1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
33 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
55 /* As GLX relies on X, this is needed */
56 #define ENTER_GL() wine_tsx11_lock_ptr()
57 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 extern const GUID IID_D3DDEVICE_OpenGL;
61 typedef struct render_state {
62 /* This is used for the device mode */
64 /* This is used for textures */
67 /* This is needed for the Alpha stuff */
70 BOOLEAN alpha_blend_enable;
72 /* This is needed for the stencil stuff */
76 BOOLEAN stencil_enable;
77 GLenum stencil_fail, stencil_zfail, stencil_pass;
79 /* This is needed for proper lighting */
80 BOOLEAN lighting_enable, specular_enable;
81 D3DMATERIALCOLORSOURCE color_diffuse, color_specular, color_ambient, color_emissive;
83 /* This is needed to re-enable fogging when XYZRHW and XYZ primitives are mixed */
87 typedef struct IDirect3DGLImpl
89 struct IDirect3DImpl parent;
91 void (*light_released)(IDirect3DImpl *, GLenum light_num);
94 typedef struct IDirect3DLightGLImpl
96 struct IDirect3DLightImpl parent;
98 } IDirect3DLightGLImpl;
100 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
101 typedef struct IDirect3DTextureGLImpl
104 BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */
105 BOOLEAN first_unlock;
106 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
107 void (*final_release)(struct IDirectDrawSurfaceImpl *This);
108 void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
109 void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
110 void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal);
111 } IDirect3DTextureGLImpl;
114 GL_TRANSFORM_NONE = 0,
117 GL_TRANSFORM_VERTEXBUFFER
118 } GL_TRANSFORM_STATE;
120 typedef struct IDirect3DDeviceGLImpl
122 struct IDirect3DDeviceImpl parent;
124 GLXContext gl_context;
126 /* The current render state */
127 RenderState render_state;
129 /* The last type of vertex drawn */
130 GL_TRANSFORM_STATE transform_state;
134 } IDirect3DDeviceGLImpl;
136 /* This is for the OpenGL additions... */
138 struct IDirect3DVertexBufferImpl parent;
140 DWORD dwVertexTypeDesc;
141 D3DMATRIX world_mat, view_mat, proj_mat;
143 } IDirect3DVertexBufferGLImpl;
145 /* All non-static functions 'exported' by various sub-objects */
146 extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
147 extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
148 extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num);
149 extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
150 extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d);
151 extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d);
152 extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
153 extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface);
155 /* Used for Direct3D to request the device to enumerate itself */
156 extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
157 extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
158 extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
160 /* Common functions defined in d3dcommon.c */
161 void set_render_state(IDirect3DDeviceGLImpl* This,
162 D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState);
163 void store_render_state(D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState,
164 STATEBLOCK* lpStateBlock);
165 void get_render_state(D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState,
166 STATEBLOCK* lpStateBlock);
167 void apply_render_state(IDirect3DDeviceGLImpl* This, STATEBLOCK* lpStateBlock);
169 /* This structure contains all the function pointers to OpenGL extensions
170 that are used by Wine */
172 void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
173 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
174 } Mesa_DeviceCapabilities;
176 #endif /* HAVE_OPENGL */
178 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */