2 * IWineD3DVolume implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVolume IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DVolume)){
39 IUnknown_AddRef(iface);
47 ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
48 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
49 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
50 return InterlockedIncrement(&This->resource.ref);
53 ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
54 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
56 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
57 ref = InterlockedDecrement(&This->resource.ref);
59 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* ****************************************************
66 IWineD3DVolume IWineD3DResource parts follow
67 **************************************************** */
68 HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
69 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
72 HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
73 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
76 HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
77 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
80 HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
84 HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
85 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
88 DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
89 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
92 DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
93 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
96 void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
97 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
100 WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
101 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
104 /* *******************************************
105 IWineD3DVolume parts follow
106 ******************************************* */
107 HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnknown **ppContainerParent) {
108 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
110 TRACE("(%p) : ppContainerParent %p\n", This, ppContainerParent);
112 if (!ppContainerParent) {
113 ERR("(%p) : Called without a valid ppContainerParent\n", This);
116 if (This->container) {
117 IWineD3DBase_GetParent(This->container, ppContainerParent);
118 if (!ppContainerParent) {
119 /* WineD3D objects should always have a parent */
120 ERR("(%p) : GetParent returned NULL\n", This);
122 IUnknown_Release(*ppContainerParent); /* GetParent adds a reference; we want just the pointer */
124 *ppContainerParent = NULL;
130 HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
131 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
133 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
136 ERR("Called without a valid ppContainer.\n");
139 /* Although surfaces can be standalone, volumes can't */
140 if (!This->container) {
141 ERR("Volume without an container. Should not happen.\n");
144 TRACE("Relaying to QueryInterface\n");
145 if (IUnknown_QueryInterface(This->container, riid, ppContainer) != S_OK)
146 return WINED3DERR_INVALIDCALL;
151 HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
152 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
153 TRACE("(%p) : copying into %p\n", This, pDesc);
155 *(pDesc->Format) = This->resource.format;
156 *(pDesc->Type) = This->resource.resourceType;
157 *(pDesc->Usage) = This->resource.usage;
158 *(pDesc->Pool) = This->resource.pool;
159 *(pDesc->Size) = This->resource.size; /* dx8 only */
160 *(pDesc->Width) = This->currentDesc.Width;
161 *(pDesc->Height) = This->currentDesc.Height;
162 *(pDesc->Depth) = This->currentDesc.Depth;
166 HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
167 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
168 FIXME("(%p) : pBox=%p stub\n", This, pBox);
170 /* fixme: should we really lock as such? */
171 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
173 pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
174 pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
176 TRACE("No box supplied - all is ok\n");
177 pLockedVolume->pBits = This->resource.allocatedMemory;
178 This->lockedBox.Left = 0;
179 This->lockedBox.Top = 0;
180 This->lockedBox.Front = 0;
181 This->lockedBox.Right = This->currentDesc.Width;
182 This->lockedBox.Bottom = This->currentDesc.Height;
183 This->lockedBox.Back = This->currentDesc.Depth;
185 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
186 pLockedVolume->pBits = This->resource.allocatedMemory +
187 (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
188 (pLockedVolume->RowPitch * pBox->Top) +
189 (pBox->Left * This->bytesPerPixel);
190 This->lockedBox.Left = pBox->Left;
191 This->lockedBox.Top = pBox->Top;
192 This->lockedBox.Front = pBox->Front;
193 This->lockedBox.Right = pBox->Right;
194 This->lockedBox.Bottom = pBox->Bottom;
195 This->lockedBox.Back = pBox->Back;
198 if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
203 * as seen in msdn docs
205 IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
207 /** Dirtify Container if needed */
208 if (NULL != This->container) {
210 IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
211 WINED3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
213 if (containerType == WINED3DRTYPE_VOLUMETEXTURE) {
214 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
215 pTexture->baseTexture.dirty = TRUE;
217 FIXME("Set dirty on container type %d\n", containerType);
223 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
227 HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
228 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
229 if (FALSE == This->locked) {
230 ERR("trying to lock unlocked volume@%p\n", This);
231 return WINED3DERR_INVALIDCALL;
233 TRACE("(%p) : unlocking volume\n", This);
234 This->locked = FALSE;
235 memset(&This->lockedBox, 0, sizeof(RECT));
239 /* Internal use functions follow : */
241 HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
242 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
244 This->lockedBox.Left = This->currentDesc.Width;
245 This->lockedBox.Top = This->currentDesc.Height;
246 This->lockedBox.Front = This->currentDesc.Depth;
247 This->lockedBox.Right = 0;
248 This->lockedBox.Bottom = 0;
249 This->lockedBox.Back = 0;
253 HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) {
254 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
256 if (NULL != pDirtyBox) {
257 This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
258 This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
259 This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
260 This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
261 This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
262 This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
264 This->lockedBox.Left = 0;
265 This->lockedBox.Top = 0;
266 This->lockedBox.Front = 0;
267 This->lockedBox.Right = This->currentDesc.Width;
268 This->lockedBox.Bottom = This->currentDesc.Height;
269 This->lockedBox.Back = This->currentDesc.Depth;
274 HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
275 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
277 TRACE("This %p, container %p\n", This, container);
279 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
281 TRACE("Setting container to %p from %p\n", container, This->container);
282 This->container = container;
287 HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
288 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
289 IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
291 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
294 D3DFmt2GLIntFmt(myDevice, This->resource.format),
295 This->currentDesc.Width,
296 This->currentDesc.Height,
297 This->currentDesc.Depth,
299 D3DFmt2GLFmt(myDevice, This->resource.format),
300 D3DFmt2GLType(myDevice, This->resource.format),
301 This->resource.allocatedMemory);
302 glTexImage3D(GL_TEXTURE_3D,
304 D3DFmt2GLIntFmt(myDevice, This->resource.format),
305 This->currentDesc.Width,
306 This->currentDesc.Height,
307 This->currentDesc.Depth,
309 D3DFmt2GLFmt(myDevice, This->resource.format),
310 D3DFmt2GLType(myDevice, This->resource.format),
311 This->resource.allocatedMemory);
312 checkGLcall("glTexImage3D");
317 const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
320 IWineD3DVolumeImpl_QueryInterface,
321 IWineD3DVolumeImpl_AddRef,
322 IWineD3DVolumeImpl_Release,
323 /* IWineD3DResource */
324 IWineD3DVolumeImpl_GetParent,
325 IWineD3DVolumeImpl_GetDevice,
326 IWineD3DVolumeImpl_SetPrivateData,
327 IWineD3DVolumeImpl_GetPrivateData,
328 IWineD3DVolumeImpl_FreePrivateData,
329 IWineD3DVolumeImpl_SetPriority,
330 IWineD3DVolumeImpl_GetPriority,
331 IWineD3DVolumeImpl_PreLoad,
332 IWineD3DVolumeImpl_GetType,
334 IWineD3DVolumeImpl_GetContainerParent,
335 IWineD3DVolumeImpl_GetContainer,
336 IWineD3DVolumeImpl_GetDesc,
337 IWineD3DVolumeImpl_LockBox,
338 IWineD3DVolumeImpl_UnlockBox,
339 /* Internal interface */
340 IWineD3DVolumeImpl_AddDirtyBox,
341 IWineD3DVolumeImpl_CleanDirtyBox,
342 IWineD3DVolumeImpl_LoadTexture,
343 IWineD3DVolumeImpl_SetContainer