mcicda: Exclude unused headers.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d_interface.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45     DWORD FVF,
46     D3DVERTEXELEMENT9** ppVertexElements);
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
53     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
54     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
55     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
56     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
57     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
58     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
59     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
60     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
61     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
62     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
63     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
64     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
65     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
66     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
67     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
68     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
69     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
70     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
71     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
72     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
73     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
74     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
75     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
76     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
77     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
78     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
79     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
80     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
81     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
82     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
83     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
84     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
85     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
86     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
87     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
88     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
89     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
90     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
91     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
92     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
93     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
94     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
95     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
96     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
97     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
98     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
99     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
100     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
101     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
102     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
103     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
104     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
105     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
106     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
107     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
108     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
109     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
110     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
111     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
112     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
113     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
114     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
115     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
116     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
117     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
118     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
119     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
120     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
121     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
122     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
123     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
124     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
125     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
126     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
127     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
128     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfactes
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9Vtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155 } IDirect3D9Impl;
156
157 /* ---------------- */
158 /* IDirect3DDevice9 */
159 /* ---------------- */
160
161 /*****************************************************************************
162  * Predeclare the interface implementation structures
163  */
164 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
165
166 /*****************************************************************************
167  * IDirect3DDevice9 implementation structure
168  */
169 typedef struct IDirect3DDevice9Impl
170 {
171     /* IUnknown fields */
172     const IDirect3DDevice9Vtbl   *lpVtbl;
173     LONG                          ref;
174
175     /* IDirect3DDevice9 fields */
176     IWineD3DDevice               *WineD3DDevice;
177
178     /* Avoids recursion with nested ReleaseRef to 0 */
179     BOOL                          inDestruction;
180
181     IDirect3DVertexDeclaration9  **convertedDecls;
182     unsigned int                 numConvertedDecls, declArraySize;
183
184 } IDirect3DDevice9Impl;
185
186
187 /* IDirect3DDevice9: */
188 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
189 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
190 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
191 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
192 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
193 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
194 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
195 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
226
227
228 /* ---------------- */
229 /* IDirect3DVolume9 */
230 /* ---------------- */
231
232 /*****************************************************************************
233  * IDirect3DVolume9 implementation structure
234  */
235 typedef struct IDirect3DVolume9Impl
236 {
237     /* IUnknown fields */
238     const IDirect3DVolume9Vtbl *lpVtbl;
239     LONG                    ref;
240
241     /* IDirect3DVolume9 fields */
242     IWineD3DVolume         *wineD3DVolume;
243
244     /* The volume container */
245     IUnknown                    *container;
246
247     /* If set forward refcounting to this object */
248     IUnknown                    *forwardReference;
249 } IDirect3DVolume9Impl;
250
251 /* ------------------- */
252 /* IDirect3DSwapChain9 */
253 /* ------------------- */
254
255 /*****************************************************************************
256  * IDirect3DSwapChain9 implementation structure
257  */
258 typedef struct IDirect3DSwapChain9Impl
259 {
260     /* IUnknown fields */
261     const IDirect3DSwapChain9Vtbl *lpVtbl;
262     LONG                    ref;
263
264     /* IDirect3DSwapChain9 fields */
265     IWineD3DSwapChain      *wineD3DSwapChain;
266
267     /* Parent reference */
268     LPDIRECT3DDEVICE9       parentDevice;
269
270     /* Flags an implicit swap chain */
271     BOOL                        isImplicit;
272 } IDirect3DSwapChain9Impl;
273
274 /* ------------------ */
275 /* IDirect3DResource9 */
276 /* ------------------ */
277
278 /*****************************************************************************
279  * IDirect3DResource9 implementation structure
280  */
281 typedef struct IDirect3DResource9Impl
282 {
283     /* IUnknown fields */
284     const IDirect3DResource9Vtbl *lpVtbl;
285     LONG                    ref;
286
287     /* IDirect3DResource9 fields */
288     IWineD3DResource       *wineD3DResource;
289 } IDirect3DResource9Impl;
290
291 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
292
293
294 /* ----------------- */
295 /* IDirect3DSurface9 */
296 /* ----------------- */
297
298 /*****************************************************************************
299  * Predeclare the interface implementation structures
300  */
301 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
302
303 /*****************************************************************************
304  * IDirect3DSurface9 implementation structure
305  */
306 typedef struct IDirect3DSurface9Impl
307 {
308     /* IUnknown fields */
309     const IDirect3DSurface9Vtbl *lpVtbl;
310     LONG                    ref;
311
312     /* IDirect3DResource9 fields */
313     IWineD3DSurface        *wineD3DSurface;
314
315     /* Parent reference */
316     LPDIRECT3DDEVICE9       parentDevice;
317
318     /* The surface container */
319     IUnknown                    *container;
320
321     /* If set forward refcounting to this object */
322     IUnknown                    *forwardReference;
323
324     /* Flags an implicit surface */
325     BOOL                        isImplicit;
326 } IDirect3DSurface9Impl;
327
328 /* ---------------------- */
329 /* IDirect3DVertexBuffer9 */
330 /* ---------------------- */
331
332 /*****************************************************************************
333  * IDirect3DVertexBuffer9 implementation structure
334  */
335 typedef struct IDirect3DVertexBuffer9Impl
336 {
337     /* IUnknown fields */
338     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
339     LONG                    ref;
340
341     /* IDirect3DResource9 fields */
342     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
343
344     /* Parent reference */
345     LPDIRECT3DDEVICE9       parentDevice;
346 } IDirect3DVertexBuffer9Impl;
347
348 /* --------------------- */
349 /* IDirect3DIndexBuffer9 */
350 /* --------------------- */
351
352 /*****************************************************************************
353  * IDirect3DIndexBuffer9 implementation structure
354  */
355 typedef struct IDirect3DIndexBuffer9Impl
356 {
357     /* IUnknown fields */
358     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
359     LONG                    ref;
360
361     /* IDirect3DResource9 fields */
362     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
363
364     /* Parent reference */
365     LPDIRECT3DDEVICE9       parentDevice;
366 } IDirect3DIndexBuffer9Impl;
367
368 /* --------------------- */
369 /* IDirect3DBaseTexture9 */
370 /* --------------------- */
371
372 /*****************************************************************************
373  * IDirect3DBaseTexture9 implementation structure
374  */
375 typedef struct IDirect3DBaseTexture9Impl
376 {
377     /* IUnknown fields */
378     const IDirect3DBaseTexture9Vtbl *lpVtbl;
379     LONG                    ref;
380
381     /* IDirect3DResource9 fields */
382     IWineD3DBaseTexture    *wineD3DBaseTexture;
383     
384 } IDirect3DBaseTexture9Impl;
385
386 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
387
388 /* --------------------- */
389 /* IDirect3DCubeTexture9 */
390 /* --------------------- */
391
392 /*****************************************************************************
393  * IDirect3DCubeTexture9 implementation structure
394  */
395 typedef struct IDirect3DCubeTexture9Impl
396 {
397     /* IUnknown fields */
398     const IDirect3DCubeTexture9Vtbl *lpVtbl;
399     LONG                    ref;
400
401     /* IDirect3DResource9 fields */
402     IWineD3DCubeTexture    *wineD3DCubeTexture;
403
404     /* Parent reference */
405     LPDIRECT3DDEVICE9       parentDevice;
406 }  IDirect3DCubeTexture9Impl;
407
408
409 /* ----------------- */
410 /* IDirect3DTexture9 */
411 /* ----------------- */
412
413 /*****************************************************************************
414  * IDirect3DTexture9 implementation structure
415  */
416 typedef struct IDirect3DTexture9Impl
417 {
418     /* IUnknown fields */
419     const IDirect3DTexture9Vtbl *lpVtbl;
420     LONG                    ref;
421
422     /* IDirect3DResource9 fields */
423     IWineD3DTexture        *wineD3DTexture;
424
425     /* Parent reference */
426     LPDIRECT3DDEVICE9       parentDevice;
427 } IDirect3DTexture9Impl;
428
429 /* ----------------------- */
430 /* IDirect3DVolumeTexture9 */
431 /* ----------------------- */
432
433 /*****************************************************************************
434  * IDirect3DVolumeTexture9 implementation structure
435  */
436 typedef struct IDirect3DVolumeTexture9Impl
437 {
438     /* IUnknown fields */
439     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
440     LONG                    ref;
441
442     /* IDirect3DResource9 fields */
443     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
444
445     /* Parent reference */
446     LPDIRECT3DDEVICE9       parentDevice;
447 } IDirect3DVolumeTexture9Impl;
448
449 /* ----------------------- */
450 /* IDirect3DStateBlock9 */
451 /* ----------------------- */
452
453 /*****************************************************************************
454  * IDirect3DStateBlock9 implementation structure
455  */
456 typedef struct  IDirect3DStateBlock9Impl {
457     /* IUnknown fields */
458     const IDirect3DStateBlock9Vtbl *lpVtbl;
459     LONG                    ref;
460
461     /* IDirect3DStateBlock9 fields */
462     IWineD3DStateBlock     *wineD3DStateBlock;
463
464     /* Parent reference */
465     LPDIRECT3DDEVICE9       parentDevice;
466 } IDirect3DStateBlock9Impl;
467
468
469 /* --------------------------- */
470 /* IDirect3DVertexDeclaration9 */
471 /* --------------------------- */
472
473 /*****************************************************************************
474  * IDirect3DVertexDeclaration implementation structure
475  */
476 typedef struct IDirect3DVertexDeclaration9Impl {
477   /* IUnknown fields */
478   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
479   LONG    ref;
480
481   D3DVERTEXELEMENT9 *elements;
482   size_t element_count;
483
484   /* IDirect3DVertexDeclaration9 fields */
485   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
486   DWORD convFVF;
487
488   /* Parent reference */
489   LPDIRECT3DDEVICE9 parentDevice;
490 } IDirect3DVertexDeclaration9Impl;
491
492 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
493
494 /* ---------------------- */
495 /* IDirect3DVertexShader9 */
496 /* ---------------------- */
497
498 /*****************************************************************************
499  * IDirect3DVertexShader implementation structure
500  */
501 typedef struct IDirect3DVertexShader9Impl {
502   /* IUnknown fields */
503   const IDirect3DVertexShader9Vtbl *lpVtbl;
504   LONG  ref;
505
506   /* IDirect3DVertexShader9 fields */
507   IWineD3DVertexShader *wineD3DVertexShader;
508
509   /* Parent reference */
510   LPDIRECT3DDEVICE9 parentDevice;
511 } IDirect3DVertexShader9Impl;
512
513 /* --------------------- */
514 /* IDirect3DPixelShader9 */
515 /* --------------------- */
516
517 /*****************************************************************************
518  * IDirect3DPixelShader implementation structure
519  */
520 typedef struct IDirect3DPixelShader9Impl {
521   /* IUnknown fields */
522     const IDirect3DPixelShader9Vtbl *lpVtbl;
523     LONG                    ref;
524
525     /* IDirect3DPixelShader9 fields */
526     IWineD3DPixelShader    *wineD3DPixelShader;
527
528     /* Parent reference */
529     LPDIRECT3DDEVICE9       parentDevice;
530 } IDirect3DPixelShader9Impl;
531
532 /* --------------- */
533 /* IDirect3DQuery9 */
534 /* --------------- */
535
536 /*****************************************************************************
537  * IDirect3DPixelShader implementation structure
538  */
539 typedef struct IDirect3DQuery9Impl {
540     /* IUnknown fields */
541     const IDirect3DQuery9Vtbl *lpVtbl;
542     LONG                 ref;
543
544     /* IDirect3DQuery9 fields */
545     IWineD3DQuery       *wineD3DQuery;
546
547     /* Parent reference */
548     LPDIRECT3DDEVICE9    parentDevice;
549 } IDirect3DQuery9Impl;
550
551
552 /* Callbacks */
553 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
554                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
555                                          WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
556                                          HANDLE* pSharedHandle);
557
558 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
559                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
560                                           IWineD3DVolume **ppVolume,
561                                           HANDLE   * pSharedHandle);
562
563 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
564                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
565                                          DWORD MultisampleQuality, BOOL Discard,
566                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
567
568 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
569                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
570                                          DWORD MultisampleQuality, BOOL Lockable,
571                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
572
573 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
574
575 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
576
577 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
578
579 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
580
581 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
582
583 #endif /* __WINE_D3D9_PRIVATE_H */