979 pNextRect = &pReg->rects[pReg->numRects];
1981 #define MERGERECT(r) \
1982 if ((pReg->numRects != 0) && \
1983 (pNextRect[-1].top == top) && \
1984 (pNextRect[-1].bottom == bottom) && \
1985 (pNextRect[-1].right >= r->left)) \
1987 if (pNextRect[-1].right < r->right) \
1989 pNextRect[-1].right = r->right; \
1994 MEMCHECK(pReg, pNextRect, pReg->rects); \
1995 pNextRect->top = top; \
1996 pNextRect->bottom = bottom; \
1997 pNextRect->left = r->left; \
1998 pNextRect->right = r->right; \
1999 pReg->numRects += 1; \
2004 while ((r1 != r1End) && (r2 != r2End))
2006 if (r1->left < r2->left)
2021 } while (r1 != r1End);
2023 else while (r2 != r2End)
2030 /***********************************************************************
2031 * REGION_UnionRegion
2033 static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
2036 /* checks all the simple cases */
2039 * Region 1 and 2 are the same or region 1 is empty
2041 if ( (reg1 == reg2) || (!(reg1->numRects)) )
2044 REGION_CopyRegion(newReg, reg2);
2049 * if nothing to union (region 2 empty)
2051 if (!(reg2->numRects))
2054 REGION_CopyRegion(newReg, reg1);
2059 * Region 1 completely subsumes region 2
2061 if ((reg1->numRects == 1) &&
2062 (reg1->extents.left <= reg2->extents.left) &&
2063 (reg1->extents.top <= reg2->extents.top) &&
2064 (reg1->extents.right >= reg2->extents.right) &&
2065 (reg1->extents.bottom >= reg2->extents.bottom))
2068 REGION_CopyRegion(newReg, reg1);
2073 * Region 2 completely subsumes region 1
2075 if ((reg2->numRects == 1) &&
2076 (reg2->extents.left <= reg1->extents.left) &&
2077 (reg2->extents.top <= reg1->extents.top) &&
2078 (reg2->extents.right >= reg1->extents.right) &&
2079 (reg2->extents.bottom >= reg1->extents.bottom))
2082 REGION_CopyRegion(newReg, reg2);
2086 REGION_RegionOp (newReg, reg1, reg2, REGION_UnionO, REGION_UnionNonO, REGION_UnionNonO);
2088 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
2089 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
2090 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
2091 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
2094 /***********************************************************************
2095 * Region Subtraction
2096 ***********************************************************************/
2098 /***********************************************************************
2099 * REGION_SubtractNonO1
2101 * Deal with non-overlapping band for subtraction. Any parts from
2102 * region 2 we discard. Anything from region 1 we add to the region.
2108 * pReg may be affected.
2111 static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd,
2112 INT top, INT bottom)
2116 pNextRect = &pReg->rects[pReg->numRects];
2120 MEMCHECK(pReg, pNextRect, pReg->rects);
2121 pNextRect->left = r->left;
2122 pNextRect->top = top;
2123 pNextRect->right = r->right;
2124 pNextRect->bottom = bottom;
2125 pReg->numRects += 1;
2133 /***********************************************************************
2136 * Overlapping band subtraction. x1 is the left-most point not yet
2143 * pReg may have rectangles added to it.
2146 static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2147 RECT *r2, RECT *r2End, INT top, INT bottom)
2153 pNextRect = &pReg->rects[pReg->numRects];
2155 while ((r1 != r1End) && (r2 != r2End))
2157 if (r2->right <= left)
2160 * Subtrahend missed the boat: go to next subtrahend.
2164 else if (r2->left <= left)
2167 * Subtrahend precedes minuend: nuke left edge of minuend.
2170 if (left >= r1->right)
2173 * Minuend completely covered: advance to next minuend and
2174 * reset left fence to edge of new minuend.
2183 * Subtrahend now used up since it doesn't extend beyond
2189 else if (r2->left < r1->right)
2192 * Left part of subtrahend covers part of minuend: add uncovered
2193 * part of minuend to region and skip to next subtrahend.
2195 MEMCHECK(pReg, pNextRect, pReg->rects);
2196 pNextRect->left = left;
2197 pNextRect->top = top;
2198 pNextRect->right = r2->left;
2199 pNextRect->bottom = bottom;
2200 pReg->numRects += 1;
2203 if (left >= r1->right)
2206 * Minuend used up: advance to new...
2215 * Subtrahend used up
2223 * Minuend used up: add any remaining piece before advancing.
2225 if (r1->right > left)
2227 MEMCHECK(pReg, pNextRect, pReg->rects);
2228 pNextRect->left = left;
2229 pNextRect->top = top;
2230 pNextRect->right = r1->right;
2231 pNextRect->bottom = bottom;
2232 pReg->numRects += 1;
2241 * Add remaining minuend rectangles to region.
2245 MEMCHECK(pReg, pNextRect, pReg->rects);
2246 pNextRect->left = left;
2247 pNextRect->top = top;
2248 pNextRect->right = r1->right;
2249 pNextRect->bottom = bottom;
2250 pReg->numRects += 1;
2261 /***********************************************************************
2262 * REGION_SubtractRegion
2264 * Subtract regS from regM and leave the result in regD.
2265 * S stands for subtrahend, M for minuend and D for difference.
2271 * regD is overwritten.
2274 static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
2277 /* check for trivial reject */
2278 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2279 (!EXTENTCHECK(®M->extents, ®S->extents)) )
2281 REGION_CopyRegion(regD, regM);
2285 REGION_RegionOp (regD, regM, regS, REGION_SubtractO, REGION_SubtractNonO1, NULL);
2288 * Can't alter newReg's extents before we call miRegionOp because
2289 * it might be one of the source regions and miRegionOp depends
2290 * on the extents of those regions being the unaltered. Besides, this
2291 * way there's no checking against rectangles that will be nuked
2292 * due to coalescing, so we have to examine fewer rectangles.
2294 REGION_SetExtents (regD);
2297 /***********************************************************************
2300 static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
2303 WINEREGION *tra, *trb;
2305 if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) ||
2306 (! (trb = REGION_AllocWineRegion(srb->numRects + 1))))
2308 REGION_SubtractRegion(tra,sra,srb);
2309 REGION_SubtractRegion(trb,srb,sra);
2310 REGION_UnionRegion(dr,tra,trb);
2311 REGION_DestroyWineRegion(tra);
2312 REGION_DestroyWineRegion(trb);
2316 /**************************************************************************
2320 *************************************************************************/
2322 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2323 #define SMALL_COORDINATE 0x80000000
2325 /***********************************************************************
2326 * REGION_InsertEdgeInET
2328 * Insert the given edge into the edge table.
2329 * First we must find the correct bucket in the
2330 * Edge table, then find the right slot in the
2331 * bucket. Finally, we can insert it.
2334 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2335 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2338 EdgeTableEntry *start, *prev;
2339 ScanLineList *pSLL, *pPrevSLL;
2340 ScanLineListBlock *tmpSLLBlock;
2343 * find the right bucket to put the edge into
2345 pPrevSLL = &ET->scanlines;
2346 pSLL = pPrevSLL->next;
2347 while (pSLL && (pSLL->scanline < scanline))
2354 * reassign pSLL (pointer to ScanLineList) if necessary
2356 if ((!pSLL) || (pSLL->scanline > scanline))
2358 if (*iSLLBlock > SLLSPERBLOCK-1)
2360 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2363 WARN("Can't alloc SLLB\n");
2366 (*SLLBlock)->next = tmpSLLBlock;
2367 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2368 *SLLBlock = tmpSLLBlock;
2371 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2373 pSLL->next = pPrevSLL->next;
2374 pSLL->edgelist = (EdgeTableEntry *)NULL;
2375 pPrevSLL->next = pSLL;
2377 pSLL->scanline = scanline;
2380 * now insert the edge in the right bucket
2382 prev = (EdgeTableEntry *)NULL;
2383 start = pSLL->edgelist;
2384 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2387 start = start->next;
2394 pSLL->edgelist = ETE;
2397 /***********************************************************************
2398 * REGION_CreateEdgeTable
2400 * This routine creates the edge table for
2401 * scan converting polygons.
2402 * The Edge Table (ET) looks like:
2406 * | ymax | ScanLineLists
2407 * |scanline|-->------------>-------------->...
2408 * -------- |scanline| |scanline|
2409 * |edgelist| |edgelist|
2410 * --------- ---------
2414 * list of ETEs list of ETEs
2416 * where ETE is an EdgeTableEntry data structure,
2417 * and there is one ScanLineList per scanline at
2418 * which an edge is initially entered.
2421 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2422 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2423 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2425 const POINT *top, *bottom;
2426 const POINT *PrevPt, *CurrPt, *EndPt;
2433 * initialize the Active Edge Table
2435 AET->next = (EdgeTableEntry *)NULL;
2436 AET->back = (EdgeTableEntry *)NULL;
2437 AET->nextWETE = (EdgeTableEntry *)NULL;
2438 AET->bres.minor_axis = SMALL_COORDINATE;
2441 * initialize the Edge Table.
2443 ET->scanlines.next = (ScanLineList *)NULL;
2444 ET->ymax = SMALL_COORDINATE;
2445 ET->ymin = LARGE_COORDINATE;
2446 pSLLBlock->next = (ScanLineListBlock *)NULL;
2449 for(poly = 0; poly < nbpolygons; poly++)
2451 count = Count[poly];
2459 * for each vertex in the array of points.
2460 * In this loop we are dealing with two vertices at
2461 * a time -- these make up one edge of the polygon.
2468 * find out which point is above and which is below.
2470 if (PrevPt->y > CurrPt->y)
2472 bottom = PrevPt, top = CurrPt;
2473 pETEs->ClockWise = 0;
2477 bottom = CurrPt, top = PrevPt;
2478 pETEs->ClockWise = 1;
2482 * don't add horizontal edges to the Edge table.
2484 if (bottom->y != top->y)
2486 pETEs->ymax = bottom->y-1;
2487 /* -1 so we don't get last scanline */
2490 * initialize integer edge algorithm
2492 dy = bottom->y - top->y;
2493 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2495 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2498 if (PrevPt->y > ET->ymax)
2499 ET->ymax = PrevPt->y;
2500 if (PrevPt->y < ET->ymin)
2501 ET->ymin = PrevPt->y;
2510 /***********************************************************************
2513 * This routine moves EdgeTableEntries from the
2514 * EdgeTable into the Active Edge Table,
2515 * leaving them sorted by smaller x coordinate.
2518 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2520 EdgeTableEntry *pPrevAET;
2521 EdgeTableEntry *tmp;
2527 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2536 ETEs->back = pPrevAET;
2537 pPrevAET->next = ETEs;
2544 /***********************************************************************
2545 * REGION_computeWAET
2547 * This routine links the AET by the
2548 * nextWETE (winding EdgeTableEntry) link for
2549 * use by the winding number rule. The final
2550 * Active Edge Table (AET) might look something
2554 * ---------- --------- ---------
2555 * |ymax | |ymax | |ymax |
2556 * | ... | |... | |... |
2557 * |next |->|next |->|next |->...
2558 * |nextWETE| |nextWETE| |nextWETE|
2559 * --------- --------- ^--------
2561 * V-------------------> V---> ...
2564 static void REGION_computeWAET(EdgeTableEntry *AET)
2566 register EdgeTableEntry *pWETE;
2567 register int inside = 1;
2568 register int isInside = 0;
2570 AET->nextWETE = (EdgeTableEntry *)NULL;
2580 if ((!inside && !isInside) ||
2581 ( inside && isInside))
2583 pWETE->nextWETE = AET;
2589 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2592 /***********************************************************************
2593 * REGION_InsertionSort
2595 * Just a simple insertion sort using
2596 * pointers and back pointers to sort the Active
2600 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2602 EdgeTableEntry *pETEchase;
2603 EdgeTableEntry *pETEinsert;
2604 EdgeTableEntry *pETEchaseBackTMP;
2605 BOOL changed = FALSE;
2612 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2613 pETEchase = pETEchase->back;
2616 if (pETEchase != pETEinsert)
2618 pETEchaseBackTMP = pETEchase->back;
2619 pETEinsert->back->next = AET;
2621 AET->back = pETEinsert->back;
2622 pETEinsert->next = pETEchase;
2623 pETEchase->back->next = pETEinsert;
2624 pETEchase->back = pETEinsert;
2625 pETEinsert->back = pETEchaseBackTMP;
2632 /***********************************************************************
2633 * REGION_FreeStorage
2637 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2639 ScanLineListBlock *tmpSLLBlock;
2643 tmpSLLBlock = pSLLBlock->next;
2644 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2645 pSLLBlock = tmpSLLBlock;
2650 /***********************************************************************
2651 * REGION_PtsToRegion
2653 * Create an array of rectangles from a list of points.
2655 static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2656 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2660 POINTBLOCK *CurPtBlock;
2665 extents = ®->extents;
2667 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2669 if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects,
2670 sizeof(RECT) * numRects )))
2673 reg->size = numRects;
2674 CurPtBlock = FirstPtBlock;
2675 rects = reg->rects - 1;
2677 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2679 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2680 /* the loop uses 2 points per iteration */
2681 i = NUMPTSTOBUFFER >> 1;
2682 if (!numFullPtBlocks)
2683 i = iCurPtBlock >> 1;
2684 for (pts = CurPtBlock->pts; i--; pts += 2) {
2685 if (pts->x == pts[1].x)
2687 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2688 pts[1].x == rects->right &&
2689 (numRects == 1 || rects[-1].top != rects->top) &&
2690 (i && pts[2].y > pts[1].y)) {
2691 rects->bottom = pts[1].y + 1;
2696 rects->left = pts->x; rects->top = pts->y;
2697 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2698 if (rects->left < extents->left)
2699 extents->left = rects->left;
2700 if (rects->right > extents->right)
2701 extents->right = rects->right;
2703 CurPtBlock = CurPtBlock->next;
2707 extents->top = reg->rects->top;
2708 extents->bottom = rects->bottom;
2713 extents->bottom = 0;
2715 reg->numRects = numRects;
2720 /***********************************************************************
2721 * CreatePolyPolygonRgn (GDI32.@)
2723 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2724 INT nbpolygons, INT mode)
2729 register EdgeTableEntry *pAET; /* Active Edge Table */
2730 register INT y; /* current scanline */
2731 register int iPts = 0; /* number of pts in buffer */
2732 register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2733 register ScanLineList *pSLL; /* current scanLineList */
2734 register POINT *pts; /* output buffer */
2735 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2736 EdgeTable ET; /* header node for ET */
2737 EdgeTableEntry AET; /* header node for AET */
2738 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2739 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2740 int fixWAET = FALSE;
2741 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2742 POINTBLOCK *tmpPtBlock;
2743 int numFullPtBlocks = 0;
2746 if(!(hrgn = REGION_CreateRegion(nbpolygons)))
2748 obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
2751 /* special case a rectangle */
2753 if (((nbpolygons == 1) && ((*Count == 4) ||
2754 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2755 (((Pts[0].y == Pts[1].y) &&
2756 (Pts[1].x == Pts[2].x) &&
2757 (Pts[2].y == Pts[3].y) &&
2758 (Pts[3].x == Pts[0].x)) ||
2759 ((Pts[0].x == Pts[1].x) &&
2760 (Pts[1].y == Pts[2].y) &&
2761 (Pts[2].x == Pts[3].x) &&
2762 (Pts[3].y == Pts[0].y))))
2764 SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2765 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2766 GDI_ReleaseObj( hrgn );
2770 for(poly = total = 0; poly < nbpolygons; poly++)
2771 total += Count[poly];
2772 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2774 REGION_DeleteObject( hrgn, obj );
2777 pts = FirstPtBlock.pts;
2778 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2779 pSLL = ET.scanlines.next;
2780 curPtBlock = &FirstPtBlock;
2782 if (mode != WINDING) {
2786 for (y = ET.ymin; y < ET.ymax; y++) {
2788 * Add a new edge to the active edge table when we
2789 * get to the next edge.
2791 if (pSLL != NULL && y == pSLL->scanline) {
2792 REGION_loadAET(&AET, pSLL->edgelist);
2799 * for each active edge
2802 pts->x = pAET->bres.minor_axis, pts->y = y;
2806 * send out the buffer
2808 if (iPts == NUMPTSTOBUFFER) {
2809 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2811 WARN("Can't alloc tPB\n");
2812 HeapFree( GetProcessHeap(), 0, pETEs );
2815 curPtBlock->next = tmpPtBlock;
2816 curPtBlock = tmpPtBlock;
2817 pts = curPtBlock->pts;
2821 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2823 REGION_InsertionSort(&AET);
2830 for (y = ET.ymin; y < ET.ymax; y++) {
2832 * Add a new edge to the active edge table when we
2833 * get to the next edge.
2835 if (pSLL != NULL && y == pSLL->scanline) {
2836 REGION_loadAET(&AET, pSLL->edgelist);
2837 REGION_computeWAET(&AET);
2845 * for each active edge
2849 * add to the buffer only those edges that
2850 * are in the Winding active edge table.
2852 if (pWETE == pAET) {
2853 pts->x = pAET->bres.minor_axis, pts->y = y;
2857 * send out the buffer
2859 if (iPts == NUMPTSTOBUFFER) {
2860 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2861 sizeof(POINTBLOCK) );
2863 WARN("Can't alloc tPB\n");
2864 REGION_DeleteObject( hrgn, obj );
2865 HeapFree( GetProcessHeap(), 0, pETEs );
2868 curPtBlock->next = tmpPtBlock;
2869 curPtBlock = tmpPtBlock;
2870 pts = curPtBlock->pts;
2871 numFullPtBlocks++; iPts = 0;
2873 pWETE = pWETE->nextWETE;
2875 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2879 * recompute the winding active edge table if
2880 * we just resorted or have exited an edge.
2882 if (REGION_InsertionSort(&AET) || fixWAET) {
2883 REGION_computeWAET(&AET);
2888 REGION_FreeStorage(SLLBlock.next);
2889 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
2891 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2892 tmpPtBlock = curPtBlock->next;
2893 HeapFree( GetProcessHeap(), 0, curPtBlock );
2894 curPtBlock = tmpPtBlock;
2896 HeapFree( GetProcessHeap(), 0, pETEs );
2897 GDI_ReleaseObj( hrgn );
2902 /***********************************************************************
2903 * CreatePolygonRgn (GDI32.@)
2905 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2908 return CreatePolyPolygonRgn( points, &count, 1, mode );