2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
29 return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface);
32 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid,
35 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
37 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource8)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
43 IUnknown_AddRef(iface);
48 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
53 static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface)
55 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
56 ULONG ref = InterlockedIncrement(&This->ref);
58 TRACE("%p increasing refcount to %u.\n", iface, ref);
62 IDirect3DDevice8_AddRef(This->parentDevice);
64 wined3d_texture_incref(This->wined3d_texture);
65 wined3d_mutex_unlock();
71 static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface)
73 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
74 ULONG ref = InterlockedDecrement(&This->ref);
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
79 IDirect3DDevice8 *parentDevice = This->parentDevice;
82 wined3d_texture_decref(This->wined3d_texture);
83 wined3d_mutex_unlock();
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice8_Release(parentDevice);
91 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
92 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
93 IDirect3DDevice8 **device)
95 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
97 TRACE("iface %p, device %p.\n", iface, device);
99 *device = (IDirect3DDevice8 *)This->parentDevice;
100 IDirect3DDevice8_AddRef(*device);
102 TRACE("Returning device %p.\n", *device);
107 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface,
108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
110 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116 wined3d_mutex_lock();
117 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
118 wined3d_mutex_unlock();
123 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface,
124 REFGUID refguid, void *pData, DWORD *pSizeOfData)
126 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130 iface, debugstr_guid(refguid), pData, pSizeOfData);
132 wined3d_mutex_lock();
133 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
134 wined3d_mutex_unlock();
139 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface,
142 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
145 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
147 wined3d_mutex_lock();
148 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
149 wined3d_mutex_unlock();
154 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew)
156 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
159 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
161 wined3d_mutex_lock();
162 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
163 wined3d_mutex_unlock();
168 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface)
170 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 ret = wined3d_texture_get_priority(This->wined3d_texture);
177 wined3d_mutex_unlock();
182 static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface)
184 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
186 TRACE("iface %p.\n", iface);
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This->wined3d_texture);
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface)
195 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
196 D3DRESOURCETYPE type;
198 TRACE("iface %p.\n", iface);
200 wined3d_mutex_lock();
201 type = wined3d_texture_get_type(This->wined3d_texture);
202 wined3d_mutex_unlock();
207 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
208 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew)
210 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
213 TRACE("iface %p, lod %u.\n", iface, LODNew);
215 wined3d_mutex_lock();
216 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
217 wined3d_mutex_unlock();
222 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface)
224 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
227 TRACE("iface %p.\n", iface);
229 wined3d_mutex_lock();
230 ret = wined3d_texture_get_lod(This->wined3d_texture);
231 wined3d_mutex_unlock();
236 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface)
238 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
241 TRACE("iface %p.\n", iface);
243 wined3d_mutex_lock();
244 ret = wined3d_texture_get_level_count(This->wined3d_texture);
245 wined3d_mutex_unlock();
250 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface,
251 UINT level, D3DSURFACE_DESC *desc)
253 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
254 struct wined3d_resource *sub_resource;
257 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
259 wined3d_mutex_lock();
260 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
261 hr = D3DERR_INVALIDCALL;
264 struct wined3d_resource_desc wined3d_desc;
266 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
267 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
268 desc->Type = wined3d_desc.resource_type;
269 desc->Usage = wined3d_desc.usage;
270 desc->Pool = wined3d_desc.pool;
271 desc->Size = wined3d_desc.size;
272 desc->MultiSampleType = wined3d_desc.multisample_type;
273 desc->Width = wined3d_desc.width;
274 desc->Height = wined3d_desc.height;
276 wined3d_mutex_unlock();
281 static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
282 UINT level, IDirect3DSurface8 **surface)
284 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
285 struct wined3d_resource *sub_resource;
287 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
289 wined3d_mutex_lock();
290 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
292 wined3d_mutex_unlock();
293 return D3DERR_INVALIDCALL;
296 *surface = wined3d_resource_get_parent(sub_resource);
297 IDirect3DSurface8_AddRef(*surface);
298 wined3d_mutex_unlock();
303 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level,
304 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
306 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
307 struct wined3d_resource *sub_resource;
310 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
311 iface, level, locked_rect, rect, flags);
313 wined3d_mutex_lock();
314 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
315 hr = D3DERR_INVALIDCALL;
317 hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
318 locked_rect, rect, flags);
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level)
326 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
327 struct wined3d_resource *sub_resource;
330 TRACE("iface %p, level %u.\n", iface, level);
332 wined3d_mutex_lock();
333 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
334 hr = D3DERR_INVALIDCALL;
336 hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
344 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
347 TRACE("iface %p, dirty_rect %s.\n",
348 iface, wine_dbgstr_rect(dirty_rect));
350 wined3d_mutex_lock();
352 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
355 WINED3DBOX dirty_region;
357 dirty_region.Left = dirty_rect->left;
358 dirty_region.Top = dirty_rect->top;
359 dirty_region.Right = dirty_rect->right;
360 dirty_region.Bottom = dirty_rect->bottom;
361 dirty_region.Front = 0;
362 dirty_region.Back = 1;
363 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
365 wined3d_mutex_unlock();
370 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
373 IDirect3DTexture8Impl_QueryInterface,
374 IDirect3DTexture8Impl_AddRef,
375 IDirect3DTexture8Impl_Release,
376 /* IDirect3DResource8 */
377 IDirect3DTexture8Impl_GetDevice,
378 IDirect3DTexture8Impl_SetPrivateData,
379 IDirect3DTexture8Impl_GetPrivateData,
380 IDirect3DTexture8Impl_FreePrivateData,
381 IDirect3DTexture8Impl_SetPriority,
382 IDirect3DTexture8Impl_GetPriority,
383 IDirect3DTexture8Impl_PreLoad,
384 IDirect3DTexture8Impl_GetType,
385 /* IDirect3dBaseTexture8 */
386 IDirect3DTexture8Impl_SetLOD,
387 IDirect3DTexture8Impl_GetLOD,
388 IDirect3DTexture8Impl_GetLevelCount,
389 /* IDirect3DTexture8 */
390 IDirect3DTexture8Impl_GetLevelDesc,
391 IDirect3DTexture8Impl_GetSurfaceLevel,
392 IDirect3DTexture8Impl_LockRect,
393 IDirect3DTexture8Impl_UnlockRect,
394 IDirect3DTexture8Impl_AddDirtyRect
397 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
399 HeapFree(GetProcessHeap(), 0, parent);
402 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
404 d3d8_texture_wined3d_object_destroyed,
407 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
408 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
412 texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
415 wined3d_mutex_lock();
416 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
417 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
418 texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
419 wined3d_mutex_unlock();
422 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
426 texture->parentDevice = &device->IDirect3DDevice8_iface;
427 IDirect3DDevice8_AddRef(texture->parentDevice);