Fixes for missing prototypes warnings.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #define GL_GLEXT_PROTOTYPES
33 #include <GL/gl.h>
34 #define GLX_GLXEXT_PROTOTYPES
35 #include <GL/glx.h>
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
38 #endif
39 #undef  XMD_H
40
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
44
45 /* Redefines the constants */
46 #define CALLBACK    __stdcall
47 #define WINAPI      __stdcall
48 #define APIENTRY    WINAPI
49
50 /* X11 locking */
51
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
54
55 /* As GLX relies on X, this is needed */
56 extern int num_lock;
57 #if 0
58 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
59 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
60 #else
61 #define ENTER_GL() wine_tsx11_lock_ptr()
62 #define LEAVE_GL() wine_tsx11_unlock_ptr()
63 #endif
64
65 #include <stdarg.h>
66
67 #include "windef.h"
68 #include "winbase.h"
69 #include "d3d8.h"
70 #include "wine/wined3d_interface.h"
71
72 extern int vs_mode;
73 #define VS_NONE 0
74 #define VS_HW   1
75 #define VS_SW   2
76
77 extern int ps_mode;
78 #define PS_NONE 0
79 #define PS_HW   1
80
81 /* Device caps */
82 #define MAX_PALETTES      256
83 #define MAX_STREAMS       16
84 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS        256
86
87 /* Other useful values */
88 #define HIGHEST_RENDER_STATE 174
89 #define HIGHEST_TEXTURE_STATE 29
90 #define HIGHEST_TRANSFORMSTATE 512
91 #define D3DSBT_RECORDED 0xfffffffe
92
93 /* Performance changes - Only reapply what is necessary */
94 #define REAPPLY_ALPHAOP  0x0001
95 #define REAPPLY_ALL      0xFFFF
96
97 /* CreateVertexShader can return > 0xFFFF */
98 #define VS_HIGHESTFIXEDFXF 0xF0000000
99 #define VERTEX_SHADER(Handle) \
100   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
101 #define VERTEX_SHADER_DECL(Handle) \
102   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
103 #define PIXEL_SHADER(Handle) \
104   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
105
106 /* ===========================================================================
107     Macros
108    =========================================================================== */
109 /* Not nice, but it lets wined3d support different versions of directx */
110 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
111     _pWineCaps->DeviceType                        = &_pD3D8Caps->DeviceType; \
112     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
113     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
114     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
115     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
116     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
117     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
118     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
119     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
120     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
121     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
122     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
123     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
124     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
125     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
126     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
127     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
128     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
129     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
130     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
131     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
132     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
133     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
134     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
135     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
136     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
137     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
138     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
139     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
140     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
141     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
142     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
143     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
144     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
145     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
146     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
147     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
148     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
149     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
150     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
151     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
152     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
153     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
154     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
155     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
156     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
157     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
158     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
159     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
160     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
161     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
162     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
163     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
164
165 /* Direct3D8 Interfaces: */
166 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
167 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
168 typedef struct IDirect3D8Impl IDirect3D8Impl;
169 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
170 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
171 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
172 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
173 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
174 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
175 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
176 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
177 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
178
179 /** Private Interfaces: */
180 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
181 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
182 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
183 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
184
185 typedef struct D3DSHADERVECTOR {
186   float x;
187   float y;
188   float z;
189   float w;
190 } D3DSHADERVECTOR;
191
192 typedef struct D3DSHADERSCALAR {
193   float x;
194 } D3DSHADERSCALAR;
195
196 #define D3D8_VSHADER_MAX_CONSTANTS 96
197 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
198
199 typedef struct VSHADERDATA8 {
200   /** Run Time Shader Function Constants */
201   /*D3DXBUFFER* constants;*/
202   VSHADERCONSTANTS8 C;
203   /** Shader Code as char ... */
204   CONST DWORD* code;
205   UINT codeLength;
206 } VSHADERDATA8;
207
208 /** temporary here waiting for buffer code */
209 typedef struct VSHADERINPUTDATA8 {
210   D3DSHADERVECTOR V[17];
211 } VSHADERINPUTDATA8;
212
213 /** temporary here waiting for buffer code */
214 typedef struct VSHADEROUTPUTDATA8 {
215   D3DSHADERVECTOR oPos;
216   D3DSHADERVECTOR oD[2];
217   D3DSHADERVECTOR oT[8];
218   D3DSHADERVECTOR oFog;
219   D3DSHADERVECTOR oPts;
220 } VSHADEROUTPUTDATA8;
221
222
223 #define D3D8_PSHADER_MAX_CONSTANTS 32
224 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
225
226 typedef struct PSHADERDATA8 {
227   /** Run Time Shader Function Constants */
228   /*D3DXBUFFER* constants;*/
229   PSHADERCONSTANTS8 C;
230   /** Shader Code as char ... */
231   CONST DWORD* code;
232   UINT codeLength;
233 } PSHADERDATA8;
234
235 /** temporary here waiting for buffer code */
236 typedef struct PSHADERINPUTDATA8 {
237   D3DSHADERVECTOR V[2];
238   D3DSHADERVECTOR T[8];
239   D3DSHADERVECTOR S[16];
240   /*D3DSHADERVECTOR R[12];*/
241 } PSHADERINPUTDATA8;
242
243 /** temporary here waiting for buffer code */
244 typedef struct PSHADEROUTPUTDATA8 {
245   D3DSHADERVECTOR oC[4];
246   D3DSHADERVECTOR oDepth;
247 } PSHADEROUTPUTDATA8;
248
249 /* 
250  * Private definitions for internal use only
251  */
252 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
253 struct PLIGHTINFOEL {
254     D3DLIGHT8 OriginalParms;
255     DWORD     OriginalIndex;
256     LONG      glIndex;
257     BOOL      lightEnabled;
258     BOOL      changed;
259     BOOL      enabledChanged;
260
261     /* Converted parms to speed up swapping lights */
262     float                         lightPosn[4];
263     float                         lightDirn[4];
264     float                         exponent;
265     float                         cutoff;
266
267     PLIGHTINFOEL *next;
268     PLIGHTINFOEL *prev;
269 };
270
271 /*
272  * Macros
273  */
274 #define checkGLcall(A) \
275 { \
276     GLint err = glGetError();   \
277     if (err != GL_NO_ERROR) { \
278        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
279     } else { \
280        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
281     } \
282 }
283 #define vcheckGLcall(A) \
284 { \
285     GLint err = glGetError();   \
286     if (err != GL_NO_ERROR) { \
287        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
288     } else { \
289        VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
290     } \
291 }
292
293 #include "d3dcore_gl.h"
294
295
296 #define GL_LIMITS(ExtName)            (This->direct3d8->gl_info.max_##ExtName)
297 #define GL_SUPPORT(ExtName)           (TRUE == This->direct3d8->gl_info.supported[ExtName])
298 #define GL_SUPPORT_DEV(ExtName, dev)  (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
299 #define GL_EXTCALL(FuncName)          (This->direct3d8->gl_info.FuncName)
300 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
301
302 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
303 #define D3DCOLOR_B_G(dw) (((dw) >>  8) & 0xFF)
304 #define D3DCOLOR_B_B(dw) (((dw) >>  0) & 0xFF)
305 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
306
307 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
308 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
309 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
310 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
311
312 #define D3DCOLORTOCOLORVALUE(dw, col) \
313   (col).r = D3DCOLOR_R(dw); \
314   (col).g = D3DCOLOR_G(dw); \
315   (col).b = D3DCOLOR_B(dw); \
316   (col).a = D3DCOLOR_A(dw); 
317
318 #define D3DCOLORTOVECTOR4(dw, vec) \
319   (vec).x = D3DCOLOR_R(dw); \
320   (vec).y = D3DCOLOR_G(dw); \
321   (vec).z = D3DCOLOR_B(dw); \
322   (vec).w = D3DCOLOR_A(dw);
323
324 #define D3DCOLORTOGLFLOAT4(dw, vec) \
325   (vec)[0] = D3DCOLOR_R(dw); \
326   (vec)[1] = D3DCOLOR_G(dw); \
327   (vec)[2] = D3DCOLOR_B(dw); \
328   (vec)[3] = D3DCOLOR_A(dw);
329
330 /* ===========================================================================
331     The interfactes themselves
332    =========================================================================== */
333
334 /* ---------- */
335 /* IDirect3D8 */
336 /* ---------- */
337
338 /*****************************************************************************
339  * Predeclare the interface implementation structures
340  */
341 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
342
343 /*****************************************************************************
344  * IDirect3D implementation structure
345  */
346 struct IDirect3D8Impl
347 {
348     /* IUnknown fields */
349     const IDirect3D8Vtbl   *lpVtbl;
350     LONG                   ref;
351
352     /* The WineD3D device */
353     IWineD3D               *WineD3D;
354     
355     /* IDirect3D8 fields */
356     GL_Info                 gl_info;
357     BOOL                    isGLInfoValid;
358     IDirect3D8Impl         *direct3d8;
359 };
360
361 /* IUnknown: */
362 extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
363 extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
364 extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface);
365
366 /* IDirect3d8: */
367 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
368 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
369 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
370 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
371 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
372 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
373 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
374                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
375 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
376                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
377 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
378                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
379 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
380                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
381 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
382 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
383 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
384                                                     DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
385                                                     IDirect3DDevice8** ppReturnedDeviceInterface);
386
387 /* ---------------- */
388 /* IDirect3DDevice8 */
389 /* ---------------- */
390
391 /*****************************************************************************
392  * Predeclare the interface implementation structures
393  */
394 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
395
396 /*****************************************************************************
397  * IDirect3DDevice8 implementation structure
398  */
399 struct IDirect3DDevice8Impl
400 {
401     /* IUnknown fields */
402     const IDirect3DDevice8Vtbl   *lpVtbl;
403     LONG                         ref;
404
405     /* IDirect3DDevice8 fields */
406     IDirect3D8Impl               *direct3d8;
407     IWineD3DDevice               *WineD3DDevice;
408
409     IDirect3DSurface8Impl        *frontBuffer;
410     IDirect3DSurface8Impl        *backBuffer;
411     IDirect3DSurface8Impl        *depthStencilBuffer;
412
413     IDirect3DSurface8Impl        *renderTarget;
414     IDirect3DSurface8Impl        *stencilBufferTarget;
415
416     D3DPRESENT_PARAMETERS         PresentParms;
417     D3DDEVICE_CREATION_PARAMETERS CreateParms;
418
419     UINT                          adapterNo;
420     D3DDEVTYPE                    devType;
421
422     UINT                          srcBlend;
423     UINT                          dstBlend;
424     UINT                          alphafunc;
425     UINT                          stencilfunc;
426
427     /* State block related */
428     BOOL                          isRecordingState;
429     IDirect3DStateBlockImpl      *StateBlock;
430     IDirect3DStateBlockImpl      *UpdateStateBlock;
431
432     /* palettes texture management */
433     PALETTEENTRY                  palettes[MAX_PALETTES][256];
434     UINT                          currentPalette;
435
436     BOOL                          texture_shader_active;
437
438     /* Optimization */
439     BOOL                          modelview_valid;
440     BOOL                          proj_valid;
441     BOOL                          view_ident;        /* true iff view matrix is identity                */
442     BOOL                          last_was_rhw;      /* true iff last draw_primitive was in xyzrhw mode */
443     GLenum                        tracking_parm;     /* Which source is tracking current colour         */
444     LONG                          tracking_color;    /* used iff GL_COLOR_MATERIAL was enabled          */
445 #define                         DISABLED_TRACKING  0  /* Disabled                                 */
446 #define                         IS_TRACKING        1  /* tracking_parm is tracking diffuse color  */
447 #define                         NEEDS_TRACKING     2  /* Tracking needs to be enabled when needed */
448 #define                         NEEDS_DISABLE      3  /* Tracking needs to be disabled when needed*/
449
450     /* OpenGL related */
451     GLXContext                    glCtx;
452     XVisualInfo                  *visInfo;
453     Display                      *display;
454     HWND                          win_handle;
455     Window                        win;
456     GLXContext                    render_ctx;
457     Drawable                      drawable;
458     GLint                         maxConcurrentLights;
459
460     /* OpenGL Extension related */
461
462     /* Cursor management */
463     BOOL                          bCursorVisible;
464     UINT                          xHotSpot;
465     UINT                          yHotSpot;
466     UINT                          xScreenSpace;
467     UINT                          yScreenSpace;
468     GLint                         cursor;
469
470     UINT                          dummyTextureName[8];
471
472     /* For rendering to a texture using glCopyTexImage */
473     BOOL                          renderUpsideDown;
474 };
475
476 /* IUnknown: */
477 extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
478 extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
479 extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
480
481 /* IDirect3DDevice8: */
482 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
483 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
484 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
485 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
486 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
487 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
488 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
489 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
490 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
491 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
492 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
493 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
494 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
495 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
496 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
497 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
498 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
499 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
500 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
501 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
502 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
503 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
504 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
505 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
506 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
507 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
508 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
509 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
510 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
511 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
512 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
513 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
514 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
515 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
516 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
517 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
518 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
519 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
520 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
521 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
522 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
523 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
524 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
525 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
526 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
527 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
528 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
529 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
530 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
531 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
532 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
533 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
534 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
535 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
536 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
537 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
538 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
539 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
540 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
541 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
542 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
543 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
544 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
545 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
546 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
547 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
548 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
549 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
550 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
551 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
552 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
553 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
554 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
555 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
556 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
557 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
558 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
559 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
560 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
561 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
562 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
563 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
564 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
565 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
566 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
567 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
568 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
569 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
570 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
571 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
572 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
573 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
574 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
575 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
576
577 /* internal Interfaces */
578 extern HRESULT WINAPI   IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
579 extern HRESULT WINAPI   IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
580
581
582 /* ---------------- */
583 /* IDirect3DVolume8 */
584 /* ---------------- */
585
586 /*****************************************************************************
587  * Predeclare the interface implementation structures
588  */
589 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
590
591 /*****************************************************************************
592  * IDirect3DVolume8 implementation structure
593  */
594 struct IDirect3DVolume8Impl
595 {
596     /* IUnknown fields */
597     const IDirect3DVolume8Vtbl *lpVtbl;
598     LONG                   ref;
599
600     /* IDirect3DVolume8 fields */
601     IDirect3DDevice8Impl   *Device;
602     D3DRESOURCETYPE         ResourceType;
603
604     IUnknown               *Container;
605     D3DVOLUME_DESC          myDesc;
606     BYTE                   *allocatedMemory;
607     UINT                    textureName;
608     UINT                    bytesPerPixel;
609
610     BOOL                    lockable;
611     BOOL                    locked;
612     D3DBOX                  lockedBox;
613     D3DBOX                  dirtyBox;
614     BOOL                    Dirty;
615 };
616
617 /* IUnknown: */
618 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
619 extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
620 extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
621
622 /* IDirect3DVolume8: */
623 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
624 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
625 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
626 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
627 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
628 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
629 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
630 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
631
632 /* internal Interfaces */
633 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
634 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
635
636 /* ------------------- */
637 /* IDirect3DSwapChain8 */
638 /* ------------------- */
639
640 /*****************************************************************************
641  * Predeclare the interface implementation structures
642  */
643 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
644
645 /*****************************************************************************
646  * IDirect3DSwapChain8 implementation structure
647  */
648 struct IDirect3DSwapChain8Impl
649 {
650     /* IUnknown fields */
651     const IDirect3DSwapChain8Vtbl *lpVtbl;
652     LONG                   ref;
653
654     /* IDirect3DSwapChain8 fields */
655     IDirect3DSurface8Impl  *frontBuffer;
656     IDirect3DSurface8Impl  *backBuffer;
657     IDirect3DSurface8Impl  *depthStencilBuffer;
658     D3DPRESENT_PARAMETERS   PresentParms;
659
660     /* OpenGL/GLX related */
661     GLXContext              swap_ctx;
662     Drawable                swap_drawable;
663
664     /* ready for when we move over to wined3d */
665     IWineD3DSwapChain      *wineD3DSwapChain;
666 };
667
668 /* IUnknown: */
669 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
670 extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
671 extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
672
673 /* IDirect3DSwapChain8: */
674 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
675 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
676
677
678 /* ----------------- */
679 /* IDirect3DSurface8 */
680 /* ----------------- */
681
682 /*****************************************************************************
683  * Predeclare the interface implementation structures
684  */
685 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
686
687 /*****************************************************************************
688  * IDirect3DSurface8 implementation structure
689  */
690 struct IDirect3DSurface8Impl
691 {
692     /* IUnknown fields */
693     const IDirect3DSurface8Vtbl *lpVtbl;
694     LONG                   ref;
695
696     /* IDirect3DSurface8 fields */
697     IDirect3DDevice8Impl   *Device;
698     D3DRESOURCETYPE         ResourceType;
699
700     IUnknown               *Container;
701     D3DSURFACE_DESC         myDesc;
702     BYTE                   *allocatedMemory;
703     UINT                    textureName;
704     UINT                    bytesPerPixel;
705
706     BOOL                    lockable;
707     BOOL                    locked;
708     RECT                    lockedRect;
709     RECT                    dirtyRect;
710     BOOL                    Dirty;
711     BOOL                    inTexture;
712     BOOL                    inPBuffer;
713
714     IWineD3DSurface        *wineD3DSurface;
715 };
716
717 /* IUnknown: */
718 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
719 extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
720 extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
721
722 /* IDirect3DSurface8: */
723 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
724 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
725 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
726 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
727 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
728 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
729 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
730 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
731
732 /* internal Interfaces */
733 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
734 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
735 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
736 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
737
738 /* ------------------ */
739 /* IDirect3DResource8 */
740 /* ------------------ */
741
742 /*****************************************************************************
743  * Predeclare the interface implementation structures
744  */
745 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
746
747 /*****************************************************************************
748  * IDirect3DResource8 implementation structure
749  */
750 struct IDirect3DResource8Impl
751 {
752     /* IUnknown fields */
753     const IDirect3DResource8Vtbl *lpVtbl;
754     LONG                   ref;
755
756     /* IDirect3DResource8 fields */
757     IDirect3DDevice8Impl   *Device;
758     D3DRESOURCETYPE         ResourceType;
759 };
760
761 /* IUnknown: */
762 extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
763 extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
764 extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
765
766 /* IDirect3DResource8: */
767 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
768 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
769 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
770 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
771 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
772 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
773 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
774 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
775
776 /* internal Interfaces */
777 extern D3DPOOL WINAPI         IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
778
779
780 /* ---------------------- */
781 /* IDirect3DVertexBuffer8 */
782 /* ---------------------- */
783
784 /*****************************************************************************
785  * Predeclare the interface implementation structures
786  */
787 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
788
789 /*****************************************************************************
790  * IDirect3DVertexBuffer8 implementation structure
791  */
792 struct IDirect3DVertexBuffer8Impl
793 {
794     /* IUnknown fields */
795     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
796     LONG                   ref;
797     LONG                   refInt;
798
799     /* IDirect3DResource8 fields */
800     IDirect3DDevice8Impl   *Device;
801     D3DRESOURCETYPE         ResourceType;
802
803     /* IDirect3DVertexBuffer8 fields */
804     BYTE                   *allocatedMemory;
805     D3DVERTEXBUFFER_DESC    currentDesc;
806 };
807
808 /* IUnknown: */
809 extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
810 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
811 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
812
813 /* Internal */
814 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface);
815 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface);
816
817 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
818 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
819 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
820 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
821 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
822 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
823 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
824 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
825 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
826
827 /* IDirect3DVertexBuffer8: */
828 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
829 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
830 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
831
832
833 /* --------------------- */
834 /* IDirect3DIndexBuffer8 */
835 /* --------------------- */
836
837 /*****************************************************************************
838  * Predeclare the interface implementation structures
839  */
840 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
841
842 /*****************************************************************************
843  * IDirect3DIndexBuffer8 implementation structure
844  */
845 struct IDirect3DIndexBuffer8Impl
846 {
847     /* IUnknown fields */
848     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
849     LONG                   ref;
850     LONG                   refInt;
851
852     /* IDirect3DResource8 fields */
853     IDirect3DDevice8Impl   *Device;
854     D3DRESOURCETYPE         ResourceType;
855
856     /* IDirect3DIndexBuffer8 fields */
857     void                   *allocatedMemory;
858     D3DINDEXBUFFER_DESC     currentDesc;
859 };
860
861 /* IUnknown: */
862 extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
863 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
864 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
865
866 /* Internal */
867 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRefInt(LPDIRECT3DINDEXBUFFER8 iface);
868 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_ReleaseInt(LPDIRECT3DINDEXBUFFER8 iface);
869
870 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
871 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
872 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
873 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
874 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
875 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
876 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
877 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
878 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
879
880 /* IDirect3DIndexBuffer8: */
881 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
882 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
883 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
884
885
886 /* --------------------- */
887 /* IDirect3DBaseTexture8 */
888 /* --------------------- */
889
890 /*****************************************************************************
891  * IDirect3DBaseTexture8 implementation structure
892  */
893 struct IDirect3DBaseTexture8Impl
894 {
895     /* IUnknown fields */
896     const IDirect3DBaseTexture8Vtbl *lpVtbl;
897     LONG                   ref;
898
899     /* IDirect3DResource8 fields */
900     IDirect3DDevice8Impl   *Device;
901     D3DRESOURCETYPE         ResourceType;
902
903     /* IDirect3DBaseTexture8 fields */
904     BOOL                    Dirty;
905     D3DFORMAT               format;
906     UINT                    levels;
907     /*
908      *BOOL                    isManaged;
909      *DWORD                   lod;
910      */
911 };
912
913 /* IUnknown: */
914 extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
915 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
916 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
917
918 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
919 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
920 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
921 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
922 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
923 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
924 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
925 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
926 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
927
928 /* IDirect3DBaseTexture8: */
929 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
930 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
931 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
932
933 /* internal Interfaces */
934 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
935 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
936
937
938 /* --------------------- */
939 /* IDirect3DCubeTexture8 */
940 /* --------------------- */
941
942 /*****************************************************************************
943  * Predeclare the interface implementation structures
944  */
945 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
946
947 /*****************************************************************************
948  * IDirect3DCubeTexture8 implementation structure
949  */
950 struct IDirect3DCubeTexture8Impl
951 {
952     /* IUnknown fields */
953     const IDirect3DCubeTexture8Vtbl *lpVtbl;
954     LONG                   ref;
955
956     /* IDirect3DResource8 fields */
957     IDirect3DDevice8Impl   *Device;
958     D3DRESOURCETYPE         ResourceType;
959
960     /* IDirect3DBaseTexture8 fields */
961     BOOL                    Dirty;
962     D3DFORMAT               format;
963     UINT                    levels;
964
965     /* IDirect3DCubeTexture8 fields */
966     UINT                    edgeLength;
967     DWORD                   usage;
968
969     IDirect3DSurface8Impl  *surfaces[6][MAX_LEVELS];
970 };
971
972 /* IUnknown: */
973 extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
974 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
975 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
976
977 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
978 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
979 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
980 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
981 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
982 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
983 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
984 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
985 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
986
987 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
988 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
989 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
990 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
991
992 /* IDirect3DCubeTexture8 */
993 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
994 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
995 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
996 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
997 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
998
999
1000 /* ----------------- */
1001 /* IDirect3DTexture8 */
1002 /* ----------------- */
1003
1004 /*****************************************************************************
1005  * Predeclare the interface implementation structures
1006  */
1007 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
1008
1009 /*****************************************************************************
1010  * IDirect3DTexture8 implementation structure
1011  */
1012 struct IDirect3DTexture8Impl
1013 {
1014     /* IUnknown fields */
1015     const IDirect3DTexture8Vtbl *lpVtbl;
1016     LONG                   ref;
1017
1018     /* IDirect3DResourc8 fields */
1019     IDirect3DDevice8Impl   *Device;
1020     D3DRESOURCETYPE         ResourceType;
1021
1022     /* IDirect3DBaseTexture8 fields */
1023     BOOL                    Dirty;
1024     D3DFORMAT               format;
1025     UINT                    levels;
1026
1027     /* IDirect3DTexture8 fields */
1028     UINT                    width;
1029     UINT                    height;
1030     DWORD                   usage;
1031
1032     IDirect3DSurface8Impl  *surfaces[MAX_LEVELS];
1033 };
1034
1035 /* IUnknown: */
1036 extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
1037 extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
1038 extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
1039
1040 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1041 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
1042 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1043 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1044 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
1045 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
1046 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
1047 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
1048 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
1049
1050 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1051 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
1052 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
1053 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
1054
1055 /* IDirect3DTexture8: */
1056 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1057 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
1058 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1059 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
1060 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
1061
1062
1063 /* ----------------------- */
1064 /* IDirect3DVolumeTexture8 */
1065 /* ----------------------- */
1066
1067 /*****************************************************************************
1068  * Predeclare the interface implementation structures
1069  */
1070 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1071
1072 /*****************************************************************************
1073  * IDirect3DVolumeTexture8 implementation structure
1074  */
1075 struct IDirect3DVolumeTexture8Impl
1076 {
1077     /* IUnknown fields */
1078     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
1079     LONG                   ref;
1080
1081     /* IDirect3DResource8 fields */
1082     IDirect3DDevice8Impl   *Device;
1083     D3DRESOURCETYPE         ResourceType;
1084
1085     /* IDirect3DBaseTexture8 fields */
1086     BOOL                    Dirty;
1087     D3DFORMAT               format;
1088     UINT                    levels;
1089
1090     /* IDirect3DVolumeTexture8 fields */
1091     UINT                    width;
1092     UINT                    height;
1093     UINT                    depth;
1094     DWORD                   usage;
1095
1096     IDirect3DVolume8Impl   *volumes[MAX_LEVELS];
1097 };
1098
1099 /* IUnknown: */
1100 extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1101 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1102 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1103
1104 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1105 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1106 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1107 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1108 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1109 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1110 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1111 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1112 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1113
1114 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1115 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1116 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1117 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1118
1119 /* IDirect3DVolumeTexture8: */
1120 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1121 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1122 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1123 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1124 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1125
1126
1127 /* ==============================================================================
1128     Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1129    ============================================================================== */
1130
1131 /* State Block for Begin/End/Capture/Create/Apply State Block   */
1132 /*   Note: Very long winded but I do not believe gl Lists will  */
1133 /*   resolve everything we need, so doing it manually for now   */
1134 typedef struct SAVEDSTATES {
1135         BOOL                      Indices;
1136         BOOL                      material;
1137         BOOL                      stream_source[MAX_STREAMS];
1138         BOOL                      textures[8];
1139         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
1140         BOOL                      viewport;
1141         BOOL                      vertexShader;
1142         BOOL                      vertexShaderConstant;
1143         BOOL                      vertexShaderDecl;
1144         BOOL                      pixelShader;
1145         BOOL                      pixelShaderConstant;
1146         BOOL                      renderstate[HIGHEST_RENDER_STATE];
1147         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
1148         BOOL                      clipplane[MAX_CLIPPLANES];
1149 } SAVEDSTATES;
1150
1151
1152 /* ----------------------- */
1153 /* IDirect3DStateBlockImpl */
1154 /* ----------------------- */
1155
1156 /*****************************************************************************
1157  * Predeclare the interface implementation structures
1158  */
1159 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1160
1161 /*****************************************************************************
1162  * IDirect3DStateBlock implementation structure
1163  */
1164 struct  IDirect3DStateBlockImpl {
1165   /* IUnknown fields */
1166   /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1167   LONG  ref;
1168
1169   /* The device, to be replaced by an IDirect3DDeviceImpl */
1170   IDirect3DDevice8Impl* device;
1171
1172   D3DSTATEBLOCKTYPE         blockType;
1173
1174   SAVEDSTATES               Changed;
1175   SAVEDSTATES               Set;
1176   
1177   /* Clipping */
1178   double                    clipplane[MAX_CLIPPLANES][4];
1179   D3DCLIPSTATUS8            clip_status;
1180
1181   /* Stream Source */
1182   UINT                      stream_stride[MAX_STREAMS];
1183   IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
1184   BOOL                      streamIsUP;
1185
1186   /* Indices */
1187   IDirect3DIndexBuffer8*    pIndexData;
1188   UINT                      baseVertexIndex;
1189   
1190   /* Texture */
1191   IDirect3DBaseTexture8    *textures[8];
1192   int                       textureDimensions[8];
1193   /* Texture State Stage */
1194   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
1195   
1196   /* Lights */
1197   PLIGHTINFOEL             *lights; /* NOTE: active GL lights must be front of the chain */
1198   
1199   /* Material */
1200   D3DMATERIAL8              material;
1201   
1202   /* RenderState */
1203   DWORD                     renderstate[HIGHEST_RENDER_STATE];
1204   
1205   /* Transform */
1206   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
1207   
1208   /* ViewPort */
1209   D3DVIEWPORT8              viewport;
1210   
1211   /* Vertex Shader */
1212   DWORD                     VertexShader;
1213
1214   /* Vertex Shader Declaration */
1215   IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1216   
1217   /* Pixel Shader */
1218   DWORD                     PixelShader;
1219   
1220   /* Indexed Vertex Blending */
1221   D3DVERTEXBLENDFLAGS       vertex_blend;
1222   FLOAT                     tween_factor;
1223
1224   /* Vertex Shader Constant */
1225   D3DSHADERVECTOR           vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1226   /* Pixel Shader Constant */
1227   D3DSHADERVECTOR           pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1228 };
1229
1230 /* exported Interfaces */
1231 /* internal Interfaces */
1232 /* temporary internal Interfaces */
1233 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1234 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1235 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1236 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1237 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1238 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1239 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1240
1241 /* ------------------------------------ */
1242 /* IDirect3DVertexShaderDeclarationImpl */
1243 /* ------------------------------------ */
1244
1245 /*****************************************************************************
1246  * Predeclare the interface implementation structures
1247  */
1248 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1249
1250 /*****************************************************************************
1251  * IDirect3DVertexShaderDeclaration implementation structure
1252  */
1253 struct IDirect3DVertexShaderDeclarationImpl {
1254   /* IUnknown fields */
1255   /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1256   LONG  ref;
1257
1258   /* The device, to be replaced by an IDirect3DDeviceImpl */
1259   IDirect3DDevice8Impl* device;
1260
1261   /** precomputed fvf if simple declaration */
1262   DWORD   fvf[MAX_STREAMS];
1263   DWORD   allFVF;
1264
1265   /** dx8 compatible Declaration fields */
1266   DWORD*  pDeclaration8;
1267   DWORD   declaration8Length;
1268 };
1269
1270 /* exported Interfaces */
1271 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1272 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1273 /* internal Interfaces */
1274 /* temporary internal Interfaces */
1275 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1276
1277
1278 /* ------------------------- */
1279 /* IDirect3DVertexShaderImpl */
1280 /* ------------------------- */
1281
1282 /*****************************************************************************
1283  * Predeclare the interface implementation structures
1284  */
1285 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1286
1287 /*****************************************************************************
1288  * IDirect3DVertexShader implementation structure
1289  */
1290 struct IDirect3DVertexShaderImpl {
1291   /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1292   LONG ref;
1293
1294   /* The device, to be replaced by an IDirect3DDeviceImpl */
1295   IDirect3DDevice8Impl* device;
1296
1297   DWORD* function;
1298   UINT functionLength;
1299   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1300   DWORD version;
1301   
1302   /** fields for hw vertex shader use */
1303   GLuint  prgId;
1304
1305   /* run time datas */
1306   VSHADERDATA8* data;
1307   VSHADERINPUTDATA8 input;
1308   VSHADEROUTPUTDATA8 output;
1309 };
1310
1311 /* exported Interfaces */
1312 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1313 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);*/
1314 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);*/
1315 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1316 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);*/
1317 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);*/
1318 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1319 /* internal Interfaces */
1320 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1321 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1322 /* temporary internal Interfaces */
1323 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1324 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1325 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1326
1327 /* ------------------------ */
1328 /* IDirect3DPixelShaderImpl */
1329 /* ------------------------ */
1330
1331 /*****************************************************************************
1332  * Predeclare the interface implementation structures
1333  */
1334 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1335
1336 /*****************************************************************************
1337  * IDirect3DPixelShader implementation structure
1338  */
1339 struct IDirect3DPixelShaderImpl { 
1340   /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1341   LONG ref;
1342
1343   /* The device, to be replaced by an IDirect3DDeviceImpl */
1344   IDirect3DDevice8Impl* device;
1345
1346   DWORD* function;
1347   UINT functionLength;
1348   DWORD version;
1349
1350   /** fields for hw pixel shader use */
1351   GLuint  prgId;
1352
1353   /* run time datas */
1354   PSHADERDATA8* data;
1355   PSHADERINPUTDATA8 input;
1356   PSHADEROUTPUTDATA8 output;
1357 };
1358
1359 /* exported Interfaces */
1360 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1361 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1362 /* internal Interfaces */
1363 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1364 /* temporary internal Interfaces */
1365 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1366
1367
1368 /**
1369  * Internals functions
1370  *
1371  * to see how not defined it here
1372  */ 
1373 void   GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1374 void   setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1375 void   set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1376
1377 SHORT  D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1378 GLint  D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1379 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1380 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1381
1382 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1383 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1384
1385 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1386 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1387 int D3DFVFGetSize(D3DFORMAT fvf);
1388
1389 int SOURCEx_RGB_EXT(DWORD arg);
1390 int OPERANDx_RGB_EXT(DWORD arg);
1391 int SOURCEx_ALPHA_EXT(DWORD arg);
1392 int OPERANDx_ALPHA_EXT(DWORD arg);
1393 GLenum StencilOp(DWORD op);
1394
1395 /**
1396  * Internals debug functions
1397  */
1398 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1399 const char* debug_d3dusage(DWORD usage);
1400 const char* debug_d3dformat(D3DFORMAT fmt);
1401 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1402 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1403 const char* debug_d3dpool(D3DPOOL Pool);
1404 const char *debug_d3drenderstate(DWORD State);
1405 const char *debug_d3dtexturestate(DWORD State);
1406
1407 /* Some #defines for additional diagnostics */
1408 #if 0 /* NOTE: Must be 0 in cvs */
1409   /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1410      of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1411      is enabled, and if it doesn't exists it is disabled.                                           */
1412 # define FRAME_DEBUGGING
1413   /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1414       the file is deleted                                                                            */
1415 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1416 #  define SINGLE_FRAME_DEBUGGING
1417 # endif  
1418   /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1419      It can only be enabled when FRAME_DEBUGGING is also enabled                               
1420      The contents of the back buffer are written into /tmp/backbuffer_* after each primitive 
1421      array is drawn.                                                                            */
1422 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */                                                                                       
1423 #  define SHOW_FRAME_MAKEUP 1
1424 # endif  
1425   /* The following, when enabled, lets you see the makeup of the all the textures used during each
1426      of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1427      The contents of the textures assigned to each stage are written into 
1428      /tmp/texture_*_<Stage>.ppm after each primitive array is drawn.                            */
1429 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1430 #  define SHOW_TEXTURE_MAKEUP 0
1431 # endif  
1432 extern BOOL isOn;
1433 extern BOOL isDumpingFrames;
1434 extern LONG primCounter;
1435 #endif
1436
1437 /* Per-vertex trace: */
1438 #if 0 /* NOTE: Must be 0 in cvs */
1439 # define VTRACE(A) TRACE A
1440 #else 
1441 # define VTRACE(A) 
1442 #endif
1443
1444 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1445 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1446
1447 #define DUMP_LIGHT_CHAIN()                    \
1448 {                                             \
1449   PLIGHTINFOEL *el = This->StateBlock->lights;\
1450   while (el) {                                \
1451     TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1452     el = el->next;                            \
1453   }                                           \
1454 }
1455
1456 #endif /* __WINE_D3DX8_PRIVATE_H */