kernel32: Properly handle bare console on input.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
43
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
45 {
46     ddraw_null_wined3d_object_destroyed,
47 };
48
49 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
50 {
51     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
52 }
53
54 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
55 {
56     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
57 }
58
59 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
60 {
61     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
62 }
63
64 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
65 {
66     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
67 }
68
69 /*****************************************************************************
70  * IUnknown Methods
71  *****************************************************************************/
72
73 /*****************************************************************************
74  * IDirectDraw7::QueryInterface
75  *
76  * Queries different interfaces of the DirectDraw object. It can return
77  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
79  * method.
80  * The returned interface is AddRef()-ed before it's returned
81  *
82  * Used for version 1, 2, 4 and 7
83  *
84  * Params:
85  *  refiid: Interface ID asked for
86  *  obj: Used to return the interface pointer
87  *
88  * Returns:
89  *  S_OK if an interface was found
90  *  E_NOINTERFACE if the requested interface wasn't found
91  *
92  *****************************************************************************/
93 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
94 {
95     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
96
97     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
98
99     /* Can change surface impl type */
100     EnterCriticalSection(&ddraw_cs);
101
102     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
103     *obj = NULL;
104
105     if(!refiid)
106     {
107         LeaveCriticalSection(&ddraw_cs);
108         return DDERR_INVALIDPARAMS;
109     }
110
111     /* Check DirectDraw Interfaces */
112     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
114     {
115         *obj = This;
116         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
117     }
118     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
119     {
120         *obj = &This->IDirectDraw4_vtbl;
121         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
122     }
123     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
124     {
125         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
127         *obj = NULL;
128         LeaveCriticalSection(&ddraw_cs);
129         return E_NOINTERFACE;
130     }
131     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
132     {
133         *obj = &This->IDirectDraw2_vtbl;
134         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
135     }
136     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
137     {
138         *obj = &This->IDirectDraw_vtbl;
139         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
140     }
141
142     /* Direct3D
143      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145      * who had this idea and why. The older interfaces can query and IDirect3D version
146      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147      * and messy to implement with the common creation function, so it has been left out here.
148      */
149     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
150               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
151               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
152               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
153     {
154         /* Check the surface implementation */
155         if(This->ImplType == SURFACE_UNKNOWN)
156         {
157             /* Apps may create the IDirect3D Interface before the primary surface.
158              * set the surface implementation */
159             This->ImplType = SURFACE_OPENGL;
160             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
161         }
162         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
163         {
164             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
165             ERR(" (%p) You may want to contact wine-devel for help\n", This);
166             /* Should I assert(0) here??? */
167         }
168         else if(This->ImplType != SURFACE_OPENGL)
169         {
170             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171             /* Do not abort here, only reject 3D Device creation */
172         }
173
174         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
175         {
176             This->d3dversion = 1;
177             *obj = &This->IDirect3D_vtbl;
178             TRACE(" returning Direct3D interface at %p.\n", *obj);
179         }
180         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
181         {
182             This->d3dversion = 2;
183             *obj = &This->IDirect3D2_vtbl;
184             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
185         }
186         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
187         {
188             This->d3dversion = 3;
189             *obj = &This->IDirect3D3_vtbl;
190             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
191         }
192         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
193         {
194             This->d3dversion = 7;
195             *obj = &This->IDirect3D7_vtbl;
196             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
197         }
198     }
199     else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
200     {
201         *obj = &This->device_parent_vtbl;
202     }
203
204     /* Unknown interface */
205     else
206     {
207         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
208         LeaveCriticalSection(&ddraw_cs);
209         return E_NOINTERFACE;
210     }
211
212     IUnknown_AddRef( (IUnknown *) *obj );
213     LeaveCriticalSection(&ddraw_cs);
214     return S_OK;
215 }
216
217 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
218 {
219     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
220
221     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw4(iface), riid, object);
222 }
223
224 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
225 {
226     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
227
228     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw3(iface), riid, object);
229 }
230
231 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
232 {
233     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
234
235     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw2(iface), riid, object);
236 }
237
238 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
239 {
240     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
241
242     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw1(iface), riid, object);
243 }
244
245 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
246 {
247     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248
249     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d7(iface), riid, object);
250 }
251
252 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
253 {
254     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255
256     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d3(iface), riid, object);
257 }
258
259 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
260 {
261     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
262
263     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d2(iface), riid, object);
264 }
265
266 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
267 {
268     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
269
270     return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d1(iface), riid, object);
271 }
272
273 /*****************************************************************************
274  * IDirectDraw7::AddRef
275  *
276  * Increases the interfaces refcount, basically
277  *
278  * DDraw refcounting is a bit tricky. The different DirectDraw interface
279  * versions have individual refcounts, but the IDirect3D interfaces do not.
280  * All interfaces are from one object, that means calling QueryInterface on an
281  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282  * IDirectDrawImpl object.
283  *
284  * That means all AddRef and Release implementations of IDirectDrawX work
285  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286  * except of IDirect3D7 which thunks to IDirectDraw7
287  *
288  * Returns: The new refcount
289  *
290  *****************************************************************************/
291 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
292 {
293     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
294     ULONG ref = InterlockedIncrement(&This->ref7);
295
296     TRACE("%p increasing refcount to %u.\n", This, ref);
297
298     if(ref == 1) InterlockedIncrement(&This->numIfaces);
299
300     return ref;
301 }
302
303 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
304 {
305     IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
306     ULONG ref = InterlockedIncrement(&ddraw->ref4);
307
308     TRACE("%p increasing refcount to %u.\n", ddraw, ref);
309
310     if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
311
312     return ref;
313 }
314
315 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
316 {
317     IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
318     ULONG ref = InterlockedIncrement(&ddraw->ref3);
319
320     TRACE("%p increasing refcount to %u.\n", ddraw, ref);
321
322     if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
323
324     return ref;
325 }
326
327 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
328 {
329     IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
330     ULONG ref = InterlockedIncrement(&ddraw->ref2);
331
332     TRACE("%p increasing refcount to %u.\n", ddraw, ref);
333
334     if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
335
336     return ref;
337 }
338
339 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
340 {
341     IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
342     ULONG ref = InterlockedIncrement(&ddraw->ref1);
343
344     TRACE("%p increasing refcount to %u.\n", ddraw, ref);
345
346     if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
347
348     return ref;
349 }
350
351 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
352 {
353     TRACE("iface %p.\n", iface);
354
355     return ddraw7_AddRef((IDirectDraw7 *)ddraw_from_d3d7(iface));
356 }
357
358 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
359 {
360     TRACE("iface %p.\n", iface);
361
362     return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
363 }
364
365 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
366 {
367     TRACE("iface %p.\n", iface);
368
369     return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
370 }
371
372 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
373 {
374     TRACE("iface %p.\n", iface);
375
376     return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
377 }
378
379 /*****************************************************************************
380  * ddraw_destroy
381  *
382  * Destroys a ddraw object if all refcounts are 0. This is to share code
383  * between the IDirectDrawX::Release functions
384  *
385  * Params:
386  *  This: DirectDraw object to destroy
387  *
388  *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl *This)
390 {
391     IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
392     IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
393
394     /* Destroy the device window if we created one */
395     if(This->devicewindow != 0)
396     {
397         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
398         DestroyWindow(This->devicewindow);
399         This->devicewindow = 0;
400     }
401
402     EnterCriticalSection(&ddraw_cs);
403     list_remove(&This->ddraw_list_entry);
404     LeaveCriticalSection(&ddraw_cs);
405
406     /* Release the attached WineD3D stuff */
407     IWineD3DDevice_Release(This->wineD3DDevice);
408     IWineD3D_Release(This->wineD3D);
409
410     /* Now free the object */
411     HeapFree(GetProcessHeap(), 0, This);
412 }
413
414 /*****************************************************************************
415  * IDirectDraw7::Release
416  *
417  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
418  *
419  * Returns: The new refcount
420  *****************************************************************************/
421 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
422 {
423     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
424     ULONG ref = InterlockedDecrement(&This->ref7);
425
426     TRACE("%p decreasing refcount to %u.\n", This, ref);
427
428     if (!ref && !InterlockedDecrement(&This->numIfaces))
429         ddraw_destroy(This);
430
431     return ref;
432 }
433
434 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
435 {
436     IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
437     ULONG ref = InterlockedDecrement(&ddraw->ref4);
438
439     TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
440
441     if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
442         ddraw_destroy(ddraw);
443
444     return ref;
445 }
446
447 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
448 {
449     IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
450     ULONG ref = InterlockedDecrement(&ddraw->ref3);
451
452     TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
453
454     if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
455         ddraw_destroy(ddraw);
456
457     return ref;
458 }
459
460 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
461 {
462     IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
463     ULONG ref = InterlockedDecrement(&ddraw->ref2);
464
465     TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
466
467     if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
468         ddraw_destroy(ddraw);
469
470     return ref;
471 }
472
473 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
474 {
475     IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
476     ULONG ref = InterlockedDecrement(&ddraw->ref1);
477
478     TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
479
480     if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
481         ddraw_destroy(ddraw);
482
483     return ref;
484 }
485
486 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
487 {
488     TRACE("iface %p.\n", iface);
489
490     return ddraw7_Release((IDirectDraw7 *)ddraw_from_d3d7(iface));
491 }
492
493 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
494 {
495     TRACE("iface %p.\n", iface);
496
497     return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
498 }
499
500 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
501 {
502     TRACE("iface %p.\n", iface);
503
504     return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
505 }
506
507 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
508 {
509     TRACE("iface %p.\n", iface);
510
511     return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
512 }
513
514 /*****************************************************************************
515  * IDirectDraw methods
516  *****************************************************************************/
517
518 /*****************************************************************************
519  * IDirectDraw7::SetCooperativeLevel
520  *
521  * Sets the cooperative level for the DirectDraw object, and the window
522  * assigned to it. The cooperative level determines the general behavior
523  * of the DirectDraw application
524  *
525  * Warning: This is quite tricky, as it's not really documented which
526  * cooperative levels can be combined with each other. If a game fails
527  * after this function, try to check the cooperative levels passed on
528  * Windows, and if it returns something different.
529  *
530  * If you think that this function caused the failure because it writes a
531  * fixme, be sure to run again with a +ddraw trace.
532  *
533  * What is known about cooperative levels (See the ddraw modes test):
534  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537  * DDSCL_FULLSCREEN can be activated
538  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
539  *
540  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541  *                DDSCL_SETFOCUSWINDOW (partially),
542  *                DDSCL_MULTITHREADED (work in progress)
543  *
544  * Unhandled flags, which should be implemented
545  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546  *  expect any difference to a normal window for wine)
547  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548  *  rendering (Possible test case: Half-Life)
549  *
550  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
551  *
552  * These don't seem very important for wine:
553  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
554  *
555  * Returns:
556  *  DD_OK if the cooperative level was set successfully
557  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559  *   (Probably others too, have to investigate)
560  *
561  *****************************************************************************/
562 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
563 {
564     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
565     HWND window;
566
567     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
568     DDRAW_dump_cooperativelevel(cooplevel);
569
570     EnterCriticalSection(&ddraw_cs);
571
572     /* Get the old window */
573     window = This->dest_window;
574
575     /* Tests suggest that we need one of them: */
576     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
577                       DDSCL_NORMAL         |
578                       DDSCL_EXCLUSIVE      )))
579     {
580         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581         LeaveCriticalSection(&ddraw_cs);
582         return DDERR_INVALIDPARAMS;
583     }
584
585     /* Handle those levels first which set various hwnds */
586     if(cooplevel & DDSCL_SETFOCUSWINDOW)
587     {
588         /* This isn't compatible with a lot of flags */
589         if(cooplevel & ( DDSCL_MULTITHREADED   |
590                          DDSCL_FPUSETUP        |
591                          DDSCL_FPUPRESERVE     |
592                          DDSCL_ALLOWREBOOT     |
593                          DDSCL_ALLOWMODEX      |
594                          DDSCL_SETDEVICEWINDOW |
595                          DDSCL_NORMAL          |
596                          DDSCL_EXCLUSIVE       |
597                          DDSCL_FULLSCREEN      ) )
598         {
599             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
600             LeaveCriticalSection(&ddraw_cs);
601             return DDERR_INVALIDPARAMS;
602         }
603         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
604         {
605             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
606             LeaveCriticalSection(&ddraw_cs);
607             return DDERR_HWNDALREADYSET;
608         }
609
610         This->focuswindow = hwnd;
611         /* Won't use the hwnd param for anything else */
612         hwnd = NULL;
613
614         /* Use the focus window for drawing too */
615         This->dest_window = This->focuswindow;
616
617         /* Destroy the device window, if we have one */
618         if(This->devicewindow)
619         {
620             DestroyWindow(This->devicewindow);
621             This->devicewindow = NULL;
622         }
623     }
624     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
625     if(cooplevel & DDSCL_NORMAL)
626     {
627         /* Can't coexist with fullscreen or exclusive */
628         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
629         {
630             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
631             LeaveCriticalSection(&ddraw_cs);
632             return DDERR_INVALIDPARAMS;
633         }
634
635         /* Switching from fullscreen? */
636         if(This->cooperative_level & DDSCL_FULLSCREEN)
637         {
638             This->cooperative_level &= ~DDSCL_FULLSCREEN;
639             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
640             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
641
642             IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
643         }
644
645         /* Don't override focus windows or private device windows */
646         if( hwnd &&
647             !(This->focuswindow) &&
648             !(This->devicewindow) &&
649             (hwnd != window) )
650         {
651             This->dest_window = hwnd;
652         }
653     }
654     else if(cooplevel & DDSCL_FULLSCREEN)
655     {
656         /* Needs DDSCL_EXCLUSIVE */
657         if(!(cooplevel & DDSCL_EXCLUSIVE) )
658         {
659             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
660             LeaveCriticalSection(&ddraw_cs);
661             return DDERR_INVALIDPARAMS;
662         }
663         /* Need a HWND
664         if(hwnd == 0)
665         {
666             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
667             return DDERR_INVALIDPARAMS;
668         }
669         */
670
671         This->cooperative_level &= ~DDSCL_NORMAL;
672
673         /* Don't override focus windows or private device windows */
674         if( hwnd &&
675             !(This->focuswindow) &&
676             !(This->devicewindow) &&
677             (hwnd != window) )
678         {
679             HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
680             if (FAILED(hr))
681             {
682                 ERR("Failed to acquire focus window, hr %#x.\n", hr);
683                 LeaveCriticalSection(&ddraw_cs);
684                 return hr;
685             }
686             This->dest_window = hwnd;
687         }
688     }
689     else if(cooplevel & DDSCL_EXCLUSIVE)
690     {
691         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
692         LeaveCriticalSection(&ddraw_cs);
693         return DDERR_INVALIDPARAMS;
694     }
695
696     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
697     {
698         /* Don't create a device window if a focus window is set */
699         if( !(This->focuswindow) )
700         {
701             HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
702                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
703                     NULL, NULL, NULL, NULL);
704             if (!devicewindow)
705             {
706                 ERR("Failed to create window, last error %#x.\n", GetLastError());
707                 LeaveCriticalSection(&ddraw_cs);
708                 return E_FAIL;
709             }
710
711             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
712             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
713
714             This->devicewindow = devicewindow;
715             This->dest_window = devicewindow;
716         }
717     }
718
719     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
720     {
721         /* Enable thread safety in wined3d */
722         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
723     }
724
725     /* Unhandled flags */
726     if(cooplevel & DDSCL_ALLOWREBOOT)
727         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
728     if(cooplevel & DDSCL_ALLOWMODEX)
729         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
730     if(cooplevel & DDSCL_FPUSETUP)
731         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
732
733     /* Store the cooperative_level */
734     This->cooperative_level |= cooplevel;
735     TRACE("SetCooperativeLevel retuning DD_OK\n");
736     LeaveCriticalSection(&ddraw_cs);
737     return DD_OK;
738 }
739
740 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
741 {
742     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
743
744     return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface), window, flags);
745 }
746
747 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
748 {
749     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
750
751     return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw3(iface), window, flags);
752 }
753
754 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
755 {
756     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
757
758     return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw2(iface), window, flags);
759 }
760
761 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
762 {
763     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
764
765     return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw1(iface), window, flags);
766 }
767
768 /*****************************************************************************
769  *
770  * Helper function for SetDisplayMode and RestoreDisplayMode
771  *
772  * Implements DirectDraw's SetDisplayMode, but ignores the value of
773  * ForceRefreshRate, since it is already handled by
774  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
775  * without worrying that ForceRefreshRate will override the refresh rate.  For
776  * argument and return value documentation, see
777  * ddraw7_SetDisplayMode.
778  *
779  *****************************************************************************/
780 static HRESULT ddraw_set_display_mode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
781         DWORD BPP, DWORD RefreshRate, DWORD Flags)
782 {
783     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
784     WINED3DDISPLAYMODE Mode;
785     HRESULT hr;
786
787     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
788             iface, Width, Height, BPP, RefreshRate, Flags);
789
790     EnterCriticalSection(&ddraw_cs);
791     if( !Width || !Height )
792     {
793         ERR("Width %u, Height %u, what to do?\n", Width, Height);
794         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
795         LeaveCriticalSection(&ddraw_cs);
796         return DD_OK;
797     }
798
799     /* Check the exclusive mode
800     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
801         return DDERR_NOEXCLUSIVEMODE;
802      * This is WRONG. Don't know if the SDK is completely
803      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
804      * is returned, but Half-Life 1.1.1.1 (Steam version)
805      * depends on this
806      */
807
808     Mode.Width = Width;
809     Mode.Height = Height;
810     Mode.RefreshRate = RefreshRate;
811     switch(BPP)
812     {
813         case 8:  Mode.Format = WINED3DFMT_P8_UINT;          break;
814         case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;   break;
815         case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM;     break;
816         case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM;     break;
817         case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;   break;
818     }
819
820     /* TODO: The possible return values from msdn suggest that
821      * the screen mode can't be changed if a surface is locked
822      * or some drawing is in progress
823      */
824
825     /* TODO: Lose the primary surface */
826     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
827                                        0, /* First swapchain */
828                                        &Mode);
829     LeaveCriticalSection(&ddraw_cs);
830     switch(hr)
831     {
832         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
833         default:                            return hr;
834     }
835 }
836
837 /*****************************************************************************
838  * IDirectDraw7::SetDisplayMode
839  *
840  * Sets the display screen resolution, color depth and refresh frequency
841  * when in fullscreen mode (in theory).
842  * Possible return values listed in the SDK suggest that this method fails
843  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
844  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
845  * It seems to be valid to pass 0 for With and Height, this has to be tested
846  * It could mean that the current video mode should be left as-is. (But why
847  * call it then?)
848  *
849  * Params:
850  *  Height, Width: Screen dimension
851  *  BPP: Color depth in Bits per pixel
852  *  Refreshrate: Screen refresh rate
853  *  Flags: Other stuff
854  *
855  * Returns
856  *  DD_OK on success
857  *
858  *****************************************************************************/
859 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
860         DWORD BPP, DWORD RefreshRate, DWORD Flags)
861 {
862     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
863             iface, Width, Height, BPP, RefreshRate, Flags);
864
865     if (force_refresh_rate != 0)
866     {
867         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
868                 RefreshRate, force_refresh_rate);
869         RefreshRate = force_refresh_rate;
870     }
871
872     return ddraw_set_display_mode(iface, Width, Height, BPP, RefreshRate, Flags);
873 }
874
875 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface,
876         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
877 {
878     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
879             iface, width, height, bpp, refresh_rate, flags);
880
881     return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface),
882             width, height, bpp, refresh_rate, flags);
883 }
884
885 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface,
886         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
887 {
888     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
889             iface, width, height, bpp, refresh_rate, flags);
890
891     return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface),
892             width, height, bpp, refresh_rate, flags);
893 }
894
895 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
896         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
897 {
898     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
899             iface, width, height, bpp, refresh_rate, flags);
900
901     return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface),
902             width, height, bpp, refresh_rate, flags);
903 }
904
905 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
906 {
907     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
908
909     return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), width, height, bpp, 0, 0);
910 }
911
912 /*****************************************************************************
913  * IDirectDraw7::RestoreDisplayMode
914  *
915  * Restores the display mode to what it was at creation time. Basically.
916  *
917  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
918  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
919  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
920  *  -> DD_1 is released. The screen should be left at 1024x768x32.
921  *  -> DD_2 is released. The screen should be set to 1400x1050x32
922  * This case is unhandled right now, but Empire Earth does it this way.
923  * (But perhaps there is something in SetCooperativeLevel to prevent this)
924  *
925  * The msdn says that this method resets the display mode to what it was before
926  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
927  *
928  * Returns
929  *  DD_OK on success
930  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
931  *
932  *****************************************************************************/
933 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
934 {
935     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
936
937     TRACE("iface %p.\n", iface);
938
939     return ddraw_set_display_mode(iface, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
940 }
941
942 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
943 {
944     TRACE("iface %p.\n", iface);
945
946     return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface));
947 }
948
949 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
950 {
951     TRACE("iface %p.\n", iface);
952
953     return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface));
954 }
955
956 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
957 {
958     TRACE("iface %p.\n", iface);
959
960     return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface));
961 }
962
963 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
964 {
965     TRACE("iface %p.\n", iface);
966
967     return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface));
968 }
969
970 /*****************************************************************************
971  * IDirectDraw7::GetCaps
972  *
973  * Returns the drives capabilities
974  *
975  * Used for version 1, 2, 4 and 7
976  *
977  * Params:
978  *  DriverCaps: Structure to write the Hardware accelerated caps to
979  *  HelCaps: Structure to write the emulation caps to
980  *
981  * Returns
982  *  This implementation returns DD_OK only
983  *
984  *****************************************************************************/
985 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
986 {
987     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
988     DDCAPS caps;
989     WINED3DCAPS winecaps;
990     HRESULT hr;
991     DDSCAPS2 ddscaps = {0, 0, 0, 0};
992
993     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
994
995     /* One structure must be != NULL */
996     if( (!DriverCaps) && (!HELCaps) )
997     {
998         ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
999         return DDERR_INVALIDPARAMS;
1000     }
1001
1002     memset(&caps, 0, sizeof(caps));
1003     memset(&winecaps, 0, sizeof(winecaps));
1004     caps.dwSize = sizeof(caps);
1005     EnterCriticalSection(&ddraw_cs);
1006     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1007     if(FAILED(hr)) {
1008         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1009         LeaveCriticalSection(&ddraw_cs);
1010         return hr;
1011     }
1012
1013     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1014     LeaveCriticalSection(&ddraw_cs);
1015     if(FAILED(hr)) {
1016         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1017         return hr;
1018     }
1019
1020     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1021     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1022     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1023     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1024     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1025     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1026     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1027     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1028     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1029     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1030     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1031     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1032     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1033     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1034     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1035
1036     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1037      * not to use it
1038      */
1039     if(DefaultSurfaceType == SURFACE_GDI) {
1040         caps.dwCaps &= ~DDCAPS_3D;
1041         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1042     }
1043     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1044         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1045         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1046     }
1047
1048     if(DriverCaps)
1049     {
1050         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1051         if (TRACE_ON(ddraw))
1052         {
1053             TRACE("Driver Caps :\n");
1054             DDRAW_dump_DDCAPS(DriverCaps);
1055         }
1056
1057     }
1058     if(HELCaps)
1059     {
1060         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1061         if (TRACE_ON(ddraw))
1062         {
1063             TRACE("HEL Caps :\n");
1064             DDRAW_dump_DDCAPS(HELCaps);
1065         }
1066     }
1067
1068     return DD_OK;
1069 }
1070
1071 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1072 {
1073     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1074
1075     return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw4(iface), driver_caps, hel_caps);
1076 }
1077
1078 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1079 {
1080     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1081
1082     return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw3(iface), driver_caps, hel_caps);
1083 }
1084
1085 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1086 {
1087     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1088
1089     return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw2(iface), driver_caps, hel_caps);
1090 }
1091
1092 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1093 {
1094     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1095
1096     return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw1(iface), driver_caps, hel_caps);
1097 }
1098
1099 /*****************************************************************************
1100  * IDirectDraw7::Compact
1101  *
1102  * No idea what it does, MSDN says it's not implemented.
1103  *
1104  * Returns
1105  *  DD_OK, but this is unchecked
1106  *
1107  *****************************************************************************/
1108 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1109 {
1110     TRACE("iface %p.\n", iface);
1111
1112     return DD_OK;
1113 }
1114
1115 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1116 {
1117     TRACE("iface %p.\n", iface);
1118
1119     return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1120 }
1121
1122 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1123 {
1124     TRACE("iface %p.\n", iface);
1125
1126     return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1127 }
1128
1129 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1130 {
1131     TRACE("iface %p.\n", iface);
1132
1133     return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1134 }
1135
1136 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1137 {
1138     TRACE("iface %p.\n", iface);
1139
1140     return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1141 }
1142
1143 /*****************************************************************************
1144  * IDirectDraw7::GetDisplayMode
1145  *
1146  * Returns information about the current display mode
1147  *
1148  * Exists in Version 1, 2, 4 and 7
1149  *
1150  * Params:
1151  *  DDSD: Address of a surface description structure to write the info to
1152  *
1153  * Returns
1154  *  DD_OK
1155  *
1156  *****************************************************************************/
1157 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1158 {
1159     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1160     HRESULT hr;
1161     WINED3DDISPLAYMODE Mode;
1162     DWORD Size;
1163
1164     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1165
1166     EnterCriticalSection(&ddraw_cs);
1167     /* This seems sane */
1168     if (!DDSD)
1169     {
1170         LeaveCriticalSection(&ddraw_cs);
1171         return DDERR_INVALIDPARAMS;
1172     }
1173
1174     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1175      * so one method can be used for all versions (Hopefully)
1176      */
1177     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1178                                       0 /* swapchain 0 */,
1179                                       &Mode);
1180     if( hr != D3D_OK )
1181     {
1182         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1183         LeaveCriticalSection(&ddraw_cs);
1184         return hr;
1185     }
1186
1187     Size = DDSD->dwSize;
1188     memset(DDSD, 0, Size);
1189
1190     DDSD->dwSize = Size;
1191     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1192     DDSD->dwWidth = Mode.Width;
1193     DDSD->dwHeight = Mode.Height;
1194     DDSD->u2.dwRefreshRate = 60;
1195     DDSD->ddsCaps.dwCaps = 0;
1196     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1197     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1198     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1199
1200     if(TRACE_ON(ddraw))
1201     {
1202         TRACE("Returning surface desc :\n");
1203         DDRAW_dump_surface_desc(DDSD);
1204     }
1205
1206     LeaveCriticalSection(&ddraw_cs);
1207     return DD_OK;
1208 }
1209
1210 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1211 {
1212     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1213
1214     return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface), surface_desc);
1215 }
1216
1217 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1218 {
1219     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1220
1221     return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface), (DDSURFACEDESC2 *)surface_desc);
1222 }
1223
1224 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1225 {
1226     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1227
1228     return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface), (DDSURFACEDESC2 *)surface_desc);
1229 }
1230
1231 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1232 {
1233     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1234
1235     return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), (DDSURFACEDESC2 *)surface_desc);
1236 }
1237
1238 /*****************************************************************************
1239  * IDirectDraw7::GetFourCCCodes
1240  *
1241  * Returns an array of supported FourCC codes.
1242  *
1243  * Exists in Version 1, 2, 4 and 7
1244  *
1245  * Params:
1246  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1247  *            of enumerated codes
1248  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1249  *         to
1250  *
1251  * Returns
1252  *  Always returns DD_OK, as it's a stub for now
1253  *
1254  *****************************************************************************/
1255 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1256 {
1257     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1258     static const enum wined3d_format_id formats[] =
1259     {
1260         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1261         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1262         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1263     };
1264     DWORD count = 0, i, outsize;
1265     HRESULT hr;
1266     WINED3DDISPLAYMODE d3ddm;
1267     WINED3DSURFTYPE type = This->ImplType;
1268
1269     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1270
1271     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1272                                   0 /* swapchain 0 */,
1273                                   &d3ddm);
1274
1275     outsize = NumCodes && Codes ? *NumCodes : 0;
1276
1277     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1278
1279     for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
1280         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1281                                         WINED3DADAPTER_DEFAULT,
1282                                         WINED3DDEVTYPE_HAL,
1283                                         d3ddm.Format /* AdapterFormat */,
1284                                         0 /* usage */,
1285                                         WINED3DRTYPE_SURFACE,
1286                                         formats[i],
1287                                         type);
1288         if(SUCCEEDED(hr)) {
1289             if(count < outsize) {
1290                 Codes[count] = formats[i];
1291             }
1292             count++;
1293         }
1294     }
1295     if(NumCodes) {
1296         TRACE("Returning %u FourCC codes\n", count);
1297         *NumCodes = count;
1298     }
1299
1300     return DD_OK;
1301 }
1302
1303 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1304 {
1305     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1306
1307     return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw4(iface), codes_count, codes);
1308 }
1309
1310 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1311 {
1312     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1313
1314     return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw3(iface), codes_count, codes);
1315 }
1316
1317 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1318 {
1319     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1320
1321     return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw2(iface), codes_count, codes);
1322 }
1323
1324 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1325 {
1326     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1327
1328     return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw1(iface), codes_count, codes);
1329 }
1330
1331 /*****************************************************************************
1332  * IDirectDraw7::GetMonitorFrequency
1333  *
1334  * Returns the monitor's frequency
1335  *
1336  * Exists in Version 1, 2, 4 and 7
1337  *
1338  * Params:
1339  *  Freq: Pointer to a DWORD to write the frequency to
1340  *
1341  * Returns
1342  *  Always returns DD_OK
1343  *
1344  *****************************************************************************/
1345 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1346 {
1347     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1348
1349     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1350      * but for now this should make the games happy
1351      */
1352     *Freq = 60;
1353     return DD_OK;
1354 }
1355
1356 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1357 {
1358     TRACE("iface %p, frequency %p.\n", iface, frequency);
1359
1360     return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw4(iface), frequency);
1361 }
1362
1363 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1364 {
1365     TRACE("iface %p, frequency %p.\n", iface, frequency);
1366
1367     return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw3(iface), frequency);
1368 }
1369
1370 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1371 {
1372     TRACE("iface %p, frequency %p.\n", iface, frequency);
1373
1374     return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw2(iface), frequency);
1375 }
1376
1377 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1378 {
1379     TRACE("iface %p, frequency %p.\n", iface, frequency);
1380
1381     return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw1(iface), frequency);
1382 }
1383
1384 /*****************************************************************************
1385  * IDirectDraw7::GetVerticalBlankStatus
1386  *
1387  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1388  * too basically, but as it's a semi stub, I didn't create a function there
1389  *
1390  * Params:
1391  *  status: Pointer to a BOOL to be filled with the vertical blank status
1392  *
1393  * Returns
1394  *  DD_OK on success
1395  *  DDERR_INVALIDPARAMS if status is NULL
1396  *
1397  *****************************************************************************/
1398 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1399 {
1400     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1401
1402     TRACE("iface %p, status %p.\n", iface, status);
1403
1404     /* This looks sane, the MSDN suggests it too */
1405     EnterCriticalSection(&ddraw_cs);
1406     if(!status)
1407     {
1408         LeaveCriticalSection(&ddraw_cs);
1409         return DDERR_INVALIDPARAMS;
1410     }
1411
1412     *status = This->fake_vblank;
1413     This->fake_vblank = !This->fake_vblank;
1414     LeaveCriticalSection(&ddraw_cs);
1415     return DD_OK;
1416 }
1417
1418 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1419 {
1420     TRACE("iface %p, status %p.\n", iface, status);
1421
1422     return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw4(iface), status);
1423 }
1424
1425 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1426 {
1427     TRACE("iface %p, status %p.\n", iface, status);
1428
1429     return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw3(iface), status);
1430 }
1431
1432 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1433 {
1434     TRACE("iface %p, status %p.\n", iface, status);
1435
1436     return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw2(iface), status);
1437 }
1438
1439 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1440 {
1441     TRACE("iface %p, status %p.\n", iface, status);
1442
1443     return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw1(iface), status);
1444 }
1445
1446 /*****************************************************************************
1447  * IDirectDraw7::GetAvailableVidMem
1448  *
1449  * Returns the total and free video memory
1450  *
1451  * Params:
1452  *  Caps: Specifies the memory type asked for
1453  *  total: Pointer to a DWORD to be filled with the total memory
1454  *  free: Pointer to a DWORD to be filled with the free memory
1455  *
1456  * Returns
1457  *  DD_OK on success
1458  *  DDERR_INVALIDPARAMS of free and total are NULL
1459  *
1460  *****************************************************************************/
1461 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1462 {
1463     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1464
1465     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1466
1467     if(TRACE_ON(ddraw))
1468     {
1469         TRACE("(%p) Asked for memory with description: ", This);
1470         DDRAW_dump_DDSCAPS2(Caps);
1471     }
1472     EnterCriticalSection(&ddraw_cs);
1473
1474     /* Todo: System memory vs local video memory vs non-local video memory
1475      * The MSDN also mentions differences between texture memory and other
1476      * resources, but that's not important
1477      */
1478
1479     if( (!total) && (!free) )
1480     {
1481         LeaveCriticalSection(&ddraw_cs);
1482         return DDERR_INVALIDPARAMS;
1483     }
1484
1485     if(total) *total = This->total_vidmem;
1486     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1487
1488     LeaveCriticalSection(&ddraw_cs);
1489     return DD_OK;
1490 }
1491
1492 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1493         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1494 {
1495     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1496
1497     return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw4(iface), caps, total, free);
1498 }
1499
1500 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface,
1501         DDSCAPS *caps, DWORD *total, DWORD *free)
1502 {
1503     DDSCAPS2 caps2;
1504
1505     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1506
1507     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1508     return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw3(iface), &caps2, total, free);
1509 }
1510
1511 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1512         DDSCAPS *caps, DWORD *total, DWORD *free)
1513 {
1514     DDSCAPS2 caps2;
1515
1516     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1517
1518     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1519     return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw2(iface), &caps2, total, free);
1520 }
1521
1522 /*****************************************************************************
1523  * IDirectDraw7::Initialize
1524  *
1525  * Initializes a DirectDraw interface.
1526  *
1527  * Params:
1528  *  GUID: Interface identifier. Well, don't know what this is really good
1529  *   for
1530  *
1531  * Returns
1532  *  Returns DD_OK on the first call,
1533  *  DDERR_ALREADYINITIALIZED on repeated calls
1534  *
1535  *****************************************************************************/
1536 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1537 {
1538     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1539
1540     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1541
1542     if(This->initialized)
1543     {
1544         return DDERR_ALREADYINITIALIZED;
1545     }
1546     else
1547     {
1548         return DD_OK;
1549     }
1550 }
1551
1552 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1553 {
1554     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1555
1556     return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw4(iface), guid);
1557 }
1558
1559 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1560 {
1561     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1562
1563     return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw3(iface), guid);
1564 }
1565
1566 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1567 {
1568     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1569
1570     return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw2(iface), guid);
1571 }
1572
1573 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1574 {
1575     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1576
1577     return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw1(iface), guid);
1578 }
1579
1580 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1581 {
1582     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1583
1584     return D3D_OK;
1585 }
1586
1587 /*****************************************************************************
1588  * IDirectDraw7::FlipToGDISurface
1589  *
1590  * "Makes the surface that the GDI writes to the primary surface"
1591  * Looks like some windows specific thing we don't have to care about.
1592  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1593  * show error boxes ;)
1594  * Well, just return DD_OK.
1595  *
1596  * Returns:
1597  *  Always returns DD_OK
1598  *
1599  *****************************************************************************/
1600 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1601 {
1602     FIXME("iface %p stub!\n", iface);
1603
1604     return DD_OK;
1605 }
1606
1607 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1608 {
1609     TRACE("iface %p.\n", iface);
1610
1611     return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1612 }
1613
1614 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1615 {
1616     TRACE("iface %p.\n", iface);
1617
1618     return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1619 }
1620
1621 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1622 {
1623     TRACE("iface %p.\n", iface);
1624
1625     return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1626 }
1627
1628 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1629 {
1630     TRACE("iface %p.\n", iface);
1631
1632     return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1633 }
1634
1635 /*****************************************************************************
1636  * IDirectDraw7::WaitForVerticalBlank
1637  *
1638  * This method allows applications to get in sync with the vertical blank
1639  * interval.
1640  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1641  * redraw the screen, most likely because of this stub
1642  *
1643  * Parameters:
1644  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1645  *         or DDWAITVB_BLOCKEND
1646  *  h: Not used, according to MSDN
1647  *
1648  * Returns:
1649  *  Always returns DD_OK
1650  *
1651  *****************************************************************************/
1652 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1653 {
1654     static BOOL hide;
1655
1656     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1657
1658     /* This function is called often, so print the fixme only once */
1659     if(!hide)
1660     {
1661         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1662         hide = TRUE;
1663     }
1664
1665     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1666     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1667         return DDERR_UNSUPPORTED; /* unchecked */
1668
1669     return DD_OK;
1670 }
1671
1672 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1673 {
1674     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1675
1676     return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, event);
1677 }
1678
1679 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1680 {
1681     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1682
1683     return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, event);
1684 }
1685
1686 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1687 {
1688     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1689
1690     return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, event);
1691 }
1692
1693 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1694 {
1695     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1696
1697     return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, event);
1698 }
1699
1700 /*****************************************************************************
1701  * IDirectDraw7::GetScanLine
1702  *
1703  * Returns the scan line that is being drawn on the monitor
1704  *
1705  * Parameters:
1706  *  Scanline: Address to write the scan line value to
1707  *
1708  * Returns:
1709  *  Always returns DD_OK
1710  *
1711  *****************************************************************************/
1712 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1713 {
1714     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1715     static BOOL hide = FALSE;
1716     WINED3DDISPLAYMODE Mode;
1717
1718     TRACE("iface %p, line %p.\n", iface, Scanline);
1719
1720     /* This function is called often, so print the fixme only once */
1721     EnterCriticalSection(&ddraw_cs);
1722     if(!hide)
1723     {
1724         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1725         hide = TRUE;
1726     }
1727
1728     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1729                                   0,
1730                                   &Mode);
1731
1732     /* Fake the line sweeping of the monitor */
1733     /* FIXME: We should synchronize with a source to keep the refresh rate */
1734     *Scanline = This->cur_scanline++;
1735     /* Assume 20 scan lines in the vertical blank */
1736     if (This->cur_scanline >= Mode.Height + 20)
1737         This->cur_scanline = 0;
1738
1739     LeaveCriticalSection(&ddraw_cs);
1740     return DD_OK;
1741 }
1742
1743 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1744 {
1745     TRACE("iface %p, line %p.\n", iface, line);
1746
1747     return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw4(iface), line);
1748 }
1749
1750 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1751 {
1752     TRACE("iface %p, line %p.\n", iface, line);
1753
1754     return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw3(iface), line);
1755 }
1756
1757 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1758 {
1759     TRACE("iface %p, line %p.\n", iface, line);
1760
1761     return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw2(iface), line);
1762 }
1763
1764 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1765 {
1766     TRACE("iface %p, line %p.\n", iface, line);
1767
1768     return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw1(iface), line);
1769 }
1770
1771 /*****************************************************************************
1772  * IDirectDraw7::TestCooperativeLevel
1773  *
1774  * Informs the application about the state of the video adapter, depending
1775  * on the cooperative level
1776  *
1777  * Returns:
1778  *  DD_OK if the device is in a sane state
1779  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1780  *  if the state is not correct(See below)
1781  *
1782  *****************************************************************************/
1783 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1784 {
1785     TRACE("iface %p.\n", iface);
1786
1787     return DD_OK;
1788 }
1789
1790 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1791 {
1792     TRACE("iface %p.\n", iface);
1793
1794     return ddraw7_TestCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1795 }
1796
1797 /*****************************************************************************
1798  * IDirectDraw7::GetGDISurface
1799  *
1800  * Returns the surface that GDI is treating as the primary surface.
1801  * For Wine this is the front buffer
1802  *
1803  * Params:
1804  *  GDISurface: Address to write the surface pointer to
1805  *
1806  * Returns:
1807  *  DD_OK if the surface was found
1808  *  DDERR_NOTFOUND if the GDI surface wasn't found
1809  *
1810  *****************************************************************************/
1811 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1812 {
1813     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1814     IWineD3DSurface *Surf;
1815     IDirectDrawSurface7 *ddsurf;
1816     HRESULT hr;
1817     DDSCAPS2 ddsCaps;
1818
1819     TRACE("iface %p, surface %p.\n", iface, GDISurface);
1820
1821     /* Get the back buffer from the wineD3DDevice and search its
1822      * attached surfaces for the front buffer
1823      */
1824     EnterCriticalSection(&ddraw_cs);
1825     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1826                                       0, /* SwapChain */
1827                                       0, /* first back buffer*/
1828                                       WINED3DBACKBUFFER_TYPE_MONO,
1829                                       &Surf);
1830
1831     if( (hr != D3D_OK) ||
1832         (!Surf) )
1833     {
1834         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1835         LeaveCriticalSection(&ddraw_cs);
1836         return DDERR_NOTFOUND;
1837     }
1838
1839     ddsurf = IWineD3DSurface_GetParent(Surf);
1840     IWineD3DSurface_Release(Surf);
1841
1842     /* Find the front buffer */
1843     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1844     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1845                                                 &ddsCaps,
1846                                                 GDISurface);
1847     if(hr != DD_OK)
1848     {
1849         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1850     }
1851
1852     /* The AddRef is OK this time */
1853     LeaveCriticalSection(&ddraw_cs);
1854     return hr;
1855 }
1856
1857 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1858 {
1859     TRACE("iface %p, surface %p.\n", iface, surface);
1860
1861     return ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface), (IDirectDrawSurface7 **)surface);
1862 }
1863
1864 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
1865 {
1866     IDirectDrawSurface7 *surface7;
1867     HRESULT hr;
1868
1869     TRACE("iface %p, surface %p.\n", iface, surface);
1870
1871     hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), &surface7);
1872     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1873
1874     return hr;
1875 }
1876
1877 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1878 {
1879     IDirectDrawSurface7 *surface7;
1880     HRESULT hr;
1881
1882     TRACE("iface %p, surface %p.\n", iface, surface);
1883
1884     hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), &surface7);
1885     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1886
1887     return hr;
1888 }
1889
1890 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1891 {
1892     IDirectDrawSurface7 *surface7;
1893     HRESULT hr;
1894
1895     TRACE("iface %p, surface %p.\n", iface, surface);
1896
1897     hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), &surface7);
1898     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1899
1900     return hr;
1901 }
1902
1903 struct displaymodescallback_context
1904 {
1905     LPDDENUMMODESCALLBACK func;
1906     void *context;
1907 };
1908
1909 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1910 {
1911     struct displaymodescallback_context *cbcontext = context;
1912     DDSURFACEDESC desc;
1913
1914     memcpy(&desc, surface_desc, sizeof(desc));
1915     desc.dwSize = sizeof(desc);
1916
1917     return cbcontext->func(&desc, cbcontext->context);
1918 }
1919
1920 /*****************************************************************************
1921  * IDirectDraw7::EnumDisplayModes
1922  *
1923  * Enumerates the supported Display modes. The modes can be filtered with
1924  * the DDSD parameter.
1925  *
1926  * Params:
1927  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1928  *  DDSD: Surface description to filter the modes
1929  *  Context: Pointer passed back to the callback function
1930  *  cb: Application-provided callback function
1931  *
1932  * Returns:
1933  *  DD_OK on success
1934  *  DDERR_INVALIDPARAMS if the callback wasn't set
1935  *
1936  *****************************************************************************/
1937 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1938         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1939 {
1940     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1941     unsigned int modenum, fmt;
1942     enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
1943     WINED3DDISPLAYMODE mode;
1944     DDSURFACEDESC2 callback_sd;
1945     WINED3DDISPLAYMODE *enum_modes = NULL;
1946     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1947
1948     static const enum wined3d_format_id checkFormatList[] =
1949     {
1950         WINED3DFMT_B8G8R8X8_UNORM,
1951         WINED3DFMT_B5G6R5_UNORM,
1952         WINED3DFMT_P8_UINT,
1953     };
1954
1955     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1956             iface, Flags, DDSD, Context, cb);
1957
1958     EnterCriticalSection(&ddraw_cs);
1959     /* This looks sane */
1960     if(!cb)
1961     {
1962         LeaveCriticalSection(&ddraw_cs);
1963         return DDERR_INVALIDPARAMS;
1964     }
1965
1966     if(DDSD)
1967     {
1968         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1969             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1970     }
1971
1972     if(!(Flags & DDEDM_REFRESHRATES))
1973     {
1974         enum_mode_array_size = 16;
1975         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1976         if (!enum_modes)
1977         {
1978             ERR("Out of memory\n");
1979             LeaveCriticalSection(&ddraw_cs);
1980             return DDERR_OUTOFMEMORY;
1981         }
1982     }
1983
1984     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1985     {
1986         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1987         {
1988             continue;
1989         }
1990
1991         modenum = 0;
1992         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1993                                         WINED3DADAPTER_DEFAULT,
1994                                         checkFormatList[fmt],
1995                                         modenum++,
1996                                         &mode) == WINED3D_OK)
1997         {
1998             if(DDSD)
1999             {
2000                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2001                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2002             }
2003
2004             if(!(Flags & DDEDM_REFRESHRATES))
2005             {
2006                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2007                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2008                  * to be reduced to a single unique result in such case.
2009                  */
2010                 BOOL found = FALSE;
2011                 unsigned i;
2012
2013                 for (i = 0; i < enum_mode_count; i++)
2014                 {
2015                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2016                        enum_modes[i].Format == mode.Format)
2017                     {
2018                         found = TRUE;
2019                         break;
2020                     }
2021                 }
2022
2023                 if(found) continue;
2024             }
2025
2026             memset(&callback_sd, 0, sizeof(callback_sd));
2027             callback_sd.dwSize = sizeof(callback_sd);
2028             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2029
2030             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2031             if(Flags & DDEDM_REFRESHRATES)
2032             {
2033                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2034                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2035             }
2036
2037             callback_sd.dwWidth = mode.Width;
2038             callback_sd.dwHeight = mode.Height;
2039
2040             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2041
2042             /* Calc pitch and DWORD align like MSDN says */
2043             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2044             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2045
2046             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2047               callback_sd.u2.dwRefreshRate);
2048
2049             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2050             {
2051                 TRACE("Application asked to terminate the enumeration\n");
2052                 HeapFree(GetProcessHeap(), 0, enum_modes);
2053                 LeaveCriticalSection(&ddraw_cs);
2054                 return DD_OK;
2055             }
2056
2057             if(!(Flags & DDEDM_REFRESHRATES))
2058             {
2059                 if (enum_mode_count == enum_mode_array_size)
2060                 {
2061                     WINED3DDISPLAYMODE *new_enum_modes;
2062
2063                     enum_mode_array_size *= 2;
2064                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2065
2066                     if (!new_enum_modes)
2067                     {
2068                         ERR("Out of memory\n");
2069                         HeapFree(GetProcessHeap(), 0, enum_modes);
2070                         LeaveCriticalSection(&ddraw_cs);
2071                         return DDERR_OUTOFMEMORY;
2072                     }
2073
2074                     enum_modes = new_enum_modes;
2075                 }
2076
2077                 enum_modes[enum_mode_count++] = mode;
2078             }
2079         }
2080     }
2081
2082     TRACE("End of enumeration\n");
2083     HeapFree(GetProcessHeap(), 0, enum_modes);
2084     LeaveCriticalSection(&ddraw_cs);
2085     return DD_OK;
2086 }
2087
2088 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2089         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2090 {
2091     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2092             iface, flags, surface_desc, context, callback);
2093
2094     return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags,
2095             surface_desc, context, callback);
2096 }
2097
2098 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2099         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2100 {
2101     struct displaymodescallback_context cbcontext;
2102
2103     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2104             iface, flags, surface_desc, context, callback);
2105
2106     cbcontext.func = callback;
2107     cbcontext.context = context;
2108
2109     return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
2110             (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2111 }
2112
2113 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2114         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2115 {
2116     struct displaymodescallback_context cbcontext;
2117
2118     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2119             iface, flags, surface_desc, context, callback);
2120
2121     cbcontext.func = callback;
2122     cbcontext.context = context;
2123
2124     return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
2125             (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2126 }
2127
2128 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2129         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2130 {
2131     struct displaymodescallback_context cbcontext;
2132
2133     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2134             iface, flags, surface_desc, context, callback);
2135
2136     cbcontext.func = callback;
2137     cbcontext.context = context;
2138
2139     return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
2140             (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2141 }
2142
2143 /*****************************************************************************
2144  * IDirectDraw7::EvaluateMode
2145  *
2146  * Used with IDirectDraw7::StartModeTest to test video modes.
2147  * EvaluateMode is used to pass or fail a mode, and continue with the next
2148  * mode
2149  *
2150  * Params:
2151  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2152  *  Timeout: Returns the amount of seconds left before the mode would have
2153  *           been failed automatically
2154  *
2155  * Returns:
2156  *  This implementation always DD_OK, because it's a stub
2157  *
2158  *****************************************************************************/
2159 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2160 {
2161     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2162
2163     /* When implementing this, implement it in WineD3D */
2164
2165     return DD_OK;
2166 }
2167
2168 /*****************************************************************************
2169  * IDirectDraw7::GetDeviceIdentifier
2170  *
2171  * Returns the device identifier, which gives information about the driver
2172  * Our device identifier is defined at the beginning of this file.
2173  *
2174  * Params:
2175  *  DDDI: Address for the returned structure
2176  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2177  *
2178  * Returns:
2179  *  On success it returns DD_OK
2180  *  DDERR_INVALIDPARAMS if DDDI is NULL
2181  *
2182  *****************************************************************************/
2183 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2184         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2185 {
2186     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2187
2188     if(!DDDI)
2189         return DDERR_INVALIDPARAMS;
2190
2191     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2192      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2193      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2194      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2195      * bytes too long. So only copy the relevant part of the structure
2196      */
2197
2198     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2199     return DD_OK;
2200 }
2201
2202 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2203         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2204 {
2205     DDDEVICEIDENTIFIER2 identifier2;
2206     HRESULT hr;
2207
2208     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2209
2210     hr = ddraw7_GetDeviceIdentifier((IDirectDraw7 *)ddraw_from_ddraw4(iface), &identifier2, flags);
2211     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2212
2213     return hr;
2214 }
2215
2216 /*****************************************************************************
2217  * IDirectDraw7::GetSurfaceFromDC
2218  *
2219  * Returns the Surface for a GDI device context handle.
2220  * Is this related to IDirectDrawSurface::GetDC ???
2221  *
2222  * Params:
2223  *  hdc: hdc to return the surface for
2224  *  Surface: Address to write the surface pointer to
2225  *
2226  * Returns:
2227  *  Always returns DD_OK because it's a stub
2228  *
2229  *****************************************************************************/
2230 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface)
2231 {
2232     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2233     IWineD3DSurface *wined3d_surface;
2234     HRESULT hr;
2235
2236     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2237
2238     if (!Surface) return E_INVALIDARG;
2239
2240     hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2241     if (FAILED(hr))
2242     {
2243         TRACE("No surface found for dc %p.\n", hdc);
2244         *Surface = NULL;
2245         return DDERR_NOTFOUND;
2246     }
2247
2248     *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2249     IDirectDrawSurface7_AddRef(*Surface);
2250     TRACE("Returning surface %p.\n", Surface);
2251     return DD_OK;
2252 }
2253
2254 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface)
2255 {
2256     IDirectDrawSurface7 *surface7;
2257     HRESULT hr;
2258
2259     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2260
2261     if (!surface) return E_INVALIDARG;
2262
2263     hr = ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw4(iface), dc, &surface7);
2264     *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2265
2266     return hr;
2267 }
2268
2269 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, IDirectDrawSurface **surface)
2270 {
2271     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2272
2273     return ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw3(iface),
2274             dc, (IDirectDrawSurface7 **)surface);
2275 }
2276
2277 /*****************************************************************************
2278  * IDirectDraw7::RestoreAllSurfaces
2279  *
2280  * Calls the restore method of all surfaces
2281  *
2282  * Params:
2283  *
2284  * Returns:
2285  *  Always returns DD_OK because it's a stub
2286  *
2287  *****************************************************************************/
2288 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2289 {
2290     FIXME("iface %p stub!\n", iface);
2291
2292     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2293      * get their parent and call their restore method. Do not implement
2294      * it in WineD3D, as restoring a surface means re-creating the
2295      * WineD3DDSurface
2296      */
2297     return DD_OK;
2298 }
2299
2300 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2301 {
2302     TRACE("iface %p.\n", iface);
2303
2304     return ddraw7_RestoreAllSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface));
2305 }
2306
2307 /*****************************************************************************
2308  * IDirectDraw7::StartModeTest
2309  *
2310  * Tests the specified video modes to update the system registry with
2311  * refresh rate information. StartModeTest starts the mode test,
2312  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2313  * isn't called within 15 seconds, the mode is failed automatically
2314  *
2315  * As refresh rates are handled by the X server, I don't think this
2316  * Method is important
2317  *
2318  * Params:
2319  *  Modes: An array of mode specifications
2320  *  NumModes: The number of modes in Modes
2321  *  Flags: Some flags...
2322  *
2323  * Returns:
2324  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2325  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2326  *  otherwise DD_OK
2327  *
2328  *****************************************************************************/
2329 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2330 {
2331     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2332             iface, Modes, NumModes, Flags);
2333
2334     /* This looks sane */
2335     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2336
2337     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2338      * As it is not, DDERR_TESTFINISHED is returned
2339      * (hopefully that's correct
2340      *
2341     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2342      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2343      */
2344
2345     return DD_OK;
2346 }
2347
2348 /*****************************************************************************
2349  * ddraw_recreate_surfaces_cb
2350  *
2351  * Enumeration callback for ddraw_recreate_surface.
2352  * It re-recreates the WineD3DSurface. It's pretty straightforward
2353  *
2354  *****************************************************************************/
2355 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2356 {
2357     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2358     IDirectDrawImpl *This = surfImpl->ddraw;
2359     IWineD3DSurface *wineD3DSurface;
2360     IWineD3DSwapChain *swapchain;
2361     void *parent;
2362     HRESULT hr;
2363     IWineD3DClipper *clipper = NULL;
2364
2365     WINED3DSURFACE_DESC     Desc;
2366     enum wined3d_format_id Format;
2367     DWORD                   Usage;
2368     WINED3DPOOL             Pool;
2369
2370     WINED3DMULTISAMPLE_TYPE MultiSampleType;
2371     DWORD                   MultiSampleQuality;
2372     UINT                    Width;
2373     UINT                    Height;
2374
2375     TRACE("surface %p, surface_desc %p, context %p.\n",
2376             surf, desc, Context);
2377
2378     /* For the enumeration */
2379     IDirectDrawSurface7_Release(surf);
2380
2381     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2382
2383     /* Get the objects */
2384     swapchain = surfImpl->wineD3DSwapChain;
2385     surfImpl->wineD3DSwapChain = NULL;
2386     wineD3DSurface = surfImpl->WineD3DSurface;
2387
2388     /* get the clipper */
2389     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2390
2391     /* Get the surface properties */
2392     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
2393     if(hr != D3D_OK) return hr;
2394
2395     Format = Desc.format;
2396     Usage = Desc.usage;
2397     Pool = Desc.pool;
2398     MultiSampleType = Desc.multisample_type;
2399     MultiSampleQuality = Desc.multisample_quality;
2400     Width = Desc.width;
2401     Height = Desc.height;
2402
2403     parent = IWineD3DSurface_GetParent(wineD3DSurface);
2404     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */,
2405             FALSE /* Discard */, surfImpl->mipmap_level, Usage, Pool, MultiSampleType, MultiSampleQuality,
2406             This->ImplType, parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2407     if (FAILED(hr))
2408     {
2409         surfImpl->WineD3DSurface = wineD3DSurface;
2410         return hr;
2411     }
2412
2413     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2414
2415     /* TODO: Copy the surface content, except for render targets */
2416
2417     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2418      * the swapchain
2419      */
2420     if(swapchain) {
2421         /* The backbuffers have the swapchain set as well, but the primary
2422          * owns it and destroys it
2423          */
2424         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2425             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2426         }
2427         surfImpl->isRenderTarget = FALSE;
2428     } else {
2429         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2430             TRACE("Surface released successful, next surface\n");
2431         else
2432             ERR("Something's still holding the old WineD3DSurface\n");
2433     }
2434
2435     surfImpl->ImplType = This->ImplType;
2436
2437     if(clipper)
2438     {
2439         IWineD3DClipper_Release(clipper);
2440     }
2441     return DDENUMRET_OK;
2442 }
2443
2444 /*****************************************************************************
2445  * ddraw_recreate_surfaces
2446  *
2447  * A function, that converts all wineD3DSurfaces to the new implementation type
2448  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2449  * new WineD3DSurface, copies the content and releases the old surface
2450  *
2451  *****************************************************************************/
2452 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2453 {
2454     DDSURFACEDESC2 desc;
2455     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2456
2457     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2458     {
2459         /* Should happen almost never */
2460         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2461         /* Shutdown d3d */
2462         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2463     }
2464     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2465
2466     memset(&desc, 0, sizeof(desc));
2467     desc.dwSize = sizeof(desc);
2468
2469     return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, ddraw_recreate_surfaces_cb);
2470 }
2471
2472 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain)
2473 {
2474     IUnknown *swapChainParent;
2475
2476     TRACE("swapchain %p.\n", pSwapChain);
2477
2478     swapChainParent = IWineD3DSwapChain_GetParent(pSwapChain);
2479     return IUnknown_Release(swapChainParent);
2480 }
2481
2482 /*****************************************************************************
2483  * ddraw_create_surface
2484  *
2485  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2486  * with the passed parameters.
2487  *
2488  * Params:
2489  *  DDSD: Description of the surface to create
2490  *  Surf: Address to store the interface pointer at
2491  *
2492  * Returns:
2493  *  DD_OK on success
2494  *
2495  *****************************************************************************/
2496 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2497         IDirectDrawSurfaceImpl **ppSurf, UINT level)
2498 {
2499     WINED3DSURFTYPE ImplType = This->ImplType;
2500     HRESULT hr;
2501
2502     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2503             This, pDDSD, ppSurf, level);
2504
2505     if (TRACE_ON(ddraw))
2506     {
2507         TRACE(" (%p) Requesting surface desc :\n", This);
2508         DDRAW_dump_surface_desc(pDDSD);
2509     }
2510
2511     /* Select the surface type, if it wasn't choosen yet */
2512     if(ImplType == SURFACE_UNKNOWN)
2513     {
2514         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2515         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2516         {
2517             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2518             ImplType = SURFACE_OPENGL;
2519         }
2520
2521         /* Otherwise use GDI surfaces for now */
2522         else
2523         {
2524             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2525             ImplType = SURFACE_GDI;
2526         }
2527
2528         /* Policy if all surface implementations are available:
2529          * First, check if a default type was set with winecfg. If not,
2530          * try Xrender surfaces, and use them if they work. Next, check if
2531          * accelerated OpenGL is available, and use GL surfaces in this
2532          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2533          * was created, always use OpenGL surfaces.
2534          *
2535          * (Note: Xrender surfaces are not implemented for now, the
2536          * unaccelerated implementation uses GDI to render in Software)
2537          */
2538
2539         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2540          * be re-created. This could be done with IDirectDrawSurface7::Restore
2541          */
2542         This->ImplType = ImplType;
2543     }
2544     else
2545     {
2546         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2547                 && (This->ImplType != SURFACE_OPENGL)
2548                 && DefaultSurfaceType == SURFACE_UNKNOWN)
2549         {
2550             /* We have to change to OpenGL,
2551              * and re-create all WineD3DSurfaces
2552              */
2553             ImplType = SURFACE_OPENGL;
2554             This->ImplType = ImplType;
2555             TRACE("(%p) Re-creating all surfaces\n", This);
2556             ddraw_recreate_surfaces(This);
2557             TRACE("(%p) Done recreating all surfaces\n", This);
2558         }
2559         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2560         {
2561             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2562             /* Do not fail surface creation, only fail 3D device creation */
2563         }
2564     }
2565
2566     /* Create the Surface object */
2567     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2568     if(!*ppSurf)
2569     {
2570         ERR("(%p) Error allocating memory for a surface\n", This);
2571         return DDERR_OUTOFVIDEOMEMORY;
2572     }
2573
2574     hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2575     if (FAILED(hr))
2576     {
2577         WARN("Failed to initialize surface, hr %#x.\n", hr);
2578         HeapFree(GetProcessHeap(), 0, *ppSurf);
2579         return hr;
2580     }
2581
2582     /* Increase the surface counter, and attach the surface */
2583     InterlockedIncrement(&This->surfaces);
2584     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2585
2586     TRACE("Created surface %p.\n", *ppSurf);
2587
2588     return DD_OK;
2589 }
2590 /*****************************************************************************
2591  * CreateAdditionalSurfaces
2592  *
2593  * Creates a new mipmap chain.
2594  *
2595  * Params:
2596  *  root: Root surface to attach the newly created chain to
2597  *  count: number of surfaces to create
2598  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2599  *        effects on the caller
2600  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2601  *                creates an additional surface without the mipmapping flags
2602  *
2603  *****************************************************************************/
2604 static HRESULT
2605 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2606                          IDirectDrawSurfaceImpl *root,
2607                          UINT count,
2608                          DDSURFACEDESC2 DDSD,
2609                          BOOL CubeFaceRoot)
2610 {
2611     UINT i, j, level = 0;
2612     HRESULT hr;
2613     IDirectDrawSurfaceImpl *last = root;
2614
2615     for(i = 0; i < count; i++)
2616     {
2617         IDirectDrawSurfaceImpl *object2 = NULL;
2618
2619         /* increase the mipmap level, but only if a mipmap is created
2620          * In this case, also halve the size
2621          */
2622         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2623         {
2624             level++;
2625             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2626             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2627             /* Set the mipmap sublevel flag according to msdn */
2628             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2629         }
2630         else
2631         {
2632             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2633         }
2634         CubeFaceRoot = FALSE;
2635
2636         hr = ddraw_create_surface(This, &DDSD, &object2, level);
2637         if(hr != DD_OK)
2638         {
2639             return hr;
2640         }
2641
2642         /* Add the new surface to the complex attachment array */
2643         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2644         {
2645             if(last->complex_array[j]) continue;
2646             last->complex_array[j] = object2;
2647             break;
2648         }
2649         last = object2;
2650
2651         /* Remove the (possible) back buffer cap from the new surface description,
2652          * because only one surface in the flipping chain is a back buffer, one
2653          * is a front buffer, the others are just primary surfaces.
2654          */
2655         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2656     }
2657     return DD_OK;
2658 }
2659
2660 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2661 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2662 {
2663     unsigned int i;
2664
2665     TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2666
2667     surface->version = version;
2668     for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2669     {
2670         if (!surface->complex_array[i]) break;
2671         ddraw_set_surface_version(surface->complex_array[i], version);
2672     }
2673     while ((surface = surface->next_attached))
2674     {
2675         ddraw_set_surface_version(surface, version);
2676     }
2677 }
2678
2679 /*****************************************************************************
2680  * ddraw_attach_d3d_device
2681  *
2682  * Initializes the D3D capabilities of WineD3D
2683  *
2684  * Params:
2685  *  primary: The primary surface for D3D
2686  *
2687  * Returns
2688  *  DD_OK on success,
2689  *  DDERR_* otherwise
2690  *
2691  *****************************************************************************/
2692 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2693 {
2694     WINED3DPRESENT_PARAMETERS localParameters;
2695     HWND window = ddraw->dest_window;
2696     HRESULT hr;
2697
2698     TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2699
2700     if (!window || window == GetDesktopWindow())
2701     {
2702         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2703                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2704                 NULL, NULL, NULL, NULL);
2705         if (!window)
2706         {
2707             ERR("Failed to create window, last error %#x.\n", GetLastError());
2708             return E_FAIL;
2709         }
2710
2711         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2712         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2713     }
2714     else
2715     {
2716         TRACE("Using existing window %p for Direct3D rendering.\n", window);
2717     }
2718     ddraw->d3d_window = window;
2719
2720     /* Store the future Render Target surface */
2721     ddraw->d3d_target = primary;
2722
2723     /* Use the surface description for the device parameters, not the device
2724      * settings. The application might render to an offscreen surface. */
2725     localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2726     localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2727     localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2728     localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2729             ? primary->surface_desc.dwBackBufferCount : 0;
2730     localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2731     localParameters.MultiSampleQuality = 0;
2732     localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2733     localParameters.hDeviceWindow = window;
2734     localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2735     localParameters.EnableAutoDepthStencil = TRUE;
2736     localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2737     localParameters.Flags = 0;
2738     localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2739     localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2740
2741     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2742      * recursive loop until ram or emulated video memory is full. */
2743     ddraw->d3d_initialized = TRUE;
2744     hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2745     if (FAILED(hr))
2746     {
2747         ddraw->d3d_target = NULL;
2748         ddraw->d3d_initialized = FALSE;
2749         return hr;
2750     }
2751
2752     ddraw->declArraySize = 2;
2753     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2754     if (!ddraw->decls)
2755     {
2756         ERR("Error allocating an array for the converted vertex decls.\n");
2757         ddraw->declArraySize = 0;
2758         hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2759         return E_OUTOFMEMORY;
2760     }
2761
2762     TRACE("Successfully initialized 3D.\n");
2763
2764     return DD_OK;
2765 }
2766
2767 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2768 {
2769     WINED3DPRESENT_PARAMETERS presentation_parameters;
2770     HWND window;
2771     HRESULT hr;
2772
2773     window = ddraw->dest_window;
2774
2775     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2776
2777     /* Use the surface description for the device parameters, not the device
2778      * settings. The application might render to an offscreen surface. */
2779     presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2780     presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2781     presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2782     presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2783             ? primary->surface_desc.dwBackBufferCount : 0;
2784     presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2785     presentation_parameters.MultiSampleQuality = 0;
2786     presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2787     presentation_parameters.hDeviceWindow = window;
2788     presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2789     presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2790     presentation_parameters.AutoDepthStencilFormat = 0;
2791     presentation_parameters.Flags = 0;
2792     presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2793     presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2794
2795     ddraw->d3d_target = primary;
2796     hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2797     ddraw->d3d_target = NULL;
2798     if (FAILED(hr))
2799     {
2800         WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2801         primary->wineD3DSwapChain = NULL;
2802     }
2803
2804     return hr;
2805 }
2806
2807 /*****************************************************************************
2808  * IDirectDraw7::CreateSurface
2809  *
2810  * Creates a new IDirectDrawSurface object and returns its interface.
2811  *
2812  * The surface connections with wined3d are a bit tricky. Basically it works
2813  * like this:
2814  *
2815  * |------------------------|               |-----------------|
2816  * | DDraw surface          |               | WineD3DSurface  |
2817  * |                        |               |                 |
2818  * |        WineD3DSurface  |-------------->|                 |
2819  * |        Child           |<------------->| Parent          |
2820  * |------------------------|               |-----------------|
2821  *
2822  * The DDraw surface is the parent of the wined3d surface, and it releases
2823  * the WineD3DSurface when the ddraw surface is destroyed.
2824  *
2825  * However, for all surfaces which can be in a container in WineD3D,
2826  * we have to do this. These surfaces are usually complex surfaces,
2827  * so this concerns primary surfaces with a front and a back buffer,
2828  * and textures.
2829  *
2830  * |------------------------|               |-----------------|
2831  * | DDraw surface          |               | Container       |
2832  * |                        |               |                 |
2833  * |                  Child |<------------->| Parent          |
2834  * |                Texture |<------------->|                 |
2835  * |         WineD3DSurface |<----|         |          Levels |<--|
2836  * | Complex connection     |     |         |                 |   |
2837  * |------------------------|     |         |-----------------|   |
2838  *  ^                             |                               |
2839  *  |                             |                               |
2840  *  |                             |                               |
2841  *  |    |------------------|     |         |-----------------|   |
2842  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2843  *  |    |                  |               |                 |   |
2844  *  |    |            Child |<------------->| Parent          |   |
2845  *  |    |                  |               |       Container |<--|
2846  *  |    |------------------|               |-----------------|   |
2847  *  |                                                             |
2848  *  |   |----------------------|                                  |
2849  *  |   | DDraw surface 2      |                                  |
2850  *  |   |                      |                                  |
2851  *  |<->| Complex root   Child |                                  |
2852  *  |   |              Texture |                                  |
2853  *  |   |       WineD3DSurface |<----|                            |
2854  *  |   |----------------------|     |                            |
2855  *  |                                |                            |
2856  *  |    |---------------------|     |      |-----------------|   |
2857  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2858  *  |    |                     |            |                 |   |
2859  *  |    |               Child |<---------->| Parent          |   |
2860  *  |    |---------------------|            |       Container |<--|
2861  *  |                                       |-----------------|   |
2862  *  |                                                             |
2863  *  |             ---More surfaces can follow---                  |
2864  *
2865  * The reason is that the IWineD3DSwapchain(render target container)
2866  * and the IWineD3DTexure(Texture container) release the parents
2867  * of their surface's children, but by releasing the complex root
2868  * the surfaces which are complexly attached to it are destroyed
2869  * too. See IDirectDrawSurface::Release for a more detailed
2870  * explanation.
2871  *
2872  * Params:
2873  *  DDSD: Description of the surface to create
2874  *  Surf: Address to store the interface pointer at
2875  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2876  *            aggregation, so it has to be NULL
2877  *
2878  * Returns:
2879  *  DD_OK on success
2880  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2881  *  DDERR_* if an error occurs
2882  *
2883  *****************************************************************************/
2884 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface,
2885         DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
2886 {
2887     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2888     IDirectDrawSurfaceImpl *object = NULL;
2889     HRESULT hr;
2890     LONG extra_surfaces = 0;
2891     DDSURFACEDESC2 desc2;
2892     WINED3DDISPLAYMODE Mode;
2893     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2894
2895     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2896             iface, DDSD, Surf, UnkOuter);
2897
2898     /* Some checks before we start */
2899     if (TRACE_ON(ddraw))
2900     {
2901         TRACE(" (%p) Requesting surface desc :\n", This);
2902         DDRAW_dump_surface_desc(DDSD);
2903     }
2904     EnterCriticalSection(&ddraw_cs);
2905
2906     if (UnkOuter != NULL)
2907     {
2908         FIXME("(%p) : outer != NULL?\n", This);
2909         LeaveCriticalSection(&ddraw_cs);
2910         return CLASS_E_NOAGGREGATION; /* unchecked */
2911     }
2912
2913     if (Surf == NULL)
2914     {
2915         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2916         LeaveCriticalSection(&ddraw_cs);
2917         return E_POINTER; /* unchecked */
2918     }
2919
2920     if (!(DDSD->dwFlags & DDSD_CAPS))
2921     {
2922         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2923         DDSD->dwFlags |= DDSD_CAPS;
2924     }
2925
2926     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2927     {
2928         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2929         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2930     }
2931
2932     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2933     {
2934         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2935         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2936         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2937     }
2938
2939     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2940        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2941     {
2942         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2943         *Surf = NULL;
2944         LeaveCriticalSection(&ddraw_cs);
2945         return DDERR_NOEXCLUSIVEMODE;
2946     }
2947
2948     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2949         WARN("Application tried to create an explicit front or back buffer\n");
2950         LeaveCriticalSection(&ddraw_cs);
2951         return DDERR_INVALIDCAPS;
2952     }
2953
2954     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2955     {
2956         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2957         WARN("Application tries to put the surface in both system and video memory\n");
2958         LeaveCriticalSection(&ddraw_cs);
2959         *Surf = NULL;
2960         return DDERR_INVALIDCAPS;
2961     }
2962
2963     /* Check cube maps but only if the size includes them */
2964     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2965     {
2966         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2967            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2968         {
2969             WARN("Cube map faces requested without cube map flag\n");
2970             LeaveCriticalSection(&ddraw_cs);
2971             return DDERR_INVALIDCAPS;
2972         }
2973         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2974            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2975         {
2976             WARN("Cube map without faces requested\n");
2977             LeaveCriticalSection(&ddraw_cs);
2978             return DDERR_INVALIDPARAMS;
2979         }
2980
2981         /* Quick tests confirm those can be created, but we don't do that yet */
2982         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2983            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2984         {
2985             FIXME("Partial cube maps not supported yet\n");
2986         }
2987     }
2988
2989     /* According to the msdn this flag is ignored by CreateSurface */
2990     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2991         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2992
2993     /* Modify some flags */
2994     memset(&desc2, 0, sizeof(desc2));
2995     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2996     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2997     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2998     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2999
3000     /* Get the video mode from WineD3D - we will need it */
3001     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
3002                                        0, /* Swapchain 0 */
3003                                        &Mode);
3004     if(FAILED(hr))
3005     {
3006         ERR("Failed to read display mode from wined3d\n");
3007         switch(This->orig_bpp)
3008         {
3009             case 8:
3010                 Mode.Format = WINED3DFMT_P8_UINT;
3011                 break;
3012
3013             case 15:
3014                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3015                 break;
3016
3017             case 16:
3018                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3019                 break;
3020
3021             case 24:
3022                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3023                 break;
3024
3025             case 32:
3026                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3027                 break;
3028         }
3029         Mode.Width = This->orig_width;
3030         Mode.Height = This->orig_height;
3031     }
3032
3033     /* No pixelformat given? Use the current screen format */
3034     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3035     {
3036         desc2.dwFlags |= DDSD_PIXELFORMAT;
3037         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3038
3039         /* Wait: It could be a Z buffer */
3040         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3041         {
3042             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3043             {
3044                 case 15:
3045                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3046                     break;
3047                 case 16:
3048                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3049                     break;
3050                 case 24:
3051                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3052                     break;
3053                 case 32:
3054                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3055                     break;
3056                 default:
3057                     ERR("Unknown Z buffer bit depth\n");
3058             }
3059         }
3060         else
3061         {
3062             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3063         }
3064     }
3065
3066     /* No Width or no Height? Use the original screen size
3067      */
3068     if(!(desc2.dwFlags & DDSD_WIDTH) ||
3069        !(desc2.dwFlags & DDSD_HEIGHT) )
3070     {
3071         /* Invalid for non-render targets */
3072         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3073         {
3074             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3075             *Surf = NULL;
3076             LeaveCriticalSection(&ddraw_cs);
3077             return DDERR_INVALIDPARAMS;
3078         }
3079
3080         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3081         desc2.dwWidth = Mode.Width;
3082         desc2.dwHeight = Mode.Height;
3083     }
3084
3085     /* Mipmap count fixes */
3086     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3087     {
3088         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3089         {
3090             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3091             {
3092                 /* Mipmap count is given, should not be 0 */
3093                 if( desc2.u2.dwMipMapCount == 0 )
3094                 {
3095                     LeaveCriticalSection(&ddraw_cs);
3096                     return DDERR_INVALIDPARAMS;
3097                 }
3098             }
3099             else
3100             {
3101                 /* Undocumented feature: Create sublevels until
3102                  * either the width or the height is 1
3103                  */
3104                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3105                             desc2.dwWidth : desc2.dwHeight;
3106                 desc2.u2.dwMipMapCount = 0;
3107                 while( min )
3108                 {
3109                     desc2.u2.dwMipMapCount += 1;
3110                     min >>= 1;
3111                 }
3112             }
3113         }
3114         else
3115         {
3116             /* Not-complex mipmap -> Mipmapcount = 1 */
3117             desc2.u2.dwMipMapCount = 1;
3118         }
3119         extra_surfaces = desc2.u2.dwMipMapCount - 1;
3120
3121         /* There's a mipmap count in the created surface in any case */
3122         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3123     }
3124     /* If no mipmap is given, the texture has only one level */
3125
3126     /* The first surface is a front buffer, the back buffer is created afterwards */
3127     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3128     {
3129         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3130     }
3131
3132     /* The root surface in a cube map is positive x */
3133     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3134     {
3135         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3136         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3137     }
3138
3139     /* Create the first surface */
3140     hr = ddraw_create_surface(This, &desc2, &object, 0);
3141     if (FAILED(hr))
3142     {
3143         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3144         LeaveCriticalSection(&ddraw_cs);
3145         return hr;
3146     }
3147     object->is_complex_root = TRUE;
3148
3149     *Surf = (IDirectDrawSurface7 *)object;
3150
3151     /* Create Additional surfaces if necessary
3152      * This applies to Primary surfaces which have a back buffer count
3153      * set, but not to mipmap textures. In case of Mipmap textures,
3154      * wineD3D takes care of the creation of additional surfaces
3155      */
3156     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3157     {
3158         extra_surfaces = DDSD->dwBackBufferCount;
3159         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3160         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3161         desc2.dwBackBufferCount = 0;
3162     }
3163
3164     hr = DD_OK;
3165     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3166     {
3167         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3168         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3169         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3170         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3171         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3172         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3173         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3174         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3175         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3176         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3177         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3178         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3179         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3180         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3181         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3182         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3183         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3184     }
3185
3186     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
3187     if(hr != DD_OK)
3188     {
3189         /* This destroys and possibly created surfaces too */
3190         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3191         LeaveCriticalSection(&ddraw_cs);
3192         return hr;
3193     }
3194
3195     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3196      * But attach the d3ddevice only if the currently created surface was
3197      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3198      * The only case I can think of where this doesn't apply is when a
3199      * 2D app was configured by the user to run with OpenGL and it didn't create
3200      * the render target as first surface. In this case the render target creation
3201      * will cause the 3D init.
3202      */
3203     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
3204         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3205     {
3206         IDirectDrawSurfaceImpl *target = object, *surface;
3207         struct list *entry;
3208
3209         /* Search for the primary to use as render target */
3210         LIST_FOR_EACH(entry, &This->surface_list)
3211         {
3212             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3213             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3214                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3215             {
3216                 /* found */
3217                 target = surface;
3218                 TRACE("Using primary %p as render target\n", target);
3219                 break;
3220             }
3221         }
3222
3223         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
3224         hr = ddraw_attach_d3d_device(This, target);
3225         if (hr != D3D_OK)
3226         {
3227             IDirectDrawSurfaceImpl *release_surf;
3228             ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3229             *Surf = NULL;
3230
3231             /* The before created surface structures are in an incomplete state here.
3232              * WineD3D holds the reference on the IParents, and it released them on the failure
3233              * already. So the regular release method implementation would fail on the attempt
3234              * to destroy either the IParents or the swapchain. So free the surface here.
3235              * The surface structure here is a list, not a tree, because onscreen targets
3236              * cannot be cube textures
3237              */
3238             while(object)
3239             {
3240                 release_surf = object;
3241                 object = object->complex_array[0];
3242                 ddraw_surface_destroy(release_surf);
3243             }
3244             LeaveCriticalSection(&ddraw_cs);
3245             return hr;
3246         }
3247     }
3248     else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3249     {
3250         ddraw_create_gdi_swapchain(This, object);
3251     }
3252
3253     /* Addref the ddraw interface to keep an reference for each surface */
3254     IDirectDraw7_AddRef(iface);
3255     object->ifaceToRelease = (IUnknown *) iface;
3256
3257     /* Create a WineD3DTexture if a texture was requested */
3258     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3259     {
3260         enum wined3d_format_id Format;
3261         UINT levels;
3262         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3263
3264         This->tex_root = object;
3265
3266         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3267         {
3268             /* a mipmap is created, create enough levels */
3269             levels = desc2.u2.dwMipMapCount;
3270         }
3271         else
3272         {
3273             /* No mipmap is created, create one level */
3274             levels = 1;
3275         }
3276
3277         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3278         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3279         {
3280             Pool = WINED3DPOOL_SYSTEMMEM;
3281         }
3282         /* Should I forward the MANAGED cap to the managed pool ? */
3283
3284         /* Get the format. It's set already by CreateNewSurface */
3285         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3286
3287         /* The surfaces are already created, the callback only
3288          * passes the IWineD3DSurface to WineD3D
3289          */
3290         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3291         {
3292             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */, levels,
3293                     0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3294                     (IWineD3DCubeTexture **)&object->wineD3DTexture);
3295         }
3296         else
3297         {
3298             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
3299                     0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3300                     (IWineD3DTexture **)&object->wineD3DTexture);
3301         }
3302         This->tex_root = NULL;
3303     }
3304
3305     LeaveCriticalSection(&ddraw_cs);
3306     return hr;
3307 }
3308
3309 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3310         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3311 {
3312     IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3313     IDirectDrawSurfaceImpl *impl;
3314     HRESULT hr;
3315
3316     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3317             iface, surface_desc, surface, outer_unknown);
3318
3319     hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3320     impl = (IDirectDrawSurfaceImpl *)*surface;
3321     if (SUCCEEDED(hr) && impl)
3322     {
3323         ddraw_set_surface_version(impl, 4);
3324         IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3325         IDirectDraw4_AddRef(iface);
3326         impl->ifaceToRelease = (IUnknown *)iface;
3327     }
3328
3329     return hr;
3330 }
3331
3332 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface,
3333         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3334 {
3335     IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3336     IDirectDrawSurface7 *surface7;
3337     IDirectDrawSurfaceImpl *impl;
3338     HRESULT hr;
3339
3340     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3341             iface, surface_desc, surface, outer_unknown);
3342
3343     hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3344     if (FAILED(hr))
3345     {
3346         *surface = NULL;
3347         return hr;
3348     }
3349
3350     impl = (IDirectDrawSurfaceImpl *)surface7;
3351     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3352     ddraw_set_surface_version(impl, 3);
3353     IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3354     IDirectDraw3_AddRef(iface);
3355     impl->ifaceToRelease = (IUnknown *)iface;
3356
3357     return hr;
3358 }
3359
3360 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3361         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3362 {
3363     IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3364     IDirectDrawSurface7 *surface7;
3365     IDirectDrawSurfaceImpl *impl;
3366     HRESULT hr;
3367
3368     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3369             iface, surface_desc, surface, outer_unknown);
3370
3371     hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3372     if (FAILED(hr))
3373     {
3374         *surface = NULL;
3375         return hr;
3376     }
3377
3378     impl = (IDirectDrawSurfaceImpl *)surface7;
3379     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3380     ddraw_set_surface_version(impl, 2);
3381     IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3382     impl->ifaceToRelease = NULL;
3383
3384     return hr;
3385 }
3386
3387 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3388         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3389 {
3390     IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3391     IDirectDrawSurface7 *surface7;
3392     IDirectDrawSurfaceImpl *impl;
3393     HRESULT hr;
3394
3395     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3396             iface, surface_desc, surface, outer_unknown);
3397
3398     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3399      * primaries anyway. */
3400     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3401     hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3402     if (FAILED(hr))
3403     {
3404         *surface = NULL;
3405         return hr;
3406     }
3407
3408     impl = (IDirectDrawSurfaceImpl *)surface7;
3409     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3410     ddraw_set_surface_version(impl, 1);
3411     IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3412     impl->ifaceToRelease = NULL;
3413
3414     return hr;
3415 }
3416
3417 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3418 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3419
3420 static BOOL
3421 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3422                                     const DDPIXELFORMAT *provided)
3423 {
3424     /* Some flags must be present in both or neither for a match. */
3425     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3426         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3427         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3428
3429     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3430         return FALSE;
3431
3432     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3433         return FALSE;
3434
3435     if (requested->dwFlags & DDPF_FOURCC)
3436         if (requested->dwFourCC != provided->dwFourCC)
3437             return FALSE;
3438
3439     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3440                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3441         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3442             return FALSE;
3443
3444     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3445                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3446         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3447             return FALSE;
3448
3449     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3450         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3451             return FALSE;
3452
3453     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3454     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3455                               |DDPF_BUMPDUDV))
3456         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3457             return FALSE;
3458
3459     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3460         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3461             return FALSE;
3462
3463     return TRUE;
3464 }
3465
3466 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3467 {
3468     struct compare_info
3469     {
3470         DWORD flag;
3471         ptrdiff_t offset;
3472         size_t size;
3473     };
3474
3475 #define CMP(FLAG, FIELD)                                \
3476         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3477           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3478
3479     static const struct compare_info compare[] =
3480     {
3481         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3482         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3483         CMP(CAPS, ddsCaps),
3484         CMP(CKDESTBLT, ddckCKDestBlt),
3485         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3486         CMP(CKSRCBLT, ddckCKSrcBlt),
3487         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3488         CMP(HEIGHT, dwHeight),
3489         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3490         CMP(LPSURFACE, lpSurface),
3491         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3492         CMP(PITCH, u1 /* lPitch */),
3493         /* PIXELFORMAT: manual */
3494         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3495         CMP(TEXTURESTAGE, dwTextureStage),
3496         CMP(WIDTH, dwWidth),
3497         /* ZBUFFERBITDEPTH: "obsolete" */
3498     };
3499
3500 #undef CMP
3501
3502     unsigned int i;
3503
3504     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3505         return FALSE;
3506
3507     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3508     {
3509         if (requested->dwFlags & compare[i].flag
3510             && memcmp((const char *)provided + compare[i].offset,
3511                       (const char *)requested + compare[i].offset,
3512                       compare[i].size) != 0)
3513             return FALSE;
3514     }
3515
3516     if (requested->dwFlags & DDSD_PIXELFORMAT)
3517     {
3518         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3519                                                 &provided->u4.ddpfPixelFormat))
3520             return FALSE;
3521     }
3522
3523     return TRUE;
3524 }
3525
3526 #undef DDENUMSURFACES_SEARCHTYPE
3527 #undef DDENUMSURFACES_MATCHTYPE
3528
3529 struct surfacescallback_context
3530 {
3531     LPDDENUMSURFACESCALLBACK func;
3532     void *context;
3533 };
3534
3535 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3536         DDSURFACEDESC2 *surface_desc, void *context)
3537 {
3538     struct surfacescallback_context *cbcontext = context;
3539
3540     return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3541             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3542 }
3543
3544 /*****************************************************************************
3545  * IDirectDraw7::EnumSurfaces
3546  *
3547  * Loops through all surfaces attached to this device and calls the
3548  * application callback. This can't be relayed to WineD3DDevice,
3549  * because some WineD3DSurfaces' parents are IParent objects
3550  *
3551  * Params:
3552  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3553  *  DDSD: Description to filter for
3554  *  Context: Application-provided pointer, it's passed unmodified to the
3555  *           Callback function
3556  *  Callback: Address to call for each surface
3557  *
3558  * Returns:
3559  *  DDERR_INVALIDPARAMS if the callback is NULL
3560  *  DD_OK on success
3561  *
3562  *****************************************************************************/
3563 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3564         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3565 {
3566     /* The surface enumeration is handled by WineDDraw,
3567      * because it keeps track of all surfaces attached to
3568      * it. The filtering is done by our callback function,
3569      * because WineDDraw doesn't handle ddraw-like surface
3570      * caps structures
3571      */
3572     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3573     IDirectDrawSurfaceImpl *surf;
3574     BOOL all, nomatch;
3575     DDSURFACEDESC2 desc;
3576     struct list *entry, *entry2;
3577
3578     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3579             iface, Flags, DDSD, Context, Callback);
3580
3581     all = Flags & DDENUMSURFACES_ALL;
3582     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3583
3584     EnterCriticalSection(&ddraw_cs);
3585
3586     if(!Callback)
3587     {
3588         LeaveCriticalSection(&ddraw_cs);
3589         return DDERR_INVALIDPARAMS;
3590     }
3591
3592     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3593     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3594     {
3595         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3596         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3597         {
3598             desc = surf->surface_desc;
3599             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3600             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3601             {
3602                 LeaveCriticalSection(&ddraw_cs);
3603                 return DD_OK;
3604             }
3605         }
3606     }
3607     LeaveCriticalSection(&ddraw_cs);
3608     return DD_OK;
3609 }
3610
3611 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3612         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3613 {
3614     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3615             iface, flags, surface_desc, context, callback);
3616
3617     return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface),
3618             flags, surface_desc, context, (LPDDENUMSURFACESCALLBACK7)callback);
3619 }
3620
3621 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3622         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3623 {
3624     struct surfacescallback_context cbcontext;
3625
3626     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3627             iface, flags, surface_desc, context, callback);
3628
3629     cbcontext.func = callback;
3630     cbcontext.context = context;
3631
3632     return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
3633             (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3634 }
3635
3636 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3637         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3638 {
3639     struct surfacescallback_context cbcontext;
3640
3641     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3642             iface, flags, surface_desc, context, callback);
3643
3644     cbcontext.func = callback;
3645     cbcontext.context = context;
3646
3647     return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
3648             (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3649 }
3650
3651 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3652         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3653 {
3654     struct surfacescallback_context cbcontext;
3655
3656     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3657             iface, flags, surface_desc, context, callback);
3658
3659     cbcontext.func = callback;
3660     cbcontext.context = context;
3661
3662     return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
3663             (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3664 }
3665
3666 /*****************************************************************************
3667  * DirectDrawCreateClipper (DDRAW.@)
3668  *
3669  * Creates a new IDirectDrawClipper object.
3670  *
3671  * Params:
3672  *  Clipper: Address to write the interface pointer to
3673  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3674  *            NULL
3675  *
3676  * Returns:
3677  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3678  *  E_OUTOFMEMORY if allocating the object failed
3679  *
3680  *****************************************************************************/
3681 HRESULT WINAPI
3682 DirectDrawCreateClipper(DWORD Flags,
3683                         LPDIRECTDRAWCLIPPER *Clipper,
3684                         IUnknown *UnkOuter)
3685 {
3686     IDirectDrawClipperImpl* object;
3687     HRESULT hr;
3688
3689     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3690             Flags, Clipper, UnkOuter);
3691
3692     EnterCriticalSection(&ddraw_cs);
3693     if (UnkOuter != NULL)
3694     {
3695         LeaveCriticalSection(&ddraw_cs);
3696         return CLASS_E_NOAGGREGATION;
3697     }
3698
3699     if (!LoadWineD3D())
3700     {
3701         LeaveCriticalSection(&ddraw_cs);
3702         return DDERR_NODIRECTDRAWSUPPORT;
3703     }
3704
3705     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3706                      sizeof(IDirectDrawClipperImpl));
3707     if (object == NULL)
3708     {
3709         LeaveCriticalSection(&ddraw_cs);
3710         return E_OUTOFMEMORY;
3711     }
3712
3713     hr = ddraw_clipper_init(object);
3714     if (FAILED(hr))
3715     {
3716         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3717         HeapFree(GetProcessHeap(), 0, object);
3718         LeaveCriticalSection(&ddraw_cs);
3719         return hr;
3720     }
3721
3722     TRACE("Created clipper %p.\n", object);
3723     *Clipper = (IDirectDrawClipper *) object;
3724     LeaveCriticalSection(&ddraw_cs);
3725     return DD_OK;
3726 }
3727
3728 /*****************************************************************************
3729  * IDirectDraw7::CreateClipper
3730  *
3731  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3732  *
3733  *****************************************************************************/
3734 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3735         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3736 {
3737     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3738             iface, Flags, Clipper, UnkOuter);
3739
3740     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3741 }
3742
3743 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface,
3744         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3745 {
3746     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3747             iface, flags, clipper, outer_unknown);
3748
3749     return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, clipper, outer_unknown);
3750 }
3751
3752 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface,
3753         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3754 {
3755     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3756             iface, flags, clipper, outer_unknown);
3757
3758     return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, clipper, outer_unknown);
3759 }
3760
3761 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3762         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3763 {
3764     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3765             iface, flags, clipper, outer_unknown);
3766
3767     return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, clipper, outer_unknown);
3768 }
3769
3770 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3771         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3772 {
3773     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3774             iface, flags, clipper, outer_unknown);
3775
3776     return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, clipper, outer_unknown);
3777 }
3778
3779 /*****************************************************************************
3780  * IDirectDraw7::CreatePalette
3781  *
3782  * Creates a new IDirectDrawPalette object
3783  *
3784  * Params:
3785  *  Flags: The flags for the new clipper
3786  *  ColorTable: Color table to assign to the new clipper
3787  *  Palette: Address to write the interface pointer to
3788  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3789  *            NULL
3790  *
3791  * Returns:
3792  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3793  *  E_OUTOFMEMORY if allocating the object failed
3794  *
3795  *****************************************************************************/
3796 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3797         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3798 {
3799     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3800     IDirectDrawPaletteImpl *object;
3801     HRESULT hr;
3802
3803     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3804             iface, Flags, ColorTable, Palette, pUnkOuter);
3805
3806     EnterCriticalSection(&ddraw_cs);
3807     if(pUnkOuter != NULL)
3808     {
3809         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3810         LeaveCriticalSection(&ddraw_cs);
3811         return CLASS_E_NOAGGREGATION;
3812     }
3813
3814     /* The refcount test shows that a cooplevel is required for this */
3815     if(!This->cooperative_level)
3816     {
3817         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3818         LeaveCriticalSection(&ddraw_cs);
3819         return DDERR_NOCOOPERATIVELEVELSET;
3820     }
3821
3822     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3823     if(!object)
3824     {
3825         ERR("Out of memory when allocating memory for a palette implementation\n");
3826         LeaveCriticalSection(&ddraw_cs);
3827         return E_OUTOFMEMORY;
3828     }
3829
3830     hr = ddraw_palette_init(object, This, Flags, ColorTable);
3831     if (FAILED(hr))
3832     {
3833         WARN("Failed to initialize palette, hr %#x.\n", hr);
3834         HeapFree(GetProcessHeap(), 0, object);
3835         LeaveCriticalSection(&ddraw_cs);
3836         return hr;
3837     }
3838
3839     TRACE("Created palette %p.\n", object);
3840     *Palette = (IDirectDrawPalette *)object;
3841     LeaveCriticalSection(&ddraw_cs);
3842     return DD_OK;
3843 }
3844
3845 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags,
3846         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3847 {
3848     IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3849     HRESULT hr;
3850
3851     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3852             iface, flags, entries, palette, outer_unknown);
3853
3854     hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3855     if (SUCCEEDED(hr) && *palette)
3856     {
3857         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3858         IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3859         IDirectDraw4_AddRef(iface);
3860         impl->ifaceToRelease = (IUnknown *)iface;
3861     }
3862     return hr;
3863 }
3864
3865 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
3866         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3867 {
3868     IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3869     HRESULT hr;
3870
3871     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3872             iface, flags, entries, palette, outer_unknown);
3873
3874     hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3875     if (SUCCEEDED(hr) && *palette)
3876     {
3877         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3878         IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3879         IDirectDraw4_AddRef(iface);
3880         impl->ifaceToRelease = (IUnknown *)iface;
3881     }
3882
3883     return hr;
3884 }
3885
3886 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3887         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3888 {
3889     IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3890     HRESULT hr;
3891
3892     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3893             iface, flags, entries, palette, outer_unknown);
3894
3895     hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3896     if (SUCCEEDED(hr) && *palette)
3897     {
3898         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3899         IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3900         impl->ifaceToRelease = NULL;
3901     }
3902
3903     return hr;
3904 }
3905
3906 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3907         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3908 {
3909     IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3910     HRESULT hr;
3911
3912     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3913             iface, flags, entries, palette, outer_unknown);
3914
3915     hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3916     if (SUCCEEDED(hr) && *palette)
3917     {
3918         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3919         IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3920         impl->ifaceToRelease = NULL;
3921     }
3922
3923     return hr;
3924 }
3925
3926 /*****************************************************************************
3927  * IDirectDraw7::DuplicateSurface
3928  *
3929  * Duplicates a surface. The surface memory points to the same memory as
3930  * the original surface, and it's released when the last surface referencing
3931  * it is released. I guess that's beyond Wine's surface management right now
3932  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3933  * test application to implement this)
3934  *
3935  * Params:
3936  *  Src: Address of the source surface
3937  *  Dest: Address to write the new surface pointer to
3938  *
3939  * Returns:
3940  *  See IDirectDraw7::CreateSurface
3941  *
3942  *****************************************************************************/
3943 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3944         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3945 {
3946     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3947
3948     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3949
3950     /* For now, simply create a new, independent surface */
3951     return IDirectDraw7_CreateSurface(iface,
3952                                       &Surf->surface_desc,
3953                                       Dest,
3954                                       NULL);
3955 }
3956
3957 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface,
3958         IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst)
3959 {
3960     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3961
3962     return ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw4(iface),
3963             (IDirectDrawSurface7 *)src, (IDirectDrawSurface7 **)dst);
3964 }
3965
3966 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface,
3967         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3968 {
3969     IDirectDrawSurface7 *src7, *dst7;
3970     HRESULT hr;
3971
3972     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3973     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
3974     hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), src7, &dst7);
3975     if (FAILED(hr))
3976         return hr;
3977     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
3978     return hr;
3979 }
3980
3981 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3982         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3983 {
3984     IDirectDrawSurface7 *src7, *dst7;
3985     HRESULT hr;
3986
3987     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3988     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
3989     hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), src7, &dst7);
3990     if (FAILED(hr))
3991         return hr;
3992     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
3993     return hr;
3994 }
3995
3996 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface,
3997         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3998 {
3999     IDirectDrawSurface7 *src7, *dst7;
4000     HRESULT hr;
4001
4002     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4003     src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4004     hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), src7, &dst7);
4005     if (FAILED(hr))
4006         return hr;
4007     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4008     return hr;
4009 }
4010
4011 /*****************************************************************************
4012  * IDirect3D7::EnumDevices
4013  *
4014  * The EnumDevices method for IDirect3D7. It enumerates all supported
4015  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4016  *
4017  * Params:
4018  *  callback: Function to call for each enumerated device
4019  *  context: Pointer to pass back to the app
4020  *
4021  * Returns:
4022  *  D3D_OK, or the return value of the GetCaps call
4023  *
4024  *****************************************************************************/
4025 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4026 {
4027     char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4028     char device_name_tnl[] = "Wine D3D7 T&L HAL";
4029     char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4030     char device_name_hal[] = "Wine D3D7 HAL";
4031     char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4032     char device_name_rgb[] = "Wine D3D7 RGB";
4033
4034     IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4035     D3DDEVICEDESC7 device_desc7;
4036     D3DDEVICEDESC device_desc1;
4037     HRESULT hr;
4038
4039     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4040
4041     EnterCriticalSection(&ddraw_cs);
4042
4043     hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4044     if (hr != D3D_OK)
4045     {
4046         LeaveCriticalSection(&ddraw_cs);
4047         return hr;
4048     }
4049     callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4050
4051     device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4052     callback(interface_name_hal, device_name_hal, &device_desc7, context);
4053
4054     device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4055     callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4056
4057     TRACE("End of enumeration.\n");
4058
4059     LeaveCriticalSection(&ddraw_cs);
4060
4061     return D3D_OK;
4062 }
4063
4064 /*****************************************************************************
4065  * IDirect3D3::EnumDevices
4066  *
4067  * Enumerates all supported Direct3DDevice interfaces. This is the
4068  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4069  *
4070  * Version 1, 2 and 3
4071  *
4072  * Params:
4073  *  callback: Application-provided routine to call for each enumerated device
4074  *  Context: Pointer to pass to the callback
4075  *
4076  * Returns:
4077  *  D3D_OK on success,
4078  *  The result of IDirect3DImpl_GetCaps if it failed
4079  *
4080  *****************************************************************************/
4081 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4082 {
4083     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4084
4085     IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4086     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4087     D3DDEVICEDESC7 device_desc7;
4088     HRESULT hr;
4089
4090     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4091      * name string. Let's put the string in a sufficiently sized array in
4092      * writable memory. */
4093     char device_name[50];
4094     strcpy(device_name,"Direct3D HEL");
4095
4096     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4097
4098     EnterCriticalSection(&ddraw_cs);
4099
4100     hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4101     if (hr != D3D_OK)
4102     {
4103         LeaveCriticalSection(&ddraw_cs);
4104         return hr;
4105     }
4106
4107     /* Do I have to enumerate the reference id? Note from old d3d7:
4108      * "It seems that enumerating the reference IID on Direct3D 1 games
4109      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4110      *
4111      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4112      * EnumReference which enables / disables enumerating the reference
4113      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4114      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4115      * demo directory suggest this.
4116      *
4117      * Some games(GTA 2) seem to use the second enumerated device, so I have
4118      * to enumerate at least 2 devices. So enumerate the reference device to
4119      * have 2 devices.
4120      *
4121      * Other games (Rollcage) tell emulation and hal device apart by certain
4122      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4123      * limitation flag), and it refuses all devices that have the perspective
4124      * flag set. This way it refuses the emulation device, and HAL devices
4125      * never have POW2 unset in d3d7 on windows. */
4126     if (ddraw->d3dversion != 1)
4127     {
4128         static CHAR reference_description[] = "RGB Direct3D emulation";
4129
4130         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4131         hal_desc = device_desc1;
4132         hel_desc = device_desc1;
4133         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4134         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4135                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4136         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4137                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4138         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4139                 device_name, &hal_desc, &hel_desc, context);
4140         if (hr != D3DENUMRET_OK)
4141         {
4142             TRACE("Application cancelled the enumeration.\n");
4143             LeaveCriticalSection(&ddraw_cs);
4144             return D3D_OK;
4145         }
4146     }
4147
4148     strcpy(device_name,"Direct3D HAL");
4149
4150     TRACE("Enumerating HAL Direct3D device.\n");
4151     hal_desc = device_desc1;
4152     hel_desc = device_desc1;
4153     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4154     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4155             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4156     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4157             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4158     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4159             device_name, &hal_desc, &hel_desc, context);
4160     if (hr != D3DENUMRET_OK)
4161     {
4162         TRACE("Application cancelled the enumeration.\n");
4163         LeaveCriticalSection(&ddraw_cs);
4164         return D3D_OK;
4165     }
4166
4167     TRACE("End of enumeration.\n");
4168
4169     LeaveCriticalSection(&ddraw_cs);
4170     return D3D_OK;
4171 }
4172
4173 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4174 {
4175     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4176
4177     return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, callback, context);
4178 }
4179
4180 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4181 {
4182     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4183
4184     return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, callback, context);
4185 }
4186
4187 /*****************************************************************************
4188  * IDirect3D3::CreateLight
4189  *
4190  * Creates an IDirect3DLight interface. This interface is used in
4191  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4192  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4193  * uses the IDirect3DDevice7 interface with D3D7 lights.
4194  *
4195  * Version 1, 2 and 3
4196  *
4197  * Params:
4198  *  light: Address to store the new interface pointer
4199  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4200  *                 Must be NULL
4201  *
4202  * Returns:
4203  *  D3D_OK on success
4204  *  DDERR_OUTOFMEMORY if memory allocation failed
4205  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4206  *
4207  *****************************************************************************/
4208 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4209 {
4210     IDirect3DLightImpl *object;
4211
4212     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4213
4214     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4215
4216     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4217     if (!object)
4218     {
4219         ERR("Failed to allocate light memory.\n");
4220         return DDERR_OUTOFMEMORY;
4221     }
4222
4223     d3d_light_init(object, ddraw_from_d3d3(iface));
4224
4225     TRACE("Created light %p.\n", object);
4226     *light = (IDirect3DLight *)object;
4227
4228     return D3D_OK;
4229 }
4230
4231 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4232 {
4233     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4234
4235     return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, light, outer_unknown);
4236 }
4237
4238 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4239 {
4240     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4241
4242     return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, light, outer_unknown);
4243 }
4244
4245 /*****************************************************************************
4246  * IDirect3D3::CreateMaterial
4247  *
4248  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4249  * and older versions. The IDirect3DMaterial implementation wraps its
4250  * functionality to IDirect3DDevice7::SetMaterial and friends.
4251  *
4252  * Version 1, 2 and 3
4253  *
4254  * Params:
4255  *  material: Address to store the new interface's pointer to
4256  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4257  *                 Must be NULL
4258  *
4259  * Returns:
4260  *  D3D_OK on success
4261  *  DDERR_OUTOFMEMORY if memory allocation failed
4262  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4263  *
4264  *****************************************************************************/
4265 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown)
4266 {
4267     IDirect3DMaterialImpl *object;
4268
4269     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4270
4271     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4272
4273     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4274     if (!object)
4275     {
4276         ERR("Failed to allocate material memory.\n");
4277         return DDERR_OUTOFMEMORY;
4278     }
4279
4280     d3d_material_init(object, ddraw_from_d3d3(iface));
4281
4282     TRACE("Created material %p.\n", object);
4283     *material = (IDirect3DMaterial3 *)object;
4284
4285     return D3D_OK;
4286 }
4287
4288 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4289 {
4290     IDirect3DMaterial3 *material3;
4291     HRESULT hr;
4292
4293     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4294
4295     hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4296     *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4297
4298     TRACE("Returning material %p.\n", *material);
4299
4300     return hr;
4301 }
4302
4303 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4304 {
4305     IDirect3DMaterial3 *material3;
4306     HRESULT hr;
4307
4308     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4309
4310     hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4311     *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4312
4313     TRACE("Returning material %p.\n", *material);
4314
4315     return hr;
4316 }
4317
4318 /*****************************************************************************
4319  * IDirect3D3::CreateViewport
4320  *
4321  * Creates an IDirect3DViewport interface. This interface is used
4322  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4323  * it has been replaced by a viewport structure and
4324  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4325  * uses the IDirect3DDevice7 methods for its functionality
4326  *
4327  * Params:
4328  *  Viewport: Address to store the new interface pointer
4329  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4330  *                 Must be NULL
4331  *
4332  * Returns:
4333  *  D3D_OK on success
4334  *  DDERR_OUTOFMEMORY if memory allocation failed
4335  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4336  *
4337  *****************************************************************************/
4338 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown)
4339 {
4340     IDirect3DViewportImpl *object;
4341
4342     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4343
4344     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4345
4346     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4347     if (!object)
4348     {
4349         ERR("Failed to allocate viewport memory.\n");
4350         return DDERR_OUTOFMEMORY;
4351     }
4352
4353     d3d_viewport_init(object, ddraw_from_d3d3(iface));
4354
4355     TRACE("Created viewport %p.\n", object);
4356     *viewport = (IDirect3DViewport3 *)object;
4357
4358     return D3D_OK;
4359 }
4360
4361 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4362 {
4363     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4364
4365     return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl,
4366             (IDirect3DViewport3 **)viewport, outer_unknown);
4367 }
4368
4369 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4370 {
4371     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4372
4373     return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl,
4374             (IDirect3DViewport3 **)viewport, outer_unknown);
4375 }
4376
4377 /*****************************************************************************
4378  * IDirect3D3::FindDevice
4379  *
4380  * This method finds a device with the requested properties and returns a
4381  * device description
4382  *
4383  * Verion 1, 2 and 3
4384  * Params:
4385  *  fds: Describes the requested device characteristics
4386  *  fdr: Returns the device description
4387  *
4388  * Returns:
4389  *  D3D_OK on success
4390  *  DDERR_INVALIDPARAMS if no device was found
4391  *
4392  *****************************************************************************/
4393 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4394 {
4395     IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4396     D3DDEVICEDESC7 desc7;
4397     D3DDEVICEDESC desc1;
4398     HRESULT hr;
4399
4400     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4401
4402     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4403
4404     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4405             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4406         return DDERR_INVALIDPARAMS;
4407
4408     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4409             && fds->dcmColorModel != D3DCOLOR_RGB)
4410     {
4411         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4412         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4413     }
4414
4415     if (fds->dwFlags & D3DFDS_GUID)
4416     {
4417         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4418         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4419                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4420                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4421         {
4422             WARN("No match for this GUID.\n");
4423             return DDERR_NOTFOUND;
4424         }
4425     }
4426
4427     /* Get the caps */
4428     hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &desc1, &desc7);
4429     if (hr != D3D_OK) return hr;
4430
4431     /* Now return our own GUID */
4432     fdr->guid = IID_D3DDEVICE_WineD3D;
4433     fdr->ddHwDesc = desc1;
4434     fdr->ddSwDesc = desc1;
4435
4436     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4437
4438     return D3D_OK;
4439 }
4440
4441 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4442 {
4443     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4444
4445     return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, fds, fdr);
4446 }
4447
4448 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4449 {
4450     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4451
4452     return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, fds, fdr);
4453 }
4454
4455 /*****************************************************************************
4456  * IDirect3D7::CreateDevice
4457  *
4458  * Creates an IDirect3DDevice7 interface.
4459  *
4460  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4461  * DirectDraw surfaces and are created with
4462  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4463  * create the device object and QueryInterfaces for IDirect3DDevice
4464  *
4465  * Params:
4466  *  refiid: IID of the device to create
4467  *  Surface: Initial rendertarget
4468  *  Device: Address to return the interface pointer
4469  *
4470  * Returns:
4471  *  D3D_OK on success
4472  *  DDERR_OUTOFMEMORY if memory allocation failed
4473  *  DDERR_INVALIDPARAMS if a device exists already
4474  *
4475  *****************************************************************************/
4476 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4477         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4478 {
4479     IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4480     IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4481     IDirect3DDeviceImpl *object;
4482     HRESULT hr;
4483
4484     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4485
4486     EnterCriticalSection(&ddraw_cs);
4487     *device = NULL;
4488
4489     /* Fail device creation if non-opengl surfaces are used. */
4490     if (ddraw->ImplType != SURFACE_OPENGL)
4491     {
4492         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4493         ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4494
4495         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4496          * is caught in CreateSurface or QueryInterface. */
4497         LeaveCriticalSection(&ddraw_cs);
4498         return DDERR_NO3D;
4499     }
4500
4501     if (ddraw->d3ddevice)
4502     {
4503         FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4504         LeaveCriticalSection(&ddraw_cs);
4505         return DDERR_INVALIDPARAMS;
4506     }
4507
4508     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4509     if (!object)
4510     {
4511         ERR("Failed to allocate device memory.\n");
4512         LeaveCriticalSection(&ddraw_cs);
4513         return DDERR_OUTOFMEMORY;
4514     }
4515
4516     hr = d3d_device_init(object, ddraw, target);
4517     if (FAILED(hr))
4518     {
4519         WARN("Failed to initialize device, hr %#x.\n", hr);
4520         HeapFree(GetProcessHeap(), 0, object);
4521         LeaveCriticalSection(&ddraw_cs);
4522         return hr;
4523     }
4524
4525     TRACE("Created device %p.\n", object);
4526     *device = (IDirect3DDevice7 *)object;
4527
4528     LeaveCriticalSection(&ddraw_cs);
4529     return D3D_OK;
4530 }
4531
4532 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4533         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4534 {
4535     HRESULT hr;
4536
4537     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4538             iface, debugstr_guid(riid), surface, device, outer_unknown);
4539
4540     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4541
4542     hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl, riid,
4543             (IDirectDrawSurface7 *)surface, (IDirect3DDevice7 **)device);
4544     if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4545
4546     return hr;
4547 }
4548
4549 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4550         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4551 {
4552     HRESULT hr;
4553
4554     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4555             iface, debugstr_guid(riid), surface, device);
4556
4557     hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d2(iface)->IDirect3D7_vtbl, riid,
4558             surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4559             (IDirect3DDevice7 **)device);
4560     if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4561
4562     return hr;
4563 }
4564
4565 /*****************************************************************************
4566  * IDirect3D7::CreateVertexBuffer
4567  *
4568  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4569  * interface.
4570  *
4571  * Version 3 and 7
4572  *
4573  * Params:
4574  *  desc: Requested Vertex buffer properties
4575  *  vertex_buffer: Address to return the interface pointer at
4576  *  flags: Some flags, should be 0
4577  *
4578  * Returns
4579  *  D3D_OK on success
4580  *  DDERR_OUTOFMEMORY if memory allocation failed
4581  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4582  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4583  *
4584  *****************************************************************************/
4585 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4586         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4587 {
4588     IDirect3DVertexBufferImpl *object;
4589     HRESULT hr;
4590
4591     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4592             iface, desc, vertex_buffer, flags);
4593
4594     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4595
4596     TRACE("Vertex buffer description:\n");
4597     TRACE("    dwSize %u\n", desc->dwSize);
4598     TRACE("    dwCaps %#x\n", desc->dwCaps);
4599     TRACE("    FVF %#x\n", desc->dwFVF);
4600     TRACE("    dwNumVertices %u\n", desc->dwNumVertices);
4601
4602     /* Now create the vertex buffer */
4603     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4604     if (!object)
4605     {
4606         ERR("Failed to allocate vertex buffer memory.\n");
4607         return DDERR_OUTOFMEMORY;
4608     }
4609
4610     hr = d3d_vertex_buffer_init(object, ddraw_from_d3d7(iface), desc);
4611     if (FAILED(hr))
4612     {
4613         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4614         HeapFree(GetProcessHeap(), 0, object);
4615         return hr;
4616     }
4617
4618     TRACE("Created vertex buffer %p.\n", object);
4619     *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4620
4621     return D3D_OK;
4622 }
4623
4624 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4625         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4626 {
4627     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
4628     HRESULT hr;
4629
4630     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4631             iface, desc, vertex_buffer, flags, outer_unknown);
4632
4633     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4634
4635     hr = d3d7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
4636             desc, (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4637     if (*vertex_buffer)
4638         *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4639
4640     return hr;
4641 }
4642
4643 /*****************************************************************************
4644  * IDirect3D7::EnumZBufferFormats
4645  *
4646  * Enumerates all supported Z buffer pixel formats
4647  *
4648  * Version 3 and 7
4649  *
4650  * Params:
4651  *  device_iid:
4652  *  callback: callback to call for each pixel format
4653  *  context: Pointer to pass back to the callback
4654  *
4655  * Returns:
4656  *  D3D_OK on success
4657  *  DDERR_INVALIDPARAMS if callback is NULL
4658  *  For details, see IWineD3DDevice::EnumZBufferFormats
4659  *
4660  *****************************************************************************/
4661 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4662         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4663 {
4664     IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4665     WINED3DDISPLAYMODE d3ddm;
4666     WINED3DDEVTYPE type;
4667     unsigned int i;
4668     HRESULT hr;
4669
4670     /* Order matters. Specifically, BattleZone II (full version) expects the
4671      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4672     static const enum wined3d_format_id formats[] =
4673     {
4674         WINED3DFMT_S1_UINT_D15_UNORM,
4675         WINED3DFMT_D16_UNORM,
4676         WINED3DFMT_X8D24_UNORM,
4677         WINED3DFMT_S4X4_UINT_D24_UNORM,
4678         WINED3DFMT_D24_UNORM_S8_UINT,
4679         WINED3DFMT_D32_UNORM,
4680     };
4681
4682     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4683             iface, debugstr_guid(device_iid), callback, context);
4684
4685     if (!callback) return DDERR_INVALIDPARAMS;
4686
4687     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4688             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4689             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4690     {
4691         TRACE("Asked for HAL device.\n");
4692         type = WINED3DDEVTYPE_HAL;
4693     }
4694     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4695             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4696     {
4697         TRACE("Asked for SW device.\n");
4698         type = WINED3DDEVTYPE_SW;
4699     }
4700     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4701     {
4702         TRACE("Asked for REF device.\n");
4703         type = WINED3DDEVTYPE_REF;
4704     }
4705     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4706     {
4707         TRACE("Asked for NULLREF device.\n");
4708         type = WINED3DDEVTYPE_NULLREF;
4709     }
4710     else
4711     {
4712         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4713         type = WINED3DDEVTYPE_HAL;
4714     }
4715
4716     EnterCriticalSection(&ddraw_cs);
4717     /* We need an adapter format from somewhere to please wined3d and WGL.
4718      * Use the current display mode. So far all cards offer the same depth
4719      * stencil format for all modes, but if some do not and applications do
4720      * not like that we'll have to find some workaround, like iterating over
4721      * all imaginable formats and collecting all the depth stencil formats we
4722      * can get. */
4723     hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &d3ddm);
4724
4725     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4726     {
4727         hr = IWineD3D_CheckDeviceFormat(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4728                 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4729         if (SUCCEEDED(hr))
4730         {
4731             DDPIXELFORMAT pformat;
4732
4733             memset(&pformat, 0, sizeof(pformat));
4734             pformat.dwSize = sizeof(pformat);
4735             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4736
4737             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4738             hr = callback(&pformat, context);
4739             if (hr != DDENUMRET_OK)
4740             {
4741                 TRACE("Format enumeration cancelled by application.\n");
4742                 LeaveCriticalSection(&ddraw_cs);
4743                 return D3D_OK;
4744             }
4745         }
4746     }
4747     TRACE("End of enumeration.\n");
4748
4749     LeaveCriticalSection(&ddraw_cs);
4750     return D3D_OK;
4751 }
4752
4753 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4754         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4755 {
4756     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4757             iface, debugstr_guid(device_iid), callback, context);
4758
4759     return d3d7_EnumZBufferFormats((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl,
4760             device_iid, callback, context);
4761 }
4762
4763 /*****************************************************************************
4764  * IDirect3D7::EvictManagedTextures
4765  *
4766  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4767  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4768  *
4769  * Version 3 and 7
4770  *
4771  * Returns:
4772  *  D3D_OK, because it's a stub
4773  *
4774  *****************************************************************************/
4775 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4776 {
4777     FIXME("iface %p stub!\n", iface);
4778
4779     /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4780      * then unload surfaces / textures. */
4781
4782     return D3D_OK;
4783 }
4784
4785 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4786 {
4787     TRACE("iface %p.\n", iface);
4788
4789     return d3d7_EvictManagedTextures((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl);
4790 }
4791
4792 /*****************************************************************************
4793  * IDirect3DImpl_GetCaps
4794  *
4795  * This function retrieves the device caps from wined3d
4796  * and converts it into a D3D7 and D3D - D3D3 structure
4797  * This is a helper function called from various places in ddraw
4798  *
4799  * Params:
4800  *  wined3d: The interface to get the caps from
4801  *  desc1: Old D3D <3 structure to fill (needed)
4802  *  desc7: D3D7 device desc structure to fill (needed)
4803  *
4804  * Returns
4805  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
4806  *
4807  *****************************************************************************/
4808 HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4809 {
4810     WINED3DCAPS wined3d_caps;
4811     HRESULT hr;
4812
4813     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4814
4815     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4816
4817     EnterCriticalSection(&ddraw_cs);
4818     hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4819     LeaveCriticalSection(&ddraw_cs);
4820     if (FAILED(hr))
4821     {
4822         WARN("Failed to get device caps, hr %#x.\n", hr);
4823         return hr;
4824     }
4825
4826     /* Copy the results into the d3d7 and d3d3 structures */
4827     desc7->dwDevCaps = wined3d_caps.DevCaps;
4828     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4829     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4830     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4831     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4832     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4833     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4834     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4835     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4836     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4837     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4838
4839     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4840     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4841
4842     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4843     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4844     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4845     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4846
4847     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4848     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4849     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4850     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4851
4852     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4853     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4854
4855     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4856     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4857
4858     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4859     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4860
4861     /* Remove all non-d3d7 caps */
4862     desc7->dwDevCaps &= (
4863         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
4864         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
4865         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
4866         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
4867         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
4868         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
4869         D3DDEVCAPS_HWRASTERIZATION);
4870
4871     desc7->dwStencilCaps &= (
4872         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
4873         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
4874         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
4875
4876     /* FVF caps ?*/
4877
4878     desc7->dwTextureOpCaps &= (
4879         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
4880         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
4881         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
4882         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
4883         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
4884         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4885         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
4886         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4887
4888     desc7->dwVertexProcessingCaps &= (
4889         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
4890         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
4891
4892     desc7->dpcLineCaps.dwMiscCaps &= (
4893         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
4894         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
4895         D3DPMISCCAPS_CULLCCW);
4896
4897     desc7->dpcLineCaps.dwRasterCaps &= (
4898         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
4899         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
4900         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
4901         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4902         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
4903         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
4904         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
4905         D3DPRASTERCAPS_ZFOG);
4906
4907     desc7->dpcLineCaps.dwZCmpCaps &= (
4908         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4909         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4910         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4911
4912     desc7->dpcLineCaps.dwSrcBlendCaps &= (
4913         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4914         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4915         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4916         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4917         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4918
4919     desc7->dpcLineCaps.dwDestBlendCaps &= (
4920         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4921         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4922         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4923         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4924         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4925
4926     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4927         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4928         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4929         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4930
4931     desc7->dpcLineCaps.dwShadeCaps &= (
4932         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
4933         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
4934         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
4935         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
4936         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
4937         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
4938         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
4939
4940     desc7->dpcLineCaps.dwTextureCaps &= (
4941         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
4942         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
4943         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
4944         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
4945
4946     desc7->dpcLineCaps.dwTextureFilterCaps &= (
4947         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
4948         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
4949         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
4950         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
4951         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
4952         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4953
4954     desc7->dpcLineCaps.dwTextureBlendCaps &= (
4955         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
4956         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
4957         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
4958
4959     desc7->dpcLineCaps.dwTextureAddressCaps &= (
4960         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
4961         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
4962
4963     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4964     {
4965         /* DirectX7 always has the np2 flag set, no matter what the card
4966          * supports. Some old games (Rollcage) check the caps incorrectly.
4967          * If wined3d supports nonpow2 textures it also has np2 conditional
4968          * support. */
4969         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4970     }
4971
4972     /* Fill the missing members, and do some fixup */
4973     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4974     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4975                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4976                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4977                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4978     desc7->dpcLineCaps.dwStippleWidth = 32;
4979     desc7->dpcLineCaps.dwStippleHeight = 32;
4980     /* Use the same for the TriCaps */
4981     desc7->dpcTriCaps = desc7->dpcLineCaps;
4982
4983     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4984     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4985     desc7->dwMinTextureWidth = 1;
4986     desc7->dwMinTextureHeight = 1;
4987
4988     /* Convert DWORDs safely to WORDs */
4989     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4990     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4991     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4992     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4993
4994     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4995     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4996     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4997     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4998
4999     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5000
5001     desc7->dwReserved1 = 0;
5002     desc7->dwReserved2 = 0;
5003     desc7->dwReserved3 = 0;
5004     desc7->dwReserved4 = 0;
5005
5006     /* Fill the old structure */
5007     memset(desc1, 0, sizeof(desc1));
5008     desc1->dwSize = sizeof(D3DDEVICEDESC);
5009     desc1->dwFlags = D3DDD_COLORMODEL
5010             | D3DDD_DEVCAPS
5011             | D3DDD_TRANSFORMCAPS
5012             | D3DDD_BCLIPPING
5013             | D3DDD_LIGHTINGCAPS
5014             | D3DDD_LINECAPS
5015             | D3DDD_TRICAPS
5016             | D3DDD_DEVICERENDERBITDEPTH
5017             | D3DDD_DEVICEZBUFFERBITDEPTH
5018             | D3DDD_MAXBUFFERSIZE
5019             | D3DDD_MAXVERTEXCOUNT;
5020
5021     desc1->dcmColorModel = D3DCOLOR_RGB;
5022     desc1->dwDevCaps = desc7->dwDevCaps;
5023     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5024     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5025     desc1->bClipping = TRUE;
5026     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5027     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5028             | D3DLIGHTCAPS_PARALLELPOINT
5029             | D3DLIGHTCAPS_POINT
5030             | D3DLIGHTCAPS_SPOT;
5031
5032     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5033     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5034
5035     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5036     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5037     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5038     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5039     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5040     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5041     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5042     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5043     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5044     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5045     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5046     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5047     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5048
5049     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5050     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5051     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5052     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5053     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5054     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5055     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5056     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5057     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5058     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5059     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5060     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5061     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5062
5063     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5064     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5065     desc1->dwMaxBufferSize = 0;
5066     desc1->dwMaxVertexCount = 65536;
5067     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5068     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5069     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5070     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5071     desc1->dwMinStippleWidth  = 1;
5072     desc1->dwMinStippleHeight = 1;
5073     desc1->dwMaxStippleWidth  = 32;
5074     desc1->dwMaxStippleHeight = 32;
5075     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5076     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5077     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5078     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5079     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5080     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5081     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5082     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5083     desc1->dwStencilCaps = desc7->dwStencilCaps;
5084     desc1->dwFVFCaps = desc7->dwFVFCaps;
5085     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5086     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5087     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5088
5089     return DD_OK;
5090 }
5091
5092 /*****************************************************************************
5093  * IDirectDraw7 VTable
5094  *****************************************************************************/
5095 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5096 {
5097     /* IUnknown */
5098     ddraw7_QueryInterface,
5099     ddraw7_AddRef,
5100     ddraw7_Release,
5101     /* IDirectDraw */
5102     ddraw7_Compact,
5103     ddraw7_CreateClipper,
5104     ddraw7_CreatePalette,
5105     ddraw7_CreateSurface,
5106     ddraw7_DuplicateSurface,
5107     ddraw7_EnumDisplayModes,
5108     ddraw7_EnumSurfaces,
5109     ddraw7_FlipToGDISurface,
5110     ddraw7_GetCaps,
5111     ddraw7_GetDisplayMode,
5112     ddraw7_GetFourCCCodes,
5113     ddraw7_GetGDISurface,
5114     ddraw7_GetMonitorFrequency,
5115     ddraw7_GetScanLine,
5116     ddraw7_GetVerticalBlankStatus,
5117     ddraw7_Initialize,
5118     ddraw7_RestoreDisplayMode,
5119     ddraw7_SetCooperativeLevel,
5120     ddraw7_SetDisplayMode,
5121     ddraw7_WaitForVerticalBlank,
5122     /* IDirectDraw2 */
5123     ddraw7_GetAvailableVidMem,
5124     /* IDirectDraw3 */
5125     ddraw7_GetSurfaceFromDC,
5126     /* IDirectDraw4 */
5127     ddraw7_RestoreAllSurfaces,
5128     ddraw7_TestCooperativeLevel,
5129     ddraw7_GetDeviceIdentifier,
5130     /* IDirectDraw7 */
5131     ddraw7_StartModeTest,
5132     ddraw7_EvaluateMode
5133 };
5134
5135 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5136 {
5137     /* IUnknown */
5138     ddraw4_QueryInterface,
5139     ddraw4_AddRef,
5140     ddraw4_Release,
5141     /* IDirectDraw */
5142     ddraw4_Compact,
5143     ddraw4_CreateClipper,
5144     ddraw4_CreatePalette,
5145     ddraw4_CreateSurface,
5146     ddraw4_DuplicateSurface,
5147     ddraw4_EnumDisplayModes,
5148     ddraw4_EnumSurfaces,
5149     ddraw4_FlipToGDISurface,
5150     ddraw4_GetCaps,
5151     ddraw4_GetDisplayMode,
5152     ddraw4_GetFourCCCodes,
5153     ddraw4_GetGDISurface,
5154     ddraw4_GetMonitorFrequency,
5155     ddraw4_GetScanLine,
5156     ddraw4_GetVerticalBlankStatus,
5157     ddraw4_Initialize,
5158     ddraw4_RestoreDisplayMode,
5159     ddraw4_SetCooperativeLevel,
5160     ddraw4_SetDisplayMode,
5161     ddraw4_WaitForVerticalBlank,
5162     /* IDirectDraw2 */
5163     ddraw4_GetAvailableVidMem,
5164     /* IDirectDraw3 */
5165     ddraw4_GetSurfaceFromDC,
5166     /* IDirectDraw4 */
5167     ddraw4_RestoreAllSurfaces,
5168     ddraw4_TestCooperativeLevel,
5169     ddraw4_GetDeviceIdentifier,
5170 };
5171
5172 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5173 {
5174     /* IUnknown */
5175     ddraw3_QueryInterface,
5176     ddraw3_AddRef,
5177     ddraw3_Release,
5178     /* IDirectDraw */
5179     ddraw3_Compact,
5180     ddraw3_CreateClipper,
5181     ddraw3_CreatePalette,
5182     ddraw3_CreateSurface,
5183     ddraw3_DuplicateSurface,
5184     ddraw3_EnumDisplayModes,
5185     ddraw3_EnumSurfaces,
5186     ddraw3_FlipToGDISurface,
5187     ddraw3_GetCaps,
5188     ddraw3_GetDisplayMode,
5189     ddraw3_GetFourCCCodes,
5190     ddraw3_GetGDISurface,
5191     ddraw3_GetMonitorFrequency,
5192     ddraw3_GetScanLine,
5193     ddraw3_GetVerticalBlankStatus,
5194     ddraw3_Initialize,
5195     ddraw3_RestoreDisplayMode,
5196     ddraw3_SetCooperativeLevel,
5197     ddraw3_SetDisplayMode,
5198     ddraw3_WaitForVerticalBlank,
5199     /* IDirectDraw2 */
5200     ddraw3_GetAvailableVidMem,
5201     /* IDirectDraw3 */
5202     ddraw3_GetSurfaceFromDC,
5203 };
5204
5205 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5206 {
5207     /* IUnknown */
5208     ddraw2_QueryInterface,
5209     ddraw2_AddRef,
5210     ddraw2_Release,
5211     /* IDirectDraw */
5212     ddraw2_Compact,
5213     ddraw2_CreateClipper,
5214     ddraw2_CreatePalette,
5215     ddraw2_CreateSurface,
5216     ddraw2_DuplicateSurface,
5217     ddraw2_EnumDisplayModes,
5218     ddraw2_EnumSurfaces,
5219     ddraw2_FlipToGDISurface,
5220     ddraw2_GetCaps,
5221     ddraw2_GetDisplayMode,
5222     ddraw2_GetFourCCCodes,
5223     ddraw2_GetGDISurface,
5224     ddraw2_GetMonitorFrequency,
5225     ddraw2_GetScanLine,
5226     ddraw2_GetVerticalBlankStatus,
5227     ddraw2_Initialize,
5228     ddraw2_RestoreDisplayMode,
5229     ddraw2_SetCooperativeLevel,
5230     ddraw2_SetDisplayMode,
5231     ddraw2_WaitForVerticalBlank,
5232     /* IDirectDraw2 */
5233     ddraw2_GetAvailableVidMem,
5234 };
5235
5236 static const struct IDirectDrawVtbl ddraw1_vtbl =
5237 {
5238     /* IUnknown */
5239     ddraw1_QueryInterface,
5240     ddraw1_AddRef,
5241     ddraw1_Release,
5242     /* IDirectDraw */
5243     ddraw1_Compact,
5244     ddraw1_CreateClipper,
5245     ddraw1_CreatePalette,
5246     ddraw1_CreateSurface,
5247     ddraw1_DuplicateSurface,
5248     ddraw1_EnumDisplayModes,
5249     ddraw1_EnumSurfaces,
5250     ddraw1_FlipToGDISurface,
5251     ddraw1_GetCaps,
5252     ddraw1_GetDisplayMode,
5253     ddraw1_GetFourCCCodes,
5254     ddraw1_GetGDISurface,
5255     ddraw1_GetMonitorFrequency,
5256     ddraw1_GetScanLine,
5257     ddraw1_GetVerticalBlankStatus,
5258     ddraw1_Initialize,
5259     ddraw1_RestoreDisplayMode,
5260     ddraw1_SetCooperativeLevel,
5261     ddraw1_SetDisplayMode,
5262     ddraw1_WaitForVerticalBlank,
5263 };
5264
5265 static const struct IDirect3D7Vtbl d3d7_vtbl =
5266 {
5267     /* IUnknown methods */
5268     d3d7_QueryInterface,
5269     d3d7_AddRef,
5270     d3d7_Release,
5271     /* IDirect3D7 methods */
5272     d3d7_EnumDevices,
5273     d3d7_CreateDevice,
5274     d3d7_CreateVertexBuffer,
5275     d3d7_EnumZBufferFormats,
5276     d3d7_EvictManagedTextures
5277 };
5278
5279 static const struct IDirect3D3Vtbl d3d3_vtbl =
5280 {
5281     /* IUnknown methods */
5282     d3d3_QueryInterface,
5283     d3d3_AddRef,
5284     d3d3_Release,
5285     /* IDirect3D3 methods */
5286     d3d3_EnumDevices,
5287     d3d3_CreateLight,
5288     d3d3_CreateMaterial,
5289     d3d3_CreateViewport,
5290     d3d3_FindDevice,
5291     d3d3_CreateDevice,
5292     d3d3_CreateVertexBuffer,
5293     d3d3_EnumZBufferFormats,
5294     d3d3_EvictManagedTextures
5295 };
5296
5297 static const struct IDirect3D2Vtbl d3d2_vtbl =
5298 {
5299     /* IUnknown methods */
5300     d3d2_QueryInterface,
5301     d3d2_AddRef,
5302     d3d2_Release,
5303     /* IDirect3D2 methods */
5304     d3d2_EnumDevices,
5305     d3d2_CreateLight,
5306     d3d2_CreateMaterial,
5307     d3d2_CreateViewport,
5308     d3d2_FindDevice,
5309     d3d2_CreateDevice
5310 };
5311
5312 static const struct IDirect3DVtbl d3d1_vtbl =
5313 {
5314     /* IUnknown methods */
5315     d3d1_QueryInterface,
5316     d3d1_AddRef,
5317     d3d1_Release,
5318     /* IDirect3D methods */
5319     d3d1_Initialize,
5320     d3d1_EnumDevices,
5321     d3d1_CreateLight,
5322     d3d1_CreateMaterial,
5323     d3d1_CreateViewport,
5324     d3d1_FindDevice
5325 };
5326
5327 /*****************************************************************************
5328  * ddraw_find_decl
5329  *
5330  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5331  * if none was found.
5332  *
5333  * This function is in ddraw.c and the DDraw object space because D3D7
5334  * vertex buffers are created using the IDirect3D interface to the ddraw
5335  * object, so they can be valid across D3D devices(theoretically. The ddraw
5336  * object also owns the wined3d device
5337  *
5338  * Parameters:
5339  *  This: Device
5340  *  fvf: Fvf to find the decl for
5341  *
5342  * Returns:
5343  *  NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5344  *  fvf otherwise.
5345  *
5346  *****************************************************************************/
5347 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5348 {
5349     HRESULT hr;
5350     IWineD3DVertexDeclaration* pDecl = NULL;
5351     int p, low, high; /* deliberately signed */
5352     struct FvfToDecl *convertedDecls = This->decls;
5353
5354     TRACE("Searching for declaration for fvf %08x... ", fvf);
5355
5356     low = 0;
5357     high = This->numConvertedDecls - 1;
5358     while(low <= high) {
5359         p = (low + high) >> 1;
5360         TRACE("%d ", p);
5361         if(convertedDecls[p].fvf == fvf) {
5362             TRACE("found %p\n", convertedDecls[p].decl);
5363             return convertedDecls[p].decl;
5364         } else if(convertedDecls[p].fvf < fvf) {
5365             low = p + 1;
5366         } else {
5367             high = p - 1;
5368         }
5369     }
5370     TRACE("not found. Creating and inserting at position %d.\n", low);
5371
5372     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5373             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5374     if (hr != S_OK) return NULL;
5375
5376     if(This->declArraySize == This->numConvertedDecls) {
5377         int grow = max(This->declArraySize / 2, 8);
5378         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5379                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5380         if(!convertedDecls) {
5381             /* This will destroy it */
5382             IWineD3DVertexDeclaration_Release(pDecl);
5383             return NULL;
5384         }
5385         This->decls = convertedDecls;
5386         This->declArraySize += grow;
5387     }
5388
5389     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5390     convertedDecls[low].decl = pDecl;
5391     convertedDecls[low].fvf = fvf;
5392     This->numConvertedDecls++;
5393
5394     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5395     return pDecl;
5396 }
5397
5398 /* IWineD3DDeviceParent IUnknown methods */
5399
5400 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5401 {
5402     return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5403 }
5404
5405 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5406 {
5407     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5408     return ddraw7_QueryInterface((IDirectDraw7 *)This, riid, object);
5409 }
5410
5411 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5412 {
5413     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5414     return ddraw7_AddRef((IDirectDraw7 *)This);
5415 }
5416
5417 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5418 {
5419     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5420     return ddraw7_Release((IDirectDraw7 *)This);
5421 }
5422
5423 /* IWineD3DDeviceParent methods */
5424
5425 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5426 {
5427     TRACE("iface %p, device %p\n", iface, device);
5428 }
5429
5430 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5431         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5432         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5433 {
5434     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5435     IDirectDrawSurfaceImpl *surf = NULL;
5436     UINT i = 0;
5437     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5438
5439     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5440             "\tpool %#x, level %u, face %u, surface %p\n",
5441             iface, superior, width, height, format, usage, pool, level, face, surface);
5442
5443     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5444     switch(face)
5445     {
5446         case WINED3DCUBEMAP_FACE_POSITIVE_X:
5447             TRACE("Asked for positive x\n");
5448             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5449             {
5450                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5451             }
5452             surf = This->tex_root; break;
5453         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5454             TRACE("Asked for negative x\n");
5455             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5456         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5457             TRACE("Asked for positive y\n");
5458             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5459         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5460             TRACE("Asked for negative y\n");
5461             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5462         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5463             TRACE("Asked for positive z\n");
5464             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5465         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5466             TRACE("Asked for negative z\n");
5467             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5468         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5469     }
5470
5471     if (!surf)
5472     {
5473         IDirectDrawSurface7 *attached;
5474         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5475         surf = (IDirectDrawSurfaceImpl *)attached;
5476         IDirectDrawSurface7_Release(attached);
5477     }
5478     if (!surf) ERR("root search surface not found\n");
5479
5480     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5481     while (i < level)
5482     {
5483         IDirectDrawSurface7 *attached;
5484         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5485         if(!attached) ERR("Surface not found\n");
5486         surf = (IDirectDrawSurfaceImpl *)attached;
5487         IDirectDrawSurface7_Release(attached);
5488         ++i;
5489     }
5490
5491     /* Return the surface */
5492     *surface = surf->WineD3DSurface;
5493     IWineD3DSurface_AddRef(*surface);
5494
5495     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5496
5497     return D3D_OK;
5498 }
5499
5500 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5501 {
5502     IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5503     IDirectDrawSurfaceImpl **target = ctx;
5504
5505     if (!s->isRenderTarget)
5506     {
5507         *target = s;
5508         IDirectDrawSurface7_Release(surface);
5509         return DDENUMRET_CANCEL;
5510     }
5511
5512     /* Recurse into the surface tree */
5513     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5514
5515     IDirectDrawSurface7_Release(surface);
5516     if (*target) return DDENUMRET_CANCEL;
5517
5518     return DDENUMRET_OK;
5519 }
5520
5521 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5522         IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
5523         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5524         IWineD3DSurface **surface)
5525 {
5526     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5527     IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5528     IDirectDrawSurfaceImpl *target = NULL;
5529
5530     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5531             "\tmultisample_quality %u, lockable %u, surface %p\n",
5532             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
5533
5534     if (d3d_surface->isRenderTarget)
5535     {
5536         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5537     }
5538     else
5539     {
5540         target = d3d_surface;
5541     }
5542
5543     if (!target)
5544     {
5545         target = This->d3d_target;
5546         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5547     }
5548
5549     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5550
5551     *surface = target->WineD3DSurface;
5552     IWineD3DSurface_AddRef(*surface);
5553     target->isRenderTarget = TRUE;
5554
5555     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5556
5557     return D3D_OK;
5558 }
5559
5560 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5561         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5562         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5563 {
5564     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5565     IDirectDrawSurfaceImpl *ddraw_surface;
5566     DDSURFACEDESC2 ddsd;
5567     HRESULT hr;
5568
5569     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5570             "\tmultisample_quality %u, discard %u, surface %p\n",
5571             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5572
5573     *surface = NULL;
5574
5575     /* Create a DirectDraw surface */
5576     memset(&ddsd, 0, sizeof(ddsd));
5577     ddsd.dwSize = sizeof(ddsd);
5578     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5579     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5580     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5581     ddsd.dwHeight = height;
5582     ddsd.dwWidth = width;
5583     if (format)
5584     {
5585         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5586     }
5587     else
5588     {
5589         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5590     }
5591
5592     This->depthstencil = TRUE;
5593     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5594     This->depthstencil = FALSE;
5595     if(FAILED(hr))
5596     {
5597         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5598         return hr;
5599     }
5600
5601     *surface = ddraw_surface->WineD3DSurface;
5602     IWineD3DSurface_AddRef(*surface);
5603     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5604
5605     return D3D_OK;
5606 }
5607
5608 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5609         IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5610         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5611 {
5612     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5613                 iface, superior, width, height, depth, format, pool, usage, volume);
5614
5615     ERR("Not implemented!\n");
5616
5617     return E_NOTIMPL;
5618 }
5619
5620 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5621         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5622 {
5623     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5624     IDirectDrawSurfaceImpl *iterator;
5625     IParentImpl *object;
5626     HRESULT hr;
5627
5628     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5629
5630     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
5631     if (!object)
5632     {
5633         FIXME("Allocation of memory failed\n");
5634         *swapchain = NULL;
5635         return DDERR_OUTOFVIDEOMEMORY;
5636     }
5637
5638     ddraw_parent_init(object);
5639
5640     hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5641             This->ImplType, object, swapchain);
5642     if (FAILED(hr))
5643     {
5644         FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5645         HeapFree(GetProcessHeap(), 0 , object);
5646         *swapchain = NULL;
5647         return hr;
5648     }
5649
5650     object->child = (IUnknown *)*swapchain;
5651     This->d3d_target->wineD3DSwapChain = *swapchain;
5652     iterator = This->d3d_target->complex_array[0];
5653     while (iterator)
5654     {
5655         iterator->wineD3DSwapChain = *swapchain;
5656         iterator = iterator->complex_array[0];
5657     }
5658
5659     return hr;
5660 }
5661
5662 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5663 {
5664     /* IUnknown methods */
5665     device_parent_QueryInterface,
5666     device_parent_AddRef,
5667     device_parent_Release,
5668     /* IWineD3DDeviceParent methods */
5669     device_parent_WineD3DDeviceCreated,
5670     device_parent_CreateSurface,
5671     device_parent_CreateRenderTarget,
5672     device_parent_CreateDepthStencilSurface,
5673     device_parent_CreateVolume,
5674     device_parent_CreateSwapChain,
5675 };
5676
5677 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5678 {
5679     HRESULT hr;
5680     HDC hDC;
5681
5682     ddraw->lpVtbl = &ddraw7_vtbl;
5683     ddraw->IDirectDraw_vtbl = &ddraw1_vtbl;
5684     ddraw->IDirectDraw2_vtbl = &ddraw2_vtbl;
5685     ddraw->IDirectDraw3_vtbl = &ddraw3_vtbl;
5686     ddraw->IDirectDraw4_vtbl = &ddraw4_vtbl;
5687     ddraw->IDirect3D_vtbl = &d3d1_vtbl;
5688     ddraw->IDirect3D2_vtbl = &d3d2_vtbl;
5689     ddraw->IDirect3D3_vtbl = &d3d3_vtbl;
5690     ddraw->IDirect3D7_vtbl = &d3d7_vtbl;
5691     ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5692     ddraw->numIfaces = 1;
5693     ddraw->ref7 = 1;
5694
5695     /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5696      * this field. */
5697     ddraw->ImplType = DefaultSurfaceType;
5698
5699     /* Get the current screen settings. */
5700     hDC = GetDC(0);
5701     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5702     ReleaseDC(0, hDC);
5703     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5704     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5705
5706     if (!LoadWineD3D())
5707     {
5708         ERR("Failed to load wined3d - broken OpenGL setup?\n");
5709         return DDERR_NODIRECTDRAWSUPPORT;
5710     }
5711
5712     ddraw->wineD3D = pWineDirect3DCreate(7, (IUnknown *)ddraw);
5713     if (!ddraw->wineD3D)
5714     {
5715         WARN("Failed to create a wined3d object.\n");
5716         return E_OUTOFMEMORY;
5717     }
5718
5719     hr = IWineD3D_CreateDevice(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5720             (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5721     if (FAILED(hr))
5722     {
5723         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5724         IWineD3D_Release(ddraw->wineD3D);
5725         return hr;
5726     }
5727
5728     /* Get the amount of video memory */
5729     ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5730
5731     list_init(&ddraw->surface_list);
5732
5733     return DD_OK;
5734 }