2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != SURFACE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == SURFACE_OPENGL)
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
612 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
648 ddraw->d3d_initialized = FALSE;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
667 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
674 * here, since we don't actually have a swapchain yet, but
675 * wined3d_device_get_display_mode() has some special handling for color
677 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
680 ERR("Failed to get display mode.\n");
684 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
685 swapchain_desc.backbuffer_width = mode.width;
686 swapchain_desc.backbuffer_height = mode.height;
687 swapchain_desc.backbuffer_format = mode.format_id;
688 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
689 swapchain_desc.device_window = window;
690 swapchain_desc.windowed = windowed;
692 if (DefaultSurfaceType == SURFACE_OPENGL)
693 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
695 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
699 ERR("Failed to create swapchain, hr %#x.\n", hr);
703 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
705 ERR("Failed to get swapchain, hr %#x.\n", hr);
706 ddraw->wined3d_swapchain = NULL;
710 ddraw_set_swapchain_window(ddraw, window);
715 /*****************************************************************************
716 * IDirectDraw7::SetCooperativeLevel
718 * Sets the cooperative level for the DirectDraw object, and the window
719 * assigned to it. The cooperative level determines the general behavior
720 * of the DirectDraw application
722 * Warning: This is quite tricky, as it's not really documented which
723 * cooperative levels can be combined with each other. If a game fails
724 * after this function, try to check the cooperative levels passed on
725 * Windows, and if it returns something different.
727 * If you think that this function caused the failure because it writes a
728 * fixme, be sure to run again with a +ddraw trace.
730 * What is known about cooperative levels (See the ddraw modes test):
731 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
732 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
733 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
734 * DDSCL_FULLSCREEN can be activated
735 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
737 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
738 * DDSCL_SETFOCUSWINDOW (partially),
739 * DDSCL_MULTITHREADED (work in progress)
741 * Unhandled flags, which should be implemented
742 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
743 * expect any difference to a normal window for wine)
744 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
745 * rendering (Possible test case: Half-Life)
747 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
749 * These don't seem very important for wine:
750 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
753 * DD_OK if the cooperative level was set successfully
754 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
755 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
756 * (Probably others too, have to investigate)
758 *****************************************************************************/
759 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
761 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
762 struct wined3d_stateblock *stateblock;
763 struct wined3d_surface *rt, *ds;
764 BOOL restore_state = FALSE;
768 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
769 DDRAW_dump_cooperativelevel(cooplevel);
771 wined3d_mutex_lock();
773 /* Get the old window */
774 window = This->dest_window;
776 /* Tests suggest that we need one of them: */
777 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
781 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
782 wined3d_mutex_unlock();
783 return DDERR_INVALIDPARAMS;
786 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
788 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
789 wined3d_mutex_unlock();
790 return DDERR_INVALIDPARAMS;
793 /* Handle those levels first which set various hwnds */
794 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
796 /* This isn't compatible with a lot of flags */
797 if (cooplevel & (DDSCL_MULTITHREADED
802 | DDSCL_SETDEVICEWINDOW
807 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
808 wined3d_mutex_unlock();
809 return DDERR_INVALIDPARAMS;
812 hr = ddraw_set_focus_window(This, hwnd);
813 wined3d_mutex_unlock();
817 if (cooplevel & DDSCL_EXCLUSIVE)
819 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
821 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
822 wined3d_mutex_unlock();
823 return DDERR_INVALIDPARAMS;
826 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
830 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
832 WARN("No focus window set.\n");
833 wined3d_mutex_unlock();
834 return DDERR_NOFOCUSWINDOW;
837 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
838 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
839 NULL, NULL, NULL, NULL);
842 ERR("Failed to create window, last error %#x.\n", GetLastError());
843 wined3d_mutex_unlock();
847 ShowWindow(device_window, SW_SHOW);
848 TRACE("Created a device window %p.\n", device_window);
850 /* Native apparently leaks the created device window if setting the
851 * focus window below fails. */
852 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
853 This->devicewindow = device_window;
855 if (cooplevel & DDSCL_SETFOCUSWINDOW)
859 wined3d_mutex_unlock();
863 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
865 wined3d_mutex_unlock();
870 hwnd = device_window;
875 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
876 DestroyWindow(This->devicewindow);
877 This->devicewindow = NULL;
878 This->focuswindow = NULL;
881 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
882 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
883 wined3d_device_release_focus_window(This->wined3d_device);
885 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
887 if (This->cooperative_level & DDSCL_FULLSCREEN)
888 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
890 if (cooplevel & DDSCL_FULLSCREEN)
892 struct wined3d_display_mode display_mode;
894 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
895 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
896 display_mode.width, display_mode.height);
900 if ((cooplevel & DDSCL_EXCLUSIVE)
901 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
903 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
906 ERR("Failed to acquire focus window, hr %#x.\n", hr);
907 wined3d_mutex_unlock();
912 /* Don't override focus windows or private device windows */
913 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
914 This->dest_window = hwnd;
916 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
917 wined3d_device_set_multithreaded(This->wined3d_device);
919 if (This->wined3d_swapchain)
921 if (DefaultSurfaceType != SURFACE_GDI)
923 restore_state = TRUE;
925 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3DSBT_ALL, &stateblock)))
927 ERR("Failed to create stateblock, hr %#x.\n", hr);
928 wined3d_mutex_unlock();
932 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
934 ERR("Failed to capture stateblock, hr %#x.\n", hr);
935 wined3d_stateblock_decref(stateblock);
936 wined3d_mutex_unlock();
940 wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
941 if (rt == This->wined3d_frontbuffer)
943 wined3d_surface_decref(rt);
947 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
950 ddraw_destroy_swapchain(This);
953 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
954 ERR("Failed to create swapchain, hr %#x.\n", hr);
960 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
961 wined3d_surface_decref(ds);
966 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
967 wined3d_surface_decref(rt);
970 hr = wined3d_stateblock_apply(stateblock);
971 wined3d_stateblock_decref(stateblock);
974 ERR("Failed to apply stateblock, hr %#x.\n", hr);
975 wined3d_mutex_unlock();
980 /* Unhandled flags */
981 if(cooplevel & DDSCL_ALLOWREBOOT)
982 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
983 if(cooplevel & DDSCL_ALLOWMODEX)
984 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
985 if(cooplevel & DDSCL_FPUSETUP)
986 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
988 /* Store the cooperative_level */
989 This->cooperative_level = cooplevel;
990 TRACE("SetCooperativeLevel retuning DD_OK\n");
991 wined3d_mutex_unlock();
996 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
998 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1000 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1002 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
1005 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1007 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1009 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1011 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
1014 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1016 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1018 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1020 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
1023 /*****************************************************************************
1025 * Helper function for SetDisplayMode and RestoreDisplayMode
1027 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1028 * ForceRefreshRate, since it is already handled by
1029 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1030 * without worrying that ForceRefreshRate will override the refresh rate. For
1031 * argument and return value documentation, see
1032 * ddraw7_SetDisplayMode.
1034 *****************************************************************************/
1035 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
1036 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1038 struct wined3d_display_mode mode;
1039 enum wined3d_format_id format;
1042 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1043 Height, BPP, RefreshRate, Flags);
1045 wined3d_mutex_lock();
1046 if( !Width || !Height )
1048 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1049 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1050 wined3d_mutex_unlock();
1056 case 8: format = WINED3DFMT_P8_UINT; break;
1057 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1058 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1059 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1060 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1061 default: format = WINED3DFMT_UNKNOWN; break;
1064 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
1066 ERR("Failed to get current display mode, hr %#x.\n", hr);
1068 else if (mode.width == Width
1069 && mode.height == Height
1070 && mode.format_id == format
1071 && mode.refresh_rate == RefreshRate)
1073 TRACE("Skipping redundant mode setting call.\n");
1074 wined3d_mutex_unlock();
1078 /* Check the exclusive mode
1079 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1080 return DDERR_NOEXCLUSIVEMODE;
1081 * This is WRONG. Don't know if the SDK is completely
1082 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1083 * is returned, but Half-Life 1.1.1.1 (Steam version)
1088 mode.height = Height;
1089 mode.refresh_rate = RefreshRate;
1090 mode.format_id = format;
1092 /* TODO: The possible return values from msdn suggest that
1093 * the screen mode can't be changed if a surface is locked
1094 * or some drawing is in progress
1097 /* TODO: Lose the primary surface */
1098 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1100 wined3d_mutex_unlock();
1104 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1109 /*****************************************************************************
1110 * IDirectDraw7::SetDisplayMode
1112 * Sets the display screen resolution, color depth and refresh frequency
1113 * when in fullscreen mode (in theory).
1114 * Possible return values listed in the SDK suggest that this method fails
1115 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1116 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1117 * It seems to be valid to pass 0 for With and Height, this has to be tested
1118 * It could mean that the current video mode should be left as-is. (But why
1122 * Height, Width: Screen dimension
1123 * BPP: Color depth in Bits per pixel
1124 * Refreshrate: Screen refresh rate
1125 * Flags: Other stuff
1130 *****************************************************************************/
1131 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1132 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1134 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface, Width, Height, BPP, RefreshRate, Flags);
1139 if (force_refresh_rate != 0)
1141 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1142 RefreshRate, force_refresh_rate);
1143 RefreshRate = force_refresh_rate;
1146 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
1149 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1150 DWORD bpp, DWORD refresh_rate, DWORD flags)
1152 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1154 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1155 iface, width, height, bpp, refresh_rate, flags);
1157 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1160 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1161 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1163 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1165 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1166 iface, width, height, bpp, refresh_rate, flags);
1168 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1171 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1173 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1175 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1177 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1180 /*****************************************************************************
1181 * IDirectDraw7::RestoreDisplayMode
1183 * Restores the display mode to what it was at creation time. Basically.
1185 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1186 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1187 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1188 * -> DD_1 is released. The screen should be left at 1024x768x32.
1189 * -> DD_2 is released. The screen should be set to 1400x1050x32
1190 * This case is unhandled right now, but Empire Earth does it this way.
1191 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1193 * The msdn says that this method resets the display mode to what it was before
1194 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1198 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1200 *****************************************************************************/
1201 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1203 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1205 TRACE("iface %p.\n", iface);
1207 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1210 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1212 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1214 TRACE("iface %p.\n", iface);
1216 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1219 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1221 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1223 TRACE("iface %p.\n", iface);
1225 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1228 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1230 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1232 TRACE("iface %p.\n", iface);
1234 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1237 /*****************************************************************************
1238 * IDirectDraw7::GetCaps
1240 * Returns the drives capabilities
1242 * Used for version 1, 2, 4 and 7
1245 * DriverCaps: Structure to write the Hardware accelerated caps to
1246 * HelCaps: Structure to write the emulation caps to
1249 * This implementation returns DD_OK only
1251 *****************************************************************************/
1252 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1254 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1256 WINED3DCAPS winecaps;
1258 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1260 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1262 /* One structure must be != NULL */
1263 if( (!DriverCaps) && (!HELCaps) )
1265 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1266 return DDERR_INVALIDPARAMS;
1269 memset(&caps, 0, sizeof(caps));
1270 memset(&winecaps, 0, sizeof(winecaps));
1271 caps.dwSize = sizeof(caps);
1273 wined3d_mutex_lock();
1274 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1277 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1278 wined3d_mutex_unlock();
1282 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1283 wined3d_mutex_unlock();
1285 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1289 caps.dwCaps = winecaps.ddraw_caps.caps;
1290 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1291 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1292 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1293 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1294 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1295 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1296 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1297 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1298 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1299 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1300 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1301 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1302 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1303 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1305 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1308 if(DefaultSurfaceType == SURFACE_GDI) {
1309 caps.dwCaps &= ~DDCAPS_3D;
1310 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1312 if (winecaps.ddraw_caps.stride_align)
1314 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1315 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1320 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1321 if (TRACE_ON(ddraw))
1323 TRACE("Driver Caps :\n");
1324 DDRAW_dump_DDCAPS(DriverCaps);
1330 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1331 if (TRACE_ON(ddraw))
1333 TRACE("HEL Caps :\n");
1334 DDRAW_dump_DDCAPS(HELCaps);
1341 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1343 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1345 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1347 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1350 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1352 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1354 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1356 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1359 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1361 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1363 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1365 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1368 /*****************************************************************************
1369 * IDirectDraw7::Compact
1371 * No idea what it does, MSDN says it's not implemented.
1374 * DD_OK, but this is unchecked
1376 *****************************************************************************/
1377 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1379 TRACE("iface %p.\n", iface);
1384 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1386 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1388 TRACE("iface %p.\n", iface);
1390 return ddraw7_Compact(&This->IDirectDraw7_iface);
1393 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1395 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1397 TRACE("iface %p.\n", iface);
1399 return ddraw7_Compact(&This->IDirectDraw7_iface);
1402 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1404 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1406 TRACE("iface %p.\n", iface);
1408 return ddraw7_Compact(&This->IDirectDraw7_iface);
1411 /*****************************************************************************
1412 * IDirectDraw7::GetDisplayMode
1414 * Returns information about the current display mode
1416 * Exists in Version 1, 2, 4 and 7
1419 * DDSD: Address of a surface description structure to write the info to
1424 *****************************************************************************/
1425 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1427 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1428 struct wined3d_display_mode mode;
1432 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1434 wined3d_mutex_lock();
1435 /* This seems sane */
1438 wined3d_mutex_unlock();
1439 return DDERR_INVALIDPARAMS;
1442 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1443 * so one method can be used for all versions (Hopefully) */
1444 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1447 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1448 wined3d_mutex_unlock();
1452 Size = DDSD->dwSize;
1453 memset(DDSD, 0, Size);
1455 DDSD->dwSize = Size;
1456 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1457 DDSD->dwWidth = mode.width;
1458 DDSD->dwHeight = mode.height;
1459 DDSD->u2.dwRefreshRate = 60;
1460 DDSD->ddsCaps.dwCaps = 0;
1461 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1462 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1463 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1467 TRACE("Returning surface desc :\n");
1468 DDRAW_dump_surface_desc(DDSD);
1471 wined3d_mutex_unlock();
1476 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1478 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1480 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1482 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1485 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1487 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1489 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1491 /* FIXME: Test sizes, properly convert surface_desc */
1492 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1495 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1497 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1499 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1501 /* FIXME: Test sizes, properly convert surface_desc */
1502 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1505 /*****************************************************************************
1506 * IDirectDraw7::GetFourCCCodes
1508 * Returns an array of supported FourCC codes.
1510 * Exists in Version 1, 2, 4 and 7
1513 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1514 * of enumerated codes
1515 * Codes: Pointer to an array of DWORDs where the supported codes are written
1519 * Always returns DD_OK, as it's a stub for now
1521 *****************************************************************************/
1522 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1524 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1525 static const enum wined3d_format_id formats[] =
1527 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1528 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1529 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1531 struct wined3d_display_mode mode;
1532 DWORD count = 0, i, outsize;
1535 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1537 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1539 outsize = NumCodes && Codes ? *NumCodes : 0;
1541 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1543 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1544 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1547 if (count < outsize)
1548 Codes[count] = formats[i];
1553 TRACE("Returning %u FourCC codes\n", count);
1560 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1562 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1564 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1566 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1569 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1571 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1573 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1575 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1578 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1580 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1582 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1584 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1587 /*****************************************************************************
1588 * IDirectDraw7::GetMonitorFrequency
1590 * Returns the monitor's frequency
1592 * Exists in Version 1, 2, 4 and 7
1595 * Freq: Pointer to a DWORD to write the frequency to
1598 * Always returns DD_OK
1600 *****************************************************************************/
1601 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1603 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1605 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1606 * but for now this should make the games happy
1612 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1614 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1616 TRACE("iface %p, frequency %p.\n", iface, frequency);
1618 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1621 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1623 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1625 TRACE("iface %p, frequency %p.\n", iface, frequency);
1627 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1630 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1632 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1634 TRACE("iface %p, frequency %p.\n", iface, frequency);
1636 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1639 /*****************************************************************************
1640 * IDirectDraw7::GetVerticalBlankStatus
1642 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1643 * too basically, but as it's a semi stub, I didn't create a function there
1646 * status: Pointer to a BOOL to be filled with the vertical blank status
1650 * DDERR_INVALIDPARAMS if status is NULL
1652 *****************************************************************************/
1653 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1655 static BOOL fake_vblank;
1657 TRACE("iface %p, status %p.\n", iface, status);
1660 return DDERR_INVALIDPARAMS;
1662 *status = fake_vblank;
1663 fake_vblank = !fake_vblank;
1668 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1670 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1672 TRACE("iface %p, status %p.\n", iface, status);
1674 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1677 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1679 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1681 TRACE("iface %p, status %p.\n", iface, status);
1683 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1686 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1688 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1690 TRACE("iface %p, status %p.\n", iface, status);
1692 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1695 /*****************************************************************************
1696 * IDirectDraw7::GetAvailableVidMem
1698 * Returns the total and free video memory
1701 * Caps: Specifies the memory type asked for
1702 * total: Pointer to a DWORD to be filled with the total memory
1703 * free: Pointer to a DWORD to be filled with the free memory
1707 * DDERR_INVALIDPARAMS of free and total are NULL
1709 *****************************************************************************/
1710 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1713 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1716 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1720 TRACE("(%p) Asked for memory with description: ", This);
1721 DDRAW_dump_DDSCAPS2(Caps);
1723 wined3d_mutex_lock();
1725 /* Todo: System memory vs local video memory vs non-local video memory
1726 * The MSDN also mentions differences between texture memory and other
1727 * resources, but that's not important
1730 if( (!total) && (!free) )
1732 wined3d_mutex_unlock();
1733 return DDERR_INVALIDPARAMS;
1737 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1740 struct wined3d_adapter_identifier desc = {0};
1742 hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1743 *total = desc.video_memory;
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1752 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1754 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1756 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1758 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1761 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1762 DDSCAPS *caps, DWORD *total, DWORD *free)
1764 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1767 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1769 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1770 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1773 /*****************************************************************************
1774 * IDirectDraw7::Initialize
1776 * Initializes a DirectDraw interface.
1779 * GUID: Interface identifier. Well, don't know what this is really good
1783 * Returns DD_OK on the first call,
1784 * DDERR_ALREADYINITIALIZED on repeated calls
1786 *****************************************************************************/
1787 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1789 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1791 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1793 if (This->initialized)
1794 return DDERR_ALREADYINITIALIZED;
1796 /* FIXME: To properly take the GUID into account we should call
1797 * ddraw_init() here instead of in DDRAW_Create(). */
1799 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1801 This->initialized = TRUE;
1805 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1807 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1809 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1811 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1814 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1816 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1818 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1820 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1823 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1825 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1827 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1829 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1832 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1834 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1836 return DDERR_ALREADYINITIALIZED;
1839 /*****************************************************************************
1840 * IDirectDraw7::FlipToGDISurface
1842 * "Makes the surface that the GDI writes to the primary surface"
1843 * Looks like some windows specific thing we don't have to care about.
1844 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1845 * show error boxes ;)
1846 * Well, just return DD_OK.
1849 * Always returns DD_OK
1851 *****************************************************************************/
1852 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1854 FIXME("iface %p stub!\n", iface);
1859 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1861 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1863 TRACE("iface %p.\n", iface);
1865 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1868 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1870 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1872 TRACE("iface %p.\n", iface);
1874 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1877 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1879 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1881 TRACE("iface %p.\n", iface);
1883 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1886 /*****************************************************************************
1887 * IDirectDraw7::WaitForVerticalBlank
1889 * This method allows applications to get in sync with the vertical blank
1891 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1892 * redraw the screen, most likely because of this stub
1895 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1896 * or DDWAITVB_BLOCKEND
1897 * h: Not used, according to MSDN
1900 * Always returns DD_OK
1902 *****************************************************************************/
1903 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1907 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1909 /* This function is called often, so print the fixme only once */
1912 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1916 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1917 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1918 return DDERR_UNSUPPORTED; /* unchecked */
1923 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1925 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1927 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1929 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1932 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1934 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1936 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1938 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1941 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1943 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1945 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1947 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1950 /*****************************************************************************
1951 * IDirectDraw7::GetScanLine
1953 * Returns the scan line that is being drawn on the monitor
1956 * Scanline: Address to write the scan line value to
1959 * Always returns DD_OK
1961 *****************************************************************************/
1962 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1964 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1965 struct wined3d_display_mode mode;
1966 static DWORD cur_scanline;
1967 static BOOL hide = FALSE;
1969 TRACE("iface %p, line %p.\n", iface, Scanline);
1971 /* This function is called often, so print the fixme only once */
1974 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1978 wined3d_mutex_lock();
1979 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1980 wined3d_mutex_unlock();
1982 /* Fake the line sweeping of the monitor */
1983 /* FIXME: We should synchronize with a source to keep the refresh rate */
1984 *Scanline = cur_scanline++;
1985 /* Assume 20 scan lines in the vertical blank */
1986 if (cur_scanline >= mode.height + 20)
1992 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1994 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1996 TRACE("iface %p, line %p.\n", iface, line);
1998 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
2001 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2003 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2005 TRACE("iface %p, line %p.\n", iface, line);
2007 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
2010 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2012 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2014 TRACE("iface %p, line %p.\n", iface, line);
2016 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
2019 /*****************************************************************************
2020 * IDirectDraw7::TestCooperativeLevel
2022 * Informs the application about the state of the video adapter, depending
2023 * on the cooperative level
2026 * DD_OK if the device is in a sane state
2027 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2028 * if the state is not correct(See below)
2030 *****************************************************************************/
2031 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2033 TRACE("iface %p.\n", iface);
2038 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2040 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2042 TRACE("iface %p.\n", iface);
2044 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
2047 /*****************************************************************************
2048 * IDirectDraw7::GetGDISurface
2050 * Returns the surface that GDI is treating as the primary surface.
2051 * For Wine this is the front buffer
2054 * GDISurface: Address to write the surface pointer to
2057 * DD_OK if the surface was found
2058 * DDERR_NOTFOUND if the GDI surface wasn't found
2060 *****************************************************************************/
2061 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2063 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2065 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2067 wined3d_mutex_lock();
2069 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
2071 WARN("Primary not created yet.\n");
2072 wined3d_mutex_unlock();
2073 return DDERR_NOTFOUND;
2075 IDirectDrawSurface7_AddRef(*GDISurface);
2077 wined3d_mutex_unlock();
2082 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2084 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2085 IDirectDrawSurface7 *surface7;
2086 IDirectDrawSurfaceImpl *surface_impl;
2089 TRACE("iface %p, surface %p.\n", iface, surface);
2091 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2097 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2098 *surface = &surface_impl->IDirectDrawSurface4_iface;
2099 IDirectDrawSurface4_AddRef(*surface);
2100 IDirectDrawSurface7_Release(surface7);
2105 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2107 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2108 IDirectDrawSurface7 *surface7;
2109 IDirectDrawSurfaceImpl *surface_impl;
2112 TRACE("iface %p, surface %p.\n", iface, surface);
2114 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2120 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2121 *surface = &surface_impl->IDirectDrawSurface_iface;
2122 IDirectDrawSurface_AddRef(*surface);
2123 IDirectDrawSurface7_Release(surface7);
2128 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2130 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2131 IDirectDrawSurface7 *surface7;
2132 IDirectDrawSurfaceImpl *surface_impl;
2135 TRACE("iface %p, surface %p.\n", iface, surface);
2137 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2143 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2144 *surface = &surface_impl->IDirectDrawSurface_iface;
2145 IDirectDrawSurface_AddRef(*surface);
2146 IDirectDrawSurface7_Release(surface7);
2151 struct displaymodescallback_context
2153 LPDDENUMMODESCALLBACK func;
2157 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2159 struct displaymodescallback_context *cbcontext = context;
2162 DDSD2_to_DDSD(surface_desc, &desc);
2163 return cbcontext->func(&desc, cbcontext->context);
2166 /*****************************************************************************
2167 * IDirectDraw7::EnumDisplayModes
2169 * Enumerates the supported Display modes. The modes can be filtered with
2170 * the DDSD parameter.
2173 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2174 * versions (3 and older?) this is reserved and must be 0.
2175 * DDSD: Surface description to filter the modes
2176 * Context: Pointer passed back to the callback function
2177 * cb: Application-provided callback function
2181 * DDERR_INVALIDPARAMS if the callback wasn't set
2183 *****************************************************************************/
2184 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2185 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2187 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2188 struct wined3d_display_mode *enum_modes = NULL;
2189 struct wined3d_display_mode mode;
2190 unsigned int modenum, fmt;
2191 DDSURFACEDESC2 callback_sd;
2192 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2193 DDPIXELFORMAT pixelformat;
2195 static const enum wined3d_format_id checkFormatList[] =
2197 WINED3DFMT_B8G8R8X8_UNORM,
2198 WINED3DFMT_B5G6R5_UNORM,
2202 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2203 iface, Flags, DDSD, Context, cb);
2206 return DDERR_INVALIDPARAMS;
2208 wined3d_mutex_lock();
2209 if(!(Flags & DDEDM_REFRESHRATES))
2211 enum_mode_array_size = 16;
2212 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2215 ERR("Out of memory\n");
2216 wined3d_mutex_unlock();
2217 return DDERR_OUTOFMEMORY;
2221 pixelformat.dwSize = sizeof(pixelformat);
2222 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2225 while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT,
2226 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2228 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2231 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2233 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2235 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2237 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2238 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2242 if(!(Flags & DDEDM_REFRESHRATES))
2244 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2245 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2246 * to be reduced to a single unique result in such case.
2251 for (i = 0; i < enum_mode_count; i++)
2253 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2254 && enum_modes[i].format_id == mode.format_id)
2264 memset(&callback_sd, 0, sizeof(callback_sd));
2265 callback_sd.dwSize = sizeof(callback_sd);
2266 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2268 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2269 if (Flags & DDEDM_REFRESHRATES)
2270 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2272 callback_sd.dwWidth = mode.width;
2273 callback_sd.dwHeight = mode.height;
2275 callback_sd.u4.ddpfPixelFormat=pixelformat;
2277 /* Calc pitch and DWORD align like MSDN says */
2278 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2279 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2281 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2282 callback_sd.u2.dwRefreshRate);
2284 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2286 TRACE("Application asked to terminate the enumeration\n");
2287 HeapFree(GetProcessHeap(), 0, enum_modes);
2288 wined3d_mutex_unlock();
2292 if(!(Flags & DDEDM_REFRESHRATES))
2294 if (enum_mode_count == enum_mode_array_size)
2296 struct wined3d_display_mode *new_enum_modes;
2298 enum_mode_array_size *= 2;
2299 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2300 sizeof(*new_enum_modes) * enum_mode_array_size);
2301 if (!new_enum_modes)
2303 ERR("Out of memory\n");
2304 HeapFree(GetProcessHeap(), 0, enum_modes);
2305 wined3d_mutex_unlock();
2306 return DDERR_OUTOFMEMORY;
2309 enum_modes = new_enum_modes;
2312 enum_modes[enum_mode_count++] = mode;
2317 TRACE("End of enumeration\n");
2318 HeapFree(GetProcessHeap(), 0, enum_modes);
2319 wined3d_mutex_unlock();
2324 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2325 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2327 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2329 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2330 iface, flags, surface_desc, context, callback);
2332 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2335 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2336 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2338 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2339 struct displaymodescallback_context cbcontext;
2340 DDSURFACEDESC2 surface_desc2;
2342 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2343 iface, flags, surface_desc, context, callback);
2345 cbcontext.func = callback;
2346 cbcontext.context = context;
2348 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2349 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2350 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2353 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2354 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2356 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2357 struct displaymodescallback_context cbcontext;
2358 DDSURFACEDESC2 surface_desc2;
2360 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2361 iface, flags, surface_desc, context, callback);
2363 cbcontext.func = callback;
2364 cbcontext.context = context;
2366 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2367 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2368 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2371 /*****************************************************************************
2372 * IDirectDraw7::EvaluateMode
2374 * Used with IDirectDraw7::StartModeTest to test video modes.
2375 * EvaluateMode is used to pass or fail a mode, and continue with the next
2379 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2380 * Timeout: Returns the amount of seconds left before the mode would have
2381 * been failed automatically
2384 * This implementation always DD_OK, because it's a stub
2386 *****************************************************************************/
2387 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2389 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2391 /* When implementing this, implement it in WineD3D */
2396 /*****************************************************************************
2397 * IDirectDraw7::GetDeviceIdentifier
2399 * Returns the device identifier, which gives information about the driver
2400 * Our device identifier is defined at the beginning of this file.
2403 * DDDI: Address for the returned structure
2404 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2407 * On success it returns DD_OK
2408 * DDERR_INVALIDPARAMS if DDDI is NULL
2410 *****************************************************************************/
2411 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2412 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2414 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2417 return DDERR_INVALIDPARAMS;
2419 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2420 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2421 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2422 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2423 * bytes too long. So only copy the relevant part of the structure
2426 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2430 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2431 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2433 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2434 DDDEVICEIDENTIFIER2 identifier2;
2437 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2439 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2440 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2445 /*****************************************************************************
2446 * IDirectDraw7::GetSurfaceFromDC
2448 * Returns the Surface for a GDI device context handle.
2449 * Is this related to IDirectDrawSurface::GetDC ???
2452 * hdc: hdc to return the surface for
2453 * Surface: Address to write the surface pointer to
2456 * Always returns DD_OK because it's a stub
2458 *****************************************************************************/
2459 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2460 IDirectDrawSurface7 **Surface)
2462 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2463 struct wined3d_surface *wined3d_surface;
2466 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2468 if (!Surface) return E_INVALIDARG;
2470 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2473 TRACE("No surface found for dc %p.\n", hdc);
2475 return DDERR_NOTFOUND;
2478 *Surface = wined3d_surface_get_parent(wined3d_surface);
2479 IDirectDrawSurface7_AddRef(*Surface);
2480 TRACE("Returning surface %p.\n", Surface);
2484 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2485 IDirectDrawSurface4 **surface)
2487 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2488 IDirectDrawSurface7 *surface7;
2489 IDirectDrawSurfaceImpl *surface_impl;
2492 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2494 if (!surface) return E_INVALIDARG;
2496 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2502 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2503 /* Tests say this is true */
2504 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2505 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2506 IDirectDrawSurface7_Release(surface7);
2511 /*****************************************************************************
2512 * IDirectDraw7::RestoreAllSurfaces
2514 * Calls the restore method of all surfaces
2519 * Always returns DD_OK because it's a stub
2521 *****************************************************************************/
2522 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2524 FIXME("iface %p stub!\n", iface);
2526 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2527 * get their parent and call their restore method. Do not implement
2528 * it in WineD3D, as restoring a surface means re-creating the
2534 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2536 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2538 TRACE("iface %p.\n", iface);
2540 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2543 /*****************************************************************************
2544 * IDirectDraw7::StartModeTest
2546 * Tests the specified video modes to update the system registry with
2547 * refresh rate information. StartModeTest starts the mode test,
2548 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2549 * isn't called within 15 seconds, the mode is failed automatically
2551 * As refresh rates are handled by the X server, I don't think this
2552 * Method is important
2555 * Modes: An array of mode specifications
2556 * NumModes: The number of modes in Modes
2557 * Flags: Some flags...
2560 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2561 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2564 *****************************************************************************/
2565 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2567 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2568 iface, Modes, NumModes, Flags);
2570 /* This looks sane */
2571 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2573 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2574 * As it is not, DDERR_TESTFINISHED is returned
2575 * (hopefully that's correct
2577 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2578 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2584 /*****************************************************************************
2585 * ddraw_create_surface
2587 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2588 * with the passed parameters.
2591 * DDSD: Description of the surface to create
2592 * Surf: Address to store the interface pointer at
2597 *****************************************************************************/
2598 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2599 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2603 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2604 This, pDDSD, ppSurf, level);
2606 if (TRACE_ON(ddraw))
2608 TRACE(" (%p) Requesting surface desc :\n", This);
2609 DDRAW_dump_surface_desc(pDDSD);
2612 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2614 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2615 /* Do not fail surface creation, only fail 3D device creation. */
2618 /* Create the Surface object */
2619 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2622 ERR("(%p) Error allocating memory for a surface\n", This);
2623 return DDERR_OUTOFVIDEOMEMORY;
2626 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2629 WARN("Failed to initialize surface, hr %#x.\n", hr);
2630 HeapFree(GetProcessHeap(), 0, *ppSurf);
2634 /* Increase the surface counter, and attach the surface */
2635 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2637 TRACE("Created surface %p.\n", *ppSurf);
2641 /*****************************************************************************
2642 * CreateAdditionalSurfaces
2644 * Creates a new mipmap chain.
2647 * root: Root surface to attach the newly created chain to
2648 * count: number of surfaces to create
2649 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2650 * effects on the caller
2651 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2652 * creates an additional surface without the mipmapping flags
2654 *****************************************************************************/
2656 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2657 IDirectDrawSurfaceImpl *root,
2659 DDSURFACEDESC2 DDSD,
2660 BOOL CubeFaceRoot, UINT version)
2662 UINT i, j, level = 0;
2664 IDirectDrawSurfaceImpl *last = root;
2666 for(i = 0; i < count; i++)
2668 IDirectDrawSurfaceImpl *object2 = NULL;
2670 /* increase the mipmap level, but only if a mipmap is created
2671 * In this case, also halve the size
2673 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2676 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2677 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2678 /* Set the mipmap sublevel flag according to msdn */
2679 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2683 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2685 CubeFaceRoot = FALSE;
2687 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2693 /* Add the new surface to the complex attachment array */
2694 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2696 if(last->complex_array[j]) continue;
2697 last->complex_array[j] = object2;
2702 /* Remove the (possible) back buffer cap from the new surface description,
2703 * because only one surface in the flipping chain is a back buffer, one
2704 * is a front buffer, the others are just primary surfaces.
2706 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2711 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2716 /*****************************************************************************
2717 * IDirectDraw7::CreateSurface
2719 * Creates a new IDirectDrawSurface object and returns its interface.
2721 * The surface connections with wined3d are a bit tricky. Basically it works
2724 * |------------------------| |-----------------|
2725 * | DDraw surface | | WineD3DSurface |
2727 * | WineD3DSurface |-------------->| |
2728 * | Child |<------------->| Parent |
2729 * |------------------------| |-----------------|
2731 * The DDraw surface is the parent of the wined3d surface, and it releases
2732 * the WineD3DSurface when the ddraw surface is destroyed.
2734 * However, for all surfaces which can be in a container in WineD3D,
2735 * we have to do this. These surfaces are usually complex surfaces,
2736 * so this concerns primary surfaces with a front and a back buffer,
2739 * |------------------------| |-----------------|
2740 * | DDraw surface | | Container |
2742 * | Child |<------------->| Parent |
2743 * | Texture |<------------->| |
2744 * | WineD3DSurface |<----| | Levels |<--|
2745 * | Complex connection | | | | |
2746 * |------------------------| | |-----------------| |
2750 * | |------------------| | |-----------------| |
2751 * | | IParent | |-------->| WineD3DSurface | |
2753 * | | Child |<------------->| Parent | |
2754 * | | | | Container |<--|
2755 * | |------------------| |-----------------| |
2757 * | |----------------------| |
2758 * | | DDraw surface 2 | |
2760 * |<->| Complex root Child | |
2762 * | | WineD3DSurface |<----| |
2763 * | |----------------------| | |
2765 * | |---------------------| | |-----------------| |
2766 * | | IParent | |----->| WineD3DSurface | |
2768 * | | Child |<---------->| Parent | |
2769 * | |---------------------| | Container |<--|
2770 * | |-----------------| |
2772 * | ---More surfaces can follow--- |
2774 * The reason is that the IWineD3DSwapchain(render target container)
2775 * and the IWineD3DTexure(Texture container) release the parents
2776 * of their surface's children, but by releasing the complex root
2777 * the surfaces which are complexly attached to it are destroyed
2778 * too. See IDirectDrawSurface::Release for a more detailed
2782 * DDSD: Description of the surface to create
2783 * Surf: Address to store the interface pointer at
2784 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2785 * aggregation, so it has to be NULL
2789 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2790 * DDERR_* if an error occurs
2792 *****************************************************************************/
2793 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2794 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2796 IDirectDrawSurfaceImpl *object = NULL;
2797 struct wined3d_display_mode mode;
2799 LONG extra_surfaces = 0;
2800 DDSURFACEDESC2 desc2;
2801 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2803 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2805 /* Some checks before we start */
2806 if (TRACE_ON(ddraw))
2808 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2809 DDRAW_dump_surface_desc(DDSD);
2812 if (UnkOuter != NULL)
2814 FIXME("(%p) : outer != NULL?\n", ddraw);
2815 return CLASS_E_NOAGGREGATION; /* unchecked */
2820 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2821 return E_POINTER; /* unchecked */
2824 if (!(DDSD->dwFlags & DDSD_CAPS))
2826 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2827 DDSD->dwFlags |= DDSD_CAPS;
2830 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2832 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2833 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2836 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2838 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2839 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2840 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2843 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2844 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2846 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2849 return DDERR_NOEXCLUSIVEMODE;
2852 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2854 WARN("Application wanted to create back buffer primary surface\n");
2855 return DDERR_INVALIDCAPS;
2858 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2860 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2861 WARN("Application tries to put the surface in both system and video memory\n");
2863 return DDERR_INVALIDCAPS;
2866 /* Check cube maps but only if the size includes them */
2867 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2869 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2870 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2872 WARN("Cube map faces requested without cube map flag\n");
2873 return DDERR_INVALIDCAPS;
2875 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2876 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2878 WARN("Cube map without faces requested\n");
2879 return DDERR_INVALIDPARAMS;
2882 /* Quick tests confirm those can be created, but we don't do that yet */
2883 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2884 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2886 FIXME("Partial cube maps not supported yet\n");
2890 /* According to the msdn this flag is ignored by CreateSurface */
2891 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2892 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2894 /* Modify some flags */
2895 copy_to_surfacedesc2(&desc2, DDSD);
2896 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2898 /* Get the video mode from WineD3D - we will need it */
2899 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2902 ERR("Failed to read display mode from wined3d\n");
2903 switch(ddraw->orig_bpp)
2906 mode.format_id = WINED3DFMT_P8_UINT;
2910 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2914 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2918 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2922 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2925 mode.width = ddraw->orig_width;
2926 mode.height = ddraw->orig_height;
2929 /* No pixelformat given? Use the current screen format */
2930 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2932 desc2.dwFlags |= DDSD_PIXELFORMAT;
2933 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2935 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2938 /* No Width or no Height? Use the original screen size
2940 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2941 !(desc2.dwFlags & DDSD_HEIGHT) )
2943 /* Invalid for non-render targets */
2944 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2946 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2948 return DDERR_INVALIDPARAMS;
2951 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2952 desc2.dwWidth = mode.width;
2953 desc2.dwHeight = mode.height;
2956 if (!desc2.dwWidth || !desc2.dwHeight)
2957 return DDERR_INVALIDPARAMS;
2959 /* Mipmap count fixes */
2960 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2962 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2964 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2966 /* Mipmap count is given, should not be 0 */
2967 if( desc2.u2.dwMipMapCount == 0 )
2968 return DDERR_INVALIDPARAMS;
2972 /* Undocumented feature: Create sublevels until
2973 * either the width or the height is 1
2975 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2976 desc2.dwWidth : desc2.dwHeight;
2977 desc2.u2.dwMipMapCount = 0;
2980 desc2.u2.dwMipMapCount += 1;
2987 /* Not-complex mipmap -> Mipmapcount = 1 */
2988 desc2.u2.dwMipMapCount = 1;
2990 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2992 /* There's a mipmap count in the created surface in any case */
2993 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2995 /* If no mipmap is given, the texture has only one level */
2997 /* The first surface is a front buffer, the back buffer is created afterwards */
2998 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3000 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3003 /* The root surface in a cube map is positive x */
3004 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3006 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3007 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3010 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3012 struct wined3d_swapchain_desc swapchain_desc;
3014 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3017 ERR("Failed to get present parameters.\n");
3021 swapchain_desc.backbuffer_width = mode.width;
3022 swapchain_desc.backbuffer_height = mode.height;
3023 swapchain_desc.backbuffer_format = mode.format_id;
3025 hr = wined3d_device_reset(ddraw->wined3d_device,
3026 &swapchain_desc, ddraw_reset_enum_callback);
3029 ERR("Failed to reset device.\n");
3034 /* Create the first surface */
3035 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3038 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3041 object->is_complex_root = TRUE;
3045 /* Create Additional surfaces if necessary
3046 * This applies to Primary surfaces which have a back buffer count
3047 * set, but not to mipmap textures. In case of Mipmap textures,
3048 * wineD3D takes care of the creation of additional surfaces
3050 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3052 extra_surfaces = DDSD->dwBackBufferCount;
3053 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3054 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3055 desc2.dwBackBufferCount = 0;
3059 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3061 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3062 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3063 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3064 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3065 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3066 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3067 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3068 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3069 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3070 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3071 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3072 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3073 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3074 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3075 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3076 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3077 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3080 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3083 /* This destroys and possibly created surfaces too */
3085 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3086 else if (version == 4)
3087 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3089 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3094 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3095 ddraw->primary = object;
3097 /* Create a WineD3DTexture if a texture was requested */
3098 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3100 ddraw->tex_root = object;
3101 ddraw_surface_create_texture(object);
3102 ddraw->tex_root = NULL;
3108 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3109 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3111 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3112 IDirectDrawSurfaceImpl *impl;
3115 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3116 iface, surface_desc, surface, outer_unknown);
3118 wined3d_mutex_lock();
3120 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3122 WARN("Cooperative level not set.\n");
3123 wined3d_mutex_unlock();
3124 return DDERR_NOCOOPERATIVELEVELSET;
3127 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3129 WARN("Application supplied invalid surface descriptor\n");
3130 wined3d_mutex_unlock();
3131 return DDERR_INVALIDPARAMS;
3134 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3136 if (TRACE_ON(ddraw))
3138 TRACE(" (%p) Requesting surface desc :\n", iface);
3139 DDRAW_dump_surface_desc(surface_desc);
3142 WARN("Application tried to create an explicit front or back buffer\n");
3143 wined3d_mutex_unlock();
3144 return DDERR_INVALIDCAPS;
3147 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3148 wined3d_mutex_unlock();
3155 *surface = &impl->IDirectDrawSurface7_iface;
3156 IDirectDraw7_AddRef(iface);
3157 impl->ifaceToRelease = (IUnknown *)iface;
3162 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3163 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3165 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3166 IDirectDrawSurfaceImpl *impl;
3169 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3170 iface, surface_desc, surface, outer_unknown);
3172 wined3d_mutex_lock();
3174 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3176 WARN("Cooperative level not set.\n");
3177 wined3d_mutex_unlock();
3178 return DDERR_NOCOOPERATIVELEVELSET;
3181 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3183 WARN("Application supplied invalid surface descriptor\n");
3184 wined3d_mutex_unlock();
3185 return DDERR_INVALIDPARAMS;
3188 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3190 if (TRACE_ON(ddraw))
3192 TRACE(" (%p) Requesting surface desc :\n", iface);
3193 DDRAW_dump_surface_desc(surface_desc);
3196 WARN("Application tried to create an explicit front or back buffer\n");
3197 wined3d_mutex_unlock();
3198 return DDERR_INVALIDCAPS;
3201 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3202 wined3d_mutex_unlock();
3209 *surface = &impl->IDirectDrawSurface4_iface;
3210 IDirectDraw4_AddRef(iface);
3211 impl->ifaceToRelease = (IUnknown *)iface;
3216 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3217 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3219 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3220 IDirectDrawSurfaceImpl *impl;
3222 DDSURFACEDESC2 surface_desc2;
3224 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3225 iface, surface_desc, surface, outer_unknown);
3227 wined3d_mutex_lock();
3229 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3231 WARN("Cooperative level not set.\n");
3232 wined3d_mutex_unlock();
3233 return DDERR_NOCOOPERATIVELEVELSET;
3236 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3238 WARN("Application supplied invalid surface descriptor\n");
3239 wined3d_mutex_unlock();
3240 return DDERR_INVALIDPARAMS;
3243 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3244 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3246 if (TRACE_ON(ddraw))
3248 TRACE(" (%p) Requesting surface desc :\n", iface);
3249 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3252 WARN("Application tried to create an explicit front or back buffer\n");
3253 wined3d_mutex_unlock();
3254 return DDERR_INVALIDCAPS;
3257 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3258 wined3d_mutex_unlock();
3265 *surface = &impl->IDirectDrawSurface_iface;
3266 impl->ifaceToRelease = NULL;
3271 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3272 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3274 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3275 IDirectDrawSurfaceImpl *impl;
3277 DDSURFACEDESC2 surface_desc2;
3279 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3280 iface, surface_desc, surface, outer_unknown);
3282 wined3d_mutex_lock();
3284 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3286 WARN("Cooperative level not set.\n");
3287 wined3d_mutex_unlock();
3288 return DDERR_NOCOOPERATIVELEVELSET;
3291 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3293 WARN("Application supplied invalid surface descriptor\n");
3294 wined3d_mutex_unlock();
3295 return DDERR_INVALIDPARAMS;
3298 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3299 * primaries anyway. */
3300 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3301 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3302 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3303 wined3d_mutex_unlock();
3310 *surface = &impl->IDirectDrawSurface_iface;
3311 impl->ifaceToRelease = NULL;
3316 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3317 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3320 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3321 const DDPIXELFORMAT *provided)
3323 /* Some flags must be present in both or neither for a match. */
3324 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3325 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3326 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3328 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3331 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3334 if (requested->dwFlags & DDPF_FOURCC)
3335 if (requested->dwFourCC != provided->dwFourCC)
3338 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3339 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3340 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3343 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3344 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3345 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3348 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3349 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3352 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3353 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3355 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3358 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3359 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3365 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3374 #define CMP(FLAG, FIELD) \
3375 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3376 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3378 static const struct compare_info compare[] =
3380 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3381 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3383 CMP(CKDESTBLT, ddckCKDestBlt),
3384 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3385 CMP(CKSRCBLT, ddckCKSrcBlt),
3386 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3387 CMP(HEIGHT, dwHeight),
3388 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3389 CMP(LPSURFACE, lpSurface),
3390 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3391 CMP(PITCH, u1 /* lPitch */),
3392 /* PIXELFORMAT: manual */
3393 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3394 CMP(TEXTURESTAGE, dwTextureStage),
3395 CMP(WIDTH, dwWidth),
3396 /* ZBUFFERBITDEPTH: "obsolete" */
3403 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3406 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3408 if (requested->dwFlags & compare[i].flag
3409 && memcmp((const char *)provided + compare[i].offset,
3410 (const char *)requested + compare[i].offset,
3411 compare[i].size) != 0)
3415 if (requested->dwFlags & DDSD_PIXELFORMAT)
3417 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3418 &provided->u4.ddpfPixelFormat))
3425 #undef DDENUMSURFACES_SEARCHTYPE
3426 #undef DDENUMSURFACES_MATCHTYPE
3428 struct surfacescallback2_context
3430 LPDDENUMSURFACESCALLBACK2 func;
3434 struct surfacescallback_context
3436 LPDDENUMSURFACESCALLBACK func;
3440 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3441 DDSURFACEDESC2 *surface_desc, void *context)
3443 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3444 struct surfacescallback2_context *cbcontext = context;
3446 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3447 IDirectDrawSurface7_Release(surface);
3449 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3450 surface_desc, cbcontext->context);
3453 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3454 DDSURFACEDESC2 *surface_desc, void *context)
3456 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3457 struct surfacescallback_context *cbcontext = context;
3459 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3460 IDirectDrawSurface7_Release(surface);
3462 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3463 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3466 /*****************************************************************************
3467 * IDirectDraw7::EnumSurfaces
3469 * Loops through all surfaces attached to this device and calls the
3470 * application callback. This can't be relayed to WineD3DDevice,
3471 * because some WineD3DSurfaces' parents are IParent objects
3474 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3475 * DDSD: Description to filter for
3476 * Context: Application-provided pointer, it's passed unmodified to the
3478 * Callback: Address to call for each surface
3481 * DDERR_INVALIDPARAMS if the callback is NULL
3484 *****************************************************************************/
3485 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3486 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3488 /* The surface enumeration is handled by WineDDraw,
3489 * because it keeps track of all surfaces attached to
3490 * it. The filtering is done by our callback function,
3491 * because WineDDraw doesn't handle ddraw-like surface
3494 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3495 IDirectDrawSurfaceImpl *surf;
3497 DDSURFACEDESC2 desc;
3498 struct list *entry, *entry2;
3500 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3501 iface, Flags, DDSD, Context, Callback);
3503 all = Flags & DDENUMSURFACES_ALL;
3504 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3507 return DDERR_INVALIDPARAMS;
3509 wined3d_mutex_lock();
3511 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3512 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3514 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3516 if (!surf->iface_count)
3518 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3522 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3524 TRACE("Enumerating surface %p.\n", surf);
3525 desc = surf->surface_desc;
3526 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3527 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3529 wined3d_mutex_unlock();
3535 wined3d_mutex_unlock();
3540 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3541 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3543 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3544 struct surfacescallback2_context cbcontext;
3546 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3547 iface, flags, surface_desc, context, callback);
3549 cbcontext.func = callback;
3550 cbcontext.context = context;
3552 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3553 &cbcontext, EnumSurfacesCallback2Thunk);
3556 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3557 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3559 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3560 struct surfacescallback_context cbcontext;
3561 DDSURFACEDESC2 surface_desc2;
3563 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3564 iface, flags, surface_desc, context, callback);
3566 cbcontext.func = callback;
3567 cbcontext.context = context;
3569 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3570 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3571 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3574 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3575 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3577 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3578 struct surfacescallback_context cbcontext;
3579 DDSURFACEDESC2 surface_desc2;
3581 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3582 iface, flags, surface_desc, context, callback);
3584 cbcontext.func = callback;
3585 cbcontext.context = context;
3587 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3588 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3589 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3592 /*****************************************************************************
3593 * DirectDrawCreateClipper (DDRAW.@)
3595 * Creates a new IDirectDrawClipper object.
3598 * Clipper: Address to write the interface pointer to
3599 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3603 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3604 * E_OUTOFMEMORY if allocating the object failed
3606 *****************************************************************************/
3607 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3609 struct ddraw_clipper *object;
3612 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3613 flags, clipper, outer_unknown);
3616 return CLASS_E_NOAGGREGATION;
3618 wined3d_mutex_lock();
3620 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3623 wined3d_mutex_unlock();
3624 return E_OUTOFMEMORY;
3627 hr = ddraw_clipper_init(object);
3630 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3631 HeapFree(GetProcessHeap(), 0, object);
3632 wined3d_mutex_unlock();
3636 TRACE("Created clipper %p.\n", object);
3637 *clipper = &object->IDirectDrawClipper_iface;
3638 wined3d_mutex_unlock();
3643 /*****************************************************************************
3644 * IDirectDraw7::CreateClipper
3646 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3648 *****************************************************************************/
3649 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3650 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3652 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3653 iface, Flags, Clipper, UnkOuter);
3655 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3658 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3659 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3661 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3663 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3664 iface, flags, clipper, outer_unknown);
3666 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3669 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3670 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3672 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3674 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3675 iface, flags, clipper, outer_unknown);
3677 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3680 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3681 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3683 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3685 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3686 iface, flags, clipper, outer_unknown);
3688 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3691 /*****************************************************************************
3692 * IDirectDraw7::CreatePalette
3694 * Creates a new IDirectDrawPalette object
3697 * Flags: The flags for the new clipper
3698 * ColorTable: Color table to assign to the new clipper
3699 * Palette: Address to write the interface pointer to
3700 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3704 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3705 * E_OUTOFMEMORY if allocating the object failed
3707 *****************************************************************************/
3708 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3709 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3711 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3712 IDirectDrawPaletteImpl *object;
3715 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3716 iface, Flags, ColorTable, Palette, pUnkOuter);
3719 return CLASS_E_NOAGGREGATION;
3721 wined3d_mutex_lock();
3723 /* The refcount test shows that a cooplevel is required for this */
3724 if(!This->cooperative_level)
3726 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3727 wined3d_mutex_unlock();
3728 return DDERR_NOCOOPERATIVELEVELSET;
3731 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3734 ERR("Out of memory when allocating memory for a palette implementation\n");
3735 wined3d_mutex_unlock();
3736 return E_OUTOFMEMORY;
3739 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3742 WARN("Failed to initialize palette, hr %#x.\n", hr);
3743 HeapFree(GetProcessHeap(), 0, object);
3744 wined3d_mutex_unlock();
3748 TRACE("Created palette %p.\n", object);
3749 *Palette = &object->IDirectDrawPalette_iface;
3750 wined3d_mutex_unlock();
3755 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3756 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3758 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3761 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3762 iface, flags, entries, palette, outer_unknown);
3764 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3765 if (SUCCEEDED(hr) && *palette)
3767 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3768 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3769 IDirectDraw4_AddRef(iface);
3770 impl->ifaceToRelease = (IUnknown *)iface;
3775 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3776 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3778 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3781 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3782 iface, flags, entries, palette, outer_unknown);
3784 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3785 if (SUCCEEDED(hr) && *palette)
3787 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3788 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3789 impl->ifaceToRelease = NULL;
3795 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3796 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3798 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3801 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3802 iface, flags, entries, palette, outer_unknown);
3804 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3805 if (SUCCEEDED(hr) && *palette)
3807 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3808 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3809 impl->ifaceToRelease = NULL;
3815 /*****************************************************************************
3816 * IDirectDraw7::DuplicateSurface
3818 * Duplicates a surface. The surface memory points to the same memory as
3819 * the original surface, and it's released when the last surface referencing
3820 * it is released. I guess that's beyond Wine's surface management right now
3821 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3822 * test application to implement this)
3825 * Src: Address of the source surface
3826 * Dest: Address to write the new surface pointer to
3829 * See IDirectDraw7::CreateSurface
3831 *****************************************************************************/
3832 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3833 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3835 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3837 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3839 /* For now, simply create a new, independent surface */
3840 return IDirectDraw7_CreateSurface(iface,
3841 &Surf->surface_desc,
3846 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3847 IDirectDrawSurface4 **dst)
3849 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3850 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3851 IDirectDrawSurface7 *dst7;
3852 IDirectDrawSurfaceImpl *dst_impl;
3855 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3856 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3857 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3863 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3864 *dst = &dst_impl->IDirectDrawSurface4_iface;
3865 IDirectDrawSurface4_AddRef(*dst);
3866 IDirectDrawSurface7_Release(dst7);
3871 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3872 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3874 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3875 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3876 IDirectDrawSurface7 *dst7;
3877 IDirectDrawSurfaceImpl *dst_impl;
3880 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3881 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3882 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3885 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3886 *dst = &dst_impl->IDirectDrawSurface_iface;
3887 IDirectDrawSurface_AddRef(*dst);
3888 IDirectDrawSurface7_Release(dst7);
3893 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3894 IDirectDrawSurface **dst)
3896 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3897 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3898 IDirectDrawSurface7 *dst7;
3899 IDirectDrawSurfaceImpl *dst_impl;
3902 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3903 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3904 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3907 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3908 *dst = &dst_impl->IDirectDrawSurface_iface;
3909 IDirectDrawSurface_AddRef(*dst);
3910 IDirectDrawSurface7_Release(dst7);
3915 /*****************************************************************************
3916 * IDirect3D7::EnumDevices
3918 * The EnumDevices method for IDirect3D7. It enumerates all supported
3919 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3922 * callback: Function to call for each enumerated device
3923 * context: Pointer to pass back to the app
3926 * D3D_OK, or the return value of the GetCaps call
3928 *****************************************************************************/
3929 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3931 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3932 D3DDEVICEDESC7 device_desc7;
3933 D3DDEVICEDESC device_desc1;
3937 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3940 return DDERR_INVALIDPARAMS;
3942 wined3d_mutex_lock();
3944 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3947 wined3d_mutex_unlock();
3951 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3955 device_desc7.deviceGUID = *device_list7[i].device_guid;
3956 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3957 if (ret != DDENUMRET_OK)
3959 TRACE("Application cancelled the enumeration.\n");
3960 wined3d_mutex_unlock();
3965 TRACE("End of enumeration.\n");
3967 wined3d_mutex_unlock();
3972 /*****************************************************************************
3973 * IDirect3D3::EnumDevices
3975 * Enumerates all supported Direct3DDevice interfaces. This is the
3976 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3978 * Version 1, 2 and 3
3981 * callback: Application-provided routine to call for each enumerated device
3982 * Context: Pointer to pass to the callback
3985 * D3D_OK on success,
3986 * The result of IDirect3DImpl_GetCaps if it failed
3988 *****************************************************************************/
3989 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3991 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3993 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3994 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3995 D3DDEVICEDESC7 device_desc7;
3998 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3999 * name string. Let's put the string in a sufficiently sized array in
4000 * writable memory. */
4001 char device_name[50];
4002 strcpy(device_name,"Direct3D HEL");
4004 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4007 return DDERR_INVALIDPARAMS;
4009 wined3d_mutex_lock();
4011 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
4014 wined3d_mutex_unlock();
4018 /* Do I have to enumerate the reference id? Note from old d3d7:
4019 * "It seems that enumerating the reference IID on Direct3D 1 games
4020 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4022 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4023 * EnumReference which enables / disables enumerating the reference
4024 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4025 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4026 * demo directory suggest this.
4028 * Some games(GTA 2) seem to use the second enumerated device, so I have
4029 * to enumerate at least 2 devices. So enumerate the reference device to
4032 * Other games (Rollcage) tell emulation and hal device apart by certain
4033 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4034 * limitation flag), and it refuses all devices that have the perspective
4035 * flag set. This way it refuses the emulation device, and HAL devices
4036 * never have POW2 unset in d3d7 on windows. */
4037 if (This->d3dversion != 1)
4039 static CHAR reference_description[] = "RGB Direct3D emulation";
4041 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4042 hal_desc = device_desc1;
4043 hel_desc = device_desc1;
4044 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4045 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4046 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4047 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4048 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4049 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4050 hal_desc.dcmColorModel = 0;
4052 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4053 device_name, &hal_desc, &hel_desc, context);
4054 if (hr != D3DENUMRET_OK)
4056 TRACE("Application cancelled the enumeration.\n");
4057 wined3d_mutex_unlock();
4062 strcpy(device_name,"Direct3D HAL");
4064 TRACE("Enumerating HAL Direct3D device.\n");
4065 hal_desc = device_desc1;
4066 hel_desc = device_desc1;
4068 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4069 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4070 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4071 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4072 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4073 /* HAL devices have a HEL dcmColorModel of 0 */
4074 hel_desc.dcmColorModel = 0;
4076 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4077 device_name, &hal_desc, &hel_desc, context);
4078 if (hr != D3DENUMRET_OK)
4080 TRACE("Application cancelled the enumeration.\n");
4081 wined3d_mutex_unlock();
4085 TRACE("End of enumeration.\n");
4087 wined3d_mutex_unlock();
4092 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4094 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4096 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4098 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4101 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4103 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4105 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4107 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4110 /*****************************************************************************
4111 * IDirect3D3::CreateLight
4113 * Creates an IDirect3DLight interface. This interface is used in
4114 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4115 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4116 * uses the IDirect3DDevice7 interface with D3D7 lights.
4118 * Version 1, 2 and 3
4121 * light: Address to store the new interface pointer
4122 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4127 * DDERR_OUTOFMEMORY if memory allocation failed
4128 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4130 *****************************************************************************/
4131 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4132 IUnknown *outer_unknown)
4134 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4135 IDirect3DLightImpl *object;
4137 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4139 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4141 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4144 ERR("Failed to allocate light memory.\n");
4145 return DDERR_OUTOFMEMORY;
4148 d3d_light_init(object, This);
4150 TRACE("Created light %p.\n", object);
4151 *light = &object->IDirect3DLight_iface;
4156 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4158 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4160 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4162 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4165 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4167 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4169 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4171 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4174 /*****************************************************************************
4175 * IDirect3D3::CreateMaterial
4177 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4178 * and older versions. The IDirect3DMaterial implementation wraps its
4179 * functionality to IDirect3DDevice7::SetMaterial and friends.
4181 * Version 1, 2 and 3
4184 * material: Address to store the new interface's pointer to
4185 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4190 * DDERR_OUTOFMEMORY if memory allocation failed
4191 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4193 *****************************************************************************/
4194 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4195 IUnknown *outer_unknown)
4197 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4198 IDirect3DMaterialImpl *object;
4200 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4202 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4204 object = d3d_material_create(This);
4207 ERR("Failed to allocate material memory.\n");
4208 return DDERR_OUTOFMEMORY;
4211 TRACE("Created material %p.\n", object);
4212 *material = &object->IDirect3DMaterial3_iface;
4217 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4218 IUnknown *outer_unknown)
4220 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4221 IDirect3DMaterialImpl *object;
4223 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4225 object = d3d_material_create(This);
4228 ERR("Failed to allocate material memory.\n");
4229 return DDERR_OUTOFMEMORY;
4232 TRACE("Created material %p.\n", object);
4233 *material = &object->IDirect3DMaterial2_iface;
4238 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4239 IUnknown *outer_unknown)
4241 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4242 IDirect3DMaterialImpl *object;
4244 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4246 object = d3d_material_create(This);
4249 ERR("Failed to allocate material memory.\n");
4250 return DDERR_OUTOFMEMORY;
4253 TRACE("Created material %p.\n", object);
4254 *material = &object->IDirect3DMaterial_iface;
4259 /*****************************************************************************
4260 * IDirect3D3::CreateViewport
4262 * Creates an IDirect3DViewport interface. This interface is used
4263 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4264 * it has been replaced by a viewport structure and
4265 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4266 * uses the IDirect3DDevice7 methods for its functionality
4269 * Viewport: Address to store the new interface pointer
4270 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4275 * DDERR_OUTOFMEMORY if memory allocation failed
4276 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4278 *****************************************************************************/
4279 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4280 IUnknown *outer_unknown)
4282 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4283 IDirect3DViewportImpl *object;
4285 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4287 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4289 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4292 ERR("Failed to allocate viewport memory.\n");
4293 return DDERR_OUTOFMEMORY;
4296 d3d_viewport_init(object, This);
4298 TRACE("Created viewport %p.\n", object);
4299 *viewport = &object->IDirect3DViewport3_iface;
4304 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4306 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4308 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4310 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4314 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4316 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4318 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4320 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4324 /*****************************************************************************
4325 * IDirect3D3::FindDevice
4327 * This method finds a device with the requested properties and returns a
4328 * device description
4332 * fds: Describes the requested device characteristics
4333 * fdr: Returns the device description
4337 * DDERR_INVALIDPARAMS if no device was found
4339 *****************************************************************************/
4340 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4342 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4343 D3DDEVICEDESC7 desc7;
4344 D3DDEVICEDESC desc1;
4347 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4349 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4351 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4352 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4353 return DDERR_INVALIDPARAMS;
4355 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4356 && fds->dcmColorModel != D3DCOLOR_RGB)
4358 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4359 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4362 if (fds->dwFlags & D3DFDS_GUID)
4364 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4365 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4366 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4367 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4369 WARN("No match for this GUID.\n");
4370 return DDERR_NOTFOUND;
4375 hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7);
4376 if (hr != D3D_OK) return hr;
4378 /* Now return our own GUID */
4379 fdr->guid = IID_D3DDEVICE_WineD3D;
4380 fdr->ddHwDesc = desc1;
4381 fdr->ddSwDesc = desc1;
4383 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4388 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4390 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4392 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4394 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4397 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4399 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4401 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4403 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4406 /*****************************************************************************
4407 * IDirect3D7::CreateDevice
4409 * Creates an IDirect3DDevice7 interface.
4411 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4412 * DirectDraw surfaces and are created with
4413 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4414 * create the device object and QueryInterfaces for IDirect3DDevice
4417 * refiid: IID of the device to create
4418 * Surface: Initial rendertarget
4419 * Device: Address to return the interface pointer
4423 * DDERR_OUTOFMEMORY if memory allocation failed
4424 * DDERR_INVALIDPARAMS if a device exists already
4426 *****************************************************************************/
4427 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4428 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4430 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4431 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4432 IDirect3DDeviceImpl *object;
4435 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4437 wined3d_mutex_lock();
4440 /* Fail device creation if non-opengl surfaces are used. */
4441 if (DefaultSurfaceType != SURFACE_OPENGL)
4443 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4444 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4446 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4447 * is caught in CreateSurface or QueryInterface. */
4448 wined3d_mutex_unlock();
4452 if (This->d3ddevice)
4454 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4455 wined3d_mutex_unlock();
4456 return DDERR_INVALIDPARAMS;
4459 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4462 ERR("Failed to allocate device memory.\n");
4463 wined3d_mutex_unlock();
4464 return DDERR_OUTOFMEMORY;
4467 hr = d3d_device_init(object, This, target);
4470 WARN("Failed to initialize device, hr %#x.\n", hr);
4471 HeapFree(GetProcessHeap(), 0, object);
4472 wined3d_mutex_unlock();
4476 TRACE("Created device %p.\n", object);
4477 *device = &object->IDirect3DDevice7_iface;
4479 wined3d_mutex_unlock();
4484 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4485 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4487 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4488 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4489 IDirect3DDevice7 *device7;
4490 IDirect3DDeviceImpl *device_impl;
4493 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4494 iface, debugstr_guid(riid), surface, device, outer_unknown);
4496 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4498 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4499 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4502 device_impl = impl_from_IDirect3DDevice7(device7);
4503 *device = &device_impl->IDirect3DDevice3_iface;
4509 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4510 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4512 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4513 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4514 IDirect3DDevice7 *device7;
4515 IDirect3DDeviceImpl *device_impl;
4518 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4519 iface, debugstr_guid(riid), surface, device);
4521 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4522 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4525 device_impl = impl_from_IDirect3DDevice7(device7);
4526 *device = &device_impl->IDirect3DDevice2_iface;
4532 /*****************************************************************************
4533 * IDirect3D7::CreateVertexBuffer
4535 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4541 * desc: Requested Vertex buffer properties
4542 * vertex_buffer: Address to return the interface pointer at
4543 * flags: Some flags, should be 0
4547 * DDERR_OUTOFMEMORY if memory allocation failed
4548 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4549 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4551 *****************************************************************************/
4552 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4553 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4555 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4556 IDirect3DVertexBufferImpl *object;
4559 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4560 iface, desc, vertex_buffer, flags);
4562 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4564 hr = d3d_vertex_buffer_create(&object, This, desc);
4567 TRACE("Created vertex buffer %p.\n", object);
4568 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4571 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4576 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4577 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4579 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4580 IDirect3DVertexBufferImpl *object;
4583 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4584 iface, desc, vertex_buffer, flags, outer_unknown);
4587 return CLASS_E_NOAGGREGATION;
4588 if (!vertex_buffer || !desc)
4589 return DDERR_INVALIDPARAMS;
4591 hr = d3d_vertex_buffer_create(&object, This, desc);
4594 TRACE("Created vertex buffer %p.\n", object);
4595 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4598 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4603 /*****************************************************************************
4604 * IDirect3D7::EnumZBufferFormats
4606 * Enumerates all supported Z buffer pixel formats
4612 * callback: callback to call for each pixel format
4613 * context: Pointer to pass back to the callback
4617 * DDERR_INVALIDPARAMS if callback is NULL
4618 * For details, see IWineD3DDevice::EnumZBufferFormats
4620 *****************************************************************************/
4621 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4622 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4624 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4625 struct wined3d_display_mode mode;
4626 enum wined3d_device_type type;
4630 /* Order matters. Specifically, BattleZone II (full version) expects the
4631 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4632 static const enum wined3d_format_id formats[] =
4634 WINED3DFMT_S1_UINT_D15_UNORM,
4635 WINED3DFMT_D16_UNORM,
4636 WINED3DFMT_X8D24_UNORM,
4637 WINED3DFMT_S4X4_UINT_D24_UNORM,
4638 WINED3DFMT_D24_UNORM_S8_UINT,
4639 WINED3DFMT_D32_UNORM,
4642 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4643 iface, debugstr_guid(device_iid), callback, context);
4645 if (!callback) return DDERR_INVALIDPARAMS;
4647 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4648 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4649 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4651 TRACE("Asked for HAL device.\n");
4652 type = WINED3D_DEVICE_TYPE_HAL;
4654 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4655 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4657 TRACE("Asked for SW device.\n");
4658 type = WINED3D_DEVICE_TYPE_SW;
4660 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4662 TRACE("Asked for REF device.\n");
4663 type = WINED3D_DEVICE_TYPE_REF;
4665 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4667 TRACE("Asked for NULLREF device.\n");
4668 type = WINED3D_DEVICE_TYPE_NULLREF;
4672 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4673 type = WINED3D_DEVICE_TYPE_HAL;
4676 wined3d_mutex_lock();
4677 /* We need an adapter format from somewhere to please wined3d and WGL.
4678 * Use the current display mode. So far all cards offer the same depth
4679 * stencil format for all modes, but if some do not and applications do
4680 * not like that we'll have to find some workaround, like iterating over
4681 * all imaginable formats and collecting all the depth stencil formats we
4683 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
4685 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4687 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4688 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4691 DDPIXELFORMAT pformat;
4693 memset(&pformat, 0, sizeof(pformat));
4694 pformat.dwSize = sizeof(pformat);
4695 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4697 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4698 hr = callback(&pformat, context);
4699 if (hr != DDENUMRET_OK)
4701 TRACE("Format enumeration cancelled by application.\n");
4702 wined3d_mutex_unlock();
4708 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4709 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4710 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4711 * newer enumerate both versions, so we do the same(bug 22434) */
4712 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4713 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4716 DDPIXELFORMAT x8d24 =
4718 sizeof(x8d24), DDPF_ZBUFFER, 0,
4719 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4721 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4722 callback(&x8d24, context);
4725 TRACE("End of enumeration.\n");
4727 wined3d_mutex_unlock();
4732 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4733 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4735 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4737 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4738 iface, debugstr_guid(device_iid), callback, context);
4740 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4743 /*****************************************************************************
4744 * IDirect3D7::EvictManagedTextures
4746 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4747 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4752 * D3D_OK, because it's a stub
4754 *****************************************************************************/
4755 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4757 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4759 TRACE("iface %p!\n", iface);
4761 wined3d_mutex_lock();
4762 if (This->d3d_initialized)
4763 wined3d_device_evict_managed_resources(This->wined3d_device);
4764 wined3d_mutex_unlock();
4769 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4771 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4773 TRACE("iface %p.\n", iface);
4775 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4778 /*****************************************************************************
4779 * IDirect3DImpl_GetCaps
4781 * This function retrieves the device caps from wined3d
4782 * and converts it into a D3D7 and D3D - D3D3 structure
4783 * This is a helper function called from various places in ddraw
4786 * wined3d: The interface to get the caps from
4787 * desc1: Old D3D <3 structure to fill (needed)
4788 * desc7: D3D7 device desc structure to fill (needed)
4791 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4793 *****************************************************************************/
4794 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4796 WINED3DCAPS wined3d_caps;
4799 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4801 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4803 wined3d_mutex_lock();
4804 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4805 wined3d_mutex_unlock();
4808 WARN("Failed to get device caps, hr %#x.\n", hr);
4812 /* Copy the results into the d3d7 and d3d3 structures */
4813 desc7->dwDevCaps = wined3d_caps.DevCaps;
4814 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4815 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4816 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4817 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4818 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4819 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4820 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4821 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4822 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4823 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4825 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4826 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4828 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4829 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4830 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4831 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4833 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4834 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4835 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4836 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4838 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4839 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4841 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4842 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4844 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4845 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4847 /* Remove all non-d3d7 caps */
4848 desc7->dwDevCaps &= (
4849 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4850 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4851 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4852 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4853 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4854 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4855 D3DDEVCAPS_HWRASTERIZATION);
4857 desc7->dwStencilCaps &= (
4858 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4859 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4860 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4864 desc7->dwTextureOpCaps &= (
4865 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4866 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4867 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4868 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4869 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4870 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4871 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4872 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4874 desc7->dwVertexProcessingCaps &= (
4875 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4876 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4878 desc7->dpcLineCaps.dwMiscCaps &= (
4879 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4880 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4881 D3DPMISCCAPS_CULLCCW);
4883 desc7->dpcLineCaps.dwRasterCaps &= (
4884 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4885 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4886 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4887 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4888 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4889 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4890 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4891 D3DPRASTERCAPS_ZFOG);
4893 desc7->dpcLineCaps.dwZCmpCaps &= (
4894 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4895 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4896 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4898 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4899 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4900 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4901 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4902 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4903 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4905 desc7->dpcLineCaps.dwDestBlendCaps &= (
4906 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4907 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4908 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4909 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4910 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4912 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4913 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4914 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4915 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4917 desc7->dpcLineCaps.dwShadeCaps &= (
4918 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4919 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4920 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4921 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4922 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4923 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4924 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4926 desc7->dpcLineCaps.dwTextureCaps &= (
4927 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4928 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4929 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4930 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4932 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4933 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4934 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4935 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4936 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4937 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4938 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4940 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4941 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4942 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4943 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4945 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4946 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4947 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4949 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4951 /* DirectX7 always has the np2 flag set, no matter what the card
4952 * supports. Some old games (Rollcage) check the caps incorrectly.
4953 * If wined3d supports nonpow2 textures it also has np2 conditional
4955 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4958 /* Fill the missing members, and do some fixup */
4959 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4960 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4961 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4962 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4963 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4964 desc7->dpcLineCaps.dwStippleWidth = 32;
4965 desc7->dpcLineCaps.dwStippleHeight = 32;
4966 /* Use the same for the TriCaps */
4967 desc7->dpcTriCaps = desc7->dpcLineCaps;
4969 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4970 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4971 desc7->dwMinTextureWidth = 1;
4972 desc7->dwMinTextureHeight = 1;
4974 /* Convert DWORDs safely to WORDs */
4975 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4976 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4977 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4978 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4980 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4981 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4982 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4983 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4985 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4987 desc7->dwReserved1 = 0;
4988 desc7->dwReserved2 = 0;
4989 desc7->dwReserved3 = 0;
4990 desc7->dwReserved4 = 0;
4992 /* Fill the old structure */
4993 memset(desc1, 0, sizeof(*desc1));
4994 desc1->dwSize = sizeof(D3DDEVICEDESC);
4995 desc1->dwFlags = D3DDD_COLORMODEL
4997 | D3DDD_TRANSFORMCAPS
4999 | D3DDD_LIGHTINGCAPS
5002 | D3DDD_DEVICERENDERBITDEPTH
5003 | D3DDD_DEVICEZBUFFERBITDEPTH
5004 | D3DDD_MAXBUFFERSIZE
5005 | D3DDD_MAXVERTEXCOUNT;
5007 desc1->dcmColorModel = D3DCOLOR_RGB;
5008 desc1->dwDevCaps = desc7->dwDevCaps;
5009 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5010 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5011 desc1->bClipping = TRUE;
5012 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5013 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5014 | D3DLIGHTCAPS_PARALLELPOINT
5015 | D3DLIGHTCAPS_POINT
5016 | D3DLIGHTCAPS_SPOT;
5018 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5019 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5021 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5022 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5023 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5024 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5025 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5026 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5027 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5028 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5029 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5030 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5031 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5032 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5033 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5035 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5036 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5037 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5038 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5039 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5040 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5041 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5042 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5043 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5044 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5045 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5046 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5047 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5049 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5050 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5051 desc1->dwMaxBufferSize = 0;
5052 desc1->dwMaxVertexCount = 65536;
5053 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5054 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5055 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5056 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5057 desc1->dwMinStippleWidth = 1;
5058 desc1->dwMinStippleHeight = 1;
5059 desc1->dwMaxStippleWidth = 32;
5060 desc1->dwMaxStippleHeight = 32;
5061 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5062 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5063 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5064 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5065 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5066 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5067 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5068 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5069 desc1->dwStencilCaps = desc7->dwStencilCaps;
5070 desc1->dwFVFCaps = desc7->dwFVFCaps;
5071 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5072 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5073 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5078 /*****************************************************************************
5079 * IDirectDraw7 VTable
5080 *****************************************************************************/
5081 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5084 ddraw7_QueryInterface,
5089 ddraw7_CreateClipper,
5090 ddraw7_CreatePalette,
5091 ddraw7_CreateSurface,
5092 ddraw7_DuplicateSurface,
5093 ddraw7_EnumDisplayModes,
5094 ddraw7_EnumSurfaces,
5095 ddraw7_FlipToGDISurface,
5097 ddraw7_GetDisplayMode,
5098 ddraw7_GetFourCCCodes,
5099 ddraw7_GetGDISurface,
5100 ddraw7_GetMonitorFrequency,
5102 ddraw7_GetVerticalBlankStatus,
5104 ddraw7_RestoreDisplayMode,
5105 ddraw7_SetCooperativeLevel,
5106 ddraw7_SetDisplayMode,
5107 ddraw7_WaitForVerticalBlank,
5109 ddraw7_GetAvailableVidMem,
5111 ddraw7_GetSurfaceFromDC,
5113 ddraw7_RestoreAllSurfaces,
5114 ddraw7_TestCooperativeLevel,
5115 ddraw7_GetDeviceIdentifier,
5117 ddraw7_StartModeTest,
5121 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5124 ddraw4_QueryInterface,
5129 ddraw4_CreateClipper,
5130 ddraw4_CreatePalette,
5131 ddraw4_CreateSurface,
5132 ddraw4_DuplicateSurface,
5133 ddraw4_EnumDisplayModes,
5134 ddraw4_EnumSurfaces,
5135 ddraw4_FlipToGDISurface,
5137 ddraw4_GetDisplayMode,
5138 ddraw4_GetFourCCCodes,
5139 ddraw4_GetGDISurface,
5140 ddraw4_GetMonitorFrequency,
5142 ddraw4_GetVerticalBlankStatus,
5144 ddraw4_RestoreDisplayMode,
5145 ddraw4_SetCooperativeLevel,
5146 ddraw4_SetDisplayMode,
5147 ddraw4_WaitForVerticalBlank,
5149 ddraw4_GetAvailableVidMem,
5151 ddraw4_GetSurfaceFromDC,
5153 ddraw4_RestoreAllSurfaces,
5154 ddraw4_TestCooperativeLevel,
5155 ddraw4_GetDeviceIdentifier,
5158 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5161 ddraw2_QueryInterface,
5166 ddraw2_CreateClipper,
5167 ddraw2_CreatePalette,
5168 ddraw2_CreateSurface,
5169 ddraw2_DuplicateSurface,
5170 ddraw2_EnumDisplayModes,
5171 ddraw2_EnumSurfaces,
5172 ddraw2_FlipToGDISurface,
5174 ddraw2_GetDisplayMode,
5175 ddraw2_GetFourCCCodes,
5176 ddraw2_GetGDISurface,
5177 ddraw2_GetMonitorFrequency,
5179 ddraw2_GetVerticalBlankStatus,
5181 ddraw2_RestoreDisplayMode,
5182 ddraw2_SetCooperativeLevel,
5183 ddraw2_SetDisplayMode,
5184 ddraw2_WaitForVerticalBlank,
5186 ddraw2_GetAvailableVidMem,
5189 static const struct IDirectDrawVtbl ddraw1_vtbl =
5192 ddraw1_QueryInterface,
5197 ddraw1_CreateClipper,
5198 ddraw1_CreatePalette,
5199 ddraw1_CreateSurface,
5200 ddraw1_DuplicateSurface,
5201 ddraw1_EnumDisplayModes,
5202 ddraw1_EnumSurfaces,
5203 ddraw1_FlipToGDISurface,
5205 ddraw1_GetDisplayMode,
5206 ddraw1_GetFourCCCodes,
5207 ddraw1_GetGDISurface,
5208 ddraw1_GetMonitorFrequency,
5210 ddraw1_GetVerticalBlankStatus,
5212 ddraw1_RestoreDisplayMode,
5213 ddraw1_SetCooperativeLevel,
5214 ddraw1_SetDisplayMode,
5215 ddraw1_WaitForVerticalBlank,
5218 static const struct IDirect3D7Vtbl d3d7_vtbl =
5220 /* IUnknown methods */
5221 d3d7_QueryInterface,
5224 /* IDirect3D7 methods */
5227 d3d7_CreateVertexBuffer,
5228 d3d7_EnumZBufferFormats,
5229 d3d7_EvictManagedTextures
5232 static const struct IDirect3D3Vtbl d3d3_vtbl =
5234 /* IUnknown methods */
5235 d3d3_QueryInterface,
5238 /* IDirect3D3 methods */
5241 d3d3_CreateMaterial,
5242 d3d3_CreateViewport,
5245 d3d3_CreateVertexBuffer,
5246 d3d3_EnumZBufferFormats,
5247 d3d3_EvictManagedTextures
5250 static const struct IDirect3D2Vtbl d3d2_vtbl =
5252 /* IUnknown methods */
5253 d3d2_QueryInterface,
5256 /* IDirect3D2 methods */
5259 d3d2_CreateMaterial,
5260 d3d2_CreateViewport,
5265 static const struct IDirect3DVtbl d3d1_vtbl =
5267 /* IUnknown methods */
5268 d3d1_QueryInterface,
5271 /* IDirect3D methods */
5275 d3d1_CreateMaterial,
5276 d3d1_CreateViewport,
5280 /*****************************************************************************
5283 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5284 * if none was found.
5286 * This function is in ddraw.c and the DDraw object space because D3D7
5287 * vertex buffers are created using the IDirect3D interface to the ddraw
5288 * object, so they can be valid across D3D devices(theoretically. The ddraw
5289 * object also owns the wined3d device
5293 * fvf: Fvf to find the decl for
5296 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5298 *****************************************************************************/
5299 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5301 struct wined3d_vertex_declaration *pDecl = NULL;
5303 int p, low, high; /* deliberately signed */
5304 struct FvfToDecl *convertedDecls = This->decls;
5306 TRACE("Searching for declaration for fvf %08x... ", fvf);
5309 high = This->numConvertedDecls - 1;
5310 while(low <= high) {
5311 p = (low + high) >> 1;
5313 if(convertedDecls[p].fvf == fvf) {
5314 TRACE("found %p\n", convertedDecls[p].decl);
5315 return convertedDecls[p].decl;
5316 } else if(convertedDecls[p].fvf < fvf) {
5322 TRACE("not found. Creating and inserting at position %d.\n", low);
5324 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5325 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5326 if (hr != S_OK) return NULL;
5328 if(This->declArraySize == This->numConvertedDecls) {
5329 int grow = max(This->declArraySize / 2, 8);
5330 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5331 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5332 if (!convertedDecls)
5334 wined3d_vertex_declaration_decref(pDecl);
5337 This->decls = convertedDecls;
5338 This->declArraySize += grow;
5341 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5342 convertedDecls[low].decl = pDecl;
5343 convertedDecls[low].fvf = fvf;
5344 This->numConvertedDecls++;
5346 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5350 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5352 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5355 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5356 struct wined3d_device *device)
5358 TRACE("device_parent %p, device %p.\n", device_parent, device);
5361 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5363 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5364 MONITORINFO monitor_info;
5369 TRACE("device_parent %p.\n", device_parent);
5371 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5373 TRACE("Nothing to resize.\n");
5377 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5378 monitor_info.cbSize = sizeof(monitor_info);
5379 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5381 ERR("Failed to get monitor info.\n");
5385 r = &monitor_info.rcMonitor;
5386 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5388 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5389 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5390 ERR("Failed to resize window.\n");
5393 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5394 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5395 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5397 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5398 IDirectDrawSurfaceImpl *surf = NULL;
5400 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5402 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5403 "\tpool %#x, level %u, face %u, surface %p.\n",
5404 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5406 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5409 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5410 TRACE("Asked for positive x\n");
5411 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5413 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5415 surf = ddraw->tex_root; break;
5416 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5417 TRACE("Asked for negative x\n");
5418 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5419 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5420 TRACE("Asked for positive y\n");
5421 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5422 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5423 TRACE("Asked for negative y\n");
5424 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5425 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5426 TRACE("Asked for positive z\n");
5427 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5428 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5429 TRACE("Asked for negative z\n");
5430 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5432 ERR("Unexpected cube face.\n");
5437 IDirectDrawSurface7 *attached;
5438 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5439 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5440 IDirectDrawSurface7_Release(attached);
5442 if (!surf) ERR("root search surface not found\n");
5444 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5447 IDirectDrawSurface7 *attached;
5448 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5449 if(!attached) ERR("Surface not found\n");
5450 surf = impl_from_IDirectDrawSurface7(attached);
5451 IDirectDrawSurface7_Release(attached);
5455 /* Return the surface */
5456 *surface = surf->wined3d_surface;
5457 wined3d_surface_incref(*surface);
5459 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5464 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5466 struct IDirectDrawImpl *ddraw = parent;
5467 ddraw->wined3d_frontbuffer = NULL;
5470 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5472 ddraw_frontbuffer_destroyed,
5475 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5476 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5477 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5478 struct wined3d_surface **surface)
5480 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5484 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5485 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5486 device_parent, container_parent, width, height, format, multisample_type,
5487 multisample_quality, lockable, surface);
5489 if (ddraw->wined3d_frontbuffer)
5491 ERR("Frontbuffer already created.\n");
5496 flags |= WINED3D_SURFACE_MAPPABLE;
5498 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5499 WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5500 DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5502 ddraw->wined3d_frontbuffer = *surface;
5507 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5508 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5509 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5511 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5515 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5516 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5517 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5519 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5520 "format %#x, pool %#x, usage %#x, volume %p.\n",
5521 device_parent, container_parent, width, height, depth,
5522 format, pool, usage, volume);
5524 ERR("Not implemented!\n");
5529 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5530 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5532 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5535 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5537 if (ddraw->wined3d_swapchain)
5539 ERR("Swapchain already created.\n");
5543 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5544 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5546 WARN("Failed to create swapchain, hr %#x.\n", hr);
5551 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5553 device_parent_wined3d_device_created,
5554 device_parent_mode_changed,
5555 device_parent_create_surface,
5556 device_parent_create_rendertarget,
5557 device_parent_create_depth_stencil,
5558 device_parent_create_volume,
5559 device_parent_create_swapchain,
5562 HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type)
5567 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5568 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5569 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5570 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5571 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5572 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5573 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5574 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5575 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5576 ddraw->numIfaces = 1;
5579 /* Get the current screen settings. */
5581 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5583 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5584 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5586 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5587 &ddraw->IDirectDraw7_iface);
5588 if (!ddraw->wined3d)
5590 WARN("Failed to create a wined3d object.\n");
5591 return E_OUTOFMEMORY;
5594 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5595 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5598 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5599 wined3d_decref(ddraw->wined3d);
5603 list_init(&ddraw->surface_list);