kernel32: Properly handle bare console on input.
[wine] / dlls / d3d9 / vertexshader.c
1 /*
2  * IDirect3DVertexShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
30
31     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
35         IDirect3DVertexShader9_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
46     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("%p increasing refcount to %u.\n", iface, ref);
50
51     if (ref == 1)
52     {
53         IDirect3DDevice9Ex_AddRef(This->parentDevice);
54         wined3d_mutex_lock();
55         IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
56         wined3d_mutex_unlock();
57     }
58
59     return ref;
60 }
61
62 static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
63     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
64     ULONG ref = InterlockedDecrement(&This->ref);
65
66     TRACE("%p decreasing refcount to %u.\n", iface, ref);
67
68     if (ref == 0) {
69         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
70
71         wined3d_mutex_lock();
72         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
73         wined3d_mutex_unlock();
74
75         /* Release the device last, as it may cause the device to be destroyed. */
76         IDirect3DDevice9Ex_Release(parentDevice);
77     }
78     return ref;
79 }
80
81 /* IDirect3DVertexShader9 Interface follow: */
82 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
83 {
84     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
85
86     TRACE("iface %p, device %p.\n", iface, device);
87
88     *device = (IDirect3DDevice9 *)This->parentDevice;
89     IDirect3DDevice9_AddRef(*device);
90
91     TRACE("Returning device %p.\n", *device);
92
93     return D3D_OK;
94 }
95
96 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
97     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
98     HRESULT hr;
99
100     TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
101
102     wined3d_mutex_lock();
103     hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
104     wined3d_mutex_unlock();
105
106     return hr;
107 }
108
109
110 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
111 {
112     /* IUnknown */
113     IDirect3DVertexShader9Impl_QueryInterface,
114     IDirect3DVertexShader9Impl_AddRef,
115     IDirect3DVertexShader9Impl_Release,
116     /* IDirect3DVertexShader9 */
117     IDirect3DVertexShader9Impl_GetDevice,
118     IDirect3DVertexShader9Impl_GetFunction
119 };
120
121 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
122 {
123     HeapFree(GetProcessHeap(), 0, parent);
124 }
125
126 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
127 {
128     d3d9_vertexshader_wined3d_object_destroyed,
129 };
130
131 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
132 {
133     HRESULT hr;
134
135     shader->ref = 1;
136     shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
137
138     wined3d_mutex_lock();
139     hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code, NULL,
140             shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wineD3DVertexShader);
141     wined3d_mutex_unlock();
142     if (FAILED(hr))
143     {
144         WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
145         return hr;
146     }
147
148     shader->parentDevice = (IDirect3DDevice9Ex *)device;
149     IDirect3DDevice9Ex_AddRef(shader->parentDevice);
150
151     return D3D_OK;
152 }