2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
102 #include "wine/debug.h"
104 WINE_DEFAULT_DEBUG_CHANNEL(region);
113 /* GDI logical region object */
121 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc );
122 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj );
124 static const struct gdi_obj_funcs region_funcs =
126 REGION_SelectObject, /* pSelectObject */
127 NULL, /* pGetObject16 */
128 NULL, /* pGetObjectA */
129 NULL, /* pGetObjectW */
130 NULL, /* pUnrealizeObject */
131 REGION_DeleteObject /* pDeleteObject */
134 /* 1 if two RECTs overlap.
135 * 0 if two RECTs do not overlap.
137 #define EXTENTCHECK(r1, r2) \
138 ((r1)->right > (r2)->left && \
139 (r1)->left < (r2)->right && \
140 (r1)->bottom > (r2)->top && \
141 (r1)->top < (r2)->bottom)
144 * Check to see if there is enough memory in the present region.
147 static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
148 if (reg->numRects >= (reg->size - 1)) {
149 *firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
153 *rect = (*firstrect)+reg->numRects;
158 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
160 #define EMPTY_REGION(pReg) { \
161 (pReg)->numRects = 0; \
162 (pReg)->extents.left = (pReg)->extents.top = 0; \
163 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
166 #define REGION_NOT_EMPTY(pReg) pReg->numRects
168 #define INRECT(r, x, y) \
169 ( ( ((r).right > x)) && \
170 ( ((r).left <= x)) && \
171 ( ((r).bottom > y)) && \
176 * number of points to buffer before sending them off
177 * to scanlines() : Must be an even number
179 #define NUMPTSTOBUFFER 200
182 * used to allocate buffers for points and link
183 * the buffers together
186 typedef struct _POINTBLOCK {
187 POINT pts[NUMPTSTOBUFFER];
188 struct _POINTBLOCK *next;
194 * This file contains a few macros to help track
195 * the edge of a filled object. The object is assumed
196 * to be filled in scanline order, and thus the
197 * algorithm used is an extension of Bresenham's line
198 * drawing algorithm which assumes that y is always the
200 * Since these pieces of code are the same for any filled shape,
201 * it is more convenient to gather the library in one
202 * place, but since these pieces of code are also in
203 * the inner loops of output primitives, procedure call
204 * overhead is out of the question.
205 * See the author for a derivation if needed.
210 * In scan converting polygons, we want to choose those pixels
211 * which are inside the polygon. Thus, we add .5 to the starting
212 * x coordinate for both left and right edges. Now we choose the
213 * first pixel which is inside the pgon for the left edge and the
214 * first pixel which is outside the pgon for the right edge.
215 * Draw the left pixel, but not the right.
217 * How to add .5 to the starting x coordinate:
218 * If the edge is moving to the right, then subtract dy from the
219 * error term from the general form of the algorithm.
220 * If the edge is moving to the left, then add dy to the error term.
222 * The reason for the difference between edges moving to the left
223 * and edges moving to the right is simple: If an edge is moving
224 * to the right, then we want the algorithm to flip immediately.
225 * If it is moving to the left, then we don't want it to flip until
226 * we traverse an entire pixel.
228 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
229 int dx; /* local storage */ \
232 * if the edge is horizontal, then it is ignored \
233 * and assumed not to be processed. Otherwise, do this stuff. \
237 dx = (x2) - xStart; \
241 incr1 = -2 * dx + 2 * (dy) * m1; \
242 incr2 = -2 * dx + 2 * (dy) * m; \
243 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
247 incr1 = 2 * dx - 2 * (dy) * m1; \
248 incr2 = 2 * dx - 2 * (dy) * m; \
249 d = -2 * m * (dy) + 2 * dx; \
254 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
277 * This structure contains all of the information needed
278 * to run the bresenham algorithm.
279 * The variables may be hardcoded into the declarations
280 * instead of using this structure to make use of
281 * register declarations.
284 INT minor_axis; /* minor axis */
285 INT d; /* decision variable */
286 INT m, m1; /* slope and slope+1 */
287 INT incr1, incr2; /* error increments */
291 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
292 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
293 bres.m, bres.m1, bres.incr1, bres.incr2)
295 #define BRESINCRPGONSTRUCT(bres) \
296 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
301 * These are the data structures needed to scan
302 * convert regions. Two different scan conversion
303 * methods are available -- the even-odd method, and
304 * the winding number method.
305 * The even-odd rule states that a point is inside
306 * the polygon if a ray drawn from that point in any
307 * direction will pass through an odd number of
309 * By the winding number rule, a point is decided
310 * to be inside the polygon if a ray drawn from that
311 * point in any direction passes through a different
312 * number of clockwise and counter-clockwise path
315 * These data structures are adapted somewhat from
316 * the algorithm in (Foley/Van Dam) for scan converting
318 * The basic algorithm is to start at the top (smallest y)
319 * of the polygon, stepping down to the bottom of
320 * the polygon by incrementing the y coordinate. We
321 * keep a list of edges which the current scanline crosses,
322 * sorted by x. This list is called the Active Edge Table (AET)
323 * As we change the y-coordinate, we update each entry in
324 * in the active edge table to reflect the edges new xcoord.
325 * This list must be sorted at each scanline in case
326 * two edges intersect.
327 * We also keep a data structure known as the Edge Table (ET),
328 * which keeps track of all the edges which the current
329 * scanline has not yet reached. The ET is basically a
330 * list of ScanLineList structures containing a list of
331 * edges which are entered at a given scanline. There is one
332 * ScanLineList per scanline at which an edge is entered.
333 * When we enter a new edge, we move it from the ET to the AET.
335 * From the AET, we can implement the even-odd rule as in
337 * The winding number rule is a little trickier. We also
338 * keep the EdgeTableEntries in the AET linked by the
339 * nextWETE (winding EdgeTableEntry) link. This allows
340 * the edges to be linked just as before for updating
341 * purposes, but only uses the edges linked by the nextWETE
342 * link as edges representing spans of the polygon to
343 * drawn (as with the even-odd rule).
347 * for the winding number rule
350 #define COUNTERCLOCKWISE -1
352 typedef struct _EdgeTableEntry {
353 INT ymax; /* ycoord at which we exit this edge. */
354 BRESINFO bres; /* Bresenham info to run the edge */
355 struct _EdgeTableEntry *next; /* next in the list */
356 struct _EdgeTableEntry *back; /* for insertion sort */
357 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
358 int ClockWise; /* flag for winding number rule */
362 typedef struct _ScanLineList{
363 INT scanline; /* the scanline represented */
364 EdgeTableEntry *edgelist; /* header node */
365 struct _ScanLineList *next; /* next in the list */
370 INT ymax; /* ymax for the polygon */
371 INT ymin; /* ymin for the polygon */
372 ScanLineList scanlines; /* header node */
377 * Here is a struct to help with storage allocation
378 * so we can allocate a big chunk at a time, and then take
379 * pieces from this heap when we need to.
381 #define SLLSPERBLOCK 25
383 typedef struct _ScanLineListBlock {
384 ScanLineList SLLs[SLLSPERBLOCK];
385 struct _ScanLineListBlock *next;
391 * a few macros for the inner loops of the fill code where
392 * performance considerations don't allow a procedure call.
394 * Evaluate the given edge at the given scanline.
395 * If the edge has expired, then we leave it and fix up
396 * the active edge table; otherwise, we increment the
397 * x value to be ready for the next scanline.
398 * The winding number rule is in effect, so we must notify
399 * the caller when the edge has been removed so he
400 * can reorder the Winding Active Edge Table.
402 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
403 if (pAET->ymax == y) { /* leaving this edge */ \
404 pPrevAET->next = pAET->next; \
405 pAET = pPrevAET->next; \
408 pAET->back = pPrevAET; \
411 BRESINCRPGONSTRUCT(pAET->bres); \
419 * Evaluate the given edge at the given scanline.
420 * If the edge has expired, then we leave it and fix up
421 * the active edge table; otherwise, we increment the
422 * x value to be ready for the next scanline.
423 * The even-odd rule is in effect.
425 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
426 if (pAET->ymax == y) { /* leaving this edge */ \
427 pPrevAET->next = pAET->next; \
428 pAET = pPrevAET->next; \
430 pAET->back = pPrevAET; \
433 BRESINCRPGONSTRUCT(pAET->bres); \
439 typedef void (*voidProcp)();
441 /* Note the parameter order is different from the X11 equivalents */
443 static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
444 static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
445 static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
446 static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
447 static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
448 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
450 #define RGN_DEFAULT_RECTS 2
453 /***********************************************************************
456 inline static INT get_region_type( const RGNOBJ *obj )
458 switch(obj->rgn->numRects)
460 case 0: return NULLREGION;
461 case 1: return SIMPLEREGION;
462 default: return COMPLEXREGION;
467 /***********************************************************************
469 * Outputs the contents of a WINEREGION
471 static void REGION_DumpRegion(WINEREGION *pReg)
473 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
475 TRACE("Region %p: %ld,%ld - %ld,%ld %d rects\n", pReg,
476 pReg->extents.left, pReg->extents.top,
477 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
478 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
479 TRACE("\t%ld,%ld - %ld,%ld\n", pRect->left, pRect->top,
480 pRect->right, pRect->bottom);
485 /***********************************************************************
486 * REGION_AllocWineRegion
487 * Create a new empty WINEREGION.
489 static WINEREGION *REGION_AllocWineRegion( INT n )
493 if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
495 if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
501 HeapFree(GetProcessHeap(), 0, pReg);
507 /***********************************************************************
508 * REGION_CreateRegion
509 * Create a new empty region.
511 static HRGN REGION_CreateRegion( INT n )
516 if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, (HGDIOBJ *)&hrgn,
517 ®ion_funcs ))) return 0;
518 if(!(obj->rgn = REGION_AllocWineRegion(n))) {
519 GDI_FreeObject( hrgn, obj );
522 GDI_ReleaseObj( hrgn );
526 /***********************************************************************
527 * REGION_DestroyWineRegion
529 static void REGION_DestroyWineRegion( WINEREGION* pReg )
531 HeapFree( GetProcessHeap(), 0, pReg->rects );
532 HeapFree( GetProcessHeap(), 0, pReg );
535 /***********************************************************************
536 * REGION_DeleteObject
538 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj )
542 TRACE(" %p\n", handle );
544 REGION_DestroyWineRegion( rgn->rgn );
545 return GDI_FreeObject( handle, obj );
548 /***********************************************************************
549 * REGION_SelectObject
551 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc )
553 return (HGDIOBJ)SelectClipRgn( hdc, handle );
557 /***********************************************************************
558 * OffsetRgn (GDI32.@)
560 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
562 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
565 TRACE("%p %d,%d\n", hrgn, x, y);
571 int nbox = obj->rgn->numRects;
572 RECT *pbox = obj->rgn->rects;
582 obj->rgn->extents.left += x;
583 obj->rgn->extents.right += x;
584 obj->rgn->extents.top += y;
585 obj->rgn->extents.bottom += y;
588 ret = get_region_type( obj );
589 GDI_ReleaseObj( hrgn );
594 /***********************************************************************
595 * GetRgnBox (GDI32.@)
597 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
599 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
603 TRACE(" %p\n", hrgn );
604 rect->left = obj->rgn->extents.left;
605 rect->top = obj->rgn->extents.top;
606 rect->right = obj->rgn->extents.right;
607 rect->bottom = obj->rgn->extents.bottom;
608 ret = get_region_type( obj );
609 GDI_ReleaseObj(hrgn);
616 /***********************************************************************
617 * CreateRectRgn (GDI32.@)
619 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
623 /* Allocate 2 rects by default to reduce the number of reallocs */
625 if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
628 SetRectRgn(hrgn, left, top, right, bottom);
633 /***********************************************************************
634 * CreateRectRgnIndirect (GDI32.@)
636 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
638 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
642 /***********************************************************************
643 * SetRectRgn (GDI32.@)
645 * Allows either or both left and top to be greater than right or bottom.
647 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
648 INT right, INT bottom )
652 TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom );
654 if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
656 if (left > right) { INT tmp = left; left = right; right = tmp; }
657 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
659 if((left != right) && (top != bottom))
661 obj->rgn->rects->left = obj->rgn->extents.left = left;
662 obj->rgn->rects->top = obj->rgn->extents.top = top;
663 obj->rgn->rects->right = obj->rgn->extents.right = right;
664 obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
665 obj->rgn->numRects = 1;
668 EMPTY_REGION(obj->rgn);
670 GDI_ReleaseObj( hrgn );
675 /***********************************************************************
676 * CreateRoundRectRgn (GDI32.@)
678 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
679 INT right, INT bottom,
680 INT ellipse_width, INT ellipse_height )
684 int asq, bsq, d, xd, yd;
687 /* Make the dimensions sensible */
689 if (left > right) { INT tmp = left; left = right; right = tmp; }
690 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
692 ellipse_width = abs(ellipse_width);
693 ellipse_height = abs(ellipse_height);
695 /* Check parameters */
697 if (ellipse_width > right-left) ellipse_width = right-left;
698 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
700 /* Check if we can do a normal rectangle instead */
702 if ((ellipse_width < 2) || (ellipse_height < 2))
703 return CreateRectRgn( left, top, right, bottom );
707 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
708 if (!(hrgn = REGION_CreateRegion(d))) return 0;
709 if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
710 TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
711 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
713 /* Ellipse algorithm, based on an article by K. Porter */
714 /* in DDJ Graphics Programming Column, 8/89 */
716 asq = ellipse_width * ellipse_width / 4; /* a^2 */
717 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
718 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
720 yd = asq * ellipse_height; /* 2a^2b */
722 rect.left = left + ellipse_width / 2;
723 rect.right = right - ellipse_width / 2;
725 /* Loop to draw first half of quadrant */
729 if (d > 0) /* if nearest pixel is toward the center */
731 /* move toward center */
733 rect.bottom = rect.top + 1;
734 REGION_UnionRectWithRegion( &rect, obj->rgn );
736 rect.bottom = rect.top + 1;
737 REGION_UnionRectWithRegion( &rect, obj->rgn );
741 rect.left--; /* next horiz point */
747 /* Loop to draw second half of quadrant */
749 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
752 /* next vertical point */
754 rect.bottom = rect.top + 1;
755 REGION_UnionRectWithRegion( &rect, obj->rgn );
757 rect.bottom = rect.top + 1;
758 REGION_UnionRectWithRegion( &rect, obj->rgn );
759 if (d < 0) /* if nearest pixel is outside ellipse */
761 rect.left--; /* move away from center */
770 /* Add the inside rectangle */
775 rect.bottom = bottom;
776 REGION_UnionRectWithRegion( &rect, obj->rgn );
778 GDI_ReleaseObj( hrgn );
783 /***********************************************************************
784 * CreateEllipticRgn (GDI32.@)
786 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
787 INT right, INT bottom )
789 return CreateRoundRectRgn( left, top, right, bottom,
790 right-left, bottom-top );
794 /***********************************************************************
795 * CreateEllipticRgnIndirect (GDI32.@)
797 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
799 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
800 rect->bottom, rect->right - rect->left,
801 rect->bottom - rect->top );
804 /***********************************************************************
805 * GetRegionData (GDI32.@)
807 * MSDN: GetRegionData, Return Values:
809 * "If the function succeeds and dwCount specifies an adequate number of bytes,
810 * the return value is always dwCount. If dwCount is too small or the function
811 * fails, the return value is 0. If lpRgnData is NULL, the return value is the
812 * required number of bytes.
814 * If the function fails, the return value is zero."
816 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
819 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
821 TRACE(" %p count = %ld, rgndata = %p\n", hrgn, count, rgndata);
825 size = obj->rgn->numRects * sizeof(RECT);
826 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
828 GDI_ReleaseObj( hrgn );
829 if (rgndata) /* buffer is too small, signal it by return 0 */
831 else /* user requested buffer size with rgndata NULL */
832 return size + sizeof(RGNDATAHEADER);
835 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
836 rgndata->rdh.iType = RDH_RECTANGLES;
837 rgndata->rdh.nCount = obj->rgn->numRects;
838 rgndata->rdh.nRgnSize = size;
839 rgndata->rdh.rcBound.left = obj->rgn->extents.left;
840 rgndata->rdh.rcBound.top = obj->rgn->extents.top;
841 rgndata->rdh.rcBound.right = obj->rgn->extents.right;
842 rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
844 memcpy( rgndata->Buffer, obj->rgn->rects, size );
846 GDI_ReleaseObj( hrgn );
847 return size + sizeof(RGNDATAHEADER);
851 /***********************************************************************
852 * ExtCreateRegion (GDI32.@)
855 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
859 TRACE(" %p %ld %p = ", lpXform, dwCount, rgndata );
862 WARN("(Xform not implemented - ignored)\n");
864 if( rgndata->rdh.iType != RDH_RECTANGLES )
866 /* FIXME: We can use CreatePolyPolygonRgn() here
867 * for trapezoidal data */
869 WARN("(Unsupported region data)\n");
873 if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) )
875 RECT *pCurRect, *pEndRect;
876 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
879 pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
880 for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
881 REGION_UnionRectWithRegion( pCurRect, obj->rgn );
882 GDI_ReleaseObj( hrgn );
884 TRACE("%p\n", hrgn );
887 else ERR("Could not get pointer to newborn Region!\n");
895 /***********************************************************************
896 * PtInRegion (GDI32.@)
898 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
903 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
907 if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
908 for (i = 0; i < obj->rgn->numRects; i++)
909 if (INRECT (obj->rgn->rects[i], x, y))
914 GDI_ReleaseObj( hrgn );
920 /***********************************************************************
921 * RectInRegion (GDI32.@)
923 * Returns TRUE if rect is at least partly inside hrgn
925 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
930 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
932 RECT *pCurRect, *pRectEnd;
934 /* this is (just) a useful optimization */
935 if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
938 for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
939 obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
941 if (pCurRect->bottom <= rect->top)
942 continue; /* not far enough down yet */
944 if (pCurRect->top >= rect->bottom)
945 break; /* too far down */
947 if (pCurRect->right <= rect->left)
948 continue; /* not far enough over yet */
950 if (pCurRect->left >= rect->right) {
958 GDI_ReleaseObj(hrgn);
963 /***********************************************************************
966 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
971 if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
973 if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
977 if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done;
978 if ( obj1->rgn->numRects == 0 )
984 if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done;
985 if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done;
986 if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done;
987 if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done;
988 for( i = 0; i < obj1->rgn->numRects; i++ )
990 if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done;
991 if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done;
992 if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done;
993 if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done;
997 GDI_ReleaseObj(hrgn2);
999 GDI_ReleaseObj(hrgn1);
1004 /***********************************************************************
1005 * REGION_UnionRectWithRegion
1006 * Adds a rectangle to a WINEREGION
1008 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1012 region.rects = ®ion.extents;
1013 region.numRects = 1;
1015 region.extents = *rect;
1016 REGION_UnionRegion(rgn, rgn, ®ion);
1020 /***********************************************************************
1021 * REGION_CreateFrameRgn
1023 * Create a region that is a frame around another region.
1024 * Expand all rectangles by +/- x and y, then subtract original region.
1026 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1029 RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
1031 if (!srcObj) return FALSE;
1032 if (srcObj->rgn->numRects != 0)
1034 RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
1035 RECT *pRect, *pEndRect;
1038 EMPTY_REGION( destObj->rgn );
1040 pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
1041 for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++)
1043 tempRect.left = pRect->left - x;
1044 tempRect.top = pRect->top - y;
1045 tempRect.right = pRect->right + x;
1046 tempRect.bottom = pRect->bottom + y;
1047 REGION_UnionRectWithRegion( &tempRect, destObj->rgn );
1049 REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn );
1050 GDI_ReleaseObj ( hDest );
1055 GDI_ReleaseObj( hSrc );
1060 /***********************************************************************
1061 * CombineRgn (GDI32.@)
1063 * Note: The behavior is correct even if src and dest regions are the same.
1065 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1067 RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
1070 TRACE(" %p,%p -> %p mode=%x\n", hSrc1, hSrc2, hDest, mode );
1073 RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
1077 TRACE("dump src1Obj:\n");
1078 if(TRACE_ON(region))
1079 REGION_DumpRegion(src1Obj->rgn);
1080 if (mode == RGN_COPY)
1082 REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
1083 result = get_region_type( destObj );
1087 RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
1091 TRACE("dump src2Obj:\n");
1092 if(TRACE_ON(region))
1093 REGION_DumpRegion(src2Obj->rgn);
1097 REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
1100 REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1103 REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1106 REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1109 result = get_region_type( destObj );
1110 GDI_ReleaseObj( hSrc2 );
1113 GDI_ReleaseObj( hSrc1 );
1115 TRACE("dump destObj:\n");
1116 if(TRACE_ON(region))
1117 REGION_DumpRegion(destObj->rgn);
1119 GDI_ReleaseObj( hDest );
1121 ERR("Invalid rgn=%p\n", hDest);
1126 /***********************************************************************
1128 * Re-calculate the extents of a region
1130 static void REGION_SetExtents (WINEREGION *pReg)
1132 RECT *pRect, *pRectEnd, *pExtents;
1134 if (pReg->numRects == 0)
1136 pReg->extents.left = 0;
1137 pReg->extents.top = 0;
1138 pReg->extents.right = 0;
1139 pReg->extents.bottom = 0;
1143 pExtents = &pReg->extents;
1144 pRect = pReg->rects;
1145 pRectEnd = &pRect[pReg->numRects - 1];
1148 * Since pRect is the first rectangle in the region, it must have the
1149 * smallest top and since pRectEnd is the last rectangle in the region,
1150 * it must have the largest bottom, because of banding. Initialize left and
1151 * right from pRect and pRectEnd, resp., as good things to initialize them
1154 pExtents->left = pRect->left;
1155 pExtents->top = pRect->top;
1156 pExtents->right = pRectEnd->right;
1157 pExtents->bottom = pRectEnd->bottom;
1159 while (pRect <= pRectEnd)
1161 if (pRect->left < pExtents->left)
1162 pExtents->left = pRect->left;
1163 if (pRect->right > pExtents->right)
1164 pExtents->right = pRect->right;
1169 /***********************************************************************
1172 static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1174 if (dst != src) /* don't want to copy to itself */
1176 if (dst->size < src->numRects)
1178 if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects,
1179 src->numRects * sizeof(RECT) )))
1181 dst->size = src->numRects;
1183 dst->numRects = src->numRects;
1184 dst->extents.left = src->extents.left;
1185 dst->extents.top = src->extents.top;
1186 dst->extents.right = src->extents.right;
1187 dst->extents.bottom = src->extents.bottom;
1188 memcpy((char *) dst->rects, (char *) src->rects,
1189 (int) (src->numRects * sizeof(RECT)));
1194 /***********************************************************************
1197 * Attempt to merge the rects in the current band with those in the
1198 * previous one. Used only by REGION_RegionOp.
1201 * The new index for the previous band.
1204 * If coalescing takes place:
1205 * - rectangles in the previous band will have their bottom fields
1207 * - pReg->numRects will be decreased.
1210 static INT REGION_Coalesce (
1211 WINEREGION *pReg, /* Region to coalesce */
1212 INT prevStart, /* Index of start of previous band */
1213 INT curStart /* Index of start of current band */
1215 RECT *pPrevRect; /* Current rect in previous band */
1216 RECT *pCurRect; /* Current rect in current band */
1217 RECT *pRegEnd; /* End of region */
1218 INT curNumRects; /* Number of rectangles in current band */
1219 INT prevNumRects; /* Number of rectangles in previous band */
1220 INT bandtop; /* top coordinate for current band */
1222 pRegEnd = &pReg->rects[pReg->numRects];
1224 pPrevRect = &pReg->rects[prevStart];
1225 prevNumRects = curStart - prevStart;
1228 * Figure out how many rectangles are in the current band. Have to do
1229 * this because multiple bands could have been added in REGION_RegionOp
1230 * at the end when one region has been exhausted.
1232 pCurRect = &pReg->rects[curStart];
1233 bandtop = pCurRect->top;
1234 for (curNumRects = 0;
1235 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1241 if (pCurRect != pRegEnd)
1244 * If more than one band was added, we have to find the start
1245 * of the last band added so the next coalescing job can start
1246 * at the right place... (given when multiple bands are added,
1247 * this may be pointless -- see above).
1250 while (pRegEnd[-1].top == pRegEnd->top)
1254 curStart = pRegEnd - pReg->rects;
1255 pRegEnd = pReg->rects + pReg->numRects;
1258 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1259 pCurRect -= curNumRects;
1261 * The bands may only be coalesced if the bottom of the previous
1262 * matches the top scanline of the current.
1264 if (pPrevRect->bottom == pCurRect->top)
1267 * Make sure the bands have rects in the same places. This
1268 * assumes that rects have been added in such a way that they
1269 * cover the most area possible. I.e. two rects in a band must
1270 * have some horizontal space between them.
1274 if ((pPrevRect->left != pCurRect->left) ||
1275 (pPrevRect->right != pCurRect->right))
1278 * The bands don't line up so they can't be coalesced.
1285 } while (prevNumRects != 0);
1287 pReg->numRects -= curNumRects;
1288 pCurRect -= curNumRects;
1289 pPrevRect -= curNumRects;
1292 * The bands may be merged, so set the bottom of each rect
1293 * in the previous band to that of the corresponding rect in
1298 pPrevRect->bottom = pCurRect->bottom;
1302 } while (curNumRects != 0);
1305 * If only one band was added to the region, we have to backup
1306 * curStart to the start of the previous band.
1308 * If more than one band was added to the region, copy the
1309 * other bands down. The assumption here is that the other bands
1310 * came from the same region as the current one and no further
1311 * coalescing can be done on them since it's all been done
1312 * already... curStart is already in the right place.
1314 if (pCurRect == pRegEnd)
1316 curStart = prevStart;
1322 *pPrevRect++ = *pCurRect++;
1323 } while (pCurRect != pRegEnd);
1331 /***********************************************************************
1334 * Apply an operation to two regions. Called by REGION_Union,
1335 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1341 * The new region is overwritten.
1344 * The idea behind this function is to view the two regions as sets.
1345 * Together they cover a rectangle of area that this function divides
1346 * into horizontal bands where points are covered only by one region
1347 * or by both. For the first case, the nonOverlapFunc is called with
1348 * each the band and the band's upper and lower extents. For the
1349 * second, the overlapFunc is called to process the entire band. It
1350 * is responsible for clipping the rectangles in the band, though
1351 * this function provides the boundaries.
1352 * At the end of each band, the new region is coalesced, if possible,
1353 * to reduce the number of rectangles in the region.
1356 static void REGION_RegionOp(
1357 WINEREGION *newReg, /* Place to store result */
1358 WINEREGION *reg1, /* First region in operation */
1359 WINEREGION *reg2, /* 2nd region in operation */
1360 void (*overlapFunc)(), /* Function to call for over-lapping bands */
1361 void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */
1362 void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */
1364 RECT *r1; /* Pointer into first region */
1365 RECT *r2; /* Pointer into 2d region */
1366 RECT *r1End; /* End of 1st region */
1367 RECT *r2End; /* End of 2d region */
1368 INT ybot; /* Bottom of intersection */
1369 INT ytop; /* Top of intersection */
1370 RECT *oldRects; /* Old rects for newReg */
1371 INT prevBand; /* Index of start of
1372 * previous band in newReg */
1373 INT curBand; /* Index of start of current
1375 RECT *r1BandEnd; /* End of current band in r1 */
1376 RECT *r2BandEnd; /* End of current band in r2 */
1377 INT top; /* Top of non-overlapping band */
1378 INT bot; /* Bottom of non-overlapping band */
1382 * set r1, r2, r1End and r2End appropriately, preserve the important
1383 * parts of the destination region until the end in case it's one of
1384 * the two source regions, then mark the "new" region empty, allocating
1385 * another array of rectangles for it to use.
1389 r1End = r1 + reg1->numRects;
1390 r2End = r2 + reg2->numRects;
1394 * newReg may be one of the src regions so we can't empty it. We keep a
1395 * note of its rects pointer (so that we can free them later), preserve its
1396 * extents and simply set numRects to zero.
1399 oldRects = newReg->rects;
1400 newReg->numRects = 0;
1403 * Allocate a reasonable number of rectangles for the new region. The idea
1404 * is to allocate enough so the individual functions don't need to
1405 * reallocate and copy the array, which is time consuming, yet we don't
1406 * have to worry about using too much memory. I hope to be able to
1407 * nuke the Xrealloc() at the end of this function eventually.
1409 newReg->size = max(reg1->numRects,reg2->numRects) * 2;
1411 if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0,
1412 sizeof(RECT) * newReg->size )))
1419 * Initialize ybot and ytop.
1420 * In the upcoming loop, ybot and ytop serve different functions depending
1421 * on whether the band being handled is an overlapping or non-overlapping
1423 * In the case of a non-overlapping band (only one of the regions
1424 * has points in the band), ybot is the bottom of the most recent
1425 * intersection and thus clips the top of the rectangles in that band.
1426 * ytop is the top of the next intersection between the two regions and
1427 * serves to clip the bottom of the rectangles in the current band.
1428 * For an overlapping band (where the two regions intersect), ytop clips
1429 * the top of the rectangles of both regions and ybot clips the bottoms.
1431 if (reg1->extents.top < reg2->extents.top)
1432 ybot = reg1->extents.top;
1434 ybot = reg2->extents.top;
1437 * prevBand serves to mark the start of the previous band so rectangles
1438 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1439 * In the beginning, there is no previous band, so prevBand == curBand
1440 * (curBand is set later on, of course, but the first band will always
1441 * start at index 0). prevBand and curBand must be indices because of
1442 * the possible expansion, and resultant moving, of the new region's
1443 * array of rectangles.
1449 curBand = newReg->numRects;
1452 * This algorithm proceeds one source-band (as opposed to a
1453 * destination band, which is determined by where the two regions
1454 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1455 * rectangle after the last one in the current band for their
1456 * respective regions.
1459 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1465 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1471 * First handle the band that doesn't intersect, if any.
1473 * Note that attention is restricted to one band in the
1474 * non-intersecting region at once, so if a region has n
1475 * bands between the current position and the next place it overlaps
1476 * the other, this entire loop will be passed through n times.
1478 if (r1->top < r2->top)
1480 top = max(r1->top,ybot);
1481 bot = min(r1->bottom,r2->top);
1483 if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))
1485 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1490 else if (r2->top < r1->top)
1492 top = max(r2->top,ybot);
1493 bot = min(r2->bottom,r1->top);
1495 if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))
1497 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1508 * If any rectangles got added to the region, try and coalesce them
1509 * with rectangles from the previous band. Note we could just do
1510 * this test in miCoalesce, but some machines incur a not
1511 * inconsiderable cost for function calls, so...
1513 if (newReg->numRects != curBand)
1515 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1519 * Now see if we've hit an intersecting band. The two bands only
1520 * intersect if ybot > ytop
1522 ybot = min(r1->bottom, r2->bottom);
1523 curBand = newReg->numRects;
1526 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1530 if (newReg->numRects != curBand)
1532 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1536 * If we've finished with a band (bottom == ybot) we skip forward
1537 * in the region to the next band.
1539 if (r1->bottom == ybot)
1543 if (r2->bottom == ybot)
1547 } while ((r1 != r1End) && (r2 != r2End));
1550 * Deal with whichever region still has rectangles left.
1552 curBand = newReg->numRects;
1555 if (nonOverlap1Func != (void (*)())NULL)
1560 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1564 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1565 max(r1->top,ybot), r1->bottom);
1567 } while (r1 != r1End);
1570 else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))
1575 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1579 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1580 max(r2->top,ybot), r2->bottom);
1582 } while (r2 != r2End);
1585 if (newReg->numRects != curBand)
1587 (void) REGION_Coalesce (newReg, prevBand, curBand);
1591 * A bit of cleanup. To keep regions from growing without bound,
1592 * we shrink the array of rectangles to match the new number of
1593 * rectangles in the region. This never goes to 0, however...
1595 * Only do this stuff if the number of rectangles allocated is more than
1596 * twice the number of rectangles in the region (a simple optimization...).
1598 if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2))
1600 if (REGION_NOT_EMPTY(newReg))
1602 RECT *prev_rects = newReg->rects;
1603 newReg->size = newReg->numRects;
1604 newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects,
1605 sizeof(RECT) * newReg->size );
1606 if (! newReg->rects)
1607 newReg->rects = prev_rects;
1612 * No point in doing the extra work involved in an Xrealloc if
1613 * the region is empty
1616 HeapFree( GetProcessHeap(), 0, newReg->rects );
1617 newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) );
1620 HeapFree( GetProcessHeap(), 0, oldRects );
1624 /***********************************************************************
1625 * Region Intersection
1626 ***********************************************************************/
1629 /***********************************************************************
1632 * Handle an overlapping band for REGION_Intersect.
1638 * Rectangles may be added to the region.
1641 static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1642 RECT *r2, RECT *r2End, INT top, INT bottom)
1648 pNextRect = &pReg->rects[pReg->numRects];
1650 while ((r1 != r1End) && (r2 != r2End))
1652 left = max(r1->left, r2->left);
1653 right = min(r1->right, r2->right);
1656 * If there's any overlap between the two rectangles, add that
1657 * overlap to the new region.
1658 * There's no need to check for subsumption because the only way
1659 * such a need could arise is if some region has two rectangles
1660 * right next to each other. Since that should never happen...
1664 MEMCHECK(pReg, pNextRect, pReg->rects);
1665 pNextRect->left = left;
1666 pNextRect->top = top;
1667 pNextRect->right = right;
1668 pNextRect->bottom = bottom;
1669 pReg->numRects += 1;
1674 * Need to advance the pointers. Shift the one that extends
1675 * to the right the least, since the other still has a chance to
1676 * overlap with that region's next rectangle, if you see what I mean.
1678 if (r1->right < r2->right)
1682 else if (r2->right < r1->right)
1695 /***********************************************************************
1696 * REGION_IntersectRegion
1698 static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
1701 /* check for trivial reject */
1702 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
1703 (!EXTENTCHECK(®1->extents, ®2->extents)))
1704 newReg->numRects = 0;
1706 REGION_RegionOp (newReg, reg1, reg2,
1707 (voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL);
1710 * Can't alter newReg's extents before we call miRegionOp because
1711 * it might be one of the source regions and miRegionOp depends
1712 * on the extents of those regions being the same. Besides, this
1713 * way there's no checking against rectangles that will be nuked
1714 * due to coalescing, so we have to examine fewer rectangles.
1716 REGION_SetExtents(newReg);
1719 /***********************************************************************
1721 ***********************************************************************/
1723 /***********************************************************************
1726 * Handle a non-overlapping band for the union operation. Just
1727 * Adds the rectangles into the region. Doesn't have to check for
1728 * subsumption or anything.
1734 * pReg->numRects is incremented and the final rectangles overwritten
1735 * with the rectangles we're passed.
1738 static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd,
1739 INT top, INT bottom)
1743 pNextRect = &pReg->rects[pReg->numRects];
1747 MEMCHECK(pReg, pNextRect, pReg->rects);
1748 pNextRect->left = r->left;
1749 pNextRect->top = top;
1750 pNextRect->right = r->right;
1751 pNextRect->bottom = bottom;
1752 pReg->numRects += 1;
1759 /***********************************************************************
1762 * Handle an overlapping band for the union operation. Picks the
1763 * left-most rectangle each time and merges it into the region.
1769 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1773 static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1774 RECT *r2, RECT *r2End, INT top, INT bottom)
1778 pNextRect = &pReg->rects[pReg->numRects];
1780 #define MERGERECT(r) \
1781 if ((pReg->numRects != 0) && \
1782 (pNextRect[-1].top == top) && \
1783 (pNextRect[-1].bottom == bottom) && \
1784 (pNextRect[-1].right >= r->left)) \
1786 if (pNextRect[-1].right < r->right) \
1788 pNextRect[-1].right = r->right; \
1793 MEMCHECK(pReg, pNextRect, pReg->rects); \
1794 pNextRect->top = top; \
1795 pNextRect->bottom = bottom; \
1796 pNextRect->left = r->left; \
1797 pNextRect->right = r->right; \
1798 pReg->numRects += 1; \
1803 while ((r1 != r1End) && (r2 != r2End))
1805 if (r1->left < r2->left)
1820 } while (r1 != r1End);
1822 else while (r2 != r2End)
1829 /***********************************************************************
1830 * REGION_UnionRegion
1832 static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
1835 /* checks all the simple cases */
1838 * Region 1 and 2 are the same or region 1 is empty
1840 if ( (reg1 == reg2) || (!(reg1->numRects)) )
1843 REGION_CopyRegion(newReg, reg2);
1848 * if nothing to union (region 2 empty)
1850 if (!(reg2->numRects))
1853 REGION_CopyRegion(newReg, reg1);
1858 * Region 1 completely subsumes region 2
1860 if ((reg1->numRects == 1) &&
1861 (reg1->extents.left <= reg2->extents.left) &&
1862 (reg1->extents.top <= reg2->extents.top) &&
1863 (reg1->extents.right >= reg2->extents.right) &&
1864 (reg1->extents.bottom >= reg2->extents.bottom))
1867 REGION_CopyRegion(newReg, reg1);
1872 * Region 2 completely subsumes region 1
1874 if ((reg2->numRects == 1) &&
1875 (reg2->extents.left <= reg1->extents.left) &&
1876 (reg2->extents.top <= reg1->extents.top) &&
1877 (reg2->extents.right >= reg1->extents.right) &&
1878 (reg2->extents.bottom >= reg1->extents.bottom))
1881 REGION_CopyRegion(newReg, reg2);
1885 REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO,
1886 (voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO);
1888 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
1889 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
1890 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
1891 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
1894 /***********************************************************************
1895 * Region Subtraction
1896 ***********************************************************************/
1898 /***********************************************************************
1899 * REGION_SubtractNonO1
1901 * Deal with non-overlapping band for subtraction. Any parts from
1902 * region 2 we discard. Anything from region 1 we add to the region.
1908 * pReg may be affected.
1911 static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd,
1912 INT top, INT bottom)
1916 pNextRect = &pReg->rects[pReg->numRects];
1920 MEMCHECK(pReg, pNextRect, pReg->rects);
1921 pNextRect->left = r->left;
1922 pNextRect->top = top;
1923 pNextRect->right = r->right;
1924 pNextRect->bottom = bottom;
1925 pReg->numRects += 1;
1933 /***********************************************************************
1936 * Overlapping band subtraction. x1 is the left-most point not yet
1943 * pReg may have rectangles added to it.
1946 static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1947 RECT *r2, RECT *r2End, INT top, INT bottom)
1953 pNextRect = &pReg->rects[pReg->numRects];
1955 while ((r1 != r1End) && (r2 != r2End))
1957 if (r2->right <= left)
1960 * Subtrahend missed the boat: go to next subtrahend.
1964 else if (r2->left <= left)
1967 * Subtrahend preceeds minuend: nuke left edge of minuend.
1970 if (left >= r1->right)
1973 * Minuend completely covered: advance to next minuend and
1974 * reset left fence to edge of new minuend.
1983 * Subtrahend now used up since it doesn't extend beyond
1989 else if (r2->left < r1->right)
1992 * Left part of subtrahend covers part of minuend: add uncovered
1993 * part of minuend to region and skip to next subtrahend.
1995 MEMCHECK(pReg, pNextRect, pReg->rects);
1996 pNextRect->left = left;
1997 pNextRect->top = top;
1998 pNextRect->right = r2->left;
1999 pNextRect->bottom = bottom;
2000 pReg->numRects += 1;
2003 if (left >= r1->right)
2006 * Minuend used up: advance to new...
2015 * Subtrahend used up
2023 * Minuend used up: add any remaining piece before advancing.
2025 if (r1->right > left)
2027 MEMCHECK(pReg, pNextRect, pReg->rects);
2028 pNextRect->left = left;
2029 pNextRect->top = top;
2030 pNextRect->right = r1->right;
2031 pNextRect->bottom = bottom;
2032 pReg->numRects += 1;
2041 * Add remaining minuend rectangles to region.
2045 MEMCHECK(pReg, pNextRect, pReg->rects);
2046 pNextRect->left = left;
2047 pNextRect->top = top;
2048 pNextRect->right = r1->right;
2049 pNextRect->bottom = bottom;
2050 pReg->numRects += 1;
2061 /***********************************************************************
2062 * REGION_SubtractRegion
2064 * Subtract regS from regM and leave the result in regD.
2065 * S stands for subtrahend, M for minuend and D for difference.
2071 * regD is overwritten.
2074 static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
2077 /* check for trivial reject */
2078 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2079 (!EXTENTCHECK(®M->extents, ®S->extents)) )
2081 REGION_CopyRegion(regD, regM);
2085 REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO,
2086 (voidProcp) REGION_SubtractNonO1, (voidProcp) NULL);
2089 * Can't alter newReg's extents before we call miRegionOp because
2090 * it might be one of the source regions and miRegionOp depends
2091 * on the extents of those regions being the unaltered. Besides, this
2092 * way there's no checking against rectangles that will be nuked
2093 * due to coalescing, so we have to examine fewer rectangles.
2095 REGION_SetExtents (regD);
2098 /***********************************************************************
2101 static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
2104 WINEREGION *tra, *trb;
2106 if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) ||
2107 (! (trb = REGION_AllocWineRegion(srb->numRects + 1))))
2109 REGION_SubtractRegion(tra,sra,srb);
2110 REGION_SubtractRegion(trb,srb,sra);
2111 REGION_UnionRegion(dr,tra,trb);
2112 REGION_DestroyWineRegion(tra);
2113 REGION_DestroyWineRegion(trb);
2117 /**************************************************************************
2121 *************************************************************************/
2123 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2124 #define SMALL_COORDINATE 0x80000000
2126 /***********************************************************************
2127 * REGION_InsertEdgeInET
2129 * Insert the given edge into the edge table.
2130 * First we must find the correct bucket in the
2131 * Edge table, then find the right slot in the
2132 * bucket. Finally, we can insert it.
2135 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2136 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2139 EdgeTableEntry *start, *prev;
2140 ScanLineList *pSLL, *pPrevSLL;
2141 ScanLineListBlock *tmpSLLBlock;
2144 * find the right bucket to put the edge into
2146 pPrevSLL = &ET->scanlines;
2147 pSLL = pPrevSLL->next;
2148 while (pSLL && (pSLL->scanline < scanline))
2155 * reassign pSLL (pointer to ScanLineList) if necessary
2157 if ((!pSLL) || (pSLL->scanline > scanline))
2159 if (*iSLLBlock > SLLSPERBLOCK-1)
2161 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2164 WARN("Can't alloc SLLB\n");
2167 (*SLLBlock)->next = tmpSLLBlock;
2168 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2169 *SLLBlock = tmpSLLBlock;
2172 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2174 pSLL->next = pPrevSLL->next;
2175 pSLL->edgelist = (EdgeTableEntry *)NULL;
2176 pPrevSLL->next = pSLL;
2178 pSLL->scanline = scanline;
2181 * now insert the edge in the right bucket
2183 prev = (EdgeTableEntry *)NULL;
2184 start = pSLL->edgelist;
2185 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2188 start = start->next;
2195 pSLL->edgelist = ETE;
2198 /***********************************************************************
2199 * REGION_CreateEdgeTable
2201 * This routine creates the edge table for
2202 * scan converting polygons.
2203 * The Edge Table (ET) looks like:
2207 * | ymax | ScanLineLists
2208 * |scanline|-->------------>-------------->...
2209 * -------- |scanline| |scanline|
2210 * |edgelist| |edgelist|
2211 * --------- ---------
2215 * list of ETEs list of ETEs
2217 * where ETE is an EdgeTableEntry data structure,
2218 * and there is one ScanLineList per scanline at
2219 * which an edge is initially entered.
2222 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2223 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2224 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2226 const POINT *top, *bottom;
2227 const POINT *PrevPt, *CurrPt, *EndPt;
2234 * initialize the Active Edge Table
2236 AET->next = (EdgeTableEntry *)NULL;
2237 AET->back = (EdgeTableEntry *)NULL;
2238 AET->nextWETE = (EdgeTableEntry *)NULL;
2239 AET->bres.minor_axis = SMALL_COORDINATE;
2242 * initialize the Edge Table.
2244 ET->scanlines.next = (ScanLineList *)NULL;
2245 ET->ymax = SMALL_COORDINATE;
2246 ET->ymin = LARGE_COORDINATE;
2247 pSLLBlock->next = (ScanLineListBlock *)NULL;
2250 for(poly = 0; poly < nbpolygons; poly++)
2252 count = Count[poly];
2260 * for each vertex in the array of points.
2261 * In this loop we are dealing with two vertices at
2262 * a time -- these make up one edge of the polygon.
2269 * find out which point is above and which is below.
2271 if (PrevPt->y > CurrPt->y)
2273 bottom = PrevPt, top = CurrPt;
2274 pETEs->ClockWise = 0;
2278 bottom = CurrPt, top = PrevPt;
2279 pETEs->ClockWise = 1;
2283 * don't add horizontal edges to the Edge table.
2285 if (bottom->y != top->y)
2287 pETEs->ymax = bottom->y-1;
2288 /* -1 so we don't get last scanline */
2291 * initialize integer edge algorithm
2293 dy = bottom->y - top->y;
2294 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2296 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2299 if (PrevPt->y > ET->ymax)
2300 ET->ymax = PrevPt->y;
2301 if (PrevPt->y < ET->ymin)
2302 ET->ymin = PrevPt->y;
2311 /***********************************************************************
2314 * This routine moves EdgeTableEntries from the
2315 * EdgeTable into the Active Edge Table,
2316 * leaving them sorted by smaller x coordinate.
2319 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2321 EdgeTableEntry *pPrevAET;
2322 EdgeTableEntry *tmp;
2328 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2337 ETEs->back = pPrevAET;
2338 pPrevAET->next = ETEs;
2345 /***********************************************************************
2346 * REGION_computeWAET
2348 * This routine links the AET by the
2349 * nextWETE (winding EdgeTableEntry) link for
2350 * use by the winding number rule. The final
2351 * Active Edge Table (AET) might look something
2355 * ---------- --------- ---------
2356 * |ymax | |ymax | |ymax |
2357 * | ... | |... | |... |
2358 * |next |->|next |->|next |->...
2359 * |nextWETE| |nextWETE| |nextWETE|
2360 * --------- --------- ^--------
2362 * V-------------------> V---> ...
2365 static void REGION_computeWAET(EdgeTableEntry *AET)
2367 register EdgeTableEntry *pWETE;
2368 register int inside = 1;
2369 register int isInside = 0;
2371 AET->nextWETE = (EdgeTableEntry *)NULL;
2381 if ((!inside && !isInside) ||
2382 ( inside && isInside))
2384 pWETE->nextWETE = AET;
2390 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2393 /***********************************************************************
2394 * REGION_InsertionSort
2396 * Just a simple insertion sort using
2397 * pointers and back pointers to sort the Active
2401 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2403 EdgeTableEntry *pETEchase;
2404 EdgeTableEntry *pETEinsert;
2405 EdgeTableEntry *pETEchaseBackTMP;
2406 BOOL changed = FALSE;
2413 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2414 pETEchase = pETEchase->back;
2417 if (pETEchase != pETEinsert)
2419 pETEchaseBackTMP = pETEchase->back;
2420 pETEinsert->back->next = AET;
2422 AET->back = pETEinsert->back;
2423 pETEinsert->next = pETEchase;
2424 pETEchase->back->next = pETEinsert;
2425 pETEchase->back = pETEinsert;
2426 pETEinsert->back = pETEchaseBackTMP;
2433 /***********************************************************************
2434 * REGION_FreeStorage
2438 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2440 ScanLineListBlock *tmpSLLBlock;
2444 tmpSLLBlock = pSLLBlock->next;
2445 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2446 pSLLBlock = tmpSLLBlock;
2451 /***********************************************************************
2452 * REGION_PtsToRegion
2454 * Create an array of rectangles from a list of points.
2456 static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2457 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2461 POINTBLOCK *CurPtBlock;
2466 extents = ®->extents;
2468 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2470 if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects,
2471 sizeof(RECT) * numRects )))
2474 reg->size = numRects;
2475 CurPtBlock = FirstPtBlock;
2476 rects = reg->rects - 1;
2478 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2480 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2481 /* the loop uses 2 points per iteration */
2482 i = NUMPTSTOBUFFER >> 1;
2483 if (!numFullPtBlocks)
2484 i = iCurPtBlock >> 1;
2485 for (pts = CurPtBlock->pts; i--; pts += 2) {
2486 if (pts->x == pts[1].x)
2488 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2489 pts[1].x == rects->right &&
2490 (numRects == 1 || rects[-1].top != rects->top) &&
2491 (i && pts[2].y > pts[1].y)) {
2492 rects->bottom = pts[1].y + 1;
2497 rects->left = pts->x; rects->top = pts->y;
2498 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2499 if (rects->left < extents->left)
2500 extents->left = rects->left;
2501 if (rects->right > extents->right)
2502 extents->right = rects->right;
2504 CurPtBlock = CurPtBlock->next;
2508 extents->top = reg->rects->top;
2509 extents->bottom = rects->bottom;
2514 extents->bottom = 0;
2516 reg->numRects = numRects;
2521 /***********************************************************************
2522 * CreatePolyPolygonRgn (GDI32.@)
2524 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2525 INT nbpolygons, INT mode)
2530 register EdgeTableEntry *pAET; /* Active Edge Table */
2531 register INT y; /* current scanline */
2532 register int iPts = 0; /* number of pts in buffer */
2533 register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2534 register ScanLineList *pSLL; /* current scanLineList */
2535 register POINT *pts; /* output buffer */
2536 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2537 EdgeTable ET; /* header node for ET */
2538 EdgeTableEntry AET; /* header node for AET */
2539 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2540 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2541 int fixWAET = FALSE;
2542 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2543 POINTBLOCK *tmpPtBlock;
2544 int numFullPtBlocks = 0;
2547 if(!(hrgn = REGION_CreateRegion(nbpolygons)))
2549 obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
2552 /* special case a rectangle */
2554 if (((nbpolygons == 1) && ((*Count == 4) ||
2555 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2556 (((Pts[0].y == Pts[1].y) &&
2557 (Pts[1].x == Pts[2].x) &&
2558 (Pts[2].y == Pts[3].y) &&
2559 (Pts[3].x == Pts[0].x)) ||
2560 ((Pts[0].x == Pts[1].x) &&
2561 (Pts[1].y == Pts[2].y) &&
2562 (Pts[2].x == Pts[3].x) &&
2563 (Pts[3].y == Pts[0].y))))
2565 SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2566 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2567 GDI_ReleaseObj( hrgn );
2571 for(poly = total = 0; poly < nbpolygons; poly++)
2572 total += Count[poly];
2573 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2575 REGION_DeleteObject( hrgn, obj );
2578 pts = FirstPtBlock.pts;
2579 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2580 pSLL = ET.scanlines.next;
2581 curPtBlock = &FirstPtBlock;
2583 if (mode != WINDING) {
2587 for (y = ET.ymin; y < ET.ymax; y++) {
2589 * Add a new edge to the active edge table when we
2590 * get to the next edge.
2592 if (pSLL != NULL && y == pSLL->scanline) {
2593 REGION_loadAET(&AET, pSLL->edgelist);
2600 * for each active edge
2603 pts->x = pAET->bres.minor_axis, pts->y = y;
2607 * send out the buffer
2609 if (iPts == NUMPTSTOBUFFER) {
2610 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2612 WARN("Can't alloc tPB\n");
2615 curPtBlock->next = tmpPtBlock;
2616 curPtBlock = tmpPtBlock;
2617 pts = curPtBlock->pts;
2621 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2623 REGION_InsertionSort(&AET);
2630 for (y = ET.ymin; y < ET.ymax; y++) {
2632 * Add a new edge to the active edge table when we
2633 * get to the next edge.
2635 if (pSLL != NULL && y == pSLL->scanline) {
2636 REGION_loadAET(&AET, pSLL->edgelist);
2637 REGION_computeWAET(&AET);
2645 * for each active edge
2649 * add to the buffer only those edges that
2650 * are in the Winding active edge table.
2652 if (pWETE == pAET) {
2653 pts->x = pAET->bres.minor_axis, pts->y = y;
2657 * send out the buffer
2659 if (iPts == NUMPTSTOBUFFER) {
2660 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2661 sizeof(POINTBLOCK) );
2663 WARN("Can't alloc tPB\n");
2664 REGION_DeleteObject( hrgn, obj );
2667 curPtBlock->next = tmpPtBlock;
2668 curPtBlock = tmpPtBlock;
2669 pts = curPtBlock->pts;
2670 numFullPtBlocks++; iPts = 0;
2672 pWETE = pWETE->nextWETE;
2674 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2678 * recompute the winding active edge table if
2679 * we just resorted or have exited an edge.
2681 if (REGION_InsertionSort(&AET) || fixWAET) {
2682 REGION_computeWAET(&AET);
2687 REGION_FreeStorage(SLLBlock.next);
2688 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
2690 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2691 tmpPtBlock = curPtBlock->next;
2692 HeapFree( GetProcessHeap(), 0, curPtBlock );
2693 curPtBlock = tmpPtBlock;
2695 HeapFree( GetProcessHeap(), 0, pETEs );
2696 GDI_ReleaseObj( hrgn );
2701 /***********************************************************************
2702 * CreatePolygonRgn (GDI32.@)
2704 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2707 return CreatePolyPolygonRgn( points, &count, 1, mode );
2711 /***********************************************************************
2712 * GetRandomRgn [GDI32.@]
2715 * This function is documented in MSDN online
2717 INT WINAPI GetRandomRgn(HDC hDC, HRGN hRgn, DWORD dwCode)
2721 case 4: /* == SYSRGN ? */
2723 DC *dc = DC_GetDCPtr (hDC);
2728 CombineRgn (hRgn, dc->hVisRgn, 0, RGN_COPY);
2730 * On Windows NT/2000,
2731 * the region returned is in screen coordinates.
2733 * the region returned is in window coordinates
2735 vi.dwOSVersionInfoSize = sizeof(vi);
2736 if (GetVersionExA( &vi ) && vi.dwPlatformId == VER_PLATFORM_WIN32_NT)
2737 GetDCOrgEx(hDC, &org);
2740 OffsetRgn (hRgn, org.x, org.y);
2741 GDI_ReleaseObj( hDC );
2745 return GetClipRgn (hDC, hRgn);
2748 WARN("Unknown dwCode %ld\n", dwCode);
2756 /***********************************************************************
2757 * GetMetaRgn (GDI32.@)
2759 INT WINAPI GetMetaRgn( HDC hdc, HRGN hRgn )
2767 /***********************************************************************
2768 * SetMetaRgn (GDI32.@)
2770 INT WINAPI SetMetaRgn( HDC hdc )