shlwapi: Implement stub for ZoneCheckUrlExW.
[wine] / dlls / d3d9 / pixelshader.c
1 /*
2  * IDirect3DPixelShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
33         IDirect3DPixelShader9_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
44     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     return ref;
50 }
51
52 static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
53     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58     if (ref == 0) {
59         wined3d_mutex_lock();
60         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
61         wined3d_mutex_unlock();
62
63         IDirect3DDevice9Ex_Release(This->parentDevice);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DPixelShader9 Interface follow: */
70 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
71     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
72     IWineD3DDevice *myDevice = NULL;
73
74     TRACE("(%p) : Relay\n", This);
75
76     wined3d_mutex_lock();
77     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
78     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
79     IWineD3DDevice_Release(myDevice);
80     wined3d_mutex_unlock();
81
82     TRACE("(%p) returning (%p)\n", This, *ppDevice);
83     return D3D_OK;
84 }
85
86 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
87     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
88     HRESULT hr;
89     TRACE("(%p) Relay\n", This);
90
91     wined3d_mutex_lock();
92     hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
93     wined3d_mutex_unlock();
94
95     return hr;
96 }
97
98
99 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
100 {
101     /* IUnknown */
102     IDirect3DPixelShader9Impl_QueryInterface,
103     IDirect3DPixelShader9Impl_AddRef,
104     IDirect3DPixelShader9Impl_Release,
105     /* IDirect3DPixelShader9 */
106     IDirect3DPixelShader9Impl_GetDevice,
107     IDirect3DPixelShader9Impl_GetFunction
108 };
109
110
111 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow:  */
112 HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
113     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114     IDirect3DPixelShader9Impl *object;
115     HRESULT hrc = D3D_OK;
116
117     TRACE("(%p) Relay\n", This);
118
119     if (ppShader == NULL) {
120         TRACE("(%p) Invalid call\n", This);
121         return D3DERR_INVALIDCALL;
122     }
123
124     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
125
126     if (NULL == object) {
127         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
128         return E_OUTOFMEMORY;
129     }
130
131     object->ref    = 1;
132     object->lpVtbl = &Direct3DPixelShader9_Vtbl;
133
134     wined3d_mutex_lock();
135     hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, NULL,
136             &object->wineD3DPixelShader, (IUnknown *)object);
137     wined3d_mutex_unlock();
138
139     if (hrc != D3D_OK)
140     {
141         /* free up object */
142         FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
143         HeapFree(GetProcessHeap(), 0 , object);
144     } else {
145         IDirect3DDevice9Ex_AddRef(iface);
146         object->parentDevice = iface;
147         *ppShader = (IDirect3DPixelShader9*) object;
148         TRACE("(%p) : Created pixel shader %p\n", This, object);
149     }
150
151     TRACE("(%p) : returning %p\n", This, *ppShader);
152     return hrc;
153 }
154
155 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
156     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
157     IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
158     TRACE("(%p) Relay\n", This);
159
160     wined3d_mutex_lock();
161     IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
162     wined3d_mutex_unlock();
163
164     return D3D_OK;
165 }
166
167 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
168     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169     IWineD3DPixelShader *object;
170
171     HRESULT hrc = D3D_OK;
172     TRACE("(%p) Relay\n", This);
173     if (ppShader == NULL) {
174         TRACE("(%p) Invalid call\n", This);
175         return D3DERR_INVALIDCALL;
176     }
177
178     wined3d_mutex_lock();
179     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
180     if (SUCCEEDED(hrc))
181     {
182         if (object)
183         {
184             hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
185             IWineD3DPixelShader_Release(object);
186         }
187         else
188         {
189             *ppShader = NULL;
190         }
191     }
192     else
193     {
194         WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
195     }
196     wined3d_mutex_unlock();
197
198     TRACE("(%p) : returning %p\n", This, *ppShader);
199     return hrc;
200 }
201
202 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
203    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
204     HRESULT hr;
205     TRACE("(%p) Relay\n", This);
206
207     wined3d_mutex_lock();
208     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
209     wined3d_mutex_unlock();
210
211     return hr;
212 }
213
214 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
215     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216     HRESULT hr;
217
218     TRACE("(%p) Relay\n", This);
219
220     wined3d_mutex_lock();
221     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
222     wined3d_mutex_unlock();
223
224     return hr;
225 }
226
227 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
228     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
229     HRESULT hr;
230     TRACE("(%p) Relay\n", This);
231
232     wined3d_mutex_lock();
233     hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
234     wined3d_mutex_unlock();
235
236     return hr;
237 }
238
239 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
240     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241     HRESULT hr;
242     TRACE("(%p) Relay\n", This);
243
244     wined3d_mutex_lock();
245     hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
246     wined3d_mutex_unlock();
247
248     return hr;
249 }
250
251 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
252     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253     HRESULT hr;
254     TRACE("(%p) Relay\n", This);
255
256     wined3d_mutex_lock();
257     hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
258     wined3d_mutex_unlock();
259
260     return hr;
261 }
262
263 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
264     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
265     HRESULT hr;
266     TRACE("(%p) Relay\n", This);
267
268     wined3d_mutex_lock();
269     hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
270     wined3d_mutex_unlock();
271
272     return hr;
273 }