comctl32: Add implementation of LVS_EX_ONECLICKACTIVATE.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32     IDirect3D9 *d3d;
33     IDirect3D9Impl *d3dimpl;
34
35     if (IsEqualGUID(riid, &IID_IUnknown)
36         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37         IDirect3DDevice9Ex_AddRef(iface);
38         *ppobj = This;
39         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40         return S_OK;
41     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43          * It doesn't matter with which function the device was created.
44          */
45         IDirect3DDevice9_GetDirect3D(iface, &d3d);
46         d3dimpl = (IDirect3D9Impl *) d3d;
47
48         if(d3dimpl->extended) {
49             *ppobj = iface;
50             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51             IDirect3D9_Release(d3d);
52             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53             return S_OK;
54         } else {
55             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56             IDirect3D9_Release(d3d);
57             *ppobj = NULL;
58             return E_NOINTERFACE;
59         }
60     }
61
62     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63     *ppobj = NULL;
64     return E_NOINTERFACE;
65 }
66
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69     ULONG ref = InterlockedIncrement(&This->ref);
70
71     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
72
73     return ref;
74 }
75
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78     ULONG ref;
79
80     if (This->inDestruction) return 0;
81     ref = InterlockedDecrement(&This->ref);
82
83     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
84
85     if (ref == 0) {
86       unsigned i;
87       This->inDestruction = TRUE;
88
89       EnterCriticalSection(&d3d9_cs);
90       for(i = 0; i < This->numConvertedDecls; i++) {
91           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92            * device
93            */
94           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
95       }
96       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
97
98       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99       IWineD3DDevice_Release(This->WineD3DDevice);
100       LeaveCriticalSection(&d3d9_cs);
101       HeapFree(GetProcessHeap(), 0, This);
102     }
103     return ref;
104 }
105
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109     HRESULT hr;
110     TRACE("(%p)\n", This);
111
112     EnterCriticalSection(&d3d9_cs);
113     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114     LeaveCriticalSection(&d3d9_cs);
115     if(hr == WINED3D_OK && This->notreset) {
116         TRACE("D3D9 Device is marked not reset\n");
117         hr = D3DERR_DEVICENOTRESET;
118     }
119
120     return hr;
121 }
122
123 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125     HRESULT hr;
126     TRACE("(%p) Relay\n", This);
127
128     EnterCriticalSection(&d3d9_cs);
129     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130     LeaveCriticalSection(&d3d9_cs);
131     return hr;
132 }
133
134 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136     HRESULT hr;
137     TRACE("(%p) : Relay\n", This);
138
139     EnterCriticalSection(&d3d9_cs);
140     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141     LeaveCriticalSection(&d3d9_cs);
142     return hr;
143 }
144
145 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     HRESULT hr = D3D_OK;
148     IWineD3D* pWineD3D;
149
150     TRACE("(%p) Relay\n", This);
151
152     if (NULL == ppD3D9) {
153         return D3DERR_INVALIDCALL;
154     }
155
156     EnterCriticalSection(&d3d9_cs);
157     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158     if (hr == D3D_OK && pWineD3D != NULL)
159     {
160         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161         IWineD3D_Release(pWineD3D);
162     } else {
163         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164         *ppD3D9 = NULL;
165     }
166     TRACE("(%p) returning %p\n", This, *ppD3D9);
167     LeaveCriticalSection(&d3d9_cs);
168     return hr;
169 }
170
171 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173     HRESULT hrc = D3D_OK;
174     WINED3DCAPS *pWineCaps;
175
176     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177     if(NULL == pCaps){
178         return D3DERR_INVALIDCALL;
179     }
180     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181     if(pWineCaps == NULL){
182         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
183     }
184
185     memset(pCaps, 0, sizeof(*pCaps));
186     EnterCriticalSection(&d3d9_cs);
187     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188     LeaveCriticalSection(&d3d9_cs);
189     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190     HeapFree(GetProcessHeap(), 0, pWineCaps);
191
192     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
194
195     filter_caps(pCaps);
196
197     TRACE("Returning %p %p\n", This, pCaps);
198     return hrc;
199 }
200
201 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203     HRESULT hr;
204     TRACE("(%p) Relay\n", This);
205
206     EnterCriticalSection(&d3d9_cs);
207     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208     LeaveCriticalSection(&d3d9_cs);
209     return hr;
210 }
211
212 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214     HRESULT hr;
215     TRACE("(%p) Relay\n", This);
216
217     EnterCriticalSection(&d3d9_cs);
218     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219     LeaveCriticalSection(&d3d9_cs);
220     return hr;
221 }
222
223 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226     HRESULT hr;
227
228     TRACE("(%p) Relay\n", This);
229     if(!pCursorBitmap) {
230         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231         return WINED3DERR_INVALIDCALL;
232     }
233
234     EnterCriticalSection(&d3d9_cs);
235     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236     LeaveCriticalSection(&d3d9_cs);
237     return hr;
238 }
239
240 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243
244     EnterCriticalSection(&d3d9_cs);
245     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246     LeaveCriticalSection(&d3d9_cs);
247 }
248
249 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251     BOOL ret;
252     TRACE("(%p) Relay\n", This);
253
254     EnterCriticalSection(&d3d9_cs);
255     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256     LeaveCriticalSection(&d3d9_cs);
257     return ret;
258 }
259
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261     BOOL *resources_ok = (BOOL *) data;
262     WINED3DRESOURCETYPE type;
263     HRESULT ret = S_OK;
264     WINED3DSURFACE_DESC surface_desc;
265     WINED3DVOLUME_DESC volume_desc;
266     WINED3DINDEXBUFFER_DESC index_desc;
267     WINED3DVERTEXBUFFER_DESC vertex_desc;
268     WINED3DFORMAT dummy_format;
269     WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
270     DWORD dummy_dword;
271     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
272     IUnknown *parent;
273
274     type = IWineD3DResource_GetType(resource);
275     switch(type) {
276         case WINED3DRTYPE_SURFACE:
277             surface_desc.Format = &dummy_format;
278             surface_desc.Type = &type;
279             surface_desc.Usage = &dummy_dword;
280             surface_desc.Pool = &pool;
281             surface_desc.Size = &dummy_dword;
282             surface_desc.MultiSampleType = &dummy_multisampletype;
283             surface_desc.MultiSampleQuality = &dummy_dword;
284             surface_desc.Width = &dummy_dword;
285             surface_desc.Height = &dummy_dword;
286
287             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
288             break;
289
290         case WINED3DRTYPE_VOLUME:
291             volume_desc.Format = &dummy_format;
292             volume_desc.Type = &type;
293             volume_desc.Usage = &dummy_dword;
294             volume_desc.Pool = &pool;
295             volume_desc.Size = &dummy_dword;
296             volume_desc.Width = &dummy_dword;
297             volume_desc.Height = &dummy_dword;
298             volume_desc.Depth = &dummy_dword;
299             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
300             break;
301
302         case WINED3DRTYPE_INDEXBUFFER:
303             IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
304             pool = index_desc.Pool;
305             break;
306
307         case WINED3DRTYPE_VERTEXBUFFER:
308             IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
309             pool = vertex_desc.Pool;
310             break;
311
312         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
313          * is a D3DPOOL_DEFAULT surface or volume as well
314          */
315         default:
316             break;
317     }
318
319     if(pool == WINED3DPOOL_DEFAULT) {
320         IWineD3DResource_GetParent(resource, &parent);
321         if(IUnknown_Release(parent) == 0) {
322             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
323         } else {
324             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
325             ret = S_FALSE;
326             *resources_ok = FALSE;
327         }
328     }
329     IWineD3DResource_Release(resource);
330
331     return ret;
332 }
333
334 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
335     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
336     WINED3DPRESENT_PARAMETERS localParameters;
337     HRESULT hr;
338     BOOL resources_ok = TRUE;
339     UINT i;
340
341     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
342
343     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
344      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
345      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
346      * make use of the hidden reference and destroys the objects.
347      *
348      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
349      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350      */
351     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
352     for(i = 0; i < 16; i++) {
353         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
354     }
355     for(i = 0; i < 16; i++) {
356         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
357     }
358
359     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
360     if(!resources_ok) {
361         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
362         This->notreset = TRUE;
363         return WINED3DERR_INVALIDCALL;
364     }
365
366     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
367     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
368     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
369     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
370     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
371     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
372     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
373     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
374     localParameters.Windowed                            = pPresentationParameters->Windowed;
375     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
376     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
377     localParameters.Flags                               = pPresentationParameters->Flags;
378     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
379     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
380     localParameters.AutoRestoreDisplayMode              = TRUE;
381
382     EnterCriticalSection(&d3d9_cs);
383     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
384     LeaveCriticalSection(&d3d9_cs);
385     if(FAILED(hr)) {
386         This->notreset = TRUE;
387
388         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
389         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
390         pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
391         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
392         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
393         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
394         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
395         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
396         pPresentationParameters->Windowed                   = localParameters.Windowed;
397         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
398         pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
399         pPresentationParameters->Flags                      = localParameters.Flags;
400         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
401         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
402     } else {
403         This->notreset = FALSE;
404     }
405
406     return hr;
407 }
408
409 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
410  pDirtyRegion) {
411     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
412     HRESULT hr;
413     TRACE("(%p) Relay\n", This);
414
415     EnterCriticalSection(&d3d9_cs);
416     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
417     LeaveCriticalSection(&d3d9_cs);
418     return hr;
419  }
420
421 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
422     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
423     IWineD3DSurface *retSurface = NULL;
424     HRESULT rc = D3D_OK;
425
426     TRACE("(%p) Relay\n", This);
427
428     EnterCriticalSection(&d3d9_cs);
429     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
430     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
431         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
432         IWineD3DSurface_Release(retSurface);
433     }
434     LeaveCriticalSection(&d3d9_cs);
435     return rc;
436 }
437 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
438     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
439     HRESULT hr;
440     TRACE("(%p) Relay\n", This);
441
442     EnterCriticalSection(&d3d9_cs);
443     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
444     LeaveCriticalSection(&d3d9_cs);
445     return hr;
446 }
447
448 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
449     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
450     HRESULT hr;
451     TRACE("(%p) Relay\n", This);
452
453     EnterCriticalSection(&d3d9_cs);
454     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
455     LeaveCriticalSection(&d3d9_cs);
456     return hr;
457 }
458
459 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
460     
461     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
462     TRACE("(%p) Relay\n", This);
463
464     EnterCriticalSection(&d3d9_cs);
465     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
466     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
467     LeaveCriticalSection(&d3d9_cs);
468 }
469
470 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
471     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
472     TRACE("(%p) Relay\n", This);
473
474     EnterCriticalSection(&d3d9_cs);
475     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
476     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
477     LeaveCriticalSection(&d3d9_cs);
478 }
479
480
481 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
482     HRESULT hrc;
483     IDirect3DSurface9Impl *object;
484     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
485     TRACE("(%p) Relay\n", This);
486     
487     if(MultisampleQuality > 0){
488         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
489     /*
490     MultisampleQuality
491  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
492  */
493  
494         MultisampleQuality=0;
495     }
496     /*FIXME: Check MAX bounds of MultisampleQuality*/
497
498     /* Allocate the storage for the device */
499     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
500     if (NULL == object) {
501         FIXME("Allocation of memory failed\n");
502         return D3DERR_OUTOFVIDEOMEMORY;
503     }
504
505     object->lpVtbl = &Direct3DSurface9_Vtbl;
506     object->ref = 1;
507     
508     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
509            
510     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
511     
512     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
513
514        /* free up object */
515         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
516         HeapFree(GetProcessHeap(), 0, object);
517     } else {
518         IDirect3DDevice9Ex_AddRef(iface);
519         object->parentDevice = iface;
520         TRACE("(%p) : Created surface %p\n", This, object);
521         *ppSurface = (LPDIRECT3DSURFACE9) object;
522     }
523     return hrc;
524 }
525
526
527
528 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
529                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
530                                                          DWORD MultisampleQuality, BOOL Lockable, 
531                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
532     HRESULT hr;
533     TRACE("Relay\n");
534
535    /* Is this correct? */
536    EnterCriticalSection(&d3d9_cs);
537    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
538    LeaveCriticalSection(&d3d9_cs);
539    return hr;
540 }
541
542 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
543                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
544                                                                 DWORD MultisampleQuality, BOOL Discard,
545                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
546     HRESULT hr;
547     TRACE("Relay\n");
548
549      EnterCriticalSection(&d3d9_cs);
550      hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
551                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
552                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
553      LeaveCriticalSection(&d3d9_cs);
554      return hr;
555 }
556
557
558 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
559     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560     HRESULT hr;
561     TRACE("(%p) Relay\n" , This);
562
563     EnterCriticalSection(&d3d9_cs);
564     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
565     LeaveCriticalSection(&d3d9_cs);
566     return hr;
567 }
568
569 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
570     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
571     HRESULT hr;
572     TRACE("(%p) Relay\n" , This);
573
574     EnterCriticalSection(&d3d9_cs);
575     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
576     LeaveCriticalSection(&d3d9_cs);
577     return hr;
578 }
579
580 /* This isn't in MSDN!
581 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
582     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
583     FIXME("(%p) : stub\n", This);
584     return D3D_OK;
585 }
586 */
587
588 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
589     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
591     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
592     HRESULT hr;
593     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
594
595     EnterCriticalSection(&d3d9_cs);
596     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
597     LeaveCriticalSection(&d3d9_cs);
598     return hr;
599 }
600
601 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
602     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
604     HRESULT hr;
605     TRACE("(%p) Relay\n" , This);
606
607     EnterCriticalSection(&d3d9_cs);
608     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
609     LeaveCriticalSection(&d3d9_cs);
610     return hr;
611 }
612
613 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
614     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
615     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
616     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
617     HRESULT hr;
618
619     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
620     EnterCriticalSection(&d3d9_cs);
621     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
622     LeaveCriticalSection(&d3d9_cs);
623     return hr;
624 }
625
626 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
627     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
628     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
629     WINED3DPOOL pool;
630     WINED3DRESOURCETYPE restype;
631     DWORD usage;
632     WINED3DSURFACE_DESC desc;
633     HRESULT hr;
634     TRACE("(%p) Relay\n" , This);
635
636     memset(&desc, 0, sizeof(desc));
637     desc.Usage = &usage;
638     desc.Pool = &pool;
639     desc.Type = &restype;
640     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
641
642     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
643      * in D3DPOOL_DEFAULT
644      */
645     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
646         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
647         return D3DERR_INVALIDCALL;
648     }
649
650     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
651     /* Note: D3DRECT is compatible with WINED3DRECT */
652     EnterCriticalSection(&d3d9_cs);
653     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
654     LeaveCriticalSection(&d3d9_cs);
655     return hr;
656 }
657
658 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
659     HRESULT hr;
660     TRACE("Relay\n");
661     if(Pool == D3DPOOL_MANAGED ){
662         FIXME("Attempting to create a managed offscreen plain surface\n");
663         return D3DERR_INVALIDCALL;
664     }    
665         /*
666         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
667         but then...
668         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
669         Why, their always lockable?
670         should I change the usage to dynamic?        
671         */
672     EnterCriticalSection(&d3d9_cs);
673     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
674     LeaveCriticalSection(&d3d9_cs);
675     return hr;
676 }
677
678 /* TODO: move to wineD3D */
679 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
680     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
682     HRESULT hr;
683     TRACE("(%p) Relay\n" , This);
684
685     EnterCriticalSection(&d3d9_cs);
686     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
687     LeaveCriticalSection(&d3d9_cs);
688     return hr;
689 }
690
691 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
692     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693     HRESULT hr = D3D_OK;
694     IWineD3DSurface *pRenderTarget;
695
696     TRACE("(%p) Relay\n" , This);
697
698     if (ppRenderTarget == NULL) {
699         return D3DERR_INVALIDCALL;
700     }
701
702     EnterCriticalSection(&d3d9_cs);
703     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
704
705     if (hr == D3D_OK && pRenderTarget != NULL) {
706         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
707         IWineD3DSurface_Release(pRenderTarget);
708     } else {
709         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
710         *ppRenderTarget = NULL;
711     }
712     LeaveCriticalSection(&d3d9_cs);
713
714     return hr;
715 }
716
717 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
718     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
719     IDirect3DSurface9Impl *pSurface;
720     HRESULT hr;
721     TRACE("(%p) Relay\n" , This);
722
723     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
724     EnterCriticalSection(&d3d9_cs);
725     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
726     LeaveCriticalSection(&d3d9_cs);
727     return hr;
728 }
729
730 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
731     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
732     HRESULT hr = D3D_OK;
733     IWineD3DSurface *pZStencilSurface;
734
735     TRACE("(%p) Relay\n" , This);
736     if(ppZStencilSurface == NULL){
737         return D3DERR_INVALIDCALL;
738     }
739
740     EnterCriticalSection(&d3d9_cs);
741     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
742     if (hr == WINED3D_OK) {
743         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
744         IWineD3DSurface_Release(pZStencilSurface);
745     } else {
746         if (hr != WINED3DERR_NOTFOUND)
747                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
748         *ppZStencilSurface = NULL;
749     }
750     LeaveCriticalSection(&d3d9_cs);
751     return hr;
752 }
753
754 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
755     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
756     HRESULT hr;
757     TRACE("(%p) Relay\n" , This);
758
759     EnterCriticalSection(&d3d9_cs);
760     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
761     LeaveCriticalSection(&d3d9_cs);
762     return hr;
763 }
764
765 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
766     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
767     HRESULT hr;
768     TRACE("(%p) Relay\n" , This);
769
770     EnterCriticalSection(&d3d9_cs);
771     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
772     LeaveCriticalSection(&d3d9_cs);
773     return hr;
774 }
775
776 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
777     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778     HRESULT hr;
779     TRACE("(%p) Relay\n" , This);
780
781     /* Note: D3DRECT is compatible with WINED3DRECT */
782     EnterCriticalSection(&d3d9_cs);
783     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
784     LeaveCriticalSection(&d3d9_cs);
785     return hr;
786 }
787
788 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
789     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790     HRESULT hr;
791     TRACE("(%p) Relay\n" , This);
792
793     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
794     EnterCriticalSection(&d3d9_cs);
795     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
796     LeaveCriticalSection(&d3d9_cs);
797     return hr;
798 }
799
800 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
801     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
802     TRACE("(%p) Relay\n" , This);
803
804     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
805     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
806 }
807
808 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
809     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
810     HRESULT hr;
811     TRACE("(%p) Relay\n" , This);
812
813     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
814     EnterCriticalSection(&d3d9_cs);
815     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
816     LeaveCriticalSection(&d3d9_cs);
817     return hr;
818 }
819
820 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
821     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
822     HRESULT hr;
823     TRACE("(%p) Relay\n" , This);
824
825     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
826     EnterCriticalSection(&d3d9_cs);
827     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
828     LeaveCriticalSection(&d3d9_cs);
829     return hr;
830 }
831
832 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
833     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
834     HRESULT hr;
835     TRACE("(%p) Relay\n" , This);
836
837     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
838     EnterCriticalSection(&d3d9_cs);
839     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
840     LeaveCriticalSection(&d3d9_cs);
841     return hr;
842 }
843
844 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
845     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
846     HRESULT hr;
847     TRACE("(%p) Relay\n" , This);
848
849     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
850     EnterCriticalSection(&d3d9_cs);
851     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
852     LeaveCriticalSection(&d3d9_cs);
853     return hr;
854 }
855
856 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
857     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
858     HRESULT hr;
859     TRACE("(%p) Relay\n" , This);
860
861     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
862     EnterCriticalSection(&d3d9_cs);
863     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
864     LeaveCriticalSection(&d3d9_cs);
865     return hr;
866 }
867
868 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
869     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870     HRESULT hr;
871     TRACE("(%p) Relay\n" , This);
872
873     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
874     EnterCriticalSection(&d3d9_cs);
875     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
876     LeaveCriticalSection(&d3d9_cs);
877     return hr;
878 }
879
880 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
881     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
882     HRESULT hr;
883     TRACE("(%p) Relay\n" , This);
884
885     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
886     EnterCriticalSection(&d3d9_cs);
887     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
888     LeaveCriticalSection(&d3d9_cs);
889     return hr;
890 }
891
892 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
893     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
894     HRESULT hr;
895     TRACE("(%p) Relay\n" , This);
896
897     EnterCriticalSection(&d3d9_cs);
898     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
899     LeaveCriticalSection(&d3d9_cs);
900     return hr;
901 }
902
903 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
904     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
905     HRESULT hr;
906     TRACE("(%p) Relay\n" , This);
907
908     EnterCriticalSection(&d3d9_cs);
909     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
910     LeaveCriticalSection(&d3d9_cs);
911     return hr;
912 }
913
914 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
915     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
916     HRESULT hr;
917     TRACE("(%p) Relay\n" , This);
918
919     EnterCriticalSection(&d3d9_cs);
920     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
921     LeaveCriticalSection(&d3d9_cs);
922     return hr;
923 }
924
925 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
926     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
927     HRESULT hr;
928     TRACE("(%p) Relay\n" , This);
929
930     EnterCriticalSection(&d3d9_cs);
931     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
932     LeaveCriticalSection(&d3d9_cs);
933     return hr;
934 }
935
936 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
937     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
938     HRESULT hr;
939     TRACE("(%p) Relay\n" , This);
940
941     EnterCriticalSection(&d3d9_cs);
942     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
943     LeaveCriticalSection(&d3d9_cs);
944     return hr;
945 }
946
947 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
948     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
949     HRESULT hr;
950     TRACE("(%p) Relay\n" , This);
951
952     EnterCriticalSection(&d3d9_cs);
953     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
954     LeaveCriticalSection(&d3d9_cs);
955     return hr;
956 }
957
958 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
959     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
960     HRESULT hr;
961     TRACE("(%p) Relay\n" , This);
962
963     EnterCriticalSection(&d3d9_cs);
964     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
965     LeaveCriticalSection(&d3d9_cs);
966     return hr;
967 }
968
969 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
970     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
971     HRESULT hr;
972     TRACE("(%p) Relay\n" , This);
973
974     EnterCriticalSection(&d3d9_cs);
975     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
976     LeaveCriticalSection(&d3d9_cs);
977     return hr;
978 }
979
980 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
981     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
982     IWineD3DBaseTexture *retTexture = NULL;
983     HRESULT rc = D3D_OK;
984
985     TRACE("(%p) Relay\n" , This);
986
987     if(ppTexture == NULL){
988         return D3DERR_INVALIDCALL;
989     }
990
991     EnterCriticalSection(&d3d9_cs);
992     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
993     if (SUCCEEDED(rc) && NULL != retTexture) {
994         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
995         IWineD3DBaseTexture_Release(retTexture);
996     } else {
997         if(FAILED(rc)) {
998             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
999         }
1000         *ppTexture = NULL;
1001     }
1002     LeaveCriticalSection(&d3d9_cs);
1003
1004     return rc;
1005 }
1006
1007 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1008     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009     HRESULT hr;
1010     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1011
1012     EnterCriticalSection(&d3d9_cs);
1013     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1014                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1015     LeaveCriticalSection(&d3d9_cs);
1016     return hr;
1017 }
1018
1019 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1020     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1021     HRESULT hr;
1022     TRACE("(%p) Relay\n" , This);
1023
1024     EnterCriticalSection(&d3d9_cs);
1025     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1026     LeaveCriticalSection(&d3d9_cs);
1027     return hr;
1028 }
1029
1030 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1031     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032     HRESULT hr;
1033     TRACE("(%p) Relay\n" , This);
1034
1035     EnterCriticalSection(&d3d9_cs);
1036     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1037     LeaveCriticalSection(&d3d9_cs);
1038     return hr;
1039 }
1040
1041 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1042     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1043     HRESULT hr;
1044     TRACE("(%p) Relay\n" , This);
1045
1046     EnterCriticalSection(&d3d9_cs);
1047     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1048     LeaveCriticalSection(&d3d9_cs);
1049     return hr;
1050 }
1051
1052 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1053     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1054     HRESULT hr;
1055     TRACE("(%p) Relay\n" , This);
1056
1057     EnterCriticalSection(&d3d9_cs);
1058     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1059     LeaveCriticalSection(&d3d9_cs);
1060     return hr;
1061 }
1062
1063 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1064     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1065     HRESULT hr;
1066     TRACE("(%p) Relay\n" , This);
1067
1068     EnterCriticalSection(&d3d9_cs);
1069     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1070     LeaveCriticalSection(&d3d9_cs);
1071     return hr;
1072 }
1073
1074 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1075     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1076     HRESULT hr;
1077     TRACE("(%p) Relay\n" , This);
1078
1079     EnterCriticalSection(&d3d9_cs);
1080     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1081     LeaveCriticalSection(&d3d9_cs);
1082     return hr;
1083 }
1084
1085 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1086     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1087     HRESULT hr;
1088     TRACE("(%p) Relay\n" , This);
1089
1090     EnterCriticalSection(&d3d9_cs);
1091     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1092     LeaveCriticalSection(&d3d9_cs);
1093     return hr;
1094 }
1095
1096 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1097     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1098     HRESULT hr;
1099     TRACE("(%p) Relay\n" , This);
1100
1101     EnterCriticalSection(&d3d9_cs);
1102     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1103     LeaveCriticalSection(&d3d9_cs);
1104     return hr;
1105 }
1106
1107 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1108     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1109     HRESULT hr;
1110     TRACE("(%p) Relay\n" , This);
1111
1112     EnterCriticalSection(&d3d9_cs);
1113     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1114     LeaveCriticalSection(&d3d9_cs);
1115     return hr;
1116 }
1117
1118 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1119     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1120     HRESULT hr;
1121     TRACE("(%p) Relay\n" , This);
1122
1123     EnterCriticalSection(&d3d9_cs);
1124     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1125     LeaveCriticalSection(&d3d9_cs);
1126     return hr;
1127 }
1128
1129 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1130     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1131     HRESULT hr;
1132     TRACE("(%p) Relay\n" , This);
1133
1134     EnterCriticalSection(&d3d9_cs);
1135     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1136     LeaveCriticalSection(&d3d9_cs);
1137     return hr;
1138 }
1139
1140 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1141     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1142     HRESULT hr;
1143     TRACE("(%p) Relay\n" , This);
1144
1145     EnterCriticalSection(&d3d9_cs);
1146     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1147     LeaveCriticalSection(&d3d9_cs);
1148     return hr;
1149 }
1150
1151 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1152     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1153     BOOL ret;
1154     TRACE("(%p) Relay\n" , This);
1155
1156     EnterCriticalSection(&d3d9_cs);
1157     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1158     LeaveCriticalSection(&d3d9_cs);
1159     return ret;
1160 }
1161
1162 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1163     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1164     HRESULT hr;
1165     TRACE("(%p) Relay\n" , This);
1166
1167     EnterCriticalSection(&d3d9_cs);
1168     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1169     LeaveCriticalSection(&d3d9_cs);
1170     return hr;
1171 }
1172
1173 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1174     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1175     float ret;
1176     TRACE("(%p) Relay\n" , This);
1177
1178     EnterCriticalSection(&d3d9_cs);
1179     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1180     LeaveCriticalSection(&d3d9_cs);
1181     return ret;
1182 }
1183
1184 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1185     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1186     HRESULT hr;
1187     TRACE("(%p) Relay\n" , This);
1188
1189     EnterCriticalSection(&d3d9_cs);
1190     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1191     LeaveCriticalSection(&d3d9_cs);
1192     return hr;
1193 }
1194
1195 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1196                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1197     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1198     HRESULT hr;
1199     TRACE("(%p) Relay\n" , This);
1200
1201     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202     EnterCriticalSection(&d3d9_cs);
1203     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1204     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1205     LeaveCriticalSection(&d3d9_cs);
1206     return hr;
1207 }
1208
1209 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1210     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1211     HRESULT hr;
1212     TRACE("(%p) Relay\n" , This);
1213
1214     EnterCriticalSection(&d3d9_cs);
1215     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1216     LeaveCriticalSection(&d3d9_cs);
1217     return hr;
1218 }
1219
1220 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1221                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1222                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1223     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1224     HRESULT hr;
1225     TRACE("(%p) Relay\n" , This);
1226
1227     EnterCriticalSection(&d3d9_cs);
1228     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1229                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1230     LeaveCriticalSection(&d3d9_cs);
1231     return hr;
1232 }
1233
1234 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1235     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1237     HRESULT hr;
1238     TRACE("(%p) Relay\n" , This);
1239
1240     EnterCriticalSection(&d3d9_cs);
1241     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1242     LeaveCriticalSection(&d3d9_cs);
1243     return hr;
1244 }
1245
1246 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1247     HRESULT hr;
1248     D3DVERTEXELEMENT9* elements = NULL;
1249     IDirect3DVertexDeclaration9* pDecl = NULL;
1250     int p, low, high; /* deliberately signed */
1251     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1252
1253     TRACE("Searching for declaration for fvf %08x... ", fvf);
1254
1255     low = 0;
1256     high = This->numConvertedDecls - 1;
1257     while(low <= high) {
1258         p = (low + high) >> 1;
1259         TRACE("%d ", p);
1260         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1261             TRACE("found %p\n", convertedDecls[p]);
1262             return convertedDecls[p];
1263         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1264             low = p + 1;
1265         } else {
1266             high = p - 1;
1267         }
1268     }
1269     TRACE("not found. Creating and inserting at position %d.\n", low);
1270
1271     hr = vdecl_convert_fvf(fvf, &elements);
1272     if (hr != S_OK) return NULL;
1273
1274     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1275     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1276     if (hr != S_OK) return NULL;
1277
1278     if(This->declArraySize == This->numConvertedDecls) {
1279         int grow = max(This->declArraySize / 2, 8);
1280         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1281                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1282         if(!convertedDecls) {
1283             /* This will destroy it */
1284             IDirect3DVertexDeclaration9_Release(pDecl);
1285             return NULL;
1286         }
1287         This->convertedDecls = convertedDecls;
1288         This->declArraySize += grow;
1289     }
1290
1291     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1292     convertedDecls[low] = pDecl;
1293     This->numConvertedDecls++;
1294
1295     /* Will prevent the decl from being destroyed */
1296     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1297     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1298
1299     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1300     return pDecl;
1301 }
1302
1303 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1304     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305     HRESULT hr;
1306     TRACE("(%p) Relay\n" , This);
1307
1308     EnterCriticalSection(&d3d9_cs);
1309     if (0 != FVF) {
1310          IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1311
1312          if(!pDecl) {
1313              /* Any situation when this should happen, except out of memory? */
1314              ERR("Failed to create a converted vertex declaration\n");
1315              LeaveCriticalSection(&d3d9_cs);
1316              return D3DERR_DRIVERINTERNALERROR;
1317          }
1318
1319          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1320          if (hr != S_OK) {
1321              LeaveCriticalSection(&d3d9_cs);
1322              return hr;
1323          }
1324     }
1325     hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1326     LeaveCriticalSection(&d3d9_cs);
1327
1328     return hr;
1329 }
1330
1331 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1332     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1333     HRESULT hr;
1334     TRACE("(%p) Relay\n" , This);
1335
1336     EnterCriticalSection(&d3d9_cs);
1337     hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1338     LeaveCriticalSection(&d3d9_cs);
1339     return hr;
1340 }
1341
1342 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1343     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1344     HRESULT hr;
1345     TRACE("(%p) Relay\n" , This);
1346
1347     EnterCriticalSection(&d3d9_cs);
1348     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1349                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
1350                                           OffsetInBytes, Stride);
1351     LeaveCriticalSection(&d3d9_cs);
1352     return hr;
1353 }
1354
1355 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1356     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1357     IWineD3DVertexBuffer *retStream = NULL;
1358     HRESULT rc = D3D_OK;
1359
1360     TRACE("(%p) Relay\n" , This);
1361
1362     if(pStream == NULL){
1363         return D3DERR_INVALIDCALL;
1364     }
1365
1366     EnterCriticalSection(&d3d9_cs);
1367     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1368     if (rc == D3D_OK  && NULL != retStream) {
1369         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1370         IWineD3DVertexBuffer_Release(retStream);
1371     }else{
1372         if (rc != D3D_OK){
1373             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1374         }
1375         *pStream = NULL;
1376     }
1377     LeaveCriticalSection(&d3d9_cs);
1378
1379     return rc;
1380 }
1381
1382 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1383     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1384     HRESULT hr;
1385     TRACE("(%p) Relay\n" , This);
1386
1387     EnterCriticalSection(&d3d9_cs);
1388     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1389     LeaveCriticalSection(&d3d9_cs);
1390     return hr;
1391 }
1392
1393 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1394     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1395     HRESULT hr;
1396     TRACE("(%p) Relay\n" , This);
1397
1398     EnterCriticalSection(&d3d9_cs);
1399     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1400     LeaveCriticalSection(&d3d9_cs);
1401     return hr;
1402 }
1403
1404 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1405     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406     HRESULT hr;
1407     TRACE("(%p) Relay\n", This);
1408
1409     EnterCriticalSection(&d3d9_cs);
1410     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1411             pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1412     LeaveCriticalSection(&d3d9_cs);
1413     return hr;
1414 }
1415
1416 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1417     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1418     IWineD3DIndexBuffer *retIndexData = NULL;
1419     HRESULT rc = D3D_OK;
1420
1421     TRACE("(%p) Relay\n", This);
1422
1423     if(ppIndexData == NULL){
1424         return D3DERR_INVALIDCALL;
1425     }
1426
1427     EnterCriticalSection(&d3d9_cs);
1428     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1429     if (SUCCEEDED(rc) && retIndexData) {
1430         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1431         IWineD3DIndexBuffer_Release(retIndexData);
1432     } else {
1433         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1434         *ppIndexData = NULL;
1435     }
1436     LeaveCriticalSection(&d3d9_cs);
1437     return rc;
1438 }
1439
1440 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1441     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1442     HRESULT hr;
1443     TRACE("(%p) Relay\n", This);
1444
1445     EnterCriticalSection(&d3d9_cs);
1446     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1447     LeaveCriticalSection(&d3d9_cs);
1448     return hr;
1449 }
1450
1451 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1452     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1453     HRESULT hr;
1454     TRACE("(%p) Relay\n", This);
1455
1456     EnterCriticalSection(&d3d9_cs);
1457     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1458     LeaveCriticalSection(&d3d9_cs);
1459     return hr;
1460 }
1461
1462 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1463     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1464     HRESULT hr;
1465     TRACE("(%p) Relay\n", This);
1466
1467     EnterCriticalSection(&d3d9_cs);
1468     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1469     LeaveCriticalSection(&d3d9_cs);
1470     return hr;
1471 }
1472
1473 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1474     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1475     FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1476     return WINED3DERR_INVALIDCALL;
1477 }
1478
1479 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1480     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1481     FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1482     return WINED3DERR_INVALIDCALL;
1483 }
1484
1485 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1486     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1487     FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1488     return WINED3DERR_INVALIDCALL;
1489 }
1490
1491 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1492     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1493     FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1494     return WINED3DERR_INVALIDCALL;
1495 }
1496
1497 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1498     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1499     FIXME("(%p)->(%d) Stub!\n", This, Priority);
1500     return WINED3DERR_INVALIDCALL;
1501 }
1502
1503 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1504     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1505     FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1506     return WINED3DERR_INVALIDCALL;
1507 }
1508
1509 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1510     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1511     FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1512     return WINED3DERR_INVALIDCALL;
1513 }
1514
1515 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1516     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1517     FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1518     return WINED3DERR_INVALIDCALL;
1519 }
1520
1521 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1522     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1523     FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1524     *pMaxLatency = 2;
1525     return WINED3DERR_INVALIDCALL;
1526 }
1527
1528 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1529     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1530     FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1531     return WINED3DERR_INVALIDCALL;
1532 }
1533
1534 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1535     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1536     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1537     return WINED3DERR_INVALIDCALL;
1538 }
1539
1540 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1541     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1542     FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1543     return WINED3DERR_INVALIDCALL;
1544 }
1545
1546 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1547     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1548     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1549     return WINED3DERR_INVALIDCALL;
1550 }
1551
1552 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1553     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1554     FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1555     return WINED3DERR_INVALIDCALL;
1556 }
1557
1558 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1559     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1560     FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1561     return WINED3DERR_INVALIDCALL;
1562 }
1563
1564 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1565 {
1566     /* IUnknown */
1567     IDirect3DDevice9Impl_QueryInterface,
1568     IDirect3DDevice9Impl_AddRef,
1569     IDirect3DDevice9Impl_Release,
1570     /* IDirect3DDevice9 */
1571     IDirect3DDevice9Impl_TestCooperativeLevel,
1572     IDirect3DDevice9Impl_GetAvailableTextureMem,
1573     IDirect3DDevice9Impl_EvictManagedResources,
1574     IDirect3DDevice9Impl_GetDirect3D,
1575     IDirect3DDevice9Impl_GetDeviceCaps,
1576     IDirect3DDevice9Impl_GetDisplayMode,
1577     IDirect3DDevice9Impl_GetCreationParameters,
1578     IDirect3DDevice9Impl_SetCursorProperties,
1579     IDirect3DDevice9Impl_SetCursorPosition,
1580     IDirect3DDevice9Impl_ShowCursor,
1581     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1582     IDirect3DDevice9Impl_GetSwapChain,
1583     IDirect3DDevice9Impl_GetNumberOfSwapChains,
1584     IDirect3DDevice9Impl_Reset,
1585     IDirect3DDevice9Impl_Present,
1586     IDirect3DDevice9Impl_GetBackBuffer,
1587     IDirect3DDevice9Impl_GetRasterStatus,
1588     IDirect3DDevice9Impl_SetDialogBoxMode,
1589     IDirect3DDevice9Impl_SetGammaRamp,
1590     IDirect3DDevice9Impl_GetGammaRamp,
1591     IDirect3DDevice9Impl_CreateTexture,
1592     IDirect3DDevice9Impl_CreateVolumeTexture,
1593     IDirect3DDevice9Impl_CreateCubeTexture,
1594     IDirect3DDevice9Impl_CreateVertexBuffer,
1595     IDirect3DDevice9Impl_CreateIndexBuffer,
1596     IDirect3DDevice9Impl_CreateRenderTarget,
1597     IDirect3DDevice9Impl_CreateDepthStencilSurface,
1598     IDirect3DDevice9Impl_UpdateSurface,
1599     IDirect3DDevice9Impl_UpdateTexture,
1600     IDirect3DDevice9Impl_GetRenderTargetData,
1601     IDirect3DDevice9Impl_GetFrontBufferData,
1602     IDirect3DDevice9Impl_StretchRect,
1603     IDirect3DDevice9Impl_ColorFill,
1604     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1605     IDirect3DDevice9Impl_SetRenderTarget,
1606     IDirect3DDevice9Impl_GetRenderTarget,
1607     IDirect3DDevice9Impl_SetDepthStencilSurface,
1608     IDirect3DDevice9Impl_GetDepthStencilSurface,
1609     IDirect3DDevice9Impl_BeginScene,
1610     IDirect3DDevice9Impl_EndScene,
1611     IDirect3DDevice9Impl_Clear,
1612     IDirect3DDevice9Impl_SetTransform,
1613     IDirect3DDevice9Impl_GetTransform,
1614     IDirect3DDevice9Impl_MultiplyTransform,
1615     IDirect3DDevice9Impl_SetViewport,
1616     IDirect3DDevice9Impl_GetViewport,
1617     IDirect3DDevice9Impl_SetMaterial,
1618     IDirect3DDevice9Impl_GetMaterial,
1619     IDirect3DDevice9Impl_SetLight,
1620     IDirect3DDevice9Impl_GetLight,
1621     IDirect3DDevice9Impl_LightEnable,
1622     IDirect3DDevice9Impl_GetLightEnable,
1623     IDirect3DDevice9Impl_SetClipPlane,
1624     IDirect3DDevice9Impl_GetClipPlane,
1625     IDirect3DDevice9Impl_SetRenderState,
1626     IDirect3DDevice9Impl_GetRenderState,
1627     IDirect3DDevice9Impl_CreateStateBlock,
1628     IDirect3DDevice9Impl_BeginStateBlock,
1629     IDirect3DDevice9Impl_EndStateBlock,
1630     IDirect3DDevice9Impl_SetClipStatus,
1631     IDirect3DDevice9Impl_GetClipStatus,
1632     IDirect3DDevice9Impl_GetTexture,
1633     IDirect3DDevice9Impl_SetTexture,
1634     IDirect3DDevice9Impl_GetTextureStageState,
1635     IDirect3DDevice9Impl_SetTextureStageState,
1636     IDirect3DDevice9Impl_GetSamplerState,
1637     IDirect3DDevice9Impl_SetSamplerState,
1638     IDirect3DDevice9Impl_ValidateDevice,
1639     IDirect3DDevice9Impl_SetPaletteEntries,
1640     IDirect3DDevice9Impl_GetPaletteEntries,
1641     IDirect3DDevice9Impl_SetCurrentTexturePalette,
1642     IDirect3DDevice9Impl_GetCurrentTexturePalette,
1643     IDirect3DDevice9Impl_SetScissorRect,
1644     IDirect3DDevice9Impl_GetScissorRect,
1645     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1646     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1647     IDirect3DDevice9Impl_SetNPatchMode,
1648     IDirect3DDevice9Impl_GetNPatchMode,
1649     IDirect3DDevice9Impl_DrawPrimitive,
1650     IDirect3DDevice9Impl_DrawIndexedPrimitive,
1651     IDirect3DDevice9Impl_DrawPrimitiveUP,
1652     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1653     IDirect3DDevice9Impl_ProcessVertices,
1654     IDirect3DDevice9Impl_CreateVertexDeclaration,
1655     IDirect3DDevice9Impl_SetVertexDeclaration,
1656     IDirect3DDevice9Impl_GetVertexDeclaration,
1657     IDirect3DDevice9Impl_SetFVF,
1658     IDirect3DDevice9Impl_GetFVF,
1659     IDirect3DDevice9Impl_CreateVertexShader,
1660     IDirect3DDevice9Impl_SetVertexShader,
1661     IDirect3DDevice9Impl_GetVertexShader,
1662     IDirect3DDevice9Impl_SetVertexShaderConstantF,
1663     IDirect3DDevice9Impl_GetVertexShaderConstantF,
1664     IDirect3DDevice9Impl_SetVertexShaderConstantI,
1665     IDirect3DDevice9Impl_GetVertexShaderConstantI,
1666     IDirect3DDevice9Impl_SetVertexShaderConstantB,
1667     IDirect3DDevice9Impl_GetVertexShaderConstantB,
1668     IDirect3DDevice9Impl_SetStreamSource,
1669     IDirect3DDevice9Impl_GetStreamSource,
1670     IDirect3DDevice9Impl_SetStreamSourceFreq,
1671     IDirect3DDevice9Impl_GetStreamSourceFreq,
1672     IDirect3DDevice9Impl_SetIndices,
1673     IDirect3DDevice9Impl_GetIndices,
1674     IDirect3DDevice9Impl_CreatePixelShader,
1675     IDirect3DDevice9Impl_SetPixelShader,
1676     IDirect3DDevice9Impl_GetPixelShader,
1677     IDirect3DDevice9Impl_SetPixelShaderConstantF,
1678     IDirect3DDevice9Impl_GetPixelShaderConstantF,
1679     IDirect3DDevice9Impl_SetPixelShaderConstantI,
1680     IDirect3DDevice9Impl_GetPixelShaderConstantI,
1681     IDirect3DDevice9Impl_SetPixelShaderConstantB,
1682     IDirect3DDevice9Impl_GetPixelShaderConstantB,
1683     IDirect3DDevice9Impl_DrawRectPatch,
1684     IDirect3DDevice9Impl_DrawTriPatch,
1685     IDirect3DDevice9Impl_DeletePatch,
1686     IDirect3DDevice9Impl_CreateQuery,
1687     /* IDirect3DDevice9Ex */
1688     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1689     IDirect3DDevice9ExImpl_ComposeRects,
1690     IDirect3DDevice9ExImpl_PresentEx,
1691     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1692     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1693     IDirect3DDevice9ExImpl_WaitForVBlank,
1694     IDirect3DDevice9ExImpl_CheckresourceResidency,
1695     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1696     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1697     IDirect3DDevice9ExImpl_CheckdeviceState,
1698     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1699     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1700     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1701     IDirect3DDevice9ExImpl_ResetEx,
1702     IDirect3DDevice9ExImpl_GetDisplayModeEx
1703 };
1704
1705
1706 /* Internal function called back during the CreateDevice to create a render target  */
1707 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1708                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1709                                          WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1710                                          HANDLE* pSharedHandle) {
1711
1712     HRESULT res = D3D_OK;
1713     IDirect3DSurface9Impl *d3dSurface = NULL;
1714     BOOL Lockable = TRUE;
1715     
1716     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
1717         Lockable = FALSE;
1718         
1719     TRACE("relay\n");
1720     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1721                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1722                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1723
1724     if (SUCCEEDED(res)) {
1725         *ppSurface = d3dSurface->wineD3DSurface;
1726         d3dSurface->container = pSuperior;
1727         IDirect3DDevice9Ex_Release(d3dSurface->parentDevice);
1728         d3dSurface->parentDevice = NULL;
1729         d3dSurface->forwardReference = pSuperior;
1730     } else {
1731         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1732     }
1733     return res;
1734 }
1735
1736 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1737     IDirect3DSurface9Impl* surfaceParent;
1738     TRACE("(%p) call back\n", pSurface);
1739
1740     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1741     /* GetParent's AddRef was forwarded to an object in destruction.
1742      * Releasing it here again would cause an endless recursion. */
1743     surfaceParent->forwardReference = NULL;
1744     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1745 }