d3d9: Remove trailing spaces.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45     DWORD FVF,
46     D3DVERTEXELEMENT9** ppVertexElements);
47 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
48 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
49
50 /* ===========================================================================
51     Macros
52    =========================================================================== */
53 /* Not nice, but it lets wined3d support different versions of directx */
54 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
55     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
56     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
57     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
58     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
59     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
60     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
61     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
62     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
63     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
64     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
65     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
66     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
67     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
68     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
69     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
70     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
71     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
72     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
73     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
74     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
75     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
76     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
77     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
78     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
79     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
80     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
81     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
82     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
83     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
84     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
85     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
86     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
87     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
88     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
89     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
90     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
91     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
92     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
93     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
94     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
95     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
96     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
97     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
98     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
99     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
100     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
101     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
102     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
103     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
104     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
105     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
106     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
107     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
108     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
109     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
110     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
111     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
112     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
113     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
114     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
115     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
116     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
117     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
118     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
119     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
120     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
122     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
124     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
125     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
126     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
127     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
128     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
129     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
130     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
131
132 /* ===========================================================================
133     D3D9 interfaces
134    =========================================================================== */
135
136 /* ---------- */
137 /* IDirect3D9 */
138 /* ---------- */
139
140 /*****************************************************************************
141  * Predeclare the interface implementation structures
142  */
143 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
144
145 /*****************************************************************************
146  * IDirect3D implementation structure
147  */
148 typedef struct IDirect3D9Impl
149 {
150     /* IUnknown fields */
151     const IDirect3D9ExVtbl   *lpVtbl;
152     LONG                    ref;
153
154     /* The WineD3D device */
155     IWineD3D               *WineD3D;
156
157     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
158     BOOL                    extended;
159 } IDirect3D9Impl;
160
161 void filter_caps(D3DCAPS9* pCaps);
162
163 /* ---------------- */
164 /* IDirect3DDevice9 */
165 /* ---------------- */
166
167 /*****************************************************************************
168  * Predeclare the interface implementation structures
169  */
170 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
171 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
172
173 /*****************************************************************************
174  * IDirect3DDevice9 implementation structure
175  */
176 typedef struct IDirect3DDevice9Impl
177 {
178     /* IUnknown fields */
179     const IDirect3DDevice9ExVtbl   *lpVtbl;
180     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
181     LONG                          ref;
182
183     /* IDirect3DDevice9 fields */
184     IWineD3DDevice               *WineD3DDevice;
185
186     /* Avoids recursion with nested ReleaseRef to 0 */
187     BOOL                          inDestruction;
188
189     IDirect3DVertexDeclaration9  **convertedDecls;
190     unsigned int                 numConvertedDecls, declArraySize;
191
192     BOOL                          notreset;
193 } IDirect3DDevice9Impl;
194
195
196 /* IDirect3DDevice9: */
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
199 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
227 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
228 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
229 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
230
231
232 /* ---------------- */
233 /* IDirect3DVolume9 */
234 /* ---------------- */
235
236 /*****************************************************************************
237  * IDirect3DVolume9 implementation structure
238  */
239 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
240 typedef struct IDirect3DVolume9Impl
241 {
242     /* IUnknown fields */
243     const IDirect3DVolume9Vtbl *lpVtbl;
244     LONG                    ref;
245
246     /* IDirect3DVolume9 fields */
247     IWineD3DVolume         *wineD3DVolume;
248
249     /* The volume container */
250     IUnknown                    *container;
251
252     /* If set forward refcounting to this object */
253     IUnknown                    *forwardReference;
254 } IDirect3DVolume9Impl;
255
256 /* ------------------- */
257 /* IDirect3DSwapChain9 */
258 /* ------------------- */
259
260 /*****************************************************************************
261  * IDirect3DSwapChain9 implementation structure
262  */
263 typedef struct IDirect3DSwapChain9Impl
264 {
265     /* IUnknown fields */
266     const IDirect3DSwapChain9Vtbl *lpVtbl;
267     LONG                    ref;
268
269     /* IDirect3DSwapChain9 fields */
270     IWineD3DSwapChain      *wineD3DSwapChain;
271
272     /* Parent reference */
273     LPDIRECT3DDEVICE9EX       parentDevice;
274
275     /* Flags an implicit swap chain */
276     BOOL                        isImplicit;
277 } IDirect3DSwapChain9Impl;
278
279 /* ----------------- */
280 /* IDirect3DSurface9 */
281 /* ----------------- */
282
283 /*****************************************************************************
284  * Predeclare the interface implementation structures
285  */
286 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
287
288 /*****************************************************************************
289  * IDirect3DSurface9 implementation structure
290  */
291 typedef struct IDirect3DSurface9Impl
292 {
293     /* IUnknown fields */
294     const IDirect3DSurface9Vtbl *lpVtbl;
295     LONG                    ref;
296
297     /* IDirect3DResource9 fields */
298     IWineD3DSurface        *wineD3DSurface;
299
300     /* Parent reference */
301     LPDIRECT3DDEVICE9EX       parentDevice;
302
303     /* The surface container */
304     IUnknown                    *container;
305
306     /* If set forward refcounting to this object */
307     IUnknown                    *forwardReference;
308
309     /* Flags an implicit surface */
310     BOOL                        isImplicit;
311 } IDirect3DSurface9Impl;
312
313 /* ---------------------- */
314 /* IDirect3DVertexBuffer9 */
315 /* ---------------------- */
316
317 /*****************************************************************************
318  * IDirect3DVertexBuffer9 implementation structure
319  */
320 typedef struct IDirect3DVertexBuffer9Impl
321 {
322     /* IUnknown fields */
323     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
324     LONG                    ref;
325
326     /* IDirect3DResource9 fields */
327     IWineD3DBuffer *wineD3DVertexBuffer;
328
329     /* Parent reference */
330     LPDIRECT3DDEVICE9EX       parentDevice;
331
332     DWORD fvf;
333 } IDirect3DVertexBuffer9Impl;
334
335 /* --------------------- */
336 /* IDirect3DIndexBuffer9 */
337 /* --------------------- */
338
339 /*****************************************************************************
340  * IDirect3DIndexBuffer9 implementation structure
341  */
342 typedef struct IDirect3DIndexBuffer9Impl
343 {
344     /* IUnknown fields */
345     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
346     LONG                    ref;
347
348     /* IDirect3DResource9 fields */
349     IWineD3DBuffer         *wineD3DIndexBuffer;
350
351     /* Parent reference */
352     LPDIRECT3DDEVICE9EX       parentDevice;
353     WINED3DFORMAT             format;
354 } IDirect3DIndexBuffer9Impl;
355
356 /* --------------------- */
357 /* IDirect3DBaseTexture9 */
358 /* --------------------- */
359
360 /*****************************************************************************
361  * IDirect3DBaseTexture9 implementation structure
362  */
363 typedef struct IDirect3DBaseTexture9Impl
364 {
365     /* IUnknown fields */
366     const IDirect3DBaseTexture9Vtbl *lpVtbl;
367     LONG                    ref;
368
369     /* IDirect3DResource9 fields */
370     IWineD3DBaseTexture    *wineD3DBaseTexture;
371 } IDirect3DBaseTexture9Impl;
372
373 /* --------------------- */
374 /* IDirect3DCubeTexture9 */
375 /* --------------------- */
376
377 /*****************************************************************************
378  * IDirect3DCubeTexture9 implementation structure
379  */
380 typedef struct IDirect3DCubeTexture9Impl
381 {
382     /* IUnknown fields */
383     const IDirect3DCubeTexture9Vtbl *lpVtbl;
384     LONG                    ref;
385
386     /* IDirect3DResource9 fields */
387     IWineD3DCubeTexture    *wineD3DCubeTexture;
388
389     /* Parent reference */
390     LPDIRECT3DDEVICE9EX       parentDevice;
391 }  IDirect3DCubeTexture9Impl;
392
393
394 /* ----------------- */
395 /* IDirect3DTexture9 */
396 /* ----------------- */
397
398 /*****************************************************************************
399  * IDirect3DTexture9 implementation structure
400  */
401 typedef struct IDirect3DTexture9Impl
402 {
403     /* IUnknown fields */
404     const IDirect3DTexture9Vtbl *lpVtbl;
405     LONG                    ref;
406
407     /* IDirect3DResource9 fields */
408     IWineD3DTexture        *wineD3DTexture;
409
410     /* Parent reference */
411     LPDIRECT3DDEVICE9EX       parentDevice;
412 } IDirect3DTexture9Impl;
413
414 /* ----------------------- */
415 /* IDirect3DVolumeTexture9 */
416 /* ----------------------- */
417
418 /*****************************************************************************
419  * IDirect3DVolumeTexture9 implementation structure
420  */
421 typedef struct IDirect3DVolumeTexture9Impl
422 {
423     /* IUnknown fields */
424     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
425     LONG                    ref;
426
427     /* IDirect3DResource9 fields */
428     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
429
430     /* Parent reference */
431     LPDIRECT3DDEVICE9EX       parentDevice;
432 } IDirect3DVolumeTexture9Impl;
433
434 /* ----------------------- */
435 /* IDirect3DStateBlock9 */
436 /* ----------------------- */
437
438 /*****************************************************************************
439  * IDirect3DStateBlock9 implementation structure
440  */
441 typedef struct  IDirect3DStateBlock9Impl {
442     /* IUnknown fields */
443     const IDirect3DStateBlock9Vtbl *lpVtbl;
444     LONG                    ref;
445
446     /* IDirect3DStateBlock9 fields */
447     IWineD3DStateBlock     *wineD3DStateBlock;
448
449     /* Parent reference */
450     LPDIRECT3DDEVICE9EX       parentDevice;
451 } IDirect3DStateBlock9Impl;
452
453
454 /* --------------------------- */
455 /* IDirect3DVertexDeclaration9 */
456 /* --------------------------- */
457
458 /*****************************************************************************
459  * IDirect3DVertexDeclaration implementation structure
460  */
461 typedef struct IDirect3DVertexDeclaration9Impl {
462   /* IUnknown fields */
463   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
464   LONG    ref;
465
466   D3DVERTEXELEMENT9 *elements;
467   UINT element_count;
468
469   /* IDirect3DVertexDeclaration9 fields */
470   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
471   DWORD convFVF;
472
473   /* Parent reference */
474   LPDIRECT3DDEVICE9EX parentDevice;
475 } IDirect3DVertexDeclaration9Impl;
476
477 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
478
479 /* ---------------------- */
480 /* IDirect3DVertexShader9 */
481 /* ---------------------- */
482
483 /*****************************************************************************
484  * IDirect3DVertexShader implementation structure
485  */
486 typedef struct IDirect3DVertexShader9Impl {
487   /* IUnknown fields */
488   const IDirect3DVertexShader9Vtbl *lpVtbl;
489   LONG  ref;
490
491   /* IDirect3DVertexShader9 fields */
492   IWineD3DVertexShader *wineD3DVertexShader;
493
494   /* Parent reference */
495   LPDIRECT3DDEVICE9EX parentDevice;
496 } IDirect3DVertexShader9Impl;
497
498 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
499
500 /* --------------------- */
501 /* IDirect3DPixelShader9 */
502 /* --------------------- */
503
504 /*****************************************************************************
505  * IDirect3DPixelShader implementation structure
506  */
507 typedef struct IDirect3DPixelShader9Impl {
508   /* IUnknown fields */
509     const IDirect3DPixelShader9Vtbl *lpVtbl;
510     LONG                    ref;
511
512     /* IDirect3DPixelShader9 fields */
513     IWineD3DPixelShader    *wineD3DPixelShader;
514
515     /* Parent reference */
516     LPDIRECT3DDEVICE9EX       parentDevice;
517 } IDirect3DPixelShader9Impl;
518
519 /* --------------- */
520 /* IDirect3DQuery9 */
521 /* --------------- */
522
523 /*****************************************************************************
524  * IDirect3DPixelShader implementation structure
525  */
526 typedef struct IDirect3DQuery9Impl {
527     /* IUnknown fields */
528     const IDirect3DQuery9Vtbl *lpVtbl;
529     LONG                 ref;
530
531     /* IDirect3DQuery9 fields */
532     IWineD3DQuery       *wineD3DQuery;
533
534     /* Parent reference */
535     LPDIRECT3DDEVICE9EX    parentDevice;
536 } IDirect3DQuery9Impl;
537
538
539 /* Callbacks */
540 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
541 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
542 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
543 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
544 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
545
546 #endif /* __WINE_D3D9_PRIVATE_H */